1,114 of 1,266 far tiles meshed on the GPU; vs CPU and vs WARP: 0 sign/topology differences,
including the protected/thin exception audit; max symmetric vertex distance 0.125 cm; repeat RX runs
identical; GPU field+mesh 0.029 ms/tile average. Strata survival 7,200/7,200, but connector survival
fails (GPU lacks the connector repair panels). Hybrid cold clipmap 5.74 s vs CPU 2.23 s: dispatch and
readback overhead, not compute (~33 ms of GPU work in total).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ