Files
VoxelForge/Source/VoxelForge/Private/VoxelBiomeDefinition.cpp
T
2026-06-26 19:15:04 +02:00

6 lines
190 B
C++

// VoxelBiomeDefinition.cpp
// All data lives in the header; this TU exists so UHT generates the asset's body and
// the module has an object file for it.
#include "VoxelBiomeDefinition.h"