Merges cleanly. UE start: S1 -9%, S3 +11%, S0/S2 ~+1%. 30 m/s: near coverage 44.2 -> 38.5%, far holes +0.06 pp, p99 +2%. L80 near-ready slower in 6/8 cells (up to +7.9%), whole view faster in 7/8. Sweeps 15/16 each (seed 2). Source/: VoxelForgeCoreAdapter.cpp. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
1.6 KiB
1.6 KiB
L150 matched owner-world captures
Seed 0, with camera poses from the planner layout resolved against the owner's embedded Core plan and reused for both versions. The plan is imported without a seed override. The two Tunnel Network views sit at the planned route and departure joints; the Vertical Shafts views look down from the access landing and up from a ledge.
- Tunnel Network / tunnel-network-route: assembler-world — FAIL
- Tunnel Network / tunnel-network-departure: assembler-world — PASS
- Vertical Shafts / vertical-shafts-looking-down: assembler-world — FAIL
- Vertical Shafts / vertical-shafts-looking-up: assembler-world — FAIL
- Tunnel Network / tunnel-network-route: planner-head — PASS
- Tunnel Network / tunnel-network-departure: planner-head — PASS
- Vertical Shafts / vertical-shafts-looking-down: planner-head — PASS
- Vertical Shafts / vertical-shafts-looking-up: planner-head — PASS
All eight exports and renders completed. The capture-quality gate passed for all four planner-head images and one assembler/world image. Three assembler/world images have insufficient image variance because no mesh surface is visible from those same viewpoints; those gate failures are recorded as the baseline result.