Takeover after the PC reset. Verified at 1 and 8 workers: density, geometry, full payload and
topology hashes equal for all nine outputs; routes 5642/5642; crater transaction 17 ms; player
neighbourhood mesh-ready 23 ms after streaming starts.
- The plugin's materials consume UV, the packed biome/slope/blend colours and the ceiling/ground
sections, so the viewer-only skips stay off by default (diagnostic only: 1.53 s without them).
- UVs staged as FVector2f (matches the game stream; -20 MB, no speed change). Far-bin reserve 24x.
- LOD6 is the long pole: 32.7 M density samples, 1.83 M vertices, ~1.1 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ