ClipRadius override 3 (64 m at 25 cm). Uncached full detail 20.3 s on 8 workers (512 tiles at ~51 ms serial each should be ~3-4 s: the in-stream inefficiency is unsolved); full clipmap 170.6 s. The 1 s / 5 s targets were met only from an on-disk mesh cache (.vfmesh, not committed) of already-generated tiles: a revisit speed-up, not generation speed. Round tunnels gained deterministic multi-scale wall relief and lost the larger mouth wedges (1.54% of lattice signs changed, mean 0.20 m). Hashes stable across runs and 1 vs 6 workers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
9 lines
919 B
Plaintext
9 lines
919 B
Plaintext
Standalone clip override: exported radius=6 (112 m cube) -> radius=3 (64 m LOD0 cube), voxel size=25 cm.
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[MeshCache] loaded 791 tiles, 21.81 MiB in 0.026 s from E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Standalone\data\VoxelForge_seed0_r3_base.vfmesh
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[StreamBenchmarkConfig] clip_radius=3 lod0_cube=64m voxel=25cm fullres_levels=2 max_level=1 workers=8 full_detail_tiles=791 desired_tiles=791 variant=base
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[StreamFullDetail] wall=0.014s generated=791/791 resident_tiles_cpu_only=1 density_hash=0x4c0aa70a668a042c
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[StreamFullClipmap] wall=0.015s generated=791/791 worker_sum=0.025s tiles=791 density_hash=0x4c0aa70a668a042c
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[StreamCacheUse] hits=791 requested=791
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[StreamLevel] lod=0 tiles=512 samples=21.952M worker_sum=0.016s vertices=331177 indices=1890237 density_hash=0xc000c14c1347f26c
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[StreamLevel] lod=1 tiles=279 samples=11.962M worker_sum=0.009s vertices=156610 indices=893667 density_hash=0x394a5f384360cb3d
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