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Check 3b earned its keep on its first run: 0 of 1500 points moved when PitDensity was zeroed, because BuildChunkCache bakes pits inside `if (!CR.RoomOp) continue;` and then reads a FRESH param struct with only that room's terrain op applied. FStrateGenerationParams::PitDensity is never read by the bake. Pits, chimneys and columns exist only through a per-room UVoxelTerrainOpDefinition, and the fixture had none. Not a product bug: those fields carry no UPROPERTY, so no editor surface offers a setting that quietly does nothing. My reading was wrong. Three attempts, and the second is the instructive one. Zeroing the params tests fields nothing reads. Building a second stack with an empty op pool would have LIED — the op pool is not in the SDF cache key (LayoutVersion covers pool edits in production), so both stacks share the thread_local cache and report "no contribution" for a third wrong reason. So: ask the bake what it baked. Rooms > 0, pits > 0, chimneys > 0, columns == 0. The test now attaches a real Pit/Chimney op pool. Safe at stage A because ApplyTo(Pit) writes only pit fields, so none of the 13 unported detail modifiers wake up — a Terrace op there would break it, which is exactly what stage B adds. Also reworded the green equivalence message, which claimed pits and chimneys were exercised while zero existed. A success message that asserts coverage instead of reporting it reads as evidence while measuring nothing. Cave coverage 1.1% -> 21%, fingerprint 0.75% -> 95.8%. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>