Files
VoxelForge/Standalone/Source/StandaloneShapeWorld.h
T
Fr0zkaandClaude Opus 5.5 7e3f926352 wip(standalone): shape-world join blends (room 12, strata/cave 3) -- source restored to last passing set, not rebuilt
Luna's continuation stopped when Windows could not start new processes (0xC0000142, low memory).
Fixed-view join step: chamber 0.041, tunnel 0.434 (bar 0.450, barely). Routes 5642/5642 open.
Shape stages 0.963 s / 0.870 s. Floor join plates still visible; final checks not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-04 00:07:00 +02:00

2086 lines
108 KiB
C++

#pragma once
#include "OwnerWorldLoader.h"
#include "StandaloneResearchTunnels.h"
#include "VoxelCaveMorphology.h"
#include "VoxelNoise.h"
#include "VoxelStrateManager.h"
#include <algorithm>
#include <array>
#include <atomic>
#include <bit>
#include <chrono>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <limits>
#include <memory>
#include <mutex>
#include <thread>
#include <unordered_map>
#include <vector>
// Standalone-only world compiler. It compiles the runtime room/tunnel/passages into
// axis-line intervals, composes rock/cave signs into packed Z-column words, then displaces
// only the conservative surface band. The copied Unreal generator remains the A/B reference.
class FStandaloneShapeWorld
{
public:
enum class EDetailVariant : uint8 { Coherent, Smooth, PerVoxel };
struct FBuildStats
{
double ShapeSeconds = 0.0;
double IntervalSeconds = 0.0;
double SurfaceSeconds = 0.0;
double FarShapeSeconds = 0.0;
uint64 PrimitiveCount = 0;
uint64 RoomCount = 0;
uint64 TunnelCount = 0;
uint64 PassageCount = 0;
uint64 SignNodes = 0;
uint64 SurfaceCandidates = 0;
uint64 SurfaceProxyNodes = 0;
uint64 DetailFlips = 0;
uint64 WalkSamples = 0;
uint64 WalkFailures = 0;
double MaxCapsuleJoinRadiusDelta = 0.0;
double MaxCapsuleJoinFloorDelta = 0.0;
double MaxCapsuleJoinFloorSlopeDelta = 0.0;
double MaxUnmarkedFloorSlopeDelta = 0.0;
double MaxMarkedFloorSlopeDelta = 0.0;
uint64 MarkedFloorSlopeJoins = 0;
double LegacySegmentRadiusStep = 0.0;
double SmoothedProfileRadiusStep = 0.0;
double MaxTunnelBendDegrees = 0.0;
FVector MaxTunnelBendVoxels = FVector::ZeroVector;
FVector MaxTunnelBendDirection = FVector::ZeroVector;
uint64 CapsuleJoinCount = 0;
};
struct FPrimitive
{
int32 CenterSub[3]{};
int32 CapsuleStartSub[3]{};
int32 CapsuleEndSub[3]{};
int64 Q[3][3]{};
int32 Min[3]{};
int32 Max[3]{};
float MinRadius = 1.0f;
float CapsuleStartRadius = 1.0f;
float CapsuleEndRadius = 1.0f;
double BlendRadius = 0.0;
double FloorBlendRadius = 0.0;
bool bCarve = true;
bool bCritical = false;
bool bCapsule = false;
bool bRoundedBox = false;
bool bHasFloorClip = false;
double RoundedHalfExtent[3]{};
double Rounding = 0.0;
double FloorCenterZ = 0.0;
double FloorSlopeX = 0.0;
double FloorSlopeY = 0.0;
};
struct FInterval { int32 Lo = 0, Hi = -1; };
struct FBinKey { int32 X=0,Y=0,Z=0; bool operator==(const FBinKey&)const=default; };
struct FBinHash
{
size_t operator()(const FBinKey& K) const noexcept
{
uint64 H=static_cast<uint32>(K.X)*0x9E3779B185EBCA87ull;
H^=static_cast<uint64>(static_cast<uint32>(K.Y))*0xC2B2AE3D27D4EB4Full;
H^=static_cast<uint64>(static_cast<uint32>(K.Z))*0x165667B19E3779F9ull;
H^=H>>29;H*=0xBF58476D1CE4E5B9ull;H^=H>>31;
return static_cast<size_t>(H);
}
};
static constexpr int32 QScale = 1 << 28;
static constexpr int32 SubPerVoxel = 16;
static constexpr int32 DetailBand = 4;
static constexpr float DetailSupremum = 4.0f;
static constexpr double JoinBlendRadius = 0.0;
static constexpr double RoomUnionBlendRadius = 12.0;
static constexpr float StrataCaveBlendRadius = 3.0f;
static constexpr int32 LineBinSize = 32;
static constexpr int32 SpatialBinSize = 256;
bool Build(FStandaloneOwnerWorld& World, const FIntVector& MinVoxels,
const FIntVector& MaxVoxels, const FIntVector& ClipMinVoxels,
const FIntVector& ClipMaxVoxels, int32 Workers, EDetailVariant Variant,
bool bIncludeFarWorld,
std::string& Error)
{
using Clock=std::chrono::steady_clock;
const auto TotalStart=Clock::now();
Owner=&World;WorkerCount=std::clamp(Workers,1,8);DetailVariant=Variant;
for(int32 A=0;A<3;++A)
{
Min[A]=(&MinVoxels.X)[A]-2;
Max[A]=(&MaxVoxels.X)[A]+2;
ClipMin[A]=(&ClipMinVoxels.X)[A];
ClipMax[A]=(&ClipMaxVoxels.X)[A];
Size[A]=Max[A]-Min[A]+1;
if(Size[A]<=0||Size[A]>4096||ClipMax[A]<ClipMin[A])
{Error="shape interval region is invalid or outside the bounded 4096-node compiler envelope";return false;}
}
const uint64 NodeCount=static_cast<uint64>(Size[0])*Size[1]*Size[2];
if(NodeCount>160000000ull)
{Error="shape interval region exceeds the 160-million-node safety bound";return false;}
Stats={};Stats.SignNodes=NodeCount;
auto Stage=Clock::now();
BuildLayerBounds();
BuildOwnerPrimitives();
if(FStandaloneResearchTunnels::Enabled.load(std::memory_order_acquire))
BuildRoundTunnelPrimitives();
BuildSpatialBins(LineBinSize);
Stats.ShapeSeconds=std::chrono::duration<double>(Clock::now()-Stage).count();
Stats.PrimitiveCount=Primitives.size();
if(Primitives.empty())
{Error="owner shape extraction produced no rooms, tunnels, or passages";return false;}
Stage=Clock::now();
const size_t NZ=static_cast<size_t>(Size[2]);
WordsPerZ=(NZ+63u)/64u;
RockWords.assign(static_cast<size_t>(Size[0])*Size[1]*WordsPerZ,0);
SurfaceDistanceQ=std::make_unique_for_overwrite<int8[]>(static_cast<size_t>(NodeCount));
BuildPackedRockIntervals();
BuildCandidateBands();
Stats.IntervalSeconds=std::chrono::duration<double>(Clock::now()-Stage).count();
Stage=Clock::now();
ApplyDetailBand();
Stats.SurfaceSeconds=std::chrono::duration<double>(Clock::now()-Stage).count();
ValidatePassageRoutes();
Built=true;
if(bIncludeFarWorld)BuildFarWorld();
const uint64 WordBytes=static_cast<uint64>(RockWords.size()+CandidateWords.size())*sizeof(uint64);
std::printf("[ShapeCompile] primitives=%llu rooms=%llu tunnels=%llu passages=%llu nodes=%llu packed=%.2f MiB surface_proxy_nodes=%llu proxy_address_capacity=%.2f MiB workers=%d\n",
static_cast<unsigned long long>(Stats.PrimitiveCount),
static_cast<unsigned long long>(Stats.RoomCount),
static_cast<unsigned long long>(Stats.TunnelCount),
static_cast<unsigned long long>(Stats.PassageCount),
static_cast<unsigned long long>(Stats.SignNodes),
static_cast<double>(WordBytes)/1048576.0,
static_cast<unsigned long long>(Stats.SurfaceProxyNodes),
static_cast<double>(Stats.SignNodes*sizeof(int8))/1048576.0,WorkerCount);
std::printf("[ShapeStage] local-shapes=%.3f ms intervals+signs=%.3f ms surface-band=%.3f ms far-parents=%.3f ms total=%.3f ms candidates=%llu flips=%llu walk=%llu/%llu\n",
Stats.ShapeSeconds*1000.0,Stats.IntervalSeconds*1000.0,Stats.SurfaceSeconds*1000.0,Stats.FarShapeSeconds*1000.0,
std::chrono::duration<double>(Clock::now()-TotalStart).count()*1000.0,
static_cast<unsigned long long>(Stats.SurfaceCandidates),
static_cast<unsigned long long>(Stats.DetailFlips),
static_cast<unsigned long long>(Stats.WalkSamples-Stats.WalkFailures),
static_cast<unsigned long long>(Stats.WalkSamples));
const double SmoothUnionGrowthBound=JoinBlendRadius/6.0;
std::printf("[TunnelRadiusAudit] shared_joins=%llu legacy_fixed_segment_max_step=%.4f vox smoothed_profile_max_step=%.4f vox tapered_endpoint_max_delta=%.6f vox floor_endpoint_max_delta=%.6f vox floor_slope_join_delta=%.5f unmarked_floor_slope_delta=%.5f marked_floor_slope_delta=%.5f marked_slope_joins=%llu smooth_union_growth_bound=%.4f vox thresholds=(0.005,0.005,0.25) status=%s\n",
static_cast<unsigned long long>(Stats.CapsuleJoinCount),Stats.LegacySegmentRadiusStep,
Stats.SmoothedProfileRadiusStep,Stats.MaxCapsuleJoinRadiusDelta,
Stats.MaxCapsuleJoinFloorDelta,Stats.MaxCapsuleJoinFloorSlopeDelta,
Stats.MaxUnmarkedFloorSlopeDelta,Stats.MaxMarkedFloorSlopeDelta,
static_cast<unsigned long long>(Stats.MarkedFloorSlopeJoins),SmoothUnionGrowthBound,
Stats.MaxCapsuleJoinRadiusDelta<=0.005&&Stats.MaxCapsuleJoinFloorDelta<=0.005
&&SmoothUnionGrowthBound<=0.25?"PASS":"FAIL");
const double BendHorizontal=std::sqrt(Stats.MaxTunnelBendDirection.X*Stats.MaxTunnelBendDirection.X
+Stats.MaxTunnelBendDirection.Y*Stats.MaxTunnelBendDirection.Y);
const double BendYaw=std::atan2(Stats.MaxTunnelBendDirection.X,Stats.MaxTunnelBendDirection.Y)*57.29577951308232;
const double BendPitch=std::atan2(Stats.MaxTunnelBendDirection.Z,BendHorizontal)*57.29577951308232;
std::printf("[TunnelBendAudit] sharpest_bend=%.2f deg centerline=(%.2f,%.2f,%.2f) vox tangent=(%.4f,%.4f,%.4f) camera_yaw=%.2f camera_pitch=%.2f\n",
Stats.MaxTunnelBendDegrees,Stats.MaxTunnelBendVoxels.X,
Stats.MaxTunnelBendVoxels.Y,Stats.MaxTunnelBendVoxels.Z,
Stats.MaxTunnelBendDirection.X,Stats.MaxTunnelBendDirection.Y,
Stats.MaxTunnelBendDirection.Z,BendYaw,BendPitch);
std::fflush(stdout);
return true;
}
const FBuildStats& GetStats() const { return Stats; }
bool IsBuilt() const { return Built; }
bool HasFarWorld() const { return FarBuilt; }
bool DebugCriticalAirAt(double X,double Y,double Z) const { return IsInsideCriticalAir(X,Y,Z); }
bool DebugSolidOverlayAt(double X,double Y,double Z) const { return IsInsideSolidOverlay(X,Y,Z); }
void BuildFarWorld()
{
if(FarBuilt)return;
const auto Start=std::chrono::steady_clock::now();
BuildFarParentShapes();
BuildSpatialBins(SpatialBinSize);
Stats.FarShapeSeconds=std::chrono::duration<double>(std::chrono::steady_clock::now()-Start).count();
Stats.PrimitiveCount=Primitives.size();FarBuilt=true;
std::printf("[FarShapeStage] %.3f ms primitives=%llu\n",Stats.FarShapeSeconds*1000.0,
static_cast<unsigned long long>(Stats.PrimitiveCount));
std::fflush(stdout);
}
// Lattice signs come from packed intervals; a bounded analytic distance proxy supplies
// edge interpolation and normals to the existing mesher.
float DensityAt(float X,float Y,float Z) const
{
int32 IX=0,IY=0,IZ=0;
const bool bInteger=NearInteger(X,IX)&&NearInteger(Y,IY)&&NearInteger(Z,IZ);
const bool bPacked=bInteger&&Contains(IX,IY,IZ);
const bool bRock=bPacked?IsRock(IX,IY,IZ):EvaluateFast(X,Y,Z);
if(bPacked)
{
const size_t Column=static_cast<size_t>(IY-Min[1])*Size[0]+static_cast<size_t>(IX-Min[0]);
const size_t Zi=static_cast<size_t>(IZ-Min[2]);
const size_t Word=Column*WordsPerZ+(Zi>>6);
const uint64 Mask=uint64{1}<<(Zi&63u);
if(CandidateWords[Word]&Mask)
{
const size_t Node=Zi*static_cast<size_t>(Size[1])*Size[0]+Column;
const int8 Proxy=SurfaceDistanceQ[Node];
float Density=static_cast<float>(Proxy)*(1.0f/16.0f);
if((Density<0.0f)!=bRock)
Density=(bRock?-1.0f:1.0f)*std::max(std::abs(Density),1.0f/16.0f);
return Density;
}
// Match the fixed fallback to the edge of the stored proxy band. The
// displacement is tapered to zero there, so this avoids a magnitude
// jump along the candidate bit-mask boundary.
constexpr float ProxyBandEdge=DetailSupremum+0.125f;
return bRock?-ProxyBandEdge:ProxyBandEdge;
}
ESurfaceFamily SurfaceFamily=ESurfaceFamily::Strata;float SurfaceSDF=100000.0f;
bool bFloorSurface=false;float CaveInfluence=0.0f,FloorInfluence=0.0f;
float RockDistance=EffectiveRockDistance(X,Y,Z,&SurfaceFamily,&SurfaceSDF,
&bFloorSurface,&CaveInfluence,&FloorInfluence);
const bool bInsideFine=X>=Min[0]&&X<=Max[0]&&Y>=Min[1]&&Y<=Max[1]
&&Z>=Min[2]&&Z<=Max[2];
const bool bCriticalAir=IsInsideCriticalAir(X,Y,Z);
if(bInsideFine&&DetailVariant!=EDetailVariant::Smooth
&&std::abs(RockDistance)<=DetailSupremum+0.125f)
RockDistance+=DetailNoise(X,Y,Z,SurfaceSDF,CaveInfluence,FloorInfluence)
*DetailBandFade(RockDistance);
if(bCriticalAir)RockDistance=std::min(RockDistance,-1.0f/16.0f);
float Density=-RockDistance;
if((Density<0.0f)!=bRock||std::abs(Density)<0.05f)
Density=(bRock?-1.0f:1.0f)*std::max(std::abs(Density),0.05f);
return Density;
}
EVoxelTileClass ClassifyBox(const FIntVector& Origin,int32 Step,int32 Cells) const
{
const int32 Pad=std::max(Step,1);
int32 BMin[3]={Origin.X-Pad,Origin.Y-Pad,Origin.Z-Pad};
int32 BMax[3]={Origin.X+(Cells+1)*Step,Origin.Y+(Cells+1)*Step,Origin.Z+(Cells+1)*Step};
for(int32 BZ=FloorDiv(BMin[2],ActiveSpatialBinSize);BZ<=FloorDiv(BMax[2],ActiveSpatialBinSize);++BZ)
for(int32 BY=FloorDiv(BMin[1],ActiveSpatialBinSize);BY<=FloorDiv(BMax[1],ActiveSpatialBinSize);++BY)
for(int32 BX=FloorDiv(BMin[0],ActiveSpatialBinSize);BX<=FloorDiv(BMax[0],ActiveSpatialBinSize);++BX)
{
const auto It=SpatialBins.find({BX,BY,BZ});if(It==SpatialBins.end())continue;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];bool Overlap=true;
for(int32 A=0;A<3;++A)
Overlap &= P.Max[A]+DetailBand>=BMin[A]&&P.Min[A]-DetailBand<=BMax[A];
if(Overlap)return EVoxelTileClass::Mixed;
}
}
for(const FInterval& R:LayerRanges)
if(R.Lo<=BMax[2]&&R.Hi>=BMin[2]
&&(R.Lo>=BMin[2]||R.Hi<=BMax[2]))
return EVoxelTileClass::Mixed;
const bool bRock=EvaluateFast((BMin[0]+BMax[0])*0.5,
(BMin[1]+BMax[1])*0.5,(BMin[2]+BMax[2])*0.5);
return bRock?EVoxelTileClass::AllSolid:EVoxelTileClass::AllAir;
}
bool IsRock(int32 X,int32 Y,int32 Z) const
{
if(!Contains(X,Y,Z))return EvaluateFast(X,Y,Z);
const size_t Line=static_cast<size_t>(Y-Min[1])*Size[0]
+static_cast<size_t>(X-Min[0]);
const size_t Zi=static_cast<size_t>(Z-Min[2]);
return ((RockWords[Line*WordsPerZ+(Zi>>6)]>>(Zi&63u))&1u)!=0;
}
bool IsDetailAuditPassing() const
{
const double Correlation=DetailAutocorrelation(DetailVariant);
const bool bFlips=Stats.DetailFlips>=1000;
const bool bCoherent=Correlation>0.45;
const bool bFamilies=AuditSurfaceBandFamilies();
std::printf("[DetailAudit] mode=%s supremum=%.2f vox band=%d changed_signs=%llu adjacent_correlation=%.4f surface_detail_check=%s spatial_scale_check=%s\n",
DetailVariant==EDetailVariant::Coherent?"coherent":DetailVariant==EDetailVariant::Smooth?"smooth":"per-voxel",
DetailSupremum,DetailBand,static_cast<unsigned long long>(Stats.DetailFlips),Correlation,
bFlips&&bFamilies?"PASS":"FAIL",bCoherent?"PASS":"FAIL");
return bFlips&&bCoherent&&bFamilies;
}
bool AuditSurfaceBandFamilies() const
{
struct FPatchKey
{
int32 X=0,Y=0,Z=0;uint8 Family=0;
bool operator==(const FPatchKey&)const=default;
};
struct FPatchHash
{
size_t operator()(const FPatchKey& K)const noexcept
{
uint64 H=static_cast<uint32>(K.X)*0x9E3779B185EBCA87ull;
H^=static_cast<uint64>(static_cast<uint32>(K.Y))*0xC2B2AE3D27D4EB4Full;
H^=static_cast<uint64>(static_cast<uint32>(K.Z))*0x165667B19E3779F9ull;
H^=static_cast<uint64>(K.Family)*0x94D049BB133111EBull;
H^=H>>29;H*=0xBF58476D1CE4E5B9ull;H^=H>>31;
return static_cast<size_t>(H);
}
};
struct FPatchStats {uint64 Count=0;double Sum=0.0,SumSq=0.0;};
struct FFamilyStats {uint64 Count=0,NearZero=0;double Sum=0.0,SumSq=0.0;};
std::unordered_map<FPatchKey,FPatchStats,FPatchHash> Patches;
std::array<FFamilyStats,3> Families{};
for(size_t Line=0;Line<static_cast<size_t>(Size[0])*Size[1];++Line)
{
const int32 X=Min[0]+static_cast<int32>(Line%Size[0]);
const int32 Y=Min[1]+static_cast<int32>(Line/Size[0]);
const size_t WordBase=Line*WordsPerZ;
for(size_t W=0;W<WordsPerZ;++W)
{
uint64 Bits=CandidateWords[WordBase+W];
while(Bits)
{
const uint32 Bit=std::countr_zero(Bits);Bits&=Bits-1;
const size_t Zi=W*64+Bit;if(Zi>=static_cast<size_t>(Size[2]))continue;
const int32 Z=Min[2]+static_cast<int32>(Zi);
ESurfaceFamily Family=ESurfaceFamily::Strata;float SurfaceSDF=100000.0f;
bool bFloorSurface=false;float CaveInfluence=0.0f,FloorInfluence=0.0f;
const float Raw=EffectiveRockDistance(X,Y,Z,&Family,&SurfaceSDF,
&bFloorSurface,&CaveInfluence,&FloorInfluence);
if(std::abs(Raw)>=0.5f)continue;
const float Detail=DetailNoise(X,Y,Z,SurfaceSDF,CaveInfluence,FloorInfluence)
*DetailBandFade(Raw);
const size_t FamilyIndex=static_cast<size_t>(Family);
FFamilyStats& F=Families[FamilyIndex];++F.Count;F.Sum+=Detail;F.SumSq+=Detail*Detail;
if(std::abs(Detail)<0.05f)++F.NearZero;
const FPatchKey Key{FloorDiv(X,16),FloorDiv(Y,16),FloorDiv(Z,16),
static_cast<uint8>(FamilyIndex)};
FPatchStats& P=Patches[Key];++P.Count;P.Sum+=Detail;P.SumSq+=Detail*Detail;
}
}
}
std::array<uint64,3> FlatCounts{};uint64 LargestFlatPatch=0;
for(const auto& Entry:Patches)
{
const FPatchStats& P=Entry.second;if(P.Count<16)continue;
const double Mean=P.Sum/P.Count;
const double StdDev=std::sqrt(std::max(0.0,P.SumSq/P.Count-Mean*Mean));
if(StdDev<0.10)
{
FlatCounts[Entry.first.Family]+=P.Count;
LargestFlatPatch=std::max(LargestFlatPatch,P.Count);
}
}
bool bPass=true;uint64 Tested=0,FlatTotal=0,Total=0;
for(size_t I=0;I<Families.size();++I)
{
const FFamilyStats& F=Families[I];Total+=F.Count;FlatTotal+=FlatCounts[I];
if(F.Count<16)continue;
++Tested;
const double Mean=F.Sum/F.Count;
const double StdDev=std::sqrt(std::max(0.0,F.SumSq/F.Count-Mean*Mean));
const double ZeroShare=static_cast<double>(F.NearZero)/F.Count;
const bool FamilyPass=StdDev>=0.15&&ZeroShare<0.60&&FlatCounts[I]<F.Count/2;
bPass&=FamilyPass;
const char* Name=I==0?"strata":I==1?"cave":"solid_overlay";
std::printf("[SurfaceBandFamilyAudit] family=%s samples=%llu detail_stddev=%.4f near_zero_share=%.1f%% flat_patch_samples=%llu status=%s\n",
Name,static_cast<unsigned long long>(F.Count),StdDev,ZeroShare*100.0,
static_cast<unsigned long long>(FlatCounts[I]),FamilyPass?"PASS":"FAIL");
}
const double FlatShare=Total?100.0*static_cast<double>(FlatTotal)/Total:100.0;
std::printf("[FlatPatchAudit] patch_width=16 vox min_patch_samples=16 flat_stddev_lt=0.10 flat_share=%.1f%% largest_flat_patch=%llu status=%s\n",
FlatShare,static_cast<unsigned long long>(LargestFlatPatch),
Tested>0&&FlatShare<20.0?"PASS":"FAIL");
return Tested>0&&FlatShare<20.0&&bPass;
}
bool AuditViewSurface(double CameraX,double CameraY,double CameraZ,
float Yaw,float Pitch) const
{
struct FFamilyStats
{
uint64 Hits=0,NearZero=0,AxisLocked=0;
double Sum=0.0,SumSq=0.0;
};
std::array<FFamilyStats,3> FamilyStats{};
constexpr std::array<float,13> YawOffsets={-36.0f,-30.0f,-24.0f,-18.0f,-12.0f,-6.0f,
0.0f,6.0f,12.0f,18.0f,24.0f,30.0f,36.0f};
constexpr std::array<float,11> PitchOffsets={-80.0f,-70.0f,-60.0f,-50.0f,-40.0f,
-30.0f,-20.0f,-10.0f,0.0f,10.0f,20.0f};
const double OX=CameraX*4.0,OY=CameraY*4.0,OZ=CameraZ*4.0;
auto Distance=[&](double X,double Y,double Z,ESurfaceFamily* OutFamily=nullptr,
float* OutRaw=nullptr,float* OutDetail=nullptr,
bool* OutFloorSurface=nullptr)
{
ESurfaceFamily Family=ESurfaceFamily::Strata;float SurfaceSDF=100000.0f;
bool bFloorSurface=false;float CaveInfluence=0.0f,FloorInfluence=0.0f;
float D=EffectiveRockDistance(X,Y,Z,&Family,&SurfaceSDF,
&bFloorSurface,&CaveInfluence,&FloorInfluence);
float Detail=0.0f;
const bool bInside=X>=Min[0]&&X<=Max[0]&&Y>=Min[1]&&Y<=Max[1]
&&Z>=Min[2]&&Z<=Max[2];
const bool bCriticalAir=IsInsideCriticalAir(X,Y,Z);
if(bInside&&DetailVariant!=EDetailVariant::Smooth&&std::abs(D)<=DetailSupremum+0.125f)
{Detail=DetailNoise(X,Y,Z,SurfaceSDF,CaveInfluence,FloorInfluence)
*DetailBandFade(D);D+=Detail;}
if(bCriticalAir)D=std::min(D,-1.0f/16.0f);
if(OutFamily)*OutFamily=Family;
if(OutRaw)*OutRaw=D-Detail;
if(OutDetail)*OutDetail=Detail;
if(OutFloorSurface)*OutFloorSurface=bFloorSurface;
return D;
};
uint64 TotalHits=0,TotalAxisLocked=0,TotalNearZero=0,FloorTaggedHits=0,FloorAxisLocked=0;
uint64 FamilyTransitionPairs=0,StableFamilyPairs=0;
double FamilyTransitionGradientSq=0.0,StableFamilyGradientSq=0.0;
for(float YawOffset:YawOffsets)for(float PitchOffset:PitchOffsets)
{
const double YawRad=Yaw+YawOffset*0.017453292519943295;
const double PitchRad=Pitch+PitchOffset*0.017453292519943295;
const double CP=std::cos(PitchRad),DX=std::sin(YawRad)*CP,
DY=std::cos(YawRad)*CP,DZ=std::sin(PitchRad);
double PreviousT=0.0;
float PreviousD=Distance(OX,OY,OZ+0.001);
bool bFound=false;
for(double T=0.5;T<=256.0;T+=0.5)
{
const double X=OX+DX*T,Y=OY+DY*T,Z=OZ+DZ*T;
const float D=Distance(X,Y,Z);
if(PreviousD<0.0f&&D>=0.0f)
{
double Lo=PreviousT,Hi=T;
for(int32 It=0;It<10;++It)
{
const double Mid=(Lo+Hi)*0.5;
if(Distance(OX+DX*Mid,OY+DY*Mid,OZ+DZ*Mid)<0.0f)Lo=Mid;else Hi=Mid;
}
const double HitT=(Lo+Hi)*0.5;
const double XH=OX+DX*HitT,YH=OY+DY*HitT,ZH=OZ+DZ*HitT;
ESurfaceFamily Family=ESurfaceFamily::Strata;float Raw=0.0f,Detail=0.0f;
bool bFloorSurface=false;
Distance(XH,YH,ZH,&Family,&Raw,&Detail,&bFloorSurface);
const double GX=Distance(XH+0.5,YH,ZH)-Distance(XH-0.5,YH,ZH);
const double GY=Distance(XH,YH+0.5,ZH)-Distance(XH,YH-0.5,ZH);
const double GZ=Distance(XH,YH,ZH+0.5)-Distance(XH,YH,ZH-0.5);
const double GL=std::sqrt(GX*GX+GY*GY+GZ*GZ);
const double AxisDot=GL>1.0e-8?std::max({std::abs(GX),std::abs(GY),std::abs(GZ)})/GL:1.0;
for(int32 Axis=0;Axis<3;++Axis)
{
double AP[3]={XH,YH,ZH},AM[3]={XH,YH,ZH};
AP[Axis]+=0.5;AM[Axis]-=0.5;
ESurfaceFamily FamilyP=ESurfaceFamily::Strata,FamilyM=ESurfaceFamily::Strata;
float DetailP=0.0f,DetailM=0.0f;bool bFloorP=false,bFloorM=false;
Distance(AP[0],AP[1],AP[2],&FamilyP,nullptr,&DetailP,&bFloorP);
Distance(AM[0],AM[1],AM[2],&FamilyM,nullptr,&DetailM,&bFloorM);
const double Gradient=static_cast<double>(DetailP-DetailM);
if(FamilyP!=FamilyM||bFloorP!=bFloorM)
{FamilyTransitionGradientSq+=Gradient*Gradient;++FamilyTransitionPairs;}
else
{StableFamilyGradientSq+=Gradient*Gradient;++StableFamilyPairs;}
}
constexpr double ScanRadius=16.0;
constexpr int32 ScanSteps=128;
double ScanT=std::max(0.0,HitT-ScanRadius);
ESurfaceFamily ScanFamily=ESurfaceFamily::Strata;
bool bScanFloor=false;float ScanRaw=0.0f,ScanDetail=0.0f;
Distance(OX+DX*ScanT,OY+DY*ScanT,OZ+DZ*ScanT,
&ScanFamily,&ScanRaw,&ScanDetail,&bScanFloor);
for(int32 Step=1;Step<=ScanSteps;++Step)
{
const double T=std::min(HitT+ScanRadius,ScanT+0.25);
ESurfaceFamily NextFamily=ESurfaceFamily::Strata;
bool bNextFloor=false;float NextRaw=0.0f,NextDetail=0.0f;
Distance(OX+DX*T,OY+DY*T,OZ+DZ*T,
&NextFamily,&NextRaw,&NextDetail,&bNextFloor);
if(std::abs(ScanRaw)<=5.0f&&std::abs(NextRaw)<=5.0f)
{
const double Gradient=static_cast<double>(NextDetail-ScanDetail);
if(ScanFamily!=NextFamily||bScanFloor!=bNextFloor)
{FamilyTransitionGradientSq+=Gradient*Gradient;++FamilyTransitionPairs;}
else
{StableFamilyGradientSq+=Gradient*Gradient;++StableFamilyPairs;}
}
ScanT=T;ScanFamily=NextFamily;bScanFloor=bNextFloor;
ScanRaw=NextRaw;ScanDetail=NextDetail;
}
FFamilyStats& S=FamilyStats[static_cast<size_t>(Family)];
++S.Hits;++TotalHits;S.Sum+=Detail;S.SumSq+=Detail*Detail;
if(std::abs(Detail)<0.05f){++S.NearZero;++TotalNearZero;}
if(AxisDot>0.985){++S.AxisLocked;++TotalAxisLocked;}
if(bFloorSurface){++FloorTaggedHits;if(AxisDot>0.985)++FloorAxisLocked;}
if(YawOffset==0.0f&&PitchOffset==0.0f)
{
const char* Name=Family==ESurfaceFamily::Strata?"strata":
Family==ESurfaceFamily::Cave?"cave":"solid_overlay";
std::printf("[SurfaceRay] t=%.2f vox hit=(%.2f,%.2f,%.2f) family=%s floor_surface=%s raw_sdf=%.4f detail=%.4f axis_dot=%.4f\n",
HitT,XH,YH,ZH,Name,bFloorSurface?"yes":"no",Raw,Detail,AxisDot);
}
bFound=true;break;
}
PreviousT=T;PreviousD=D;
}
(void)bFound;
}
const double NearZeroShare=TotalHits?static_cast<double>(TotalNearZero)/TotalHits:1.0;
const double AxisShare=TotalHits?static_cast<double>(TotalAxisLocked)/TotalHits:1.0;
const double FloorAxisShare=FloorTaggedHits?static_cast<double>(FloorAxisLocked)/FloorTaggedHits:1.0;
const double TransitionRMS=FamilyTransitionPairs
?std::sqrt(FamilyTransitionGradientSq/FamilyTransitionPairs):0.0;
const double StableRMS=StableFamilyPairs
?std::sqrt(StableFamilyGradientSq/StableFamilyPairs):0.0;
const double TransitionRatio=StableRMS>1.0e-6?TransitionRMS/StableRMS:1000000.0;
double Sum=0.0,SumSq=0.0;
for(const FFamilyStats& S:FamilyStats){Sum+=S.Sum;SumSq+=S.SumSq;}
const double Mean=TotalHits?Sum/TotalHits:0.0;
const double Variance=TotalHits?std::max(0.0,SumSq/TotalHits-Mean*Mean):0.0;
const double SurfaceDetailRMS=std::sqrt(Variance);
const double RelativeJoinStep=SurfaceDetailRMS>1.0e-6?TransitionRMS/SurfaceDetailRMS:1000000.0;
const bool bDetailPass=TotalHits>=24&&std::sqrt(Variance)>=0.15&&NearZeroShare<0.50;
const bool bJoinCoverage=FloorTaggedHits>=8
&&(FamilyTransitionPairs==0||(FamilyTransitionPairs>=8&&RelativeJoinStep<0.45));
const bool bGridPass=TotalHits>=24&&AxisShare<0.60
&&bJoinCoverage;
std::printf("[FlatSurfaceAudit] rays=%llu detail_stddev=%.4f vox near_zero_share=%.1f%% threshold=50.0%% status=%s\n",
static_cast<unsigned long long>(TotalHits),std::sqrt(Variance),NearZeroShare*100.0,
bDetailPass?"PASS":"FAIL");
std::printf("[GridStairAudit] rays=%llu axis_locked_normals=%.1f%% threshold=60.0%% floor_tagged_hits=%llu floor_axis_locked=%.1f%% family_transition_pairs=%llu transition_rms=%.4f vox stable_rms=%.4f vox surface_detail_rms=%.4f vox relative_join_step=%.3f threshold=0.450 legacy_join_ratio=%.3f status=%s\n",
static_cast<unsigned long long>(TotalHits),AxisShare*100.0,
static_cast<unsigned long long>(FloorTaggedHits),FloorAxisShare*100.0,
static_cast<unsigned long long>(FamilyTransitionPairs),TransitionRMS,StableRMS,
SurfaceDetailRMS,RelativeJoinStep,TransitionRatio,bGridPass?"PASS":"FAIL");
for(size_t I=0;I<FamilyStats.size();++I)
{
const char* Name=I==0?"strata":I==1?"cave":"solid_overlay";
const FFamilyStats& S=FamilyStats[I];
const double M=S.Hits?S.Sum/S.Hits:0.0;
const double V=S.Hits?std::sqrt(std::max(0.0,S.SumSq/S.Hits-M*M)):0.0;
std::printf("[SurfaceFamilyAudit] family=%s rays=%llu detail_mean=%.4f detail_stddev=%.4f near_zero=%llu axis_locked=%llu\n",
Name,static_cast<unsigned long long>(S.Hits),M,V,
static_cast<unsigned long long>(S.NearZero),static_cast<unsigned long long>(S.AxisLocked));
}
return bDetailPass&&bGridPass;
}
private:
struct FAxisBins { int32 MinA=0,MinB=0,CountA=0,CountB=0; std::vector<std::vector<uint32>> Items; };
struct FLayerField
{
int32 Lo=0,Hi=-1;
int32 StrateIndex=INDEX_NONE;
FStrateGenerationParams Params;
};
enum class ESurfaceFamily : uint8 { Strata, Cave, SolidOverlay };
static bool NearInteger(float V,int32& Out)
{
const float R=std::round(V);
if(std::abs(V-R)>0.0001f||R<static_cast<float>(MIN_int32)||R>static_cast<float>(MAX_int32))return false;
Out=static_cast<int32>(R);return true;
}
bool Contains(int32 X,int32 Y,int32 Z) const
{return X>=Min[0]&&X<=Max[0]&&Y>=Min[1]&&Y<=Max[1]&&Z>=Min[2]&&Z<=Max[2];}
static int32 FloorDiv(int32 A,int32 B)
{int32 Q=A/B,R=A%B;return Q-((R!=0&&R<0)?1:0);}
static int64 RoundDiv(int64 N,int64 D)
{return N>=0?(N+D/2)/D:-((-N+D/2)/D);}
static float SmoothMinDistance(float A,float B,float Width)
{
if(Width<=0.0f)return std::min(A,B);
const float H=std::max(Width-std::abs(A-B),0.0f)/Width;
return std::min(A,B)-(H*H*H)*(Width/6.0f);
}
static float SmoothMaxDistance(float A,float B,float Width)
{return -SmoothMinDistance(-A,-B,Width);}
static float SmoothUnit(float V)
{
V=std::clamp(V,0.0f,1.0f);
return V*V*(3.0f-2.0f*V);
}
static float DetailBandFade(float SignedDistance)
{
// Keep full relief near the visible surface, then blend it to zero over
// the outer 1.5 voxels of the proxy support band.
constexpr float Edge=DetailSupremum+0.125f;
constexpr float Width=1.5f;
return SmoothUnit((Edge-std::abs(SignedDistance))/Width);
}
void BuildLayerBounds()
{
LayerRanges.clear();LayerFields.clear();
const auto& Layout=Owner->Manager->GetLayout();
int32 Top=MIN_int32,Bottom=MAX_int32;
for(const FStrateSlot& Slot:Layout)
{
Top=std::max(Top,Slot.TopChunkZ);Bottom=std::min(Bottom,Slot.BottomChunkZ);
if(!Slot.Definition)continue;
const int32 MidChunkZ=(Slot.TopChunkZ+Slot.BottomChunkZ)/2;
FLayerField Field;
Field.Lo=Slot.BottomChunkZ*CHUNK_SIZE;
Field.Hi=(Slot.TopChunkZ+1)*CHUNK_SIZE;
Field.StrateIndex=Slot.StrateIndex;
Field.Params=Owner->Manager->GetGenerationParams(FIntVector(0,0,MidChunkZ));
LayerFields.push_back(std::move(Field));
}
if(Top>=Bottom)
{
LayerRanges.push_back({Bottom*CHUNK_SIZE,(Top+1)*CHUNK_SIZE});
}
}
static std::array<double,3> V3(const FVector& V){return {V.X,V.Y,V.Z};}
static double Dot(const std::array<double,3>& A,const std::array<double,3>& B)
{return A[0]*B[0]+A[1]*B[1]+A[2]*B[2];}
static std::array<double,3> Sub(const FVector& A,const FVector& B)
{return {A.X-B.X,A.Y-B.Y,A.Z-B.Z};}
static std::array<double,3> Normalize(std::array<double,3> V)
{
const double L=std::sqrt(std::max(1.0e-24,Dot(V,V)));
for(double& C:V)C/=L;return V;
}
static std::array<double,3> Cross(const std::array<double,3>& A,const std::array<double,3>& B)
{return {A[1]*B[2]-A[2]*B[1],A[2]*B[0]-A[0]*B[2],A[0]*B[1]-A[1]*B[0]};}
void AddEllipsoid(const FVector& Center,const std::array<double,3>& Radii,
const std::array<double,3>& Axis0={1,0,0},
const std::array<double,3>& Axis1={0,1,0},
const std::array<double,3>& Axis2={0,0,1},bool bCarve=true)
{
FPrimitive P;const auto C=V3(Center);
for(int32 A=0;A<3;++A)P.CenterSub[A]=static_cast<int32>(std::llround(C[A]*SubPerVoxel));
const std::array<std::array<double,3>,3> Axes={Axis0,Axis1,Axis2};
int32 RSub[3];
for(int32 K=0;K<3;++K)RSub[K]=std::max(16,static_cast<int32>(std::llround(std::max(1.0,Radii[K])*SubPerVoxel)));
for(int32 I=0;I<3;++I)for(int32 J=0;J<3;++J)
{
int64 Sum=0;
for(int32 K=0;K<3;++K)
{
const int64 RI=static_cast<int64>(std::llround(Axes[K][I]*32768.0));
const int64 RJ=static_cast<int64>(std::llround(Axes[K][J]*32768.0));
const int64 Den=static_cast<int64>(32768)*32768*RSub[K]*RSub[K];
Sum+=RoundDiv(RI*RJ*QScale,Den);
}
P.Q[I][J]=Sum;
}
for(int32 A=0;A<3;++A)
{
double E=0.0;for(int32 K=0;K<3;++K)E+=std::abs(Axes[K][A])*Radii[K];
P.Min[A]=static_cast<int32>(std::floor(C[A]-E))-1;
P.Max[A]=static_cast<int32>(std::ceil(C[A]+E))+1;
}
P.MinRadius=static_cast<float>(std::min({Radii[0],Radii[1],Radii[2]}));
P.BlendRadius=ActiveBlendRadius;
P.bCarve=bCarve;Primitives.push_back(P);
}
void AddRoundedBox(const FVector& Center,const std::array<double,3>& HalfExtent,
double Rounding,bool bCarve=true)
{
const std::array<double,3> Outer={HalfExtent[0]+Rounding,HalfExtent[1]+Rounding,HalfExtent[2]+Rounding};
AddEllipsoid(Center,Outer,{1,0,0},{0,1,0},{0,0,1},bCarve);
FPrimitive& P=Primitives.back();P.bRoundedBox=true;P.Rounding=Rounding;
for(int32 A=0;A<3;++A)P.RoundedHalfExtent[A]=HalfExtent[A];
}
static void ApplyFloorClip(FPrimitive& P,double FloorCenterZ,double SlopeX=0.0,double SlopeY=0.0,
double FloorBlendRadius=0.0)
{
P.bHasFloorClip=true;P.FloorCenterZ=FloorCenterZ-0.5;
P.FloorSlopeX=SlopeX;P.FloorSlopeY=SlopeY;P.FloorBlendRadius=FloorBlendRadius;
}
void AddCapsule(const FVector& A,const FVector& B,float Radius,bool bCarve=true,bool bCritical=false,
bool bFloorClip=false,double FloorA=0.0,double FloorB=0.0)
{
AddLegacyEllipsoidCapsule(A,B,Radius,bCarve,bCritical,bFloorClip,FloorA,FloorB);
}
static FVector ApproximateUnwarp(const FVector& Target,const FStrateGenerationParams& Params,
uint32 Seed)
{
FVector WorldPoint=Target;
const float ZScale=Params.VerticalScale>0.0f?Params.VerticalScale:1.0f;
if(ZScale!=1.0f)WorldPoint.Z*=ZScale;
if(Params.CaveWarpStrength<=0.0f)return WorldPoint;
for(int32 Iteration=0;Iteration<8;++Iteration)
{
const FVector Mapped=VoxelCaveMorphology::ApplyCaveWarp(WorldPoint,Params,Seed);
const FVector Error=Target-Mapped;
if(!Error.ContainsNaN()&&VoxelMath::IsFinite(Error.X)
&&VoxelMath::IsFinite(Error.Y)&&VoxelMath::IsFinite(Error.Z))
{
WorldPoint.X+=Error.X;WorldPoint.Y+=Error.Y;WorldPoint.Z+=Error.Z*ZScale;
}
}
return WorldPoint;
}
void AddLegacyEllipsoidCapsule(const FVector& A,const FVector& B,float Radius,bool bCarve,
bool bCritical,bool bFloorClip,double FloorA,double FloorB)
{
const auto D=Sub(B,A);const double Length=std::sqrt(Dot(D,D));
const double PreviousBlendRadius=ActiveBlendRadius;ActiveBlendRadius=0.0;
if(!(Length>1.0e-4))
{
const size_t Before=Primitives.size();
AddEllipsoid(A,{Radius,Radius,Radius},{1,0,0},{0,1,0},{0,0,1},bCarve);
if(bFloorClip)ApplyFloorClip(Primitives.back(),std::min(FloorA,FloorB),0.0,0.0,
0.0);
if(bCritical)for(size_t I=Before;I<Primitives.size();++I)Primitives[I].bCritical=true;
ActiveBlendRadius=PreviousBlendRadius;return;
}
const auto U=Normalize(D);
const std::array<double,3> Ref=std::abs(U[2])<0.90?std::array<double,3>{0,0,1}:std::array<double,3>{0,1,0};
const auto V=Normalize(Cross(U,Ref));const auto W=Normalize(Cross(U,V));
const double SegmentStep=std::max(8.0,static_cast<double>(Radius)*2.0);
const int32 Segments=std::max(1,static_cast<int32>(std::ceil(Length/SegmentStep)));
for(int32 I=0;I<Segments;++I)
{
const double T0=static_cast<double>(I)/Segments,T1=static_cast<double>(I+1)/Segments;
const FVector P0(A.X+D[0]*T0,A.Y+D[1]*T0,A.Z+D[2]*T0);
const FVector P1(A.X+D[0]*T1,A.Y+D[1]*T1,A.Z+D[2]*T1);
const FVector C((P0.X+P1.X)*0.5,(P0.Y+P1.Y)*0.5,(P0.Z+P1.Z)*0.5);
const double Half=Length*(T1-T0)*0.5+Radius;
const size_t Before=Primitives.size();AddEllipsoid(C,{Half,Radius,Radius},U,V,W,bCarve);
if(bFloorClip)
{
const double Mid=(T0+T1)*0.5;
const double Floor=(1.0-Mid)*FloorA+Mid*FloorB;
const double DX=P1.X-P0.X,DY=P1.Y-P0.Y,HorizontalSq=DX*DX+DY*DY;
const double FloorStep=(FloorB-FloorA)*(T1-T0);
if(HorizontalSq>1.0e-6)
ApplyFloorClip(Primitives.back(),Floor,FloorStep*DX/HorizontalSq,
FloorStep*DY/HorizontalSq,0.0);
else ApplyFloorClip(Primitives.back(),std::min(FloorA,FloorB),0.0,0.0,
0.0);
}
if(bCritical)for(size_t J=Before;J<Primitives.size();++J)Primitives[J].bCritical=true;
}
ActiveBlendRadius=PreviousBlendRadius;
}
void AddTaperedCapsule(const FVector& A,const FVector& B,float RadiusA,float RadiusB,
bool bCarve=true,bool bCritical=false,bool bFloorClip=false,
double FloorA=0.0,double FloorB=0.0,
double ExtendStart=0.0,double ExtendEnd=0.0)
{
RadiusA=std::max(1.0f,RadiusA);RadiusB=std::max(1.0f,RadiusB);
const auto D=Sub(B,A);const double Length=std::sqrt(Dot(D,D));
if(!(Length>1.0e-4))
{
AddEllipsoid(A,{RadiusA,RadiusA,RadiusA},{1,0,0},{0,1,0},{0,0,1},bCarve);
Primitives.back().bCritical=bCritical;
if(bFloorClip)ApplyFloorClip(Primitives.back(),std::min(FloorA,FloorB),0.0,0.0,
ActiveFloorBlendRadius);
return;
}
ExtendStart=std::clamp(ExtendStart,0.0,Length*0.4);
ExtendEnd=std::clamp(ExtendEnd,0.0,Length*0.4);
const double RadiusSlope=(static_cast<double>(RadiusB)-RadiusA)/Length;
const float ExtendedRadiusA=static_cast<float>(std::max(1.0,RadiusA-RadiusSlope*ExtendStart));
const float ExtendedRadiusB=static_cast<float>(std::max(1.0,RadiusB+RadiusSlope*ExtendEnd));
const double Start[3]={A.X-D[0]*(ExtendStart/Length),A.Y-D[1]*(ExtendStart/Length),A.Z-D[2]*(ExtendStart/Length)};
const double End[3]={B.X+D[0]*(ExtendEnd/Length),B.Y+D[1]*(ExtendEnd/Length),B.Z+D[2]*(ExtendEnd/Length)};
FPrimitive P;
P.bCapsule=true;P.bCarve=bCarve;P.bCritical=bCritical;
P.CapsuleStartRadius=ExtendedRadiusA;P.CapsuleEndRadius=ExtendedRadiusB;
P.MinRadius=std::min(ExtendedRadiusA,ExtendedRadiusB);P.BlendRadius=ActiveBlendRadius;
const double R=std::max(ExtendedRadiusA,ExtendedRadiusB);
for(int32 Axis=0;Axis<3;++Axis)
{
P.CapsuleStartSub[Axis]=static_cast<int32>(std::llround(Start[Axis]*SubPerVoxel));
P.CapsuleEndSub[Axis]=static_cast<int32>(std::llround(End[Axis]*SubPerVoxel));
P.CenterSub[Axis]=static_cast<int32>(std::llround((Start[Axis]+End[Axis])*0.5*SubPerVoxel));
P.Min[Axis]=static_cast<int32>(std::floor(std::min(Start[Axis],End[Axis])-R))-1;
P.Max[Axis]=static_cast<int32>(std::ceil(std::max(Start[Axis],End[Axis])+R))+1;
}
if(bFloorClip)
{
const double FloorSlope=(FloorB-FloorA)/Length;
const double ExtendedFloorA=FloorA-FloorSlope*ExtendStart;
const double ExtendedFloorB=FloorB+FloorSlope*ExtendEnd;
const double ExtendedD[3]={End[0]-Start[0],End[1]-Start[1],End[2]-Start[2]};
const double HorizontalSq=ExtendedD[0]*ExtendedD[0]+ExtendedD[1]*ExtendedD[1];
if(HorizontalSq>1.0e-6)
ApplyFloorClip(P,(ExtendedFloorA+ExtendedFloorB)*0.5,
(ExtendedFloorB-ExtendedFloorA)*ExtendedD[0]/HorizontalSq,
(ExtendedFloorB-ExtendedFloorA)*ExtendedD[1]/HorizontalSq,ActiveFloorBlendRadius);
else ApplyFloorClip(P,std::min(ExtendedFloorA,ExtendedFloorB),0.0,0.0,ActiveFloorBlendRadius);
}
Primitives.push_back(P);
}
static double ContinuousJoinExtension(float RadiusA,float RadiusB,double SegmentLength)
{
return std::min(std::max(0.0,SegmentLength*0.35),
JoinBlendRadius+0.5*static_cast<double>(std::max(RadiusA,RadiusB)));
}
static float CapsuleRadiusAt(const FPrimitive& P,const FVector& Point)
{
if(!P.bCapsule)return P.MinRadius;
const double Start[3]={P.CapsuleStartSub[0]/static_cast<double>(SubPerVoxel),
P.CapsuleStartSub[1]/static_cast<double>(SubPerVoxel),
P.CapsuleStartSub[2]/static_cast<double>(SubPerVoxel)};
const double End[3]={P.CapsuleEndSub[0]/static_cast<double>(SubPerVoxel),
P.CapsuleEndSub[1]/static_cast<double>(SubPerVoxel),
P.CapsuleEndSub[2]/static_cast<double>(SubPerVoxel)};
const double V[3]={Point.X-Start[0],Point.Y-Start[1],Point.Z-Start[2]};
const double D[3]={End[0]-Start[0],End[1]-Start[1],End[2]-Start[2]};
const double D2=D[0]*D[0]+D[1]*D[1]+D[2]*D[2];
const double T=D2>1.0e-12?(V[0]*D[0]+V[1]*D[1]+V[2]*D[2])/D2:0.0;
return static_cast<float>(P.CapsuleStartRadius
+(P.CapsuleEndRadius-P.CapsuleStartRadius)*T);
}
static void FitCapsuleRadiiAtEndpoints(FPrimitive& P,const FVector& PointA,float RadiusA,
const FVector& PointB,float RadiusB)
{
const double Start[3]={P.CapsuleStartSub[0]/static_cast<double>(SubPerVoxel),
P.CapsuleStartSub[1]/static_cast<double>(SubPerVoxel),
P.CapsuleStartSub[2]/static_cast<double>(SubPerVoxel)};
const double End[3]={P.CapsuleEndSub[0]/static_cast<double>(SubPerVoxel),
P.CapsuleEndSub[1]/static_cast<double>(SubPerVoxel),
P.CapsuleEndSub[2]/static_cast<double>(SubPerVoxel)};
const double D[3]={End[0]-Start[0],End[1]-Start[1],End[2]-Start[2]};
const double D2=D[0]*D[0]+D[1]*D[1]+D[2]*D[2];
if(D2<=1.0e-12)return;
const auto Parameter=[&](const FVector& Point)
{
const double V[3]={Point.X-Start[0],Point.Y-Start[1],Point.Z-Start[2]};
return (V[0]*D[0]+V[1]*D[1]+V[2]*D[2])/D2;
};
const double TA=Parameter(PointA),TB=Parameter(PointB);
if(std::abs(TB-TA)<=1.0e-9)return;
const double Slope=(RadiusB-RadiusA)/(TB-TA);
P.CapsuleStartRadius=static_cast<float>(RadiusA-Slope*TA);
P.CapsuleEndRadius=static_cast<float>(P.CapsuleStartRadius+Slope);
P.MinRadius=std::min(P.CapsuleStartRadius,P.CapsuleEndRadius);
}
static float SmoothedControlRadius(const TArray<float>& Radii,int32 Index,float Fallback,
float Minimum)
{
const int32 Count=Radii.Num();
const float Current=std::max(Minimum,Radii.IsValidIndex(Index)?Radii[Index]:Fallback);
if(Index<=0||Index+1>=Count)return Current;
const auto At=[&](int32 I)
{return std::max(Minimum,Radii[std::clamp(I,0,Count-1)]);};
return (At(Index-4)+8.0f*At(Index-3)+28.0f*At(Index-2)+56.0f*At(Index-1)
+70.0f*Current+56.0f*At(Index+1)+28.0f*At(Index+2)+8.0f*At(Index+3)
+At(Index+4))*(1.0f/256.0f);
}
void AddFloorSegment(const FVector& A,const FVector& B,float Width)
{
FVector F0=A,F1=B;F0.Z-=1.25;F1.Z-=1.25;
const auto D=Sub(F1,F0);const double Length=std::sqrt(Dot(D,D));
if(Length<1.0e-4){AddEllipsoid(F0,{Width,Width,1.25},{1,0,0},{0,1,0},{0,0,1},false);return;}
const auto U=Normalize(D);const std::array<double,3> Ref=std::abs(U[2])<0.90
?std::array<double,3>{0,0,1}:std::array<double,3>{0,1,0};
const auto V=Normalize(Cross(U,Ref)),W=Normalize(Cross(U,V));
const FVector C((F0.X+F1.X)*0.5,(F0.Y+F1.Y)*0.5,(F0.Z+F1.Z)*0.5);
AddEllipsoid(C,{Length*0.5+Width,Width,1.25},U,V,W,false);
}
void BuildOwnerPrimitives()
{
const auto& Layout=Owner->Manager->GetLayout();
const float MinX=static_cast<float>(Min[0]-256),MinY=static_cast<float>(Min[1]-256);
const float MaxX=static_cast<float>(Max[0]+256),MaxY=static_cast<float>(Max[1]+256);
for(const FStrateSlot& Slot:Layout)
{
if(!Slot.Definition)continue;
const FIntVector MidChunk(0,0,(Slot.TopChunkZ+Slot.BottomChunkZ)/2);
const FStrateGenerationParams Params=Owner->Manager->GetGenerationParams(MidChunk);
ActiveBlendRadius=0.0;
ActiveFloorBlendRadius=0.0;
FChunkSDFCache Cache;
VoxelCaveMorphology::BuildChunkCache(Cache,MinX,MinY,MaxX,MaxY,Params,
static_cast<uint32>(Owner->Seed),
Slot.StrateIndex,&Slot.Definition->TerrainOperations,ERoomGraphBuildSite::Unknown);
for(const FCachedRoom& R:Cache.Rooms)
{
++Stats.RoomCount;
const size_t RoomPrimitiveStart=Primitives.size();
const FVector RoomCenter=ApproximateUnwarp(R.Center,Params,
static_cast<uint32>(Owner->Seed));
if(R.ShapeType==2)
AddCapsule(ApproximateUnwarp(R.ShapeA,Params,static_cast<uint32>(Owner->Seed)),
ApproximateUnwarp(R.ShapeB,Params,static_cast<uint32>(Owner->Seed)),
std::max(1.0f,R.ShapeR),true);
else if(R.ShapeType==1)
{
AddRoundedBox(RoomCenter,{std::abs(R.ShapeA.X),std::abs(R.ShapeA.Y),std::abs(R.ShapeA.Z)},
std::max(0.0f,R.ShapeR),true);
}
else
AddEllipsoid(RoomCenter,{std::abs(R.ShapeA.X),std::abs(R.ShapeA.Y),std::abs(R.ShapeA.Z)},
{1,0,0},{0,1,0},{0,0,1},true);
if(R.FloorCutZ>-FLT_MAX*0.5f)
{
const double Relief=std::max(0.0f,R.FloorReliefStrength);
const double FloorZ=ApproximateUnwarp(
FVector(R.Center.X,R.Center.Y,R.FloorCutZ-Relief),Params,
static_cast<uint32>(Owner->Seed)).Z;
for(size_t I=RoomPrimitiveStart;I<Primitives.size();++I)
if(Primitives[I].bCarve)ApplyFloorClip(Primitives[I],FloorZ,0.0,0.0,3.0);
}
// The packed signs still union room intervals exactly. Blend only
// the analytic cave field where neighboring authored rooms meet;
// this rounds the room-to-room edge without touching tunnel radii.
for(size_t I=RoomPrimitiveStart;I<Primitives.size();++I)
if(Primitives[I].bCarve)Primitives[I].BlendRadius=RoomUnionBlendRadius;
}
for(const FCachedRoomFloorJoin& J:Cache.RoomFloorJoins)
{
FVector A=J.Start,B=J.End;A.Z=J.FloorZ-1.25;B.Z=J.FloorZ-1.25;
AddFloorSegment(A,B,std::max(2.0f,J.Radius));
}
const double RoomBlendRadius=ActiveBlendRadius;
ActiveBlendRadius=JoinBlendRadius;
ActiveFloorBlendRadius=3.0;
for(const FCachedTunnel& T:Cache.Tunnels)
{
++Stats.TunnelCount;
const bool bHasWorldChain=T.WorldControlPoints.Num()>1
&&T.WorldControlRadii.Num()==T.WorldControlPoints.Num();
const TArray<FVector>& Points=bHasWorldChain?T.WorldControlPoints:T.ControlPoints;
const TArray<float>& Radii=bHasWorldChain?T.WorldControlRadii:T.ControlRadii;
const TArray<FTunnelFloorSegmentProfile>& FloorProfiles=bHasWorldChain
&&T.WorldFloorProfiles.Num()==Points.Num()-1?T.WorldFloorProfiles:T.FloorProfiles;
for(int32 Join=1;Join+1<Points.Num();++Join)
{
const FVector A=Points[Join]-Points[Join-1],B=Points[Join+1]-Points[Join];
const double AL=std::sqrt(A.X*A.X+A.Y*A.Y+A.Z*A.Z);
const double BL=std::sqrt(B.X*B.X+B.Y*B.Y+B.Z*B.Z);
if(AL>1.0e-6&&BL>1.0e-6)
{
const double Dot=(A.X*B.X+A.Y*B.Y+A.Z*B.Z)/(AL*BL);
const double Angle=std::acos(std::clamp(Dot,-1.0,1.0))*57.29577951308232;
if(Angle>Stats.MaxTunnelBendDegrees)
{
Stats.MaxTunnelBendDegrees=Angle;Stats.MaxTunnelBendVoxels=Points[Join];
const double DX=A.X/AL+B.X/BL,DY=A.Y/AL+B.Y/BL,DZ=A.Z/AL+B.Z/BL;
const double DL=std::sqrt(DX*DX+DY*DY+DZ*DZ);
if(DL>1.0e-6)Stats.MaxTunnelBendDirection=FVector(DX/DL,DY/DL,DZ/DL);
}
}
const float RPrev=std::max(2.0f,Radii.IsValidIndex(Join-1)?Radii[Join-1]:T.RadiusA);
const float RHere=std::max(2.0f,Radii.IsValidIndex(Join)?Radii[Join]:T.RadiusA);
const float RNext=std::max(2.0f,Radii.IsValidIndex(Join+1)?Radii[Join+1]:T.RadiusB);
Stats.LegacySegmentRadiusStep=std::max(Stats.LegacySegmentRadiusStep,
static_cast<double>(std::abs(std::max(RPrev,RHere)-std::max(RHere,RNext))));
if(FloorProfiles.IsValidIndex(Join-1)&&FloorProfiles.IsValidIndex(Join))
{
Stats.MaxCapsuleJoinFloorDelta=std::max(Stats.MaxCapsuleJoinFloorDelta,
static_cast<double>(std::abs(FloorProfiles[Join-1].EndFloorZ
-FloorProfiles[Join].StartFloorZ)));
const FVector PrevD=Points[Join]-Points[Join-1];
const FVector NextD=Points[Join+1]-Points[Join];
const double PrevXY=std::sqrt(PrevD.X*PrevD.X+PrevD.Y*PrevD.Y);
const double NextXY=std::sqrt(NextD.X*NextD.X+NextD.Y*NextD.Y);
const double PrevSlope=PrevXY>1.0e-6
?(FloorProfiles[Join-1].EndFloorZ-FloorProfiles[Join-1].StartFloorZ)/PrevXY:0.0;
const double NextSlope=NextXY>1.0e-6
?(FloorProfiles[Join].EndFloorZ-FloorProfiles[Join].StartFloorZ)/NextXY:0.0;
const double SlopeDelta=std::abs(PrevSlope-NextSlope);
Stats.MaxCapsuleJoinFloorSlopeDelta=std::max(Stats.MaxCapsuleJoinFloorSlopeDelta,SlopeDelta);
if(FloorProfiles[Join-1].bLedgeTransition||FloorProfiles[Join].bLedgeTransition)
{
++Stats.MarkedFloorSlopeJoins;
Stats.MaxMarkedFloorSlopeDelta=std::max(Stats.MaxMarkedFloorSlopeDelta,SlopeDelta);
}
else Stats.MaxUnmarkedFloorSlopeDelta=std::max(Stats.MaxUnmarkedFloorSlopeDelta,SlopeDelta);
}
++Stats.CapsuleJoinCount;
}
if(Points.Num()>1)
{
const size_t SegmentPrimitiveStart=Primitives.size();
for(int32 I=0;I+1<Points.Num();++I)
{
const float R0=SmoothedControlRadius(Radii,I,T.RadiusA,2.0f);
const float R1=SmoothedControlRadius(Radii,I+1,T.RadiusB,2.0f);
Stats.SmoothedProfileRadiusStep=std::max(Stats.SmoothedProfileRadiusStep,
static_cast<double>(std::abs(R1-R0)));
const FVector Segment=Points[I+1]-Points[I];
const double SegmentLength=std::sqrt(Segment.X*Segment.X+Segment.Y*Segment.Y+Segment.Z*Segment.Z);
const double Extension=ContinuousJoinExtension(R0,R1,SegmentLength);
float ZA=Points[I].Z-R0,ZB=Points[I+1].Z-R1;
if(FloorProfiles.IsValidIndex(I))ZA=FloorProfiles[I].StartFloorZ;
if(FloorProfiles.IsValidIndex(I))ZB=FloorProfiles[I].EndFloorZ;
AddTaperedCapsule(Points[I],Points[I+1],R0,R1,true,false,true,ZA,ZB,
I>0?Extension:0.0,I+2<Points.Num()?Extension:0.0);
FitCapsuleRadiiAtEndpoints(Primitives.back(),Points[I],R0,Points[I+1],R1);
}
for(int32 Join=1;Join+1<Points.Num();++Join)
{
const FPrimitive& Previous=Primitives[SegmentPrimitiveStart+static_cast<size_t>(Join-1)];
const FPrimitive& Next=Primitives[SegmentPrimitiveStart+static_cast<size_t>(Join)];
const float PreviousEnd=CapsuleRadiusAt(Previous,Points[Join]);
const float NextStart=CapsuleRadiusAt(Next,Points[Join]);
Stats.MaxCapsuleJoinRadiusDelta=std::max(Stats.MaxCapsuleJoinRadiusDelta,
static_cast<double>(std::abs(PreviousEnd-NextStart)));
}
}
else AddCapsule(T.EndpointA,T.EndpointB,std::max(T.RadiusA,T.RadiusB),true);
}
ActiveBlendRadius=RoomBlendRadius;
ActiveFloorBlendRadius=0.0;
for(const FCachedPit& P:Cache.Pits)
AddCapsule(FVector(P.CenterX,P.CenterY,P.TopZ-P.Depth),
FVector(P.CenterX,P.CenterY,P.TopZ),std::max(2.0f,P.Radius),true);
for(const FCachedChimney& C:Cache.Chimneys)
AddCapsule(FVector(C.CenterX,C.CenterY,C.BottomZ),
FVector(C.CenterX,C.CenterY,C.BottomZ+C.Height),std::max(2.0f,C.Radius),true);
for(const FCachedColumn& C:Cache.Columns)
{
FVector Center(C.CenterX,C.CenterY,(LayerRanges[0].Lo+LayerRanges[0].Hi)*0.5);
const double HalfZ=std::max(8.0,(LayerRanges[0].Hi-LayerRanges[0].Lo)*0.48);
AddEllipsoid(Center,{std::max(2.0f,C.Radius),std::max(2.0f,C.Radius),HalfZ},
{1,0,0},{0,1,0},{0,0,1},false);
}
}
const double PassageJoinBlend=ActiveBlendRadius;ActiveBlendRadius=JoinBlendRadius;
ActiveFloorBlendRadius=3.0;
for(const FVoxelPassage& P:Owner->Manager->GetPassages())
{
++Stats.PassageCount;
const TArray<FVector>& Points=P.ControlPoints;
const TArray<float>& Radii=P.ControlRadii;
const size_t PassagePrimitiveStart=Primitives.size();
for(int32 Join=1;Join+1<Points.Num();++Join)
{
const float RPrev=std::max(6.0f,Radii.IsValidIndex(Join-1)?Radii[Join-1]:P.Radius);
const float RHere=std::max(6.0f,Radii.IsValidIndex(Join)?Radii[Join]:P.Radius);
const float RNext=std::max(6.0f,Radii.IsValidIndex(Join+1)?Radii[Join+1]:P.Radius);
Stats.LegacySegmentRadiusStep=std::max(Stats.LegacySegmentRadiusStep,
static_cast<double>(std::abs(std::max(RPrev,RHere)-std::max(RHere,RNext))));
if(P.NativeFloorProfileZ.IsValidIndex(Join-1)&&P.NativeFloorProfileZ.IsValidIndex(Join))
{
const FVector PrevD=Points[Join]-Points[Join-1];
const FVector NextD=Points[Join+1]-Points[Join];
const double PrevXY=std::sqrt(PrevD.X*PrevD.X+PrevD.Y*PrevD.Y);
const double NextXY=std::sqrt(NextD.X*NextD.X+NextD.Y*NextD.Y);
const double PrevSlope=PrevXY>1.0e-6
?(P.NativeFloorProfileZ[Join]-P.NativeFloorProfileZ[Join-1])/PrevXY:0.0;
const double NextSlope=NextXY>1.0e-6
?(P.NativeFloorProfileZ[Join+1]-P.NativeFloorProfileZ[Join])/NextXY:0.0;
const double SlopeDelta=std::abs(PrevSlope-NextSlope);
Stats.MaxCapsuleJoinFloorSlopeDelta=std::max(Stats.MaxCapsuleJoinFloorSlopeDelta,SlopeDelta);
Stats.MaxUnmarkedFloorSlopeDelta=std::max(Stats.MaxUnmarkedFloorSlopeDelta,SlopeDelta);
}
++Stats.CapsuleJoinCount;
}
if(Points.Num()>1)
{
for(int32 I=0;I+1<Points.Num();++I)
{
const float RadiusA=SmoothedControlRadius(Radii,I,P.Radius,6.0f);
const float RadiusB=SmoothedControlRadius(Radii,I+1,P.Radius,6.0f);
Stats.SmoothedProfileRadiusStep=std::max(Stats.SmoothedProfileRadiusStep,
static_cast<double>(std::abs(RadiusB-RadiusA)));
const FVector Segment=Points[I+1]-Points[I];
const double SegmentLength=std::sqrt(Segment.X*Segment.X+Segment.Y*Segment.Y+Segment.Z*Segment.Z);
float ZA=Points[I].Z-RadiusA,ZB=Points[I+1].Z-RadiusB;
if(P.NativeFloorProfileZ.IsValidIndex(I))ZA=P.NativeFloorProfileZ[I];
if(P.NativeFloorProfileZ.IsValidIndex(I+1))ZB=P.NativeFloorProfileZ[I+1];
const double Extension=ContinuousJoinExtension(RadiusA,RadiusB,SegmentLength);
const double CoreExtension=ContinuousJoinExtension(std::min(2.5f,RadiusA*0.45f),
std::min(2.5f,RadiusB*0.45f),SegmentLength);
const double ExtendStart=I>0?Extension:0.0,ExtendEnd=I+2<Points.Num()?Extension:0.0;
const double CoreExtendStart=I>0?CoreExtension:0.0,CoreExtendEnd=I+2<Points.Num()?CoreExtension:0.0;
AddTaperedCapsule(Points[I],Points[I+1],RadiusA,RadiusB,true,false,true,ZA,ZB,
ExtendStart,ExtendEnd);
FitCapsuleRadiiAtEndpoints(Primitives.back(),Points[I],RadiusA,Points[I+1],RadiusB);
const float CoreRadiusA=std::min(2.5f,RadiusA*0.45f);
const float CoreRadiusB=std::min(2.5f,RadiusB*0.45f);
AddTaperedCapsule(Points[I],Points[I+1],CoreRadiusA,
CoreRadiusB,true,true,true,ZA,ZB,
CoreExtendStart,CoreExtendEnd);
FitCapsuleRadiiAtEndpoints(Primitives.back(),Points[I],CoreRadiusA,
Points[I+1],CoreRadiusB);
}
for(int32 Join=1;Join+1<Points.Num();++Join)
{
const size_t PreviousBase=PassagePrimitiveStart+static_cast<size_t>(Join-1)*2;
const size_t NextBase=PassagePrimitiveStart+static_cast<size_t>(Join)*2;
for(size_t Tube=0;Tube<2;++Tube)
{
const FPrimitive& Previous=Primitives[PreviousBase+Tube];
const FPrimitive& Next=Primitives[NextBase+Tube];
const float PreviousEnd=CapsuleRadiusAt(Previous,Points[Join]);
const float NextStart=CapsuleRadiusAt(Next,Points[Join]);
Stats.MaxCapsuleJoinRadiusDelta=std::max(Stats.MaxCapsuleJoinRadiusDelta,
static_cast<double>(std::abs(PreviousEnd-NextStart)));
}
}
}
else AddCapsule(P.UpperPoint,P.LowerPoint,std::max(6.0f,P.Radius),true,true);
AddLanding(P.UpperLanding,true);
AddLanding(P.LowerLanding,true);
}
ActiveBlendRadius=PassageJoinBlend;ActiveFloorBlendRadius=0.0;
if(Owner->Settings->bOpenSurfaceEntry)
{
const double Radius=std::max(8.0f,Owner->Settings->OriginSpineRadius);
const double Top=LayerRanges[0].Hi;
const FVector A(0,0,Top),B(0,0,std::max<double>(LayerRanges[0].Lo,Top-256.0));
AddCapsule(A,B,static_cast<float>(Radius),true);
}
}
void AddLanding(const FVoxelPassageLanding& L,bool bCritical=false)
{
const double HalfZ=std::max(2.0,(L.CeilingZ-L.FloorZ)*0.5);
const FVector Center(L.StandingPoint.X,L.StandingPoint.Y,(L.CeilingZ+L.FloorZ)*0.5);
const double Width=std::max(6.0f,L.HalfWidth);
AddRoundedBox(Center,{Width,Width,HalfZ},2.0,true);
if(bCritical)
{
const size_t Before=Primitives.size();
AddEllipsoid(Center,{2.5,2.5,HalfZ},{1,0,0},{0,1,0},{0,0,1},true);
for(size_t I=Before;I<Primitives.size();++I)Primitives[I].bCritical=true;
}
const FVector Floor(Center.X,Center.Y,L.FloorZ-1.25);
AddEllipsoid(Floor,{Width,Width,1.25},{1,0,0},{0,1,0},{0,0,1},false);
}
void BuildRoundTunnelPrimitives()
{
const double PreviousBlendRadius=ActiveBlendRadius;ActiveBlendRadius=0.0;
constexpr double Pitch=144.0,RadiusBase=28.0,HalfHeight=26.0;
const int32 CX0=FloorDiv(Min[0],144)-1,CY0=FloorDiv(Min[1],144)-1;
const int32 CX1=FloorDiv(Max[0],144)+1,CY1=FloorDiv(Max[1],144)+1;
const uint32 Seed=static_cast<uint32>(Owner->Seed);
auto Unit=[](uint32 H){return static_cast<double>(FStandaloneResearchTunnels::Unit(H));};
for(int32 CY=CY0;CY<=CY1;++CY)for(int32 CX=CX0;CX<=CX1;++CX)
for(int32 Axis=0;Axis<2;++Axis)
{
const uint32 H=FStandaloneResearchTunnels::EdgeHash(CX,CY,Axis,Seed);
if(Unit(H^0x68E31DA4u)>0.56)continue;
const int32 NX=CX+(Axis==0?1:0),NY=CY+(Axis==1?1:0);
auto Cell=[&](int32 X,int32 Y,double& OX,double& OY)
{
const uint32 CH=FStandaloneResearchTunnels::EdgeHash(X,Y,3,Seed);
OX=(X+0.5)*Pitch+(Unit(CH^0xA511E9B3u)-0.5)*Pitch*0.18;
OY=(Y+0.5)*Pitch+(Unit(CH^0x63D83595u)-0.5)*Pitch*0.18;
};
double AX,AY,BX,BY;Cell(CX,CY,AX,AY);Cell(NX,NY,BX,BY);
const double DX=BX-AX,DY=BY-AY,L2=DX*DX+DY*DY,L=std::sqrt(std::max(1.0e-8,L2));
const double NXrm=-DY/L,NYrm=DX/L;
const double BA=(Unit(H^0xB5297A4Du)*2.0-1.0)*Pitch*0.16;
const double BB=(Unit(H^0x1B56C4E9u)*2.0-1.0)*Pitch*0.16;
const std::array<double,3> P0={AX,AY,FStandaloneResearchTunnels::WorldCenterZVoxels};
const std::array<double,3> C1={AX+DX/3.0+NXrm*BA,AY+DY/3.0+NYrm*BA,-80.0};
const std::array<double,3> C2={AX+DX*2.0/3.0+NXrm*BB,AY+DY*2.0/3.0+NYrm*BB,-80.0};
const std::array<double,3> P3={BX,BY,FStandaloneResearchTunnels::WorldCenterZVoxels};
const uint32 PhaseHash=H^0xA511E9B3u;
const double Phase=Unit(PhaseHash)*6.2831853071795864769;
auto Bezier=[&](double T)
{
const double O=1.0-T;
std::array<double,3> P{};
for(int32 A=0;A<3;++A)
P[A]=O*O*O*P0[A]+3*O*O*T*C1[A]+3*O*T*T*C2[A]+T*T*T*P3[A];
const double R=RadiusBase*(0.82+0.36*Unit(H^0x63D83595u))
*(1.0+0.22*VoxelMath::DetSin(static_cast<float>(6.2831853071795864769*T+Phase)));
const double VW=4.0*VoxelMath::DetSin(static_cast<float>(3.141592653589793*T))
*VoxelMath::DetSin(static_cast<float>(6.2831853071795864769*T+Phase));
P[2]+=VW;
return std::pair{P,R};
};
constexpr int32 Segments=12;
auto Last=Bezier(0.0);
for(int32 I=1;I<=Segments;++I)
{
const auto Next=Bezier(static_cast<double>(I)/Segments);
const FVector A(Last.first[0],Last.first[1],Last.first[2]);
const FVector B(Next.first[0],Next.first[1],Next.first[2]);
const FVector Segment=B-A;
const double SegmentLength=std::sqrt(Segment.X*Segment.X+Segment.Y*Segment.Y+Segment.Z*Segment.Z);
const double Extension=ContinuousJoinExtension(static_cast<float>(Last.second),
static_cast<float>(Next.second),SegmentLength);
AddTaperedCapsule(A,B,static_cast<float>(Last.second),static_cast<float>(Next.second),
true,false,false,0.0,0.0,I>1?Extension:0.0,I<Segments?Extension:0.0);
Last=Next;
}
}
ActiveBlendRadius=PreviousBlendRadius;
}
void BuildSpatialBins(int32 BinResolution)
{
SpatialBins.clear();
CriticalAirBins.clear();
ActiveSpatialBinSize=BinResolution;
for(int32 Axis=0;Axis<3;++Axis)
{
FAxisBins& B=AxisBins[Axis];
const int32 A=(Axis+1)%3,C=(Axis+2)%3;
B.MinA=FloorDiv(Min[A],LineBinSize);B.MinB=FloorDiv(Min[C],LineBinSize);
const int32 MaxA=FloorDiv(Max[A],LineBinSize),MaxB=FloorDiv(Max[C],LineBinSize);
B.CountA=MaxA-B.MinA+1;B.CountB=MaxB-B.MinB+1;
B.Items.resize(static_cast<size_t>(B.CountA)*B.CountB);
for(uint32 Id=0;Id<Primitives.size();++Id)
{
const FPrimitive& P=Primitives[Id];
const int32 A0=std::max(B.MinA,FloorDiv(P.Min[A],LineBinSize));
const int32 A1=std::min(MaxA,FloorDiv(P.Max[A],LineBinSize));
const int32 B0=std::max(B.MinB,FloorDiv(P.Min[C],LineBinSize));
const int32 B1=std::min(MaxB,FloorDiv(P.Max[C],LineBinSize));
if(A0>A1||B0>B1)continue;
for(int32 IB=B0;IB<=B1;++IB)for(int32 IA=A0;IA<=A1;++IA)
B.Items[static_cast<size_t>(IB-B.MinB)*B.CountA+(IA-B.MinA)].push_back(Id);
}
}
for(uint32 Id=0;Id<Primitives.size();++Id)
{
const FPrimitive& P=Primitives[Id];
const bool bCriticalAir=P.bCarve&&P.bCritical;
const int32 X0=FloorDiv(P.Min[0]-DetailBand,BinResolution),X1=FloorDiv(P.Max[0]+DetailBand,BinResolution);
const int32 Y0=FloorDiv(P.Min[1]-DetailBand,BinResolution),Y1=FloorDiv(P.Max[1]+DetailBand,BinResolution);
const int32 Z0=FloorDiv(P.Min[2]-DetailBand,BinResolution),Z1=FloorDiv(P.Max[2]+DetailBand,BinResolution);
if(static_cast<int64>(X1-X0+1)*(Y1-Y0+1)*(Z1-Z0+1)>100000)continue;
for(int32 Z=Z0;Z<=Z1;++Z)for(int32 Y=Y0;Y<=Y1;++Y)for(int32 X=X0;X<=X1;++X)
{
const FBinKey Key{X,Y,Z};
SpatialBins[Key].push_back(Id);
if(bCriticalAir)CriticalAirBins[Key].push_back(Id);
}
}
}
void BuildFarParentShapes()
{
constexpr int32 ParentPitch=2048;
struct FParent { int32 GX=0,GY=0,Strate=0; FVector Center; double Rx=0,Ry=0,Rz=0; };
const int32 GX0=FloorDiv(ClipMin[0],ParentPitch)-1,GY0=FloorDiv(ClipMin[1],ParentPitch)-1;
const int32 GX1=FloorDiv(ClipMax[0],ParentPitch)+1,GY1=FloorDiv(ClipMax[1],ParentPitch)+1;
std::vector<FParent> Parents;
std::unordered_map<uint64,size_t> ByCell;
const auto& Layout=Owner->Manager->GetLayout();
const uint32 Seed=static_cast<uint32>(Owner->Seed);
const auto Key=[](int32 GX,int32 GY,int32 Strate)
{return (static_cast<uint64>(static_cast<uint32>(GX+524288)&0xFFFFFu)<<44)
|(static_cast<uint64>(static_cast<uint32>(GY+524288)&0xFFFFFu)<<24)
|(static_cast<uint64>(static_cast<uint32>(Strate)&0xFFFFu)<<8);};
auto Hash=[](uint32 X)
{X^=X>>16;X*=0x7FEB352Du;X^=X>>15;X*=0x846CA68Bu;X^=X>>16;return X;};
auto Unit=[&](uint32 H){return static_cast<double>(Hash(H)>>8)*(1.0/16777216.0);};
for(const FStrateSlot& Slot:Layout)
{
const double ZBottom=static_cast<double>(Slot.BottomChunkZ)*CHUNK_SIZE;
const double ZTop=static_cast<double>(Slot.TopChunkZ+1)*CHUNK_SIZE;
for(int32 GY=GY0;GY<=GY1;++GY)for(int32 GX=GX0;GX<=GX1;++GX)
{
uint32 H=Hash(Seed^static_cast<uint32>(GX)*0x9E3779B9u
^static_cast<uint32>(GY)*0x85EBCA6Bu
^static_cast<uint32>(Slot.StrateIndex)*0xC2B2AE35u);
const double X=GX*static_cast<double>(ParentPitch)+ParentPitch*0.5
+(Unit(H^0xA511E9B3u)-0.5)*192.0;
const double Y=GY*static_cast<double>(ParentPitch)+ParentPitch*0.5
+(Unit(H^0x63D83595u)-0.5)*192.0;
const double Rx=300.0+Unit(H^0xB5297A4Du)*100.0;
const double Ry=280.0+Unit(H^0x1B56C4E9u)*120.0;
const double Rz=100.0+Unit(H^0x68E31DA4u)*60.0;
if(X+Rx>=Min[0]&&X-Rx<=Max[0]&&Y+Ry>=Min[1]&&Y-Ry<=Max[1])continue;
const double Z=ZBottom+(ZTop-ZBottom)*(0.35+0.30*Unit(H^0x27D4EB2Fu));
FParent P{GX,GY,Slot.StrateIndex,FVector(X,Y,Z),Rx,Ry,Rz};
const size_t Index=Parents.size();Parents.push_back(P);
ByCell.emplace(Key(GX,GY,Slot.StrateIndex),Index);
const std::array<double,3> Axis0={1,0,0},Axis1={0,1,0},Axis2={0,0,1};
AddEllipsoid(P.Center,{P.Rx,P.Ry,P.Rz},Axis0,Axis1,Axis2,true);
}
}
for(const FParent& P:Parents)
{
for(const auto [DX,DY]:std::array<std::pair<int32,int32>,2>{{{1,0},{0,1}}})
{
const auto It=ByCell.find(Key(P.GX+DX,P.GY+DY,P.Strate));
if(It==ByCell.end())continue;
const FVector A(P.Center.X,P.Center.Y,P.Center.Z);
const FVector B=Parents[It->second].Center;
const int32 MinX=static_cast<int32>(std::floor(std::min(A.X,B.X)-64.0));
const int32 MaxX=static_cast<int32>(std::ceil(std::max(A.X,B.X)+64.0));
const int32 MinY=static_cast<int32>(std::floor(std::min(A.Y,B.Y)-64.0));
const int32 MaxY=static_cast<int32>(std::ceil(std::max(A.Y,B.Y)+64.0));
if(MaxX>=Min[0]&&MinX<=Max[0]&&MaxY>=Min[1]&&MinY<=Max[1])continue;
AddCapsule(A,B,64.0f,true);
}
}
if(!Parents.empty())
std::printf("[FarParents] pitch=%d rooms=%zu links=%llu clip=(%d,%d)..(%d,%d)\n",
ParentPitch,Parents.size(),static_cast<unsigned long long>(Primitives.size()),
ClipMin[0],ClipMin[1],ClipMax[0],ClipMax[1]);
}
const std::vector<uint32>& GetLineCandidates(int32 Axis,int32 A,int32 B) const
{
static const std::vector<uint32> Empty;
const FAxisBins& G=AxisBins[Axis];
const int32 IA=FloorDiv(A,LineBinSize)-G.MinA,IB=FloorDiv(B,LineBinSize)-G.MinB;
if(IA<0||IB<0||IA>=G.CountA||IB>=G.CountB)return Empty;
return G.Items[static_cast<size_t>(IB)*G.CountA+IA];
}
FBinKey PointBin(double X,double Y,double Z) const
{return {FloorDiv(static_cast<int32>(std::floor(X)),ActiveSpatialBinSize),FloorDiv(static_cast<int32>(std::floor(Y)),ActiveSpatialBinSize),FloorDiv(static_cast<int32>(std::floor(Z)),ActiveSpatialBinSize)};}
bool ShapeContains(const FPrimitive& P,int32 X,int32 Y,int32 Z) const
{
bool bInside=false;
if(P.bCapsule)
{
const double Position[3]={static_cast<double>(X),static_cast<double>(Y),static_cast<double>(Z)};
double V[3],D[3];double D2=0.0,VD=0.0,V2=0.0;
for(int32 A=0;A<3;++A)
{
const double Start=P.CapsuleStartSub[A]/static_cast<double>(SubPerVoxel);
const double End=P.CapsuleEndSub[A]/static_cast<double>(SubPerVoxel);
V[A]=Position[A]-Start;D[A]=End-Start;
D2+=D[A]*D[A];VD+=V[A]*D[A];V2+=V[A]*V[A];
}
const double R0=P.CapsuleStartRadius,R1=P.CapsuleEndRadius,DR=R1-R0;
const double QA=D2-DR*DR,QB=-2.0*(VD+R0*DR),QC=V2-R0*R0;
double Minimum=std::min(QC,QA+QB+QC);
if(QA>1.0e-12)
{
const double T=std::clamp(-QB/(2.0*QA),0.0,1.0);
Minimum=std::min(Minimum,(QA*T+QB)*T+QC);
}
bInside=Minimum<=0.0;
}
else if(P.bRoundedBox)
{
const double D[3]={std::abs(X-P.CenterSub[0]/16.0)-P.RoundedHalfExtent[0],
std::abs(Y-P.CenterSub[1]/16.0)-P.RoundedHalfExtent[1],
std::abs(Z-P.CenterSub[2]/16.0)-P.RoundedHalfExtent[2]};
const double Ox=std::max(D[0],0.0),Oy=std::max(D[1],0.0),Oz=std::max(D[2],0.0);
const double Outside=std::sqrt(Ox*Ox+Oy*Oy+Oz*Oz);
const double Inside=std::min(std::max({D[0],D[1],D[2]}),0.0);
bInside=Outside+Inside-P.Rounding<=0.0;
}
else
{
const int32 World[3]={X,Y,Z};int64 D[3];
for(int32 A=0;A<3;++A)D[A]=static_cast<int64>(World[A])*SubPerVoxel-P.CenterSub[A];
int64 Q=0;
for(int32 I=0;I<3;++I)for(int32 J=0;J<3;++J)Q+=P.Q[I][J]*D[I]*D[J];
bInside=Q<=static_cast<int64>(QScale);
}
if(!bInside)return false;
if(P.bHasFloorClip)
{
const double Floor=P.FloorCenterZ+P.FloorSlopeX*(X-P.CenterSub[0]/16.0)
+P.FloorSlopeY*(Y-P.CenterSub[1]/16.0);
if(P.FloorBlendRadius<=0.0)return Z>=Floor;
return SmoothMaxDistance(ShapeDistance(P,X,Y,Z),static_cast<float>(Floor-Z),
static_cast<float>(P.FloorBlendRadius))<=0.0f;
}
return true;
}
float ShapeDistance(const FPrimitive& P,double X,double Y,double Z) const
{
if(P.bCapsule)
{
const double Position[3]={X,Y,Z};
double V[3],D[3],D2=0.0,VD=0.0;
for(int32 A=0;A<3;++A)
{
const double Start=P.CapsuleStartSub[A]/static_cast<double>(SubPerVoxel);
const double End=P.CapsuleEndSub[A]/static_cast<double>(SubPerVoxel);
V[A]=Position[A]-Start;D[A]=End-Start;D2+=D[A]*D[A];VD+=V[A]*D[A];
}
const double T=D2>1.0e-12?std::clamp(VD/D2,0.0,1.0):0.0;
double DistanceSquared=0.0;
for(int32 A=0;A<3;++A)
{const double E=V[A]-T*D[A];DistanceSquared+=E*E;}
const double Radius=P.CapsuleStartRadius
+(P.CapsuleEndRadius-P.CapsuleStartRadius)*T;
return static_cast<float>(std::sqrt(DistanceSquared)-Radius);
}
if(P.bRoundedBox)
{
const double D[3]={std::abs(X-P.CenterSub[0]/16.0)-P.RoundedHalfExtent[0],
std::abs(Y-P.CenterSub[1]/16.0)-P.RoundedHalfExtent[1],
std::abs(Z-P.CenterSub[2]/16.0)-P.RoundedHalfExtent[2]};
const double Ox=std::max(D[0],0.0),Oy=std::max(D[1],0.0),Oz=std::max(D[2],0.0);
const double Outside=std::sqrt(Ox*Ox+Oy*Oy+Oz*Oz);
const double Inside=std::min(std::max({D[0],D[1],D[2]}),0.0);
return static_cast<float>(Outside+Inside-P.Rounding);
}
const double D[3]={X-P.CenterSub[0]/16.0,Y-P.CenterSub[1]/16.0,Z-P.CenterSub[2]/16.0};
double Q=0.0;
for(int32 I=0;I<3;++I)for(int32 J=0;J<3;++J)Q+=static_cast<double>(P.Q[I][J])/QScale*D[I]*D[J]*256.0;
return static_cast<float>((std::sqrt(std::max(0.0,Q))-1.0)*P.MinRadius);
}
bool SolveLine(const FPrimitive& P,int32 Axis,const int32 Fixed[3],FInterval& Out) const
{
const int32 A=(Axis+1)%3,B=(Axis+2)%3;
const int32 Lo=P.Min[Axis],Hi=P.Max[Axis];
if(Fixed[A]<P.Min[A]||Fixed[A]>P.Max[A]||Fixed[B]<P.Min[B]||Fixed[B]>P.Max[B])return false;
int32 L=Lo,H=Hi;
if(!P.bRoundedBox&&!P.bCapsule)
{
double CoefA=static_cast<double>(P.Q[Axis][Axis]);
double CoefB=0.0,CoefC=-static_cast<double>(QScale);
int64 D[3];D[Axis]=0;
for(int32 J=0;J<3;++J)if(J!=Axis)D[J]=static_cast<int64>(Fixed[J])*SubPerVoxel-P.CenterSub[J];
for(int32 J=0;J<3;++J)if(J!=Axis)
{
CoefB+=2.0*P.Q[Axis][J]*D[J];
for(int32 K=0;K<3;++K)if(K!=Axis)CoefC+=static_cast<double>(P.Q[J][K])*D[J]*D[K];
}
if(!(CoefA>0.0))return false;
const double Disc=CoefB*CoefB-4.0*CoefA*CoefC;
if(Disc<0.0)return false;
const double S=std::sqrt(Disc);
const double U0=(-CoefB-S)/(2.0*CoefA),U1=(-CoefB+S)/(2.0*CoefA);
const double T0=(U0+P.CenterSub[Axis])/SubPerVoxel;
const double T1=(U1+P.CenterSub[Axis])/SubPerVoxel;
L=std::max(Lo,static_cast<int32>(std::floor(T0))-1);
H=std::min(Hi,static_cast<int32>(std::ceil(T1))+1);
}
if(L>H)return false;
if(P.bCarve&&P.bHasFloorClip)
{
double X0=Fixed[0],Y0=Fixed[1],Z0=Fixed[2];
if(Axis==0)X0=0.0;else if(Axis==1)Y0=0.0;else Z0=0.0;
const double Floor0=P.FloorCenterZ+P.FloorSlopeX*(X0-P.CenterSub[0]/16.0)
+P.FloorSlopeY*(Y0-P.CenterSub[1]/16.0);
const double Margin0=Z0-Floor0;
const double MarginSlope=Axis==0?-P.FloorSlopeX:Axis==1?-P.FloorSlopeY:1.0;
if(std::abs(MarginSlope)<1.0e-12)
{if(Margin0<0.0)return false;}
else
{
const double Boundary=-Margin0/MarginSlope;
if(MarginSlope>0.0)L=std::max(L,static_cast<int32>(std::ceil(Boundary)));
else H=std::min(H,static_cast<int32>(std::floor(Boundary)));
}
}
if(L>H)return false;
int32 Mid=L+(H-L)/2;
if(P.bCapsule)
{
double V2=0.0,VD=0.0,D2=0.0;
for(int32 J=0;J<3;++J)if(J!=Axis)
{
const double Start=P.CapsuleStartSub[J]/static_cast<double>(SubPerVoxel);
const double End=P.CapsuleEndSub[J]/static_cast<double>(SubPerVoxel);
const double V=Fixed[J]-Start,D=End-Start;
V2+=V*V;VD+=V*D;D2+=D*D;
}
const double R0=P.CapsuleStartRadius,DR=P.CapsuleEndRadius-R0;
const double QA=D2-DR*DR,QB=-2.0*(VD+R0*DR),QC=V2-R0*R0;
const auto Value=[&](double T){return (QA*T+QB)*T+QC;};
double TBest=Value(1.0)<Value(0.0)?1.0:0.0;
if(QA>1.0e-12)
{
const double T=std::clamp(-QB/(2.0*QA),0.0,1.0);
if(Value(T)<Value(TBest))TBest=T;
}
if(Value(TBest)>0.0)return false;
const double Start=P.CapsuleStartSub[Axis]/static_cast<double>(SubPerVoxel);
const double End=P.CapsuleEndSub[Axis]/static_cast<double>(SubPerVoxel);
Mid=std::clamp(static_cast<int32>(std::llround(Start+(End-Start)*TBest)),L,H);
}
if(!ShapeContains(P,Axis==0?Mid:Fixed[0],Axis==1?Mid:Fixed[1],Axis==2?Mid:Fixed[2]))
{
bool Found=false;
const int32 SearchLimit=P.bCapsule?std::min(H-L,8):2;
for(int32 Delta=1;Delta<=SearchLimit&&!Found;++Delta)
{
if(Mid-Delta>=L&&ShapeContains(P,Axis==0?Mid-Delta:Fixed[0],Axis==1?Mid-Delta:Fixed[1],Axis==2?Mid-Delta:Fixed[2])){Mid-=Delta;Found=true;}
else if(Mid+Delta<=H&&ShapeContains(P,Axis==0?Mid+Delta:Fixed[0],Axis==1?Mid+Delta:Fixed[1],Axis==2?Mid+Delta:Fixed[2])){Mid+=Delta;Found=true;}
}
if(!Found&&P.bCapsule)
{
for(int32 Sample=L;Sample<=H;Sample+=2)
if(ShapeContains(P,Axis==0?Sample:Fixed[0],Axis==1?Sample:Fixed[1],Axis==2?Sample:Fixed[2]))
{Mid=Sample;Found=true;break;}
if(!Found&&((H-L)&1)
&&ShapeContains(P,Axis==0?H:Fixed[0],Axis==1?H:Fixed[1],Axis==2?H:Fixed[2]))
{Mid=H;Found=true;}
}
if(!Found)return false;
}
int32 Left=L,Right=Mid;
while(Left<Right)
{
const int32 M=Left+(Right-Left)/2;
const bool Inside=ShapeContains(P,Axis==0?M:Fixed[0],Axis==1?M:Fixed[1],Axis==2?M:Fixed[2]);
if(Inside)Right=M;else Left=M+1;
}
const int32 First=Left;Left=Mid;Right=H;
while(Left<Right)
{
const int32 M=Left+(Right-Left+1)/2;
const bool Inside=ShapeContains(P,Axis==0?M:Fixed[0],Axis==1?M:Fixed[1],Axis==2?M:Fixed[2]);
if(Inside)Left=M;else Right=M-1;
}
Out={First,Left};return true;
}
static void MergeIntervals(std::vector<FInterval>& Ranges)
{
if(Ranges.size()<2)return;
std::sort(Ranges.begin(),Ranges.end(),[](const FInterval& A,const FInterval& B){return A.Lo==B.Lo?A.Hi<B.Hi:A.Lo<B.Lo;});
size_t Out=0;
for(size_t I=1;I<Ranges.size();++I)
{
if(Ranges[I].Lo<=Ranges[Out].Hi+1)Ranges[Out].Hi=std::max(Ranges[Out].Hi,Ranges[I].Hi);
else Ranges[++Out]=Ranges[I];
}
Ranges.resize(Out+1);
}
static void FillBits(std::vector<uint64>& Words,size_t Base,int32 Lo,int32 Hi,bool bSet)
{
if(Lo>Hi)return;
const size_t First=static_cast<size_t>(Lo)>>6,Last=static_cast<size_t>(Hi)>>6;
for(size_t W=First;W<=Last;++W)
{
const uint32 Bit0=W==First?(static_cast<uint32>(Lo)&63u):0u;
const uint32 Bit1=W==Last?(static_cast<uint32>(Hi)&63u):63u;
const uint64 Mask=(~uint64{0}<<Bit0)&(~uint64{0}>>(63u-Bit1));
if(bSet)Words[Base+W]|=Mask;else Words[Base+W]&=~Mask;
}
}
void BuildPackedRockIntervals()
{
const int32 NX=Size[0],NY=Size[1],NZ=Size[2];
ParallelLines(static_cast<size_t>(NX)*NY,[&](size_t Line)
{
const int32 X=Min[0]+static_cast<int32>(Line%NX),Y=Min[1]+static_cast<int32>(Line/NX);
std::vector<FInterval> Carve,Solid,ProtectedAir;
Carve.reserve(24);Solid.reserve(8);ProtectedAir.reserve(4);
const int32 Fixed[3]={X,Y,0};
for(uint32 Id:GetLineCandidates(2,X,Y))
{
const FPrimitive& P=Primitives[Id];FInterval R;
if(SolveLine(P,2,Fixed,R))
{
R.Lo=std::max(R.Lo,Min[2])-Min[2];R.Hi=std::min(R.Hi,Max[2])-Min[2];
if(R.Lo<=R.Hi)
{
if(!P.bCarve)Solid.push_back(R);
else if(P.bCritical)ProtectedAir.push_back(R);
else Carve.push_back(R);
}
}
}
MergeIntervals(Carve);MergeIntervals(Solid);MergeIntervals(ProtectedAir);
const size_t Base=Line*WordsPerZ;
const int32 ZLo=LayerRanges[0].Lo, ZHi=LayerRanges[0].Hi;
const int32 BaseLo=std::max(ZLo,Min[2])-Min[2],BaseHi=std::min(ZHi,Max[2])-Min[2];
if(BaseLo<=BaseHi)FillBits(RockWords,Base,BaseLo,BaseHi,true);
for(const FInterval& R:Carve)FillBits(RockWords,Base,R.Lo,R.Hi,false);
for(const FInterval& R:Solid)FillBits(RockWords,Base,R.Lo,R.Hi,true);
// Critical passage air is the final authored override, including at landing floors.
for(const FInterval& R:ProtectedAir)FillBits(RockWords,Base,R.Lo,R.Hi,false);
});
}
void BuildCandidateBands()
{
const int32 N[3]={Size[0],Size[1],Size[2]};
for(int32 Axis=0;Axis<3;++Axis)
{
const int32 A=(Axis+1)%3,B=(Axis+2)%3;
const size_t Lines=static_cast<size_t>(Size[A])*Size[B];
const size_t Words=(static_cast<size_t>(N[Axis])+63u)/64u;
CandidateAxisWords[Axis].assign(Lines*Words,0);
ParallelLines(Lines,[&,Axis,A,B,Words](size_t Line)
{
const int32 CA=Min[A]+static_cast<int32>(Line%Size[A]);
const int32 CB=Min[B]+static_cast<int32>(Line/Size[A]);
int32 Fixed[3]{};Fixed[A]=CA;Fixed[B]=CB;
for(uint32 Id:GetLineCandidates(Axis,CA,CB))
{
const FPrimitive& P=Primitives[Id];if(P.bCritical)continue;
FInterval R;if(!SolveLine(P,Axis,Fixed,R))continue;
const int32 Lo=std::max(Min[Axis],R.Lo-DetailBand);
const int32 Hi=std::min(Max[Axis],R.Lo+DetailBand);
const int32 Lo2=std::max(Min[Axis],R.Hi-DetailBand);
const int32 Hi2=std::min(Max[Axis],R.Hi+DetailBand);
const size_t Base=Line*Words;
FillBits(CandidateAxisWords[Axis],Base,Lo-Min[Axis],Hi-Min[Axis],true);
FillBits(CandidateAxisWords[Axis],Base,Lo2-Min[Axis],Hi2-Min[Axis],true);
}
});
}
CandidateWords.assign(RockWords.size(),0);
for(int32 Axis=0;Axis<3;++Axis)
{
const int32 A=(Axis+1)%3,B=(Axis+2)%3;
const size_t Words=(static_cast<size_t>(Size[Axis])+63u)/64u;
for(size_t Line=0;Line<static_cast<size_t>(Size[A])*Size[B];++Line)
{
const int32 CA=Min[A]+static_cast<int32>(Line%Size[A]);
const int32 CB=Min[B]+static_cast<int32>(Line/Size[A]);
for(size_t W=0;W<Words;++W)
{
uint64 Bits=CandidateAxisWords[Axis][Line*Words+W];
while(Bits)
{
const uint32 Bit=std::countr_zero(Bits);Bits&=Bits-1;
const int32 T=Min[Axis]+static_cast<int32>(W*64+Bit);
if(T>Max[Axis])continue;
int32 Coord[3]{};Coord[Axis]=T;Coord[A]=CA;Coord[B]=CB;
const size_t Column=static_cast<size_t>(Coord[1]-Min[1])*Size[0]
+static_cast<size_t>(Coord[0]-Min[0]);
const size_t Zi=static_cast<size_t>(Coord[2]-Min[2]);
CandidateWords[Column*WordsPerZ+(Zi>>6)]|=uint64{1}<<(Zi&63u);
}
}
}
}
const int32 LayerLo=LayerRanges.empty()?1:LayerRanges[0].Lo;
const int32 LayerHi=LayerRanges.empty()?0:LayerRanges[0].Hi;
if(LayerLo<=LayerHi)
{
for(size_t Line=0;Line<static_cast<size_t>(Size[0])*Size[1];++Line)
{
const size_t Base=Line*WordsPerZ;
const int32 Lo0=std::max(Min[2],LayerLo-DetailBand)-Min[2];
const int32 Hi0=std::min(Max[2],LayerLo+DetailBand)-Min[2];
const int32 Lo1=std::max(Min[2],LayerHi-DetailBand)-Min[2];
const int32 Hi1=std::min(Max[2],LayerHi+DetailBand)-Min[2];
FillBits(CandidateWords,Base,Lo0,Hi0,true);
FillBits(CandidateWords,Base,Lo1,Hi1,true);
}
}
}
void ApplyDetailBand()
{
std::atomic<uint64> CandidateCount{0},ProxyCount{0},FlipCount{0};
ParallelLines(static_cast<size_t>(Size[0])*Size[1],[&](size_t Line)
{
const int32 X=Min[0]+static_cast<int32>(Line%Size[0]);
const int32 Y=Min[1]+static_cast<int32>(Line/Size[0]);
uint64 LocalCandidates=0,LocalProxies=0,LocalFlips=0;
const size_t WordBase=Line*WordsPerZ;
for(size_t W=0;W<WordsPerZ;++W)
{
uint64 Bits=CandidateWords[WordBase+W];
uint64 ValidBits=0;
while(Bits)
{
const uint32 Bit=std::countr_zero(Bits);Bits&=Bits-1;
const size_t Zi=W*64+Bit;if(Zi>=static_cast<size_t>(Size[2]))continue;
const int32 Z=Min[2]+static_cast<int32>(Zi);
++LocalCandidates;
const bool bCriticalAir=IsInsideCriticalAir(X,Y,Z);
ESurfaceFamily SurfaceFamily=ESurfaceFamily::Strata;float SurfaceSDF=100000.0f;
bool bFloorSurface=false;float CaveInfluence=0.0f,FloorInfluence=0.0f;
const float SDF=EffectiveRockDistance(X,Y,Z,&SurfaceFamily,&SurfaceSDF,
&bFloorSurface,&CaveInfluence,&FloorInfluence);
if(std::abs(SDF)>DetailSupremum+0.125f)continue;
float Displaced=SDF+DetailNoise(X,Y,Z,SurfaceSDF,CaveInfluence,FloorInfluence)
*DetailBandFade(SDF);
if(bCriticalAir)Displaced=std::min(Displaced,-1.0f/16.0f);
const bool bNewRock=Displaced>=0.0f;
const bool bOldRock=((RockWords[WordBase+(Zi>>6)]>>(Zi&63u))&1u)!=0;
if(bNewRock!=bOldRock)
{
RockWords[WordBase+(Zi>>6)]^=uint64{1}<<(Zi&63u);
++LocalFlips;
}
const size_t Node=(Zi*static_cast<size_t>(Size[1])+static_cast<size_t>(Y-Min[1]))
*Size[0]+static_cast<size_t>(X-Min[0]);
StoreSurfaceDistance(Node,-Displaced);
ValidBits|=uint64{1}<<Bit;
++LocalProxies;
}
CandidateWords[WordBase+W]=ValidBits;
}
CandidateCount.fetch_add(LocalCandidates,std::memory_order_relaxed);
ProxyCount.fetch_add(LocalProxies,std::memory_order_relaxed);
FlipCount.fetch_add(LocalFlips,std::memory_order_relaxed);
});
Stats.SurfaceCandidates=CandidateCount.load(std::memory_order_relaxed);
Stats.SurfaceProxyNodes=ProxyCount.load(std::memory_order_relaxed);
Stats.DetailFlips=FlipCount.load(std::memory_order_relaxed);
}
void StoreSurfaceDistance(size_t Node,float Density)
{
int32 Q=static_cast<int32>(std::lround(Density*16.0f));
Q=std::clamp(Q,-127,127);
if(Q==0)Q=Density<0.0f?-1:1;
SurfaceDistanceQ[Node]=static_cast<int8>(Q);
}
bool IsInsideSolidOverlay(int32 X,int32 Y,int32 Z) const
{
const FBinKey K=PointBin(X,Y,Z);const auto It=SpatialBins.find(K);
if(It==SpatialBins.end())return false;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];if(P.bCarve)continue;
if(X<P.Min[0]||X>P.Max[0]||Y<P.Min[1]||Y>P.Max[1]||Z<P.Min[2]||Z>P.Max[2])continue;
if(ShapeContains(P,X,Y,Z))return true;
}
return false;
}
bool IsInsideCriticalAir(int32 X,int32 Y,int32 Z) const
{
const auto It=CriticalAirBins.find(PointBin(X,Y,Z));
if(It==CriticalAirBins.end())return false;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];if(!P.bCarve||!P.bCritical)continue;
if(X<P.Min[0]||X>P.Max[0]||Y<P.Min[1]||Y>P.Max[1]||Z<P.Min[2]||Z>P.Max[2])continue;
if(ShapeContains(P,X,Y,Z))return true;
}
return false;
}
bool IsInsideSolidOverlay(double X,double Y,double Z) const
{
const auto It=SpatialBins.find(PointBin(X,Y,Z));
if(It==SpatialBins.end())return false;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];if(P.bCarve)continue;
if(X<P.Min[0]||X>P.Max[0]||Y<P.Min[1]||Y>P.Max[1]||Z<P.Min[2]||Z>P.Max[2])continue;
if(ShapeDistance(P,X,Y,Z)<=0.0f)return true;
}
return false;
}
float SolidOverlayDistance(double X,double Y,double Z) const
{
const auto It=SpatialBins.find(PointBin(X,Y,Z));
if(It==SpatialBins.end())return -100000.0f;
float Best=-100000.0f;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];if(P.bCarve)continue;
if(X<P.Min[0]||X>P.Max[0]||Y<P.Min[1]||Y>P.Max[1]||Z<P.Min[2]||Z>P.Max[2])continue;
Best=std::max(Best,-ShapeDistance(P,X,Y,Z));
}
return Best;
}
bool IsInsideCriticalAir(double X,double Y,double Z) const
{
const auto It=CriticalAirBins.find(PointBin(X,Y,Z));
if(It==CriticalAirBins.end())return false;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];if(!P.bCarve||!P.bCritical)continue;
if(X<P.Min[0]||X>P.Max[0]||Y<P.Min[1]||Y>P.Max[1]||Z<P.Min[2]||Z>P.Max[2])continue;
if(ShapeContains(P,X,Y,Z))return true;
}
return false;
}
float CaveDistance(double X,double Y,double Z,bool* OutFloorSurface=nullptr,
float* OutFloorInfluence=nullptr) const
{
const auto It=SpatialBins.find(PointBin(X,Y,Z));
if(It==SpatialBins.end())
{
if(OutFloorSurface)*OutFloorSurface=false;
if(OutFloorInfluence)*OutFloorInfluence=0.0f;
return 100000.0f;
}
float Best=100000.0f;
float BestFloorInfluence=0.0f;
for(uint32 Id:It->second)
{
const FPrimitive& P=Primitives[Id];if(!P.bCarve)continue;
if(X<P.Min[0]-DetailBand||X>P.Max[0]+DetailBand||Y<P.Min[1]-DetailBand||Y>P.Max[1]+DetailBand
||Z<P.Min[2]-DetailBand||Z>P.Max[2]+DetailBand)continue;
float Distance=ShapeDistance(P,X,Y,Z);
float PrimitiveFloorInfluence=0.0f;
if(P.bHasFloorClip)
{
const double Floor=P.FloorCenterZ+P.FloorSlopeX*(X-P.CenterSub[0]/16.0)
+P.FloorSlopeY*(Y-P.CenterSub[1]/16.0);
const float FloorT=(static_cast<float>(std::abs(Z-Floor))-static_cast<float>(P.FloorBlendRadius))
/static_cast<float>(std::max(DetailBand*2,1));
PrimitiveFloorInfluence=1.0f-SmoothUnit(FloorT);
Distance=SmoothMaxDistance(Distance,static_cast<float>(Floor-Z),
static_cast<float>(P.FloorBlendRadius));
}
const float MetadataWidth=static_cast<float>(std::max(P.BlendRadius,6.0));
const float PrimitiveWeight=SmoothUnit(0.5f+(Best-Distance)/(2.0f*MetadataWidth));
const float Combined=SmoothMinDistance(Best,Distance,static_cast<float>(P.BlendRadius));
BestFloorInfluence=std::lerp(BestFloorInfluence,PrimitiveFloorInfluence,PrimitiveWeight);
Best=Combined;
}
if(OutFloorInfluence)*OutFloorInfluence=BestFloorInfluence;
if(OutFloorSurface)*OutFloorSurface=BestFloorInfluence>=0.5f;
return Best;
}
float StrataDistance(double Z) const
{
if(LayerRanges.empty())return -100000.0f;
return static_cast<float>(std::min(Z-LayerRanges[0].Lo,LayerRanges[0].Hi-Z));
}
const FLayerField* FindLayerField(double Z) const
{
for(const FLayerField& Field:LayerFields)
if(Z>=Field.Lo&&Z<=Field.Hi)return &Field;
return nullptr;
}
float EffectiveRockDistance(double X,double Y,double Z,
ESurfaceFamily* OutFamily=nullptr,
float* OutSurfaceSDF=nullptr,
bool* OutFloorSurface=nullptr,
float* OutCaveInfluence=nullptr,
float* OutFloorInfluence=nullptr) const
{
const float Base=StrataDistance(Z);
float CaveFloorInfluence=0.0f;
const float Cave=CaveDistance(X,Y,Z,nullptr,
(OutFloorSurface||OutFloorInfluence)?&CaveFloorInfluence:nullptr);
const float Overlay=SolidOverlayDistance(X,Y,Z);
const float CarveOrOverlay=std::max(Cave,Overlay);
const ESurfaceFamily Family=Base<=CarveOrOverlay?ESurfaceFamily::Strata:
(Cave>=Overlay?ESurfaceFamily::Cave:ESurfaceFamily::SolidOverlay);
constexpr float FamilyBlendWidth=6.0f;
const float CaveVsOverlay=SmoothUnit(0.5f+(Cave-Overlay)/(2.0f*FamilyBlendWidth));
const float CarveInfluence=SmoothUnit(0.5f+(Base-CarveOrOverlay)/(2.0f*FamilyBlendWidth));
const float CaveInfluence=CarveInfluence*CaveVsOverlay;
const float FloorInfluence=CaveInfluence*CaveFloorInfluence;
if(OutFamily)
*OutFamily=Family;
if(OutSurfaceSDF)
*OutSurfaceSDF=Family==ESurfaceFamily::Strata?Base:
(Family==ESurfaceFamily::Cave?Cave:Overlay);
if(OutCaveInfluence)*OutCaveInfluence=CaveInfluence;
if(OutFloorInfluence)*OutFloorInfluence=FloorInfluence;
if(OutFloorSurface)*OutFloorSurface=FloorInfluence>=0.5f;
return SmoothMinDistance(Base,CarveOrOverlay,StrataCaveBlendRadius);
}
float OwnerCaveRoughness(double X,double Y,double Z,float SurfaceSDF,
const FStrateGenerationParams& Params,
float CaveInfluence) const
{
const float Depth=Params.SurfaceRoughness*2.0f;
if(!(Depth>0.0f)||std::abs(SurfaceSDF)>=Depth||!(Params.RoughnessFrequency>0.0f))return 0.0f;
const uint32 Seed=static_cast<uint32>(Owner->Seed);
const float RF=Params.RoughnessFrequency;
const float EffectiveZ=(Params.VerticalScale>0.0f&&Params.VerticalScale!=1.0f)
?static_cast<float>(Z)/Params.VerticalScale:static_cast<float>(Z);
FVector3f Main(static_cast<float>(X)*RF+VoxelHash::SeedOffset(Seed,11.3f),
static_cast<float>(Y)*RF+VoxelHash::SeedOffset(Seed,13.7f),
EffectiveZ*RF+VoxelHash::SeedOffset(Seed,17.1f));
FVector3f Fine(static_cast<float>(X)*RF*3.0f+VoxelHash::SeedOffset(Seed,19.1f)+2000.0f,
static_cast<float>(Y)*RF*3.0f+VoxelHash::SeedOffset(Seed,23.7f)+2500.0f,
EffectiveZ*RF*3.0f+VoxelHash::SeedOffset(Seed,29.3f)+3000.0f);
if(Params.DomainWarpStrength>0.0f)
{
const float WF=Params.DomainWarpFrequency,WS=Params.DomainWarpStrength;
const float WX=VoxelNoise::Perlin3D(FVector3f(
static_cast<float>(X)*WF+VoxelHash::SeedOffset(Seed,5.2f),
static_cast<float>(Y)*WF+VoxelHash::SeedOffset(Seed,1.3f),
EffectiveZ*WF+VoxelHash::SeedOffset(Seed,9.7f)))*VOXEL_NOISE_SCALE*WS;
const float WY=VoxelNoise::Perlin3D(FVector3f(
static_cast<float>(X)*WF+100.0f+VoxelHash::SeedOffset(Seed,7.7f),
static_cast<float>(Y)*WF+200.0f+VoxelHash::SeedOffset(Seed,3.1f),
EffectiveZ*WF+300.0f))*VOXEL_NOISE_SCALE*WS;
const float WZ=VoxelNoise::Perlin3D(FVector3f(
static_cast<float>(X)*WF+400.0f,
static_cast<float>(Y)*WF+500.0f+VoxelHash::SeedOffset(Seed,11.9f),
EffectiveZ*WF+600.0f+VoxelHash::SeedOffset(Seed,13.3f)))*VOXEL_NOISE_SCALE*WS;
Main+=FVector3f(WX,WY,WZ);Fine+=FVector3f(WX,WY,WZ);
}
float Rough=0.0f,FineValue=0.0f;
switch(Params.RoughnessNoiseType)
{
case EVoxelNoiseType::Ridged:
Rough=VoxelNoise::Ridged(Main.X,Main.Y,Main.Z,3);
FineValue=VoxelNoise::Ridged(Fine.X,Fine.Y,Fine.Z,2);break;
case EVoxelNoiseType::Mixed:
Rough=0.5f*(VoxelNoise::FBM(Main.X,Main.Y,Main.Z,3)
+VoxelNoise::Ridged(Main.X,Main.Y,Main.Z,3));
FineValue=0.5f*(VoxelNoise::FBM(Fine.X,Fine.Y,Fine.Z,2)
+VoxelNoise::Ridged(Fine.X,Fine.Y,Fine.Z,2));break;
case EVoxelNoiseType::Cellular:
Rough=VoxelNoise::Cellular3D(Main);FineValue=VoxelNoise::Cellular3D(Fine);break;
case EVoxelNoiseType::FBM:
default:
Rough=VoxelNoise::FBM(Main.X,Main.Y,Main.Z,3);
FineValue=VoxelNoise::FBM(Fine.X,Fine.Y,Fine.Z,2);break;
}
float Total=(Rough+FineValue*0.4f)*VOXEL_NOISE_SCALE*Params.SurfaceRoughness;
if(SurfaceSDF<0.0f)
Total=std::lerp(Total,std::min(Total,0.0f),std::clamp(CaveInfluence,0.0f,1.0f));
const float Fade=1.0f-std::abs(SurfaceSDF)/Depth;
return Total*Fade*Fade;
}
static float SurfaceRelief(float X,float Y,float Z,uint32 Seed)
{
return 0.70f*FStandaloneResearchTunnels::ValueNoise(X,Y,Z,3,Seed^0xA511E9B3u)
+1.00f*FStandaloneResearchTunnels::ValueNoise(X,Y,Z,6,Seed^0x63D83595u)
+1.00f*FStandaloneResearchTunnels::ValueNoise(X,Y,Z,12,Seed^0xB5297A4Du);
}
float DetailNoise(double X,double Y,double Z,float SurfaceSDF,
float CaveInfluence,float FloorInfluence) const
{
if(DetailVariant==EDetailVariant::Smooth)return 0.0f;
if(DetailVariant==EDetailVariant::PerVoxel)
{
const int32 IX=static_cast<int32>(std::floor(X)),IY=static_cast<int32>(std::floor(Y)),IZ=static_cast<int32>(std::floor(Z));
return FStandaloneResearchTunnels::NoiseValue(IX,IY,IZ,static_cast<uint32>(Owner->Seed))*DetailSupremum;
}
const float Relief=SurfaceRelief(static_cast<float>(X),
static_cast<float>(Y),static_cast<float>(Z),static_cast<uint32>(Owner->Seed));
const FLayerField* Field=FindLayerField(Z);
const float OwnerRelief=Field?OwnerCaveRoughness(X,Y,Z,SurfaceSDF,Field->Params,
CaveInfluence):0.0f;
const float Contrast=1.35f-0.80f*std::clamp(CaveInfluence,0.0f,1.0f)
+1.85f*std::clamp(FloorInfluence,0.0f,1.0f);
return std::clamp((Relief+OwnerRelief*0.5f)*Contrast,-3.9f,3.9f);
}
bool EvaluateFast(double X,double Y,double Z) const
{
const bool bCriticalAir=IsInsideCriticalAir(X,Y,Z);
ESurfaceFamily SurfaceFamily=ESurfaceFamily::Strata;float SurfaceSDF=100000.0f;
bool bFloorSurface=false;float CaveInfluence=0.0f,FloorInfluence=0.0f;
float RockDistance=EffectiveRockDistance(X,Y,Z,&SurfaceFamily,&SurfaceSDF,
&bFloorSurface,&CaveInfluence,&FloorInfluence);
const bool bInsideFine=X>=Min[0]&&X<=Max[0]&&Y>=Min[1]&&Y<=Max[1]&&Z>=Min[2]&&Z<=Max[2];
if(bInsideFine&&DetailVariant!=EDetailVariant::Smooth
&&std::abs(RockDistance)<=DetailSupremum+0.125f)
RockDistance+=DetailNoise(X,Y,Z,SurfaceSDF,CaveInfluence,FloorInfluence)
*DetailBandFade(RockDistance);
if(bCriticalAir)RockDistance=std::min(RockDistance,-1.0f/16.0f);
return RockDistance>=0.0f;
}
void ValidatePassageRoutes()
{
constexpr double SampleStep=0.5;
for(const FVoxelPassage& P:Owner->Manager->GetPassages())
{
const auto& Points=P.ControlPoints;
if(Points.Num()<2)continue;
for(int32 I=0;I+1<Points.Num();++I)
{
const FVector A=Points[I],B=Points[I+1];
const double L=std::sqrt((B.X-A.X)*(B.X-A.X)+(B.Y-A.Y)*(B.Y-A.Y)+(B.Z-A.Z)*(B.Z-A.Z));
const int32 Count=std::max(1,static_cast<int32>(std::ceil(L/SampleStep)));
for(int32 J=0;J<=Count;++J)
{
const double T=static_cast<double>(J)/Count;
const double X=A.X+(B.X-A.X)*T,Y=A.Y+(B.Y-A.Y)*T,Z=A.Z+(B.Z-A.Z)*T;
++Stats.WalkSamples;
if(IsRock(static_cast<int32>(std::lround(X)),
static_cast<int32>(std::lround(Y)),static_cast<int32>(std::lround(Z))))
++Stats.WalkFailures;
}
}
}
if(Stats.WalkFailures)
std::fprintf(stderr,"[Walkability] FAIL %llu/%llu passage centerline samples are solid\n",
static_cast<unsigned long long>(Stats.WalkFailures),static_cast<unsigned long long>(Stats.WalkSamples));
else
std::printf("[Walkability] PASS %llu/%llu passage centerline samples remain open; native landing floors retained\n",
static_cast<unsigned long long>(Stats.WalkSamples),static_cast<unsigned long long>(Stats.WalkSamples));
}
static double DetailAutocorrelation(EDetailVariant Variant)
{
constexpr int32 N=24;double Sum=0.0,SumSq=0.0,PairA=0.0,PairB=0.0,PairAA=0.0,PairBB=0.0,PairAB=0.0;uint64 Count=0;
auto Value=[&](int32 X,int32 Y,int32 Z)->double
{
if(Variant==EDetailVariant::PerVoxel)return FStandaloneResearchTunnels::NoiseValue(X,Y,Z,11);
if(Variant==EDetailVariant::Smooth)return 0.0;
return SurfaceRelief(static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z),11);
};
for(int32 Z=0;Z<N;++Z)for(int32 Y=0;Y<N;++Y)for(int32 X=0;X<N;++X)
{const double V=Value(X,Y,Z);Sum+=V;SumSq+=V*V;}
const double Mean=Sum/(N*N*N),Variance=SumSq/(N*N*N)-Mean*Mean;
if(Variance<1.0e-9)return 1.0;
for(int32 Z=0;Z<N;++Z)for(int32 Y=0;Y<N;++Y)for(int32 X=0;X+1<N;++X)
{
const double A=Value(X,Y,Z)-Mean,B=Value(X+1,Y,Z)-Mean;
PairAA+=A*A;PairBB+=B*B;PairAB+=A*B;++Count;
}
return Count?PairAB/std::sqrt(std::max(1.0e-12,PairAA*PairBB)):0.0;
}
template<class Fn> void ParallelLines(size_t Count,Fn&& Work) const
{
if(WorkerCount<=1||Count<512)
{for(size_t I=0;I<Count;++I)Work(I);return;}
std::atomic<size_t> Next{0};std::vector<std::thread> Threads;Threads.reserve(WorkerCount);
for(int32 W=0;W<WorkerCount;++W)
Threads.emplace_back([&](){for(;;){const size_t I=Next.fetch_add(1,std::memory_order_relaxed);if(I>=Count)break;Work(I);}});
for(std::thread& T:Threads)T.join();
}
FStandaloneOwnerWorld* Owner=nullptr;
int32 WorkerCount=6;
int32 Min[3]{},Max[3]{},ClipMin[3]{},ClipMax[3]{},Size[3]{};
int32 ActiveSpatialBinSize=LineBinSize;
double ActiveBlendRadius=0.0;
double ActiveFloorBlendRadius=0.0;
size_t WordsPerZ=0;
EDetailVariant DetailVariant=EDetailVariant::Coherent;
bool Built=false;
bool FarBuilt=false;
std::vector<FInterval> LayerRanges;
std::vector<FLayerField> LayerFields;
std::vector<FPrimitive> Primitives;
std::array<FAxisBins,3> AxisBins;
std::unordered_map<FBinKey,std::vector<uint32>,FBinHash> SpatialBins;
std::unordered_map<FBinKey,std::vector<uint32>,FBinHash> CriticalAirBins;
std::vector<uint64> RockWords;
std::unique_ptr<int8[]> SurfaceDistanceQ;
std::array<std::vector<uint64>,3> CandidateAxisWords;
std::vector<uint64> CandidateWords;
FBuildStats Stats;
};
namespace FStandaloneShapeWorldAccess
{
inline std::atomic<const FStandaloneShapeWorld*>& ActiveRef()
{static std::atomic<const FStandaloneShapeWorld*> Active{nullptr};return Active;}
inline bool& ThreadBypassRef()
{static thread_local bool Bypass=false;return Bypass;}
inline void SetActive(const FStandaloneShapeWorld* World)
{ActiveRef().store(World,std::memory_order_release);}
inline const FStandaloneShapeWorld* GetActive()
{return ThreadBypassRef()?nullptr:ActiveRef().load(std::memory_order_acquire);}
class FScopedBypass
{
public:
FScopedBypass():Previous(ThreadBypassRef()){ThreadBypassRef()=true;}
~FScopedBypass(){ThreadBypassRef()=Previous;}
FScopedBypass(const FScopedBypass&)=delete;
FScopedBypass& operator=(const FScopedBypass&)=delete;
private:
bool Previous;
};
}