- Core compiles exact-tile analytic slabs for entering tiles; a Z-column sampler reuses the coherent
noise context along each tile column; the viewer keeps residents and prioritises nearby tiles.
- 30-crossing straight flight: nearest tile ready 15.8 ms median / 27.6 ms max; full crossing wall
121 ms peak; worker CPU per crossing 545 ms median, 834 ms max.
- W1/W8 hashes equal; routes 5642/5642; look, passage, stair, thin-sheet, coarse-panel and far
audits pass; bad-shell control fails; path-hash audit kept.
Cold whole view, measured by me interleaved (busy machine): 1.242 s vs 1.255 s for 3b37d57, parity.
Still open from the owner (LOD0): fins along a strata seam, choppy stair facets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
7.3 KiB
VoxelForgeCore API reference
Public header: Core/include/VoxelForgeCore/VoxelForgeCore.h (C++20, standard library only).
Build the static library and viewer with Build.ps1 -Target All, or only the library with
Build.ps1 -Target Core.
The public header uses only standard C++ types and can be included after Unreal's CoreMinimal.h.
Core/verification/UnrealHeaderCoexistence.cpp is the compile smoke check against the installed
Unreal 5.7 headers. Copied generator and compatibility declarations stay in the private
vfcore::detail implementation and do not appear in this API.
Units and ownership
Vec3dquery positions andVec3ivoxel coordinates are in voxels.TileKey.coordinateis a tile coordinate; one coordinate step spans32 << lodvoxels.- Mesh vertex positions are centimetres. UVs, RGBA8 colors, normals and 32-bit indices are
returned per vertex / triangle in owned
std::vectors. MeshGroups::groundTriangleCountandceilingTriangleCountdescribe the contiguous index runs emitted by the mesher. Ceiling is the final run.skirtTriangleCountis a subset of the ground and ceiling runs.surfaceVertexCountends before skirt vertices.- A
Worldowns its compiled field and edit log. The snapshot can be shared as immutable input. Serialize compile/edit changes against query and tile-generation calls on that sameWorld.
Load and compile
ResolvedWorldSnapshot::FromJson accepts the normalized UTF-8 schema-v1 owner export used by the
standalone loader. It returns std::nullopt and fills error when parsing or asset resolution
fails. Read configuration() for the resolved scalar settings.
Implement JobScheduler::parallel_for in the host. It must run each index from zero to count - 1
exactly once and return only after all submitted work is complete. The library creates no threads.
ShapeBuildRequest supplies the detail and clip bounds in voxels, worker limit, detail variant,
far-world inclusion, and optional tunnel/detail profiles.
std::string error;
auto snapshot = VoxelForgeCore::ResolvedWorldSnapshot::FromJson(json, error);
if (!snapshot) { /* report error */ }
VoxelForgeCore::World world(std::move(*snapshot));
VoxelForgeCore::ShapeBuildRequest build;
build.minVoxel = {-256, -768, -384};
build.maxVoxel = { 256, -256, 128};
build.clipMinVoxel = {-57344, -57344, -8192};
build.clipMaxVoxel = { 49152, 49152, 8192};
build.workerLimit = 8;
build.includeFarWorld = true;
if (!world.compile(build, hostScheduler, error)) { /* report error */ }
For a streamed shape world, compile the initial camera region once, then add deterministic detail pages before generating any newly desired fine tile outside that region:
const auto entering = world.desiredTiles(newCameraVoxels);
VoxelForgeCore::TileGenerationOptions options;
std::size_t pageCoveredTiles = 0;
if (!world.compileTileRegion(entering, 8, hostScheduler, error, &pageCoveredTiles)) {
/* report error */
}
for (const auto& key : entering) {
if (auto mesh = world.generateTile(key, options, error)) { /* upload and retain */ }
}
world.retainTileRegions(entering);
By default, the Core groups missing keys by LOD and builds one analytic primitive/bin region for
each entering LOD slab. The region bounds come from the requested absolute tile coordinates, with
an 8-voxel sampling apron; no dense lattice is allocated for unused parts of the slab. A tile's
samples therefore depend on its world coordinates and the world snapshot, not the camera path or
the order in which tiles arrive. compileTileRegion skips LODs at or above
fullResolutionLodCount, keys covered by the initial ShapeBuildRequest, and keys already
resident. Its optional output counts requested keys that received a new region. After the regions
needed by the next desired set compile, call retainTileRegions with that set to release regions
that are no longer needed. The Core owns region lifetime and mesh data; the host keeps still-visible
meshes resident until replacement tiles are generated and uploaded.
Pass analyticOnly = false to retain the reference packed-page compiler. Packed pages use absolute
parent-cell coordinates and an 8-voxel apron; each covers a 128-voxel cube or one larger coarse
tile. This path remains available for parity checks and workloads that need the packed lattice.
Queries and tiles
densityAt(position) returns signed density; negative is solid and nonnegative is air.
isSolidAt wraps that sign test. isSolidAlongSegment(start, end, spacing) samples evenly along
the segment with no interval wider than spacing voxels; it returns true if any sample is solid.
classifyBox(origin, step, cells) returns allSolid, allAir or mixed for mesher tile
classification.
desiredTiles(cameraVoxels) returns the snapshot's clipmap set. Pass it to
prioritizeTiles(tiles, centerChunk) when submitting work. Generate independent keys concurrently
on host workers:
VoxelForgeCore::TileGenerationOptions options;
auto mesh = world.generateTile(key, options, error);
if (!mesh) { /* report error */ }
// mesh->vertices, mesh->indices and mesh->groups are owned by this result.
The optional hashDensity flag fills deterministic density, viewer-mesh, payload and topology
hashes. captureDensitySamples is a diagnostic option and retains the sampled lattice values.
Deterministic edits
Build an EditTransaction with a monotonically increasing authority sequence and an ordered brush
array (sphere, capsule, roundedBox; carve, addRock, densityOffset). carve and
addRock apply hard signed-distance CSG. densityOffset applies strength inside a sphere or
inside/around a capsule or box with its falloff band; negative strength carves and positive
strength adds rock. This operation maps the plugin's soft FVoxelModification brushes into the
shared field. Apply the transaction against the currently desired keys:
VoxelForgeCore::EditTransaction edit;
edit.sequence = 12;
VoxelForgeCore::EditBrush brush;
brush.shape = VoxelForgeCore::EditBrush::Shape::capsule;
brush.operation = VoxelForgeCore::EditBrush::Operation::densityOffset;
brush.a = {0.0, 0.0, 0.0};
brush.b = {12.0, 0.0, 0.0};
brush.radius = 3.0;
brush.strength = -10.0f;
brush.falloff = 2.0f;
edit.brushes.push_back(brush);
const auto affected = world.applyEditTransaction(edit, currentTiles, error);
if (affected) {
for (const auto& lodTiles : affected->affectedByLod)
for (const auto& key : lodTiles)
submitHostJob([&, key] {
std::string tileError;
return world.generateTile(key, options, tileError);
});
}
The transaction digest covers the sequence and each brush field in order. Replaying the same
sequence and values returns the original result; reusing a sequence with different values or
applying an older sequence is rejected. Each client must deserialize identical brush values and
apply transactions in the same sequence. affectedByLod is limited to the desired keys passed to
the call.
Other outputs
farConnectorSegments() returns owned connector geometry, while farConnectorCandidates(min,max)
returns candidate indices overlapping a voxel-space box. The audit methods expose shape detail,
surface-family and camera-look checks for host diagnostics. All returned values are standard C++;
the host owns conversion to engine mesh, collision or renderer objects.