Standalone EGL/OpenGL 4.3 compute runner (runtime GLSL, no shader compiler needed), ping-pong height/velocity field, damped wave + foundation spring + Gaussian sphere push + optional breathing, vertex-displaced render to PNG. Independent of generation. Intel ADL GT2: ~0.08 ms/step at 512^2, ~0.29 ms/step at 1024^2 (wall-time difference). .gitignore now allows Experiments/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
43 lines
843 B
Plaintext
43 lines
843 B
Plaintext
# Ignore everything
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*
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# But keep this gitignore file
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!.gitignore
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# Keep Source folder and its contents
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!/Source/
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!/Source/**
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# Portable CPU generator and D3D11 viewer.
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!/Standalone/
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!/Standalone/**
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/Standalone/Build/
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/Standalone/bin/
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# Research and prototype experiments.
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!/Experiments/
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!/Experiments/**
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# The guarded single-entry test harness is source, not generated output.
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!/Tools/
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!/Tools/**
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/Tools/**/__pycache__/
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# Closed / historical documents.
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!/Docs/
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!/Docs/**
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!VoxelForge.uplugin
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# Keep every design / doc markdown at any depth
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!*.md
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/Standalone/data/*.log
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/Standalone/data/*.err
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/Standalone/data/*.vfmesh
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/Standalone/Research/**/*.log
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# Web viewer world exports (regenerate with Standalone/Tools/webviewer/export_world.py)
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/Standalone/Tools/webviewer/meshes/*-arrival.glb
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/Standalone/Tools/webviewer/meshes/*-passage.glb
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