Files
VoxelForge/Standalone/Research/WorldAssemblerM3/Linux173/RunL173UE.py
T
Fr0zkaandClaude Opus 5.5 b09728354d wip: cave planner squash-merged into wip/combined (L173, RED - not for main)
Five conflicts resolved (CURRENT-STATE, ResolvedLayoutInternal.h, StreamBenchmarkHeadless.cpp,
StreamBenchmarkPipeline.h, WorldAssemblyPrototype.h) keeping liminal + cave planner; L156 band fit only; evaluator v239
with v239 baselines (18/18 Clang/GCC W1/W8/W12). Fast tier FAILS (FI upper arrival: 40 unsupported chamber samples,
10 chamber-floor shell violations); TN and VS composed sweeps 0/16 (passage, seam, shell gates). Living plane loads at
PostConfigInit (UE smoke passes). Source/: VoxelForgeCoreAdapter.cpp; VoxelForge.uplugin.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
2026-11-03 02:28:34 +01:00

142 lines
6.4 KiB
Python

#!/usr/bin/env python3
"""Build the combined tree in VFHost, verify DWARF/module output, and smoke the owner world."""
from __future__ import annotations
import importlib.util
import argparse
import json
import os
from pathlib import Path
import re
import sys
ROOT = Path(__file__).resolve().parents[4]
SAVED = ROOT / "Saved/Linux/l173"
RUNNER_PATH = ROOT / "Standalone/Research/WorldAssemblerM3/Linux172/RunL172Movement.py"
def load_l172_runner():
spec = importlib.util.spec_from_file_location("l172_runner", RUNNER_PATH)
if spec is None or spec.loader is None:
raise RuntimeError(f"could not load L172 harness: {RUNNER_PATH}")
module = importlib.util.module_from_spec(spec)
sys.modules[spec.name] = module
spec.loader.exec_module(module)
module.ROOT = ROOT
module.OUT = SAVED
module.UE_OUT = SAVED / "ue"
module.BUILD_OUT = SAVED / "ue/builds"
module.BIN_OUT = SAVED / "ue/bin"
return module
def write_json(path: Path, value) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
temporary = path.with_suffix(path.suffix + ".tmp")
temporary.write_text(json.dumps(value, indent=2, sort_keys=True) + "\n",
encoding="utf-8")
temporary.replace(path)
def main() -> int:
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--reuse-prior-build", action="store_true",
help="verify the successful full build already logged in Saved/Linux/l173")
options = parser.parse_args()
SAVED.mkdir(parents=True, exist_ok=True)
runner = load_l172_runner()
result = {"plugin_root": str(ROOT.resolve())}
try:
build_log = SAVED / "ue/builds/ubt-l173-combined.log"
if options.reuse_prior_build:
if not build_log.is_file():
raise RuntimeError(f"prior full build log is missing: {build_log}")
restored = json.loads((SAVED / "ue/restored-main-links.json").read_text(
encoding="utf-8"))
archive_roots = set()
for item in restored.get("intermediates_moved", []):
moved = Path(item["to"])
if moved.name == "VoxelForge" and "External" in moved.parts:
external_index = moved.parts.index("External")
archive_roots.add(Path(*moved.parts[:external_index]))
archive_roots = [path for path in archive_roots
if (path / "External/Build/Linux/x64/UnrealEditor/Development/"
"VoxelForge/VoxelWorld.cpp.o").is_file()]
if len(archive_roots) != 1:
raise RuntimeError(f"expected one archived combined-tree intermediate set: "
f"{archive_roots}")
runner.INTERMEDIATE = archive_roots[0]
dwarf = runner.dwarf_pre_run_gate()
runner.INTERMEDIATE = runner.HOST / "Intermediate"
build = {
**runner.root_info(ROOT),
"build_log": str(build_log),
"compiled_voxel_world_cpp": True,
"dwarf_pre_run_gate": dwarf,
"binary": str(SAVED / "ue/bin/l173-combined/"
"libUnrealEditor-VoxelForge.so"),
"binary_sha256": runner.sha256_file(
SAVED / "ue/bin/l173-combined/libUnrealEditor-VoxelForge.so"),
"reused_prior_full_build": True,
}
else:
build = runner.build_tree(ROOT, "l173-combined")
output = build_log.read_text(encoding="utf-8", errors="replace")
if ("Result: Succeeded" not in output
or re.search(r"\[\d+/\d+\] Compile VoxelWorld\.cpp", output) is None):
raise RuntimeError(f"UE build log lacks a successful VoxelWorld.cpp compile: {build_log}")
actor_compiled = re.search(r"Compile .*VoxelForgeLivingPlaneActor\.cpp", output) is not None
module_binary = (runner.HOST / "Binaries/Linux/"
"libUnrealEditor-VoxelForgeLivingPlane.so")
if not actor_compiled or not module_binary.is_file():
raise RuntimeError(
"UE build did not compile/link the Living Plane module: "
f"actor_compiled={actor_compiled}, module_binary={module_binary.is_file()}; "
f"log={build_log}")
build["living_plane_actor_compiled"] = actor_compiled
build["living_plane_module_binary"] = str(module_binary.resolve())
result["build"] = build
write_json(SAVED / "ue/build.json", result)
shader_link = runner.HOST_PLUGIN_LINK / "Shaders"
if shader_link.exists() or shader_link.is_symlink():
if shader_link.resolve(strict=True) != (ROOT / "Shaders").resolve(strict=True):
raise RuntimeError(f"unexpected existing shader link target: {shader_link}")
created_shader_link = False
else:
temporary = shader_link.with_name(f"Shaders.l173-{os.getpid()}.tmp")
temporary.symlink_to(ROOT / "Shaders")
os.replace(temporary, shader_link)
created_shader_link = True
smoke = runner.run_trial(
"owner-world-smoke", "owner-world-smoke", "default-on", ROOT,
Path(build["binary"]), runner.WAIT_ON, runner.APPLY_ON_MS,
include_switch_overrides=False)
write_json(SAVED / "ue/owner-world-smoke.json", smoke)
result["smoke"] = smoke
write_json(SAVED / "ue/result.json", result)
print("[L173UE] BUILD PASS VoxelWorld.cpp=compiled "
"VoxelForgeLivingPlane=linked DWARF=PASS", flush=True)
print("[L173UE] OWNER_WORLD_SMOKE PASS "
+ json.dumps({key: smoke[key] for key in (
"frame_resolution_arrival_s", "tick_p99_ms", "tick_worst_ms",
"early_admission_wait_for_critical", "early_admission_apply_budget_ms")},
sort_keys=True), flush=True)
return 0
finally:
restored = runner.restore_main_checkout()
shader_link = runner.HOST_PLUGIN_LINK / "Shaders"
if locals().get("created_shader_link", False):
shader_link.unlink(missing_ok=True)
write_json(SAVED / "ue/restored-main-links.json", {
"main_root": str(runner.MAIN_CHECKOUT.resolve()),
"links": restored["links"],
"intermediates_moved": restored["intermediates_moved"],
})
if __name__ == "__main__":
raise SystemExit(main())