Every strate now generates through its operator stack: authored
definitions, cooked-season entries (recipe or native) and editor
composer candidates alike. The per-strate opt-in and the archetype
switch it guarded are gone.
- Remove UVoxelStrateDefinition::bUseOperatorStack and the season
wiring that set it; UsesOperatorStackForChunk now only says whether
the slot has a known archetype.
- GetDensityAt always builds a stack (composer, then recipe, then the
native archetype stack); a degenerate zero-height strate stays air.
- Remove the startup opt-in warning, the operator_stack startup-trace
field and the four "Cave Bail Not Op Stack" stats (the remaining
bail is counted by Cave Bail No Stack).
- Explore commandlet: drop -opstack and the operator_stack fields;
VoxelForgeTest.ps1 no longer passes -opstack=1.
- Tests: FTestWorld::Build loses its bool parameter; legacy-vs-stack
comparisons (MazeSeam, VerticalShaftSeam, TerrainDetailLiveness,
WorldEdgeSeal, TilePostReach) collapse to the single stack path.
This changes terrain for any strate asset that did not already have
the opt-in ticked.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01URDGLsu7c4nunqNFPJEFPU