Files
VoxelForge/Source/VoxelForgeEditor/Private/VoxelForgeExploreCommandlet.cpp
T
Fr0zkaandClaude Opus 5 55bf807f60 feat(descent): landing ROOMS and a walkable tunnel -- per Jahni's correction
Jahni corrected the design: "the connection between level is a tiny tunnel
connecting both strate, not vertical, it needs to be walkable" and "'the
spine' shouldn't be carved except optionally from the top first strate,
then it's used to have a landing room".

COMPOSER-NOTES §6.8 had said the spine "provides a clean landing space, not
a continuous open shaft" -- and the implementation carved a vertical
cylinder anyway. A vertical cylinder has no walkable floor except at its
bottom, so a carve guaranteeing open AIR guaranteed nothing STANDABLE.
That one omission is behind five of my dead hypotheses this week.

Now:
  origin spine   a finite rounded ROOM per strate, no vertical bore.
                 radius 14 -> 8 m wide, 7.5 m tall
  descent        a walkable tunnel, single-file by design: 3 m mouth,
                 2.5 m waist, gradient capped at a NAMED 15 deg
  exotic styles  VerticalShaft / SpiralDescent / CascadingDrops /
                 CrackCrevice preserved, no longer the default

⚠️ THE GEOMETRY BITES, and it is worth Jahni's eye: at 15 deg a 32 m drop
needs 119.4 m of horizontal run -- about 59.7 m per switchback leg. That is
a long walk between strates. It is the honest consequence of "walkable",
not a tuning artifact, and the alternative is a steeper number.

⭐ AND THE ROOT CAUSE GOT NAMED A THIRD TIME, by Codex mid-run: "the round
tube was hollow air but had no authored support strip, so 'open' still did
not mean 'standable'." Tunnels now carry a floor band, and the root join
terminates in the finite origin room rather than an annular shaft hub.

Measured, commandlet sweep, 8 archetypes x 8 seeds, 64/64 valid:
  origin column has player-fit cells   17/64 -> 63/64
  origin column reachable               0/64 ->  7/64
  arrival landing probes            315/320 fit AND in the arrival component
  tunnel audit    5,916/5,916 floor and capsule samples pass; zero gradient,
                  floor, capsule, geometry or seal failures
  narrow-gap events 0        box verdicts 14 checked, 0 violations

⚠️ arrival->departure is 6/64. The landings and tunnels are now provably
walkable; what remains is the INTRA-STRATE vertical connectivity problem
found in 6b91669 -- floors at different levels inside a strate with nothing
joining them. Separate and larger. Not tuned toward.

⚠️ PROCESS: this took 5.7 hours, of which Codex used 4 SECONDS of CPU. The
rest was polling the 73-minute automation suite at ~10% machine load. The
commandlet exists to avoid exactly that. New rule recorded: iterate with the
commandlet, full suite ONCE at the end.

Editor + Shipping builds clean. Automation 32/32, 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012aheo2crrZmHuYtPpdY2Cb
2026-09-08 02:14:37 +02:00

2202 lines
91 KiB
C++

#include "VoxelForgeExploreCommandlet.h"
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h"
#include "Containers/StringConv.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformTime.h"
#include "IImageWrapper.h"
#include "IImageWrapperModule.h"
#include "Misc/CommandLine.h"
#include "Misc/Crc.h"
#include "Misc/FileHelper.h"
#include "Misc/Parse.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "Policies/CondensedJsonPrintPolicy.h"
#include "Serialization/Archive.h"
#include "Serialization/JsonWriter.h"
#include "UObject/Package.h"
#include "UObject/StrongObjectPtr.h"
#include "UObject/UObjectGlobals.h"
#include "VoxelDiffLayer.h"
#include "VoxelGenerator.h"
#include "VoxelMarchingCubesMesher.h"
#include "VoxelSettings.h"
#include "VoxelStrateDefinition.h"
#include "VoxelStrateManager.h"
#include "VoxelStrateMeasure.h"
#include "VoxelTypes.h"
namespace
{
using FExploreJsonWriter = TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>;
constexpr int32 DefaultRenderWidth = 192;
constexpr int32 DefaultRenderHeight = 128;
constexpr float DefaultRenderStepVoxels = 0.25f;
constexpr float DefaultRenderMaxDistanceVoxels = 256.0f;
constexpr int32 DefaultExportSize = 128;
constexpr int32 DefaultMaxWalkCells = 32000000;
constexpr int32 MaxSyntheticStrates = 64;
constexpr int32 MaxRenderPixels = 1048576;
constexpr int64 MaxRenderDensitySamples = 200000000ll;
constexpr int32 MaxExportSize = 128;
constexpr int64 MaxWalkWorkingBytes = 768ll * 1024ll * 1024ll;
// The exact fine-grid walk retains Air + Density + player-fit bits, and can transiently hold
// Parent + Queue + Path or Visited + NarrowCell + DFS stacks. 20 bytes/cell is a conservative
// preflight figure for those arrays, including allocator slack/headroom.
constexpr int64 EstimatedWalkBytesPerCell = 20ll;
constexpr int64 MaxExportWorkingBytes = 1024ll * 1024ll * 1024ll;
const TCHAR* ArchetypeName(ECaveGeneratorType Archetype)
{
switch (Archetype)
{
case ECaveGeneratorType::TunnelNetwork: return TEXT("TunnelNetwork");
case ECaveGeneratorType::FlatPlain: return TEXT("FlatPlain");
case ECaveGeneratorType::CrystalChamber: return TEXT("CrystalChamber");
case ECaveGeneratorType::Maze: return TEXT("Maze");
case ECaveGeneratorType::SurfaceWorld: return TEXT("SurfaceWorld");
case ECaveGeneratorType::VerticalShafts: return TEXT("VerticalShafts");
case ECaveGeneratorType::FloatingIslands: return TEXT("FloatingIslands");
case ECaveGeneratorType::Underwater: return TEXT("Underwater");
default: return TEXT("Unknown");
}
}
const TCHAR* ConnectivityResultName(EVoxelConnectivityResult Result)
{
switch (Result)
{
case EVoxelConnectivityResult::Connected: return TEXT("Connected");
case EVoxelConnectivityResult::NotConnectedAtThisResolution:
return TEXT("NotConnectedAtThisResolution");
case EVoxelConnectivityResult::StartCellSolid: return TEXT("StartCellSolid");
case EVoxelConnectivityResult::GoalCellSolid: return TEXT("GoalCellSolid");
case EVoxelConnectivityResult::OutOfWindow: return TEXT("OutOfWindow");
case EVoxelConnectivityResult::CoarseLiedBudgetExhausted: return TEXT("CoarseLiedBudgetExhausted");
case EVoxelConnectivityResult::StartCellNotPlayerFit: return TEXT("StartCellNotPlayerFit");
case EVoxelConnectivityResult::GoalCellNotPlayerFit: return TEXT("GoalCellNotPlayerFit");
default: return TEXT("Unknown");
}
}
bool ParseArchetype(const FString& Text, ECaveGeneratorType& OutArchetype)
{
FString Normalized = Text;
Normalized.TrimStartAndEndInline();
Normalized.ToLowerInline();
Normalized.ReplaceInline(TEXT("_"), TEXT(""));
Normalized.ReplaceInline(TEXT("-"), TEXT(""));
const TPair<const TCHAR*, ECaveGeneratorType> Names[] = {
{ TEXT("tunnelnetwork"), ECaveGeneratorType::TunnelNetwork },
{ TEXT("flatplain"), ECaveGeneratorType::FlatPlain },
{ TEXT("crystalchamber"), ECaveGeneratorType::CrystalChamber },
{ TEXT("maze"), ECaveGeneratorType::Maze },
{ TEXT("surfaceworld"), ECaveGeneratorType::SurfaceWorld },
{ TEXT("verticalshafts"), ECaveGeneratorType::VerticalShafts },
{ TEXT("floatingislands"), ECaveGeneratorType::FloatingIslands },
{ TEXT("floatingisland"), ECaveGeneratorType::FloatingIslands },
{ TEXT("underwater"), ECaveGeneratorType::Underwater },
};
for (const auto& Pair : Names)
{
if (Normalized == Pair.Key)
{
OutArchetype = Pair.Value;
return true;
}
}
return false;
}
bool NeedsOriginInWindow(ECaveGeneratorType Archetype)
{
// This is the same topology policy as VoxelForgePlayerFitWindow.h. That header is test-only,
// so the editor commandlet keeps the policy here while still delegating the actual fit test to
// VoxelStrateMeasure's shared VF_ stencil.
switch (Archetype)
{
case ECaveGeneratorType::Maze:
case ECaveGeneratorType::VerticalShafts:
case ECaveGeneratorType::TunnelNetwork:
case ECaveGeneratorType::Underwater:
return true;
case ECaveGeneratorType::FlatPlain:
case ECaveGeneratorType::CrystalChamber:
case ECaveGeneratorType::SurfaceWorld:
case ECaveGeneratorType::FloatingIslands:
default:
return false;
}
}
float BoundarySealForArchetype(
const UVoxelStrateDefinition& Definition,
ECaveGeneratorType Archetype)
{
switch (Archetype)
{
case ECaveGeneratorType::FlatPlain:
case ECaveGeneratorType::CrystalChamber:
return Definition.SlabParams.BoundarySealThickness;
case ECaveGeneratorType::Maze:
return Definition.MazeParams.BoundarySealThickness;
case ECaveGeneratorType::SurfaceWorld:
return Definition.SurfaceParams.BoundarySealThickness;
case ECaveGeneratorType::VerticalShafts:
return Definition.VerticalShaftParams.BoundarySealThickness;
case ECaveGeneratorType::FloatingIslands:
return Definition.FloatingIslandParams.BoundarySealThickness;
case ECaveGeneratorType::TunnelNetwork:
case ECaveGeneratorType::Underwater:
default:
return Definition.GenerationParams.BoundarySealThickness;
}
}
struct FExploreArguments
{
int32 Seed = 0;
ECaveGeneratorType Archetype = ECaveGeneratorType::Maze;
int32 Slot = 4;
bool bRender = true;
bool bWalk = true;
bool bExport = true;
bool bFailureFocusRender = false;
FString OutDirectory;
int32 RenderWidth = DefaultRenderWidth;
int32 RenderHeight = DefaultRenderHeight;
float RenderStepVoxels = DefaultRenderStepVoxels;
float RenderMaxDistanceVoxels = DefaultRenderMaxDistanceVoxels;
int32 ExportSize = DefaultExportSize;
int32 MaxWalkCells = DefaultMaxWalkCells;
FString CanonicalModes() const
{
FString Result;
if (bRender) Result += TEXT("render,");
if (bWalk) Result += TEXT("walk,");
if (bExport) Result += TEXT("export,");
if (Result.EndsWith(TEXT(",")))
{
Result.LeftChopInline(1);
}
return Result;
}
};
bool ParseArguments(const FString& Params, FExploreArguments& OutArguments, FString& OutError)
{
FString ArchetypeText = TEXT("Maze");
FString ModesText = TEXT("render,walk,export");
FString OutText;
FParse::Value(*Params, TEXT("seed="), OutArguments.Seed);
FParse::Value(*Params, TEXT("archetype="), ArchetypeText);
FParse::Value(*Params, TEXT("slot="), OutArguments.Slot);
FParse::Value(*Params, TEXT("modes="), ModesText);
FParse::Value(*Params, TEXT("out="), OutText);
FParse::Value(*Params, TEXT("renderwidth="), OutArguments.RenderWidth);
FParse::Value(*Params, TEXT("renderheight="), OutArguments.RenderHeight);
FParse::Value(*Params, TEXT("renderstep="), OutArguments.RenderStepVoxels);
FParse::Value(*Params, TEXT("rendermaxdistance="), OutArguments.RenderMaxDistanceVoxels);
FParse::Value(*Params, TEXT("exportsize="), OutArguments.ExportSize);
FParse::Value(*Params, TEXT("maxwalkcells="), OutArguments.MaxWalkCells);
int32 FailureFocusRender = 0;
FParse::Value(*Params, TEXT("failurefocus="), FailureFocusRender);
OutArguments.bFailureFocusRender = FailureFocusRender != 0;
if (!ParseArchetype(ArchetypeText, OutArguments.Archetype))
{
OutError = FString::Printf(
TEXT("Unknown archetype '%s'. Expected Maze, TunnelNetwork, FlatPlain, "
"CrystalChamber, SurfaceWorld, VerticalShafts, FloatingIslands, or Underwater."),
*ArchetypeText);
return false;
}
OutArguments.bRender = false;
OutArguments.bWalk = false;
OutArguments.bExport = false;
TArray<FString> Modes;
ModesText.ParseIntoArray(Modes, TEXT(","), true);
for (FString Mode : Modes)
{
Mode.TrimStartAndEndInline();
Mode.ToLowerInline();
if (Mode == TEXT("all"))
{
OutArguments.bRender = true;
OutArguments.bWalk = true;
OutArguments.bExport = true;
}
else if (Mode == TEXT("render"))
{
OutArguments.bRender = true;
}
else if (Mode == TEXT("walk"))
{
OutArguments.bWalk = true;
}
else if (Mode == TEXT("export"))
{
OutArguments.bExport = true;
}
else
{
OutError = FString::Printf(
TEXT("Unknown mode '%s'. Expected render, walk, export, or all."), *Mode);
return false;
}
}
if (!OutArguments.bRender && !OutArguments.bWalk && !OutArguments.bExport)
{
OutError = TEXT("At least one mode must be selected.");
return false;
}
if (OutArguments.Slot < 1 || OutArguments.Slot > MaxSyntheticStrates - 2)
{
OutError = FString::Printf(
TEXT("slot must be an interior slot in [1,%d] so arrival and departure mouths exist."),
MaxSyntheticStrates - 2);
return false;
}
if (OutArguments.RenderWidth < 16 || OutArguments.RenderHeight < 16
|| static_cast<int64>(OutArguments.RenderWidth)
* static_cast<int64>(OutArguments.RenderHeight) > MaxRenderPixels)
{
OutError = FString::Printf(
TEXT("renderwidth*renderheight must be between 256 pixels and %d pixels."),
MaxRenderPixels);
return false;
}
if (!FMath::IsFinite(OutArguments.RenderStepVoxels)
|| OutArguments.RenderStepVoxels < 0.125f
|| OutArguments.RenderStepVoxels > 8.0f)
{
OutError = TEXT("renderstep must be finite and in [0.125,8] voxels.");
return false;
}
if (!FMath::IsFinite(OutArguments.RenderMaxDistanceVoxels)
|| OutArguments.RenderMaxDistanceVoxels <= 0.0f
|| OutArguments.RenderMaxDistanceVoxels > 2048.0f)
{
OutError = TEXT("rendermaxdistance must be finite and in (0,2048] voxels.");
return false;
}
const int64 StepsPerRay = static_cast<int64>(FMath::Max(
1,
FMath::CeilToInt(
OutArguments.RenderMaxDistanceVoxels / OutArguments.RenderStepVoxels)));
const int64 EstimatedRenderSamples = static_cast<int64>(OutArguments.RenderWidth)
* static_cast<int64>(OutArguments.RenderHeight)
* 3ll
* StepsPerRay;
if (EstimatedRenderSamples > MaxRenderDensitySamples)
{
OutError = FString::Printf(
TEXT("render request would take about %lld fixed density samples, over the cap %lld."),
static_cast<long long>(EstimatedRenderSamples),
static_cast<long long>(MaxRenderDensitySamples));
return false;
}
if (OutArguments.ExportSize < CHUNK_SIZE
|| OutArguments.ExportSize > MaxExportSize
|| OutArguments.ExportSize % CHUNK_SIZE != 0)
{
OutError = FString::Printf(
TEXT("exportsize must be a multiple of CHUNK_SIZE (%d) in [%d,%d] cells per axis."),
CHUNK_SIZE,
CHUNK_SIZE,
MaxExportSize);
return false;
}
if (OutArguments.MaxWalkCells <= 0)
{
OutError = TEXT("maxwalkcells must be greater than zero.");
return false;
}
if (OutText.IsEmpty())
{
OutText = FString::Printf(
TEXT("Saved/VoxelForge/Explore/seed%d_%s_slot%d"),
OutArguments.Seed,
ArchetypeName(OutArguments.Archetype),
OutArguments.Slot);
}
if (FPaths::IsRelative(OutText))
{
OutText = FPaths::Combine(FPaths::ProjectDir(), OutText);
}
OutArguments.OutDirectory = FPaths::ConvertRelativePathToFull(OutText);
FPaths::NormalizeDirectoryName(OutArguments.OutDirectory);
return true;
}
struct FExploreWorld
{
TStrongObjectPtr<UVoxelSettings> Settings;
TStrongObjectPtr<UVoxelStrateManager> Manager;
TStrongObjectPtr<UVoxelDiffLayer> DiffLayer;
TStrongObjectPtr<UVoxelGenerator> Generator;
TStrongObjectPtr<UVoxelMarchingCubesMesher> Mesher;
TArray<TStrongObjectPtr<UVoxelStrateDefinition>> Definitions;
int32 TargetBottomWorldZ = 0;
int32 TargetTopWorldZ = 0;
float TargetBoundarySealThickness = 4.0f;
bool Build(const FExploreArguments& Arguments, FString& OutError)
{
const int32 NumStrates = Arguments.Slot + 2;
if (NumStrates > MaxSyntheticStrates)
{
OutError = TEXT("The synthetic layout would exceed the commandlet strate cap.");
return false;
}
Settings = TStrongObjectPtr<UVoxelSettings>(
NewObject<UVoxelSettings>(GetTransientPackage(), NAME_None, RF_Transient));
Settings->Seed = Arguments.Seed;
Settings->TotalStrates = NumStrates;
Settings->InterStrateGapChunks = 0;
Settings->WorldRadiusVoxels = 0.0f;
Settings->EdgeSealThickness = 64.0f;
Settings->OriginSpineRadius = 14.0f;
Settings->bOpenSurfaceEntry = true;
Definitions.Reserve(NumStrates);
for (int32 Index = 0; Index < NumStrates; ++Index)
{
UVoxelStrateDefinition* Definition = NewObject<UVoxelStrateDefinition>(
GetTransientPackage(), NAME_None, RF_Transient);
Definition->StrateName = FText::FromString(FString::Printf(
TEXT("VoxelForgeExplore_%s_slot%d"),
ArchetypeName(Index == Arguments.Slot
? Arguments.Archetype
: ECaveGeneratorType::TunnelNetwork),
Index));
Definition->StrateDescription = FText::FromString(
TEXT("Transient, deterministic commandlet definition."));
// The commandlet's acceptance sweep uses the owner-facing base spacing:
// 4 chunks * 32 voxels * 0.25 m = 32 m per strate. Production assets may be taller;
// this keeps the measured tunnel arithmetic tied to the stated ~32 m descent.
Definition->StrateHeightInChunks = 4;
Definition->TransitionType = EVoxelStrateTransition::Hard;
Definition->GeneratorType = Index == Arguments.Slot
? Arguments.Archetype
: ECaveGeneratorType::TunnelNetwork;
// Exercise the production operator-stack opt-in where it is implemented (Maze),
// while the runtime switch safely falls back for other archetypes.
Definition->bUseOperatorStack = true;
const TSoftObjectPtr<UVoxelStrateDefinition> SoftDefinition(Definition);
Settings->FixedStrates.Add(Index, SoftDefinition);
Settings->StratePool.Add(SoftDefinition);
Definitions.Add(TStrongObjectPtr<UVoxelStrateDefinition>(Definition));
}
Manager = TStrongObjectPtr<UVoxelStrateManager>(
NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
if (!Manager->Initialize(Settings.Get(), Settings->Seed))
{
OutError = TEXT("UVoxelStrateManager::Initialize refused the transient layout.");
return false;
}
if (!Manager->GetLayout().IsValidIndex(Arguments.Slot))
{
OutError = TEXT("The requested target slot did not enter the manager layout.");
return false;
}
const FStrateSlot& Target = Manager->GetLayout()[Arguments.Slot];
if (Target.Definition == nullptr)
{
OutError = TEXT("The requested target slot has no resolved definition.");
return false;
}
TargetBottomWorldZ = Target.BottomChunkZ * CHUNK_SIZE;
TargetTopWorldZ = (Target.TopChunkZ + 1) * CHUNK_SIZE;
TargetBoundarySealThickness = BoundarySealForArchetype(
*Target.Definition, Arguments.Archetype);
if (TargetTopWorldZ <= TargetBottomWorldZ)
{
OutError = TEXT("The target strate has no positive voxel-space height.");
return false;
}
DiffLayer = TStrongObjectPtr<UVoxelDiffLayer>(
NewObject<UVoxelDiffLayer>(GetTransientPackage(), NAME_None, RF_Transient));
Generator = TStrongObjectPtr<UVoxelGenerator>(
NewObject<UVoxelGenerator>(GetTransientPackage(), NAME_None, RF_Transient));
Generator->InitializeSettings(Settings.Get());
Generator->SetStrateManager(Manager.Get());
Generator->SetDiffLayer(DiffLayer.Get());
Mesher = TStrongObjectPtr<UVoxelMarchingCubesMesher>(
NewObject<UVoxelMarchingCubesMesher>(GetTransientPackage(), NAME_None, RF_Transient));
Mesher->SetGenerator(Generator.Get());
if (Settings->WorldRadiusVoxels != 0.0f
|| Generator->WorldRadiusVoxels != 0.0f
|| Settings->InterStrateGapChunks != 0)
{
OutError = TEXT(
"Explorer invariant failed: WorldRadiusVoxels must stay 0 and lateral regions must stay gated off.");
return false;
}
return true;
}
};
class FGeneratorDensitySampler final : public IVoxelStrateDensitySampler
{
public:
explicit FGeneratorDensitySampler(const UVoxelGenerator& InGenerator)
: Generator(InGenerator)
{
}
virtual float SampleDensity(float WorldX, float WorldY, float WorldZ) const override
{
return Generator.GetDensityAt(WorldX, WorldY, WorldZ);
}
private:
const UVoxelGenerator& Generator;
};
struct FExploreRenderFrame
{
FString FileName;
FString Purpose = TEXT("overview");
FVector CameraVoxels = FVector::ZeroVector;
FVector TargetVoxels = FVector::ZeroVector;
int32 HitPixels = 0;
bool bScaleMarkerProjected = false;
bool bFailureMarkersProjected = false;
};
struct FExploreRenderOutput
{
FString Status;
FString RefusalReason;
int32 Width = 0;
int32 Height = 0;
float FixedStepVoxels = 0.0f;
float FixedStepMeters = 0.0f;
int32 BisectionIterations = 0;
float MaxDistanceVoxels = 0.0f;
int64 EstimatedFixedDensitySamples = 0;
FString StepRationale;
TArray<FExploreRenderFrame> Frames;
};
struct FExploreWalkOutput
{
FString Status;
FString RefusalReason;
bool bHasArrival = false;
bool bHasDeparture = false;
int32 ArrivalPassageCount = 0;
int32 DeparturePassageCount = 0;
FVector ArrivalVoxels = FVector::ZeroVector;
FVector DepartureVoxels = FVector::ZeroVector;
FString WindowPolicy;
FVoxelPlayerFitWalkReport Report;
bool bOriginCheckAttempted = false;
bool bOriginCheckAvailable = false;
FString OriginCheckRefusalReason;
FVoxelPlayerFitWalkReport OriginCheckReport;
int32 ArrivalLandingRoomProbeCount = 0;
int32 ArrivalLandingRoomPlayerFitProbeCount = 0;
int32 ArrivalLandingRoomArrivalComponentProbeCount = 0;
int32 DepartureLandingRoomProbeCount = 0;
int32 DepartureLandingRoomPlayerFitProbeCount = 0;
int32 DepartureLandingRoomArrivalComponentProbeCount = 0;
};
struct FExploreExportOutput
{
FString Status;
FString RefusalReason;
FString MeshFileName;
FString ManifestFileName;
FIntVector RegionOrigin = FIntVector::ZeroValue;
int32 RegionSize = 0;
int32 MesherTileCount = 0;
int64 EstimatedWorkingBytes = 0;
int64 WorkingMemoryCapBytes = MaxExportWorkingBytes;
int64 MeshArrayBytes = 0;
int64 MeshFileSizeBytes = 0;
int32 VertexCount = 0;
int32 TriangleCount = 0;
};
struct FExploreRunOutput
{
FExploreRenderOutput Render;
FExploreWalkOutput Walk;
FExploreExportOutput Export;
};
bool FindMouths(
const UVoxelStrateManager& Manager,
int32 TargetSlot,
FVector& OutArrival,
FVector& OutDeparture,
int32& OutArrivalCount,
int32& OutDepartureCount,
const FVoxelPassage*& OutArrivalPassage,
const FVoxelPassage*& OutDeparturePassage)
{
OutArrival = FVector::ZeroVector;
OutDeparture = FVector::ZeroVector;
OutArrivalCount = 0;
OutDepartureCount = 0;
OutArrivalPassage = nullptr;
OutDeparturePassage = nullptr;
for (const FVoxelPassage& Passage : Manager.GetPassages())
{
if (Passage.LowerStrateIndex == TargetSlot
&& Passage.UpperStrateIndex + 1 == TargetSlot)
{
if (OutArrivalCount == 0)
{
OutArrival = Passage.LowerPoint;
OutArrivalPassage = &Passage;
}
++OutArrivalCount;
}
if (Passage.UpperStrateIndex == TargetSlot
&& Passage.LowerStrateIndex == TargetSlot + 1)
{
if (OutDepartureCount == 0)
{
OutDeparture = Passage.UpperPoint;
OutDeparturePassage = &Passage;
}
++OutDepartureCount;
}
}
return OutArrivalCount > 0 && OutDepartureCount > 0;
}
struct FExploreCameraBasis
{
FVector Forward = FVector::ForwardVector;
FVector Right = FVector::RightVector;
FVector Up = FVector::UpVector;
float Aspect = 1.0f;
float TanHalfFov = 1.0f;
};
bool BuildCameraBasis(
const FVector& Position,
const FVector& Target,
float FieldOfViewDegrees,
int32 Width,
int32 Height,
FExploreCameraBasis& OutBasis)
{
OutBasis.Forward = (Target - Position).GetSafeNormal();
if (OutBasis.Forward.IsNearlyZero())
{
return false;
}
OutBasis.Right = FVector::CrossProduct(OutBasis.Forward, FVector::UpVector).GetSafeNormal();
if (OutBasis.Right.IsNearlyZero())
{
OutBasis.Right = FVector::CrossProduct(OutBasis.Forward, FVector::RightVector).GetSafeNormal();
}
OutBasis.Up = FVector::CrossProduct(OutBasis.Right, OutBasis.Forward).GetSafeNormal();
OutBasis.Aspect = static_cast<float>(Width) / static_cast<float>(Height);
OutBasis.TanHalfFov = FMath::Tan(FMath::DegreesToRadians(FieldOfViewDegrees * 0.5f));
return OutBasis.Aspect > 0.0f && OutBasis.TanHalfFov > 0.0f;
}
FVector MakeRayDirection(
const FExploreCameraBasis& Basis,
int32 PixelX,
int32 PixelY,
int32 Width,
int32 Height)
{
const float NormalizedX = (2.0f * (static_cast<float>(PixelX) + 0.5f)
/ static_cast<float>(Width)) - 1.0f;
const float NormalizedY = 1.0f - (2.0f * (static_cast<float>(PixelY) + 0.5f)
/ static_cast<float>(Height));
return (Basis.Forward
+ Basis.Right * (NormalizedX * Basis.Aspect * Basis.TanHalfFov)
+ Basis.Up * (NormalizedY * Basis.TanHalfFov)).GetSafeNormal();
}
bool TraceDensityRay(
const UVoxelGenerator& Generator,
const FVector& Origin,
const FVector& Direction,
float FixedStepVoxels,
float MaxDistanceVoxels,
int32 BisectionIterations,
FVector& OutHitPoint,
FVector& OutNormal)
{
float PreviousDensity = Generator.GetDensityAt(Origin.X, Origin.Y, Origin.Z);
if (!FMath::IsFinite(PreviousDensity))
{
return false;
}
if (PreviousDensity == 0.0f)
{
OutHitPoint = Origin;
OutNormal = FVector::UpVector;
return true;
}
const int32 NumSteps = FMath::Max(
1,
FMath::CeilToInt(MaxDistanceVoxels / FixedStepVoxels));
float PreviousDistance = 0.0f;
for (int32 StepIndex = 1; StepIndex <= NumSteps; ++StepIndex)
{
const float CurrentDistance = FMath::Min(
MaxDistanceVoxels,
static_cast<float>(StepIndex) * FixedStepVoxels);
const FVector CurrentPoint = Origin + Direction * CurrentDistance;
const float CurrentDensity = Generator.GetDensityAt(
CurrentPoint.X, CurrentPoint.Y, CurrentPoint.Z);
if (!FMath::IsFinite(CurrentDensity))
{
return false;
}
const bool bPreviousAir = PreviousDensity > 0.0f;
const bool bCurrentAir = CurrentDensity > 0.0f;
if (bPreviousAir != bCurrentAir || CurrentDensity == 0.0f)
{
float LowDistance = PreviousDistance;
float HighDistance = CurrentDistance;
const bool bLowAir = bPreviousAir;
for (int32 Iteration = 0; Iteration < BisectionIterations; ++Iteration)
{
const float MidDistance = 0.5f * (LowDistance + HighDistance);
const FVector MidPoint = Origin + Direction * MidDistance;
const float MidDensity = Generator.GetDensityAt(
MidPoint.X, MidPoint.Y, MidPoint.Z);
if (!FMath::IsFinite(MidDensity))
{
return false;
}
if ((MidDensity > 0.0f) == bLowAir)
{
LowDistance = MidDistance;
}
else
{
HighDistance = MidDistance;
}
}
const float HitDistance = 0.5f * (LowDistance + HighDistance);
OutHitPoint = Origin + Direction * HitDistance;
const float NormalStep = 0.5f;
const float DXP = Generator.GetDensityAt(
OutHitPoint.X + NormalStep, OutHitPoint.Y, OutHitPoint.Z);
const float DXN = Generator.GetDensityAt(
OutHitPoint.X - NormalStep, OutHitPoint.Y, OutHitPoint.Z);
const float DYP = Generator.GetDensityAt(
OutHitPoint.X, OutHitPoint.Y + NormalStep, OutHitPoint.Z);
const float DYN = Generator.GetDensityAt(
OutHitPoint.X, OutHitPoint.Y - NormalStep, OutHitPoint.Z);
const float DZP = Generator.GetDensityAt(
OutHitPoint.X, OutHitPoint.Y, OutHitPoint.Z + NormalStep);
const float DZN = Generator.GetDensityAt(
OutHitPoint.X, OutHitPoint.Y, OutHitPoint.Z - NormalStep);
if (!FMath::IsFinite(DXP) || !FMath::IsFinite(DXN)
|| !FMath::IsFinite(DYP) || !FMath::IsFinite(DYN)
|| !FMath::IsFinite(DZP) || !FMath::IsFinite(DZN))
{
return false;
}
OutNormal = FVector(DXP - DXN, DYP - DYN, DZP - DZN).GetSafeNormal();
if (OutNormal.IsNearlyZero())
{
OutNormal = FVector::UpVector;
}
return true;
}
PreviousDistance = CurrentDistance;
PreviousDensity = CurrentDensity;
}
return false;
}
void PutPixel(TArray<FColor>& Pixels, int32 Width, int32 Height, int32 X, int32 Y, const FColor& Color)
{
if (X >= 0 && X < Width && Y >= 0 && Y < Height)
{
Pixels[X + Width * Y] = Color;
}
}
void DrawLine(
TArray<FColor>& Pixels,
int32 Width,
int32 Height,
int32 X0,
int32 Y0,
int32 X1,
int32 Y1,
const FColor& Color)
{
int32 DX = FMath::Abs(X1 - X0);
const int32 SX = X0 < X1 ? 1 : -1;
int32 DY = -FMath::Abs(Y1 - Y0);
const int32 SY = Y0 < Y1 ? 1 : -1;
int32 Error = DX + DY;
for (;;)
{
PutPixel(Pixels, Width, Height, X0, Y0, Color);
if (X0 == X1 && Y0 == Y1)
{
break;
}
const int32 DoubleError = 2 * Error;
if (DoubleError >= DY)
{
Error += DY;
X0 += SX;
}
if (DoubleError <= DX)
{
Error += DX;
Y0 += SY;
}
}
}
bool ProjectPoint(
const FVector& Point,
const FVector& CameraPosition,
const FExploreCameraBasis& Basis,
int32 Width,
int32 Height,
FIntPoint& OutPixel)
{
const FVector Relative = Point - CameraPosition;
const float Depth = FVector::DotProduct(Relative, Basis.Forward);
if (Depth <= KINDA_SMALL_NUMBER)
{
return false;
}
const float NdcX = FVector::DotProduct(Relative, Basis.Right)
/ (Depth * Basis.Aspect * Basis.TanHalfFov);
const float NdcY = FVector::DotProduct(Relative, Basis.Up)
/ (Depth * Basis.TanHalfFov);
OutPixel.X = FMath::RoundToInt((NdcX * 0.5f + 0.5f) * static_cast<float>(Width - 1));
OutPixel.Y = FMath::RoundToInt((1.0f - (NdcY * 0.5f + 0.5f))
* static_cast<float>(Height - 1));
return NdcX >= -1.0f && NdcX <= 1.0f && NdcY >= -1.0f && NdcY <= 1.0f;
}
void DrawScaleMarker(
TArray<FColor>& Pixels,
int32 Width,
int32 Height,
const FVector& CameraPosition,
const FVector& Target,
const FExploreCameraBasis& Basis,
bool& bOutProjected)
{
constexpr float HumanHeightVoxels = 2.0f
* FVoxelPlayerCapsuleConstants::HalfHeightVoxels;
const FVector MarkerBase = FVector(
Target.X,
Target.Y,
Target.Z - FVoxelPlayerCapsuleConstants::HalfHeightVoxels)
- Basis.Right * 18.0f
+ Basis.Forward * 48.0f;
const FVector MarkerTop = MarkerBase + FVector(0.0f, 0.0f, HumanHeightVoxels);
FIntPoint BasePixel = FIntPoint::ZeroValue;
FIntPoint TopPixel = FIntPoint::ZeroValue;
bOutProjected = ProjectPoint(
MarkerBase, CameraPosition, Basis, Width, Height, BasePixel)
&& ProjectPoint(MarkerTop, CameraPosition, Basis, Width, Height, TopPixel);
if (!bOutProjected)
{
// The world-space marker is normally in frame by construction. Keep a visible fallback
// for unusual camera/FOV overrides, while the JSON records that it was not projected.
BasePixel = FIntPoint(12, Height - 12);
TopPixel = FIntPoint(12, FMath::Max(12, Height - 12 - Height / 5));
}
const FColor MarkerColor(255, 220, 32, 255);
DrawLine(Pixels, Width, Height, BasePixel.X, BasePixel.Y, TopPixel.X, TopPixel.Y, MarkerColor);
const int32 TickHalfWidth = 5;
for (const FIntPoint& Tick : { BasePixel, TopPixel })
{
DrawLine(
Pixels,
Width,
Height,
Tick.X - TickHalfWidth,
Tick.Y,
Tick.X + TickHalfWidth,
Tick.Y,
MarkerColor);
}
}
bool SavePng(
const FString& FilePath,
const TArray<FColor>& Pixels,
int32 Width,
int32 Height,
FString& OutError)
{
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(
FName(TEXT("ImageWrapper")));
TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(
EImageFormat::PNG);
if (!ImageWrapper.IsValid()
|| !ImageWrapper->SetRaw(
Pixels.GetData(),
static_cast<int64>(Pixels.Num()) * sizeof(FColor),
Width,
Height,
ERGBFormat::BGRA,
8))
{
OutError = TEXT("ImageWrapper could not accept the BGRA render buffer.");
return false;
}
const TArray64<uint8>& Compressed = ImageWrapper->GetCompressed(100);
if (!FFileHelper::SaveArrayToFile(Compressed, *FilePath))
{
OutError = FString::Printf(TEXT("Could not write PNG '%s'."), *FilePath);
return false;
}
return true;
}
bool RunRender(
const FExploreArguments& Arguments,
const FExploreWorld& World,
FExploreRenderOutput& OutOutput)
{
OutOutput = FExploreRenderOutput();
OutOutput.Width = Arguments.RenderWidth;
OutOutput.Height = Arguments.RenderHeight;
OutOutput.FixedStepVoxels = Arguments.RenderStepVoxels;
OutOutput.FixedStepMeters = Arguments.RenderStepVoxels
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters;
OutOutput.BisectionIterations = 10;
OutOutput.MaxDistanceVoxels = Arguments.RenderMaxDistanceVoxels;
OutOutput.EstimatedFixedDensitySamples = static_cast<int64>(Arguments.RenderWidth)
* static_cast<int64>(Arguments.RenderHeight)
* 3ll
* static_cast<int64>(FMath::Max(
1,
FMath::CeilToInt(
Arguments.RenderMaxDistanceVoxels / Arguments.RenderStepVoxels)));
OutOutput.StepRationale = TEXT(
"Density has no signed-distance/Lipschitz contract. The renderer therefore advances at a "
"fixed 0.25-voxel default step (override with -renderstep), detects density sign crossings, "
"and refines each crossing with 10 bisection iterations; it never sphere-traces.");
const float MiddleZ = 0.5f * static_cast<float>(World.TargetBottomWorldZ + World.TargetTopWorldZ);
const FVector Target(0.0f, 0.0f, MiddleZ);
const FVector CameraPositions[] = {
FVector(0.0f, -192.0f, MiddleZ + 32.0f),
FVector(192.0f, -160.0f, MiddleZ + 64.0f),
FVector(-160.0f, 128.0f, MiddleZ + 96.0f),
};
for (int32 ViewIndex = 0; ViewIndex < UE_ARRAY_COUNT(CameraPositions); ++ViewIndex)
{
const FVector CameraPosition = CameraPositions[ViewIndex];
FExploreCameraBasis Basis;
if (!BuildCameraBasis(
CameraPosition,
Target,
70.0f,
Arguments.RenderWidth,
Arguments.RenderHeight,
Basis))
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("Could not construct a render camera basis.");
return false;
}
TArray<FColor> Pixels;
Pixels.Init(FColor(7, 11, 18, 255), Arguments.RenderWidth * Arguments.RenderHeight);
int32 HitPixels = 0;
const FVector LightDirection = FVector(-0.35f, -0.45f, 0.82f).GetSafeNormal();
for (int32 PixelY = 0; PixelY < Arguments.RenderHeight; ++PixelY)
{
for (int32 PixelX = 0; PixelX < Arguments.RenderWidth; ++PixelX)
{
const FVector RayDirection = MakeRayDirection(
Basis,
PixelX,
PixelY,
Arguments.RenderWidth,
Arguments.RenderHeight);
FVector HitPoint;
FVector Normal;
if (!TraceDensityRay(
*World.Generator,
CameraPosition,
RayDirection,
Arguments.RenderStepVoxels,
Arguments.RenderMaxDistanceVoxels,
OutOutput.BisectionIterations,
HitPoint,
Normal))
{
continue;
}
++HitPixels;
const float Diffuse = FMath::Max(0.0f, FVector::DotProduct(Normal, LightDirection));
const float Brightness = 0.18f + 0.82f * Diffuse;
const uint8 RockR = static_cast<uint8>(FMath::Clamp(54.0f * Brightness, 0.0f, 255.0f));
const uint8 RockG = static_cast<uint8>(FMath::Clamp(72.0f * Brightness, 0.0f, 255.0f));
const uint8 RockB = static_cast<uint8>(FMath::Clamp(92.0f * Brightness, 0.0f, 255.0f));
PutPixel(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
PixelX,
PixelY,
FColor(RockR, RockG, RockB, 255));
}
}
bool bScaleMarkerProjected = false;
DrawScaleMarker(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
CameraPosition,
Target,
Basis,
bScaleMarkerProjected);
FExploreRenderFrame& Frame = OutOutput.Frames.AddDefaulted_GetRef();
Frame.FileName = FString::Printf(TEXT("render_%02d.png"), ViewIndex);
Frame.CameraVoxels = CameraPosition;
Frame.TargetVoxels = Target;
Frame.HitPixels = HitPixels;
Frame.bScaleMarkerProjected = bScaleMarkerProjected;
FString Error;
if (!SavePng(
FPaths::Combine(Arguments.OutDirectory, Frame.FileName),
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
Error))
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = Error;
return false;
}
}
OutOutput.Status = TEXT("ok");
return true;
}
void DrawPointMarker(
TArray<FColor>& Pixels,
int32 Width,
int32 Height,
const FVector& Point,
const FVector& CameraPosition,
const FExploreCameraBasis& Basis,
const FColor& Color,
bool& bOutProjected)
{
FIntPoint Pixel = FIntPoint::ZeroValue;
bOutProjected = ProjectPoint(
Point, CameraPosition, Basis, Width, Height, Pixel);
if (!bOutProjected)
{
return;
}
constexpr int32 MarkerRadius = 7;
DrawLine(
Pixels, Width, Height,
Pixel.X - MarkerRadius, Pixel.Y,
Pixel.X + MarkerRadius, Pixel.Y,
Color);
DrawLine(
Pixels, Width, Height,
Pixel.X, Pixel.Y - MarkerRadius,
Pixel.X, Pixel.Y + MarkerRadius,
Color);
DrawLine(
Pixels, Width, Height,
Pixel.X - 4, Pixel.Y - 4,
Pixel.X + 4, Pixel.Y + 4,
Color);
DrawLine(
Pixels, Width, Height,
Pixel.X - 4, Pixel.Y + 4,
Pixel.X + 4, Pixel.Y - 4,
Color);
}
bool RunFailureBoundaryRender(
const FExploreArguments& Arguments,
const FExploreWorld& World,
const FExploreWalkOutput& Walk,
FExploreRenderOutput& InOutOutput)
{
const FVoxelPlayerFitWalkReport& Report = Walk.Report;
if (!Report.bHasAgentFinalPosition || !Report.bHasTargetComponentNearestCell)
{
return false;
}
const FVector AgentFinal = Report.AgentFinalVoxels;
const FVector TargetComponentCell = Report.TargetComponentNearestVoxels;
const FVector LastReached = Report.LastReachedVoxels;
const bool bHaveLastReached = Report.bHasLastReachedPosition;
const FVector Focus = (AgentFinal + TargetComponentCell) * 0.5f;
const FVector Segment = TargetComponentCell - AgentFinal;
const FVector SegmentDirection = Segment.GetSafeNormal();
if (SegmentDirection.IsNearlyZero())
{
return false;
}
FVector ViewSide = FVector::CrossProduct(SegmentDirection, FVector::UpVector).GetSafeNormal();
if (ViewSide.IsNearlyZero())
{
ViewSide = FVector::CrossProduct(SegmentDirection, FVector::RightVector).GetSafeNormal();
}
const float SegmentLength = Segment.Size();
const float ViewSideOffset = FMath::Min(64.0f, FMath::Max(16.0f, 0.25f * SegmentLength));
const FVector CameraCandidates[][3] = {
{
AgentFinal - SegmentDirection * 4.0f,
bHaveLastReached ? LastReached : AgentFinal,
AgentFinal,
},
{
TargetComponentCell + SegmentDirection * 4.0f,
TargetComponentCell,
TargetComponentCell,
},
};
const FVector ViewTargets[] = {
Focus + ViewSide * ViewSideOffset,
Focus - ViewSide * ViewSideOffset,
};
for (int32 ViewIndex = 0; ViewIndex < UE_ARRAY_COUNT(ViewTargets); ++ViewIndex)
{
FVector CameraPosition = CameraCandidates[ViewIndex][2];
for (int32 CandidateIndex = 0; CandidateIndex < 3; ++CandidateIndex)
{
const FVector Candidate = CameraCandidates[ViewIndex][CandidateIndex];
const float Density = World.Generator->GetDensityAt(Candidate.X, Candidate.Y, Candidate.Z);
if (FMath::IsFinite(Density) && Density > 0.0f)
{
CameraPosition = Candidate;
break;
}
}
const float FailureMaxDistanceVoxels = FMath::Max(
Arguments.RenderMaxDistanceVoxels,
FMath::Max(
FVector::Dist(CameraPosition, AgentFinal),
FVector::Dist(CameraPosition, TargetComponentCell)) + 32.0f);
FExploreCameraBasis Basis;
if (!BuildCameraBasis(
CameraPosition,
ViewTargets[ViewIndex],
70.0f,
Arguments.RenderWidth,
Arguments.RenderHeight,
Basis))
{
return false;
}
TArray<FColor> Pixels;
Pixels.Init(FColor(7, 11, 18, 255), Arguments.RenderWidth * Arguments.RenderHeight);
int32 HitPixels = 0;
const FVector LightDirection = FVector(-0.35f, -0.45f, 0.82f).GetSafeNormal();
for (int32 PixelY = 0; PixelY < Arguments.RenderHeight; ++PixelY)
{
for (int32 PixelX = 0; PixelX < Arguments.RenderWidth; ++PixelX)
{
const FVector RayDirection = MakeRayDirection(
Basis,
PixelX,
PixelY,
Arguments.RenderWidth,
Arguments.RenderHeight);
FVector HitPoint;
FVector Normal;
if (!TraceDensityRay(
*World.Generator,
CameraPosition,
RayDirection,
Arguments.RenderStepVoxels,
FailureMaxDistanceVoxels,
InOutOutput.BisectionIterations,
HitPoint,
Normal))
{
continue;
}
++HitPixels;
const float Diffuse = FMath::Max(0.0f, FVector::DotProduct(Normal, LightDirection));
const float Brightness = 0.18f + 0.82f * Diffuse;
const uint8 RockR = static_cast<uint8>(FMath::Clamp(54.0f * Brightness, 0.0f, 255.0f));
const uint8 RockG = static_cast<uint8>(FMath::Clamp(72.0f * Brightness, 0.0f, 255.0f));
const uint8 RockB = static_cast<uint8>(FMath::Clamp(92.0f * Brightness, 0.0f, 255.0f));
PutPixel(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
PixelX,
PixelY,
FColor(RockR, RockG, RockB, 255));
}
}
bool bAgentProjected = false;
bool bTargetProjected = false;
bool bLastReachedProjected = false;
DrawPointMarker(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
AgentFinal,
CameraPosition,
Basis,
FColor(242, 72, 72, 255),
bAgentProjected);
DrawPointMarker(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
TargetComponentCell,
CameraPosition,
Basis,
FColor(72, 242, 112, 255),
bTargetProjected);
if (bHaveLastReached)
{
DrawPointMarker(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
LastReached,
CameraPosition,
Basis,
FColor(242, 176, 56, 255),
bLastReachedProjected);
}
FIntPoint AgentPixel = FIntPoint::ZeroValue;
FIntPoint TargetPixel = FIntPoint::ZeroValue;
if (ProjectPoint(
AgentFinal,
CameraPosition,
Basis,
Arguments.RenderWidth,
Arguments.RenderHeight,
AgentPixel)
&& ProjectPoint(
TargetComponentCell,
CameraPosition,
Basis,
Arguments.RenderWidth,
Arguments.RenderHeight,
TargetPixel))
{
DrawLine(
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
AgentPixel.X,
AgentPixel.Y,
TargetPixel.X,
TargetPixel.Y,
FColor(244, 214, 72, 255));
}
FExploreRenderFrame& Frame = InOutOutput.Frames.AddDefaulted_GetRef();
Frame.FileName = FString::Printf(TEXT("failure_boundary_%02d.png"), ViewIndex);
Frame.Purpose = TEXT("agent_final_red_target_component_nearest_green_last_reached_orange");
Frame.CameraVoxels = CameraPosition;
Frame.TargetVoxels = ViewTargets[ViewIndex];
Frame.HitPixels = HitPixels;
Frame.bFailureMarkersProjected = bAgentProjected && bTargetProjected
&& (!bHaveLastReached || bLastReachedProjected);
FString Error;
if (!SavePng(
FPaths::Combine(Arguments.OutDirectory, Frame.FileName),
Pixels,
Arguments.RenderWidth,
Arguments.RenderHeight,
Error))
{
InOutOutput.Status = TEXT("error");
InOutOutput.RefusalReason = Error;
return false;
}
}
return true;
}
bool RunWalk(
const FExploreArguments& Arguments,
const FExploreWorld& World,
FExploreWalkOutput& OutOutput)
{
OutOutput = FExploreWalkOutput();
OutOutput.WindowPolicy = NeedsOriginInWindow(Arguments.Archetype)
? TEXT("origin-inclusive mouth-AABB + margin")
: TEXT("mouth-AABB + margin");
const int64 EstimatedWorkingBytes = static_cast<int64>(Arguments.MaxWalkCells)
* EstimatedWalkBytesPerCell;
if (EstimatedWorkingBytes > MaxWalkWorkingBytes)
{
OutOutput.Status = TEXT("refused");
OutOutput.RefusalReason = FString::Printf(
TEXT("Refused before sampling: estimated walk memory %lld bytes exceeds cap %lld bytes."),
static_cast<long long>(EstimatedWorkingBytes),
static_cast<long long>(MaxWalkWorkingBytes));
return false;
}
const FVoxelPassage* ArrivalPassage = nullptr;
const FVoxelPassage* DeparturePassage = nullptr;
if (!FindMouths(
*World.Manager,
Arguments.Slot,
OutOutput.ArrivalVoxels,
OutOutput.DepartureVoxels,
OutOutput.ArrivalPassageCount,
OutOutput.DeparturePassageCount,
ArrivalPassage,
DeparturePassage))
{
OutOutput.Status = TEXT("refused");
OutOutput.RefusalReason = TEXT(
"The target slot did not have both one-step chain mouths in the generated passage list.");
return false;
}
OutOutput.bHasArrival = true;
OutOutput.bHasDeparture = true;
FVoxelStrateMeasureSettings Settings;
Settings.SampleStep = 1;
Settings.MaxCells = Arguments.MaxWalkCells;
Settings.MaxRouteRetries = 16;
Settings.CoverPointA = FVector2D(OutOutput.ArrivalVoxels.X, OutOutput.ArrivalVoxels.Y);
Settings.CoverPointB = FVector2D(OutOutput.DepartureVoxels.X, OutOutput.DepartureVoxels.Y);
Settings.CoverMarginVoxels = FMath::CeilToFloat(
Settings.PlayerCapsuleRadiusVoxels) + 2.0f;
Settings.bIncludeOriginInCoverWindow = NeedsOriginInWindow(Arguments.Archetype);
TArray<FVector> LandingRoomProbePoints;
auto AppendLandingRoomProbes = [&LandingRoomProbePoints](
const FVoxelPassageLanding& Landing)
{
const float ProbeOffset = FMath::Min(
2.0f,
FMath::Max(0.0f, Landing.HalfWidth - 2.0f));
LandingRoomProbePoints.Add(Landing.StandingPoint);
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(ProbeOffset, 0.0f, 0.0f));
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(-ProbeOffset, 0.0f, 0.0f));
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(0.0f, ProbeOffset, 0.0f));
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(0.0f, -ProbeOffset, 0.0f));
};
if (ArrivalPassage != nullptr)
{
AppendLandingRoomProbes(ArrivalPassage->LowerLanding);
}
if (DeparturePassage != nullptr)
{
AppendLandingRoomProbes(DeparturePassage->UpperLanding);
}
const FGeneratorDensitySampler Sampler(*World.Generator);
if (!VF_MeasurePlayerFitWalkWithSampler(
Sampler,
World.TargetBottomWorldZ,
World.TargetTopWorldZ,
World.TargetBoundarySealThickness,
OutOutput.ArrivalVoxels,
OutOutput.DepartureVoxels,
Settings,
OutOutput.Report,
&LandingRoomProbePoints))
{
OutOutput.Status = TEXT("refused");
OutOutput.RefusalReason = OutOutput.Report.RefusalReason;
return false;
}
// Part C is a separate observation window. Keep the Part A mouth-sized result untouched,
// then repeat the same exact fit walk with the route window expanded to include (0,0). This
// is measurement-only: it changes neither the density field nor any generation parameter.
OutOutput.bOriginCheckAttempted = true;
FVoxelStrateMeasureSettings OriginSettings = Settings;
OriginSettings.bIncludeOriginInCoverWindow = true;
OriginSettings.bForceOriginColumnInCoverWindow = true;
if (VF_MeasurePlayerFitWalkWithSampler(
Sampler,
World.TargetBottomWorldZ,
World.TargetTopWorldZ,
World.TargetBoundarySealThickness,
OutOutput.ArrivalVoxels,
OutOutput.DepartureVoxels,
OriginSettings,
OutOutput.OriginCheckReport))
{
OutOutput.bOriginCheckAvailable = true;
}
else
{
OutOutput.OriginCheckRefusalReason = OutOutput.OriginCheckReport.RefusalReason;
}
const int32 ArrivalProbeCount = ArrivalPassage != nullptr ? 5 : 0;
const int32 DepartureProbeCount = DeparturePassage != nullptr ? 5 : 0;
OutOutput.ArrivalLandingRoomProbeCount = ArrivalProbeCount;
OutOutput.DepartureLandingRoomProbeCount = DepartureProbeCount;
for (int32 ProbeIndex = 0; ProbeIndex < OutOutput.Report.ComponentProbePlayerFit.Num();
++ProbeIndex)
{
const bool bPlayerFit = OutOutput.Report.ComponentProbePlayerFit[ProbeIndex] != 0u;
const bool bInArrivalComponent =
OutOutput.Report.ComponentProbeInStartComponent.IsValidIndex(ProbeIndex)
&& OutOutput.Report.ComponentProbeInStartComponent[ProbeIndex] != 0u;
if (ProbeIndex < ArrivalProbeCount)
{
OutOutput.ArrivalLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
OutOutput.ArrivalLandingRoomArrivalComponentProbeCount +=
bInArrivalComponent ? 1 : 0;
}
else
{
OutOutput.DepartureLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
OutOutput.DepartureLandingRoomArrivalComponentProbeCount +=
bInArrivalComponent ? 1 : 0;
}
}
OutOutput.Status = TEXT("ok");
return true;
}
int64 EstimateExportWorkingBytes(int32 RegionSize)
{
const int64 TileCells = static_cast<int64>(CHUNK_SIZE)
* static_cast<int64>(CHUNK_SIZE)
* static_cast<int64>(CHUNK_SIZE);
const int64 TileGridSamples = static_cast<int64>(CHUNK_SIZE + 3)
* static_cast<int64>(CHUNK_SIZE + 3)
* static_cast<int64>(CHUNK_SIZE + 3);
// Export streams one canonical tile at a time. This preflight covers one mesher tile's scalar
// grid, edge map, mesh arrays, and temporary triangle lists; the region's OBJ is not retained
// in memory. RegionSize is still accepted here to keep the call site's contract explicit.
(void)RegionSize;
return TileGridSamples * static_cast<int64>(sizeof(float)) + TileCells * 448ll;
}
bool WriteUtf8(FArchive& Archive, const FString& Text)
{
FTCHARToUTF8 Converted(*Text);
if (Converted.Length() > 0)
{
Archive.Serialize(const_cast<ANSICHAR*>(Converted.Get()), Converted.Length());
}
return !Archive.IsError();
}
bool ValidateCanonicalTile(const FVoxelMeshData& MeshData, FString& OutError)
{
if (MeshData.Vertices.Num() != MeshData.Normals.Num()
|| MeshData.Vertices.Num() != MeshData.UVs.Num()
|| MeshData.Vertices.Num() != MeshData.Colors.Num()
|| MeshData.Triangles.Num() % 3 != 0)
{
OutError = TEXT("Canonical mesher returned non-parallel mesh arrays.");
return false;
}
return true;
}
bool WriteObjHeader(FArchive& Archive)
{
bool bOk = WriteUtf8(Archive, TEXT("# VoxelForge authoritative marching-cubes mesh\n"));
bOk = bOk && WriteUtf8(Archive,
TEXT("# Positions are metres; UVs retain canonical voxel-space values; source winding is preserved.\n"));
bOk = bOk && WriteUtf8(Archive, TEXT("o VoxelForgeExplore\n"));
return bOk && !Archive.IsError();
}
bool WriteObjTile(
FArchive& Archive,
const FVoxelMeshData& MeshData,
int32 VertexOffset,
FString& OutError)
{
if (!ValidateCanonicalTile(MeshData, OutError))
{
return false;
}
bool bOk = true;
for (const FVector& Vertex : MeshData.Vertices)
{
bOk = bOk && WriteUtf8(Archive, FString::Printf(
TEXT("v %.9f %.9f %.9f\n"),
Vertex.X / 100.0,
Vertex.Y / 100.0,
Vertex.Z / 100.0));
}
for (const FVector2D& UV : MeshData.UVs)
{
bOk = bOk && WriteUtf8(Archive, FString::Printf(
TEXT("vt %.9f %.9f\n"), UV.X, UV.Y));
}
for (const FVector& Normal : MeshData.Normals)
{
bOk = bOk && WriteUtf8(Archive, FString::Printf(
TEXT("vn %.9f %.9f %.9f\n"), Normal.X, Normal.Y, Normal.Z));
}
const int32 NumTriangles = MeshData.Triangles.Num() / 3;
const int32 FirstCeilingTriangle = FMath::Clamp(
NumTriangles - MeshData.NumCeilingTriangles, 0, NumTriangles);
if (NumTriangles > 0)
{
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelGround\n"));
}
for (int32 Triangle = 0; Triangle < NumTriangles; ++Triangle)
{
if (Triangle == FirstCeilingTriangle)
{
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelCeiling\n"));
}
const int32 Base = Triangle * 3;
const int32 SourceA = MeshData.Triangles[Base];
const int32 SourceB = MeshData.Triangles[Base + 1];
const int32 SourceC = MeshData.Triangles[Base + 2];
if (SourceA < 0 || SourceB < 0 || SourceC < 0
|| SourceA >= MeshData.Vertices.Num()
|| SourceB >= MeshData.Vertices.Num()
|| SourceC >= MeshData.Vertices.Num())
{
OutError = TEXT("Canonical mesher returned an out-of-range triangle index.");
return false;
}
const int32 A = SourceA + 1 + VertexOffset;
const int32 B = SourceB + 1 + VertexOffset;
const int32 C = SourceC + 1 + VertexOffset;
bOk = bOk && WriteUtf8(Archive, FString::Printf(
TEXT("f %d/%d/%d %d/%d/%d %d/%d/%d\n"),
A, A, A, B, B, B, C, C, C));
}
if (!bOk || Archive.IsError())
{
OutError = TEXT("Could not write a canonical OBJ tile.");
return false;
}
return true;
}
void WriteJsonVector(FExploreJsonWriter& Writer, const TCHAR* Key, const FVector& Value, float Scale)
{
Writer.WriteObjectStart(Key);
Writer.WriteValue(TEXT("x"), static_cast<double>(Value.X) * Scale);
Writer.WriteValue(TEXT("y"), static_cast<double>(Value.Y) * Scale);
Writer.WriteValue(TEXT("z"), static_cast<double>(Value.Z) * Scale);
Writer.WriteObjectEnd();
}
void WriteJsonIntVector(FExploreJsonWriter& Writer, const TCHAR* Key, const FIntVector& Value)
{
Writer.WriteObjectStart(Key);
Writer.WriteValue(TEXT("x"), Value.X);
Writer.WriteValue(TEXT("y"), Value.Y);
Writer.WriteValue(TEXT("z"), Value.Z);
Writer.WriteObjectEnd();
}
void WriteJsonBounds(
FExploreJsonWriter& Writer,
const TCHAR* Key,
const FIntVector& Origin,
int32 Size,
float VoxelToMeters)
{
Writer.WriteObjectStart(Key);
Writer.WriteObjectStart(TEXT("min"));
Writer.WriteValue(TEXT("x"), Origin.X);
Writer.WriteValue(TEXT("y"), Origin.Y);
Writer.WriteValue(TEXT("z"), Origin.Z);
Writer.WriteObjectEnd();
Writer.WriteObjectStart(TEXT("max_exclusive"));
Writer.WriteValue(TEXT("x"), Origin.X + Size);
Writer.WriteValue(TEXT("y"), Origin.Y + Size);
Writer.WriteValue(TEXT("z"), Origin.Z + Size);
Writer.WriteObjectEnd();
Writer.WriteValue(TEXT("units"), TEXT("voxels"));
Writer.WriteValue(TEXT("voxel_size_m"), static_cast<double>(VoxelToMeters));
Writer.WriteObjectEnd();
}
FString BuildManifestJson(
const FExploreArguments& Arguments,
const FExploreExportOutput& Export)
{
FString Json;
TSharedRef<FExploreJsonWriter> Writer =
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
Writer->WriteObjectStart();
Writer->WriteValue(TEXT("schema_version"), 2);
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
Writer->WriteValue(TEXT("mesh_file"), Export.MeshFileName);
Writer->WriteValue(TEXT("mesh_positions_units"), TEXT("metres"));
Writer->WriteValue(TEXT("mesh_uv_units"), TEXT("voxels"));
Writer->WriteValue(TEXT("load_notes"), TEXT(
"Load geometry.obj directly in a browser OBJ loader; do not regenerate density. "
"The manifest bounds are max-exclusive voxel bounds, OBJ positions are metres, and OBJ UVs "
"are the canonical voxel-space UVs."));
Writer->WriteValue(TEXT("skirts"), false);
Writer->WriteValue(TEXT("vertex_count"), Export.VertexCount);
Writer->WriteValue(TEXT("triangle_count"), Export.TriangleCount);
Writer->WriteValue(TEXT("mesh_file_size_bytes"), Export.MeshFileSizeBytes);
Writer->WriteValue(TEXT("mesh_array_bytes_sum_over_tiles"), Export.MeshArrayBytes);
Writer->WriteValue(TEXT("canonical_mesher_tile_cells"), CHUNK_SIZE);
Writer->WriteValue(TEXT("canonical_mesher_tile_count"), Export.MesherTileCount);
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
WriteJsonIntVector(*Writer, TEXT("region_origin_voxels"), Export.RegionOrigin);
WriteJsonBounds(*Writer, TEXT("region_bounds_voxels"), Export.RegionOrigin, Export.RegionSize, 0.25f);
Writer->WriteObjectStart(TEXT("region_bounds_metres"));
Writer->WriteObjectStart(TEXT("min"));
Writer->WriteValue(TEXT("x"), static_cast<double>(Export.RegionOrigin.X) * 0.25);
Writer->WriteValue(TEXT("y"), static_cast<double>(Export.RegionOrigin.Y) * 0.25);
Writer->WriteValue(TEXT("z"), static_cast<double>(Export.RegionOrigin.Z) * 0.25);
Writer->WriteObjectEnd();
Writer->WriteObjectStart(TEXT("max_exclusive"));
Writer->WriteValue(TEXT("x"), static_cast<double>(Export.RegionOrigin.X + Export.RegionSize) * 0.25);
Writer->WriteValue(TEXT("y"), static_cast<double>(Export.RegionOrigin.Y + Export.RegionSize) * 0.25);
Writer->WriteValue(TEXT("z"), static_cast<double>(Export.RegionOrigin.Z + Export.RegionSize) * 0.25);
Writer->WriteObjectEnd();
Writer->WriteValue(TEXT("units"), TEXT("metres"));
Writer->WriteObjectEnd();
Writer->WriteObjectStart(TEXT("player_dimensions"));
Writer->WriteValue(TEXT("capsule_radius_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
Writer->WriteValue(TEXT("capsule_width_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
Writer->WriteValue(TEXT("capsule_half_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
Writer->WriteValue(TEXT("capsule_height_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
Writer->WriteValue(TEXT("max_step_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::MaxStepHeightMeters));
Writer->WriteObjectEnd();
Writer->WriteObjectStart(TEXT("world_invariants"));
Writer->WriteValue(TEXT("world_radius_voxels"), 0);
Writer->WriteValue(TEXT("lateral_regions_enabled"), false);
Writer->WriteValue(TEXT("diff_layer_mutated"), false);
Writer->WriteObjectEnd();
Writer->WriteObjectEnd();
return Writer->Close() ? Json : FString();
}
bool RunExport(
const FExploreArguments& Arguments,
FExploreWorld& World,
FExploreExportOutput& OutOutput)
{
OutOutput = FExploreExportOutput();
OutOutput.RegionSize = Arguments.ExportSize;
const int32 TilesPerAxis = Arguments.ExportSize / CHUNK_SIZE;
OutOutput.MesherTileCount = TilesPerAxis * TilesPerAxis * TilesPerAxis;
const int32 TargetMiddleZ = FMath::FloorToInt(
0.5f * static_cast<float>(World.TargetBottomWorldZ + World.TargetTopWorldZ));
OutOutput.RegionOrigin = FIntVector(
-Arguments.ExportSize / 2,
-Arguments.ExportSize / 2,
TargetMiddleZ - Arguments.ExportSize / 2);
OutOutput.EstimatedWorkingBytes = EstimateExportWorkingBytes(Arguments.ExportSize);
if (OutOutput.EstimatedWorkingBytes > OutOutput.WorkingMemoryCapBytes)
{
OutOutput.Status = TEXT("refused");
OutOutput.RefusalReason = FString::Printf(
TEXT("Refused before meshing: estimated working memory %lld bytes exceeds cap %lld bytes."),
static_cast<long long>(OutOutput.EstimatedWorkingBytes),
static_cast<long long>(OutOutput.WorkingMemoryCapBytes));
return false;
}
// Skirts are a tile-rendering seam aid and extend beyond a bounded export box. The mesh is
// still generated by the canonical mesher; disabling only that presentation option keeps the
// browser asset's geometry inside the manifest bounds.
World.Mesher->bGenerateSkirts = false;
FString Error;
OutOutput.MeshFileName = TEXT("geometry.obj");
OutOutput.ManifestFileName = TEXT("manifest.json");
const FString MeshPath = FPaths::Combine(Arguments.OutDirectory, OutOutput.MeshFileName);
TUniquePtr<FArchive> Archive(IFileManager::Get().CreateFileWriter(*MeshPath));
if (!Archive.IsValid())
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = FString::Printf(TEXT("Could not create OBJ '%s'."), *MeshPath);
return false;
}
if (!WriteObjHeader(*Archive))
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("Could not write the OBJ header.");
return false;
}
int32 VertexOffset = 0;
for (int32 TileZ = 0; TileZ < TilesPerAxis; ++TileZ)
{
for (int32 TileY = 0; TileY < TilesPerAxis; ++TileY)
{
for (int32 TileX = 0; TileX < TilesPerAxis; ++TileX)
{
const FIntVector TileOrigin = OutOutput.RegionOrigin
+ FIntVector(TileX * CHUNK_SIZE, TileY * CHUNK_SIZE, TileZ * CHUNK_SIZE);
const FVoxelMeshData TileMesh = World.Mesher->GenerateMesh(
TileOrigin,
1,
CHUNK_SIZE);
if (!WriteObjTile(*Archive, TileMesh, VertexOffset, Error))
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = Error;
return false;
}
const int64 TileArrayBytes = static_cast<int64>(TileMesh.Vertices.Num()) * sizeof(FVector)
+ static_cast<int64>(TileMesh.Normals.Num()) * sizeof(FVector)
+ static_cast<int64>(TileMesh.UVs.Num()) * sizeof(FVector2D)
+ static_cast<int64>(TileMesh.Colors.Num()) * sizeof(FColor)
+ static_cast<int64>(TileMesh.Triangles.Num()) * sizeof(int32);
OutOutput.MeshArrayBytes += TileArrayBytes;
OutOutput.VertexCount += TileMesh.Vertices.Num();
OutOutput.TriangleCount += TileMesh.Triangles.Num() / 3;
VertexOffset += TileMesh.Vertices.Num();
}
}
}
if (Archive->IsError())
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("Could not finish the streamed OBJ.");
return false;
}
Archive.Reset();
OutOutput.MeshFileSizeBytes = IFileManager::Get().FileSize(*MeshPath);
if (OutOutput.MeshFileSizeBytes < 0)
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("OBJ was written but its file size could not be read.");
return false;
}
const FString ManifestJson = BuildManifestJson(Arguments, OutOutput);
const FString ManifestJsonRepeat = BuildManifestJson(Arguments, OutOutput);
if (ManifestJson.IsEmpty() || ManifestJsonRepeat.IsEmpty())
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("The export manifest JSON writer failed.");
return false;
}
if (ManifestJson != ManifestJsonRepeat)
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("The export manifest failed its deterministic repeat assertion.");
return false;
}
if (!FFileHelper::SaveStringToFile(
ManifestJson,
*FPaths::Combine(Arguments.OutDirectory, OutOutput.ManifestFileName),
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
{
OutOutput.Status = TEXT("error");
OutOutput.RefusalReason = TEXT("Could not write export manifest.json.");
return false;
}
OutOutput.Status = TEXT("ok");
return true;
}
void WritePlayerDimensions(FExploreJsonWriter& Writer, const TCHAR* Key)
{
Writer.WriteObjectStart(Key);
Writer.WriteValue(TEXT("capsule_radius_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
Writer.WriteValue(TEXT("capsule_width_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
Writer.WriteValue(TEXT("capsule_half_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
Writer.WriteValue(TEXT("capsule_height_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
Writer.WriteValue(TEXT("max_step_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::MaxStepHeightMeters));
Writer.WriteValue(TEXT("walkable_floor_angle_degrees"), static_cast<double>(FVoxelPlayerCapsuleConstants::WalkableFloorAngleDegrees));
Writer.WriteObjectEnd();
}
FString BuildExploreJson(
const FExploreArguments& Arguments,
const FExploreWorld& World,
const FExploreRunOutput& Output,
bool bDeterminismAssertion,
uint32 PayloadCrc32)
{
FString Json;
TSharedRef<FExploreJsonWriter> Writer =
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
Writer->WriteObjectStart();
Writer->WriteValue(TEXT("schema_version"), 2);
Writer->WriteValue(TEXT("tool"), TEXT("VoxelForgeExplore"));
Writer->WriteValue(TEXT("read_only_generation"), true);
Writer->WriteObjectStart(TEXT("input"));
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
Writer->WriteArrayStart(TEXT("modes"));
if (Arguments.bRender) Writer->WriteValue(TEXT("render"));
if (Arguments.bWalk) Writer->WriteValue(TEXT("walk"));
if (Arguments.bExport) Writer->WriteValue(TEXT("export"));
Writer->WriteArrayEnd();
Writer->WriteValue(TEXT("failure_focus_render"), Arguments.bFailureFocusRender);
Writer->WriteValue(TEXT("out_directory"), Arguments.OutDirectory);
Writer->WriteValue(TEXT("canonical_invocation"), FString::Printf(
TEXT("UnrealEditor-Cmd VoxelM.uproject -run=VoxelForgeExplore -seed=%d -archetype=%s "
"-slot=%d -modes=%s -out=Saved/VoxelForge/Explore/<runid>"),
Arguments.Seed,
ArchetypeName(Arguments.Archetype),
Arguments.Slot,
*Arguments.CanonicalModes()));
Writer->WriteObjectEnd();
Writer->WriteObjectStart(TEXT("world"));
Writer->WriteValue(TEXT("voxel_size_m"), 0.25);
Writer->WriteValue(TEXT("world_radius_voxels"), 0);
Writer->WriteValue(TEXT("lateral_regions_enabled"), false);
Writer->WriteValue(TEXT("diff_layer_mutated"), false);
Writer->WriteValue(TEXT("target_strate_slot"), Arguments.Slot);
Writer->WriteValue(TEXT("target_bottom_voxel_z"), World.TargetBottomWorldZ);
Writer->WriteValue(TEXT("target_top_voxel_z_exclusive"), World.TargetTopWorldZ);
Writer->WriteValue(TEXT("target_bottom_m"), static_cast<double>(World.TargetBottomWorldZ) * 0.25);
Writer->WriteValue(TEXT("target_top_m_exclusive"), static_cast<double>(World.TargetTopWorldZ) * 0.25);
Writer->WriteValue(TEXT("target_boundary_seal_thickness_voxels"),
static_cast<double>(World.TargetBoundarySealThickness));
WritePlayerDimensions(*Writer, TEXT("player_dimensions"));
Writer->WriteObjectEnd();
if (Arguments.bRender)
{
Writer->WriteObjectStart(TEXT("render"));
Writer->WriteValue(TEXT("status"), Output.Render.Status);
Writer->WriteValue(TEXT("refusal_or_error"), Output.Render.RefusalReason);
Writer->WriteValue(TEXT("width_px"), Output.Render.Width);
Writer->WriteValue(TEXT("height_px"), Output.Render.Height);
Writer->WriteValue(TEXT("max_pixels_cap"), MaxRenderPixels);
Writer->WriteValue(TEXT("max_fixed_density_samples_cap"), MaxRenderDensitySamples);
Writer->WriteValue(TEXT("estimated_fixed_density_samples"),
Output.Render.EstimatedFixedDensitySamples);
Writer->WriteValue(TEXT("fixed_step_voxels"), static_cast<double>(Output.Render.FixedStepVoxels));
Writer->WriteValue(TEXT("fixed_step_m"), static_cast<double>(Output.Render.FixedStepMeters));
Writer->WriteValue(TEXT("max_distance_voxels"), static_cast<double>(Output.Render.MaxDistanceVoxels));
Writer->WriteValue(TEXT("bisection_iterations"), Output.Render.BisectionIterations);
Writer->WriteValue(TEXT("human_marker_height_m"), 1.76);
Writer->WriteValue(TEXT("step_rationale"), Output.Render.StepRationale);
Writer->WriteArrayStart(TEXT("images"));
for (const FExploreRenderFrame& Frame : Output.Render.Frames)
{
Writer->WriteObjectStart();
Writer->WriteValue(TEXT("purpose"), Frame.Purpose);
Writer->WriteValue(TEXT("file"), Frame.FileName);
WriteJsonVector(*Writer, TEXT("camera_voxels"), Frame.CameraVoxels, 1.0f);
WriteJsonVector(*Writer, TEXT("target_voxels"), Frame.TargetVoxels, 1.0f);
Writer->WriteValue(TEXT("hit_pixels"), Frame.HitPixels);
Writer->WriteValue(TEXT("scale_marker_projected"), Frame.bScaleMarkerProjected);
Writer->WriteValue(TEXT("failure_markers_projected"), Frame.bFailureMarkersProjected);
Writer->WriteValue(TEXT("scale_marker_height_m"), 1.76);
Writer->WriteObjectEnd();
}
Writer->WriteArrayEnd();
Writer->WriteObjectEnd();
}
if (Arguments.bWalk)
{
const FVoxelPlayerFitWalkReport& Report = Output.Walk.Report;
// The primary report is the mouth-sized arrival/departure window. Origin reachability is
// a separate, explicitly origin-inclusive measurement; expose that report at the legacy
// top-level keys so a sweep cannot accidentally count a window that omitted (0,0).
const FVoxelPlayerFitWalkReport& OriginReport = Output.Walk.bOriginCheckAvailable
? Output.Walk.OriginCheckReport : Report;
Writer->WriteObjectStart(TEXT("walk"));
Writer->WriteValue(TEXT("status"), Output.Walk.Status);
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.RefusalReason);
Writer->WriteValue(TEXT("window_policy"), Output.Walk.WindowPolicy);
Writer->WriteValue(TEXT("agent_policy"), TEXT(
"fixed-order depth-first walk over the exact VF player-fit six-neighbour graph; stop at departure"));
Writer->WriteValue(TEXT("player_fit_volume_scope"), TEXT(
"bounded fitted route window; WorldRadiusVoxels=0 has no finite whole-world volume"));
Writer->WriteValue(TEXT("max_cells_cap"), Arguments.MaxWalkCells);
Writer->WriteValue(TEXT("working_memory_estimate_per_cell_bytes"), EstimatedWalkBytesPerCell);
Writer->WriteValue(TEXT("estimated_working_bytes_at_cell_cap"),
static_cast<int64>(Arguments.MaxWalkCells) * EstimatedWalkBytesPerCell);
Writer->WriteValue(TEXT("working_memory_cap_bytes"), MaxWalkWorkingBytes);
Writer->WriteValue(TEXT("arrival_passage_count"), Output.Walk.ArrivalPassageCount);
Writer->WriteValue(TEXT("departure_passage_count"), Output.Walk.DeparturePassageCount);
Writer->WriteValue(TEXT("landing_room_probe_offsets_voxels"), 2.0);
Writer->WriteValue(TEXT("arrival_landing_room_probe_count"),
Output.Walk.ArrivalLandingRoomProbeCount);
Writer->WriteValue(TEXT("arrival_landing_room_player_fit_probe_count"),
Output.Walk.ArrivalLandingRoomPlayerFitProbeCount);
Writer->WriteValue(TEXT("arrival_landing_room_arrival_component_probe_count"),
Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount);
Writer->WriteValue(TEXT("arrival_landing_room_in_arrival_component"),
Output.Walk.ArrivalLandingRoomProbeCount > 0
&& Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount
== Output.Walk.ArrivalLandingRoomProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_probe_count"),
Output.Walk.DepartureLandingRoomProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_player_fit_probe_count"),
Output.Walk.DepartureLandingRoomPlayerFitProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_arrival_component_probe_count"),
Output.Walk.DepartureLandingRoomArrivalComponentProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_in_arrival_component"),
Output.Walk.DepartureLandingRoomProbeCount > 0
&& Output.Walk.DepartureLandingRoomArrivalComponentProbeCount
== Output.Walk.DepartureLandingRoomProbeCount);
if (Output.Walk.bHasArrival)
{
WriteJsonVector(*Writer, TEXT("arrival_mouth_voxels"), Output.Walk.ArrivalVoxels, 1.0f);
WriteJsonVector(*Writer, TEXT("arrival_mouth_metres"), Output.Walk.ArrivalVoxels, 0.25f);
}
if (Output.Walk.bHasDeparture)
{
WriteJsonVector(*Writer, TEXT("departure_mouth_voxels"), Output.Walk.DepartureVoxels, 1.0f);
WriteJsonVector(*Writer, TEXT("departure_mouth_metres"), Output.Walk.DepartureVoxels, 0.25f);
}
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(Report.Result));
Writer->WriteValue(TEXT("connectivity_result_code"), static_cast<int32>(Report.Result));
Writer->WriteValue(TEXT("can_reach_departure"), Report.bCanReachDeparture);
Writer->WriteValue(TEXT("start_snapped"), Report.bStartSnapped);
Writer->WriteValue(TEXT("goal_snapped"), Report.bGoalSnapped);
Writer->WriteValue(TEXT("route_retries"), Report.NumRouteRetries);
Writer->WriteValue(TEXT("player_fit_volume_cells"), Report.PlayerFitVolumeCells);
Writer->WriteValue(TEXT("reachable_player_fit_cells"), Report.ReachablePlayerFitCells);
Writer->WriteValue(TEXT("reachable_player_fit_fraction"), static_cast<double>(Report.ReachablePlayerFitFraction));
Writer->WriteValue(TEXT("sampled_num_x"), Report.SampledNumX);
Writer->WriteValue(TEXT("sampled_num_y"), Report.SampledNumY);
Writer->WriteValue(TEXT("sampled_num_z"), Report.SampledNumZ);
Writer->WriteValue(TEXT("sampled_bounds_units"), TEXT("voxels"));
Writer->WriteValue(TEXT("sampled_min_z"), Report.SampledMinZ);
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), Report.SampledMaxZ);
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(Report.SampledMinX));
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(Report.SampledMaxX));
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(Report.SampledMinY));
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(Report.SampledMaxY));
Writer->WriteValue(TEXT("agent_graph_traversals"), Report.AgentGraphTraversals);
Writer->WriteValue(TEXT("distance_travelled_m"), static_cast<double>(Report.DistanceTravelledMeters));
Writer->WriteValue(TEXT("straight_line_m"), static_cast<double>(Report.StraightLineMeters));
Writer->WriteValue(TEXT("tortuosity"), static_cast<double>(Report.Tortuosity));
Writer->WriteValue(TEXT("dead_ends_encountered"), Report.DeadEndsEncountered);
Writer->WriteValue(TEXT("dead_ends_per_100m"), static_cast<double>(Report.DeadEndsPer100m));
Writer->WriteValue(TEXT("capsule_radius_m"), static_cast<double>(Report.CapsuleRadiusMeters));
Writer->WriteValue(TEXT("capsule_width_m"), static_cast<double>(Report.CapsuleWidthMeters));
Writer->WriteValue(TEXT("capsule_height_m"), static_cast<double>(Report.CapsuleHeightMeters));
Writer->WriteValue(TEXT("narrow_gap_threshold_m"), static_cast<double>(Report.NarrowGapThresholdMeters));
Writer->WriteValue(TEXT("narrow_gap_traversals"), Report.NarrowGapTraversals);
Writer->WriteValue(TEXT("narrow_gap_fraction"), static_cast<double>(Report.NarrowGapFraction));
Writer->WriteValue(TEXT("narrow_gap_events_per_100m"), static_cast<double>(Report.NarrowGapEventsPer100m));
Writer->WriteValue(TEXT("narrow_gap_definition"), Report.NarrowGapDefinition);
Writer->WriteValue(TEXT("player_fit_components"), Report.PlayerFitComponents);
Writer->WriteValue(TEXT("largest_player_fit_component_cells"), Report.LargestPlayerFitComponentCells);
Writer->WriteValue(TEXT("arrival_component_cells"), Report.ArrivalComponentCells);
Writer->WriteValue(TEXT("departure_component_cells"), Report.DepartureComponentCells);
Writer->WriteValue(TEXT("mouth_component_gap_voxels"), static_cast<double>(Report.MouthComponentGapVoxels));
Writer->WriteValue(TEXT("mouth_component_gap_m"), static_cast<double>(Report.MouthComponentGapVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
Writer->WriteValue(TEXT("agent_final_position_available"), Report.bHasAgentFinalPosition);
if (Report.bHasAgentFinalPosition)
{
WriteJsonVector(*Writer, TEXT("agent_final_position_voxels"), Report.AgentFinalVoxels, 1.0f);
WriteJsonVector(*Writer, TEXT("agent_final_position_metres"), Report.AgentFinalVoxels, 0.25f);
}
Writer->WriteValue(TEXT("last_reached_position_available"), Report.bHasLastReachedPosition);
if (Report.bHasLastReachedPosition)
{
WriteJsonVector(*Writer, TEXT("last_reached_position_voxels"), Report.LastReachedVoxels, 1.0f);
WriteJsonVector(*Writer, TEXT("last_reached_position_metres"), Report.LastReachedVoxels, 0.25f);
}
Writer->WriteValue(TEXT("target_component_nearest_cell_available"), Report.bHasTargetComponentNearestCell);
if (Report.bHasTargetComponentNearestCell)
{
WriteJsonVector(*Writer, TEXT("target_component_nearest_cell_voxels"),
Report.TargetComponentNearestVoxels, 1.0f);
WriteJsonVector(*Writer, TEXT("target_component_nearest_cell_metres"),
Report.TargetComponentNearestVoxels, 0.25f);
}
Writer->WriteValue(TEXT("agent_to_target_component_gap_voxels"),
static_cast<double>(Report.AgentToTargetComponentGapVoxels));
Writer->WriteValue(TEXT("agent_to_target_component_gap_m"),
static_cast<double>(Report.AgentToTargetComponentGapVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
Writer->WriteValue(TEXT("origin_column_measurement_window"),
TEXT("origin-inclusive mouth-AABB + margin"));
Writer->WriteValue(TEXT("origin_column_in_sampled_window"), OriginReport.bOriginColumnInSampledWindow);
Writer->WriteValue(TEXT("origin_column_has_player_fit"), OriginReport.bOriginColumnHasPlayerFit);
Writer->WriteValue(TEXT("origin_column_player_fit_cells"), OriginReport.OriginColumnPlayerFitCells);
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"), OriginReport.bOriginColumnReachable);
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels));
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
Writer->WriteObjectStart(TEXT("origin_check"));
Writer->WriteValue(TEXT("attempted"), Output.Walk.bOriginCheckAttempted);
Writer->WriteValue(TEXT("available"), Output.Walk.bOriginCheckAvailable);
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.OriginCheckRefusalReason);
if (Output.Walk.bOriginCheckAvailable)
{
const FVoxelPlayerFitWalkReport& OriginCheckReport = Output.Walk.OriginCheckReport;
Writer->WriteValue(TEXT("window_policy"), TEXT("origin-inclusive mouth-AABB + margin"));
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(OriginCheckReport.Result));
Writer->WriteValue(TEXT("can_reach_departure"), OriginCheckReport.bCanReachDeparture);
Writer->WriteValue(TEXT("sampled_num_x"), OriginCheckReport.SampledNumX);
Writer->WriteValue(TEXT("sampled_num_y"), OriginCheckReport.SampledNumY);
Writer->WriteValue(TEXT("sampled_num_z"), OriginCheckReport.SampledNumZ);
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(OriginCheckReport.SampledMinX));
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxX));
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(OriginCheckReport.SampledMinY));
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxY));
Writer->WriteValue(TEXT("sampled_min_z"), OriginCheckReport.SampledMinZ);
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), OriginCheckReport.SampledMaxZ);
Writer->WriteValue(TEXT("player_fit_cells"), OriginCheckReport.PlayerFitVolumeCells);
Writer->WriteValue(TEXT("reachable_player_fit_cells"), OriginCheckReport.ReachablePlayerFitCells);
Writer->WriteValue(TEXT("reachable_player_fit_fraction"),
static_cast<double>(OriginCheckReport.ReachablePlayerFitFraction));
Writer->WriteValue(TEXT("player_fit_components"), OriginCheckReport.PlayerFitComponents);
Writer->WriteValue(TEXT("arrival_component_cells"), OriginCheckReport.ArrivalComponentCells);
Writer->WriteValue(TEXT("departure_component_cells"), OriginCheckReport.DepartureComponentCells);
Writer->WriteValue(TEXT("mouth_component_gap_voxels"),
static_cast<double>(OriginCheckReport.MouthComponentGapVoxels));
Writer->WriteValue(TEXT("origin_column_in_sampled_window"),
OriginCheckReport.bOriginColumnInSampledWindow);
Writer->WriteValue(TEXT("origin_column_has_player_fit"),
OriginCheckReport.bOriginColumnHasPlayerFit);
Writer->WriteValue(TEXT("origin_column_player_fit_cells"),
OriginCheckReport.OriginColumnPlayerFitCells);
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"),
OriginCheckReport.bOriginColumnReachable);
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels));
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
}
Writer->WriteObjectEnd();
Writer->WriteObjectEnd();
}
if (Arguments.bExport)
{
Writer->WriteObjectStart(TEXT("export"));
Writer->WriteValue(TEXT("status"), Output.Export.Status);
Writer->WriteValue(TEXT("refusal_or_error"), Output.Export.RefusalReason);
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
Writer->WriteValue(TEXT("skirts"), false);
Writer->WriteValue(TEXT("obj_position_units"), TEXT("metres"));
Writer->WriteValue(TEXT("obj_uv_units"), TEXT("voxels"));
Writer->WriteValue(TEXT("why_obj"), TEXT(
"OBJ is dependency-free, streamable, deterministic text that browser viewers can load; "
"the mesh itself is still produced by VoxelMarchingCubesMesher."));
Writer->WriteValue(TEXT("mesh_file"), Output.Export.MeshFileName);
Writer->WriteValue(TEXT("manifest_file"), Output.Export.ManifestFileName);
WriteJsonIntVector(*Writer, TEXT("region_origin_voxels"), Output.Export.RegionOrigin);
WriteJsonBounds(*Writer, TEXT("region_bounds_voxels"), Output.Export.RegionOrigin, Output.Export.RegionSize, 0.25f);
Writer->WriteValue(TEXT("region_size_cells_per_axis"), Output.Export.RegionSize);
Writer->WriteValue(TEXT("canonical_mesher_tile_cells"), CHUNK_SIZE);
Writer->WriteValue(TEXT("canonical_mesher_tile_count"), Output.Export.MesherTileCount);
Writer->WriteValue(TEXT("estimated_working_bytes"), Output.Export.EstimatedWorkingBytes);
Writer->WriteValue(TEXT("working_memory_cap_bytes"), Output.Export.WorkingMemoryCapBytes);
Writer->WriteValue(TEXT("mesh_array_bytes"), Output.Export.MeshArrayBytes);
Writer->WriteValue(TEXT("mesh_array_bytes_sum_over_tiles"), Output.Export.MeshArrayBytes);
Writer->WriteValue(TEXT("mesh_file_size_bytes"), Output.Export.MeshFileSizeBytes);
Writer->WriteValue(TEXT("vertex_count"), Output.Export.VertexCount);
Writer->WriteValue(TEXT("triangle_count"), Output.Export.TriangleCount);
Writer->WriteObjectEnd();
}
Writer->WriteObjectStart(TEXT("determinism"));
Writer->WriteValue(TEXT("same_arguments_byte_identical_contract"), true);
Writer->WriteValue(TEXT("canonical_repeat_equal"), bDeterminismAssertion);
Writer->WriteValue(TEXT("assertion"), bDeterminismAssertion ? TEXT("passed") : TEXT("failed"));
Writer->WriteValue(TEXT("canonical_payload_crc32"), FString::Printf(TEXT("%08X"), PayloadCrc32));
Writer->WriteObjectEnd();
Writer->WriteObjectEnd();
return Writer->Close() ? Json : FString();
}
} // namespace
UVoxelForgeExploreCommandlet::UVoxelForgeExploreCommandlet()
{
IsClient = false;
IsServer = false;
IsEditor = true;
LogToConsole = true;
}
int32 UVoxelForgeExploreCommandlet::Main(const FString& Params)
{
const double MainStartSeconds = FPlatformTime::Seconds();
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] invoked: %s"), FCommandLine::Get());
FExploreArguments Arguments;
FString Error;
if (!ParseArguments(Params, Arguments, Error))
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] %s"), *Error);
return 1;
}
if (!IFileManager::Get().MakeDirectory(*Arguments.OutDirectory, true))
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] Could not create output directory '%s'."),
*Arguments.OutDirectory);
return 1;
}
const double SetupStartSeconds = FPlatformTime::Seconds();
FExploreWorld World;
if (!World.Build(Arguments, Error))
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] %s"), *Error);
return 1;
}
const double SetupSeconds = FPlatformTime::Seconds() - SetupStartSeconds;
FExploreRunOutput Output;
bool bRequestedModeFailed = false;
if (Arguments.bRender)
{
const double Start = FPlatformTime::Seconds();
if (!RunRender(Arguments, World, Output.Render))
{
bRequestedModeFailed = true;
}
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] render %.3fs (%s)"),
FPlatformTime::Seconds() - Start, *Output.Render.Status);
}
if (Arguments.bWalk)
{
const double Start = FPlatformTime::Seconds();
if (!RunWalk(Arguments, World, Output.Walk))
{
bRequestedModeFailed = true;
}
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] walk %.3fs (%s)"),
FPlatformTime::Seconds() - Start, *Output.Walk.Status);
}
if (Arguments.bFailureFocusRender && Arguments.bRender && Arguments.bWalk)
{
const double Start = FPlatformTime::Seconds();
if (!RunFailureBoundaryRender(Arguments, World, Output.Walk, Output.Render))
{
bRequestedModeFailed = true;
UE_LOG(LogTemp, Error,
TEXT("[VoxelForgeExplore] failure-focus render could not produce a boundary image."));
}
else
{
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] failure-focus render %.3fs (ok)"),
FPlatformTime::Seconds() - Start);
}
}
if (Arguments.bExport)
{
const double Start = FPlatformTime::Seconds();
if (!RunExport(Arguments, World, Output.Export))
{
bRequestedModeFailed = true;
}
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] export %.3fs (%s)"),
FPlatformTime::Seconds() - Start, *Output.Export.Status);
}
// Build the payload twice before adding the assertion itself. This is deliberately a string
// comparison over a fixed-order writer, not a TMap/pretty-printer whose key order could drift.
const FString Payload = BuildExploreJson(Arguments, World, Output, false, 0);
const FString PayloadRepeat = BuildExploreJson(Arguments, World, Output, false, 0);
if (Payload.IsEmpty() || PayloadRepeat.IsEmpty())
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] JSON writer failed before report creation."));
return 1;
}
// Hash the exact UTF-8 representation that is written to disk. This keeps the reported
// digest independent of TCHAR width (and therefore meaningful when the same run is compared
// across editor platforms).
FTCHARToUTF8 PayloadUtf8(*Payload);
const uint32 PayloadCrc32 = FCrc::MemCrc32(PayloadUtf8.Get(), PayloadUtf8.Length());
const bool bPayloadRepeatEqual = Payload == PayloadRepeat;
FString Json = BuildExploreJson(
Arguments, World, Output, bPayloadRepeatEqual, PayloadCrc32);
const FString JsonRepeat = BuildExploreJson(
Arguments, World, Output, bPayloadRepeatEqual, PayloadCrc32);
if (Json.IsEmpty() || JsonRepeat.IsEmpty())
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] JSON writer failed during report creation."));
return 1;
}
const bool bFinalRepeatEqual = Json == JsonRepeat;
if (!bFinalRepeatEqual)
{
UE_LOG(LogTemp, Error,
TEXT("[VoxelForgeExplore] deterministic JSON assertion failed before write."));
bRequestedModeFailed = true;
Json = BuildExploreJson(Arguments, World, Output, false, PayloadCrc32);
}
const FString ReportPath = FPaths::Combine(Arguments.OutDirectory, TEXT("explore.json"));
if (!FFileHelper::SaveStringToFile(
Json,
*ReportPath,
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
{
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] Could not write '%s'."), *ReportPath);
return 1;
}
UE_LOG(LogTemp, Display,
TEXT("[VoxelForgeExplore] setup %.3fs, total %.3fs; report=%s; json_deterministic=%s"),
SetupSeconds,
FPlatformTime::Seconds() - MainStartSeconds,
*ReportPath,
(bPayloadRepeatEqual && bFinalRepeatEqual) ? TEXT("yes") : TEXT("no"));
return bRequestedModeFailed ? 2 : 0;
}