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VoxelForge/Standalone/Research/WorldAssemblerM3/Linux118/REPORT.md
T
Fr0zkaandClaude Opus 5.5 6e52fb48b2 research: L118 passage-tile designs (hash-exact, no readiness gain; kept as patch)
Tagged the passage bucket: per-tile prepareSweptTubeBase dominates (0.47-0.92 s summed per view),
smooth-min second. Segment lower-bound pruning (-17% pairs) and deferred fallback floor work stayed
hash-exact but moved near-ready <3%. Still +17..+26% vs L109.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
2026-10-30 04:39:40 +01:00

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Linux118 — passage tile cost

Result

The L115 output is exact: owner4 hashes match at W1/W8/W12 under Clang and GCC. Walk audits passed, and the fast tier passed with 259 checks plus 5 diagnostic-only baseline comparisons.

The near-ready target was not met. The final candidate is 17.2–25.7% slower than L109 across the eight W8/W12 cells; whole-view readiness is 9.4–13.9% slower. Both designs leave readiness close to L115.

Field tags

One W1 probe per stratum, summed over LOD0–2 passage-feature tiles. SmoothMinDistance time is estimated from 1/128 sampled calls. Point time contains CachedColumn; cache read time is inside CachedColumn, so those columns overlap.

Stratum Feature tiles Prepare ms Smooth-min calls / ms est. Point / CachedColumn ms est. Shared reads ms est. (initial / locked)
S0 158 467 7.14M / 137 404 / 226 24 / 4
S1 195 919 15.60M / 289 0 / 0 0 / 0
S2 187 848 13.93M / 249 0 / 0 0 / 0
S3 182 567 2.62M / 49 0 / 0 0 / 0

The Heightfield2D/cache tags occur in S0; the other three strata do not use that path in these views.

Designs and passage counters

Design 1 added a conservative segment-to-sample lower bound in prepareSweptTubeBase. It skips distance, floor, and shell work when a segment cannot improve the sample. Hashes stayed exact. It pruned 17–18% of candidate pairs, but the readiness matrix remained near L115.

Design 2 deferred floor-profile interpolation in exact fallbacks until a segment could improve the nearest route or floor result. It also stayed hash-exact, with only a small timing change. Restricting fallbacks to prepared feature spans changed hashes, so that restriction was removed.

W8 passage-feature tile totals, averaged over two profiles per stratum. L118 pairs show evaluated plus bound-pruned counts; their sum equals L115's candidate-pair total.

Stratum Sweep pairs: L109 → L115; L118 evaluated + pruned Fallbacks: L109 → L115 → L118 Visits: L109 → L115 → L118
S0 3.36M → 7.56M; 6.25M + 1.31M 0.241M → 0.413M → 0.413M 1.19M → 3.41M → 3.41M
S1 6.19M → 16.22M; 13.25M + 2.97M 0.369M → 0.719M → 0.719M 1.91M → 7.60M → 7.59M
S2 6.15M → 15.52M; 12.69M + 2.83M 0.315M → 0.634M → 0.634M 1.66M → 6.88M → 6.87M
S3 4.09M → 9.63M; 7.98M + 1.64M 0.074M → 0.131M → 0.131M 0.48M → 1.41M → 1.41M

Readiness

Five interleaved measured runs per version, stratum, and worker count, after one warm-up per version. Values are median seconds: near LOD0–2 / whole view.

Stratum Workers Near L109 → L115 → L118 (Δ vs L109) Whole L109 → L115 → L118 (Δ vs L109)
S0 8 0.771 → 0.941 → 0.939 (+21.8%) 1.731 → 1.968 → 1.938 (+12.0%)
S0 12 0.781 → 0.927 → 0.932 (+19.4%) 1.716 → 1.878 → 1.897 (+10.6%)
S1 8 0.964 → 1.235 → 1.212 (+25.7%) 1.886 → 2.122 → 2.088 (+10.7%)
S1 12 0.908 → 1.166 → 1.136 (+25.1%) 1.754 → 2.022 → 1.997 (+13.8%)
S2 8 0.991 → 1.257 → 1.241 (+25.2%) 1.863 → 2.136 → 2.121 (+13.8%)
S2 12 0.929 → 1.172 → 1.143 (+23.1%) 1.736 → 1.989 → 1.976 (+13.8%)
S3 8 0.830 → 0.981 → 0.997 (+20.1%) 1.726 → 1.918 → 1.912 (+10.8%)
S3 12 0.780 → 0.933 → 0.914 (+17.2%) 1.625 → 1.795 → 1.778 (+9.4%)

The timing gate recorded one-minute load 0.65 and 99.2% CPU idle. Each headless run used CPUs 0–11, the 6 GiB address-space limit, and a 1,740 s timeout. Design 1 timings are preserved in Saved/Linux/l118/timing-design1/; final timings are in Saved/Linux/l118/timing/.

Unreal and workspace

The post-timing Linux VFHostEditor build passed (27/27 actions, 71.13 s) with -NoUBA -MaxParallelActions=4; it compiled VFCore_Core_src_VoxelForgeCore_cpp.cpp. Unreal ran without prlimit. Three existing RealtimeMesh deprecation warnings remain.

Work stayed on wip/l111-halfpipe-spline at c2b8d39. No commit, push, or stash was made. Logs and summaries are under Saved/Linux/l118/.