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Fr0zka/VoxelForge
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9a7c87e47bbac0732b4636a5ab0ca49f3f0301cd
VoxelForge/Standalone/Research
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Fr0zkaandClaude Opus 5.5 9a7c87e47b docs(assembler): round L16 report -- disk terrain cache design + prototype (code on side branch)
Lossless zlib halves the size; loaded tiles are exact; corrupt/stale files are rejected and
regenerated; zero cost when off. Code is on wip/l16-tile-cache until it is made Windows-safe.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
2026-10-20 04:19:56 +02:00
..
DesignD2
design: world assembler -- Luna D2 + Claude response
2026-10-08 23:24:25 +02:00
OwnerShapeWorld
wip(assembler): round S8 -- region rebuilds no longer stall admission; result backlog capped
2026-10-19 09:43:03 +02:00
VoxelSpeedRound
standalone: 64 m full-detail override, detailed round tunnels, optional mesh cache -- generation itself NOT faster
2026-10-03 08:59:46 +02:00
WorldAssemblerM1
wip(assembler): M1 round 4 -- cap rebuilt (no hiding), sub-voxel audit, routes + mesh-free queries
2026-10-09 14:23:38 +02:00
WorldAssemblerM2
wip(assembler): M2 round 4 -- WorldAssemblerHybridV2: exact contacts, tagged tiles 1.18-1.27x MC
2026-10-10 10:41:43 +02:00
WorldAssemblerM3
docs(assembler): round L16 report -- disk terrain cache design + prototype (code on side branch)
2026-10-20 04:19:56 +02:00
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