Files
VoxelForge/Standalone/Research/OwnerShapeWorld/speed_round
Fr0zkaandClaude Opus 5.5 a3cb26b5c8 standalone: speed round 2 -- far biome colour grid (payload -365 ms), whole view 1.90 s @8w full payload
- Per-vertex biome lookup was the payload cost (~365 ms); far tiles now take the biome palette from a
  per-tile grid. Same channels (palette, slope, border blend, UV) and ceiling/ground sections.
- Opt-in --max-clip-level=8: 6,498 -> 2,226 tiles, stream 0.876 -> 0.428 s, 1.451 s process wall.
  Kept opt-in: six fixed views cannot prove every distant thin stratum survives.
- W1/W8 hashes equal across 11 outputs; routes 5642/5642; five captures pixel-identical, passage
  382 px differ (max delta 16).
- Rejected with measurements: LOD6 empty-block proof (-21% samples, no wall gain), far supertiles
  (no complete groups exist).
Remaining long pole: shape compile 0.854 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-04 15:21:19 +02:00
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