Stopped by low memory (another app at 14 GB; processes failed with 0xC0000142). r6 (compiled and measured, owner playing during the run), step 2e -> step 2f r6: crumbs < 1 m^3 (max per profile) 2,898 -> 3 FAIL (0,0,0,0,2,1,3,2) flakes (shard share / p95 angle) 40.7% / 84.2 deg -> 2.1% / 33.1 deg pass lattice-scale detail energy 0.832 -> 0.016 pass grid signature (autocorrelation) 0.666 -> 0.349 pass min solid share / roof openings 2.7%, 26,657 -> 79.2%, 0 pass worst profile ring time 642.8 -> 636.3 ms FAIL (6 workers, 259^3) Step 2e measured 642.8 ms here vs 570 ms idle earlier: the game was costing ~12% during this run. Brick proofs + audit, seams + injected seam, 1 vs 6 worker determinism pass. After r6, feature probabilities were lowered to remove the last crumbs: NOT compiled, NOT measured. TraversalSeeds, in-game captures and the LOD-rejection figure for 2e are still to do. Reject screenshots included. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2.0 MiB
1558x1211px
2.0 MiB
1558x1211px