Files
VoxelForge/Standalone/Research/WorldAssemblerM3/Linux68/CaptureOwnerPassagesL68.py
T
Fr0zkaandClaude Opus 5.5 bd7bba994c passages: smooth 12 m lower-mouth radius taper; all four-strate passages pass (L68, v213)
The FI->TN wall beat (4.77 cm at 7.06 m) was the lower-mouth flare: the full mouth radius
was assigned to the penultimate control point, a one-segment radius jump. The shared route
builder now blends to the mouth radius over 12 m with a smoothstep. Wall ripple 1-2:
7.27 -> 1.62 cm. All three passages pass support/blocked/grade/ripple/naturalness; controls
detected. Fast tier 269/269 incl. the new-plan stage; W1/W8/W12 equal, Clang and GCC.
Hash pins: FI style 2 re-pinned at v213.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
2026-10-27 03:17:27 +01:00

396 lines
18 KiB
Python

#!/usr/bin/env python3
"""Render arrival, departure, and mid-tunnel views for the four-strate owner plan."""
import json
import importlib.util
import argparse
import math
import os
import re
import subprocess
import time
from pathlib import Path
ROOT = Path(__file__).resolve().parents[4]
OUT = ROOT / "Saved/Linux/l68/captures-run"
BIN = ROOT / "Saved/Linux/l68/bin-final-clang"
CAPTURES = Path(__file__).resolve().parent / "captures"
HEADLESS = BIN / "VoxelForgeCoreHeadless-l68-final-clang"
RENDERER = BIN / "VoxelForgeOffscreenCapture-l68-final-clang"
PNG_DIR = OUT / "capture-png"
RECIPE_INPUTS = (
("passage-0-1", ROOT / "Standalone/data/owner_world.json",
"surface-world", "SurfaceWorld", "upper"),
("passage-1-2", ROOT / "Standalone/data/owner_world.json",
"surface-world", "FloatingIslands", "upper"),
("passage-2-3", ROOT / "Standalone/data/owner_world.json",
"surface-world", "TunnelNetwork", "upper"),
)
SUBVOXELS_PER_VOXEL = 256.0
RING_AUDIT = ROOT / "Standalone/Research/WorldAssemblerM3/Linux32/AuditRingTerraceL32.py"
spec = importlib.util.spec_from_file_location("ring_profile_l32", RING_AUDIT)
ring_profile = importlib.util.module_from_spec(spec)
spec.loader.exec_module(ring_profile)
for directory in (OUT, BIN, PNG_DIR, CAPTURES):
directory.mkdir(parents=True, exist_ok=True)
ENV = os.environ.copy()
ENV["LP_NUM_THREADS"] = "12"
ENV["XDG_CACHE_HOME"] = str(OUT / "xdg-cache")
PARSER = argparse.ArgumentParser(description=__doc__)
PARSER.add_argument("--scene", choices=[value[0] for value in RECIPE_INPUTS])
PARSER.add_argument("--view", choices=("arrival-mouth", "departure-mouth", "mid-tunnel"))
OPTIONS = PARSER.parse_args()
def run(name, command):
log = OUT / f"capture-{name}.log"
wrapped = ["taskset", "-c", "0-11", "prlimit", "--as=6442450944", "--",
"timeout", "1800s", *map(str, command)]
started = time.monotonic()
with log.open("w", encoding="utf-8") as stream:
result = subprocess.run(wrapped, cwd=ROOT, env=ENV, stdout=stream,
stderr=subprocess.STDOUT, timeout=1800, check=False)
elapsed = time.monotonic() - started
print(f"[L68CaptureRun] step={name} elapsed={elapsed:.1f}s exit={result.returncode} log={log}",
flush=True)
if result.returncode != 0:
raise SystemExit(f"{name} failed; see {log}")
return log
def add(a, b):
return tuple(x + y for x, y in zip(a, b))
def sub(a, b):
return tuple(x - y for x, y in zip(a, b))
def mul(a, scale):
return tuple(x * scale for x in a)
def norm(a):
length = math.sqrt(sum(x * x for x in a))
if length <= 1.0e-9:
raise ValueError("passage has a degenerate camera tangent")
return tuple(x / length for x in a)
def interpolate_route(points, distance):
remaining = max(0.0, distance)
for a, b in zip(points, points[1:]):
delta = sub(b[0], a[0])
length = math.sqrt(sum(x * x for x in delta))
if length <= 1.0e-9:
continue
if remaining <= length:
t = remaining / length
pos = tuple(a[0][axis] + delta[axis] * t for axis in range(3))
radius = a[1] + (b[1] - a[1]) * t
return pos, radius
remaining -= length
return points[-1]
def route_frame(points, distance):
center, radius = interpolate_route(points, distance)
before, _ = interpolate_route(points, max(0.0, distance - 0.25))
after, _ = interpolate_route(points, distance + 0.25)
tangent = norm(sub(after, before))
horizontal = norm((tangent[0], tangent[1], 0.0))
side = (-horizontal[1], horizontal[0], 0.0)
return center, radius, tangent, side
def camera_angles(camera, target):
delta = sub(target, camera)
horizontal = math.hypot(delta[0], delta[1])
yaw = math.degrees(math.atan2(delta[0], delta[1]))
pitch = math.degrees(math.atan2(delta[2], horizontal))
return yaw, pitch
def fmt(values):
return ",".join(f"{value:.6f}" for value in values)
def load_reference_cameras():
log = ROOT / "Saved/Linux/l34/run-capture-standard-set-final-radius3.log"
pattern = re.compile(
r"^\[L34CaptureCamera\] view=(\S+).*?camera_m=\(([^)]*)\) "
r"target_m=\(([^)]*)\) clip=(\S+)", re.M)
values = {}
for name, camera, target, clip in pattern.findall(
log.read_text(encoding="utf-8", errors="replace")):
parse = lambda value: tuple(float(part) for part in value.split(","))
values[name] = (parse(camera), parse(target), None if clip == "none" else parse(clip))
return values
REFERENCE_CAMERAS = {}
def terrain_surface_near(mesh, x, y, expected_height):
bounds = (x - 2.0, x + 2.0, y - 2.0, y + 2.0)
_, triangles, _ = ring_profile.read_scene(
str(mesh), None, -1.0e9, 1.0e9, bounds)
buckets = ring_profile.build_buckets(triangles, True, bounds, cell_size=1.0)
hits = []
for dy in range(-4, 5):
for dx in range(-4, 5):
sample_x, sample_y = x + dx * 0.5, y + dy * 0.5
hit = ring_profile.sample_surface(buckets, sample_x, sample_y, True, 1.0,
preferred_height=expected_height)
if hit is not None:
hits.append((math.hypot(dx * 0.5, dy * 0.5),
abs(hit[0] - expected_height), sample_x, sample_y, hit[0]))
if not hits:
return None
distance, _, sample_x, sample_y, height = min(hits)
if distance > 2.0 or abs(height - expected_height) > 8.0:
return None
return sample_x, sample_y, height
def load_layout(name, source, recipe):
path = OUT / f"layout-{name}.json"
run(f"layout-{name}", [HEADLESS, source, "--workers=12", "--world-assembler-prototype",
"--stream-benchmark", "--stream-pipeline", "--force-generate", "--clip-radius=2",
"--max-clip-level=0", "--max-level=0", f"--recipe={recipe}",
f"--resolved-layout-output={path}", "--resolved-layout-only"])
return json.loads(path.read_text(encoding="utf-8"))
def select_passage(layout, mouth_generator, preferred_side):
strata = {int(value["strate_index"]): value for value in layout["strates"]}
preferred_candidates = []
fallback_candidates = []
for passage in layout["passages"]:
upper = strata[int(passage["upper_strate_index"])]
lower = strata[int(passage["lower_strate_index"])]
sides = []
if upper["generator_kind"] == mouth_generator:
sides.append("upper")
if lower["generator_kind"] == mouth_generator:
sides.append("lower")
if preferred_side in sides:
preferred_candidates.append((passage, preferred_side == "lower"))
elif sides:
fallback_candidates.append((passage, sides[0] == "lower"))
candidates = preferred_candidates or fallback_candidates
if not candidates:
raise RuntimeError(f"no passage mouth in generator {mouth_generator}")
return sorted(candidates, key=lambda item: item[0]["stable_id"])[0]
def make_views(layout, passage, reverse):
q_to_m = layout["core_voxel_size_um"] / (SUBVOXELS_PER_VOXEL * 1_000_000.0)
controls = [
(tuple(value * q_to_m for value in point["position_q"]),
point["radius_q"] * q_to_m)
for point in passage["control_points"]
]
lower_mouth = tuple(value * q_to_m for value in passage["lower_mouth_q"])
lower_index = min(range(len(controls)), key=lambda i: sum(
(controls[i][0][axis] - lower_mouth[axis]) ** 2 for axis in range(3)))
path = controls[:lower_index + 1]
if len(path) < 2:
raise RuntimeError(f"{passage['stable_id']} has no mouth-to-mouth route")
if reverse:
path.reverse()
lengths = [math.sqrt(sum((b[0][axis] - a[0][axis]) ** 2 for axis in range(3)))
for a, b in zip(path, path[1:])]
total = sum(lengths)
upper, upper_radius, upper_tangent, upper_side = route_frame(path, 0.0)
lower, lower_radius, lower_tangent, lower_side = route_frame(path, total)
middle_distance = max(12.0, min(total - 12.0, total * 0.4)) if total > 24.0 else total * 0.4
if (int(passage["upper_strate_index"],) == 1
and int(passage["lower_strate_index"]) == 2 and not reverse):
# The old 7 m authored-radius beat sat near the middle of this audit window.
middle_distance = min(total - 12.0, 90.8)
entry_distance = min(6.0, total * 0.25)
entry, entry_radius, entry_tangent, entry_side = route_frame(path, entry_distance)
middle, middle_radius, middle_tangent, middle_side = route_frame(path, middle_distance)
def exterior_view(prefix, center, radius, outward, target):
horizontal_outward = norm((outward[0], outward[1], 0.0))
eye_height = center[2] - radius + 1.6
eye = (center[0] + horizontal_outward[0] * 5.5,
center[1] + horizontal_outward[1] * 5.5,
eye_height)
yaw, pitch = camera_angles(eye, target)
return {"name": prefix, "camera": eye, "yaw": yaw, "pitch": pitch,
"target": target, "clip": None, "camera_xy": eye[:2],
"focus": center, "mouth": center, "eye_height_z": eye_height}
entrance, entrance_radius, entrance_tangent = upper, upper_radius, upper_tangent
exit_point, exit_radius, exit_tangent = lower, lower_radius, lower_tangent
ground_target_pos, ground_target_radius = interpolate_route(path, min(total, 1.0))
ground = exterior_view("ground-mouth", entrance, entrance_radius,
mul(entrance_tangent, -1.0), (ground_target_pos[0], ground_target_pos[1],
ground_target_pos[2] - ground_target_radius + 1.0))
ground["focus"] = entrance
ground["outside_camera"] = True
def cutaway_view(prefix, center, radius, tangent, side, distance, target_distance):
camera = (center[0] - side[0] * 7.0, center[1] - side[1] * 7.0,
center[2] - radius + 1.6)
target_pos, target_radius = interpolate_route(path, target_distance)
target = (target_pos[0], target_pos[1],
target_pos[2] - target_radius + 1.6)
yaw, pitch = camera_angles(camera, target)
plane = (side[0], side[1], 0.0,
-(side[0] * center[0] + side[1] * center[1]))
return {"name": prefix, "camera": camera, "yaw": yaw, "pitch": pitch,
"target": target, "clip": plane, "camera_xy": camera[:2],
"focus": center, "mouth": center}
def inside_mouth_view(prefix, at_start):
endpoint_distance = 0.0 if at_start else total
mouth, _, tangent, mouth_side = route_frame(path, endpoint_distance)
camera_distance = min(total, 7.4) if at_start else max(0.0, total - 5.5)
center, _, _, side = route_frame(path, camera_distance)
camera = (center[0] + side[0] * 2.5,
center[1] + side[1] * 2.5, center[2])
outward = mul(tangent, -1.0) if at_start else tangent
target = (mouth[0] + outward[0] * 8.0 + mouth_side[0] * 2.5,
mouth[1] + outward[1] * 8.0 + mouth_side[1] * 2.5,
mouth[2])
yaw, pitch = camera_angles(camera, target)
return {"name": prefix, "camera": camera, "yaw": yaw, "pitch": pitch,
"target": target, "clip": None, "camera_xy": camera[:2],
"focus": mouth, "mouth": mouth, "outside_camera": False,
"camera_location": "passage-air", "focus_radius": 30.0,
"eye_height_z": camera[2], "fov_deg": 80.0}
# Place each interface view at its true route endpoint. The endpoint camera
# is a side cutaway so the solid terrain in front of an underground mouth
# cannot hide the floor-to-tunnel connection.
arrival_distance = 0.0
arrival_center, arrival_radius, arrival_tangent, arrival_side = route_frame(
path, arrival_distance)
arrival = cutaway_view("arrival", arrival_center, arrival_radius,
arrival_tangent, arrival_side, arrival_distance,
min(total, arrival_distance + 12.0))
arrival["camera_location"] = "passage-air"
arrival["focus_radius"] = 20.0
arrival["yaw"], arrival["pitch"] = camera_angles(
arrival["camera"], arrival["target"])
entry_camera_distance = min(8.0, total * 0.1)
entry_center, entry_radius, entry_tangent, entry_side = route_frame(
path, entry_camera_distance)
# Player-height view from just inside the passage, aimed through its actual
# interface mouth so the floor, bore, and opening share one frame.
entry_camera = (entry_center[0], entry_center[1],
entry_center[2] - entry_radius + 1.6)
entry_target_pos, entry_target_radius = interpolate_route(
path, min(total, entry_distance + 14.0))
entry_target = (entry_target_pos[0], entry_target_pos[1],
entry_camera[2] - 2.5)
entry_yaw, entry_pitch = camera_angles(entry_camera, entry_target)
entry_view = {"name": "rock-entry", "camera": entry_camera,
"yaw": entry_yaw, "pitch": entry_pitch, "target": entry_target,
"clip": None, "camera_xy": entry_camera[:2],
"focus": entry_center, "mouth": entrance, "outside_camera": False,
"camera_location": "passage-air", "focus_radius": 20.0,
"eye_height_z": entry_camera[2]}
middle_view = cutaway_view("mid-tunnel", middle, middle_radius, middle_tangent,
middle_side, middle_distance, min(total, middle_distance + 2.0))
ground["focus_radius"] = 20.0
middle_view["focus_radius"] = 20.0
middle_camera_center, _ = interpolate_route(path, middle_distance)
middle_view["camera"] = (middle_camera_center[0] + middle_side[0] * 0.75,
middle_camera_center[1] + middle_side[1] * 0.75,
middle[2] - middle_radius + 1.6)
middle_target_pos, middle_target_radius = interpolate_route(
path, min(total, middle_distance + 14.0))
middle_view["target"] = (middle_target_pos[0] + middle_side[0] * 2.35,
middle_target_pos[1] + middle_side[1] * 2.35,
middle_target_pos[2] - middle_target_radius + 1.8)
# Keep the camera inside the bore, close to one wall, and look down the
# route so the old beat location is visible at player height.
middle_view["clip"] = None
middle_view["camera_location"] = "passage-air"
middle_view["yaw"], middle_view["pitch"] = camera_angles(
middle_view["camera"], middle_view["target"])
return (ground, entry_view, middle_view, arrival,
inside_mouth_view("inside-mouth-start", True),
inside_mouth_view("inside-mouth-end", False)), total, lower_index
def export_capture(scene_name, source, recipe, passage, endpoint, view):
stem = f"{passage['stable_id'].replace('/', '-')}-{endpoint}"
view["name"] = stem
mesh = OUT / f"{stem}.vfmesh"
png = PNG_DIR / f"{stem}.png"
jpg = CAPTURES / f"{stem}.jpg"
yaw, pitch = view["yaw"], view["pitch"]
camera = view["camera"]
export_camera = view.get("focus", camera)
run(f"{stem}-export", [HEADLESS, source, "--workers=12",
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
"--force-generate", "--clip-radius=3", "--max-clip-level=0", "--max-level=0",
"--render-distance-chunks=0", f"--recipe={recipe}",
f"--camera={fmt((*export_camera, yaw, pitch))}", f"--mesh-export={mesh}"])
render_clip = view["clip"]
surface = None
if view.get("outside_camera", False):
surface = terrain_surface_near(mesh, *view["camera_xy"], view["target"][2])
if surface is None:
camera = (view["camera_xy"][0], view["camera_xy"][1], view["eye_height_z"])
else:
camera = (surface[0], surface[1], surface[2] + 1.6)
elif render_clip is not None:
camera = view["camera"]
yaw, pitch = camera_angles(camera, view["target"])
fov_deg = view.get("fov_deg", 80.0)
print(f"[L68CaptureCamera] view={stem} camera_m=({fmt(camera)}) "
f"target_m=({fmt(view['target'])}) "
f"clip={fmt(render_clip) if render_clip is not None else 'none'} fov_deg={fov_deg:.1f}",
flush=True)
render = [RENDERER, mesh, png, "--size=1600x900", f"--fov-deg={fov_deg:.1f}",
f"--camera-m={fmt(camera)}", f"--yaw-deg={yaw:.6f}", f"--pitch-deg={pitch:.6f}",
"--tile-skirts=off", "--shade=readable", "--headlamp=on", "--height-tint=on",
f"--height-center-m={view['target'][2]:.6f}", "--height-range-m=8", "--tile-edges=off"]
if view.get("focus_radius", 24.0) is not None:
render.append(f"--focus-region={fmt((*view['focus'], view.get('focus_radius', 24.0)))}")
if render_clip is not None:
render.append(f"--clip-plane={fmt(render_clip)}")
run(f"{stem}-render", render)
run(f"{stem}-jpeg", ["ffmpeg", "-nostdin", "-hide_banner", "-loglevel", "error",
"-y", "-i", png, "-frames:v", "1", "-q:v", "4", jpg])
size = jpg.stat().st_size if jpg.exists() else 0
print(f"[L68CaptureJPEG] file={jpg.relative_to(ROOT)} bytes={size} "
f"status={'PASS' if 0 < size <= 300_000 else 'FAIL'}", flush=True)
if not 0 < size <= 300_000:
raise SystemExit(f"{jpg.name} is missing or exceeds 300 KB")
for scene_name, source, recipe, mouth_generator, preferred_side in RECIPE_INPUTS:
if OPTIONS.scene and scene_name != OPTIONS.scene:
continue
layout = load_layout(scene_name, source, recipe)
passage, _ = select_passage(layout, mouth_generator, preferred_side)
forward_views, route_length, lower_index = make_views(layout, passage, False)
reverse_views, _, _ = make_views(layout, passage, True)
print(f"[L68CapturePassage] interface={scene_name.removeprefix('passage-')} "
f"id={passage['stable_id']} route_m={route_length:.3f} "
f"control_points={lower_index + 1}", flush=True)
if scene_name == "passage-2-3":
endpoint_views = (("arrival-mouth", forward_views[4]),
("departure-mouth", forward_views[5]))
else:
endpoint_views = (
("arrival-mouth", forward_views[0] if scene_name == "passage-0-1" else forward_views[1]),
("departure-mouth", reverse_views[3]),
)
for endpoint, view in endpoint_views:
if OPTIONS.view and endpoint != OPTIONS.view:
continue
export_capture(scene_name, source, recipe, passage, endpoint, view)
if scene_name == "passage-1-2" and (OPTIONS.view is None or OPTIONS.view == "mid-tunnel"):
export_capture(scene_name, source, recipe, passage, "mid-tunnel", forward_views[2])