Files
VoxelForge/Standalone/Research/WorldAssemblerM3/Round3/results/run_ledger.txt
T
Fr0zkaandClaude Opus 5.5 48fa028086 wip(assembler): M3 round 3 -- separated islands + Unreal island route (owner build 18:46)
Islands read as separate (91.89% open sky at mid-height), underside cavity closed,
rim teeth were capture shading. Island manifest import + BuildHost proof passed on the
pre-cache tree; M1 SurfaceWorld and M2 V1/V2 gates passed.

Known open: final XY-column cache compiled in the owner build but is unverified;
island LOD0 p95 ~155 ms misses the 133 ms sprint deadline (legacy ~43 ms); the island
manifest only fits the BuildHost fixture layout (owner's world: Core init fails,
empty world) -> round 4 builds plans inside Unreal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-10 20:53:03 +02:00

13 lines
2.6 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
attempt=1 status=passed elapsed_s=1.74 peak_private_MiB=45 exit=0
Round 3 supplemental run ledger (2026-10-10):
PASS: M1 SurfaceWorld BuildHost after restoring the original 32-voxel mapping and 4.0 edge threshold; original worker hash preserved.
PASS: M2 HybridV1 and HybridV2 BuildHost fixtures.
PASS: M3 floating-island BuildHost on the root-parameter-cache source state; see m3_floating_islands_buildhost.*. Peak observed process memory about 3.44 GB. Tile hashes, coverage/LOD, collision/capsule contact, content anchors, height/strate/atmosphere/water agreement, Blueprint carve/fill, W1/W8/W16, and Core-off legacy checks passed.
PASS: Instrumented M3 commandlet after the root-cache change printed PASS and pass-complete=1; wrapper exited 1 because console-title channel failed with 0xE9. Timings are in REPORT.md. This is recorded as a wrapper failure as well as an internal commandlet pass.
FAIL: Island fixture attempts in order: desired tiles 2227/2553 (route player absent); origin pawn from GameMode; 2557 desired tiles after possession (dynamic collision support); support tile-key mismatch; collision gate off restored 2553 but hash differed at (-2,0,-31); CreateLocalPlayer(true) hung and was manually stopped after ~3–4 minutes; base UPlayer fixture lacked controller registration/root transform and failed preflight after 5:10. Corrected explicit controller/root/location fixture passed.
FAIL: M1 edge-threshold experiments: 4.0 -> 52075.827 > 51200 at LOD8 tile (2,0,-1); 4.125 -> 53960.427 > 52800; 4.25 -> 54806.919 > 54400; 4.5 passed edge bounds but yielded no full-span LOD0 candidate. Restoring the correct split chunk mapping and baseline 4.0 threshold passed.
FAIL: Earlier compile errors were corrected: DuplicateObject overload, private helper access, unresolved GetEffectiveWorldSeed export, and uint32-to-int32 narrowing. Initial standalone invocation with -Workers failed; -CompileWorkers 4 succeeded.
RETRY/ENVIRONMENT: One requested retry followed a 0xC0000142 shell-start failure; additional PowerShell/cmd inspection launches also failed with 0xC0000142. No subsequent BuildHost attempt was made. No 0xC0000142 BuildHost retry occurred during the completed runs.
CRASH CHECK: No new UECC-* folder reported; only historical folders dated 2026-09-17 and 2026-10-08. The CreateLocalPlayer hang was manually stopped, not a crash. Latest BuildHost test peak was below 4 GB; all completed test/build steps stayed within 15 minutes.
CURRENT TREE CAVEAT: XY-column cache was edited after the passing/profiled BuildHost run. It remains uncompiled and unmeasured due shell startup failures; current tree is not verified until that edit is built/tested or reverted.