Files
VoxelForge/VoxelForge.uplugin
T
Fr0zkaandClaude Opus 5.5 3b71d35eba experiment: LivingPlane repeatable + standalone UE runtime module (L164)
Readback barrier fix (GL_TEXTURE_UPDATE_BARRIER_BIT before glGetTexImage); check_repeatability.py compares full-field
checksums across query/capture settings - Intel GPU PASS (3b9d45905c7aafff), llvmpipe PASS, mismatch control fails.
New runtime module VoxelForgeLivingPlane (separate from generation): RDG global shader (Shaders/LivingPlane.usf),
ping-pong RGBA32F render targets, actor with WPO plane and object inputs, no CPU readback. Compiles in Linux UE 5.7.
Windows build: Source/VoxelForgeLivingPlane/*, Shaders/LivingPlane.usf, VoxelForge.uplugin. Setup: UE-SETUP.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
2026-11-02 11:10:43 +01:00

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "VoxelForge",
"Description": "A voxel terrain generation plugin - built from scratch to learn",
"Category": "Procedural Generation",
"CreatedBy": "You",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Plugins": [
{
"Name": "RealtimeMeshComponent",
"Enabled": true
}
],
"Modules": [
{
"Name": "VoxelForgeCore",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "VoxelForge",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "VoxelForgeLivingPlane",
"Type": "Runtime",
"LoadingPhase": "Default"
},
{
"Name": "VoxelForgeEditor",
"Type": "Editor",
"LoadingPhase": "Default"
}
]
}