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VoxelForge/Source/VoxelForge/Public/VoxelForgeModule.h
T

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662 B
C++

// VoxelForgeModule.h
// Module interface - this is boilerplate that every Unreal plugin needs
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
/**
* FVoxelForgeModule
*
* This is the module class for VoxelForge. Every Unreal plugin needs one.
* It handles startup and shutdown of the plugin.
*
* For our purposes, this is just boilerplate - the real code is elsewhere.
*/
class FVoxelForgeModule : public IModuleInterface
{
public:
// Called when the plugin loads (game/editor starts)
virtual void StartupModule() override;
// Called when the plugin unloads (game/editor closes)
virtual void ShutdownModule() override;
};