Windows MSVC catch-up after abyss L15-L61 (no Unreal there): 64-bit clipmap shift (C4334), qualified VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel, UHT metadata and duplicate-signature fixes. Optional CoreGeometry section on UVoxelStrateDefinition (native caves, lattice, profiled heightfields, named stamps, rooms/tunnels; off/empty by default), resolved after passage planning. VoxelForgeAssetVersion 2 converts strate height/transition/gap to metres on load (exact, 0 m change on the owner's 5 assets; packages never saved). Gates pass (SurfaceWorld, FloatingIslands, Core-off, M2, W1/W8/W16). KNOWN REGRESSION vs L14 (2026-10-20, same command, same PC): full set 3.9 -> 5.37 s, worker-seconds 15.8 -> 30, LOD0 1.11 -> 1.69 s, ring 0.50 -> 0.80 s; not yet attributed (Core L15-L61 vs Unreal side). Report: Standalone/Research/WorldAssemblerM3/Unreal1. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
461 lines
23 KiB
C++
461 lines
23 KiB
C++
// Tier 4c — offline season composition, manifest determinism, and exact rebuild.
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#if WITH_DEV_AUTOMATION_TESTS && WITH_EDITOR
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#include "Misc/AutomationTest.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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#include "UObject/Package.h" // GetTransientPackage() — this file does not use the shared
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// fixture, which is where the other tests pick it up implicitly.
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#include "UObject/StrongObjectPtr.h"
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#include "VoxelDensityOpStack.h"
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#include "VoxelGenerator.h"
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#include "VoxelSeasonAsset.h"
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#include "VoxelSeasonManifest.h"
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#include "VoxelSettings.h"
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#include "VoxelStrateComposer.h"
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#include "VoxelStrateDefinition.h"
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#include "VoxelStrateManager.h"
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namespace
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{
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bool SameDensityBits(float A, float B)
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{
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return FMemory::Memcmp(&A, &B, sizeof(float)) == 0;
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}
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}
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IMPLEMENT_SIMPLE_AUTOMATION_TEST(
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FVoxelForgeComposerSeasonTest,
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"VoxelForge.Composer.Season",
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EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter)
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bool FVoxelForgeComposerSeasonTest::RunTest(const FString& Parameters)
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{
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(void)Parameters;
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FVoxelStrateCorpus Corpus;
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FString CorpusReport;
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TestTrue(TEXT("season test loads a valid corpus"),
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Corpus.LoadFromAssetRegistry(CorpusReport) && Corpus.IsValid());
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if (!Corpus.IsValid())
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{
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AddError(CorpusReport);
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return false;
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}
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FVoxelSeasonCompositionSettings Settings;
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Settings.Corpus = &Corpus;
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Settings.CandidateCount = 24;
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Settings.SelectedStrateCount = 6;
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Settings.StrateHeightInChunks = 8;
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Settings.InterStrateGapChunks = 0;
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Settings.OriginSpineRadius = 14.0f;
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Settings.WorldRadiusVoxels = 0.0f;
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Settings.OutputDirectory = FPaths::Combine(
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FPaths::ProjectSavedDir(), TEXT("VoxelForge"), TEXT("SeasonTest"));
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Settings.bWriteArtifacts = true;
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Settings.bWriteReviewPage = true;
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Settings.bIncludeCandidateAudit = true;
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const int32 SeasonSeed = 0x2468;
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const FVoxelSeasonManifest Manifest = VF_ComposeSeason(SeasonSeed, Settings);
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const bool bManifestUsable = Manifest.IsUsable();
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if (!bManifestUsable)
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{
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// The confirmed player-fit gate is intentionally allowed to expose an empty survivor
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// pool. This corpus/fixture was authored before capsule occupancy was measured, so an
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// honest blocked composition is a passing diagnostic outcome, not a reason to relax the
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// gate or silently fall back to the old air-only law. Keep the full manifest assertions
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// below for any future corpus that supplies enough physically traversable candidates.
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const bool bBlockedByPlayerFitGate = Manifest.Error.Contains(
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TEXT("candidates survived the hard gates"));
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TestTrue(TEXT("empty composition is explicitly reported as a hard-gate survivor shortage"),
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bBlockedByPlayerFitGate);
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if (bBlockedByPlayerFitGate)
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{
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AddInfo(FString::Printf(
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TEXT("Season composition remains blocked by the fine step-1 player-fit gate: %s"),
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*Manifest.Error));
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return true;
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}
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AddError(Manifest.Error);
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return false;
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}
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TestTrue(TEXT("composition produces a usable season manifest"), bManifestUsable);
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TestEqual(TEXT("candidate count is the configured number of attempts"),
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Manifest.CandidateCount, Settings.CandidateCount);
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TestEqual(TEXT("selected count is the configured spine length"),
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Manifest.SelectedCount, Settings.SelectedStrateCount);
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TestEqual(TEXT("candidate audit contains every attempt"),
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Manifest.CandidateAudit.Num(), Settings.CandidateCount);
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TestEqual(TEXT("WorldRadiusVoxels remains zero in the artifact"),
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Manifest.WorldRadiusVoxels, 0.0f);
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TestEqual(TEXT("selected grounded/outlier counts add to generated slots"),
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Manifest.GroundedSelectedCount + Manifest.OutlierSelectedCount,
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Manifest.SelectedCount - Manifest.FixedSelectedCount);
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for (int32 Index = 0; Index < Manifest.Strates.Num(); ++Index)
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{
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const FVoxelSeasonStrate& Strate = Manifest.Strates[Index];
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TestEqual(FString::Printf(TEXT("slot %d keeps descent order"), Index),
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Strate.DepthIndex, Index);
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TestTrue(FString::Printf(TEXT("slot %d passed non-vacuous gate"), Index),
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Strate.bPassedNonVacuous);
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TestTrue(FString::Printf(TEXT("slot %d passed largest-component gate"), Index),
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Strate.bPassedLargestComponent);
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TestTrue(FString::Printf(TEXT("slot %d passed primordial law"), Index),
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Strate.bPassedPrimordialLaw
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&& Strate.PrimordialLawResult == EVoxelConnectivityResult::Connected);
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TestTrue(FString::Printf(TEXT("slot %d has zero world radius"), Index),
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Manifest.WorldRadiusVoxels == 0.0f);
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}
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TestTrue(TEXT("season manifest JSON was emitted"), !Manifest.SerializedJson.IsEmpty());
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TestTrue(TEXT("season manifest file was emitted"), FPaths::FileExists(Manifest.ManifestPath));
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TestTrue(TEXT("selected-season review page was emitted"),
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FPaths::FileExists(Manifest.ReviewPagePath));
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FString ReviewHtml;
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if (FFileHelper::LoadFileToString(ReviewHtml, *Manifest.ReviewPagePath))
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{
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TestTrue(TEXT("review page explains why each selected slot was chosen"),
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ReviewHtml.Contains(TEXT("Why selected:")));
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TestTrue(TEXT("review page marks boss slots"), ReviewHtml.Contains(TEXT("Boss slot:")));
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}
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else
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{
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AddError(FString::Printf(TEXT("could not read review page %s"), *Manifest.ReviewPagePath));
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}
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// Compose again with the same inputs. SerializedJson excludes derived filesystem paths, so
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// this is the byte-level determinism assertion for the portable artifact itself.
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const FVoxelSeasonManifest RepeatManifest = VF_ComposeSeason(SeasonSeed, Settings);
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TestTrue(TEXT("repeat composition is usable"), RepeatManifest.IsUsable());
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TestEqual(TEXT("same season seed produces byte-identical JSON"),
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RepeatManifest.SerializedJson, Manifest.SerializedJson);
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FVoxelSeasonManifest LoadedManifest;
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FString LoadReport;
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TestTrue(TEXT("manifest loads from its JSON file"),
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VF_LoadVoxelSeasonManifest(Manifest.ManifestPath, LoadedManifest, LoadReport));
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if (!LoadedManifest.IsUsable())
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{
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AddError(LoadReport);
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return false;
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}
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TestEqual(TEXT("loaded manifest has the same number of selected strates"),
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LoadedManifest.Strates.Num(), Manifest.Strates.Num());
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TestEqual(TEXT("loaded manifest content hash matches the composed payload"),
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LoadedManifest.ContentHash, Manifest.ContentHash);
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TestEqual(TEXT("manifest recomputes the hash it was composed from"),
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VF_ComputeVoxelSeasonManifestContentHash(LoadedManifest),
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LoadedManifest.ContentHash);
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int64 ComparedDensitySamples = 0;
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bool bAllDensityBitsIdentical = true;
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for (int32 Index = 0; Index < Manifest.Strates.Num(); ++Index)
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{
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const FVoxelSeasonStrate& OriginalStrate = Manifest.Strates[Index];
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const FVoxelSeasonStrate& LoadedStrate = LoadedManifest.Strates[Index];
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TestTrue(FString::Printf(TEXT("slot %d parameter vector survives JSON bit-identically"), Index),
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VF_AreStrateArchetypeParamsBitIdentical(
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OriginalStrate.Params, LoadedStrate.Params, OriginalStrate.Archetype));
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TestTrue(FString::Printf(TEXT("slot %d recipe survives JSON identically"), Index),
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VF_AreStrateStructureRecipesIdentical(
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OriginalStrate.Recipe, LoadedStrate.Recipe));
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FVoxelOpStack OriginalStack;
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FVoxelOpContext OriginalContext;
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FVoxelOpStack LoadedStack;
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FVoxelOpContext LoadedContext;
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FString BuildError;
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TestTrue(FString::Printf(TEXT("slot %d original stack rebuilds"), Index),
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VF_RebuildVoxelSeasonStrate(
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OriginalStrate, Manifest.OriginSpineRadius, nullptr,
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OriginalStack, OriginalContext, &BuildError));
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TestTrue(FString::Printf(TEXT("slot %d loaded stack rebuilds"), Index),
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VF_RebuildVoxelSeasonStrate(
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LoadedStrate, LoadedManifest.OriginSpineRadius, nullptr,
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LoadedStack, LoadedContext, &BuildError));
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if (OriginalStack.Num() == 0 || LoadedStack.Num() == 0)
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{
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bAllDensityBitsIdentical = false;
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continue;
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}
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TestEqual(FString::Printf(TEXT("slot %d original/rebuilt stack operation count"), Index),
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LoadedStack.Num(), OriginalStack.Num());
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TestEqual(FString::Printf(TEXT("slot %d original context radius"), Index),
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OriginalContext.WorldRadiusVoxels, 0.0f);
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TestEqual(FString::Printf(TEXT("slot %d loaded context radius"), Index),
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LoadedContext.WorldRadiusVoxels, 0.0f);
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OriginalStack.PrepareChunk(OriginalContext);
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LoadedStack.PrepareChunk(LoadedContext);
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// Compare the complete bounded probe lattice for each selected field at two-voxel
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// spacing, not a handful of favorable points. Every sampled scalar must retain its
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// exact IEEE-754 bits after JSON load and stack reconstruction.
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constexpr int32 ProbeHalfExtent = 32;
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constexpr int32 ProbeStep = 2;
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for (int32 Z = OriginalStrate.BottomWorldZ;
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Z < OriginalStrate.TopWorldZ && bAllDensityBitsIdentical;
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Z += ProbeStep)
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{
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for (int32 Y = -ProbeHalfExtent;
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Y < ProbeHalfExtent && bAllDensityBitsIdentical;
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Y += ProbeStep)
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{
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for (int32 X = -ProbeHalfExtent;
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X < ProbeHalfExtent;
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X += ProbeStep)
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{
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const float OriginalDensity = OriginalStack.EvalMC(
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static_cast<float>(X), static_cast<float>(Y), static_cast<float>(Z));
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const float LoadedDensity = LoadedStack.EvalMC(
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static_cast<float>(X), static_cast<float>(Y), static_cast<float>(Z));
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++ComparedDensitySamples;
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if (!SameDensityBits(OriginalDensity, LoadedDensity))
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{
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bAllDensityBitsIdentical = false;
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AddError(FString::Printf(
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TEXT("slot %d density mismatch at (%d,%d,%d): 0x%08x vs 0x%08x"),
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Index, X, Y, Z,
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*reinterpret_cast<const uint32*>(&OriginalDensity),
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*reinterpret_cast<const uint32*>(&LoadedDensity)));
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break;
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}
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}
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}
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}
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}
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AddInfo(FString::Printf(TEXT("round-trip density probe compared %lld bit-identical samples"),
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ComparedDensitySamples));
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TestTrue(TEXT("manifest round-trip density field is bit-identical"),
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bAllDensityBitsIdentical);
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// Runtime seam: embed the reviewed JSON in a cookable primary asset, then let two independent
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// managers/generators materialise the complete selected layout. The authored settings seed and
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// radius are deliberately different so the test proves the season is authoritative.
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TStrongObjectPtr<UVoxelSeasonAsset> SeasonAsset(
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NewObject<UVoxelSeasonAsset>(GetTransientPackage(), NAME_None, RF_Transient));
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FString AssetReport;
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TestTrue(TEXT("cookable season asset accepts the reviewed manifest"),
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SeasonAsset->SetManifestJson(Manifest.SerializedJson, AssetReport));
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TStrongObjectPtr<UVoxelSettings> RuntimeSettings(
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NewObject<UVoxelSettings>(GetTransientPackage(), NAME_None, RF_Transient));
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RuntimeSettings->Seed = Manifest.Seed + 17;
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RuntimeSettings->OriginSpineRadius = Manifest.OriginSpineRadius + 31.0f;
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RuntimeSettings->WorldRadiusVoxels = 4096.0f;
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RuntimeSettings->Season = TSoftObjectPtr<UVoxelSeasonAsset>(SeasonAsset.Get());
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TStrongObjectPtr<UVoxelStrateManager> ManagerA(
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NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
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TStrongObjectPtr<UVoxelStrateManager> ManagerB(
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NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
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TestTrue(TEXT("first independent season manager initializes"),
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ManagerA->Initialize(RuntimeSettings.Get(), RuntimeSettings->GetEffectiveWorldSeed()));
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TestTrue(TEXT("second independent season manager initializes"),
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ManagerB->Initialize(RuntimeSettings.Get(), RuntimeSettings->GetEffectiveWorldSeed()));
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TestEqual(TEXT("season overrides the authored settings seed"),
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RuntimeSettings->GetEffectiveWorldSeed(), Manifest.Seed);
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TestEqual(TEXT("season keeps WorldRadiusVoxels zero"),
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RuntimeSettings->GetEffectiveWorldRadiusVoxels(), 0.0f);
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TestEqual(TEXT("season owns the origin spine radius used by recipe stacks"),
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RuntimeSettings->GetEffectiveOriginSpineRadius(), Manifest.OriginSpineRadius);
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TestEqual(TEXT("first manager loads every season slot"),
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ManagerA->GetNumStrates(), Manifest.Strates.Num());
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TestEqual(TEXT("second manager loads every season slot"),
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ManagerB->GetNumStrates(), Manifest.Strates.Num());
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TestEqual(TEXT("first manager exposes the reviewed content hash"),
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ManagerA->GetSeasonContentHash(), Manifest.ContentHash);
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TestEqual(TEXT("second manager exposes the reviewed content hash"),
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ManagerB->GetSeasonContentHash(), Manifest.ContentHash);
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TStrongObjectPtr<UVoxelGenerator> GeneratorA(
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NewObject<UVoxelGenerator>(GetTransientPackage(), NAME_None, RF_Transient));
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TStrongObjectPtr<UVoxelGenerator> GeneratorB(
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NewObject<UVoxelGenerator>(GetTransientPackage(), NAME_None, RF_Transient));
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GeneratorA->InitializeSettings(RuntimeSettings.Get());
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GeneratorB->InitializeSettings(RuntimeSettings.Get());
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GeneratorA->SetStrateManager(ManagerA.Get());
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GeneratorB->SetStrateManager(ManagerB.Get());
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int64 ManagerDensitySamples = 0;
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bool bManagersBitIdentical = true;
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for (const FVoxelSeasonStrate& Strate : Manifest.Strates)
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{
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for (int32 Z = Strate.BottomWorldZ;
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Z < Strate.TopWorldZ && bManagersBitIdentical; Z += 2)
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{
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for (int32 Y = -32; Y < 32 && bManagersBitIdentical; Y += 2)
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{
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for (int32 X = -32; X < 32; X += 2)
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{
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const float A = GeneratorA->GetDensityAt((float)X, (float)Y, (float)Z);
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const float B = GeneratorB->GetDensityAt((float)X, (float)Y, (float)Z);
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++ManagerDensitySamples;
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if (!SameDensityBits(A, B))
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{
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bManagersBitIdentical = false;
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AddError(FString::Printf(
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TEXT("independent season managers diverged at (%d,%d,%d): 0x%08x vs 0x%08x"),
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X, Y, Z, *reinterpret_cast<const uint32*>(&A),
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*reinterpret_cast<const uint32*>(&B)));
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break;
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}
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}
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}
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}
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}
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AddInfo(FString::Printf(
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TEXT("two independent runtime season managers compared %lld bit-identical density samples"),
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ManagerDensitySamples));
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TestTrue(TEXT("two independent runtime season managers produce a bit-identical field"),
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bManagersBitIdentical);
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// The former HasComposerRecipeOverride force made every one of these tiles Mixed (zero proved
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// tiles). The new path asks the exact recipe stack and brute-forces every verdict it accepts.
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int32 NumClassified = 0;
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int32 NumMixed = 0;
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int32 NumAllSolid = 0;
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int32 NumAllAir = 0;
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int32 NumVerdictsBruteForced = 0;
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int32 NumFalseVerdicts = 0;
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constexpr int32 TileCells = 16;
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for (const FVoxelSeasonStrate& Strate : Manifest.Strates)
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{
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for (int32 ZBand = 1; ZBand <= 3; ++ZBand)
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{
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const int32 Z = Strate.BottomWorldZ
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+ (Strate.TopWorldZ - Strate.BottomWorldZ) * ZBand / 4;
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for (int32 Y = -128; Y <= 128; Y += 32)
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{
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for (int32 X = -128; X <= 128; X += 32)
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{
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const FIntVector Origin(X, Y, Z);
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const EVoxelTileClass Verdict = GeneratorA->ClassifyTile(
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Origin, 1, TileCells);
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++NumClassified;
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if (Verdict == EVoxelTileClass::Mixed) { ++NumMixed; continue; }
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if (Verdict == EVoxelTileClass::AllSolid) ++NumAllSolid;
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else ++NumAllAir;
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if (NumVerdictsBruteForced >= 64) continue;
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++NumVerdictsBruteForced;
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const bool bSolid = Verdict == EVoxelTileClass::AllSolid;
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bool bBad = false;
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for (int32 GZ = -1; GZ <= TileCells + 1 && !bBad; ++GZ)
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for (int32 GY = -1; GY <= TileCells + 1 && !bBad; ++GY)
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for (int32 GX = -1; GX <= TileCells + 1; ++GX)
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{
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const float D = GeneratorA->GetDensityAt(
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(float)(X + GX), (float)(Y + GY), (float)(Z + GZ));
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if (bSolid ? D >= 0.0f : D < 0.0f)
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{
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bBad = true;
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++NumFalseVerdicts;
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AddError(FString::Printf(
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TEXT("composed recipe false %s tile at (%d,%d,%d), sample (%d,%d,%d)=%.9g"),
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bSolid ? TEXT("AllSolid") : TEXT("AllAir"), X, Y, Z,
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X + GX, Y + GY, Z + GZ, D));
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break;
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}
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}
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}
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}
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}
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}
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AddInfo(FString::Printf(
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TEXT("composed recipe tile classification: before force=%d Mixed/0 proved; after=%d Mixed, %d AllSolid, %d AllAir; %d accepted verdicts brute-forced, %d violations"),
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NumClassified, NumMixed, NumAllSolid, NumAllAir,
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NumVerdictsBruteForced, NumFalseVerdicts));
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TestTrue(TEXT("composed recipe classification proves at least one uniform tile"),
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NumAllSolid + NumAllAir > 0);
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TestEqual(TEXT("composed recipe classification has no false uniform verdict"),
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NumFalseVerdicts, 0);
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FString TamperedJson = Manifest.SerializedJson;
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const FString OriginalSeedField = FString::Printf(TEXT("\"seed\": %d"), Manifest.Seed);
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const FString TamperedSeedField = FString::Printf(TEXT("\"seed\": %d"), Manifest.Seed + 1);
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TamperedJson = TamperedJson.Replace(*OriginalSeedField, *TamperedSeedField,
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ESearchCase::CaseSensitive);
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FVoxelSeasonManifest TamperedManifest;
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FString TamperReport;
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TestFalse(TEXT("stale/edited season JSON is rejected by its content hash"),
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VF_DeserializeVoxelSeasonManifest(
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TamperedJson, TamperedManifest, TamperReport));
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TestTrue(TEXT("stale season failure names the content hash"),
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TamperReport.Contains(TEXT("content hash")));
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// Explicit unset regression gate: no season means the authored pointer, seed and radius still
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// flow through the original pool/fixed path.
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TStrongObjectPtr<UVoxelSettings> LegacySettings(
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NewObject<UVoxelSettings>(GetTransientPackage(), NAME_None, RF_Transient));
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TStrongObjectPtr<UVoxelStrateDefinition> LegacyDefinition(
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NewObject<UVoxelStrateDefinition>(GetTransientPackage(), NAME_None, RF_Transient));
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LegacySettings->Seed = 77123;
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LegacySettings->OriginSpineRadius = 23.0f;
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LegacySettings->WorldRadiusVoxels = 987.0f;
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LegacySettings->TotalStrates = 1;
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LegacyDefinition->StrateHeightInChunks = 7;
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LegacyDefinition->StrateHeightMeters = 7.0 * 8.0;
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LegacySettings->StratePool.Add(
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TSoftObjectPtr<UVoxelStrateDefinition>(LegacyDefinition.Get()));
|
|
TStrongObjectPtr<UVoxelStrateManager> LegacyManager(
|
|
NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
TestTrue(TEXT("legacy manager still initializes with Season unset"),
|
|
LegacyManager->Initialize(LegacySettings.Get(), LegacySettings->Seed));
|
|
TestTrue(TEXT("season unset remains the authored-pool path"),
|
|
LegacySettings->Season.IsNull()
|
|
&& LegacyManager->GetNumStrates() == 1
|
|
&& LegacyManager->GetLayout()[0].Definition == LegacyDefinition.Get()
|
|
&& LegacyManager->GetLayout()[0].HeightInChunks == 7
|
|
&& LegacyManager->GetWorldSeed() == LegacySettings->Seed
|
|
&& LegacySettings->GetEffectiveWorldSeed() == LegacySettings->Seed
|
|
&& LegacySettings->GetEffectiveOriginSpineRadius()
|
|
== LegacySettings->OriginSpineRadius
|
|
&& LegacySettings->GetEffectiveWorldRadiusVoxels()
|
|
== LegacySettings->WorldRadiusVoxels);
|
|
|
|
// Transactional live-rebuild regression: make a hash-valid manifest whose first authored
|
|
// definition cannot load. Initialize must reject it without destroying the prior valid layout,
|
|
// season hash, or passage-version snapshot.
|
|
if (Manifest.Strates.Num() > 0)
|
|
{
|
|
FVoxelSeasonManifest BrokenManifest = Manifest;
|
|
BrokenManifest.Strates[0].SourceDefinitionPath =
|
|
TEXT("/Game/VoxelForge/DefinitelyMissing/Definition.Definition");
|
|
BrokenManifest.ContentHash = VF_ComputeVoxelSeasonManifestContentHash(BrokenManifest);
|
|
BrokenManifest.SerializedJson = VF_SerializeVoxelSeasonManifest(BrokenManifest);
|
|
|
|
TStrongObjectPtr<UVoxelSeasonAsset> BrokenSeason(
|
|
NewObject<UVoxelSeasonAsset>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
FString BrokenReport;
|
|
TestTrue(TEXT("broken test season keeps a valid content hash"),
|
|
BrokenSeason->SetManifestJson(BrokenManifest.SerializedJson, BrokenReport));
|
|
|
|
TStrongObjectPtr<UVoxelStrateManager> TransactionalManager(
|
|
NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
TestTrue(TEXT("transactional manager starts from a valid layout"),
|
|
TransactionalManager->Initialize(RuntimeSettings.Get(), RuntimeSettings->GetEffectiveWorldSeed()));
|
|
const int32 PreviousNumStrates = TransactionalManager->GetNumStrates();
|
|
const uint32 PreviousPassagesVersion = TransactionalManager->GetLayoutVersion();
|
|
const FString PreviousSeasonHash = TransactionalManager->GetSeasonContentHash();
|
|
|
|
RuntimeSettings->Season = TSoftObjectPtr<UVoxelSeasonAsset>(BrokenSeason.Get());
|
|
TestFalse(TEXT("invalid live season is rejected"),
|
|
TransactionalManager->Initialize(RuntimeSettings.Get(), RuntimeSettings->GetEffectiveWorldSeed()));
|
|
TestEqual(TEXT("invalid live season preserves the previous layout"),
|
|
TransactionalManager->GetNumStrates(), PreviousNumStrates);
|
|
TestEqual(TEXT("invalid live season preserves the previous passage version"),
|
|
TransactionalManager->GetLayoutVersion(), PreviousPassagesVersion);
|
|
TestEqual(TEXT("invalid live season preserves the previous content hash"),
|
|
TransactionalManager->GetSeasonContentHash(), PreviousSeasonHash);
|
|
RuntimeSettings->Season = TSoftObjectPtr<UVoxelSeasonAsset>(SeasonAsset.Get());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#endif
|