- Standalone/Core: public header VoxelForgeCore.h (no Unreal types), static library target, ResolvedWorldSnapshot (from the schema-v1 JSON), World (compile, generateTile, density/sign, point/segment solid, classifyBox), host-supplied JobScheduler (the core starts no threads), sequenced, idempotent EditTransaction returning affected tiles per LOD. - The viewer, benchmarks, edits and audits run on Core; StreamingWorld stays host code. - Same as round 11: 11 hash rows at W1 and W8, routes 5642/5642, look/passage/far audits pass, bad-shell control fails, six fixed captures byte-identical; cold W8 1.025 s vs 1.041 s reference. - SHARED_CPP_LIBRARY_PLAN.md rewritten for a UBT module compiling the same sources via shims. Open issue before Unreal: Core's implementation still compiles the Compat stand-ins named like Unreal types (TArray, FVector...); inside a UE binary that is an ODR clash. Must be namespaced. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
83 lines
4.2 KiB
PowerShell
83 lines
4.2 KiB
PowerShell
[CmdletBinding()]
|
|
param(
|
|
[string]$OutputName = 'VoxelForgeCoreStandalone.exe',
|
|
[ValidateSet('All','Core')][string]$Target = 'All'
|
|
)
|
|
|
|
$ErrorActionPreference = 'Stop'
|
|
$BuildHostProcess = Get-Process -Id $PID
|
|
$BuildHostProcess.PriorityClass = 'BelowNormal'
|
|
$BuildHostProcess.ProcessorAffinity = [IntPtr]0xFF00
|
|
$Root = [IO.Path]::GetFullPath($PSScriptRoot)
|
|
$BuildDir = Join-Path $Root 'Build\VoxelForgeCore'
|
|
$BinDir = Join-Path $Root 'bin'
|
|
[IO.Directory]::CreateDirectory($BuildDir) | Out-Null
|
|
[IO.Directory]::CreateDirectory($BinDir) | Out-Null
|
|
|
|
if ($Target -eq 'All' -and ([IO.Path]::GetFileName($OutputName) -ne $OutputName -or [IO.Path]::GetExtension($OutputName) -ne '.exe')) {
|
|
throw "OutputName must be an executable filename, not a path: $OutputName"
|
|
}
|
|
$OutputPath = Join-Path $BinDir $OutputName
|
|
$CoreLibrary = Join-Path $BuildDir 'VoxelForgeCore.lib'
|
|
$VcVars = 'E:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat'
|
|
if (-not (Test-Path -LiteralPath $VcVars -PathType Leaf)) { throw "MSVC environment script not found: $VcVars" }
|
|
|
|
$SourceManifest = Join-Path $Root 'Core\core_sources.txt'
|
|
if (-not (Test-Path -LiteralPath $SourceManifest -PathType Leaf)) { throw "Core source manifest not found: $SourceManifest" }
|
|
$CoreSourceNames = @(Get-Content -LiteralPath $SourceManifest | ForEach-Object { $_.Trim() } |
|
|
Where-Object { $_ -and -not $_.StartsWith('#') })
|
|
if ($CoreSourceNames.Count -eq 0) { throw "Core source manifest is empty: $SourceManifest" }
|
|
$CoreSources = @($CoreSourceNames | ForEach-Object {
|
|
$SourcePath = [IO.Path]::GetFullPath((Join-Path $Root $_))
|
|
if (-not $SourcePath.StartsWith($Root,[StringComparison]::OrdinalIgnoreCase)) {
|
|
throw "Core source path escapes Standalone: $_"
|
|
}
|
|
$SourcePath
|
|
})
|
|
foreach ($Source in $CoreSources) {
|
|
if (-not (Test-Path -LiteralPath $Source -PathType Leaf)) { throw "Required core source is missing: $Source" }
|
|
}
|
|
|
|
$IncludeArgs = @(
|
|
('/I"{0}"' -f (Join-Path $Root 'Core\include')),
|
|
('/I"{0}"' -f (Join-Path $Root 'Core\src')),
|
|
('/I"{0}"' -f (Join-Path $Root 'Compat')),
|
|
('/I"{0}"' -f (Join-Path $Root 'Source')),
|
|
('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Public')),
|
|
('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Private'))
|
|
)
|
|
$CommonFlags = @('/nologo','/std:c++20','/O2','/arch:AVX2','/fp:precise','/EHsc','/MP8','/D_CRT_SECURE_NO_WARNINGS') + $IncludeArgs
|
|
$CoreRsp = Join-Path $BuildDir 'core-compile.rsp'
|
|
$CoreRspLines = $CommonFlags + @('/c') + @($CoreSources | ForEach-Object { '"{0}"' -f $_ })
|
|
[IO.File]::WriteAllLines($CoreRsp,$CoreRspLines,[Text.UTF8Encoding]::new($false))
|
|
|
|
$Objects = @($CoreSources | ForEach-Object { '"{0}.obj"' -f [IO.Path]::GetFileNameWithoutExtension($_) })
|
|
$LibRsp = Join-Path $BuildDir 'core-library.rsp'
|
|
[IO.File]::WriteAllLines($LibRsp,@('/nologo',('/OUT:"{0}"' -f $CoreLibrary)) + $Objects,[Text.UTF8Encoding]::new($false))
|
|
|
|
$ViewerRsp = Join-Path $BuildDir 'viewer-link.rsp'
|
|
$ViewerRspLines = $CommonFlags + @(
|
|
('/Fe"{0}"' -f $OutputPath),
|
|
('"{0}"' -f (Join-Path $Root 'Source\StandaloneViewer.cpp')),
|
|
('"{0}"' -f $CoreLibrary),
|
|
'/link','d3d11.lib','dxgi.lib','d3dcompiler.lib','user32.lib','gdi32.lib'
|
|
)
|
|
[IO.File]::WriteAllLines($ViewerRsp,$ViewerRspLines,[Text.UTF8Encoding]::new($false))
|
|
|
|
Push-Location $BuildDir
|
|
try {
|
|
# One cl process with /MP8 bounds compiler work to eight processes; MSVC, lib.exe, and the
|
|
# viewer link inherit BelowNormal priority and the 0xFF00 process affinity from this host.
|
|
$CommandLine = 'call "{0}" >nul && cl.exe @"{1}" && lib.exe @"{2}"' -f $VcVars,$CoreRsp,$LibRsp
|
|
if ($Target -eq 'All') { $CommandLine += ' && cl.exe @"{0}"' -f $ViewerRsp }
|
|
& $env:ComSpec /d /s /c $CommandLine
|
|
if ($LASTEXITCODE -eq -1073741502) { throw 'A build process exited with 0xC0000142; stopping as required.' }
|
|
if ($LASTEXITCODE -ne 0) { throw "VoxelForgeCore build failed with exit code $LASTEXITCODE" }
|
|
if (-not (Test-Path -LiteralPath $CoreLibrary -PathType Leaf)) { throw "Core library was not produced: $CoreLibrary" }
|
|
if ($Target -eq 'All' -and -not (Test-Path -LiteralPath $OutputPath -PathType Leaf)) { throw "Viewer was not produced: $OutputPath" }
|
|
} finally {
|
|
Pop-Location
|
|
}
|
|
Write-Host "Built $CoreLibrary"
|
|
if ($Target -eq 'All') { Write-Host "Built $OutputPath" }
|