The sheet system models terrain as one ground and one cap height per column, which cannot express this world's overhangs, floating islands and open sky; three attempts to fix the MC/sheet seam produced holes, then caps over the void, then both. Measured alternative: cover the render distance with real marching-cubes tiles and switch the far-sheet ring off. Benchmarks at RenderDistanceChunks=768, all tiles loaded at steady state: L4 57,473 tiles / 30.1M tris / 837 MiB / 2,514 s worker / 296 s to settle; L5 10,841 / 8.1M / 226 MiB / 375 s / 108 s; L6 3,281 / 2.9M / 82 MiB / 127 s / 77 s. Defaults now MaxClipLevel=5, bFarSheetRing=false. Invariants: strate crossing PASS, gate stress PASS (140.06 m, 0 full stops), determinism PASS with 10,841 tile hashes identical vs -voxel.CrtFma3=0. Peak memory ~4.2 GiB in all three. Owner action required: his DA_Settings still serializes MaxClipLevel=3 (asset edits are out of scope for Codex), so his world needs that value raised to 5 to use the new far field. At twice the distance the estimate is ~39.5k tiles / 29-30M tris / ~0.8 GiB / ~1,500 worker-seconds, which would want L6 rather than L5. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
325 lines
12 KiB
C++
325 lines
12 KiB
C++
#include "VoxelStartupTrace.h"
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#include "HAL/FileManager.h"
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#include "HAL/PlatformTime.h"
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#include "Misc/CommandLine.h"
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#include "Misc/Parse.h"
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namespace VoxelForgeStartupTrace
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{
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namespace
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{
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struct FState
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{
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FArchive* Archive = nullptr;
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FString Path;
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double StartSeconds = 0.0;
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int32 TileRecordCap = 4096;
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int32 TileRecordsSeen = 0;
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int32 TileRecordsWritten = 0;
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int32 TileRecordsSuppressed = 0;
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TArray<FTileSample> Samples;
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TMap<FString, double> StageStarts;
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TMap<FString, double> StageTotals;
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TArray<FString> StageOrder;
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bool bActive = false;
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};
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FCriticalSection GTraceLock;
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TUniquePtr<FState> GState;
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FString JsonEscape(const FString& In)
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{
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FString Out = In;
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Out.ReplaceInline(TEXT("\\"), TEXT("\\\\"));
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Out.ReplaceInline(TEXT("\""), TEXT("\\\""));
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Out.ReplaceInline(TEXT("\r"), TEXT("\\r"));
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Out.ReplaceInline(TEXT("\n"), TEXT("\\n"));
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return Out;
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}
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FString Number(double Value)
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{
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return FString::SanitizeFloat(Value);
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}
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void WriteLineLocked(FState& State, const FString& Line)
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{
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if (State.Archive == nullptr) return;
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const FString WithNewline = Line + TEXT("\n");
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FTCHARToUTF8 Utf8(*WithNewline);
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State.Archive->Serialize(const_cast<ANSICHAR*>(Utf8.Get()), Utf8.Length());
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// The trace is intended to remain readable if a harness terminates the editor after
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// the steady-state record. This is bounded I/O (startup only), not the shared UE log.
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State.Archive->Flush();
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}
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void WriteEventLocked(FState& State, const TCHAR* Type, const FString& FieldsJson)
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{
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FString Line = FString::Printf(
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TEXT("{\"type\":\"%s\",\"t_s\":%s"),
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Type,
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*Number(FPlatformTime::Seconds() - State.StartSeconds));
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if (!FieldsJson.IsEmpty())
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{
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Line += TEXT(",");
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Line += FieldsJson;
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}
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Line += TEXT("}");
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WriteLineLocked(State, Line);
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}
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double Percentile(TArray<double> Values, double Fraction)
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{
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if (Values.Num() == 0) return 0.0;
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Values.Sort();
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const int32 Index = FMath::Clamp(
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FMath::CeilToInt(Fraction * static_cast<double>(Values.Num() - 1)),
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0,
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Values.Num() - 1);
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return Values[Index];
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}
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double Maximum(const TArray<double>& Values)
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{
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double Result = 0.0;
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for (const double Value : Values)
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{
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Result = FMath::Max(Result, Value);
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}
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return Result;
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}
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FString BuildTileGroupJson(const TArray<FTileSample>& Samples, int32 Level)
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{
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TArray<double> Request, Queue, Generation, Classify, Mesh, Apply;
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int32 Count = 0;
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int32 Empty = 0;
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int32 AllAir = 0;
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int32 AllSolid = 0;
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int32 Mixed = 0;
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int64 Vertices = 0;
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int64 Triangles = 0;
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uint64 GeometryBytes = 0;
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for (const FTileSample& Sample : Samples)
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{
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if (Level >= 0 && Sample.Level != Level) continue;
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++Count;
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if (Sample.bEmpty) ++Empty;
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if (Sample.Verdict == 0) ++Mixed;
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else if (Sample.Verdict == 1) ++AllSolid;
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else if (Sample.Verdict == 2) ++AllAir;
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Vertices += Sample.Vertices;
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Triangles += Sample.Triangles;
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GeometryBytes += Sample.GeometryBytes;
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Request.Add(Sample.RequestToApplySeconds);
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Queue.Add(Sample.QueueWaitSeconds);
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Generation.Add(Sample.GenerationSeconds);
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Classify.Add(Sample.ClassifySeconds);
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Mesh.Add(Sample.MeshSeconds);
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Apply.Add(Sample.ApplySeconds);
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}
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return FString::Printf(
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TEXT("{\"count\":%d,\"empty\":%d,\"all_air\":%d,\"all_solid\":%d,\"mixed\":%d,\"vertices\":%lld,\"triangles\":%lld,\"geometry_bytes\":%llu,"
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"\"request_apply_s\":{\"p50\":%s,\"p95\":%s,\"max\":%s},"
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"\"queue_s\":{\"p50\":%s,\"p95\":%s,\"max\":%s},"
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"\"generation_s\":{\"p50\":%s,\"p95\":%s,\"max\":%s},"
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"\"classify_s\":{\"p50\":%s,\"p95\":%s,\"max\":%s},"
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"\"mesh_s\":{\"p50\":%s,\"p95\":%s,\"max\":%s},"
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"\"apply_s\":{\"p50\":%s,\"p95\":%s,\"max\":%s}}"),
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Count, Empty, AllAir, AllSolid, Mixed,
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static_cast<long long>(Vertices), static_cast<long long>(Triangles),
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static_cast<unsigned long long>(GeometryBytes),
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*Number(Percentile(Request, 0.50)), *Number(Percentile(Request, 0.95)), *Number(Maximum(Request)),
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*Number(Percentile(Queue, 0.50)), *Number(Percentile(Queue, 0.95)), *Number(Maximum(Queue)),
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*Number(Percentile(Generation, 0.50)), *Number(Percentile(Generation, 0.95)), *Number(Maximum(Generation)),
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*Number(Percentile(Classify, 0.50)), *Number(Percentile(Classify, 0.95)), *Number(Maximum(Classify)),
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*Number(Percentile(Mesh, 0.50)), *Number(Percentile(Mesh, 0.95)), *Number(Maximum(Mesh)),
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*Number(Percentile(Apply, 0.50)), *Number(Percentile(Apply, 0.95)), *Number(Maximum(Apply)));
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}
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FString BuildSummaryFieldsLocked(const FState& State, const TCHAR* Reason)
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{
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FString Stages = TEXT("{");
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for (int32 Index = 0; Index < State.StageOrder.Num(); ++Index)
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{
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if (Index > 0) Stages += TEXT(",");
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const FString& Name = State.StageOrder[Index];
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const double* Total = State.StageTotals.Find(Name);
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Stages += FString::Printf(
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TEXT("\"%s\":%s"), *JsonEscape(Name), *Number(Total ? *Total : 0.0));
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}
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Stages += TEXT("}");
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TArray<int32> Levels;
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for (const FTileSample& Sample : State.Samples)
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{
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if (Sample.Level >= 0 && !Levels.Contains(Sample.Level)) Levels.Add(Sample.Level);
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}
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Levels.Sort();
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FString Groups = FString::Printf(
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TEXT("\"all\":%s"), *BuildTileGroupJson(State.Samples, -1));
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for (const int32 Level : Levels)
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{
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Groups += FString::Printf(
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TEXT(",\"lod%d\":%s"), Level, *BuildTileGroupJson(State.Samples, Level));
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}
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return FString::Printf(
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TEXT("\"reason\":\"%s\",\"wall_s\":%s,\"tile_records_seen\":%d,"
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"\"tile_records_written\":%d,\"tile_records_suppressed\":%d,"
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"\"tile_record_cap\":%d,\"stage_seconds\":%s,\"tile_percentiles\":{%s}"),
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*JsonEscape(Reason ? FString(Reason) : FString(TEXT("unknown"))),
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*Number(FPlatformTime::Seconds() - State.StartSeconds),
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State.TileRecordsSeen, State.TileRecordsWritten, State.TileRecordsSuppressed,
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State.TileRecordCap, *Stages, *Groups);
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}
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}
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void BeginFromCommandLine()
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{
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FScopeLock Lock(>raceLock);
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if (GState.IsValid()) return;
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FString Path;
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if (!FParse::Value(FCommandLine::Get(), TEXT("voxel.StartupTraceFile="), Path)) return;
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Path.TrimQuotesInline();
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if (Path.IsEmpty()) return;
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TUniquePtr<FState> NewState = MakeUnique<FState>();
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NewState->Path = Path;
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FParse::Value(FCommandLine::Get(), TEXT("voxel.StartupTraceMaxTiles="), NewState->TileRecordCap);
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NewState->TileRecordCap = FMath::Clamp(NewState->TileRecordCap, 64, 16384);
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NewState->Samples.Reserve(NewState->TileRecordCap);
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NewState->Archive = IFileManager::Get().CreateFileWriter(*Path);
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if (NewState->Archive == nullptr)
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{
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return;
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}
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NewState->StartSeconds = FPlatformTime::Seconds();
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NewState->bActive = true;
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GState = MoveTemp(NewState);
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WriteEventLocked(*GState, TEXT("header"), FString::Printf(
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TEXT("\"schema\":1,\"path\":\"%s\",\"tile_record_cap\":%d"),
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*JsonEscape(GState->Path), GState->TileRecordCap));
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}
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bool IsActive()
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{
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FScopeLock Lock(>raceLock);
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return GState.IsValid() && GState->bActive;
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}
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void RecordEvent(const TCHAR* Type, const FString& FieldsJson)
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{
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FScopeLock Lock(>raceLock);
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if (!GState.IsValid() || !GState->bActive) return;
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WriteEventLocked(*GState, Type, FieldsJson);
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}
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void StageBegin(const TCHAR* Name)
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{
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if (Name == nullptr) return;
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FScopeLock Lock(>raceLock);
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if (!GState.IsValid() || !GState->bActive) return;
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const FString StageName(Name);
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if (!GState->StageStarts.Contains(StageName))
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{
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GState->StageOrder.Add(StageName);
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}
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GState->StageStarts.Add(StageName, FPlatformTime::Seconds());
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WriteEventLocked(*GState, TEXT("stage_begin"), FString::Printf(
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TEXT("\"name\":\"%s\""), *JsonEscape(StageName)));
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}
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void StageEnd(const TCHAR* Name)
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{
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if (Name == nullptr) return;
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FScopeLock Lock(>raceLock);
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if (!GState.IsValid() || !GState->bActive) return;
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const FString StageName(Name);
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const double Now = FPlatformTime::Seconds();
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const double* Start = GState->StageStarts.Find(StageName);
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const double Duration = Start ? FMath::Max(0.0, Now - *Start) : 0.0;
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GState->StageTotals.FindOrAdd(StageName) += Duration;
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GState->StageStarts.Remove(StageName);
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WriteEventLocked(*GState, TEXT("stage_end"), FString::Printf(
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TEXT("\"name\":\"%s\",\"duration_s\":%s"),
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*JsonEscape(StageName), *Number(Duration)));
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}
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void RecordTile(const FTileSample& Sample)
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{
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FScopeLock Lock(>raceLock);
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if (!GState.IsValid() || !GState->bActive) return;
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++GState->TileRecordsSeen;
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if (GState->TileRecordsWritten >= GState->TileRecordCap)
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{
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++GState->TileRecordsSuppressed;
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return;
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}
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GState->Samples.Add(Sample);
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++GState->TileRecordsWritten;
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WriteEventLocked(*GState, TEXT("tile"), FString::Printf(
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TEXT("\"tile\":[%d,%d,%d],\"level\":%d,\"verdict\":%d,\"proof\":%d,\"empty\":%d,\"vertices\":%d,\"triangles\":%d,\"geometry_bytes\":%llu,"
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"\"request_to_apply_s\":%s,\"queue_wait_s\":%s,\"worker_queue_s\":%s,\"result_queue_s\":%s,"
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"\"generation_s\":%s,\"classify_s\":%s,\"mesh_s\":%s,\"stream_s\":%s,\"apply_s\":%s"),
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Sample.TileX, Sample.TileY, Sample.TileZ,
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Sample.Level, Sample.Verdict, Sample.bSealedSolidProof ? 1 : 0,
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Sample.bEmpty ? 1 : 0, Sample.Vertices, Sample.Triangles,
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static_cast<unsigned long long>(Sample.GeometryBytes),
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*Number(Sample.RequestToApplySeconds), *Number(Sample.QueueWaitSeconds),
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*Number(Sample.WorkerQueueSeconds), *Number(Sample.ResultQueueSeconds),
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*Number(Sample.GenerationSeconds), *Number(Sample.ClassifySeconds),
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*Number(Sample.MeshSeconds), *Number(Sample.StreamSeconds), *Number(Sample.ApplySeconds)));
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}
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void Finish(const TCHAR* Reason)
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{
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FScopeLock Lock(>raceLock);
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if (!GState.IsValid() || !GState->bActive) return;
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// Close any stage left open by an abnormal early exit so the summary remains useful.
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const double Now = FPlatformTime::Seconds();
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for (const TPair<FString, double>& Pair : GState->StageStarts)
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{
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GState->StageTotals.FindOrAdd(Pair.Key) += FMath::Max(0.0, Now - Pair.Value);
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}
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GState->StageStarts.Reset();
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WriteEventLocked(*GState, TEXT("summary"), BuildSummaryFieldsLocked(*GState, Reason));
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GState->Archive->Flush();
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delete GState->Archive;
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GState->Archive = nullptr;
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GState->bActive = false;
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// The harness polls this tiny sentinel instead of opening the live JSONL. Unreal's file
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// writer does not allow a concurrent reader on Windows; create it only after the trace is
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// closed so the summary is safe to consume.
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const FString DonePath = GState->Path + TEXT(".done");
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if (FArchive* DoneArchive = IFileManager::Get().CreateFileWriter(*DonePath))
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{
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const ANSICHAR DoneText[] = "summary_complete\n";
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DoneArchive->Serialize(const_cast<ANSICHAR*>(DoneText), UE_ARRAY_COUNT(DoneText) - 1);
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DoneArchive->Flush();
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delete DoneArchive;
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}
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}
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FStageScope::FStageScope(const TCHAR* InName)
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: Name(InName ? InName : TEXT("unnamed"))
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, bActive(IsActive())
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{
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if (bActive) StageBegin(*Name);
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}
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FStageScope::~FStageScope()
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{
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if (bActive) StageEnd(*Name);
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}
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}
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