Editor-only ablation (explore commandlet, -regioneval, default off): 8^3 bins for rooms, room-floor joins and tunnel chains, but every point still goes through GetDensityAt. 259^3 ring, seed 1337, six workers: live : 6.776 s wall, 29.16 s worker CPU, 1.679 us/sample, 21.2 candidate visits/sample binned: 19.54 s wall, 50.02 s worker CPU, 2.879 us/sample, 16.4 candidate visits/sample Correctness: zero Q16 (x16, ties away from zero) disagreements on the full ring and ~284k probes on 4 more seeds (composer recipes, warped rooms, passages, landings, strate edges, edits); shrinking room reach to 0.5 -> 18,107 Q16 / 735 sign differences (the check bites). Not the planned region program: the step-2 question is still open. Baseline for the next attempt: 1.68 us CPU per sample on the live path. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
85 lines
3.0 KiB
C++
85 lines
3.0 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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class UVoxelGenerator;
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namespace VoxelForgeRegionEval
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{
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constexpr int32 WorkerCount = 6;
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constexpr int32 RingDimension = 259;
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// 1/16 voxel resolution covers the full prepared test field without clipping ordinary
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// interior/exterior distances into indistinguishable int16 saturation values.
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constexpr double QuantizationScale = 16.0;
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struct FTiming
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{
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int32 Workers = WorkerCount;
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int32 ObservedWorkerThreads = 0;
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int64 SampleCount = 0;
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double WallSeconds = 0.0;
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double WorkerCpuSeconds = 0.0;
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double NanosecondsPerSample = 0.0;
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bool bWorkerCpuFromOsThreadTimes = false;
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uint64 QuantizedHash = 0;
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uint64 RawFloatHash = 0;
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uint64 SaturatedSamples = 0;
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uint64 NonFiniteSamples = 0;
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};
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struct FCandidateVisits
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{
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int64 SampleCount = 0;
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uint64 Room = 0;
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uint64 Tunnel = 0;
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uint64 TunnelCore = 0;
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uint64 Passage = 0;
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uint64 TunnelCacheLookups = 0;
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uint64 TunnelCacheHits = 0;
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uint64 TunnelCacheMisses = 0;
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uint64 SdfCacheBuilds = 0;
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uint64 Total = 0;
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double PerSample = 0.0;
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uint32 AttributionSampleInterval = 0;
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double GetDensityAtAttributedNsPerSample = 0.0;
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double DensityPrologueAttributedNsPerSample = 0.0;
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double DensityCoreAttributedNsPerSample = 0.0;
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double DensityDisturbancesAttributedNsPerSample = 0.0;
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double DensityStructuralPostsAttributedNsPerSample = 0.0;
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double DensityBoundarySealAttributedNsPerSample = 0.0;
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double DensityDiffLayerAttributedNsPerSample = 0.0;
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double DensityTailAttributedNsPerSample = 0.0;
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};
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/**
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* Evaluate a deterministic lattice through the live final-field API. The prepared mode only
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* enables the commandlet-only 8^3 SDF candidate bins; all field writers and their order remain
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* the live GetDensityAt implementation. FullRing uses brick-grouped output ownership and
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* writes every lattice density exactly once. SampleIndices are sorted lattice offsets for the
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* statistical correctness / candidate-counter sweeps.
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*/
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bool Evaluate(
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const UVoxelGenerator& Generator,
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FIntVector OriginVoxels,
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int32 Dimension,
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const TArray<int64>* SampleIndices,
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bool bFullRing,
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bool bPrepared,
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float ReachScale,
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TArray<float>* OutDensities,
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FTiming& OutTiming);
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/** Count exact room/tunnel/core/passage candidate visits with instrumentation enabled. */
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FCandidateVisits CountCandidates(
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const UVoxelGenerator& Generator,
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FIntVector OriginVoxels,
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int32 Dimension,
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const TArray<int64>& SampleIndices,
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bool bPrepared,
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float ReachScale);
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int16 QuantizeDensity(float Density, bool& bOutSaturated, bool& bOutFinite);
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uint64 HashQuantized(const TArray<float>& Densities);
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int64 LinearIndex(int32 X, int32 Y, int32 Z, int32 Dimension);
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}
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