Files
VoxelForge/Standalone/Build.ps1
T
Fr0zkaandClaude Opus 5.5 6ec4a8f856 standalone: speed round closed -- full-payload whole view 2.16 s @8 workers; UV/colour/groups cost 0.62 s
Takeover after the PC reset. Verified at 1 and 8 workers: density, geometry, full payload and
topology hashes equal for all nine outputs; routes 5642/5642; crater transaction 17 ms; player
neighbourhood mesh-ready 23 ms after streaming starts.
- The plugin's materials consume UV, the packed biome/slope/blend colours and the ceiling/ground
  sections, so the viewer-only skips stay off by default (diagnostic only: 1.53 s without them).
- UVs staged as FVector2f (matches the game stream; -20 MB, no speed change). Far-bin reserve 24x.
- LOD6 is the long pole: 32.7 M density samples, 1.83 M vertices, ~1.1 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-04 13:27:03 +02:00

73 lines
3.6 KiB
PowerShell

[CmdletBinding()]
param([string]$OutputName = 'VoxelForgeStandalone.exe')
$ErrorActionPreference = 'Stop'
$BuildHostProcess = Get-Process -Id $PID
$BuildHostProcess.PriorityClass = 'BelowNormal'
$BuildHostProcess.ProcessorAffinity = [IntPtr]0xFF00
$Root = [IO.Path]::GetFullPath($PSScriptRoot)
$BuildDir = Join-Path $Root 'Build'
$BinDir = Join-Path $Root 'bin'
if ([IO.Path]::GetFileName($OutputName) -ne $OutputName -or [IO.Path]::GetExtension($OutputName) -ne '.exe') {
throw "OutputName must be an executable filename, not a path: $OutputName"
}
$OutputPath = Join-Path $BinDir $OutputName
[IO.Directory]::CreateDirectory($BuildDir) | Out-Null
[IO.Directory]::CreateDirectory($BinDir) | Out-Null
$VcVars = 'E:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat'
if (-not (Test-Path -LiteralPath $VcVars -PathType Leaf)) { throw "MSVC environment script not found: $VcVars" }
$Sources = @(
(Join-Path $Root 'Source\StandaloneViewer.cpp'),
(Join-Path $Root 'Compat\UnrealPerlin.cpp'),
(Join-Path $Root 'Compat\StandaloneDataAssetGlue.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelBiomeDefinition.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelCaveMorphology.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityAblation.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityOpStack.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelDensityProfile.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelDiffLayer.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelGenerator.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelHeightOpStack.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelMarchingCubesMesher.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelSettings.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateComposer.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateManager.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelStrateMeasure.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelTerrainOpDefinition.cpp'),
(Join-Path $Root 'Source\VoxelForge\Private\VoxelWormField.cpp')
)
foreach ($Source in $Sources) {
if (-not (Test-Path -LiteralPath $Source -PathType Leaf)) { throw "Required source is missing: $Source" }
}
$ResponsePath = Join-Path $BuildDir 'standalone.rsp'
$RspLines = @(
'/nologo', '/std:c++20', '/O2', '/arch:AVX2', '/fp:precise', '/EHsc', '/MP8',
'/D_CRT_SECURE_NO_WARNINGS',
('/I"{0}"' -f (Join-Path $Root 'Compat')),
('/I"{0}"' -f (Join-Path $Root 'Source')),
('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Public')),
('/I"{0}"' -f (Join-Path $Root 'Source\VoxelForge\Private')),
('/Fe"{0}"' -f $OutputPath)
)
# Run at most eight compiler processes on the half-load runner.
foreach ($Source in $Sources) { $RspLines += ('"{0}"' -f $Source) }
$RspLines += @('/link','d3d11.lib','dxgi.lib','d3dcompiler.lib','user32.lib','gdi32.lib')
[IO.File]::WriteAllLines($ResponsePath,$RspLines,[Text.UTF8Encoding]::new($false))
Push-Location $BuildDir
try {
# This PowerShell process already runs BelowNormal with affinity 0xFF00;
# compile directly so cmd returns cl.exe's real exit code.
$CommandLine = 'call "{0}" >nul && cl.exe @"{1}"' -f $VcVars,$ResponsePath
& $env:ComSpec /d /s /c $CommandLine
if ($LASTEXITCODE -ne 0) { throw "Standalone MSVC build failed with exit code $LASTEXITCODE" }
if (-not (Test-Path -LiteralPath $OutputPath -PathType Leaf)) {
throw "Standalone MSVC build reported success but did not produce: $OutputPath"
}
} finally {
Pop-Location
}
Write-Host "Built $OutputPath"