Worms round (Codex; reviewed by me against its report and PERF-SAMPLED.md).
Part 1, a real off switch: UVoxelStrateDefinition::bEnableWorms (default true, so existing assets
are unchanged). It is deliberately not in FStrateGenerationParams, so the 83-field memo-key guard
is untouched. It resolves after composer candidates, season vectors and boundary blending, is
included in the generation fingerprint, and clamps composer overrides, so a roll cannot re-enable
it. With strength 0 the fused path skips the worm block, the op-stack builder omits the worm
source, and the interval/classifier paths do no worm work. Proof: disabled == hand-zeroed control
byte for byte (70D310A4, 74,672 triangles), capability 20,856 / 10,917, connected, zero worm rows
in the symbolised sampler. voxel.WormsForceOff is a dev-only, world-changing measurement
override, included in the fingerprint.
Part 0: the sampler writes a module map (733 modules, identity checked), and a post-exit
offline symboliser (VoxelStackOfflineSymbolizer, editor module) rebuilds the all-LOD / LOD0 /
LOD1+ exclusive / inclusive / source-line tables. A planted cost was found (5 named rows) and then
removed. DbgHelp still never runs in the measured process.
Part 2, "cheap worms": FAILED to deliver, and the default is wrong. No candidate was faster:
lattice-2/4 gave no gain, and value noise was within noise static and ~2.1% WORSE in moving worker
seconds. Yet this commit carries voxel.WormNoiseMode=1 (value noise) as the default, a field change
(29/64 test tiles) with no benefit, selected after value-noise variants were tried until one
passed capability (three were rejected at 20,821-20,828). The next round reverts the default to
exact Perlin (mode 0) and removes the no-gain world-changing experiment modes.
The finding that matters: disabling worms entirely (WormsForceOff A/B, two interleaved runs each)
saves only ~2.5% static and ~3.4% moving worker time. The sampler's "worm line
VoxelGenerator.cpp:3985 = 19.4% of LOD0" was a misattribution of inlined noise code to one PDB
line. Line-level attribution of inlined code must be confirmed by ablation before a round targets
it. That is why the worm block skip (26b3476) found nothing.
Runs: the full ledger is in PERF-SAMPLED.md. Failures: one moving wrapper hit the graceful-close
timeout and was rerun; the first offline-symboliser commandlet hit the DDC no-writable-nodes fatal
(crash folder UECC-...CE75ACD5, 08:01) and was retried with the writable Saved\DDC.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y
6803 lines
291 KiB
C++
6803 lines
291 KiB
C++
#include "VoxelForgeExploreCommandlet.h"
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#include "VoxelStackOfflineSymbolizer.h"
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#include "CoreMinimal.h"
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#include "Async/ParallelFor.h"
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#include "Commandlets/Commandlet.h"
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#include "Containers/StringConv.h"
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#include "HAL/FileManager.h"
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#include "HAL/PlatformTime.h"
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#include "HAL/PlatformTLS.h"
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#include "IImageWrapper.h"
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#include "IImageWrapperModule.h"
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#include "Misc/CommandLine.h"
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#include "Misc/Crc.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Parse.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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#include "ProfilingDebugging/CpuProfilerTrace.h"
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#include "Dom/JsonObject.h"
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#include "Policies/CondensedJsonPrintPolicy.h"
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#include "Serialization/Archive.h"
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#include "Serialization/JsonReader.h"
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#include "Serialization/JsonSerializer.h"
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#include "Serialization/JsonWriter.h"
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#include "UObject/Package.h"
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#include "UObject/StrongObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "VoxelCaveMorphology.h"
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#include "VoxelDiffLayer.h"
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#include "VoxelDensityOpStack.h"
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#include "VoxelDensityProfile.h"
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#include "VoxelGenerator.h"
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#include "VoxelMarchingCubesMesher.h"
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#include "VoxelNoise.h"
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#include "VoxelWormField.h"
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#include "VoxelSettings.h"
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#include "VoxelStackSampler.h"
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#include "VoxelStrateDefinition.h"
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#include "VoxelStrateManager.h"
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#include "VoxelStrateMeasure.h"
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#include "VoxelTypes.h"
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#include <algorithm>
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#include <atomic>
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namespace
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{
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using FExploreJsonWriter = TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>;
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constexpr int32 DefaultRenderWidth = 512;
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constexpr int32 DefaultRenderHeight = 288;
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constexpr float DefaultRenderStepVoxels = 0.25f;
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constexpr float DefaultRenderMaxDistanceVoxels = 160.0f;
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constexpr int32 DefaultExportSize = 128;
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constexpr int32 DefaultExportStep = 1;
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constexpr int32 DefaultMaxWalkCells = 32000000;
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constexpr float DefaultBudgetMinutes = 25.0f;
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constexpr float MaxBudgetMinutes = 30.0f;
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constexpr int32 MaxSyntheticStrates = 64;
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constexpr int32 MaxRenderPixels = 1048576;
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constexpr int64 MaxRenderDensitySamples = 400000000ll;
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constexpr int32 MaxExportSize = 128;
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constexpr int64 MaxWalkWorkingBytes = 768ll * 1024ll * 1024ll;
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// The exact fine-grid walk retains Air + Density + player-fit bits + non-finite flags, and can
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// transiently hold Parent + Queue + Path or Visited + NarrowCell + DFS stacks. 21 bytes/cell is a
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// conservative preflight figure for those arrays, including allocator slack/headroom.
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constexpr int64 EstimatedWalkBytesPerCell = 21ll;
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constexpr int64 MaxExportWorkingBytes = 1024ll * 1024ll * 1024ll;
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FString VoxelForgeSavedRoot()
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{
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FString Root = FPaths::ConvertRelativePathToFull(
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FPaths::Combine(FPaths::ProjectDir(), TEXT("Plugins/VoxelForge/Saved")));
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FPaths::NormalizeDirectoryName(Root);
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return Root;
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}
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bool IsUnderVoxelForgeSaved(const FString& InPath)
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{
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FString Candidate = FPaths::ConvertRelativePathToFull(InPath);
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FString Root = VoxelForgeSavedRoot();
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FPaths::NormalizeDirectoryName(Candidate);
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FPaths::NormalizeDirectoryName(Root);
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return Candidate.Equals(Root, ESearchCase::IgnoreCase)
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|| Candidate.StartsWith(Root + TEXT("/"), ESearchCase::IgnoreCase)
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|| Candidate.StartsWith(Root + TEXT("\\"), ESearchCase::IgnoreCase);
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}
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const TCHAR* ArchetypeName(ECaveGeneratorType Archetype)
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{
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switch (Archetype)
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{
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case ECaveGeneratorType::TunnelNetwork: return TEXT("TunnelNetwork");
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case ECaveGeneratorType::FlatPlain: return TEXT("FlatPlain");
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case ECaveGeneratorType::CrystalChamber: return TEXT("CrystalChamber");
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case ECaveGeneratorType::Maze: return TEXT("Maze");
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case ECaveGeneratorType::SurfaceWorld: return TEXT("SurfaceWorld");
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case ECaveGeneratorType::VerticalShafts: return TEXT("VerticalShafts");
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case ECaveGeneratorType::FloatingIslands: return TEXT("FloatingIslands");
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case ECaveGeneratorType::Underwater: return TEXT("Underwater");
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default: return TEXT("Unknown");
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}
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}
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const TCHAR* ConnectivityResultName(EVoxelConnectivityResult Result)
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{
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switch (Result)
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{
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case EVoxelConnectivityResult::Connected: return TEXT("Connected");
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case EVoxelConnectivityResult::NotConnectedAtThisResolution:
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return TEXT("NotConnectedAtThisResolution");
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case EVoxelConnectivityResult::StartCellSolid: return TEXT("StartCellSolid");
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case EVoxelConnectivityResult::GoalCellSolid: return TEXT("GoalCellSolid");
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case EVoxelConnectivityResult::OutOfWindow: return TEXT("OutOfWindow");
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case EVoxelConnectivityResult::CoarseLiedBudgetExhausted: return TEXT("CoarseLiedBudgetExhausted");
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case EVoxelConnectivityResult::StartCellNotPlayerFit: return TEXT("StartCellNotPlayerFit");
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case EVoxelConnectivityResult::GoalCellNotPlayerFit: return TEXT("GoalCellNotPlayerFit");
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default: return TEXT("Unknown");
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}
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}
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bool ParseArchetype(const FString& Text, ECaveGeneratorType& OutArchetype)
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{
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FString Normalized = Text;
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Normalized.TrimStartAndEndInline();
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Normalized.ToLowerInline();
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Normalized.ReplaceInline(TEXT("_"), TEXT(""));
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Normalized.ReplaceInline(TEXT("-"), TEXT(""));
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const TPair<const TCHAR*, ECaveGeneratorType> Names[] = {
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{ TEXT("tunnelnetwork"), ECaveGeneratorType::TunnelNetwork },
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{ TEXT("flatplain"), ECaveGeneratorType::FlatPlain },
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{ TEXT("crystalchamber"), ECaveGeneratorType::CrystalChamber },
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{ TEXT("maze"), ECaveGeneratorType::Maze },
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{ TEXT("surfaceworld"), ECaveGeneratorType::SurfaceWorld },
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{ TEXT("verticalshafts"), ECaveGeneratorType::VerticalShafts },
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{ TEXT("floatingislands"), ECaveGeneratorType::FloatingIslands },
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{ TEXT("floatingisland"), ECaveGeneratorType::FloatingIslands },
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{ TEXT("underwater"), ECaveGeneratorType::Underwater },
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};
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for (const auto& Pair : Names)
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{
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if (Normalized == Pair.Key)
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{
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OutArchetype = Pair.Value;
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return true;
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}
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}
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return false;
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}
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const TCHAR* NoiseTypeName(EVoxelNoiseType NoiseType)
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{
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switch (NoiseType)
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{
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case EVoxelNoiseType::FBM: return TEXT("FBM");
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case EVoxelNoiseType::Ridged: return TEXT("Ridged");
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case EVoxelNoiseType::Mixed: return TEXT("Mixed");
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case EVoxelNoiseType::Cellular: return TEXT("Cellular");
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default: return TEXT("Unknown");
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}
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}
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bool ParseNoiseType(const FString& Text, EVoxelNoiseType& OutNoiseType)
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{
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FString Normalized = Text;
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Normalized.TrimStartAndEndInline();
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Normalized.ToLowerInline();
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Normalized.ReplaceInline(TEXT("_"), TEXT(""));
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Normalized.ReplaceInline(TEXT("-"), TEXT(""));
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if (Normalized == TEXT("fbm") || Normalized == TEXT("fractal"))
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{
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OutNoiseType = EVoxelNoiseType::FBM;
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return true;
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}
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if (Normalized == TEXT("ridged") || Normalized == TEXT("ridge"))
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{
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OutNoiseType = EVoxelNoiseType::Ridged;
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return true;
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}
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if (Normalized == TEXT("mixed"))
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{
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OutNoiseType = EVoxelNoiseType::Mixed;
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return true;
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}
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if (Normalized == TEXT("cellular") || Normalized == TEXT("worley"))
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{
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OutNoiseType = EVoxelNoiseType::Cellular;
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return true;
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}
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return false;
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}
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bool ParseRenderCamera(const FString& Text, FVector& OutCamera)
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{
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TArray<FString> Components;
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Text.ParseIntoArray(Components, TEXT(","), true);
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if (Components.Num() != 3)
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{
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return false;
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}
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const float X = FCString::Atof(*Components[0]);
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const float Y = FCString::Atof(*Components[1]);
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const float Z = FCString::Atof(*Components[2]);
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if (!FMath::IsFinite(X) || !FMath::IsFinite(Y) || !FMath::IsFinite(Z))
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{
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return false;
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}
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OutCamera = FVector(X, Y, Z);
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return true;
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}
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bool NeedsOriginInWindow(ECaveGeneratorType Archetype)
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{
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// This is the same topology policy as VoxelForgePlayerFitWindow.h. That header is test-only,
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// so the editor commandlet keeps the policy here while still delegating the actual fit test to
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// VoxelStrateMeasure's shared VF_ stencil.
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switch (Archetype)
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{
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case ECaveGeneratorType::Maze:
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case ECaveGeneratorType::VerticalShafts:
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case ECaveGeneratorType::TunnelNetwork:
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case ECaveGeneratorType::Underwater:
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return true;
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case ECaveGeneratorType::FlatPlain:
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case ECaveGeneratorType::CrystalChamber:
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case ECaveGeneratorType::SurfaceWorld:
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case ECaveGeneratorType::FloatingIslands:
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default:
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return false;
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}
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}
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float BoundarySealForArchetype(
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const UVoxelStrateDefinition& Definition,
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ECaveGeneratorType Archetype)
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{
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switch (Archetype)
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{
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case ECaveGeneratorType::FlatPlain:
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case ECaveGeneratorType::CrystalChamber:
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return Definition.SlabParams.BoundarySealThickness;
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case ECaveGeneratorType::Maze:
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return Definition.MazeParams.BoundarySealThickness;
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case ECaveGeneratorType::SurfaceWorld:
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return Definition.SurfaceParams.BoundarySealThickness;
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case ECaveGeneratorType::VerticalShafts:
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return Definition.VerticalShaftParams.BoundarySealThickness;
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case ECaveGeneratorType::FloatingIslands:
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return Definition.FloatingIslandParams.BoundarySealThickness;
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case ECaveGeneratorType::TunnelNetwork:
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case ECaveGeneratorType::Underwater:
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default:
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return Definition.GenerationParams.BoundarySealThickness;
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}
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}
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struct FExploreArguments
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{
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int32 Seed = 0;
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ECaveGeneratorType Archetype = ECaveGeneratorType::Maze;
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int32 Slot = 4;
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bool bRender = true;
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bool bWalk = true;
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bool bExport = true;
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bool bUseOperatorStack = true;
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bool bWormsEnabledOverride = false;
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bool bWormsEnabled = true;
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bool bWormStrengthOverride = false;
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float WormStrength = 0.0f;
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bool bProfileDensity = false;
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bool bProfileDensityFull = false;
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bool bPerfAttribution = false;
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bool bSampleStacks = false;
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uint32 SampleStacksIntervalUs = FVoxelStackSampler::DefaultIntervalUs;
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bool bProfileLod = false;
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bool bOpBounds = false;
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bool bFailureFocusRender = false;
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FString OutDirectory;
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int32 RenderWidth = DefaultRenderWidth;
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int32 RenderHeight = DefaultRenderHeight;
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float RenderStepVoxels = DefaultRenderStepVoxels;
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float RenderMaxDistanceVoxels = DefaultRenderMaxDistanceVoxels;
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int32 ExportSize = DefaultExportSize;
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int32 ExportStep = DefaultExportStep;
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// The canonical export owns one immutable lattice for the whole run. Batch cases can pass
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// density_grid_reuse=false to produce a matched wall-clock control.
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bool bReuseDensityGrid = true;
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bool bBlockEarlyOut = false;
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int32 MeshMinBatchSize = 1;
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int32 MaxWalkCells = DefaultMaxWalkCells;
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float BudgetMinutes = DefaultBudgetMinutes;
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bool bSurfaceRoughnessOverride = false;
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float SurfaceRoughness = 0.0f;
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bool bRoughnessNoiseTypeOverride = false;
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EVoxelNoiseType RoughnessNoiseType = EVoxelNoiseType::FBM;
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bool bRoughnessFrequencyOverride = false;
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float RoughnessFrequency = 0.0f;
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bool bTunnelFloorEnabledOverride = false;
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int32 TunnelFloorEnabled = 1;
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bool bTunnelFloorTerracingOverride = false;
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int32 TunnelFloorTerracing = 1;
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bool bTunnelFloorStepOverride = false;
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float TunnelFloorStep = 0.0f;
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bool bTunnelFloorMaxLedgeOverride = false;
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float TunnelFloorMaxLedge = 0.0f;
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bool bTunnelFloorGentleOverride = false;
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float TunnelFloorGentle = 0.0f;
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bool bTunnelFloorLedgesOverride = false;
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int32 TunnelFloorLedges = 0;
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bool bTunnelFloorMaxLedgesOverride = false;
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int32 TunnelFloorMaxLedges = 0;
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bool bRoomMouthRiseOverride = false;
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float RoomMouthRise = 0.0f;
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bool bRoomMouthRiseBlendOverride = false;
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float RoomMouthRiseBlend = 0.0f;
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bool bPassageFloorWritesOverride = false;
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int32 PassageFloorWrites = 1;
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bool bRenderCameraOverride = false;
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FVector RenderCamera = FVector::ZeroVector;
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bool IsDensityProfilingEnabled() const
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{
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return bProfileDensity || bPerfAttribution;
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}
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FString CanonicalModes() const
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{
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FString Result;
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if (bRender) Result += TEXT("render,");
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if (bWalk) Result += TEXT("walk,");
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if (bExport) Result += TEXT("export,");
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if (bOpBounds) Result += TEXT("opbounds,");
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if (Result.EndsWith(TEXT(",")))
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{
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Result.LeftChopInline(1);
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}
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return Result;
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}
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};
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bool ParseArguments(const FString& Params, FExploreArguments& OutArguments, FString& OutError)
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{
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FString ArchetypeText = TEXT("Maze");
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FString ModesText = TEXT("render,walk,export");
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FString OutText;
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FParse::Value(*Params, TEXT("seed="), OutArguments.Seed);
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FParse::Value(*Params, TEXT("archetype="), ArchetypeText);
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FParse::Value(*Params, TEXT("slot="), OutArguments.Slot);
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FParse::Value(*Params, TEXT("modes="), ModesText);
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// FParse::Value treats a comma as a command-line separator in some UE commandlet
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// launch paths. Recover the complete token so both -modes=walk,export and the
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// quoted -modes="walk,export" form have the same meaning.
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const int32 ModesOffset = Params.Find(TEXT("modes="), ESearchCase::IgnoreCase);
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if (ModesOffset != INDEX_NONE)
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{
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ModesText = Params.Mid(ModesOffset + 6);
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const int32 ModesEnd = ModesText.Find(TEXT(" "));
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if (ModesEnd != INDEX_NONE)
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{
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ModesText.LeftInline(ModesEnd);
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}
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ModesText.TrimQuotesInline();
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}
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int32 UseOperatorStack = 1;
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FParse::Value(*Params, TEXT("opstack="), UseOperatorStack);
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OutArguments.bUseOperatorStack = UseOperatorStack != 0;
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int32 WormsEnabled = 1;
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if (FParse::Value(*Params, TEXT("wormsenabled="), WormsEnabled))
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{
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OutArguments.bWormsEnabledOverride = true;
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OutArguments.bWormsEnabled = WormsEnabled != 0;
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}
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if (Params.Contains(TEXT("wormstrength="), ESearchCase::IgnoreCase)
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&& FParse::Value(*Params, TEXT("wormstrength="), OutArguments.WormStrength))
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{
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OutArguments.bWormStrengthOverride = true;
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}
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OutArguments.bProfileDensity = FParse::Param(*Params, TEXT("profiledensity"));
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OutArguments.bProfileDensityFull = FParse::Param(*Params, TEXT("profiledensityfull"));
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OutArguments.bProfileDensity |= OutArguments.bProfileDensityFull;
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OutArguments.bPerfAttribution = FParse::Param(*Params, TEXT("perfattribution"));
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OutArguments.bSampleStacks = FParse::Param(*Params, TEXT("samplestacks"));
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int32 SampleStacksIntervalUs = static_cast<int32>(
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FVoxelStackSampler::DefaultIntervalUs);
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if (FParse::Value(*Params, TEXT("samplestacks="), SampleStacksIntervalUs))
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{
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OutArguments.bSampleStacks = true;
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OutArguments.SampleStacksIntervalUs = static_cast<uint32>(FMath::Max(0, SampleStacksIntervalUs));
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}
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OutArguments.bProfileLod = FParse::Param(*Params, TEXT("profilelod"));
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OutArguments.bOpBounds = FParse::Param(*Params, TEXT("opbounds"));
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FParse::Value(*Params, TEXT("out="), OutText);
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FParse::Value(*Params, TEXT("renderwidth="), OutArguments.RenderWidth);
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FParse::Value(*Params, TEXT("renderheight="), OutArguments.RenderHeight);
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FParse::Value(*Params, TEXT("renderstep="), OutArguments.RenderStepVoxels);
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FParse::Value(*Params, TEXT("rendermaxdistance="), OutArguments.RenderMaxDistanceVoxels);
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FParse::Value(*Params, TEXT("exportsize="), OutArguments.ExportSize);
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FParse::Value(*Params, TEXT("exportstep="), OutArguments.ExportStep);
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int32 DensityGridReuse = OutArguments.bReuseDensityGrid ? 1 : 0;
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FParse::Value(*Params, TEXT("densitygridreuse="), DensityGridReuse);
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OutArguments.bReuseDensityGrid = DensityGridReuse != 0;
|
|
int32 BlockEarlyOut = OutArguments.bBlockEarlyOut ? 1 : 0;
|
|
FParse::Value(*Params, TEXT("blockearlyout="), BlockEarlyOut);
|
|
OutArguments.bBlockEarlyOut = BlockEarlyOut != 0;
|
|
FParse::Value(*Params, TEXT("meshminbatch="), OutArguments.MeshMinBatchSize);
|
|
OutArguments.MeshMinBatchSize = FMath::Clamp(OutArguments.MeshMinBatchSize, 1, 64);
|
|
int32 Lod = 0;
|
|
if (FParse::Value(*Params, TEXT("lod="), Lod))
|
|
{
|
|
if (Lod < 0 || Lod > 3)
|
|
{
|
|
OutError = TEXT("lod must be an integer in [0,3].");
|
|
return false;
|
|
}
|
|
OutArguments.ExportStep = 1 << Lod;
|
|
}
|
|
FParse::Value(*Params, TEXT("maxwalkcells="), OutArguments.MaxWalkCells);
|
|
FParse::Value(*Params, TEXT("budget="), OutArguments.BudgetMinutes);
|
|
const bool bSurfaceRoughnessSpecified = Params.Contains(
|
|
TEXT("surfaceroughness="), ESearchCase::IgnoreCase);
|
|
const bool bSurfaceRoughnessParsed = FParse::Value(
|
|
*Params, TEXT("surfaceroughness="), OutArguments.SurfaceRoughness);
|
|
OutArguments.bSurfaceRoughnessOverride = bSurfaceRoughnessSpecified;
|
|
FString RoughnessNoiseTypeText;
|
|
const bool bRoughnessNoiseTypeSpecified = Params.Contains(
|
|
TEXT("roughnesstype="), ESearchCase::IgnoreCase);
|
|
const bool bRoughnessNoiseTypeParsed = FParse::Value(
|
|
*Params, TEXT("roughnesstype="), RoughnessNoiseTypeText)
|
|
&& ParseNoiseType(RoughnessNoiseTypeText, OutArguments.RoughnessNoiseType);
|
|
OutArguments.bRoughnessNoiseTypeOverride = bRoughnessNoiseTypeSpecified;
|
|
const bool bRoughnessFrequencySpecified = Params.Contains(
|
|
TEXT("roughnessfrequency="), ESearchCase::IgnoreCase);
|
|
const bool bRoughnessFrequencyParsed = FParse::Value(
|
|
*Params, TEXT("roughnessfrequency="), OutArguments.RoughnessFrequency);
|
|
OutArguments.bRoughnessFrequencyOverride = bRoughnessFrequencySpecified;
|
|
const bool bTunnelFloorEnabledSpecified = Params.Contains(
|
|
TEXT("tunnelfloor="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorEnabledParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloor="), OutArguments.TunnelFloorEnabled);
|
|
OutArguments.bTunnelFloorEnabledOverride = bTunnelFloorEnabledSpecified;
|
|
const bool bTunnelFloorTerracingSpecified = Params.Contains(
|
|
TEXT("tunnelfloorterracing="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorTerracingParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloorterracing="), OutArguments.TunnelFloorTerracing);
|
|
OutArguments.bTunnelFloorTerracingOverride = bTunnelFloorTerracingSpecified;
|
|
const bool bTunnelFloorStepSpecified = Params.Contains(
|
|
TEXT("tunnelfloorstep="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorStepParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloorstep="), OutArguments.TunnelFloorStep);
|
|
OutArguments.bTunnelFloorStepOverride = bTunnelFloorStepSpecified;
|
|
const bool bTunnelFloorMaxLedgeSpecified = Params.Contains(
|
|
TEXT("tunnelfloormaxledge="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorMaxLedgeParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloormaxledge="), OutArguments.TunnelFloorMaxLedge);
|
|
OutArguments.bTunnelFloorMaxLedgeOverride = bTunnelFloorMaxLedgeSpecified;
|
|
const bool bTunnelFloorGentleSpecified = Params.Contains(
|
|
TEXT("tunnelfloorgentle="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorGentleParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloorgentle="), OutArguments.TunnelFloorGentle);
|
|
OutArguments.bTunnelFloorGentleOverride = bTunnelFloorGentleSpecified;
|
|
const bool bTunnelFloorLedgesSpecified = Params.Contains(
|
|
TEXT("tunnelfloorledges="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorLedgesParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloorledges="), OutArguments.TunnelFloorLedges);
|
|
OutArguments.bTunnelFloorLedgesOverride = bTunnelFloorLedgesSpecified;
|
|
const bool bTunnelFloorMaxLedgesSpecified = Params.Contains(
|
|
TEXT("tunnelfloormaxledges="), ESearchCase::IgnoreCase);
|
|
const bool bTunnelFloorMaxLedgesParsed = FParse::Value(
|
|
*Params, TEXT("tunnelfloormaxledges="), OutArguments.TunnelFloorMaxLedges);
|
|
OutArguments.bTunnelFloorMaxLedgesOverride = bTunnelFloorMaxLedgesSpecified;
|
|
const bool bRoomMouthRiseSpecified = Params.Contains(
|
|
TEXT("roommouthrise="), ESearchCase::IgnoreCase);
|
|
const bool bRoomMouthRiseParsed = FParse::Value(
|
|
*Params, TEXT("roommouthrise="), OutArguments.RoomMouthRise);
|
|
OutArguments.bRoomMouthRiseOverride = bRoomMouthRiseSpecified;
|
|
const bool bRoomMouthRiseBlendSpecified = Params.Contains(
|
|
TEXT("roommouthriseblend="), ESearchCase::IgnoreCase);
|
|
const bool bRoomMouthRiseBlendParsed = FParse::Value(
|
|
*Params, TEXT("roommouthriseblend="), OutArguments.RoomMouthRiseBlend);
|
|
OutArguments.bRoomMouthRiseBlendOverride = bRoomMouthRiseBlendSpecified;
|
|
const bool bPassageFloorWritesSpecified = Params.Contains(
|
|
TEXT("passagefloorwrites="), ESearchCase::IgnoreCase);
|
|
const bool bPassageFloorWritesParsed = FParse::Value(
|
|
*Params, TEXT("passagefloorwrites="), OutArguments.PassageFloorWrites);
|
|
OutArguments.bPassageFloorWritesOverride = bPassageFloorWritesSpecified;
|
|
|
|
FString RenderCameraText;
|
|
const bool bRenderCameraSpecified = Params.Contains(
|
|
TEXT("rendercamera="), ESearchCase::IgnoreCase);
|
|
bool bRenderCameraParsed = false;
|
|
if (bRenderCameraSpecified)
|
|
{
|
|
const int32 CameraOffset = Params.Find(TEXT("rendercamera="), ESearchCase::IgnoreCase);
|
|
if (CameraOffset != INDEX_NONE)
|
|
{
|
|
RenderCameraText = Params.Mid(CameraOffset + 13);
|
|
const int32 CameraEnd = RenderCameraText.Find(TEXT(" "));
|
|
if (CameraEnd != INDEX_NONE)
|
|
{
|
|
RenderCameraText.LeftInline(CameraEnd);
|
|
}
|
|
RenderCameraText.TrimQuotesInline();
|
|
bRenderCameraParsed = ParseRenderCamera(RenderCameraText, OutArguments.RenderCamera);
|
|
}
|
|
}
|
|
OutArguments.bRenderCameraOverride = bRenderCameraSpecified;
|
|
int32 FailureFocusRender = 0;
|
|
FParse::Value(*Params, TEXT("failurefocus="), FailureFocusRender);
|
|
OutArguments.bFailureFocusRender = FailureFocusRender != 0;
|
|
|
|
if (!ParseArchetype(ArchetypeText, OutArguments.Archetype))
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("Unknown archetype '%s'. Expected Maze, TunnelNetwork, FlatPlain, "
|
|
"CrystalChamber, SurfaceWorld, VerticalShafts, FloatingIslands, or Underwater."),
|
|
*ArchetypeText);
|
|
return false;
|
|
}
|
|
|
|
OutArguments.bRender = false;
|
|
OutArguments.bWalk = false;
|
|
OutArguments.bExport = false;
|
|
TArray<FString> Modes;
|
|
ModesText.ParseIntoArray(Modes, TEXT(","), true);
|
|
for (FString Mode : Modes)
|
|
{
|
|
Mode.TrimStartAndEndInline();
|
|
Mode.ToLowerInline();
|
|
if (Mode == TEXT("all"))
|
|
{
|
|
OutArguments.bRender = true;
|
|
OutArguments.bWalk = true;
|
|
OutArguments.bExport = true;
|
|
}
|
|
else if (Mode == TEXT("opbounds"))
|
|
{
|
|
OutArguments.bOpBounds = true;
|
|
}
|
|
else if (Mode == TEXT("render"))
|
|
{
|
|
OutArguments.bRender = true;
|
|
}
|
|
else if (Mode == TEXT("walk"))
|
|
{
|
|
OutArguments.bWalk = true;
|
|
}
|
|
else if (Mode == TEXT("export"))
|
|
{
|
|
OutArguments.bExport = true;
|
|
}
|
|
else
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("Unknown mode '%s'. Expected render, walk, export, opbounds, or all."), *Mode);
|
|
return false;
|
|
}
|
|
}
|
|
if (!OutArguments.bRender && !OutArguments.bWalk && !OutArguments.bExport
|
|
&& !OutArguments.bOpBounds)
|
|
{
|
|
OutError = TEXT("At least one mode must be selected.");
|
|
return false;
|
|
}
|
|
|
|
if (OutArguments.Slot < 1 || OutArguments.Slot > MaxSyntheticStrates - 2)
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("slot must be an interior slot in [1,%d] so arrival and departure mouths exist."),
|
|
MaxSyntheticStrates - 2);
|
|
return false;
|
|
}
|
|
if (OutArguments.RenderWidth < 16 || OutArguments.RenderHeight < 16
|
|
|| static_cast<int64>(OutArguments.RenderWidth)
|
|
* static_cast<int64>(OutArguments.RenderHeight) > MaxRenderPixels)
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("renderwidth*renderheight must be between 256 pixels and %d pixels."),
|
|
MaxRenderPixels);
|
|
return false;
|
|
}
|
|
if (!FMath::IsFinite(OutArguments.RenderStepVoxels)
|
|
|| OutArguments.RenderStepVoxels < 0.125f
|
|
|| OutArguments.RenderStepVoxels > 8.0f)
|
|
{
|
|
OutError = TEXT("renderstep must be finite and in [0.125,8] voxels.");
|
|
return false;
|
|
}
|
|
if (!FMath::IsFinite(OutArguments.RenderMaxDistanceVoxels)
|
|
|| OutArguments.RenderMaxDistanceVoxels <= 0.0f
|
|
|| OutArguments.RenderMaxDistanceVoxels > 2048.0f)
|
|
{
|
|
OutError = TEXT("rendermaxdistance must be finite and in (0,2048] voxels.");
|
|
return false;
|
|
}
|
|
// Render no longer budgets density samples: pixels are rasterised from the one canonical
|
|
// mesh. Keep the legacy renderstep/maxdistance arguments for compatible invocations and use
|
|
// only maxdistance as the raster depth clip.
|
|
if (OutArguments.ExportSize < CHUNK_SIZE
|
|
|| OutArguments.ExportSize > MaxExportSize
|
|
|| OutArguments.ExportSize % CHUNK_SIZE != 0)
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("exportsize must be a multiple of CHUNK_SIZE (%d) in [%d,%d] cells per axis."),
|
|
CHUNK_SIZE,
|
|
CHUNK_SIZE,
|
|
MaxExportSize);
|
|
return false;
|
|
}
|
|
if (OutArguments.ExportStep < 1
|
|
|| OutArguments.ExportStep > 8
|
|
|| (OutArguments.ExportStep & (OutArguments.ExportStep - 1)) != 0
|
|
|| CHUNK_SIZE % OutArguments.ExportStep != 0)
|
|
{
|
|
OutError = TEXT("exportstep must be a power of two in [1,8] and divide CHUNK_SIZE.");
|
|
return false;
|
|
}
|
|
if (OutArguments.MaxWalkCells <= 0)
|
|
{
|
|
OutError = TEXT("maxwalkcells must be greater than zero.");
|
|
return false;
|
|
}
|
|
if (!FMath::IsFinite(OutArguments.BudgetMinutes)
|
|
|| OutArguments.BudgetMinutes <= 0.0f
|
|
|| OutArguments.BudgetMinutes > MaxBudgetMinutes)
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("budget must be finite and in (0,%g] minutes."), MaxBudgetMinutes);
|
|
return false;
|
|
}
|
|
if (OutArguments.bSampleStacks
|
|
&& (OutArguments.SampleStacksIntervalUs < FVoxelStackSampler::MinIntervalUs
|
|
|| OutArguments.SampleStacksIntervalUs > FVoxelStackSampler::MaxIntervalUs))
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("samplestacks interval must be in [%u,%u] microseconds."),
|
|
FVoxelStackSampler::MinIntervalUs,
|
|
FVoxelStackSampler::MaxIntervalUs);
|
|
return false;
|
|
}
|
|
if (OutArguments.bSurfaceRoughnessOverride
|
|
&& !bSurfaceRoughnessParsed)
|
|
{
|
|
OutError = TEXT("surfaceroughness must be a finite number greater than or equal to zero.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bSurfaceRoughnessOverride
|
|
&& (!FMath::IsFinite(OutArguments.SurfaceRoughness)
|
|
|| OutArguments.SurfaceRoughness < 0.0f))
|
|
{
|
|
OutError = TEXT("surfaceroughness must be finite and greater than or equal to zero.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bRoughnessNoiseTypeOverride && !bRoughnessNoiseTypeParsed)
|
|
{
|
|
OutError = TEXT("roughnesstype must be FBM, Ridged, Mixed, or Cellular.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bRoughnessFrequencyOverride
|
|
&& (!bRoughnessFrequencyParsed
|
|
|| !FMath::IsFinite(OutArguments.RoughnessFrequency)
|
|
|| OutArguments.RoughnessFrequency <= 0.0f))
|
|
{
|
|
OutError = TEXT("roughnessfrequency must be finite and greater than zero.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorEnabledOverride
|
|
&& (!bTunnelFloorEnabledParsed
|
|
|| (OutArguments.TunnelFloorEnabled != 0
|
|
&& OutArguments.TunnelFloorEnabled != 1)))
|
|
{
|
|
OutError = TEXT("tunnelfloor must be 0 or 1.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorTerracingOverride
|
|
&& (!bTunnelFloorTerracingParsed
|
|
|| (OutArguments.TunnelFloorTerracing != 0
|
|
&& OutArguments.TunnelFloorTerracing != 1)))
|
|
{
|
|
OutError = TEXT("tunnelfloorterracing must be 0 or 1.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorStepOverride
|
|
&& (!bTunnelFloorStepParsed
|
|
|| !FMath::IsFinite(OutArguments.TunnelFloorStep)
|
|
|| OutArguments.TunnelFloorStep < 0.0f))
|
|
{
|
|
OutError = TEXT("tunnelfloorstep must be finite and non-negative.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorMaxLedgeOverride
|
|
&& (!bTunnelFloorMaxLedgeParsed
|
|
|| !FMath::IsFinite(OutArguments.TunnelFloorMaxLedge)
|
|
|| OutArguments.TunnelFloorMaxLedge <= 0.0f))
|
|
{
|
|
OutError = TEXT("tunnelfloormaxledge must be finite and greater than zero.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorGentleOverride
|
|
&& (!bTunnelFloorGentleParsed
|
|
|| !FMath::IsFinite(OutArguments.TunnelFloorGentle)
|
|
|| OutArguments.TunnelFloorGentle < 0.0f))
|
|
{
|
|
OutError = TEXT("tunnelfloorgentle must be finite and non-negative.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorLedgesOverride
|
|
&& (!bTunnelFloorLedgesParsed
|
|
|| OutArguments.TunnelFloorLedges < 0
|
|
|| OutArguments.TunnelFloorLedges > 4096))
|
|
{
|
|
OutError = TEXT("tunnelfloorledges must be an integer in [0,4096].");
|
|
return false;
|
|
}
|
|
if (OutArguments.bTunnelFloorMaxLedgesOverride
|
|
&& (!bTunnelFloorMaxLedgesParsed
|
|
|| OutArguments.TunnelFloorMaxLedges < 1
|
|
|| OutArguments.TunnelFloorMaxLedges > 4096))
|
|
{
|
|
OutError = TEXT("tunnelfloormaxledges must be an integer in [1,4096].");
|
|
return false;
|
|
}
|
|
if (OutArguments.bRoomMouthRiseOverride
|
|
&& (!bRoomMouthRiseParsed
|
|
|| !FMath::IsFinite(OutArguments.RoomMouthRise)
|
|
|| OutArguments.RoomMouthRise < 0.0f
|
|
|| OutArguments.RoomMouthRise > 1.0f))
|
|
{
|
|
OutError = TEXT("roommouthrise must be finite and in [0,1].");
|
|
return false;
|
|
}
|
|
if (OutArguments.bRoomMouthRiseBlendOverride
|
|
&& (!bRoomMouthRiseBlendParsed
|
|
|| !FMath::IsFinite(OutArguments.RoomMouthRiseBlend)
|
|
|| OutArguments.RoomMouthRiseBlend < 8.0f
|
|
|| OutArguments.RoomMouthRiseBlend > 128.0f))
|
|
{
|
|
OutError = TEXT("roommouthriseblend must be finite and in [8,128].");
|
|
return false;
|
|
}
|
|
if (OutArguments.bPassageFloorWritesOverride
|
|
&& (!bPassageFloorWritesParsed
|
|
|| (OutArguments.PassageFloorWrites != 0
|
|
&& OutArguments.PassageFloorWrites != 1)))
|
|
{
|
|
OutError = TEXT("passagefloorwrites must be 0 or 1.");
|
|
return false;
|
|
}
|
|
if (OutArguments.bRenderCameraOverride && !bRenderCameraParsed)
|
|
{
|
|
OutError = TEXT("rendercamera must be three finite comma-separated voxel coordinates.");
|
|
return false;
|
|
}
|
|
|
|
if (OutText.IsEmpty())
|
|
{
|
|
OutText = FPaths::Combine(
|
|
VoxelForgeSavedRoot(),
|
|
FString::Printf(TEXT("Explore/seed%d_%s_slot%d"),
|
|
OutArguments.Seed,
|
|
ArchetypeName(OutArguments.Archetype),
|
|
OutArguments.Slot));
|
|
}
|
|
if (FPaths::IsRelative(OutText))
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("out must be an absolute path under '%s'."), *VoxelForgeSavedRoot());
|
|
return false;
|
|
}
|
|
OutArguments.OutDirectory = FPaths::ConvertRelativePathToFull(OutText);
|
|
FPaths::NormalizeDirectoryName(OutArguments.OutDirectory);
|
|
if (!IsUnderVoxelForgeSaved(OutArguments.OutDirectory))
|
|
{
|
|
OutError = FString::Printf(
|
|
TEXT("out must be an absolute path under '%s' (got '%s')."),
|
|
*VoxelForgeSavedRoot(), *OutArguments.OutDirectory);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
VoxelDensityProfile::EMode ExploreProfileMode(const FExploreArguments& Arguments)
|
|
{
|
|
if (Arguments.bPerfAttribution)
|
|
{
|
|
return VoxelDensityProfile::EMode::Attribution;
|
|
}
|
|
return Arguments.bProfileDensityFull
|
|
? VoxelDensityProfile::EMode::Full
|
|
: VoxelDensityProfile::EMode::Sampled;
|
|
}
|
|
|
|
struct FExploreBudget
|
|
{
|
|
double StartSeconds = 0.0;
|
|
double LimitSeconds = 0.0;
|
|
bool bTruncated = false;
|
|
FString TruncatedDuring;
|
|
TArray<FString> CompletedModes;
|
|
|
|
FExploreBudget(double InStartSeconds, double InLimitSeconds)
|
|
: StartSeconds(InStartSeconds)
|
|
, LimitSeconds(InLimitSeconds)
|
|
{
|
|
}
|
|
|
|
double ElapsedSeconds() const
|
|
{
|
|
return FPlatformTime::Seconds() - StartSeconds;
|
|
}
|
|
|
|
double RemainingSeconds() const
|
|
{
|
|
return LimitSeconds - ElapsedSeconds();
|
|
}
|
|
|
|
bool ShouldStop(const TCHAR* Phase)
|
|
{
|
|
if (bTruncated)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Leave a small deterministic cleanup window for the current phase to close files and
|
|
// emit the report. The owner-facing hard ceiling is still enforced by the argument cap at
|
|
// 30 minutes; the default 25-minute budget leaves substantially more headroom.
|
|
constexpr double CleanupReserveSeconds = 0.25;
|
|
if (RemainingSeconds() <= CleanupReserveSeconds)
|
|
{
|
|
bTruncated = true;
|
|
TruncatedDuring = Phase != nullptr ? FString(Phase) : TEXT("unknown");
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeExplore] budget reached during %s; keeping completed artifacts."),
|
|
*TruncatedDuring);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void CompleteMode(const TCHAR* Mode)
|
|
{
|
|
if (Mode == nullptr || bTruncated)
|
|
{
|
|
return;
|
|
}
|
|
CompletedModes.AddUnique(FString(Mode));
|
|
}
|
|
};
|
|
|
|
struct FExploreMeshTriangle
|
|
{
|
|
FVector A = FVector::ZeroVector;
|
|
FVector B = FVector::ZeroVector;
|
|
FVector C = FVector::ZeroVector;
|
|
FVector NormalA = FVector::UpVector;
|
|
FVector NormalB = FVector::UpVector;
|
|
FVector NormalC = FVector::UpVector;
|
|
FVector Min = FVector::ZeroVector;
|
|
FVector Max = FVector::ZeroVector;
|
|
FVector Centre = FVector::ZeroVector;
|
|
FVector Normal = FVector::UpVector;
|
|
};
|
|
|
|
struct FExploreMeshBvhNode
|
|
{
|
|
FVector Min = FVector::ZeroVector;
|
|
FVector Max = FVector::ZeroVector;
|
|
int32 Left = INDEX_NONE;
|
|
int32 Right = INDEX_NONE;
|
|
int32 FirstTriangle = 0;
|
|
int32 TriangleCount = 0;
|
|
|
|
bool IsLeaf() const
|
|
{
|
|
return Left == INDEX_NONE && Right == INDEX_NONE;
|
|
}
|
|
};
|
|
|
|
struct FExploreWorld
|
|
{
|
|
TStrongObjectPtr<UVoxelSettings> Settings;
|
|
TStrongObjectPtr<UVoxelStrateManager> Manager;
|
|
TStrongObjectPtr<UVoxelDiffLayer> DiffLayer;
|
|
TStrongObjectPtr<UVoxelGenerator> Generator;
|
|
TStrongObjectPtr<UVoxelMarchingCubesMesher> Mesher;
|
|
TArray<TStrongObjectPtr<UVoxelStrateDefinition>> Definitions;
|
|
|
|
// One canonical mesh cache for this commandlet run. Render and export consume these exact
|
|
// triangles; neither path is allowed to ask the density field once per pixel.
|
|
FVoxelMeshData ExploreMesh;
|
|
FVoxelSharedDensityGrid ExploreSharedDensityGrid;
|
|
FIntVector ExploreMeshOrigin = FIntVector::ZeroValue;
|
|
int32 ExploreMeshSize = 0;
|
|
int32 ExploreMeshTileCount = 0;
|
|
int32 ExploreMeshTilesCompleted = 0;
|
|
// Per-tile geometry identity is retained in canonical Z/Y/X order so an optimization can be
|
|
// compared without treating one aggregate hash or triangle total as a shape measurement.
|
|
TArray<int32> ExploreTileTriangleCounts;
|
|
TArray<FString> ExploreTileGeometryHashes;
|
|
double ExploreMeshSeconds = 0.0;
|
|
// Exact wall-clock partition of ExploreMeshSeconds. The first three fields end at the
|
|
// parallel tile launch; merge closes the mesh clock. Remainder is intentionally retained
|
|
// instead of rounding the ledger to 100%.
|
|
double ExploreMeshPreparationSeconds = 0.0;
|
|
double ExploreMeshPreTileSetupSeconds = 0.0;
|
|
double ExploreMeshMergeSeconds = 0.0;
|
|
double ExploreMeshAccountingRemainderSeconds = 0.0;
|
|
double ExploreMeshHashSeconds = 0.0;
|
|
double ExploreDensityGridSeconds = 0.0;
|
|
int64 ExploreDensityGridTotalSamples = 0;
|
|
int64 ExploreDensityGridUniqueSamples = 0;
|
|
int64 ExploreDensityGridDuplicateSamplesBefore = 0;
|
|
int64 ExploreDensityGridDuplicateSamplesAfter = 0;
|
|
bool bExploreDensityGridReused = false;
|
|
int32 ExploreMeshTaskWorkerCount = 0;
|
|
int32 ExploreMeshTaskJobCount = 0;
|
|
int32 ExploreMeshTaskMinBatchSize = 1;
|
|
double ExploreMeshTaskMinSeconds = 0.0;
|
|
double ExploreMeshTaskMeanSeconds = 0.0;
|
|
double ExploreMeshTaskMaxSeconds = 0.0;
|
|
double ExploreMeshTaskSumSeconds = 0.0;
|
|
double ExploreMeshTaskWallSeconds = 0.0;
|
|
double ExploreMeshTaskLaunchOverheadSeconds = 0.0;
|
|
bool bExploreMeshBuilt = false;
|
|
bool bExploreMeshComplete = false;
|
|
FString ExploreMeshError;
|
|
FString ExploreGeometryHash;
|
|
|
|
// A deterministic CPU acceleration structure over the canonical triangles. It is built once
|
|
// after meshing and reused by every viewpoint; no density query is reachable from raster.
|
|
TArray<FExploreMeshTriangle> ExploreTriangles;
|
|
TArray<int32> ExploreTriangleOrder;
|
|
TArray<FExploreMeshBvhNode> ExploreBvhNodes;
|
|
int32 ExploreBvhRoot = INDEX_NONE;
|
|
double ExploreAccelerationSeconds = 0.0;
|
|
bool bExploreAccelerationBuilt = false;
|
|
|
|
int32 TargetBottomWorldZ = 0;
|
|
int32 TargetTopWorldZ = 0;
|
|
float TargetBoundarySealThickness = 4.0f;
|
|
|
|
bool Build(const FExploreArguments& Arguments, FString& OutError)
|
|
{
|
|
const int32 NumStrates = Arguments.Slot + 2;
|
|
if (NumStrates > MaxSyntheticStrates)
|
|
{
|
|
OutError = TEXT("The synthetic layout would exceed the commandlet strate cap.");
|
|
return false;
|
|
}
|
|
|
|
Settings = TStrongObjectPtr<UVoxelSettings>(
|
|
NewObject<UVoxelSettings>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Settings->Seed = Arguments.Seed;
|
|
Settings->TotalStrates = NumStrates;
|
|
Settings->InterStrateGapChunks = 0;
|
|
Settings->WorldRadiusVoxels = 0.0f;
|
|
Settings->EdgeSealThickness = 64.0f;
|
|
Settings->OriginSpineRadius = 14.0f;
|
|
Settings->bOpenSurfaceEntry = true;
|
|
|
|
Definitions.Reserve(NumStrates);
|
|
for (int32 Index = 0; Index < NumStrates; ++Index)
|
|
{
|
|
UVoxelStrateDefinition* Definition = NewObject<UVoxelStrateDefinition>(
|
|
GetTransientPackage(), NAME_None, RF_Transient);
|
|
Definition->StrateName = FText::FromString(FString::Printf(
|
|
TEXT("VoxelForgeExplore_%s_slot%d"),
|
|
ArchetypeName(Index == Arguments.Slot
|
|
? Arguments.Archetype
|
|
: ECaveGeneratorType::TunnelNetwork),
|
|
Index));
|
|
Definition->StrateDescription = FText::FromString(
|
|
TEXT("Transient, deterministic commandlet definition."));
|
|
// The commandlet's acceptance sweep uses the owner-facing base spacing:
|
|
// 4 chunks * 32 voxels * 0.25 m = 32 m per strate. Production assets may be taller;
|
|
// this keeps the measured tunnel arithmetic tied to the stated ~32 m descent.
|
|
Definition->StrateHeightInChunks = 4;
|
|
Definition->TransitionType = EVoxelStrateTransition::Hard;
|
|
Definition->GeneratorType = Index == Arguments.Slot
|
|
? Arguments.Archetype
|
|
: ECaveGeneratorType::TunnelNetwork;
|
|
// Explicitly select the production switch so the same synthetic layout, seed and
|
|
// mesher invocation can be measured through both density branches.
|
|
Definition->bUseOperatorStack = Arguments.bUseOperatorStack;
|
|
if (Arguments.bWormsEnabledOverride)
|
|
{
|
|
Definition->bEnableWorms = Arguments.bWormsEnabled;
|
|
}
|
|
if (Arguments.bWormStrengthOverride
|
|
&& (Definition->GeneratorType == ECaveGeneratorType::TunnelNetwork
|
|
|| Definition->GeneratorType == ECaveGeneratorType::Underwater))
|
|
{
|
|
Definition->GenerationParams.WormStrength = Arguments.WormStrength;
|
|
}
|
|
|
|
const TSoftObjectPtr<UVoxelStrateDefinition> SoftDefinition(Definition);
|
|
Settings->FixedStrates.Add(Index, SoftDefinition);
|
|
Settings->StratePool.Add(SoftDefinition);
|
|
Definitions.Add(TStrongObjectPtr<UVoxelStrateDefinition>(Definition));
|
|
}
|
|
|
|
Manager = TStrongObjectPtr<UVoxelStrateManager>(
|
|
NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
if (!Manager->Initialize(Settings.Get(), Settings->Seed))
|
|
{
|
|
OutError = TEXT("UVoxelStrateManager::Initialize refused the transient layout.");
|
|
return false;
|
|
}
|
|
if (Arguments.bPassageFloorWritesOverride)
|
|
{
|
|
Manager->SetPassageSupportFloorWritesEnabledForDiagnostics(
|
|
Arguments.PassageFloorWrites != 0);
|
|
}
|
|
|
|
if (!Manager->GetLayout().IsValidIndex(Arguments.Slot))
|
|
{
|
|
OutError = TEXT("The requested target slot did not enter the manager layout.");
|
|
return false;
|
|
}
|
|
const FStrateSlot& Target = Manager->GetLayout()[Arguments.Slot];
|
|
if (Target.Definition == nullptr)
|
|
{
|
|
OutError = TEXT("The requested target slot has no resolved definition.");
|
|
return false;
|
|
}
|
|
if (Arguments.bSurfaceRoughnessOverride)
|
|
{
|
|
// This is deliberately applied after layout construction and only to the target slot's
|
|
// resolved definition. Passage placement and every neighbouring strate retain their
|
|
// authored/default values; only the sampled target field gets the experiment knob.
|
|
switch (Arguments.Archetype)
|
|
{
|
|
case ECaveGeneratorType::FlatPlain:
|
|
case ECaveGeneratorType::CrystalChamber:
|
|
Target.Definition->SlabParams.FloorRoughness = Arguments.SurfaceRoughness;
|
|
Target.Definition->SlabParams.CeilingRoughness = Arguments.SurfaceRoughness;
|
|
break;
|
|
case ECaveGeneratorType::Maze:
|
|
Target.Definition->MazeParams.SurfaceRoughness = Arguments.SurfaceRoughness;
|
|
break;
|
|
case ECaveGeneratorType::SurfaceWorld:
|
|
Target.Definition->SurfaceParams.SurfaceRoughness = Arguments.SurfaceRoughness;
|
|
break;
|
|
case ECaveGeneratorType::VerticalShafts:
|
|
Target.Definition->VerticalShaftParams.SurfaceRoughness = Arguments.SurfaceRoughness;
|
|
break;
|
|
case ECaveGeneratorType::FloatingIslands:
|
|
Target.Definition->FloatingIslandParams.SurfaceRoughness = Arguments.SurfaceRoughness;
|
|
break;
|
|
case ECaveGeneratorType::TunnelNetwork:
|
|
case ECaveGeneratorType::Underwater:
|
|
default:
|
|
Target.Definition->GenerationParams.SurfaceRoughness = Arguments.SurfaceRoughness;
|
|
break;
|
|
}
|
|
}
|
|
if (Arguments.bRoughnessNoiseTypeOverride
|
|
|| Arguments.bRoughnessFrequencyOverride)
|
|
{
|
|
if (Arguments.Archetype != ECaveGeneratorType::TunnelNetwork
|
|
&& Arguments.Archetype != ECaveGeneratorType::Underwater)
|
|
{
|
|
OutError = TEXT(
|
|
"roughnesstype/roughnessfrequency are only supported by TunnelNetwork or Underwater.");
|
|
return false;
|
|
}
|
|
if (Arguments.bRoughnessNoiseTypeOverride)
|
|
{
|
|
Target.Definition->GenerationParams.RoughnessNoiseType =
|
|
Arguments.RoughnessNoiseType;
|
|
}
|
|
if (Arguments.bRoughnessFrequencyOverride)
|
|
{
|
|
Target.Definition->GenerationParams.RoughnessFrequency =
|
|
Arguments.RoughnessFrequency;
|
|
}
|
|
}
|
|
// Floor controls are applied only to the requested target definition. They are
|
|
// commandlet overrides for measured archetype comparisons; authored assets still carry
|
|
// the defaults/rolled values in FStrateGenerationParams.
|
|
FStrateGenerationParams& TargetTunnelParams = Target.Definition->GenerationParams;
|
|
if (Arguments.bTunnelFloorEnabledOverride)
|
|
{
|
|
TargetTunnelParams.bTunnelFloorEnabled =
|
|
Arguments.TunnelFloorEnabled != 0;
|
|
}
|
|
if (Arguments.bTunnelFloorTerracingOverride)
|
|
{
|
|
TargetTunnelParams.bTunnelFloorTerracingEnabled =
|
|
Arguments.TunnelFloorTerracing != 0;
|
|
}
|
|
if (Arguments.bTunnelFloorStepOverride)
|
|
{
|
|
TargetTunnelParams.TunnelFloorTerraceStepHeight = Arguments.TunnelFloorStep;
|
|
}
|
|
if (Arguments.bTunnelFloorMaxLedgeOverride)
|
|
{
|
|
TargetTunnelParams.TunnelFloorMaxLedgeHeight = Arguments.TunnelFloorMaxLedge;
|
|
}
|
|
if (Arguments.bTunnelFloorGentleOverride)
|
|
{
|
|
TargetTunnelParams.TunnelFloorGentleSlopeThreshold = Arguments.TunnelFloorGentle;
|
|
}
|
|
if (Arguments.bTunnelFloorLedgesOverride)
|
|
{
|
|
TargetTunnelParams.TunnelFloorLedgeCountPreference = Arguments.TunnelFloorLedges;
|
|
}
|
|
if (Arguments.bTunnelFloorMaxLedgesOverride)
|
|
{
|
|
TargetTunnelParams.TunnelFloorMaxLedges = Arguments.TunnelFloorMaxLedges;
|
|
}
|
|
if (Arguments.bRoomMouthRiseOverride)
|
|
{
|
|
TargetTunnelParams.RoomMouthRiseStrength = Arguments.RoomMouthRise;
|
|
}
|
|
if (Arguments.bRoomMouthRiseBlendOverride)
|
|
{
|
|
TargetTunnelParams.RoomMouthRiseBlendVoxels = Arguments.RoomMouthRiseBlend;
|
|
}
|
|
TargetBottomWorldZ = Target.BottomChunkZ * CHUNK_SIZE;
|
|
TargetTopWorldZ = (Target.TopChunkZ + 1) * CHUNK_SIZE;
|
|
TargetBoundarySealThickness = BoundarySealForArchetype(
|
|
*Target.Definition, Arguments.Archetype);
|
|
if (TargetTopWorldZ <= TargetBottomWorldZ)
|
|
{
|
|
OutError = TEXT("The target strate has no positive voxel-space height.");
|
|
return false;
|
|
}
|
|
|
|
DiffLayer = TStrongObjectPtr<UVoxelDiffLayer>(
|
|
NewObject<UVoxelDiffLayer>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Generator = TStrongObjectPtr<UVoxelGenerator>(
|
|
NewObject<UVoxelGenerator>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Generator->InitializeSettings(Settings.Get());
|
|
Generator->SetStrateManager(Manager.Get());
|
|
Generator->SetDiffLayer(DiffLayer.Get());
|
|
Mesher = TStrongObjectPtr<UVoxelMarchingCubesMesher>(
|
|
NewObject<UVoxelMarchingCubesMesher>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Mesher->SetGenerator(Generator.Get());
|
|
Mesher->bUseBlockEarlyOut = Arguments.bBlockEarlyOut;
|
|
|
|
if (Settings->WorldRadiusVoxels != 0.0f
|
|
|| Generator->WorldRadiusVoxels != 0.0f
|
|
|| Settings->InterStrateGapChunks != 0)
|
|
{
|
|
OutError = TEXT(
|
|
"Explorer invariant failed: WorldRadiusVoxels must stay 0 and lateral regions must stay gated off.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class FGeneratorDensitySampler final : public IVoxelStrateDensitySampler
|
|
{
|
|
public:
|
|
explicit FGeneratorDensitySampler(const UVoxelGenerator& InGenerator)
|
|
: Generator(InGenerator)
|
|
{
|
|
}
|
|
|
|
virtual float SampleDensity(float WorldX, float WorldY, float WorldZ) const override
|
|
{
|
|
return Generator.GetDensityAt(WorldX, WorldY, WorldZ);
|
|
}
|
|
|
|
private:
|
|
const UVoxelGenerator& Generator;
|
|
};
|
|
|
|
struct FExploreRenderFrame
|
|
{
|
|
FString FileName;
|
|
FString Purpose = TEXT("overview");
|
|
FString CameraSeedSource = TEXT("player_fit");
|
|
FVector CameraSeedPoseVoxels = FVector::ZeroVector;
|
|
FVector CameraVoxels = FVector::ZeroVector;
|
|
FVector TargetVoxels = FVector::ZeroVector;
|
|
int32 HitPixels = 0;
|
|
bool bScaleMarkerProjected = false;
|
|
bool bFailureMarkersProjected = false;
|
|
bool bPartial = false;
|
|
};
|
|
|
|
struct FExploreRenderOutput
|
|
{
|
|
FString Status;
|
|
FString RefusalReason;
|
|
int32 Width = 0;
|
|
int32 Height = 0;
|
|
float FixedStepVoxels = 0.0f;
|
|
float FixedStepMeters = 0.0f;
|
|
int32 BisectionIterations = 0;
|
|
float MaxDistanceVoxels = 0.0f;
|
|
int64 EstimatedFixedDensitySamples = 0;
|
|
int64 LegacyTwoViewEstimatedDensitySamples = 0;
|
|
FString StepRationale;
|
|
FString CameraSeedPolicy;
|
|
int32 CameraSeedCount = 0;
|
|
bool bAllCamerasPlayerFit = false;
|
|
double MeshSeconds = 0.0;
|
|
double RasterSeconds = 0.0;
|
|
double FirstViewRasterSeconds = 0.0;
|
|
double AdditionalViewRasterSeconds = 0.0;
|
|
int32 RequestedViewpointCount = 8;
|
|
bool bMeshComplete = false;
|
|
double MeshAccelerationSeconds = 0.0;
|
|
bool bTruncated = false;
|
|
TArray<FExploreRenderFrame> Frames;
|
|
};
|
|
|
|
struct FExploreWalkOutput
|
|
{
|
|
FString Status;
|
|
FString RefusalReason;
|
|
bool bHasArrival = false;
|
|
bool bHasDeparture = false;
|
|
int32 ArrivalPassageCount = 0;
|
|
int32 DeparturePassageCount = 0;
|
|
FVector ArrivalVoxels = FVector::ZeroVector;
|
|
FVector DepartureVoxels = FVector::ZeroVector;
|
|
FString WindowPolicy;
|
|
FVoxelPlayerFitWalkReport Report;
|
|
bool bOriginCheckAttempted = false;
|
|
bool bOriginCheckAvailable = false;
|
|
FString OriginCheckRefusalReason;
|
|
FVoxelPlayerFitWalkReport OriginCheckReport;
|
|
int32 ArrivalLandingRoomProbeCount = 0;
|
|
int32 ArrivalLandingRoomPlayerFitProbeCount = 0;
|
|
int32 ArrivalLandingRoomArrivalComponentProbeCount = 0;
|
|
int32 DepartureLandingRoomProbeCount = 0;
|
|
int32 DepartureLandingRoomPlayerFitProbeCount = 0;
|
|
int32 DepartureLandingRoomArrivalComponentProbeCount = 0;
|
|
// Captured by the one walk pass and consumed by render camera selection. These are internal
|
|
// hand-off buffers, not a second source of truth for the field.
|
|
FVoxelStrateSampleGrid SharedSampleGrid;
|
|
TArray<FVector> CameraSeedPoses;
|
|
TArray<FString> CameraSeedSources;
|
|
};
|
|
|
|
struct FExploreMeshMetrics
|
|
{
|
|
int32 VertexCount = 0;
|
|
int32 TriangleCount = 0;
|
|
int32 SharedEdgeCount = 0;
|
|
int32 DihedralSampleCount = 0;
|
|
int32 NormalComparisonTriangleCount = 0;
|
|
float EdgeLengthP50Meters = 0.0f;
|
|
float EdgeLengthP99Meters = 0.0f;
|
|
float EdgeLengthMaxMeters = 0.0f;
|
|
float DihedralP50Degrees = 0.0f;
|
|
float DihedralP75Degrees = 0.0f;
|
|
float DihedralP90Degrees = 0.0f;
|
|
float DihedralP95Degrees = 0.0f;
|
|
float DihedralP99Degrees = 0.0f;
|
|
float DihedralFractionOver20Degrees = 0.0f;
|
|
float DihedralFractionOver40Degrees = 0.0f;
|
|
float FaceNormalVsMeanVertexNormalP50Degrees = 0.0f;
|
|
float FaceNormalVsMeanVertexNormalP90Degrees = 0.0f;
|
|
};
|
|
|
|
struct FExploreMeshEdgeKey
|
|
{
|
|
FIntVector First = FIntVector::ZeroValue;
|
|
FIntVector Second = FIntVector::ZeroValue;
|
|
|
|
bool operator==(const FExploreMeshEdgeKey& Other) const
|
|
{
|
|
return First == Other.First && Second == Other.Second;
|
|
}
|
|
};
|
|
|
|
FORCEINLINE uint32 GetTypeHash(const FExploreMeshEdgeKey& Key)
|
|
{
|
|
return HashCombine(GetTypeHash(Key.First), GetTypeHash(Key.Second));
|
|
}
|
|
|
|
struct FExploreMeshEdgeIncident
|
|
{
|
|
int32 IncidentCount = 0;
|
|
int32 FirstTriangle = INDEX_NONE;
|
|
int32 SecondTriangle = INDEX_NONE;
|
|
};
|
|
|
|
struct FExploreExportOutput
|
|
{
|
|
FString Status;
|
|
FString RefusalReason;
|
|
FString MeshFileName;
|
|
FString ManifestFileName;
|
|
FIntVector RegionOrigin = FIntVector::ZeroValue;
|
|
int32 RegionSize = 0;
|
|
int32 MesherTileCount = 0;
|
|
int32 MesherTilesCompleted = 0;
|
|
int64 EstimatedWorkingBytes = 0;
|
|
int64 WorkingMemoryCapBytes = MaxExportWorkingBytes;
|
|
int64 MeshArrayBytes = 0;
|
|
int64 MeshFileSizeBytes = 0;
|
|
int32 VertexCount = 0;
|
|
int32 TriangleCount = 0;
|
|
FExploreMeshMetrics SurfaceMetrics;
|
|
double MeshSeconds = 0.0;
|
|
double MeshUsPerVoxel = 0.0;
|
|
double MeasureSeconds = 0.0;
|
|
double ObjWriteSeconds = 0.0;
|
|
double ManifestSeconds = 0.0;
|
|
double ExportWallSeconds = 0.0;
|
|
double ExportAccountingRemainderSeconds = 0.0;
|
|
FString GeometryHash;
|
|
bool bTruncated = false;
|
|
};
|
|
|
|
struct FExploreProfilerComparison
|
|
{
|
|
bool bAvailable = false;
|
|
FString Scope;
|
|
double ProfiledSeconds = 0.0;
|
|
double UnprofiledSeconds = 0.0;
|
|
double DiscrepancySeconds = 0.0;
|
|
double DiscrepancyPercent = 0.0;
|
|
double Ratio = 0.0;
|
|
bool bGeometryEqual = false;
|
|
FString ProfiledGeometryHash;
|
|
FString UnprofiledGeometryHash;
|
|
FString SelfCheck = TEXT("not_run");
|
|
};
|
|
|
|
struct FExploreRunOutput
|
|
{
|
|
FExploreRenderOutput Render;
|
|
FExploreWalkOutput Walk;
|
|
FExploreExportOutput Export;
|
|
double BudgetSeconds = 0.0;
|
|
double ElapsedSeconds = 0.0;
|
|
double WalkSeconds = 0.0;
|
|
bool bTruncated = false;
|
|
FString TruncatedDuring;
|
|
TArray<FString> CompletedModes;
|
|
VoxelDensityProfile::FSnapshot Profile;
|
|
bool bHasProfile = false;
|
|
FExploreProfilerComparison ProfilerComparison;
|
|
};
|
|
|
|
struct FExploreStackSamplerSession
|
|
{
|
|
bool bStarted = false;
|
|
|
|
~FExploreStackSamplerSession()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
bool Start(uint32 IntervalUs, const FString& OutputDirectory)
|
|
{
|
|
if (bStarted)
|
|
{
|
|
return true;
|
|
}
|
|
bStarted = FVoxelStackSampler::Get().Start(
|
|
IntervalUs, OutputDirectory, TEXT("commandlet"));
|
|
return bStarted;
|
|
}
|
|
|
|
void Stop()
|
|
{
|
|
if (bStarted)
|
|
{
|
|
FVoxelStackSampler::Get().StopAndWrite();
|
|
bStarted = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
bool ValidateCanonicalTile(const FVoxelMeshData& MeshData, FString& OutError);
|
|
bool MeasureExploreMesh(
|
|
const FVoxelMeshData& MeshData,
|
|
FExploreMeshMetrics& OutMetrics,
|
|
FString& OutError);
|
|
|
|
bool FindMouths(
|
|
const UVoxelStrateManager& Manager,
|
|
int32 TargetSlot,
|
|
FVector& OutArrival,
|
|
FVector& OutDeparture,
|
|
int32& OutArrivalCount,
|
|
int32& OutDepartureCount,
|
|
const FVoxelPassage*& OutArrivalPassage,
|
|
const FVoxelPassage*& OutDeparturePassage)
|
|
{
|
|
OutArrival = FVector::ZeroVector;
|
|
OutDeparture = FVector::ZeroVector;
|
|
OutArrivalCount = 0;
|
|
OutDepartureCount = 0;
|
|
OutArrivalPassage = nullptr;
|
|
OutDeparturePassage = nullptr;
|
|
for (const FVoxelPassage& Passage : Manager.GetPassages())
|
|
{
|
|
if (Passage.LowerStrateIndex == TargetSlot
|
|
&& Passage.UpperStrateIndex + 1 == TargetSlot)
|
|
{
|
|
if (OutArrivalCount == 0)
|
|
{
|
|
OutArrival = Passage.LowerPoint;
|
|
OutArrivalPassage = &Passage;
|
|
}
|
|
++OutArrivalCount;
|
|
}
|
|
if (Passage.UpperStrateIndex == TargetSlot
|
|
&& Passage.LowerStrateIndex == TargetSlot + 1)
|
|
{
|
|
if (OutDepartureCount == 0)
|
|
{
|
|
OutDeparture = Passage.UpperPoint;
|
|
OutDeparturePassage = &Passage;
|
|
}
|
|
++OutDepartureCount;
|
|
}
|
|
}
|
|
return OutArrivalCount > 0 && OutDepartureCount > 0;
|
|
}
|
|
|
|
struct FExploreCameraBasis
|
|
{
|
|
FVector Forward = FVector::ForwardVector;
|
|
FVector Right = FVector::RightVector;
|
|
FVector Up = FVector::UpVector;
|
|
float Aspect = 1.0f;
|
|
float TanHalfFov = 1.0f;
|
|
};
|
|
|
|
bool BuildCameraBasis(
|
|
const FVector& Position,
|
|
const FVector& Target,
|
|
float FieldOfViewDegrees,
|
|
int32 Width,
|
|
int32 Height,
|
|
FExploreCameraBasis& OutBasis)
|
|
{
|
|
OutBasis.Forward = (Target - Position).GetSafeNormal();
|
|
if (OutBasis.Forward.IsNearlyZero())
|
|
{
|
|
return false;
|
|
}
|
|
OutBasis.Right = FVector::CrossProduct(OutBasis.Forward, FVector::UpVector).GetSafeNormal();
|
|
if (OutBasis.Right.IsNearlyZero())
|
|
{
|
|
OutBasis.Right = FVector::CrossProduct(OutBasis.Forward, FVector::RightVector).GetSafeNormal();
|
|
}
|
|
OutBasis.Up = FVector::CrossProduct(OutBasis.Right, OutBasis.Forward).GetSafeNormal();
|
|
OutBasis.Aspect = static_cast<float>(Width) / static_cast<float>(Height);
|
|
OutBasis.TanHalfFov = FMath::Tan(FMath::DegreesToRadians(FieldOfViewDegrees * 0.5f));
|
|
return OutBasis.Aspect > 0.0f && OutBasis.TanHalfFov > 0.0f;
|
|
}
|
|
|
|
void PutPixel(TArray<FColor>& Pixels, int32 Width, int32 Height, int32 X, int32 Y, const FColor& Color)
|
|
{
|
|
if (X >= 0 && X < Width && Y >= 0 && Y < Height)
|
|
{
|
|
Pixels[X + Width * Y] = Color;
|
|
}
|
|
}
|
|
|
|
void DrawLine(
|
|
TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
int32 X0,
|
|
int32 Y0,
|
|
int32 X1,
|
|
int32 Y1,
|
|
const FColor& Color)
|
|
{
|
|
int32 DX = FMath::Abs(X1 - X0);
|
|
const int32 SX = X0 < X1 ? 1 : -1;
|
|
int32 DY = -FMath::Abs(Y1 - Y0);
|
|
const int32 SY = Y0 < Y1 ? 1 : -1;
|
|
int32 Error = DX + DY;
|
|
for (;;)
|
|
{
|
|
PutPixel(Pixels, Width, Height, X0, Y0, Color);
|
|
if (X0 == X1 && Y0 == Y1)
|
|
{
|
|
break;
|
|
}
|
|
const int32 DoubleError = 2 * Error;
|
|
if (DoubleError >= DY)
|
|
{
|
|
Error += DY;
|
|
X0 += SX;
|
|
}
|
|
if (DoubleError <= DX)
|
|
{
|
|
Error += DX;
|
|
Y0 += SY;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ProjectPoint(
|
|
const FVector& Point,
|
|
const FVector& CameraPosition,
|
|
const FExploreCameraBasis& Basis,
|
|
int32 Width,
|
|
int32 Height,
|
|
FIntPoint& OutPixel)
|
|
{
|
|
const FVector Relative = Point - CameraPosition;
|
|
const float Depth = FVector::DotProduct(Relative, Basis.Forward);
|
|
if (Depth <= KINDA_SMALL_NUMBER)
|
|
{
|
|
return false;
|
|
}
|
|
const float NdcX = FVector::DotProduct(Relative, Basis.Right)
|
|
/ (Depth * Basis.Aspect * Basis.TanHalfFov);
|
|
const float NdcY = FVector::DotProduct(Relative, Basis.Up)
|
|
/ (Depth * Basis.TanHalfFov);
|
|
OutPixel.X = FMath::RoundToInt((NdcX * 0.5f + 0.5f) * static_cast<float>(Width - 1));
|
|
OutPixel.Y = FMath::RoundToInt((1.0f - (NdcY * 0.5f + 0.5f))
|
|
* static_cast<float>(Height - 1));
|
|
return NdcX >= -1.0f && NdcX <= 1.0f && NdcY >= -1.0f && NdcY <= 1.0f;
|
|
}
|
|
|
|
void DrawScaleMarker(
|
|
TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
const FVector& CameraPosition,
|
|
const FVector& Target,
|
|
const FExploreCameraBasis& Basis,
|
|
bool& bOutProjected)
|
|
{
|
|
constexpr float HumanHeightVoxels = 2.0f
|
|
* FVoxelPlayerCapsuleConstants::HalfHeightVoxels;
|
|
const FVector MarkerBase = FVector(
|
|
Target.X,
|
|
Target.Y,
|
|
Target.Z - FVoxelPlayerCapsuleConstants::HalfHeightVoxels)
|
|
- Basis.Right * 18.0f
|
|
+ Basis.Forward * 48.0f;
|
|
const FVector MarkerTop = MarkerBase + FVector(0.0f, 0.0f, HumanHeightVoxels);
|
|
FIntPoint BasePixel = FIntPoint::ZeroValue;
|
|
FIntPoint TopPixel = FIntPoint::ZeroValue;
|
|
bOutProjected = ProjectPoint(
|
|
MarkerBase, CameraPosition, Basis, Width, Height, BasePixel)
|
|
&& ProjectPoint(MarkerTop, CameraPosition, Basis, Width, Height, TopPixel);
|
|
if (!bOutProjected)
|
|
{
|
|
// The world-space marker is normally in frame by construction. Keep a visible fallback
|
|
// for unusual camera/FOV overrides, while the JSON records that it was not projected.
|
|
BasePixel = FIntPoint(12, Height - 12);
|
|
TopPixel = FIntPoint(12, FMath::Max(12, Height - 12 - Height / 5));
|
|
}
|
|
|
|
const FColor MarkerColor(255, 220, 32, 255);
|
|
DrawLine(Pixels, Width, Height, BasePixel.X, BasePixel.Y, TopPixel.X, TopPixel.Y, MarkerColor);
|
|
const int32 TickHalfWidth = 5;
|
|
for (const FIntPoint& Tick : { BasePixel, TopPixel })
|
|
{
|
|
DrawLine(
|
|
Pixels,
|
|
Width,
|
|
Height,
|
|
Tick.X - TickHalfWidth,
|
|
Tick.Y,
|
|
Tick.X + TickHalfWidth,
|
|
Tick.Y,
|
|
MarkerColor);
|
|
}
|
|
}
|
|
|
|
bool SavePng(
|
|
const FString& FilePath,
|
|
const TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
FString& OutError)
|
|
{
|
|
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(
|
|
FName(TEXT("ImageWrapper")));
|
|
TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(
|
|
EImageFormat::PNG);
|
|
if (!ImageWrapper.IsValid()
|
|
|| !ImageWrapper->SetRaw(
|
|
Pixels.GetData(),
|
|
static_cast<int64>(Pixels.Num()) * sizeof(FColor),
|
|
Width,
|
|
Height,
|
|
ERGBFormat::BGRA,
|
|
8))
|
|
{
|
|
OutError = TEXT("ImageWrapper could not accept the BGRA render buffer.");
|
|
return false;
|
|
}
|
|
const TArray64<uint8>& Compressed = ImageWrapper->GetCompressed(100);
|
|
if (!FFileHelper::SaveArrayToFile(Compressed, *FilePath))
|
|
{
|
|
OutError = FString::Printf(TEXT("Could not write PNG '%s'."), *FilePath);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
FIntVector ChooseExploreMeshOrigin(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWalkOutput* CameraSeedWalk,
|
|
int32 MeshSize,
|
|
int32 TargetMiddleWorldZ)
|
|
{
|
|
FVector Centre(0.0f, 0.0f, static_cast<float>(TargetMiddleWorldZ));
|
|
if (CameraSeedWalk != nullptr && CameraSeedWalk->CameraSeedPoses.Num() > 0)
|
|
{
|
|
Centre = CameraSeedWalk->CameraSeedPoses[0];
|
|
}
|
|
|
|
const auto AlignTileOrigin = [MeshSize](float CentreCoordinate)
|
|
{
|
|
return FMath::FloorToInt(
|
|
(CentreCoordinate - 0.5f * static_cast<float>(MeshSize))
|
|
/ static_cast<float>(CHUNK_SIZE))
|
|
* CHUNK_SIZE;
|
|
};
|
|
return FIntVector(
|
|
AlignTileOrigin(Centre.X),
|
|
AlignTileOrigin(Centre.Y),
|
|
AlignTileOrigin(Centre.Z));
|
|
}
|
|
|
|
bool AppendCanonicalMesh(
|
|
FVoxelMeshData& Destination,
|
|
const FVoxelMeshData& Source,
|
|
FString& OutError)
|
|
{
|
|
if (!ValidateCanonicalTile(Source, OutError))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const int32 VertexOffset = Destination.Vertices.Num();
|
|
for (const int32 Index : Source.Triangles)
|
|
{
|
|
if (Index < 0 || Index >= Source.Vertices.Num())
|
|
{
|
|
OutError = TEXT("Canonical mesher returned an out-of-range triangle index.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
Destination.Vertices.Append(Source.Vertices);
|
|
Destination.Normals.Append(Source.Normals);
|
|
Destination.UVs.Append(Source.UVs);
|
|
Destination.Colors.Append(Source.Colors);
|
|
Destination.Triangles.Reserve(Destination.Triangles.Num() + Source.Triangles.Num());
|
|
for (const int32 Index : Source.Triangles)
|
|
{
|
|
Destination.Triangles.Add(Index + VertexOffset);
|
|
}
|
|
// A multi-tile aggregate interleaves each tile's ground/cap runs. The CPU rasterizer uses
|
|
// flat geometry and the OBJ path is material-neutral, so there is deliberately no invented
|
|
// global ceiling run here.
|
|
Destination.NumCeilingTriangles = 0;
|
|
return true;
|
|
}
|
|
|
|
FString ComputeGeometryHash(const FVoxelMeshData& MeshData)
|
|
{
|
|
uint32 Crc = 0;
|
|
const int32 Counts[] = {
|
|
MeshData.Vertices.Num(),
|
|
MeshData.Normals.Num(),
|
|
MeshData.UVs.Num(),
|
|
MeshData.Colors.Num(),
|
|
MeshData.Triangles.Num(),
|
|
MeshData.NumCeilingTriangles,
|
|
};
|
|
Crc = FCrc::MemCrc32(Counts, sizeof(Counts), Crc);
|
|
if (MeshData.Vertices.Num() > 0)
|
|
{
|
|
Crc = FCrc::MemCrc32(
|
|
MeshData.Vertices.GetData(),
|
|
MeshData.Vertices.Num() * sizeof(FVector), Crc);
|
|
}
|
|
if (MeshData.Normals.Num() > 0)
|
|
{
|
|
Crc = FCrc::MemCrc32(
|
|
MeshData.Normals.GetData(),
|
|
MeshData.Normals.Num() * sizeof(FVector), Crc);
|
|
}
|
|
if (MeshData.UVs.Num() > 0)
|
|
{
|
|
Crc = FCrc::MemCrc32(
|
|
MeshData.UVs.GetData(),
|
|
MeshData.UVs.Num() * sizeof(FVector2D), Crc);
|
|
}
|
|
if (MeshData.Colors.Num() > 0)
|
|
{
|
|
Crc = FCrc::MemCrc32(
|
|
MeshData.Colors.GetData(),
|
|
MeshData.Colors.Num() * sizeof(FColor), Crc);
|
|
}
|
|
if (MeshData.Triangles.Num() > 0)
|
|
{
|
|
Crc = FCrc::MemCrc32(
|
|
MeshData.Triangles.GetData(),
|
|
MeshData.Triangles.Num() * sizeof(int32), Crc);
|
|
}
|
|
return FString::Printf(TEXT("%08X"), Crc);
|
|
}
|
|
|
|
bool EnsureExploreMesh(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
const FExploreWalkOutput* CameraSeedWalk,
|
|
FExploreBudget& Budget,
|
|
FString& OutError)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(VoxelForge_ExploreMesh);
|
|
if (World.bExploreMeshBuilt)
|
|
{
|
|
OutError = World.ExploreMeshError;
|
|
return World.bExploreMeshComplete;
|
|
}
|
|
|
|
World.bExploreMeshBuilt = true;
|
|
World.bExploreMeshComplete = false;
|
|
World.ExploreMeshError.Reset();
|
|
World.ExploreMesh.Clear();
|
|
World.ExploreMeshSize = Arguments.ExportSize;
|
|
const int32 TilesPerAxis = Arguments.ExportSize / CHUNK_SIZE;
|
|
World.ExploreMeshTileCount = TilesPerAxis * TilesPerAxis * TilesPerAxis;
|
|
World.ExploreMeshTilesCompleted = 0;
|
|
World.ExploreTileTriangleCounts.Init(0, World.ExploreMeshTileCount);
|
|
World.ExploreTileGeometryHashes.SetNum(World.ExploreMeshTileCount);
|
|
World.ExploreMeshOrigin = ChooseExploreMeshOrigin(
|
|
Arguments,
|
|
CameraSeedWalk,
|
|
World.ExploreMeshSize,
|
|
FMath::FloorToInt(0.5f * static_cast<float>(
|
|
World.TargetBottomWorldZ + World.TargetTopWorldZ)));
|
|
World.ExploreMeshSeconds = 0.0;
|
|
World.ExploreMeshPreparationSeconds = 0.0;
|
|
World.ExploreMeshPreTileSetupSeconds = 0.0;
|
|
World.ExploreMeshMergeSeconds = 0.0;
|
|
World.ExploreMeshAccountingRemainderSeconds = 0.0;
|
|
World.ExploreMeshHashSeconds = 0.0;
|
|
World.ExploreDensityGridSeconds = 0.0;
|
|
World.ExploreDensityGridTotalSamples = 0;
|
|
World.ExploreDensityGridUniqueSamples = 0;
|
|
World.ExploreDensityGridDuplicateSamplesBefore = 0;
|
|
World.ExploreDensityGridDuplicateSamplesAfter = 0;
|
|
World.bExploreDensityGridReused = false;
|
|
World.ExploreMeshTaskWorkerCount = 0;
|
|
World.ExploreMeshTaskJobCount = 0;
|
|
World.ExploreMeshTaskMinBatchSize = FMath::Clamp(Arguments.MeshMinBatchSize, 1, 64);
|
|
World.ExploreMeshTaskMinSeconds = 0.0;
|
|
World.ExploreMeshTaskMeanSeconds = 0.0;
|
|
World.ExploreMeshTaskMaxSeconds = 0.0;
|
|
World.ExploreMeshTaskSumSeconds = 0.0;
|
|
World.ExploreMeshTaskWallSeconds = 0.0;
|
|
World.ExploreMeshTaskLaunchOverheadSeconds = 0.0;
|
|
World.Mesher->SetSharedDensityGrid(nullptr);
|
|
World.ExploreSharedDensityGrid.Reset();
|
|
|
|
if (Budget.ShouldStop(TEXT("mesh")))
|
|
{
|
|
World.ExploreMeshError = TEXT("The wall-clock budget elapsed before meshing began.");
|
|
OutError = World.ExploreMeshError;
|
|
return false;
|
|
}
|
|
|
|
// This is the same canonical UVoxelMarchingCubesMesher used by export and runtime chunk
|
|
// generation. Skirts are presentation geometry for LOD seams and would extend outside the
|
|
// bounded explorer region, so the shared mesh uses the export setting.
|
|
World.Mesher->bGenerateSkirts = false;
|
|
|
|
const double MeshStartSeconds = FPlatformTime::Seconds();
|
|
if (Budget.ShouldStop(TEXT("mesh")))
|
|
{
|
|
World.ExploreMeshError = TEXT("The wall-clock budget elapsed before mesh tiles began.");
|
|
OutError = World.ExploreMeshError;
|
|
World.ExploreMeshSeconds = FPlatformTime::Seconds() - MeshStartSeconds;
|
|
return false;
|
|
}
|
|
|
|
// Adjacent tiles ask for the same one-point-halo planes. Build one immutable lattice for
|
|
// the whole export when requested, then let each tile copy its local window from it. The
|
|
// precomputation is inside MeshStartSeconds on purpose: this is an end-to-end export number,
|
|
// not a profiled bucket hiding the cost of producing the cache.
|
|
const int32 CellsPerTile = CHUNK_SIZE / Arguments.ExportStep;
|
|
const int32 PointsPerTile = CellsPerTile + 3;
|
|
const int64 TileGridSamples = static_cast<int64>(PointsPerTile)
|
|
* static_cast<int64>(PointsPerTile)
|
|
* static_cast<int64>(PointsPerTile);
|
|
const int32 SharedGridDim = Arguments.ExportSize / Arguments.ExportStep + 3;
|
|
const int64 SharedGridSamples = static_cast<int64>(SharedGridDim)
|
|
* static_cast<int64>(SharedGridDim)
|
|
* static_cast<int64>(SharedGridDim);
|
|
World.ExploreDensityGridTotalSamples = static_cast<int64>(World.ExploreMeshTileCount)
|
|
* TileGridSamples;
|
|
World.ExploreDensityGridUniqueSamples = SharedGridSamples;
|
|
World.ExploreDensityGridDuplicateSamplesBefore = FMath::Max<int64>(
|
|
0, World.ExploreDensityGridTotalSamples - SharedGridSamples);
|
|
World.ExploreDensityGridDuplicateSamplesAfter =
|
|
Arguments.bReuseDensityGrid ? 0 : World.ExploreDensityGridDuplicateSamplesBefore;
|
|
|
|
const double DensityStageStartSeconds = FPlatformTime::Seconds();
|
|
if (Arguments.bReuseDensityGrid)
|
|
{
|
|
const double DensityGridStartSeconds = FPlatformTime::Seconds();
|
|
World.ExploreSharedDensityGrid.OriginVoxels = World.ExploreMeshOrigin
|
|
- FIntVector(Arguments.ExportStep);
|
|
World.ExploreSharedDensityGrid.Step = Arguments.ExportStep;
|
|
World.ExploreSharedDensityGrid.Dim = SharedGridDim;
|
|
World.ExploreSharedDensityGrid.Samples.SetNumUninitialized(
|
|
SharedGridDim * SharedGridDim * SharedGridDim);
|
|
std::atomic<bool> bGridWorkCancelled(false);
|
|
const double GridWorkDeadline = Budget.StartSeconds + Budget.LimitSeconds - 0.25;
|
|
const int32 GridTileCount = TilesPerAxis;
|
|
ParallelFor(
|
|
TEXT("VoxelForgeExploreDensityGrid"),
|
|
World.ExploreMeshTileCount,
|
|
World.ExploreMeshTaskMinBatchSize,
|
|
[&](int32 LinearOwnerIndex)
|
|
{
|
|
if (bGridWorkCancelled.load(std::memory_order_relaxed)
|
|
|| FPlatformTime::Seconds() >= GridWorkDeadline)
|
|
{
|
|
bGridWorkCancelled.store(true, std::memory_order_relaxed);
|
|
return;
|
|
}
|
|
FScopedVoxelStackRegistration StackRegistration;
|
|
const int32 GridOctaveBias = (World.Mesher->LODOctaveDrop > 0
|
|
&& Arguments.ExportStep > 1)
|
|
? World.Mesher->LODOctaveDrop
|
|
* (int32)FMath::FloorLog2((uint32)Arguments.ExportStep)
|
|
: 0;
|
|
const int32 PreviousOctaveBias = VoxelGenLOD::GetThreadOctaveBias();
|
|
const int32 PreviousSampleStep = VoxelGenLOD::GetThreadSampleStep();
|
|
VoxelGenLOD::SetThreadOctaveBias(GridOctaveBias);
|
|
VoxelGenLOD::SetThreadSampleStep(Arguments.ExportStep);
|
|
const int32 OwnerX = LinearOwnerIndex % GridTileCount;
|
|
const int32 OwnerY = (LinearOwnerIndex / GridTileCount) % GridTileCount;
|
|
const int32 OwnerZ = LinearOwnerIndex / (GridTileCount * GridTileCount);
|
|
FIntVector PreviousTileOrigin = FIntVector::ZeroValue;
|
|
int32 IgnoredPreviousTileStep = 1;
|
|
int32 PreviousTileCells = 0;
|
|
VoxelGenLOD::GetThreadTileCacheWindow(
|
|
PreviousTileOrigin, IgnoredPreviousTileStep, PreviousTileCells);
|
|
VoxelGenLOD::SetThreadTileContext(
|
|
World.ExploreMeshOrigin
|
|
+ FIntVector(OwnerX * CHUNK_SIZE, OwnerY * CHUNK_SIZE, OwnerZ * CHUNK_SIZE),
|
|
CellsPerTile);
|
|
// Partition the shared lattice into disjoint rectangular owner regions. A
|
|
// boundary sample belongs to exactly one owner; tile windows may read it from
|
|
// either side. This keeps the generator's spatial locality while guaranteeing
|
|
// one evaluation per global lattice point.
|
|
const auto OwnerMinGrid = [CellsPerTile](int32 Owner) -> int32
|
|
{
|
|
return Owner == 0 ? 0 : 1 + Owner * CellsPerTile;
|
|
};
|
|
const auto OwnerMaxGrid = [CellsPerTile, SharedGridDim, GridTileCount](int32 Owner) -> int32
|
|
{
|
|
return Owner == GridTileCount - 1
|
|
? SharedGridDim
|
|
: 1 + (Owner + 1) * CellsPerTile;
|
|
};
|
|
const int32 GxMin = OwnerMinGrid(OwnerX);
|
|
const int32 GxMax = OwnerMaxGrid(OwnerX);
|
|
const int32 GyMin = OwnerMinGrid(OwnerY);
|
|
const int32 GyMax = OwnerMaxGrid(OwnerY);
|
|
const int32 GzMin = OwnerMinGrid(OwnerZ);
|
|
const int32 GzMax = OwnerMaxGrid(OwnerZ);
|
|
for (int32 Gz = GzMin; Gz < GzMax; ++Gz)
|
|
{
|
|
for (int32 Gy = GyMin; Gy < GyMax; ++Gy)
|
|
{
|
|
for (int32 Gx = GxMin; Gx < GxMax; ++Gx)
|
|
{
|
|
const int32 Index = (Gz * SharedGridDim + Gy) * SharedGridDim + Gx;
|
|
World.ExploreSharedDensityGrid.Samples[Index] =
|
|
World.Generator->GetDensityAt(
|
|
World.ExploreSharedDensityGrid.OriginVoxels.X + Gx * Arguments.ExportStep,
|
|
World.ExploreSharedDensityGrid.OriginVoxels.Y + Gy * Arguments.ExportStep,
|
|
World.ExploreSharedDensityGrid.OriginVoxels.Z + Gz * Arguments.ExportStep);
|
|
}
|
|
}
|
|
}
|
|
VoxelGenLOD::SetThreadOctaveBias(PreviousOctaveBias);
|
|
VoxelGenLOD::SetThreadSampleStep(PreviousSampleStep);
|
|
VoxelGenLOD::SetThreadTileContext(PreviousTileOrigin, PreviousTileCells);
|
|
},
|
|
EParallelForFlags::None);
|
|
World.ExploreDensityGridSeconds = FPlatformTime::Seconds() - DensityGridStartSeconds;
|
|
if (bGridWorkCancelled.load(std::memory_order_relaxed))
|
|
{
|
|
World.ExploreMeshError = TEXT("The wall-clock budget elapsed while building the shared density grid.");
|
|
OutError = World.ExploreMeshError;
|
|
World.ExploreMeshSeconds = FPlatformTime::Seconds() - MeshStartSeconds;
|
|
return false;
|
|
}
|
|
World.Mesher->SetSharedDensityGrid(&World.ExploreSharedDensityGrid);
|
|
World.bExploreDensityGridReused = true;
|
|
}
|
|
const double DensityStageEndSeconds = FPlatformTime::Seconds();
|
|
World.ExploreMeshPreparationSeconds = DensityStageStartSeconds - MeshStartSeconds;
|
|
|
|
// Generate each tile through the canonical mesher on worker threads, then append strictly in
|
|
// Z/Y/X order. The mesher's scratch buffers and the generator's hot caches are thread-local;
|
|
// the fixed merge order keeps the aggregate mesh and all downstream raster/export bytes
|
|
// deterministic even though tile completion order is not.
|
|
TArray<FVoxelMeshData> TileMeshes;
|
|
TileMeshes.SetNum(World.ExploreMeshTileCount);
|
|
TArray<FString> TileErrors;
|
|
TileErrors.SetNum(World.ExploreMeshTileCount);
|
|
TArray<uint8> TileCompleted;
|
|
TileCompleted.Init(0, World.ExploreMeshTileCount);
|
|
TArray<double> TileDurations;
|
|
TileDurations.Init(0.0, World.ExploreMeshTileCount);
|
|
TArray<double> TileStartOffsets;
|
|
TileStartOffsets.Init(-1.0, World.ExploreMeshTileCount);
|
|
TArray<double> TileEndOffsets;
|
|
TileEndOffsets.Init(-1.0, World.ExploreMeshTileCount);
|
|
TArray<uint32> TileThreadIds;
|
|
TileThreadIds.Init(0, World.ExploreMeshTileCount);
|
|
std::atomic<bool> bTileWorkCancelled(false);
|
|
const double TileWorkDeadline = Budget.StartSeconds + Budget.LimitSeconds - 0.25;
|
|
const double ParallelStartSeconds = FPlatformTime::Seconds();
|
|
World.ExploreMeshPreTileSetupSeconds = ParallelStartSeconds - DensityStageEndSeconds;
|
|
ParallelFor(
|
|
TEXT("VoxelForgeExploreMeshTiles"),
|
|
World.ExploreMeshTileCount,
|
|
World.ExploreMeshTaskMinBatchSize,
|
|
[&](int32 LinearTileIndex)
|
|
{
|
|
if (bTileWorkCancelled.load(std::memory_order_relaxed)
|
|
|| FPlatformTime::Seconds() >= TileWorkDeadline)
|
|
{
|
|
bTileWorkCancelled.store(true, std::memory_order_relaxed);
|
|
return;
|
|
}
|
|
|
|
FScopedVoxelStackRegistration StackRegistration;
|
|
const double TileStartSeconds = FPlatformTime::Seconds();
|
|
TileStartOffsets[LinearTileIndex] = TileStartSeconds - ParallelStartSeconds;
|
|
TileThreadIds[LinearTileIndex] = FPlatformTLS::GetCurrentThreadId();
|
|
|
|
const int32 TileX = LinearTileIndex % TilesPerAxis;
|
|
const int32 TileY = (LinearTileIndex / TilesPerAxis) % TilesPerAxis;
|
|
const int32 TileZ = LinearTileIndex / (TilesPerAxis * TilesPerAxis);
|
|
const FIntVector TileOrigin = World.ExploreMeshOrigin
|
|
+ FIntVector(TileX * CHUNK_SIZE, TileY * CHUNK_SIZE, TileZ * CHUNK_SIZE);
|
|
TileMeshes[LinearTileIndex] = World.Mesher->GenerateMesh(
|
|
TileOrigin,
|
|
Arguments.ExportStep,
|
|
CHUNK_SIZE / Arguments.ExportStep);
|
|
|
|
FString TileError;
|
|
if (!ValidateCanonicalTile(TileMeshes[LinearTileIndex], TileError))
|
|
{
|
|
TileErrors[LinearTileIndex] = MoveTemp(TileError);
|
|
bTileWorkCancelled.store(true, std::memory_order_relaxed);
|
|
const double TileEndSeconds = FPlatformTime::Seconds();
|
|
TileEndOffsets[LinearTileIndex] = TileEndSeconds - ParallelStartSeconds;
|
|
TileDurations[LinearTileIndex] = TileEndSeconds - TileStartSeconds;
|
|
return;
|
|
}
|
|
TileCompleted[LinearTileIndex] = 1;
|
|
const double TileEndSeconds = FPlatformTime::Seconds();
|
|
TileEndOffsets[LinearTileIndex] = TileEndSeconds - ParallelStartSeconds;
|
|
TileDurations[LinearTileIndex] = TileEndSeconds - TileStartSeconds;
|
|
},
|
|
EParallelForFlags::None);
|
|
const double ParallelEndSeconds = FPlatformTime::Seconds();
|
|
|
|
TArray<double> CompletedTileDurations;
|
|
TSet<uint32> WorkerIds;
|
|
double EarliestTileStart = 1.0e30;
|
|
double LatestTileEnd = 0.0;
|
|
for (int32 TileIndex = 0; TileIndex < World.ExploreMeshTileCount; ++TileIndex)
|
|
{
|
|
if (!TileCompleted[TileIndex])
|
|
{
|
|
continue;
|
|
}
|
|
CompletedTileDurations.Add(TileDurations[TileIndex]);
|
|
WorkerIds.Add(TileThreadIds[TileIndex]);
|
|
EarliestTileStart = FMath::Min(EarliestTileStart, TileStartOffsets[TileIndex]);
|
|
LatestTileEnd = FMath::Max(LatestTileEnd, TileEndOffsets[TileIndex]);
|
|
}
|
|
if (CompletedTileDurations.Num() > 0)
|
|
{
|
|
CompletedTileDurations.Sort();
|
|
World.ExploreMeshTaskJobCount = CompletedTileDurations.Num();
|
|
World.ExploreMeshTaskWorkerCount = WorkerIds.Num();
|
|
World.ExploreMeshTaskMinSeconds = CompletedTileDurations[0];
|
|
World.ExploreMeshTaskMaxSeconds = CompletedTileDurations.Last();
|
|
for (const double Duration : CompletedTileDurations)
|
|
{
|
|
World.ExploreMeshTaskSumSeconds += Duration;
|
|
}
|
|
World.ExploreMeshTaskMeanSeconds = World.ExploreMeshTaskSumSeconds
|
|
/ static_cast<double>(CompletedTileDurations.Num());
|
|
}
|
|
World.ExploreMeshTaskWallSeconds = ParallelEndSeconds - ParallelStartSeconds;
|
|
if (EarliestTileStart < 1.0e30)
|
|
{
|
|
World.ExploreMeshTaskLaunchOverheadSeconds = FMath::Max(0.0, EarliestTileStart)
|
|
+ FMath::Max(0.0, World.ExploreMeshTaskWallSeconds - LatestTileEnd);
|
|
}
|
|
|
|
int32 CompletedTiles = 0;
|
|
FString MeshError;
|
|
for (; CompletedTiles < World.ExploreMeshTileCount; ++CompletedTiles)
|
|
{
|
|
if (!TileCompleted[CompletedTiles])
|
|
{
|
|
break;
|
|
}
|
|
if (!AppendCanonicalMesh(
|
|
World.ExploreMesh,
|
|
TileMeshes[CompletedTiles],
|
|
MeshError))
|
|
{
|
|
World.ExploreMeshError = MeshError;
|
|
OutError = MeshError;
|
|
World.ExploreMeshTilesCompleted = CompletedTiles;
|
|
World.ExploreMeshSeconds = FPlatformTime::Seconds() - MeshStartSeconds;
|
|
return false;
|
|
}
|
|
World.ExploreTileTriangleCounts[CompletedTiles] =
|
|
TileMeshes[CompletedTiles].Triangles.Num() / 3;
|
|
World.ExploreTileGeometryHashes[CompletedTiles] =
|
|
ComputeGeometryHash(TileMeshes[CompletedTiles]);
|
|
World.ExploreMeshTilesCompleted = CompletedTiles + 1;
|
|
}
|
|
|
|
if (CompletedTiles < World.ExploreMeshTileCount)
|
|
{
|
|
if (!TileErrors[CompletedTiles].IsEmpty())
|
|
{
|
|
World.ExploreMeshError = TileErrors[CompletedTiles];
|
|
OutError = World.ExploreMeshError;
|
|
World.ExploreMeshSeconds = FPlatformTime::Seconds() - MeshStartSeconds;
|
|
return false;
|
|
}
|
|
|
|
Budget.ShouldStop(TEXT("mesh"));
|
|
World.ExploreMeshError = FString::Printf(
|
|
TEXT("Mesh was truncated after %d/%d canonical tiles."),
|
|
CompletedTiles,
|
|
World.ExploreMeshTileCount);
|
|
OutError = World.ExploreMeshError;
|
|
World.ExploreMeshSeconds = FPlatformTime::Seconds() - MeshStartSeconds;
|
|
return false;
|
|
}
|
|
|
|
const double MeshEndSeconds = FPlatformTime::Seconds();
|
|
World.ExploreMeshSeconds = MeshEndSeconds - MeshStartSeconds;
|
|
World.ExploreMeshMergeSeconds = MeshEndSeconds - ParallelEndSeconds;
|
|
const double MeshStageSumSeconds = World.ExploreMeshPreparationSeconds
|
|
+ World.ExploreDensityGridSeconds
|
|
+ World.ExploreMeshPreTileSetupSeconds
|
|
+ World.ExploreMeshTaskWallSeconds
|
|
+ World.ExploreMeshMergeSeconds;
|
|
World.ExploreMeshAccountingRemainderSeconds =
|
|
World.ExploreMeshSeconds - MeshStageSumSeconds;
|
|
World.bExploreMeshComplete = true;
|
|
const double GeometryHashStartSeconds = FPlatformTime::Seconds();
|
|
World.ExploreGeometryHash = ComputeGeometryHash(World.ExploreMesh);
|
|
World.ExploreMeshHashSeconds = FPlatformTime::Seconds() - GeometryHashStartSeconds;
|
|
OutError.Reset();
|
|
return true;
|
|
}
|
|
|
|
float ExploreAxisValue(const FVector& Value, int32 Axis)
|
|
{
|
|
switch (Axis)
|
|
{
|
|
case 1: return Value.Y;
|
|
case 2: return Value.Z;
|
|
default: return Value.X;
|
|
}
|
|
}
|
|
|
|
FVector ExploreTriangleMin(const FVector& A, const FVector& B, const FVector& C)
|
|
{
|
|
return FVector(
|
|
FMath::Min3(A.X, B.X, C.X),
|
|
FMath::Min3(A.Y, B.Y, C.Y),
|
|
FMath::Min3(A.Z, B.Z, C.Z));
|
|
}
|
|
|
|
FVector ExploreTriangleMax(const FVector& A, const FVector& B, const FVector& C)
|
|
{
|
|
return FVector(
|
|
FMath::Max3(A.X, B.X, C.X),
|
|
FMath::Max3(A.Y, B.Y, C.Y),
|
|
FMath::Max3(A.Z, B.Z, C.Z));
|
|
}
|
|
|
|
bool EnsureExploreAcceleration(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
FExploreBudget& Budget,
|
|
FString& OutError)
|
|
{
|
|
if (World.bExploreAccelerationBuilt)
|
|
{
|
|
OutError.Reset();
|
|
return true;
|
|
}
|
|
|
|
World.ExploreTriangles.Reset();
|
|
World.ExploreTriangleOrder.Reset();
|
|
World.ExploreBvhNodes.Reset();
|
|
World.ExploreBvhRoot = INDEX_NONE;
|
|
World.ExploreAccelerationSeconds = 0.0;
|
|
const double AccelerationStartSeconds = FPlatformTime::Seconds();
|
|
|
|
if (!World.bExploreMeshComplete)
|
|
{
|
|
OutError = TEXT("Cannot build mesh acceleration before the canonical mesh is complete.");
|
|
return false;
|
|
}
|
|
if (Budget.ShouldStop(TEXT("mesh-acceleration")))
|
|
{
|
|
OutError = TEXT("The wall-clock budget elapsed before mesh acceleration began.");
|
|
return false;
|
|
}
|
|
|
|
const FVoxelMeshData& Mesh = World.ExploreMesh;
|
|
if (Mesh.Triangles.Num() % 3 != 0)
|
|
{
|
|
OutError = TEXT("Canonical mesh triangle index data is not divisible by three.");
|
|
return false;
|
|
}
|
|
|
|
World.ExploreTriangles.Reserve(Mesh.Triangles.Num() / 3);
|
|
for (int32 TriangleIndex = 0;
|
|
TriangleIndex + 2 < Mesh.Triangles.Num();
|
|
TriangleIndex += 3)
|
|
{
|
|
if ((TriangleIndex & 16383) == 0
|
|
&& Budget.ShouldStop(TEXT("mesh-acceleration")))
|
|
{
|
|
OutError = TEXT("Mesh acceleration was truncated before its triangle cache completed.");
|
|
World.ExploreTriangles.Reset();
|
|
return false;
|
|
}
|
|
|
|
const int32 IndexA = Mesh.Triangles[TriangleIndex];
|
|
const int32 IndexB = Mesh.Triangles[TriangleIndex + 1];
|
|
const int32 IndexC = Mesh.Triangles[TriangleIndex + 2];
|
|
if (!Mesh.Vertices.IsValidIndex(IndexA)
|
|
|| !Mesh.Vertices.IsValidIndex(IndexB)
|
|
|| !Mesh.Vertices.IsValidIndex(IndexC))
|
|
{
|
|
OutError = TEXT("Canonical mesh acceleration saw an out-of-range triangle index.");
|
|
World.ExploreTriangles.Reset();
|
|
return false;
|
|
}
|
|
|
|
const FVector A = Mesh.Vertices[IndexA] / VOXEL_SIZE;
|
|
const FVector B = Mesh.Vertices[IndexB] / VOXEL_SIZE;
|
|
const FVector C = Mesh.Vertices[IndexC] / VOXEL_SIZE;
|
|
if (!FMath::IsFinite(A.X) || !FMath::IsFinite(A.Y) || !FMath::IsFinite(A.Z)
|
|
|| !FMath::IsFinite(B.X) || !FMath::IsFinite(B.Y) || !FMath::IsFinite(B.Z)
|
|
|| !FMath::IsFinite(C.X) || !FMath::IsFinite(C.Y) || !FMath::IsFinite(C.Z))
|
|
{
|
|
OutError = TEXT("Canonical mesh acceleration saw a non-finite vertex.");
|
|
World.ExploreTriangles.Reset();
|
|
return false;
|
|
}
|
|
|
|
const FVector Cross = FVector::CrossProduct(B - A, C - A);
|
|
if (Cross.SizeSquared() <= SMALL_NUMBER)
|
|
{
|
|
// Degenerate canonical triangles have no raster contribution. Keep them out of the
|
|
// acceleration structure without changing the source mesh or its export semantics.
|
|
continue;
|
|
}
|
|
|
|
FExploreMeshTriangle& Triangle = World.ExploreTriangles.AddDefaulted_GetRef();
|
|
Triangle.A = A;
|
|
Triangle.B = B;
|
|
Triangle.C = C;
|
|
Triangle.NormalA = Mesh.Normals[IndexA].GetSafeNormal();
|
|
Triangle.NormalB = Mesh.Normals[IndexB].GetSafeNormal();
|
|
Triangle.NormalC = Mesh.Normals[IndexC].GetSafeNormal();
|
|
Triangle.Min = ExploreTriangleMin(A, B, C);
|
|
Triangle.Max = ExploreTriangleMax(A, B, C);
|
|
Triangle.Centre = (A + B + C) / 3.0f;
|
|
Triangle.Normal = Cross.GetSafeNormal();
|
|
}
|
|
|
|
if (World.ExploreTriangles.Num() == 0)
|
|
{
|
|
// A valid empty mesh is still a complete mesh render: every pixel remains the explicit
|
|
// background colour. The root sentinel lets the rasterizer handle this deterministically.
|
|
World.ExploreAccelerationSeconds = FPlatformTime::Seconds() - AccelerationStartSeconds;
|
|
World.bExploreAccelerationBuilt = true;
|
|
OutError.Reset();
|
|
return true;
|
|
}
|
|
|
|
World.ExploreTriangleOrder.SetNumUninitialized(World.ExploreTriangles.Num());
|
|
for (int32 TriangleIndex = 0;
|
|
TriangleIndex < World.ExploreTriangleOrder.Num();
|
|
++TriangleIndex)
|
|
{
|
|
World.ExploreTriangleOrder[TriangleIndex] = TriangleIndex;
|
|
}
|
|
|
|
World.ExploreBvhNodes.Reserve(World.ExploreTriangles.Num() / 4 + 2);
|
|
bool bBuildFailed = false;
|
|
TFunction<int32(int32, int32)> BuildNode;
|
|
BuildNode = [&](int32 Start, int32 Count) -> int32
|
|
{
|
|
if (bBuildFailed || Count <= 0)
|
|
{
|
|
return INDEX_NONE;
|
|
}
|
|
if (Budget.ShouldStop(TEXT("mesh-acceleration")))
|
|
{
|
|
bBuildFailed = true;
|
|
return INDEX_NONE;
|
|
}
|
|
|
|
const int32 NodeIndex = World.ExploreBvhNodes.AddDefaulted();
|
|
FExploreMeshBvhNode Node;
|
|
Node.Min = FVector(FLT_MAX, FLT_MAX, FLT_MAX);
|
|
Node.Max = FVector(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
FVector CentroidMin = FVector(FLT_MAX, FLT_MAX, FLT_MAX);
|
|
FVector CentroidMax = FVector(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
for (int32 Offset = 0; Offset < Count; ++Offset)
|
|
{
|
|
const int32 TriangleIndex = World.ExploreTriangleOrder[Start + Offset];
|
|
const FExploreMeshTriangle& Triangle = World.ExploreTriangles[TriangleIndex];
|
|
Node.Min.X = FMath::Min(Node.Min.X, Triangle.Min.X);
|
|
Node.Min.Y = FMath::Min(Node.Min.Y, Triangle.Min.Y);
|
|
Node.Min.Z = FMath::Min(Node.Min.Z, Triangle.Min.Z);
|
|
Node.Max.X = FMath::Max(Node.Max.X, Triangle.Max.X);
|
|
Node.Max.Y = FMath::Max(Node.Max.Y, Triangle.Max.Y);
|
|
Node.Max.Z = FMath::Max(Node.Max.Z, Triangle.Max.Z);
|
|
CentroidMin.X = FMath::Min(CentroidMin.X, Triangle.Centre.X);
|
|
CentroidMin.Y = FMath::Min(CentroidMin.Y, Triangle.Centre.Y);
|
|
CentroidMin.Z = FMath::Min(CentroidMin.Z, Triangle.Centre.Z);
|
|
CentroidMax.X = FMath::Max(CentroidMax.X, Triangle.Centre.X);
|
|
CentroidMax.Y = FMath::Max(CentroidMax.Y, Triangle.Centre.Y);
|
|
CentroidMax.Z = FMath::Max(CentroidMax.Z, Triangle.Centre.Z);
|
|
}
|
|
|
|
constexpr int32 LeafTriangleCount = 8;
|
|
if (Count <= LeafTriangleCount)
|
|
{
|
|
Node.FirstTriangle = Start;
|
|
Node.TriangleCount = Count;
|
|
World.ExploreBvhNodes[NodeIndex] = Node;
|
|
return NodeIndex;
|
|
}
|
|
|
|
const FVector CentroidExtent = CentroidMax - CentroidMin;
|
|
int32 SplitAxis = 0;
|
|
if (CentroidExtent.Y > CentroidExtent.X
|
|
&& CentroidExtent.Y >= CentroidExtent.Z)
|
|
{
|
|
SplitAxis = 1;
|
|
}
|
|
else if (CentroidExtent.Z > CentroidExtent.X
|
|
&& CentroidExtent.Z > CentroidExtent.Y)
|
|
{
|
|
SplitAxis = 2;
|
|
}
|
|
|
|
int32* OrderBegin = World.ExploreTriangleOrder.GetData() + Start;
|
|
int32* OrderEnd = OrderBegin + Count;
|
|
std::sort(
|
|
OrderBegin,
|
|
OrderEnd,
|
|
[&](int32 LeftIndex, int32 RightIndex)
|
|
{
|
|
const float LeftValue = ExploreAxisValue(
|
|
World.ExploreTriangles[LeftIndex].Centre, SplitAxis);
|
|
const float RightValue = ExploreAxisValue(
|
|
World.ExploreTriangles[RightIndex].Centre, SplitAxis);
|
|
if (LeftValue != RightValue)
|
|
{
|
|
return LeftValue < RightValue;
|
|
}
|
|
return LeftIndex < RightIndex;
|
|
});
|
|
|
|
const int32 LeftCount = Count / 2;
|
|
const int32 RightCount = Count - LeftCount;
|
|
const int32 LeftNode = BuildNode(Start, LeftCount);
|
|
const int32 RightNode = BuildNode(Start + LeftCount, RightCount);
|
|
if (LeftNode == INDEX_NONE || RightNode == INDEX_NONE)
|
|
{
|
|
bBuildFailed = true;
|
|
return INDEX_NONE;
|
|
}
|
|
|
|
Node.Left = LeftNode;
|
|
Node.Right = RightNode;
|
|
World.ExploreBvhNodes[NodeIndex] = Node;
|
|
return NodeIndex;
|
|
};
|
|
|
|
World.ExploreBvhRoot = BuildNode(0, World.ExploreTriangles.Num());
|
|
if (bBuildFailed || World.ExploreBvhRoot == INDEX_NONE || Budget.bTruncated)
|
|
{
|
|
World.ExploreTriangles.Reset();
|
|
World.ExploreTriangleOrder.Reset();
|
|
World.ExploreBvhNodes.Reset();
|
|
World.ExploreBvhRoot = INDEX_NONE;
|
|
OutError = TEXT("Mesh acceleration was truncated before its BVH completed.");
|
|
return false;
|
|
}
|
|
|
|
World.ExploreAccelerationSeconds = FPlatformTime::Seconds() - AccelerationStartSeconds;
|
|
World.bExploreAccelerationBuilt = true;
|
|
OutError.Reset();
|
|
return true;
|
|
}
|
|
|
|
bool ExploreRayAabb(
|
|
const FVector& Origin,
|
|
const FVector& Direction,
|
|
const FVector& BoundsMin,
|
|
const FVector& BoundsMax,
|
|
float MaxDistance,
|
|
float& OutNear)
|
|
{
|
|
float NearDistance = 0.0f;
|
|
float FarDistance = MaxDistance;
|
|
for (int32 Axis = 0; Axis < 3; ++Axis)
|
|
{
|
|
const float OriginComponent = ExploreAxisValue(Origin, Axis);
|
|
const float DirectionComponent = ExploreAxisValue(Direction, Axis);
|
|
const float MinComponent = ExploreAxisValue(BoundsMin, Axis);
|
|
const float MaxComponent = ExploreAxisValue(BoundsMax, Axis);
|
|
if (FMath::Abs(DirectionComponent) <= KINDA_SMALL_NUMBER)
|
|
{
|
|
if (OriginComponent < MinComponent || OriginComponent > MaxComponent)
|
|
{
|
|
return false;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
const float InverseDirection = 1.0f / DirectionComponent;
|
|
float AxisNear = (MinComponent - OriginComponent) * InverseDirection;
|
|
float AxisFar = (MaxComponent - OriginComponent) * InverseDirection;
|
|
if (AxisNear > AxisFar)
|
|
{
|
|
Swap(AxisNear, AxisFar);
|
|
}
|
|
NearDistance = FMath::Max(NearDistance, AxisNear);
|
|
FarDistance = FMath::Min(FarDistance, AxisFar);
|
|
if (NearDistance > FarDistance)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
OutNear = NearDistance;
|
|
return true;
|
|
}
|
|
|
|
bool ExploreRayTriangle(
|
|
const FVector& Origin,
|
|
const FVector& Direction,
|
|
const FExploreMeshTriangle& Triangle,
|
|
float MaxDistance,
|
|
float& OutDistance,
|
|
float& OutU,
|
|
float& OutV)
|
|
{
|
|
const FVector Edge1 = Triangle.B - Triangle.A;
|
|
const FVector Edge2 = Triangle.C - Triangle.A;
|
|
const FVector Perpendicular = FVector::CrossProduct(Direction, Edge2);
|
|
const float Determinant = FVector::DotProduct(Edge1, Perpendicular);
|
|
if (FMath::Abs(Determinant) <= KINDA_SMALL_NUMBER)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const float InverseDeterminant = 1.0f / Determinant;
|
|
const FVector ToOrigin = Origin - Triangle.A;
|
|
const float U = FVector::DotProduct(ToOrigin, Perpendicular) * InverseDeterminant;
|
|
if (U < 0.0f || U > 1.0f)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const FVector CrossOrigin = FVector::CrossProduct(ToOrigin, Edge1);
|
|
const float V = FVector::DotProduct(Direction, CrossOrigin) * InverseDeterminant;
|
|
if (V < 0.0f || U + V > 1.0f)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const float Distance = FVector::DotProduct(Edge2, CrossOrigin) * InverseDeterminant;
|
|
if (Distance <= 0.01f || Distance >= MaxDistance)
|
|
{
|
|
return false;
|
|
}
|
|
OutDistance = Distance;
|
|
OutU = U;
|
|
OutV = V;
|
|
return true;
|
|
}
|
|
|
|
bool RasterizeExploreMesh(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
const FVector& CameraPosition,
|
|
const FVector& Target,
|
|
FExploreBudget& Budget,
|
|
TArray<FColor>& OutPixels,
|
|
int32& OutHitPixels,
|
|
bool& bOutTruncated)
|
|
{
|
|
OutPixels.Init(FColor(12, 18, 28, 255), Arguments.RenderWidth * Arguments.RenderHeight);
|
|
OutHitPixels = 0;
|
|
bOutTruncated = false;
|
|
|
|
if (!World.bExploreAccelerationBuilt)
|
|
{
|
|
FString AccelerationError;
|
|
if (!EnsureExploreAcceleration(Arguments, World, Budget, AccelerationError))
|
|
{
|
|
if (Budget.bTruncated)
|
|
{
|
|
bOutTruncated = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
FExploreCameraBasis Basis;
|
|
if (!BuildCameraBasis(
|
|
CameraPosition,
|
|
Target,
|
|
70.0f,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Basis))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const FVector KeyLightDirection = FVector(-0.35f, -0.45f, 0.82f).GetSafeNormal();
|
|
const FVector FillLightDirection = FVector(0.65f, 0.30f, 0.70f).GetSafeNormal();
|
|
constexpr float AmbientFill = 0.62f;
|
|
constexpr float KeyLightStrength = 0.50f;
|
|
constexpr float FillLightStrength = 0.24f;
|
|
|
|
for (int32 PixelY = 0; PixelY < Arguments.RenderHeight; ++PixelY)
|
|
{
|
|
if (Budget.ShouldStop(TEXT("raster")))
|
|
{
|
|
bOutTruncated = true;
|
|
return true;
|
|
}
|
|
|
|
for (int32 PixelX = 0; PixelX < Arguments.RenderWidth; ++PixelX)
|
|
{
|
|
const float NormalizedX = (2.0f * (static_cast<float>(PixelX) + 0.5f)
|
|
/ static_cast<float>(Arguments.RenderWidth)) - 1.0f;
|
|
const float NormalizedY = 1.0f - (2.0f * (static_cast<float>(PixelY) + 0.5f)
|
|
/ static_cast<float>(Arguments.RenderHeight));
|
|
const FVector Direction = (
|
|
Basis.Forward
|
|
+ Basis.Right * (NormalizedX * Basis.Aspect * Basis.TanHalfFov)
|
|
+ Basis.Up * (NormalizedY * Basis.TanHalfFov)).GetSafeNormal();
|
|
|
|
float ClosestDistance = Arguments.RenderMaxDistanceVoxels;
|
|
int32 ClosestTriangleIndex = INDEX_NONE;
|
|
float ClosestU = 0.0f;
|
|
float ClosestV = 0.0f;
|
|
int32 NodeStack[256];
|
|
int32 StackCount = 0;
|
|
if (World.ExploreBvhRoot != INDEX_NONE)
|
|
{
|
|
NodeStack[StackCount++] = World.ExploreBvhRoot;
|
|
}
|
|
|
|
while (StackCount > 0)
|
|
{
|
|
const int32 NodeIndex = NodeStack[--StackCount];
|
|
if (!World.ExploreBvhNodes.IsValidIndex(NodeIndex))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const FExploreMeshBvhNode& Node = World.ExploreBvhNodes[NodeIndex];
|
|
float NodeNear = 0.0f;
|
|
if (!ExploreRayAabb(
|
|
CameraPosition,
|
|
Direction,
|
|
Node.Min,
|
|
Node.Max,
|
|
ClosestDistance,
|
|
NodeNear))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Node.IsLeaf())
|
|
{
|
|
for (int32 Offset = 0; Offset < Node.TriangleCount; ++Offset)
|
|
{
|
|
const int32 OrderIndex = Node.FirstTriangle + Offset;
|
|
if (!World.ExploreTriangleOrder.IsValidIndex(OrderIndex))
|
|
{
|
|
continue;
|
|
}
|
|
const int32 TriangleIndex = World.ExploreTriangleOrder[OrderIndex];
|
|
if (!World.ExploreTriangles.IsValidIndex(TriangleIndex))
|
|
{
|
|
continue;
|
|
}
|
|
float TriangleDistance = 0.0f;
|
|
float TriangleU = 0.0f;
|
|
float TriangleV = 0.0f;
|
|
if (ExploreRayTriangle(
|
|
CameraPosition,
|
|
Direction,
|
|
World.ExploreTriangles[TriangleIndex],
|
|
ClosestDistance,
|
|
TriangleDistance,
|
|
TriangleU,
|
|
TriangleV))
|
|
{
|
|
ClosestDistance = TriangleDistance;
|
|
ClosestTriangleIndex = TriangleIndex;
|
|
ClosestU = TriangleU;
|
|
ClosestV = TriangleV;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
const int32 LeftNodeIndex = Node.Left;
|
|
const int32 RightNodeIndex = Node.Right;
|
|
float LeftNear = 0.0f;
|
|
float RightNear = 0.0f;
|
|
const bool bHitLeft = World.ExploreBvhNodes.IsValidIndex(LeftNodeIndex)
|
|
&& ExploreRayAabb(
|
|
CameraPosition,
|
|
Direction,
|
|
World.ExploreBvhNodes[LeftNodeIndex].Min,
|
|
World.ExploreBvhNodes[LeftNodeIndex].Max,
|
|
ClosestDistance,
|
|
LeftNear);
|
|
const bool bHitRight = World.ExploreBvhNodes.IsValidIndex(RightNodeIndex)
|
|
&& ExploreRayAabb(
|
|
CameraPosition,
|
|
Direction,
|
|
World.ExploreBvhNodes[RightNodeIndex].Min,
|
|
World.ExploreBvhNodes[RightNodeIndex].Max,
|
|
ClosestDistance,
|
|
RightNear);
|
|
if (bHitLeft && bHitRight)
|
|
{
|
|
if (LeftNear < RightNear)
|
|
{
|
|
if (StackCount + 2 <= UE_ARRAY_COUNT(NodeStack))
|
|
{
|
|
NodeStack[StackCount++] = RightNodeIndex;
|
|
NodeStack[StackCount++] = LeftNodeIndex;
|
|
}
|
|
}
|
|
else if (StackCount + 2 <= UE_ARRAY_COUNT(NodeStack))
|
|
{
|
|
NodeStack[StackCount++] = LeftNodeIndex;
|
|
NodeStack[StackCount++] = RightNodeIndex;
|
|
}
|
|
}
|
|
else if (bHitLeft && StackCount < UE_ARRAY_COUNT(NodeStack))
|
|
{
|
|
NodeStack[StackCount++] = LeftNodeIndex;
|
|
}
|
|
else if (bHitRight && StackCount < UE_ARRAY_COUNT(NodeStack))
|
|
{
|
|
NodeStack[StackCount++] = RightNodeIndex;
|
|
}
|
|
}
|
|
|
|
if (ClosestTriangleIndex == INDEX_NONE)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const FExploreMeshTriangle& Triangle = World.ExploreTriangles[ClosestTriangleIndex];
|
|
FVector ShadingNormal = (
|
|
Triangle.NormalA * (1.0f - ClosestU - ClosestV)
|
|
+ Triangle.NormalB * ClosestU
|
|
+ Triangle.NormalC * ClosestV).GetSafeNormal();
|
|
if (ShadingNormal.IsNearlyZero())
|
|
{
|
|
// The canonical mesher supplies non-zero gradient normals. Keep a defensive
|
|
// fallback for malformed mesh data without reintroducing camera-facing flips.
|
|
ShadingNormal = Triangle.Normal;
|
|
}
|
|
const float Key = FMath::Max(
|
|
0.0f, FVector::DotProduct(ShadingNormal, KeyLightDirection));
|
|
const float Fill = FMath::Max(
|
|
0.0f, FVector::DotProduct(ShadingNormal, FillLightDirection));
|
|
const float Brightness = FMath::Clamp(
|
|
AmbientFill + KeyLightStrength * Key + FillLightStrength * Fill,
|
|
0.0f,
|
|
1.25f);
|
|
const int32 PixelIndex = PixelX + Arguments.RenderWidth * PixelY;
|
|
OutPixels[PixelIndex] = FColor(
|
|
static_cast<uint8>(FMath::Clamp(100.0f * Brightness, 0.0f, 255.0f)),
|
|
static_cast<uint8>(FMath::Clamp(128.0f * Brightness, 0.0f, 255.0f)),
|
|
static_cast<uint8>(FMath::Clamp(160.0f * Brightness, 0.0f, 255.0f)),
|
|
255);
|
|
++OutHitPixels;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RunRender(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
const FExploreWalkOutput& CameraSeedWalk,
|
|
FExploreRenderOutput& OutOutput,
|
|
FExploreBudget& Budget)
|
|
{
|
|
OutOutput = FExploreRenderOutput();
|
|
OutOutput.Width = Arguments.RenderWidth;
|
|
OutOutput.Height = Arguments.RenderHeight;
|
|
OutOutput.FixedStepVoxels = Arguments.RenderStepVoxels;
|
|
OutOutput.FixedStepMeters = Arguments.RenderStepVoxels
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters;
|
|
OutOutput.BisectionIterations = 0;
|
|
OutOutput.MaxDistanceVoxels = Arguments.RenderMaxDistanceVoxels;
|
|
OutOutput.EstimatedFixedDensitySamples = 0;
|
|
OutOutput.LegacyTwoViewEstimatedDensitySamples = static_cast<int64>(Arguments.RenderWidth)
|
|
* static_cast<int64>(Arguments.RenderHeight)
|
|
* 3ll
|
|
* static_cast<int64>(FMath::Max(
|
|
1,
|
|
FMath::CeilToInt(
|
|
Arguments.RenderMaxDistanceVoxels / Arguments.RenderStepVoxels)))
|
|
* 2ll;
|
|
OutOutput.RequestedViewpointCount = 8;
|
|
OutOutput.StepRationale = TEXT(
|
|
"The renderer meshes the bounded region once with UVoxelMarchingCubesMesher, then CPU "
|
|
"rasterises its canonical triangles through a deterministic BVH-assisted depth pass. "
|
|
"-renderstep is retained only for legacy invocation compatibility; no render pixel samples "
|
|
"the density field.");
|
|
|
|
OutOutput.CameraSeedPolicy = TEXT(
|
|
"Eight deterministic viewpoints are selected from the one shared player-fit mask. Their "
|
|
"eye-height origins are density-checked, and their azimuths are rotated in fixed 45-degree "
|
|
"increments so every image is from inside walkable space.");
|
|
|
|
FString MeshError;
|
|
if (!EnsureExploreMesh(Arguments, World, &CameraSeedWalk, Budget, MeshError))
|
|
{
|
|
OutOutput.MeshSeconds = World.ExploreMeshSeconds;
|
|
OutOutput.bMeshComplete = World.bExploreMeshComplete;
|
|
if (Budget.bTruncated)
|
|
{
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.bTruncated = true;
|
|
OutOutput.RefusalReason = MeshError;
|
|
}
|
|
else
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = MeshError;
|
|
}
|
|
return false;
|
|
}
|
|
OutOutput.MeshSeconds = World.ExploreMeshSeconds;
|
|
OutOutput.bMeshComplete = true;
|
|
FString AccelerationError;
|
|
if (!EnsureExploreAcceleration(Arguments, World, Budget, AccelerationError))
|
|
{
|
|
OutOutput.MeshAccelerationSeconds = World.ExploreAccelerationSeconds;
|
|
if (Budget.bTruncated)
|
|
{
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.bTruncated = true;
|
|
OutOutput.RefusalReason = AccelerationError;
|
|
}
|
|
else
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = AccelerationError;
|
|
}
|
|
return false;
|
|
}
|
|
OutOutput.MeshAccelerationSeconds = World.ExploreAccelerationSeconds;
|
|
const double RasterStartSeconds = FPlatformTime::Seconds();
|
|
|
|
TArray<TPair<FVector, FString>, TInlineAllocator<8>> CameraSeeds;
|
|
const auto AddCameraSeed = [&](bool bAvailable, const FVector& Position, const TCHAR* Source)
|
|
{
|
|
if (!bAvailable
|
|
|| !FMath::IsFinite(Position.X)
|
|
|| !FMath::IsFinite(Position.Y)
|
|
|| !FMath::IsFinite(Position.Z))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// The walk mask is authoritative, but this guard catches stale/corrupt report data before
|
|
// a render can silently start inside rock.
|
|
const float Density = World.Generator->GetDensityAt(Position.X, Position.Y, Position.Z);
|
|
if (!FMath::IsFinite(Density) || !(Density > 0.0f))
|
|
{
|
|
return;
|
|
}
|
|
for (const TPair<FVector, FString>& Existing : CameraSeeds)
|
|
{
|
|
if (Existing.Key.Equals(Position, 0.001f))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
CameraSeeds.Emplace(Position, FString(Source));
|
|
};
|
|
|
|
if (Arguments.bRenderCameraOverride)
|
|
{
|
|
AddCameraSeed(true, Arguments.RenderCamera, TEXT("render_camera_override"));
|
|
}
|
|
|
|
for (int32 SeedIndex = 0; SeedIndex < CameraSeedWalk.CameraSeedPoses.Num(); ++SeedIndex)
|
|
{
|
|
const FString Source = CameraSeedWalk.CameraSeedSources.IsValidIndex(SeedIndex)
|
|
? CameraSeedWalk.CameraSeedSources[SeedIndex]
|
|
: FString::Printf(TEXT("player_fit_%02d"), SeedIndex);
|
|
AddCameraSeed(
|
|
true,
|
|
CameraSeedWalk.CameraSeedPoses[SeedIndex],
|
|
*Source);
|
|
if (CameraSeeds.Num() >= OutOutput.RequestedViewpointCount)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (CameraSeeds.Num() == 0)
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = TEXT(
|
|
"The player-fit seed pass produced no density-positive pose; refusing an inside-rock camera.");
|
|
return false;
|
|
}
|
|
|
|
// A small room can contain fewer than eight distinct lattice cells. Reusing the same valid
|
|
// player-fit origin with another deterministic angle is still a valid viewpoint and keeps
|
|
// the contract (all camera origins are inside walkable space) without fabricating positions.
|
|
while (CameraSeeds.Num() < OutOutput.RequestedViewpointCount)
|
|
{
|
|
const TPair<FVector, FString>& Anchor = CameraSeeds[0];
|
|
CameraSeeds.Emplace(
|
|
Anchor.Key,
|
|
FString::Printf(TEXT("%s_angle_%02d"), *Anchor.Value, CameraSeeds.Num()));
|
|
}
|
|
|
|
OutOutput.CameraSeedCount = CameraSeeds.Num();
|
|
OutOutput.bAllCamerasPlayerFit = true;
|
|
FVector RouteFocus = FVector::ZeroVector;
|
|
int32 RouteFocusCount = 0;
|
|
if (CameraSeedWalk.bHasArrival)
|
|
{
|
|
RouteFocus += CameraSeedWalk.ArrivalVoxels;
|
|
++RouteFocusCount;
|
|
}
|
|
if (CameraSeedWalk.bHasDeparture)
|
|
{
|
|
RouteFocus += CameraSeedWalk.DepartureVoxels;
|
|
++RouteFocusCount;
|
|
}
|
|
if (RouteFocusCount > 0)
|
|
{
|
|
RouteFocus /= static_cast<float>(RouteFocusCount);
|
|
}
|
|
else
|
|
{
|
|
RouteFocus = CameraSeeds[0].Key;
|
|
}
|
|
|
|
for (int32 ViewIndex = 0; ViewIndex < CameraSeeds.Num(); ++ViewIndex)
|
|
{
|
|
if (Budget.ShouldStop(TEXT("render")))
|
|
{
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.bTruncated = true;
|
|
OutOutput.RefusalReason = TEXT("The wall-clock budget stopped viewpoint generation.");
|
|
return false;
|
|
}
|
|
|
|
const FVector CameraSeedPose = CameraSeeds[ViewIndex].Key;
|
|
const FVector CameraPosition = CameraSeedPose
|
|
+ FVector::UpVector * (FVoxelPlayerCapsuleConstants::HalfHeightVoxels - 0.5f);
|
|
const float CameraDensity = World.Generator->GetDensityAt(
|
|
CameraPosition.X, CameraPosition.Y, CameraPosition.Z);
|
|
if (!FMath::IsFinite(CameraDensity) || !(CameraDensity > 0.0f))
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = TEXT(
|
|
"The eye-height offset of a player-fit camera entered solid density.");
|
|
return false;
|
|
}
|
|
FVector LookDirection = RouteFocus - CameraPosition;
|
|
LookDirection.Z = 0.0f;
|
|
LookDirection.Normalize();
|
|
if (LookDirection.IsNearlyZero())
|
|
{
|
|
LookDirection = FVector(
|
|
ViewIndex == 1 ? -0.6f : 0.8f,
|
|
ViewIndex == 2 ? 0.7f : -0.4f,
|
|
0.18f).GetSafeNormal();
|
|
}
|
|
// Keep the camera at the fitted pose while changing the azimuth for each viewpoint.
|
|
LookDirection = LookDirection.RotateAngleAxis(
|
|
45.0f * static_cast<float>(ViewIndex),
|
|
FVector::UpVector).GetSafeNormal();
|
|
const FVector Target = CameraPosition + LookDirection * 96.0f + FVector::UpVector * 8.0f;
|
|
|
|
const double ViewStartSeconds = FPlatformTime::Seconds();
|
|
TArray<FColor> Pixels;
|
|
int32 HitPixels = 0;
|
|
bool bRasterTruncated = false;
|
|
if (!RasterizeExploreMesh(
|
|
Arguments,
|
|
World,
|
|
CameraPosition,
|
|
Target,
|
|
Budget,
|
|
Pixels,
|
|
HitPixels,
|
|
bRasterTruncated))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not construct a mesh raster camera.");
|
|
return false;
|
|
}
|
|
|
|
FExploreCameraBasis Basis;
|
|
if (!BuildCameraBasis(
|
|
CameraPosition,
|
|
Target,
|
|
70.0f,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Basis))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not construct a render camera basis.");
|
|
return false;
|
|
}
|
|
|
|
bool bScaleMarkerProjected = false;
|
|
DrawScaleMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
CameraPosition,
|
|
Target,
|
|
Basis,
|
|
bScaleMarkerProjected);
|
|
|
|
FExploreRenderFrame& Frame = OutOutput.Frames.AddDefaulted_GetRef();
|
|
Frame.FileName = FString::Printf(TEXT("render_%02d.png"), ViewIndex);
|
|
Frame.Purpose = CameraSeeds[ViewIndex].Value;
|
|
Frame.CameraSeedSource = CameraSeeds[ViewIndex].Value;
|
|
Frame.CameraSeedPoseVoxels = CameraSeedPose;
|
|
Frame.CameraVoxels = CameraPosition;
|
|
Frame.TargetVoxels = Target;
|
|
Frame.HitPixels = HitPixels;
|
|
Frame.bScaleMarkerProjected = bScaleMarkerProjected;
|
|
Frame.bPartial = bRasterTruncated;
|
|
|
|
FString Error;
|
|
if (!SavePng(
|
|
FPaths::Combine(Arguments.OutDirectory, Frame.FileName),
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Error))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
|
|
const double ViewSeconds = FPlatformTime::Seconds() - ViewStartSeconds;
|
|
if (ViewIndex == 0)
|
|
{
|
|
OutOutput.FirstViewRasterSeconds = ViewSeconds;
|
|
}
|
|
|
|
if (bRasterTruncated)
|
|
{
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.bTruncated = true;
|
|
OutOutput.RefusalReason = TEXT("The wall-clock budget stopped triangle rasterisation.");
|
|
break;
|
|
}
|
|
}
|
|
|
|
OutOutput.MeshSeconds = World.ExploreMeshSeconds;
|
|
OutOutput.RasterSeconds = FPlatformTime::Seconds() - RasterStartSeconds;
|
|
const int32 AdditionalViewCount = FMath::Max(0, OutOutput.Frames.Num() - 1);
|
|
OutOutput.AdditionalViewRasterSeconds = AdditionalViewCount > 0
|
|
? (OutOutput.RasterSeconds - OutOutput.FirstViewRasterSeconds)
|
|
/ static_cast<double>(AdditionalViewCount)
|
|
: 0.0;
|
|
if (!OutOutput.bTruncated)
|
|
{
|
|
OutOutput.Status = TEXT("ok");
|
|
}
|
|
return !OutOutput.bTruncated;
|
|
}
|
|
|
|
void DrawPointMarker(
|
|
TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
const FVector& Point,
|
|
const FVector& CameraPosition,
|
|
const FExploreCameraBasis& Basis,
|
|
const FColor& Color,
|
|
bool& bOutProjected)
|
|
{
|
|
FIntPoint Pixel = FIntPoint::ZeroValue;
|
|
bOutProjected = ProjectPoint(
|
|
Point, CameraPosition, Basis, Width, Height, Pixel);
|
|
if (!bOutProjected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
constexpr int32 MarkerRadius = 7;
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X - MarkerRadius, Pixel.Y,
|
|
Pixel.X + MarkerRadius, Pixel.Y,
|
|
Color);
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X, Pixel.Y - MarkerRadius,
|
|
Pixel.X, Pixel.Y + MarkerRadius,
|
|
Color);
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X - 4, Pixel.Y - 4,
|
|
Pixel.X + 4, Pixel.Y + 4,
|
|
Color);
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X - 4, Pixel.Y + 4,
|
|
Pixel.X + 4, Pixel.Y - 4,
|
|
Color);
|
|
}
|
|
|
|
bool RunFailureBoundaryRender(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
const FExploreWalkOutput& Walk,
|
|
FExploreRenderOutput& InOutOutput,
|
|
FExploreBudget& Budget)
|
|
{
|
|
const FVoxelPlayerFitWalkReport& Report = Walk.Report;
|
|
if (!Report.bHasAgentFinalPosition || !Report.bHasTargetComponentNearestCell)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const FVector AgentFinal = Report.AgentFinalVoxels;
|
|
const FVector TargetComponentCell = Report.TargetComponentNearestVoxels;
|
|
const FVector LastReached = Report.LastReachedVoxels;
|
|
const bool bHaveLastReached = Report.bHasLastReachedPosition;
|
|
const FVector Focus = (AgentFinal + TargetComponentCell) * 0.5f;
|
|
const FVector Segment = TargetComponentCell - AgentFinal;
|
|
const FVector SegmentDirection = Segment.GetSafeNormal();
|
|
if (SegmentDirection.IsNearlyZero())
|
|
{
|
|
return false;
|
|
}
|
|
FVector ViewSide = FVector::CrossProduct(SegmentDirection, FVector::UpVector).GetSafeNormal();
|
|
if (ViewSide.IsNearlyZero())
|
|
{
|
|
ViewSide = FVector::CrossProduct(SegmentDirection, FVector::RightVector).GetSafeNormal();
|
|
}
|
|
const float SegmentLength = Segment.Size();
|
|
const float ViewSideOffset = FMath::Min(64.0f, FMath::Max(16.0f, 0.25f * SegmentLength));
|
|
// Failure-focus views are still required to originate from the fitted graph. The old
|
|
// implementation nudged the camera four voxels toward/away from the boundary and could put
|
|
// the viewpoint in the very rock that this diagnostic is meant to explain.
|
|
const FVector CameraCandidates[] = {
|
|
AgentFinal,
|
|
bHaveLastReached ? LastReached : AgentFinal,
|
|
};
|
|
const FVector ViewTargets[] = {
|
|
Focus + ViewSide * ViewSideOffset,
|
|
Focus - ViewSide * ViewSideOffset,
|
|
};
|
|
|
|
for (int32 ViewIndex = 0; ViewIndex < UE_ARRAY_COUNT(ViewTargets); ++ViewIndex)
|
|
{
|
|
if (Budget.ShouldStop(TEXT("failure-focus-render")))
|
|
{
|
|
InOutOutput.Status = TEXT("truncated");
|
|
InOutOutput.bTruncated = true;
|
|
InOutOutput.RefusalReason = TEXT(
|
|
"The wall-clock budget stopped failure-focus viewpoint generation.");
|
|
return false;
|
|
}
|
|
|
|
const FVector CameraSeedPose = CameraCandidates[ViewIndex];
|
|
const FVector CameraPosition = CameraSeedPose
|
|
+ FVector::UpVector * (FVoxelPlayerCapsuleConstants::HalfHeightVoxels - 0.5f);
|
|
const float CameraDensity = World.Generator->GetDensityAt(
|
|
CameraPosition.X, CameraPosition.Y, CameraPosition.Z);
|
|
if (!FMath::IsFinite(CameraDensity) || !(CameraDensity > 0.0f))
|
|
{
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeExplore] refusing failure-focus camera %d: fitted pose is not air."),
|
|
ViewIndex);
|
|
return false;
|
|
}
|
|
const FVector Target = ViewTargets[ViewIndex];
|
|
TArray<FColor> Pixels;
|
|
int32 HitPixels = 0;
|
|
bool bRasterTruncated = false;
|
|
if (!RasterizeExploreMesh(
|
|
Arguments,
|
|
World,
|
|
CameraPosition,
|
|
Target,
|
|
Budget,
|
|
Pixels,
|
|
HitPixels,
|
|
bRasterTruncated))
|
|
{
|
|
InOutOutput.Status = TEXT("error");
|
|
InOutOutput.RefusalReason = TEXT("Could not construct failure-focus mesh raster.");
|
|
return false;
|
|
}
|
|
|
|
FExploreCameraBasis Basis;
|
|
if (!BuildCameraBasis(
|
|
CameraPosition,
|
|
Target,
|
|
70.0f,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Basis))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bAgentProjected = false;
|
|
bool bTargetProjected = false;
|
|
bool bLastReachedProjected = false;
|
|
DrawPointMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
AgentFinal,
|
|
CameraPosition,
|
|
Basis,
|
|
FColor(242, 72, 72, 255),
|
|
bAgentProjected);
|
|
DrawPointMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
TargetComponentCell,
|
|
CameraPosition,
|
|
Basis,
|
|
FColor(72, 242, 112, 255),
|
|
bTargetProjected);
|
|
if (bHaveLastReached)
|
|
{
|
|
DrawPointMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
LastReached,
|
|
CameraPosition,
|
|
Basis,
|
|
FColor(242, 176, 56, 255),
|
|
bLastReachedProjected);
|
|
}
|
|
|
|
FIntPoint AgentPixel = FIntPoint::ZeroValue;
|
|
FIntPoint TargetPixel = FIntPoint::ZeroValue;
|
|
if (ProjectPoint(
|
|
AgentFinal,
|
|
CameraPosition,
|
|
Basis,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
AgentPixel)
|
|
&& ProjectPoint(
|
|
TargetComponentCell,
|
|
CameraPosition,
|
|
Basis,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
TargetPixel))
|
|
{
|
|
DrawLine(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
AgentPixel.X,
|
|
AgentPixel.Y,
|
|
TargetPixel.X,
|
|
TargetPixel.Y,
|
|
FColor(244, 214, 72, 255));
|
|
}
|
|
|
|
FExploreRenderFrame& Frame = InOutOutput.Frames.AddDefaulted_GetRef();
|
|
Frame.FileName = FString::Printf(TEXT("failure_boundary_%02d.png"), ViewIndex);
|
|
Frame.Purpose = TEXT("agent_final_red_target_component_nearest_green_last_reached_orange");
|
|
Frame.CameraSeedSource = bHaveLastReached && ViewIndex == 1
|
|
? TEXT("last_reached_player_fit")
|
|
: TEXT("agent_final_player_fit");
|
|
Frame.CameraSeedPoseVoxels = CameraSeedPose;
|
|
Frame.CameraVoxels = CameraPosition;
|
|
Frame.TargetVoxels = Target;
|
|
Frame.HitPixels = HitPixels;
|
|
Frame.bFailureMarkersProjected = bAgentProjected && bTargetProjected
|
|
&& (!bHaveLastReached || bLastReachedProjected);
|
|
Frame.bPartial = bRasterTruncated;
|
|
|
|
bool bScaleMarkerProjected = false;
|
|
DrawScaleMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
CameraPosition,
|
|
Target,
|
|
Basis,
|
|
bScaleMarkerProjected);
|
|
Frame.bScaleMarkerProjected = bScaleMarkerProjected;
|
|
|
|
FString Error;
|
|
if (!SavePng(
|
|
FPaths::Combine(Arguments.OutDirectory, Frame.FileName),
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Error))
|
|
{
|
|
InOutOutput.Status = TEXT("error");
|
|
InOutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
|
|
if (bRasterTruncated)
|
|
{
|
|
InOutOutput.Status = TEXT("truncated");
|
|
InOutOutput.bTruncated = true;
|
|
InOutOutput.RefusalReason = TEXT(
|
|
"The wall-clock budget stopped failure-focus rasterisation.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RunWalk(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
FExploreWalkOutput& OutOutput,
|
|
FExploreBudget& Budget)
|
|
{
|
|
OutOutput = FExploreWalkOutput();
|
|
OutOutput.WindowPolicy = NeedsOriginInWindow(Arguments.Archetype)
|
|
? TEXT("origin-inclusive target-strate passage-envelope AABB + margin")
|
|
: TEXT("target-strate passage-envelope AABB + margin");
|
|
|
|
const int64 EstimatedWorkingBytes = static_cast<int64>(Arguments.MaxWalkCells)
|
|
* EstimatedWalkBytesPerCell;
|
|
if (EstimatedWorkingBytes > MaxWalkWorkingBytes)
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = FString::Printf(
|
|
TEXT("Refused before sampling: estimated walk memory %lld bytes exceeds cap %lld bytes."),
|
|
static_cast<long long>(EstimatedWorkingBytes),
|
|
static_cast<long long>(MaxWalkWorkingBytes));
|
|
return false;
|
|
}
|
|
if (Budget.ShouldStop(TEXT("walk")))
|
|
{
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.RefusalReason = TEXT("The wall-clock budget elapsed before walk sampling.");
|
|
return false;
|
|
}
|
|
|
|
const FVoxelPassage* ArrivalPassage = nullptr;
|
|
const FVoxelPassage* DeparturePassage = nullptr;
|
|
if (!FindMouths(
|
|
*World.Manager,
|
|
Arguments.Slot,
|
|
OutOutput.ArrivalVoxels,
|
|
OutOutput.DepartureVoxels,
|
|
OutOutput.ArrivalPassageCount,
|
|
OutOutput.DeparturePassageCount,
|
|
ArrivalPassage,
|
|
DeparturePassage))
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = TEXT(
|
|
"The target slot did not have both one-step chain mouths in the generated passage list.");
|
|
return false;
|
|
}
|
|
OutOutput.bHasArrival = true;
|
|
OutOutput.bHasDeparture = true;
|
|
|
|
// Temporary seed-14 probe while diagnosing the fitted VerticalShafts junction. This is
|
|
// intentionally narrow and will be removed after the floor/tree seam is corrected.
|
|
if (Arguments.Archetype == ECaveGeneratorType::VerticalShafts && Arguments.Seed == 14)
|
|
{
|
|
const FVector ProbeA = OutOutput.ArrivalVoxels;
|
|
const FVector ProbeB(-100.8f, -26.9f, ProbeA.Z);
|
|
for (int32 Index = 0; Index <= 10; ++Index)
|
|
{
|
|
const float T = static_cast<float>(Index) / 10.0f;
|
|
const FVector P = FMath::Lerp(ProbeA, ProbeB, T);
|
|
const float Dm704 = World.Generator->GetDensityAt(P.X, P.Y, -704.0f);
|
|
const float Dm702 = World.Generator->GetDensityAt(P.X, P.Y, -702.0f);
|
|
const float Dm7005 = World.Generator->GetDensityAt(P.X, P.Y, -700.5f);
|
|
const float Dm700 = World.Generator->GetDensityAt(P.X, P.Y, -700.0f);
|
|
const float Dm6995 = World.Generator->GetDensityAt(P.X, P.Y, -699.5f);
|
|
const float Dm697 = World.Generator->GetDensityAt(P.X, P.Y, -697.0f);
|
|
float MinBody = FLT_MAX;
|
|
int32 NumSolidBody = 0;
|
|
int32 SolidOffsetX = 0;
|
|
int32 SolidOffsetY = 0;
|
|
int32 SolidBodyRow = -1;
|
|
for (int32 OffsetY = -1; OffsetY <= 1; ++OffsetY)
|
|
{
|
|
for (int32 OffsetX = -1; OffsetX <= 1; ++OffsetX)
|
|
{
|
|
for (int32 BodyRow = 0; BodyRow < 8; ++BodyRow)
|
|
{
|
|
const float BodyDensity = World.Generator->GetDensityAt(
|
|
P.X + static_cast<float>(OffsetX),
|
|
P.Y + static_cast<float>(OffsetY),
|
|
-699.5f + static_cast<float>(BodyRow));
|
|
if (BodyDensity < MinBody)
|
|
{
|
|
MinBody = BodyDensity;
|
|
SolidOffsetX = OffsetX;
|
|
SolidOffsetY = OffsetY;
|
|
SolidBodyRow = BodyRow;
|
|
}
|
|
NumSolidBody += BodyDensity <= 0.0f ? 1 : 0;
|
|
}
|
|
}
|
|
}
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore][TemporaryShaftProbe] t=%.2f xy=(%.2f,%.2f) "
|
|
"d[-704,-702,-700.5,-700,-699.5,-697]=[%.3f,%.3f,%.3f,%.3f,%.3f,%.3f] "
|
|
"bodyMin=%.3f bodySolid=%d/72 firstMinOffset=(%d,%d) row=%d"),
|
|
T, P.X, P.Y, Dm704, Dm702, Dm7005, Dm700, Dm6995, Dm697,
|
|
MinBody, NumSolidBody, SolidOffsetX, SolidOffsetY, SolidBodyRow);
|
|
}
|
|
}
|
|
|
|
FVoxelStrateMeasureSettings Settings;
|
|
Settings.SampleStep = 1;
|
|
Settings.MaxCells = Arguments.MaxWalkCells;
|
|
Settings.MaxRouteRetries = 16;
|
|
Settings.CoverPointA = FVector2D(OutOutput.ArrivalVoxels.X, OutOutput.ArrivalVoxels.Y);
|
|
Settings.CoverPointB = FVector2D(OutOutput.DepartureVoxels.X, OutOutput.DepartureVoxels.Y);
|
|
Settings.CoverMarginVoxels = FMath::CeilToFloat(
|
|
Settings.PlayerCapsuleRadiusVoxels) + 2.0f;
|
|
|
|
// A mouth-AABB is not a landing window: the landing door and its local apron can legitimately
|
|
// leave that box before the player reaches the next room. Expand the same two-point box just
|
|
// enough to contain the selected production mouth envelope. This is still a bounded,
|
|
// deterministic measurement window; the central inter-strate descent belongs to the adjacent
|
|
// strata and is not folded into this intra-strate walk question.
|
|
const float WindowMinX = FMath::Min(OutOutput.ArrivalVoxels.X, OutOutput.DepartureVoxels.X);
|
|
const float WindowMaxX = FMath::Max(OutOutput.ArrivalVoxels.X, OutOutput.DepartureVoxels.X);
|
|
const float WindowMinY = FMath::Min(OutOutput.ArrivalVoxels.Y, OutOutput.DepartureVoxels.Y);
|
|
const float WindowMaxY = FMath::Max(OutOutput.ArrivalVoxels.Y, OutOutput.DepartureVoxels.Y);
|
|
const auto IncludeTargetPassageEnvelope = [&](
|
|
const FVoxelPassage* Passage,
|
|
const FVoxelPassageLanding& Landing)
|
|
{
|
|
if (Passage == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto IncludeXY = [&](const FVector& Point, float Radius)
|
|
{
|
|
if (!FMath::IsFinite(Point.X) || !FMath::IsFinite(Point.Y)
|
|
|| !FMath::IsFinite(Point.Z) || !FMath::IsFinite(Radius))
|
|
{
|
|
return;
|
|
}
|
|
const float AbsRadius = FMath::Abs(Radius);
|
|
// Include control points whose centreline belongs to the measured strate. A control
|
|
// point just outside the boundary belongs to the adjacent strate's descent; pulling
|
|
// that whole switchback into this bounded walk box can multiply the sampled volume
|
|
// without improving the intra-strate mouth-to-mouth question.
|
|
if (Point.Z < static_cast<float>(World.TargetBottomWorldZ)
|
|
|| Point.Z > static_cast<float>(World.TargetTopWorldZ))
|
|
{
|
|
return;
|
|
}
|
|
const float ExcessX = FMath::Max(
|
|
0.0f,
|
|
FMath::Max(
|
|
WindowMinX - (Point.X + AbsRadius),
|
|
(Point.X - AbsRadius) - WindowMaxX));
|
|
const float ExcessY = FMath::Max(
|
|
0.0f,
|
|
FMath::Max(
|
|
WindowMinY - (Point.Y + AbsRadius),
|
|
(Point.Y - AbsRadius) - WindowMaxY));
|
|
Settings.CoverMarginVoxels = FMath::Max(
|
|
Settings.CoverMarginVoxels,
|
|
FMath::Max(ExcessX, ExcessY));
|
|
};
|
|
|
|
IncludeXY(
|
|
Landing.StandingPoint,
|
|
Landing.HalfWidth + VoxelPassageGeometry::LandingCarveBlendVoxels);
|
|
// The first/last three points are the production mouth, apron, and first slope section.
|
|
// Do not pull the whole inter-strate switchback into the bounded target-strate test.
|
|
const int32 NumLocalPoints = FMath::Min(3, Passage->ControlPoints.Num());
|
|
const bool bUseUpperEnd = &Landing == &Passage->UpperLanding;
|
|
const int32 FirstPoint = bUseUpperEnd
|
|
? 0 : FMath::Max(0, Passage->ControlPoints.Num() - NumLocalPoints);
|
|
const int32 LastPoint = bUseUpperEnd
|
|
? NumLocalPoints : Passage->ControlPoints.Num();
|
|
for (int32 PointIndex = FirstPoint; PointIndex < LastPoint; ++PointIndex)
|
|
{
|
|
const float Radius = Passage->ControlRadii.IsValidIndex(PointIndex)
|
|
? Passage->ControlRadii[PointIndex] : Passage->Radius;
|
|
IncludeXY(Passage->ControlPoints[PointIndex], Radius
|
|
+ VoxelPassageGeometry::LandingCarveBlendVoxels);
|
|
}
|
|
};
|
|
IncludeTargetPassageEnvelope(
|
|
ArrivalPassage,
|
|
ArrivalPassage != nullptr ? ArrivalPassage->LowerLanding : FVoxelPassageLanding());
|
|
IncludeTargetPassageEnvelope(
|
|
DeparturePassage,
|
|
DeparturePassage != nullptr ? DeparturePassage->UpperLanding : FVoxelPassageLanding());
|
|
Settings.bIncludeOriginInCoverWindow = NeedsOriginInWindow(Arguments.Archetype);
|
|
|
|
TArray<FVector> LandingRoomProbePoints;
|
|
|
|
auto AppendLandingRoomProbes = [&LandingRoomProbePoints](
|
|
const FVoxelPassageLanding& Landing)
|
|
{
|
|
const float ProbeOffset = FMath::Min(
|
|
2.0f,
|
|
FMath::Max(0.0f, Landing.HalfWidth - 2.0f));
|
|
LandingRoomProbePoints.Add(Landing.StandingPoint);
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(ProbeOffset, 0.0f, 0.0f));
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(-ProbeOffset, 0.0f, 0.0f));
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(0.0f, ProbeOffset, 0.0f));
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(0.0f, -ProbeOffset, 0.0f));
|
|
};
|
|
if (ArrivalPassage != nullptr)
|
|
{
|
|
AppendLandingRoomProbes(ArrivalPassage->LowerLanding);
|
|
}
|
|
if (DeparturePassage != nullptr)
|
|
{
|
|
AppendLandingRoomProbes(DeparturePassage->UpperLanding);
|
|
}
|
|
|
|
const FGeneratorDensitySampler Sampler(*World.Generator);
|
|
if (!VF_MeasurePlayerFitWalkWithSampler(
|
|
Sampler,
|
|
World.TargetBottomWorldZ,
|
|
World.TargetTopWorldZ,
|
|
World.TargetBoundarySealThickness,
|
|
OutOutput.ArrivalVoxels,
|
|
OutOutput.DepartureVoxels,
|
|
Settings,
|
|
OutOutput.Report,
|
|
&LandingRoomProbePoints,
|
|
&OutOutput.SharedSampleGrid))
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = OutOutput.Report.RefusalReason;
|
|
return false;
|
|
}
|
|
|
|
// Camera seeds are selected from this exact captured mask. The first valid fit cell anchors
|
|
// the bounded render mesh; subsequent cells are kept local to that anchor so the mesh region
|
|
// contains every requested viewpoint rather than silently rendering a distant empty box.
|
|
OutOutput.CameraSeedPoses.Reset();
|
|
OutOutput.CameraSeedSources.Reset();
|
|
FVector CameraAnchor = FVector::ZeroVector;
|
|
bool bHaveCameraAnchor = false;
|
|
const auto AddCameraSeed = [&](const FVector& Position, const TCHAR* Source)
|
|
{
|
|
if (!FMath::IsFinite(Position.X) || !FMath::IsFinite(Position.Y)
|
|
|| !FMath::IsFinite(Position.Z)
|
|
|| !OutOutput.SharedSampleGrid.ContainsPoint(Position))
|
|
{
|
|
return;
|
|
}
|
|
const float Step = static_cast<float>(OutOutput.SharedSampleGrid.SampleStep);
|
|
const int32 X = FMath::Clamp(
|
|
FMath::FloorToInt((Position.X - OutOutput.SharedSampleGrid.MinX) / Step),
|
|
0,
|
|
OutOutput.SharedSampleGrid.NumX - 1);
|
|
const int32 Y = FMath::Clamp(
|
|
FMath::FloorToInt((Position.Y - OutOutput.SharedSampleGrid.MinY) / Step),
|
|
0,
|
|
OutOutput.SharedSampleGrid.NumY - 1);
|
|
const int32 Z = FMath::Clamp(
|
|
FMath::FloorToInt((Position.Z - OutOutput.SharedSampleGrid.MinZ) / Step),
|
|
0,
|
|
OutOutput.SharedSampleGrid.NumZ - 1);
|
|
const int32 Cell = OutOutput.SharedSampleGrid.Index(X, Y, Z);
|
|
if (!OutOutput.SharedSampleGrid.PlayerFitMask.IsValidIndex(Cell)
|
|
|| OutOutput.SharedSampleGrid.PlayerFitMask[Cell] == 0u)
|
|
{
|
|
return;
|
|
}
|
|
if (!bHaveCameraAnchor)
|
|
{
|
|
CameraAnchor = Position;
|
|
bHaveCameraAnchor = true;
|
|
}
|
|
if (FVector::DistSquared(Position, CameraAnchor) > FMath::Square(40.0f))
|
|
{
|
|
return;
|
|
}
|
|
for (const FVector& Existing : OutOutput.CameraSeedPoses)
|
|
{
|
|
if (Existing.Equals(Position, 0.001f))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
OutOutput.CameraSeedPoses.Add(Position);
|
|
OutOutput.CameraSeedSources.Add(
|
|
Source != nullptr ? FString(Source)
|
|
: FString::Printf(TEXT("player_fit_%02d"),
|
|
OutOutput.CameraSeedPoses.Num() - 1));
|
|
};
|
|
AddCameraSeed(OutOutput.ArrivalVoxels, TEXT("arrival_player_fit"));
|
|
AddCameraSeed(OutOutput.DepartureVoxels, TEXT("departure_player_fit"));
|
|
if (OutOutput.Report.bHasLastReachedPosition)
|
|
{
|
|
AddCameraSeed(
|
|
OutOutput.Report.LastReachedVoxels,
|
|
TEXT("last_reached_player_fit"));
|
|
}
|
|
if (OutOutput.Report.bHasAgentFinalPosition)
|
|
{
|
|
AddCameraSeed(
|
|
OutOutput.Report.AgentFinalVoxels,
|
|
TEXT("agent_final_player_fit"));
|
|
}
|
|
if (!bHaveCameraAnchor)
|
|
{
|
|
for (int32 Cell = 0;
|
|
Cell < OutOutput.SharedSampleGrid.PlayerFitMask.Num();
|
|
++Cell)
|
|
{
|
|
if (OutOutput.SharedSampleGrid.PlayerFitMask[Cell] == 0u)
|
|
{
|
|
continue;
|
|
}
|
|
const int32 Plane = OutOutput.SharedSampleGrid.NumX
|
|
* OutOutput.SharedSampleGrid.NumY;
|
|
const int32 Z = Cell / Plane;
|
|
const int32 InPlane = Cell - Z * Plane;
|
|
const int32 Y = InPlane / OutOutput.SharedSampleGrid.NumX;
|
|
const int32 X = InPlane - Y * OutOutput.SharedSampleGrid.NumX;
|
|
AddCameraSeed(
|
|
FVector(
|
|
OutOutput.SharedSampleGrid.MinX
|
|
+ (static_cast<float>(X) + 0.5f)
|
|
* OutOutput.SharedSampleGrid.SampleStep,
|
|
OutOutput.SharedSampleGrid.MinY
|
|
+ (static_cast<float>(Y) + 0.5f)
|
|
* OutOutput.SharedSampleGrid.SampleStep,
|
|
OutOutput.SharedSampleGrid.MinZ
|
|
+ (static_cast<float>(Z) + 0.5f)
|
|
* OutOutput.SharedSampleGrid.SampleStep),
|
|
TEXT("player_fit_grid"));
|
|
if (bHaveCameraAnchor)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (bHaveCameraAnchor)
|
|
{
|
|
const int32 NumCandidates = OutOutput.SharedSampleGrid.PlayerFitMask.Num();
|
|
for (int32 Cell = 0; Cell < NumCandidates && OutOutput.CameraSeedPoses.Num() < 8; ++Cell)
|
|
{
|
|
if (OutOutput.SharedSampleGrid.PlayerFitMask[Cell] == 0u)
|
|
{
|
|
continue;
|
|
}
|
|
const int32 Plane = OutOutput.SharedSampleGrid.NumX
|
|
* OutOutput.SharedSampleGrid.NumY;
|
|
const int32 Z = Cell / Plane;
|
|
const int32 InPlane = Cell - Z * Plane;
|
|
const int32 Y = InPlane / OutOutput.SharedSampleGrid.NumX;
|
|
const int32 X = InPlane - Y * OutOutput.SharedSampleGrid.NumX;
|
|
AddCameraSeed(
|
|
FVector(
|
|
OutOutput.SharedSampleGrid.MinX
|
|
+ (static_cast<float>(X) + 0.5f)
|
|
* OutOutput.SharedSampleGrid.SampleStep,
|
|
OutOutput.SharedSampleGrid.MinY
|
|
+ (static_cast<float>(Y) + 0.5f)
|
|
* OutOutput.SharedSampleGrid.SampleStep,
|
|
OutOutput.SharedSampleGrid.MinZ
|
|
+ (static_cast<float>(Z) + 0.5f)
|
|
* OutOutput.SharedSampleGrid.SampleStep),
|
|
TEXT("player_fit_grid"));
|
|
}
|
|
}
|
|
|
|
// The origin observation is now a view over the shared primary grid. A second, expanded
|
|
// walk would defeat the one-grid contract; callers that need origin coverage must request an
|
|
// origin-inclusive archetype window, which is already selected before the single sample pass.
|
|
OutOutput.bOriginCheckAttempted = true;
|
|
if (OutOutput.Report.bOriginColumnInSampledWindow)
|
|
{
|
|
OutOutput.OriginCheckReport = OutOutput.Report;
|
|
OutOutput.bOriginCheckAvailable = true;
|
|
}
|
|
else
|
|
{
|
|
OutOutput.OriginCheckRefusalReason = TEXT(
|
|
"Origin is outside the shared primary sample window; no second grid was sampled.");
|
|
}
|
|
const int32 ArrivalProbeCount = ArrivalPassage != nullptr ? 5 : 0;
|
|
const int32 DepartureProbeCount = DeparturePassage != nullptr ? 5 : 0;
|
|
const int32 LandingProbeCount = ArrivalProbeCount + DepartureProbeCount;
|
|
OutOutput.ArrivalLandingRoomProbeCount = ArrivalProbeCount;
|
|
OutOutput.DepartureLandingRoomProbeCount = DepartureProbeCount;
|
|
for (int32 ProbeIndex = 0;
|
|
ProbeIndex < FMath::Min(LandingProbeCount,
|
|
OutOutput.Report.ComponentProbePlayerFit.Num());
|
|
++ProbeIndex)
|
|
{
|
|
const bool bPlayerFit = OutOutput.Report.ComponentProbePlayerFit[ProbeIndex] != 0u;
|
|
const bool bInArrivalComponent =
|
|
OutOutput.Report.ComponentProbeInStartComponent.IsValidIndex(ProbeIndex)
|
|
&& OutOutput.Report.ComponentProbeInStartComponent[ProbeIndex] != 0u;
|
|
if (ProbeIndex < ArrivalProbeCount)
|
|
{
|
|
OutOutput.ArrivalLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
|
|
OutOutput.ArrivalLandingRoomArrivalComponentProbeCount +=
|
|
bInArrivalComponent ? 1 : 0;
|
|
}
|
|
else
|
|
{
|
|
OutOutput.DepartureLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
|
|
OutOutput.DepartureLandingRoomArrivalComponentProbeCount +=
|
|
bInArrivalComponent ? 1 : 0;
|
|
}
|
|
}
|
|
if (Budget.ShouldStop(TEXT("walk")))
|
|
{
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.RefusalReason = TEXT("The wall-clock budget elapsed after walk sampling.");
|
|
return false;
|
|
}
|
|
OutOutput.Status = TEXT("ok");
|
|
return true;
|
|
}
|
|
|
|
int64 EstimateExportWorkingBytes(int32 RegionSize)
|
|
{
|
|
const int64 TileCells = static_cast<int64>(CHUNK_SIZE)
|
|
* static_cast<int64>(CHUNK_SIZE)
|
|
* static_cast<int64>(CHUNK_SIZE);
|
|
const int64 TileGridSamples = static_cast<int64>(CHUNK_SIZE + 3)
|
|
* static_cast<int64>(CHUNK_SIZE + 3)
|
|
* static_cast<int64>(CHUNK_SIZE + 3);
|
|
// This preflight covers one canonical tile's scalar grid, edge map, mesh arrays, and temporary
|
|
// triangle lists. The run-level canonical aggregate is retained separately so render and
|
|
// export consume the same mesh. RegionSize is still accepted here to keep the call site's
|
|
// contract explicit.
|
|
(void)RegionSize;
|
|
return TileGridSamples * static_cast<int64>(sizeof(float)) + TileCells * 448ll;
|
|
}
|
|
|
|
bool WriteUtf8(FArchive& Archive, const FString& Text)
|
|
{
|
|
FTCHARToUTF8 Converted(*Text);
|
|
if (Converted.Length() > 0)
|
|
{
|
|
Archive.Serialize(const_cast<ANSICHAR*>(Converted.Get()), Converted.Length());
|
|
}
|
|
return !Archive.IsError();
|
|
}
|
|
|
|
bool ValidateCanonicalTile(const FVoxelMeshData& MeshData, FString& OutError)
|
|
{
|
|
if (MeshData.Vertices.Num() != MeshData.Normals.Num()
|
|
|| MeshData.Vertices.Num() != MeshData.UVs.Num()
|
|
|| MeshData.Vertices.Num() != MeshData.Colors.Num()
|
|
|| MeshData.Triangles.Num() % 3 != 0)
|
|
{
|
|
OutError = TEXT("Canonical mesher returned non-parallel mesh arrays.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ExploreMetricVectorIsFinite(const FVector& Value)
|
|
{
|
|
return FMath::IsFinite(Value.X) && FMath::IsFinite(Value.Y) && FMath::IsFinite(Value.Z);
|
|
}
|
|
|
|
FIntVector ExploreMetricWeldPosition(const FVector& PositionCm)
|
|
{
|
|
// Mesh positions are Unreal centimetres. 0.01 cm is deliberately much smaller than a
|
|
// marching-cubes cell and only absorbs independent-tile floating-point round-off.
|
|
constexpr float WeldQuantumCm = 0.01f;
|
|
return FIntVector(
|
|
FMath::RoundToInt(PositionCm.X / WeldQuantumCm),
|
|
FMath::RoundToInt(PositionCm.Y / WeldQuantumCm),
|
|
FMath::RoundToInt(PositionCm.Z / WeldQuantumCm));
|
|
}
|
|
|
|
FExploreMeshEdgeKey ExploreMetricMakeEdgeKey(
|
|
const FVector& PositionA,
|
|
const FVector& PositionB)
|
|
{
|
|
const FIntVector A = ExploreMetricWeldPosition(PositionA);
|
|
const FIntVector B = ExploreMetricWeldPosition(PositionB);
|
|
const bool bAFirst = A.X < B.X
|
|
|| (A.X == B.X && (A.Y < B.Y || (A.Y == B.Y && A.Z <= B.Z)));
|
|
return bAFirst
|
|
? FExploreMeshEdgeKey{A, B}
|
|
: FExploreMeshEdgeKey{B, A};
|
|
}
|
|
|
|
float ExploreMetricPercentile(const TArray<float>& SortedValues, float Quantile)
|
|
{
|
|
if (SortedValues.Num() == 0)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
const float Position = FMath::Clamp(Quantile, 0.0f, 1.0f)
|
|
* static_cast<float>(SortedValues.Num() - 1);
|
|
const int32 Lower = FMath::FloorToInt(Position);
|
|
const int32 Upper = FMath::Min(Lower + 1, SortedValues.Num() - 1);
|
|
return FMath::Lerp(SortedValues[Lower], SortedValues[Upper], Position - static_cast<float>(Lower));
|
|
}
|
|
|
|
bool MeasureExploreMesh(
|
|
const FVoxelMeshData& MeshData,
|
|
FExploreMeshMetrics& OutMetrics,
|
|
FString& OutError)
|
|
{
|
|
OutMetrics = FExploreMeshMetrics();
|
|
if (!ValidateCanonicalTile(MeshData, OutError))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const int32 NumTriangles = MeshData.Triangles.Num() / 3;
|
|
OutMetrics.VertexCount = MeshData.Vertices.Num();
|
|
OutMetrics.TriangleCount = NumTriangles;
|
|
|
|
TArray<float> EdgeLengthsMeters;
|
|
TArray<float> DihedralAnglesDegrees;
|
|
TArray<float> FaceNormalDivergencesDegrees;
|
|
EdgeLengthsMeters.Reserve(NumTriangles * 3);
|
|
DihedralAnglesDegrees.Reserve(NumTriangles * 2);
|
|
FaceNormalDivergencesDegrees.Reserve(NumTriangles);
|
|
|
|
TArray<FVector> FaceNormals;
|
|
FaceNormals.Init(FVector::ZeroVector, NumTriangles);
|
|
TArray<uint8> ValidFaceNormals;
|
|
ValidFaceNormals.Init(0, NumTriangles);
|
|
TMap<FExploreMeshEdgeKey, FExploreMeshEdgeIncident> EdgeIncidents;
|
|
EdgeIncidents.Reserve(FMath::Max(1, NumTriangles * 2));
|
|
|
|
const auto AddEdgeIncident = [&EdgeIncidents](
|
|
const FVector& PositionA, const FVector& PositionB, int32 TriangleIndex)
|
|
{
|
|
const FExploreMeshEdgeKey Key = ExploreMetricMakeEdgeKey(PositionA, PositionB);
|
|
if (Key.First == Key.Second)
|
|
{
|
|
return;
|
|
}
|
|
FExploreMeshEdgeIncident& Incident = EdgeIncidents.FindOrAdd(Key);
|
|
if (Incident.IncidentCount == 0)
|
|
{
|
|
Incident.FirstTriangle = TriangleIndex;
|
|
}
|
|
else if (Incident.IncidentCount == 1)
|
|
{
|
|
Incident.SecondTriangle = TriangleIndex;
|
|
}
|
|
Incident.IncidentCount = FMath::Min(Incident.IncidentCount + 1, 3);
|
|
};
|
|
|
|
for (int32 TriangleIndex = 0; TriangleIndex < NumTriangles; ++TriangleIndex)
|
|
{
|
|
const int32 Base = TriangleIndex * 3;
|
|
const int32 IndexA = MeshData.Triangles[Base];
|
|
const int32 IndexB = MeshData.Triangles[Base + 1];
|
|
const int32 IndexC = MeshData.Triangles[Base + 2];
|
|
if (!MeshData.Vertices.IsValidIndex(IndexA)
|
|
|| !MeshData.Vertices.IsValidIndex(IndexB)
|
|
|| !MeshData.Vertices.IsValidIndex(IndexC)
|
|
|| !MeshData.Normals.IsValidIndex(IndexA)
|
|
|| !MeshData.Normals.IsValidIndex(IndexB)
|
|
|| !MeshData.Normals.IsValidIndex(IndexC))
|
|
{
|
|
OutError = TEXT("Surface metric measurement saw an out-of-range mesh index.");
|
|
return false;
|
|
}
|
|
|
|
const FVector& A = MeshData.Vertices[IndexA];
|
|
const FVector& B = MeshData.Vertices[IndexB];
|
|
const FVector& C = MeshData.Vertices[IndexC];
|
|
if (!ExploreMetricVectorIsFinite(A)
|
|
|| !ExploreMetricVectorIsFinite(B)
|
|
|| !ExploreMetricVectorIsFinite(C))
|
|
{
|
|
OutError = TEXT("Surface metric measurement saw a non-finite vertex.");
|
|
return false;
|
|
}
|
|
|
|
EdgeLengthsMeters.Add(FVector::Dist(A, B) * 0.01f);
|
|
EdgeLengthsMeters.Add(FVector::Dist(B, C) * 0.01f);
|
|
EdgeLengthsMeters.Add(FVector::Dist(C, A) * 0.01f);
|
|
|
|
const FVector Cross = FVector::CrossProduct(B - A, C - A);
|
|
if (Cross.SizeSquared() > SMALL_NUMBER)
|
|
{
|
|
const FVector MeanVertexNormal = (
|
|
MeshData.Normals[IndexA]
|
|
+ MeshData.Normals[IndexB]
|
|
+ MeshData.Normals[IndexC]).GetSafeNormal();
|
|
if (ExploreMetricVectorIsFinite(MeanVertexNormal)
|
|
&& !MeanVertexNormal.IsNearlyZero())
|
|
{
|
|
// The canonical marching-cubes table is emitted with the winding required by
|
|
// the runtime mesh path, while the density-gradient normals point solid-to-air.
|
|
// Orient the geometric face normal to that same outward convention before
|
|
// measuring the relief divergence; otherwise a winding convention change would
|
|
// report ~180 degrees for an otherwise smooth surface.
|
|
FVector FaceNormal = Cross.GetSafeNormal();
|
|
if (FVector::DotProduct(FaceNormal, MeanVertexNormal) < 0.0f)
|
|
{
|
|
FaceNormal *= -1.0f;
|
|
}
|
|
FaceNormals[TriangleIndex] = FaceNormal;
|
|
ValidFaceNormals[TriangleIndex] = 1;
|
|
const float Dot = FMath::Clamp(
|
|
FVector::DotProduct(FaceNormal, MeanVertexNormal), -1.0f, 1.0f);
|
|
FaceNormalDivergencesDegrees.Add(
|
|
FMath::RadiansToDegrees(FMath::Acos(Dot)));
|
|
++OutMetrics.NormalComparisonTriangleCount;
|
|
}
|
|
}
|
|
|
|
AddEdgeIncident(A, B, TriangleIndex);
|
|
AddEdgeIncident(B, C, TriangleIndex);
|
|
AddEdgeIncident(C, A, TriangleIndex);
|
|
}
|
|
|
|
for (const TPair<FExploreMeshEdgeKey, FExploreMeshEdgeIncident>& Pair : EdgeIncidents)
|
|
{
|
|
const FExploreMeshEdgeIncident& Incident = Pair.Value;
|
|
if (Incident.IncidentCount != 2)
|
|
{
|
|
continue;
|
|
}
|
|
++OutMetrics.SharedEdgeCount;
|
|
if (!ValidFaceNormals.IsValidIndex(Incident.FirstTriangle)
|
|
|| !ValidFaceNormals.IsValidIndex(Incident.SecondTriangle)
|
|
|| !ValidFaceNormals[Incident.FirstTriangle]
|
|
|| !ValidFaceNormals[Incident.SecondTriangle])
|
|
{
|
|
continue;
|
|
}
|
|
const float Dot = FMath::Clamp(
|
|
FVector::DotProduct(
|
|
FaceNormals[Incident.FirstTriangle],
|
|
FaceNormals[Incident.SecondTriangle]),
|
|
-1.0f,
|
|
1.0f);
|
|
DihedralAnglesDegrees.Add(FMath::RadiansToDegrees(FMath::Acos(Dot)));
|
|
}
|
|
|
|
EdgeLengthsMeters.Sort();
|
|
DihedralAnglesDegrees.Sort();
|
|
FaceNormalDivergencesDegrees.Sort();
|
|
|
|
OutMetrics.DihedralSampleCount = DihedralAnglesDegrees.Num();
|
|
OutMetrics.EdgeLengthP50Meters = ExploreMetricPercentile(EdgeLengthsMeters, 0.50f);
|
|
OutMetrics.EdgeLengthP99Meters = ExploreMetricPercentile(EdgeLengthsMeters, 0.99f);
|
|
OutMetrics.EdgeLengthMaxMeters = EdgeLengthsMeters.Num() > 0
|
|
? EdgeLengthsMeters.Last() : 0.0f;
|
|
OutMetrics.DihedralP50Degrees = ExploreMetricPercentile(DihedralAnglesDegrees, 0.50f);
|
|
OutMetrics.DihedralP75Degrees = ExploreMetricPercentile(DihedralAnglesDegrees, 0.75f);
|
|
OutMetrics.DihedralP90Degrees = ExploreMetricPercentile(DihedralAnglesDegrees, 0.90f);
|
|
OutMetrics.DihedralP95Degrees = ExploreMetricPercentile(DihedralAnglesDegrees, 0.95f);
|
|
OutMetrics.DihedralP99Degrees = ExploreMetricPercentile(DihedralAnglesDegrees, 0.99f);
|
|
if (DihedralAnglesDegrees.Num() > 0)
|
|
{
|
|
int32 Over20 = 0;
|
|
int32 Over40 = 0;
|
|
for (const float Angle : DihedralAnglesDegrees)
|
|
{
|
|
Over20 += Angle > 20.0f ? 1 : 0;
|
|
Over40 += Angle > 40.0f ? 1 : 0;
|
|
}
|
|
OutMetrics.DihedralFractionOver20Degrees = static_cast<float>(Over20)
|
|
/ static_cast<float>(DihedralAnglesDegrees.Num());
|
|
OutMetrics.DihedralFractionOver40Degrees = static_cast<float>(Over40)
|
|
/ static_cast<float>(DihedralAnglesDegrees.Num());
|
|
}
|
|
OutMetrics.FaceNormalVsMeanVertexNormalP50Degrees =
|
|
ExploreMetricPercentile(FaceNormalDivergencesDegrees, 0.50f);
|
|
OutMetrics.FaceNormalVsMeanVertexNormalP90Degrees =
|
|
ExploreMetricPercentile(FaceNormalDivergencesDegrees, 0.90f);
|
|
OutError.Reset();
|
|
return true;
|
|
}
|
|
|
|
bool WriteObjHeader(FArchive& Archive)
|
|
{
|
|
bool bOk = WriteUtf8(Archive, TEXT("# VoxelForge authoritative marching-cubes mesh\n"));
|
|
bOk = bOk && WriteUtf8(Archive,
|
|
TEXT("# Positions are metres; UVs retain canonical voxel-space values; source winding is preserved.\n"));
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("o VoxelForgeExplore\n"));
|
|
return bOk && !Archive.IsError();
|
|
}
|
|
|
|
bool WriteObjTile(
|
|
FArchive& Archive,
|
|
const FVoxelMeshData& MeshData,
|
|
int32 VertexOffset,
|
|
FString& OutError)
|
|
{
|
|
if (!ValidateCanonicalTile(MeshData, OutError))
|
|
{
|
|
return false;
|
|
}
|
|
bool bOk = true;
|
|
for (const FVector& Vertex : MeshData.Vertices)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("v %.9f %.9f %.9f\n"),
|
|
Vertex.X / 100.0,
|
|
Vertex.Y / 100.0,
|
|
Vertex.Z / 100.0));
|
|
}
|
|
for (const FVector2D& UV : MeshData.UVs)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("vt %.9f %.9f\n"), UV.X, UV.Y));
|
|
}
|
|
for (const FVector& Normal : MeshData.Normals)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("vn %.9f %.9f %.9f\n"), Normal.X, Normal.Y, Normal.Z));
|
|
}
|
|
|
|
const int32 NumTriangles = MeshData.Triangles.Num() / 3;
|
|
const int32 FirstCeilingTriangle = FMath::Clamp(
|
|
NumTriangles - MeshData.NumCeilingTriangles, 0, NumTriangles);
|
|
if (NumTriangles > 0)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelGround\n"));
|
|
}
|
|
for (int32 Triangle = 0; Triangle < NumTriangles; ++Triangle)
|
|
{
|
|
if (Triangle == FirstCeilingTriangle)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelCeiling\n"));
|
|
}
|
|
const int32 Base = Triangle * 3;
|
|
const int32 SourceA = MeshData.Triangles[Base];
|
|
const int32 SourceB = MeshData.Triangles[Base + 1];
|
|
const int32 SourceC = MeshData.Triangles[Base + 2];
|
|
if (SourceA < 0 || SourceB < 0 || SourceC < 0
|
|
|| SourceA >= MeshData.Vertices.Num()
|
|
|| SourceB >= MeshData.Vertices.Num()
|
|
|| SourceC >= MeshData.Vertices.Num())
|
|
{
|
|
OutError = TEXT("Canonical mesher returned an out-of-range triangle index.");
|
|
return false;
|
|
}
|
|
const int32 A = SourceA + 1 + VertexOffset;
|
|
const int32 B = SourceB + 1 + VertexOffset;
|
|
const int32 C = SourceC + 1 + VertexOffset;
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("f %d/%d/%d %d/%d/%d %d/%d/%d\n"),
|
|
A, A, A, B, B, B, C, C, C));
|
|
}
|
|
if (!bOk || Archive.IsError())
|
|
{
|
|
OutError = TEXT("Could not write a canonical OBJ tile.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool WriteObjMesh(
|
|
FArchive& Archive,
|
|
const FVoxelMeshData& MeshData,
|
|
FExploreBudget& Budget,
|
|
FString& OutError,
|
|
bool& bOutTruncated,
|
|
int32& OutVerticesWritten,
|
|
int32& OutTrianglesWritten)
|
|
{
|
|
bOutTruncated = false;
|
|
OutVerticesWritten = 0;
|
|
OutTrianglesWritten = 0;
|
|
if (!ValidateCanonicalTile(MeshData, OutError))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool bOk = true;
|
|
for (int32 VertexIndex = 0; VertexIndex < MeshData.Vertices.Num(); ++VertexIndex)
|
|
{
|
|
if ((VertexIndex & 255) == 0 && Budget.ShouldStop(TEXT("export-write")))
|
|
{
|
|
bOutTruncated = true;
|
|
return true;
|
|
}
|
|
const FVector& Vertex = MeshData.Vertices[VertexIndex];
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("v %.9f %.9f %.9f\n"),
|
|
Vertex.X / 100.0,
|
|
Vertex.Y / 100.0,
|
|
Vertex.Z / 100.0));
|
|
++OutVerticesWritten;
|
|
}
|
|
for (int32 UVIndex = 0; UVIndex < MeshData.UVs.Num(); ++UVIndex)
|
|
{
|
|
if ((UVIndex & 255) == 0 && Budget.ShouldStop(TEXT("export-write")))
|
|
{
|
|
bOutTruncated = true;
|
|
return true;
|
|
}
|
|
const FVector2D& UV = MeshData.UVs[UVIndex];
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("vt %.9f %.9f\n"), UV.X, UV.Y));
|
|
}
|
|
for (int32 NormalIndex = 0; NormalIndex < MeshData.Normals.Num(); ++NormalIndex)
|
|
{
|
|
if ((NormalIndex & 255) == 0 && Budget.ShouldStop(TEXT("export-write")))
|
|
{
|
|
bOutTruncated = true;
|
|
return true;
|
|
}
|
|
const FVector& Normal = MeshData.Normals[NormalIndex];
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("vn %.9f %.9f %.9f\n"), Normal.X, Normal.Y, Normal.Z));
|
|
}
|
|
|
|
const int32 NumTriangles = MeshData.Triangles.Num() / 3;
|
|
if (NumTriangles > 0)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelGround\n"));
|
|
}
|
|
for (int32 Triangle = 0; Triangle < NumTriangles; ++Triangle)
|
|
{
|
|
if ((Triangle & 255) == 0 && Budget.ShouldStop(TEXT("export-write")))
|
|
{
|
|
bOutTruncated = true;
|
|
return true;
|
|
}
|
|
const int32 Base = Triangle * 3;
|
|
const int32 A = MeshData.Triangles[Base];
|
|
const int32 B = MeshData.Triangles[Base + 1];
|
|
const int32 C = MeshData.Triangles[Base + 2];
|
|
if (A < 0 || B < 0 || C < 0
|
|
|| A >= MeshData.Vertices.Num()
|
|
|| B >= MeshData.Vertices.Num()
|
|
|| C >= MeshData.Vertices.Num())
|
|
{
|
|
OutError = TEXT("Canonical aggregate mesh returned an out-of-range triangle index.");
|
|
return false;
|
|
}
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("f %d/%d/%d %d/%d/%d %d/%d/%d\n"),
|
|
A + 1, A + 1, A + 1,
|
|
B + 1, B + 1, B + 1,
|
|
C + 1, C + 1, C + 1));
|
|
++OutTrianglesWritten;
|
|
}
|
|
if (!bOk || Archive.IsError())
|
|
{
|
|
OutError = TEXT("Could not write the canonical aggregate OBJ.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void WriteJsonVector(FExploreJsonWriter& Writer, const TCHAR* Key, const FVector& Value, float Scale)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteValue(TEXT("x"), static_cast<double>(Value.X) * Scale);
|
|
Writer.WriteValue(TEXT("y"), static_cast<double>(Value.Y) * Scale);
|
|
Writer.WriteValue(TEXT("z"), static_cast<double>(Value.Z) * Scale);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
void WriteJsonIntVector(FExploreJsonWriter& Writer, const TCHAR* Key, const FIntVector& Value)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteValue(TEXT("x"), Value.X);
|
|
Writer.WriteValue(TEXT("y"), Value.Y);
|
|
Writer.WriteValue(TEXT("z"), Value.Z);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
void WriteJsonBounds(
|
|
FExploreJsonWriter& Writer,
|
|
const TCHAR* Key,
|
|
const FIntVector& Origin,
|
|
int32 Size,
|
|
float VoxelToMeters)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteObjectStart(TEXT("min"));
|
|
Writer.WriteValue(TEXT("x"), Origin.X);
|
|
Writer.WriteValue(TEXT("y"), Origin.Y);
|
|
Writer.WriteValue(TEXT("z"), Origin.Z);
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteObjectStart(TEXT("max_exclusive"));
|
|
Writer.WriteValue(TEXT("x"), Origin.X + Size);
|
|
Writer.WriteValue(TEXT("y"), Origin.Y + Size);
|
|
Writer.WriteValue(TEXT("z"), Origin.Z + Size);
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteValue(TEXT("units"), TEXT("voxels"));
|
|
Writer.WriteValue(TEXT("voxel_size_m"), static_cast<double>(VoxelToMeters));
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
void WriteSurfaceReliefMetrics(
|
|
FExploreJsonWriter& Writer,
|
|
const FExploreMeshMetrics& Metrics)
|
|
{
|
|
Writer.WriteObjectStart(TEXT("surface_relief_metrics"));
|
|
Writer.WriteValue(TEXT("vertex_count"), Metrics.VertexCount);
|
|
Writer.WriteValue(TEXT("triangle_count"), Metrics.TriangleCount);
|
|
Writer.WriteValue(TEXT("shared_edge_count"), Metrics.SharedEdgeCount);
|
|
Writer.WriteValue(TEXT("dihedral_sample_count"), Metrics.DihedralSampleCount);
|
|
Writer.WriteValue(TEXT("normal_comparison_triangle_count"), Metrics.NormalComparisonTriangleCount);
|
|
Writer.WriteValue(TEXT("vertex_weld_quantum_cm"), 0.01);
|
|
Writer.WriteObjectStart(TEXT("triangle_edge_length_m"));
|
|
Writer.WriteValue(TEXT("p50"), static_cast<double>(Metrics.EdgeLengthP50Meters));
|
|
Writer.WriteValue(TEXT("p99"), static_cast<double>(Metrics.EdgeLengthP99Meters));
|
|
Writer.WriteValue(TEXT("max"), static_cast<double>(Metrics.EdgeLengthMaxMeters));
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteObjectStart(TEXT("dihedral_angle_degrees"));
|
|
Writer.WriteValue(TEXT("p50"), static_cast<double>(Metrics.DihedralP50Degrees));
|
|
Writer.WriteValue(TEXT("p75"), static_cast<double>(Metrics.DihedralP75Degrees));
|
|
Writer.WriteValue(TEXT("p90"), static_cast<double>(Metrics.DihedralP90Degrees));
|
|
Writer.WriteValue(TEXT("p95"), static_cast<double>(Metrics.DihedralP95Degrees));
|
|
Writer.WriteValue(TEXT("p99"), static_cast<double>(Metrics.DihedralP99Degrees));
|
|
Writer.WriteValue(TEXT("fraction_over_20_degrees"),
|
|
static_cast<double>(Metrics.DihedralFractionOver20Degrees));
|
|
Writer.WriteValue(TEXT("fraction_over_40_degrees"),
|
|
static_cast<double>(Metrics.DihedralFractionOver40Degrees));
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteObjectStart(TEXT("face_normal_vs_mean_vertex_normal_degrees"));
|
|
Writer.WriteValue(TEXT("p50"),
|
|
static_cast<double>(Metrics.FaceNormalVsMeanVertexNormalP50Degrees));
|
|
Writer.WriteValue(TEXT("p90"),
|
|
static_cast<double>(Metrics.FaceNormalVsMeanVertexNormalP90Degrees));
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
void WriteTunnelFloorOverrides(
|
|
FExploreJsonWriter& Writer,
|
|
const FExploreArguments& Arguments)
|
|
{
|
|
Writer.WriteObjectStart(TEXT("tunnel_floor_overrides"));
|
|
Writer.WriteValue(TEXT("enabled_override"), Arguments.bTunnelFloorEnabledOverride);
|
|
if (Arguments.bTunnelFloorEnabledOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("enabled"), Arguments.TunnelFloorEnabled != 0);
|
|
}
|
|
Writer.WriteValue(TEXT("terracing_override"), Arguments.bTunnelFloorTerracingOverride);
|
|
if (Arguments.bTunnelFloorTerracingOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("terracing"), Arguments.TunnelFloorTerracing != 0);
|
|
}
|
|
Writer.WriteValue(TEXT("step_height_override"), Arguments.bTunnelFloorStepOverride);
|
|
if (Arguments.bTunnelFloorStepOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("step_height_voxels"),
|
|
static_cast<double>(Arguments.TunnelFloorStep));
|
|
}
|
|
Writer.WriteValue(TEXT("max_ledge_height_override"), Arguments.bTunnelFloorMaxLedgeOverride);
|
|
if (Arguments.bTunnelFloorMaxLedgeOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("max_ledge_height_voxels"),
|
|
static_cast<double>(Arguments.TunnelFloorMaxLedge));
|
|
}
|
|
Writer.WriteValue(TEXT("gentle_slope_override"), Arguments.bTunnelFloorGentleOverride);
|
|
if (Arguments.bTunnelFloorGentleOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("gentle_slope"),
|
|
static_cast<double>(Arguments.TunnelFloorGentle));
|
|
}
|
|
Writer.WriteValue(TEXT("ledge_count_override"), Arguments.bTunnelFloorLedgesOverride);
|
|
if (Arguments.bTunnelFloorLedgesOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("ledge_count"), Arguments.TunnelFloorLedges);
|
|
}
|
|
Writer.WriteValue(TEXT("max_ledges_override"), Arguments.bTunnelFloorMaxLedgesOverride);
|
|
if (Arguments.bTunnelFloorMaxLedgesOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("max_ledges"), Arguments.TunnelFloorMaxLedges);
|
|
}
|
|
Writer.WriteValue(TEXT("passage_support_floor_writes_override"),
|
|
Arguments.bPassageFloorWritesOverride);
|
|
if (Arguments.bPassageFloorWritesOverride)
|
|
{
|
|
Writer.WriteValue(TEXT("passage_support_floor_writes"),
|
|
Arguments.PassageFloorWrites != 0);
|
|
}
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
FString BuildManifestJson(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreExportOutput& Export)
|
|
{
|
|
FString Json;
|
|
TSharedRef<FExploreJsonWriter> Writer =
|
|
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("schema_version"), 7);
|
|
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
|
|
Writer->WriteValue(TEXT("mesh_file"), Export.MeshFileName);
|
|
Writer->WriteValue(TEXT("mesh_positions_units"), TEXT("metres"));
|
|
Writer->WriteValue(TEXT("mesh_uv_units"), TEXT("voxels"));
|
|
Writer->WriteValue(TEXT("load_notes"), TEXT(
|
|
"Load geometry.obj directly in a browser OBJ loader; do not regenerate density. "
|
|
"The manifest bounds are max-exclusive voxel bounds, OBJ positions are metres, and OBJ UVs "
|
|
"are the canonical voxel-space UVs."));
|
|
Writer->WriteValue(TEXT("skirts"), false);
|
|
Writer->WriteValue(TEXT("vertex_count"), Export.VertexCount);
|
|
Writer->WriteValue(TEXT("triangle_count"), Export.TriangleCount);
|
|
Writer->WriteValue(TEXT("geometry_hash"), Export.GeometryHash);
|
|
WriteSurfaceReliefMetrics(*Writer, Export.SurfaceMetrics);
|
|
Writer->WriteValue(TEXT("mesh_file_size_bytes"), Export.MeshFileSizeBytes);
|
|
Writer->WriteValue(TEXT("mesh_array_bytes_sum_over_tiles"), Export.MeshArrayBytes);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_cells"), CHUNK_SIZE);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_count"), Export.MesherTileCount);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tiles_completed"), Export.MesherTilesCompleted);
|
|
Writer->WriteValue(TEXT("mesh_seconds"), Export.MeshSeconds);
|
|
Writer->WriteValue(TEXT("mesh_us_per_voxel"), Export.MeshUsPerVoxel);
|
|
Writer->WriteValue(TEXT("export_step"), Arguments.ExportStep);
|
|
Writer->WriteValue(TEXT("truncated"), Export.bTruncated);
|
|
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
|
|
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
|
|
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
|
|
Writer->WriteValue(TEXT("operator_stack"), Arguments.bUseOperatorStack);
|
|
Writer->WriteValue(TEXT("worms_enabled_override"), Arguments.bWormsEnabledOverride);
|
|
if (Arguments.bWormsEnabledOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("worms_enabled"), Arguments.bWormsEnabled);
|
|
}
|
|
Writer->WriteValue(TEXT("worm_strength_override"), Arguments.bWormStrengthOverride);
|
|
if (Arguments.bWormStrengthOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("worm_strength"), static_cast<double>(Arguments.WormStrength));
|
|
}
|
|
Writer->WriteValue(TEXT("worm_lattice_step"), VoxelWormField::GetLatticeStep());
|
|
Writer->WriteValue(TEXT("worm_noise_mode"), VoxelWormField::GetNoiseMode());
|
|
WriteTunnelFloorOverrides(*Writer, Arguments);
|
|
Writer->WriteValue(TEXT("room_mouth_rise_override"), Arguments.bRoomMouthRiseOverride);
|
|
if (Arguments.bRoomMouthRiseOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("room_mouth_rise_strength"),
|
|
static_cast<double>(Arguments.RoomMouthRise));
|
|
}
|
|
Writer->WriteValue(TEXT("room_mouth_rise_blend_override"),
|
|
Arguments.bRoomMouthRiseBlendOverride);
|
|
if (Arguments.bRoomMouthRiseBlendOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("room_mouth_rise_blend_voxels"),
|
|
static_cast<double>(Arguments.RoomMouthRiseBlend));
|
|
}
|
|
Writer->WriteValue(TEXT("surface_roughness_override"), Arguments.bSurfaceRoughnessOverride);
|
|
if (Arguments.bSurfaceRoughnessOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("surface_roughness"),
|
|
static_cast<double>(Arguments.SurfaceRoughness));
|
|
}
|
|
Writer->WriteValue(TEXT("roughness_noise_type_override"),
|
|
Arguments.bRoughnessNoiseTypeOverride);
|
|
if (Arguments.bRoughnessNoiseTypeOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("roughness_noise_type"),
|
|
NoiseTypeName(Arguments.RoughnessNoiseType));
|
|
}
|
|
Writer->WriteValue(TEXT("roughness_frequency_override"),
|
|
Arguments.bRoughnessFrequencyOverride);
|
|
if (Arguments.bRoughnessFrequencyOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("roughness_frequency"),
|
|
static_cast<double>(Arguments.RoughnessFrequency));
|
|
}
|
|
Writer->WriteValue(TEXT("render_camera_override"), Arguments.bRenderCameraOverride);
|
|
if (Arguments.bRenderCameraOverride)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("render_camera_voxels"), Arguments.RenderCamera, 1.0f);
|
|
}
|
|
WriteJsonIntVector(*Writer, TEXT("region_origin_voxels"), Export.RegionOrigin);
|
|
WriteJsonBounds(*Writer, TEXT("region_bounds_voxels"), Export.RegionOrigin, Export.RegionSize, 0.25f);
|
|
Writer->WriteObjectStart(TEXT("region_bounds_metres"));
|
|
Writer->WriteObjectStart(TEXT("min"));
|
|
Writer->WriteValue(TEXT("x"), static_cast<double>(Export.RegionOrigin.X) * 0.25);
|
|
Writer->WriteValue(TEXT("y"), static_cast<double>(Export.RegionOrigin.Y) * 0.25);
|
|
Writer->WriteValue(TEXT("z"), static_cast<double>(Export.RegionOrigin.Z) * 0.25);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("max_exclusive"));
|
|
Writer->WriteValue(TEXT("x"), static_cast<double>(Export.RegionOrigin.X + Export.RegionSize) * 0.25);
|
|
Writer->WriteValue(TEXT("y"), static_cast<double>(Export.RegionOrigin.Y + Export.RegionSize) * 0.25);
|
|
Writer->WriteValue(TEXT("z"), static_cast<double>(Export.RegionOrigin.Z + Export.RegionSize) * 0.25);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteValue(TEXT("units"), TEXT("metres"));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("player_dimensions"));
|
|
Writer->WriteValue(TEXT("capsule_radius_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("capsule_width_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("capsule_half_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("capsule_height_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("max_step_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::MaxStepHeightMeters));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("world_invariants"));
|
|
Writer->WriteValue(TEXT("world_radius_voxels"), 0);
|
|
Writer->WriteValue(TEXT("lateral_regions_enabled"), false);
|
|
Writer->WriteValue(TEXT("diff_layer_mutated"), false);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
return Writer->Close() ? Json : FString();
|
|
}
|
|
|
|
bool RunExport(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
const FExploreWalkOutput* SharedSampling,
|
|
FExploreExportOutput& OutOutput,
|
|
FExploreBudget& Budget)
|
|
{
|
|
OutOutput = FExploreExportOutput();
|
|
const double ExportStartSeconds = FPlatformTime::Seconds();
|
|
OutOutput.RegionSize = Arguments.ExportSize;
|
|
OutOutput.EstimatedWorkingBytes = EstimateExportWorkingBytes(Arguments.ExportSize);
|
|
if (OutOutput.EstimatedWorkingBytes > OutOutput.WorkingMemoryCapBytes)
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = FString::Printf(
|
|
TEXT("Refused before meshing: estimated working memory %lld bytes exceeds cap %lld bytes."),
|
|
static_cast<long long>(OutOutput.EstimatedWorkingBytes),
|
|
static_cast<long long>(OutOutput.WorkingMemoryCapBytes));
|
|
return false;
|
|
}
|
|
|
|
FString MeshError;
|
|
const bool bMeshComplete = EnsureExploreMesh(
|
|
Arguments, World, SharedSampling, Budget, MeshError);
|
|
if (!bMeshComplete && !Budget.bTruncated)
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = MeshError;
|
|
return false;
|
|
}
|
|
OutOutput.RegionSize = World.ExploreMeshSize;
|
|
OutOutput.MesherTileCount = World.ExploreMeshTileCount;
|
|
OutOutput.MesherTilesCompleted = World.ExploreMeshTilesCompleted;
|
|
OutOutput.RegionOrigin = World.ExploreMeshOrigin;
|
|
|
|
FString Error;
|
|
OutOutput.MeshFileName = TEXT("geometry.obj");
|
|
OutOutput.ManifestFileName = TEXT("manifest.json");
|
|
const FString MeshPath = FPaths::Combine(Arguments.OutDirectory, OutOutput.MeshFileName);
|
|
TUniquePtr<FArchive> Archive(IFileManager::Get().CreateFileWriter(*MeshPath));
|
|
if (!Archive.IsValid())
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = FString::Printf(TEXT("Could not create OBJ '%s'."), *MeshPath);
|
|
return false;
|
|
}
|
|
const double ObjWriteStartSeconds = FPlatformTime::Seconds();
|
|
if (!WriteObjHeader(*Archive))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not write the OBJ header.");
|
|
return false;
|
|
}
|
|
|
|
const double MeasureStartSeconds = FPlatformTime::Seconds();
|
|
if (!MeasureExploreMesh(World.ExploreMesh, OutOutput.SurfaceMetrics, Error))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
OutOutput.MeasureSeconds = FPlatformTime::Seconds() - MeasureStartSeconds;
|
|
OutOutput.MeshArrayBytes = static_cast<int64>(World.ExploreMesh.Vertices.Num()) * sizeof(FVector)
|
|
+ static_cast<int64>(World.ExploreMesh.Normals.Num()) * sizeof(FVector)
|
|
+ static_cast<int64>(World.ExploreMesh.UVs.Num()) * sizeof(FVector2D)
|
|
+ static_cast<int64>(World.ExploreMesh.Colors.Num()) * sizeof(FColor)
|
|
+ static_cast<int64>(World.ExploreMesh.Triangles.Num()) * sizeof(int32);
|
|
OutOutput.VertexCount = World.ExploreMesh.Vertices.Num();
|
|
OutOutput.TriangleCount = World.ExploreMesh.Triangles.Num() / 3;
|
|
OutOutput.MeshSeconds = World.ExploreMeshSeconds;
|
|
OutOutput.MeshUsPerVoxel = Arguments.ExportSize > 0
|
|
? OutOutput.MeshSeconds * 1.0e6
|
|
/ static_cast<double>(Arguments.ExportSize)
|
|
/ static_cast<double>(Arguments.ExportSize)
|
|
/ static_cast<double>(Arguments.ExportSize)
|
|
: 0.0;
|
|
OutOutput.GeometryHash = World.ExploreGeometryHash;
|
|
bool bObjWriteTruncated = false;
|
|
int32 VerticesWritten = 0;
|
|
int32 TrianglesWritten = 0;
|
|
if (!WriteObjMesh(
|
|
*Archive,
|
|
World.ExploreMesh,
|
|
Budget,
|
|
Error,
|
|
bObjWriteTruncated,
|
|
VerticesWritten,
|
|
TrianglesWritten))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
if (Archive->IsError())
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not finish the streamed OBJ.");
|
|
return false;
|
|
}
|
|
Archive.Reset();
|
|
OutOutput.MeshFileSizeBytes = IFileManager::Get().FileSize(*MeshPath);
|
|
if (OutOutput.MeshFileSizeBytes < 0)
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("OBJ was written but its file size could not be read.");
|
|
return false;
|
|
}
|
|
OutOutput.ObjWriteSeconds = FPlatformTime::Seconds() - ObjWriteStartSeconds;
|
|
|
|
OutOutput.bTruncated = Budget.bTruncated
|
|
|| !World.bExploreMeshComplete
|
|
|| bObjWriteTruncated;
|
|
if (OutOutput.bTruncated)
|
|
{
|
|
OutOutput.VertexCount = VerticesWritten;
|
|
OutOutput.TriangleCount = TrianglesWritten;
|
|
OutOutput.Status = TEXT("truncated");
|
|
OutOutput.RefusalReason = !World.bExploreMeshComplete
|
|
? MeshError
|
|
: TEXT("The wall-clock budget stopped export after writing a partial mesh.");
|
|
}
|
|
|
|
const double ManifestStartSeconds = FPlatformTime::Seconds();
|
|
const FString ManifestJson = BuildManifestJson(Arguments, OutOutput);
|
|
const FString ManifestJsonRepeat = BuildManifestJson(Arguments, OutOutput);
|
|
if (ManifestJson.IsEmpty() || ManifestJsonRepeat.IsEmpty())
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("The export manifest JSON writer failed.");
|
|
return false;
|
|
}
|
|
if (ManifestJson != ManifestJsonRepeat)
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("The export manifest failed its deterministic repeat assertion.");
|
|
return false;
|
|
}
|
|
if (!FFileHelper::SaveStringToFile(
|
|
ManifestJson,
|
|
*FPaths::Combine(Arguments.OutDirectory, OutOutput.ManifestFileName),
|
|
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not write export manifest.json.");
|
|
return false;
|
|
}
|
|
OutOutput.ManifestSeconds = FPlatformTime::Seconds() - ManifestStartSeconds;
|
|
OutOutput.ExportWallSeconds = FPlatformTime::Seconds() - ExportStartSeconds;
|
|
OutOutput.ExportAccountingRemainderSeconds = OutOutput.ExportWallSeconds
|
|
- (World.ExploreMeshSeconds
|
|
+ World.ExploreMeshHashSeconds
|
|
+ OutOutput.ObjWriteSeconds
|
|
+ OutOutput.ManifestSeconds);
|
|
if (!OutOutput.bTruncated)
|
|
{
|
|
OutOutput.Status = TEXT("ok");
|
|
}
|
|
return !OutOutput.bTruncated;
|
|
}
|
|
|
|
void WritePlayerDimensions(FExploreJsonWriter& Writer, const TCHAR* Key)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteValue(TEXT("capsule_radius_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("capsule_width_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("capsule_half_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("capsule_height_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("max_step_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::MaxStepHeightMeters));
|
|
Writer.WriteValue(TEXT("climbing_enabled"), true);
|
|
Writer.WriteValue(TEXT("max_climb_height_m"), 3.0);
|
|
Writer.WriteValue(TEXT("walkable_floor_angle_degrees"), static_cast<double>(FVoxelPlayerCapsuleConstants::WalkableFloorAngleDegrees));
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
FString BuildExploreJson(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
const FExploreRunOutput& Output,
|
|
bool bDeterminismAssertion,
|
|
uint32 PayloadCrc32)
|
|
{
|
|
FString Json;
|
|
TSharedRef<FExploreJsonWriter> Writer =
|
|
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("schema_version"), 6);
|
|
Writer->WriteValue(TEXT("tool"), TEXT("VoxelForgeExplore"));
|
|
Writer->WriteValue(TEXT("read_only_generation"), true);
|
|
|
|
Writer->WriteObjectStart(TEXT("input"));
|
|
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
|
|
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
|
|
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
|
|
Writer->WriteValue(TEXT("operator_stack"), Arguments.bUseOperatorStack);
|
|
Writer->WriteValue(TEXT("worms_enabled_override"), Arguments.bWormsEnabledOverride);
|
|
if (Arguments.bWormsEnabledOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("worms_enabled"), Arguments.bWormsEnabled);
|
|
}
|
|
Writer->WriteValue(TEXT("worm_strength_override"), Arguments.bWormStrengthOverride);
|
|
if (Arguments.bWormStrengthOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("worm_strength"), static_cast<double>(Arguments.WormStrength));
|
|
}
|
|
Writer->WriteValue(TEXT("worm_lattice_step"), VoxelWormField::GetLatticeStep());
|
|
Writer->WriteValue(TEXT("worm_noise_mode"), VoxelWormField::GetNoiseMode());
|
|
WriteTunnelFloorOverrides(*Writer, Arguments);
|
|
Writer->WriteValue(TEXT("room_mouth_rise_override"), Arguments.bRoomMouthRiseOverride);
|
|
if (Arguments.bRoomMouthRiseOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("room_mouth_rise_strength"),
|
|
static_cast<double>(Arguments.RoomMouthRise));
|
|
}
|
|
Writer->WriteValue(TEXT("room_mouth_rise_blend_override"),
|
|
Arguments.bRoomMouthRiseBlendOverride);
|
|
if (Arguments.bRoomMouthRiseBlendOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("room_mouth_rise_blend_voxels"),
|
|
static_cast<double>(Arguments.RoomMouthRiseBlend));
|
|
}
|
|
Writer->WriteValue(TEXT("surface_roughness_override"), Arguments.bSurfaceRoughnessOverride);
|
|
if (Arguments.bSurfaceRoughnessOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("surface_roughness"),
|
|
static_cast<double>(Arguments.SurfaceRoughness));
|
|
}
|
|
Writer->WriteValue(TEXT("roughness_noise_type_override"),
|
|
Arguments.bRoughnessNoiseTypeOverride);
|
|
if (Arguments.bRoughnessNoiseTypeOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("roughness_noise_type"),
|
|
NoiseTypeName(Arguments.RoughnessNoiseType));
|
|
}
|
|
Writer->WriteValue(TEXT("roughness_frequency_override"),
|
|
Arguments.bRoughnessFrequencyOverride);
|
|
if (Arguments.bRoughnessFrequencyOverride)
|
|
{
|
|
Writer->WriteValue(TEXT("roughness_frequency"),
|
|
static_cast<double>(Arguments.RoughnessFrequency));
|
|
}
|
|
Writer->WriteArrayStart(TEXT("modes"));
|
|
if (Arguments.bRender) Writer->WriteValue(TEXT("render"));
|
|
if (Arguments.bWalk) Writer->WriteValue(TEXT("walk"));
|
|
if (Arguments.bExport) Writer->WriteValue(TEXT("export"));
|
|
if (Arguments.bOpBounds) Writer->WriteValue(TEXT("opbounds"));
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteValue(TEXT("failure_focus_render"), Arguments.bFailureFocusRender);
|
|
Writer->WriteValue(TEXT("render_step_voxels"), static_cast<double>(Arguments.RenderStepVoxels));
|
|
Writer->WriteValue(TEXT("export_size"), Arguments.ExportSize);
|
|
Writer->WriteValue(TEXT("export_step"), Arguments.ExportStep);
|
|
Writer->WriteValue(TEXT("density_grid_reuse"), Arguments.bReuseDensityGrid);
|
|
Writer->WriteValue(TEXT("block_early_out"), Arguments.bBlockEarlyOut);
|
|
Writer->WriteValue(TEXT("mesh_min_batch_size"), Arguments.MeshMinBatchSize);
|
|
Writer->WriteValue(TEXT("profile_density"), Arguments.bProfileDensity);
|
|
Writer->WriteValue(TEXT("profile_density_full"), Arguments.bProfileDensityFull);
|
|
Writer->WriteValue(TEXT("perf_attribution"), Arguments.bPerfAttribution);
|
|
Writer->WriteValue(TEXT("sample_stacks"), Arguments.bSampleStacks);
|
|
Writer->WriteValue(TEXT("sample_stacks_interval_us"),
|
|
static_cast<double>(Arguments.SampleStacksIntervalUs));
|
|
Writer->WriteValue(TEXT("profile_lod"), Arguments.bProfileLod);
|
|
Writer->WriteValue(TEXT("op_bounds"), Arguments.bOpBounds);
|
|
Writer->WriteValue(TEXT("budget_minutes"), static_cast<double>(Arguments.BudgetMinutes));
|
|
Writer->WriteValue(TEXT("out_directory"), Arguments.OutDirectory);
|
|
Writer->WriteValue(TEXT("canonical_invocation"), FString::Printf(
|
|
TEXT("UnrealEditor-Cmd VoxelM.uproject -run=VoxelForgeExplore -seed=%d -archetype=%s "
|
|
"-slot=%d -opstack=%d -modes=%s -blockearlyout=%d "
|
|
"-out=<ABSOLUTE_PLUGIN_SAVED_PATH>"),
|
|
Arguments.Seed,
|
|
ArchetypeName(Arguments.Archetype),
|
|
Arguments.Slot,
|
|
Arguments.bUseOperatorStack ? 1 : 0,
|
|
*Arguments.CanonicalModes(),
|
|
Arguments.bBlockEarlyOut ? 1 : 0));
|
|
Writer->WriteObjectEnd();
|
|
|
|
Writer->WriteObjectStart(TEXT("summary"));
|
|
const double SummaryMeshSeconds = Arguments.bExport
|
|
? Output.Export.MeshSeconds
|
|
: (Arguments.bRender
|
|
? Output.Render.MeshSeconds
|
|
: World.ExploreMeshSeconds);
|
|
const int32 SummaryTriangleCount = Arguments.bExport
|
|
? Output.Export.TriangleCount
|
|
: World.ExploreMesh.Triangles.Num() / 3;
|
|
const FString SummaryGeometryHash = Arguments.bExport
|
|
? Output.Export.GeometryHash
|
|
: World.ExploreGeometryHash;
|
|
const double SummaryUsPerVoxel = Arguments.ExportSize > 0
|
|
? SummaryMeshSeconds * 1.0e6
|
|
/ static_cast<double>(Arguments.ExportSize)
|
|
/ static_cast<double>(Arguments.ExportSize)
|
|
/ static_cast<double>(Arguments.ExportSize)
|
|
: 0.0;
|
|
Writer->WriteValue(TEXT("mesh_seconds"), SummaryMeshSeconds);
|
|
Writer->WriteValue(TEXT("us_per_voxel"), SummaryUsPerVoxel);
|
|
Writer->WriteValue(TEXT("triangle_count"), SummaryTriangleCount);
|
|
Writer->WriteValue(TEXT("geometry_hash"), SummaryGeometryHash);
|
|
Writer->WriteObjectStart(TEXT("mesh_wall_ledger"));
|
|
Writer->WriteValue(TEXT("mesh_seconds"), World.ExploreMeshSeconds);
|
|
Writer->WriteValue(TEXT("preparation_seconds"), World.ExploreMeshPreparationSeconds);
|
|
Writer->WriteValue(TEXT("density_grid_seconds"), World.ExploreDensityGridSeconds);
|
|
Writer->WriteValue(TEXT("pre_tile_setup_seconds"), World.ExploreMeshPreTileSetupSeconds);
|
|
Writer->WriteValue(TEXT("tile_parallel_wall_seconds"), World.ExploreMeshTaskWallSeconds);
|
|
Writer->WriteValue(TEXT("tile_merge_seconds"), World.ExploreMeshMergeSeconds);
|
|
Writer->WriteValue(TEXT("accounting_remainder_seconds"),
|
|
World.ExploreMeshAccountingRemainderSeconds);
|
|
Writer->WriteValue(TEXT("stage_sum_seconds"),
|
|
World.ExploreMeshPreparationSeconds
|
|
+ World.ExploreDensityGridSeconds
|
|
+ World.ExploreMeshPreTileSetupSeconds
|
|
+ World.ExploreMeshTaskWallSeconds
|
|
+ World.ExploreMeshMergeSeconds);
|
|
Writer->WriteValue(TEXT("sum_matches_mesh"),
|
|
FMath::Abs(World.ExploreMeshAccountingRemainderSeconds) <= 0.000001);
|
|
Writer->WriteValue(TEXT("geometry_hash_seconds"), World.ExploreMeshHashSeconds);
|
|
Writer->WriteValue(TEXT("note"), TEXT(
|
|
"The stage rows are one additive wall-clock ledger. Profiler buckets below are nested worker diagnostics and are not added to this ledger."));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("density_grid_reuse"));
|
|
Writer->WriteValue(TEXT("enabled"), World.bExploreDensityGridReused);
|
|
Writer->WriteValue(TEXT("total_tile_grid_samples"), World.ExploreDensityGridTotalSamples);
|
|
Writer->WriteValue(TEXT("unique_shared_grid_samples"), World.ExploreDensityGridUniqueSamples);
|
|
Writer->WriteValue(TEXT("duplicate_evaluations_before"), World.ExploreDensityGridDuplicateSamplesBefore);
|
|
Writer->WriteValue(TEXT("duplicate_evaluations_after"), World.ExploreDensityGridDuplicateSamplesAfter);
|
|
Writer->WriteValue(TEXT("precompute_seconds"), World.ExploreDensityGridSeconds);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("mesher_tasks"));
|
|
Writer->WriteValue(TEXT("min_batch_size"), World.ExploreMeshTaskMinBatchSize);
|
|
Writer->WriteValue(TEXT("worker_count"), World.ExploreMeshTaskWorkerCount);
|
|
Writer->WriteValue(TEXT("job_count"), World.ExploreMeshTaskJobCount);
|
|
Writer->WriteValue(TEXT("job_min_seconds"), World.ExploreMeshTaskMinSeconds);
|
|
Writer->WriteValue(TEXT("job_mean_seconds"), World.ExploreMeshTaskMeanSeconds);
|
|
Writer->WriteValue(TEXT("job_max_seconds"), World.ExploreMeshTaskMaxSeconds);
|
|
Writer->WriteValue(TEXT("job_sum_seconds"), World.ExploreMeshTaskSumSeconds);
|
|
Writer->WriteValue(TEXT("parallel_wall_seconds"), World.ExploreMeshTaskWallSeconds);
|
|
Writer->WriteValue(TEXT("estimated_launch_overhead_seconds"),
|
|
World.ExploreMeshTaskLaunchOverheadSeconds);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("tile_ledger"));
|
|
Writer->WriteValue(TEXT("order"), TEXT("z_then_y_then_x"));
|
|
Writer->WriteValue(TEXT("tile_cells"), CHUNK_SIZE);
|
|
Writer->WriteValue(TEXT("tile_count"), World.ExploreMeshTileCount);
|
|
Writer->WriteValue(TEXT("completed_tiles"), World.ExploreMeshTilesCompleted);
|
|
Writer->WriteArrayStart(TEXT("tiles"));
|
|
for (int32 TileIndex = 0; TileIndex < World.ExploreMeshTilesCompleted; ++TileIndex)
|
|
{
|
|
const int32 TilesPerAxis = Arguments.ExportSize / CHUNK_SIZE;
|
|
const int32 TileX = TileIndex % TilesPerAxis;
|
|
const int32 TileY = (TileIndex / TilesPerAxis) % TilesPerAxis;
|
|
const int32 TileZ = TileIndex / (TilesPerAxis * TilesPerAxis);
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("index"), TileIndex);
|
|
Writer->WriteValue(TEXT("x"), TileX);
|
|
Writer->WriteValue(TEXT("y"), TileY);
|
|
Writer->WriteValue(TEXT("z"), TileZ);
|
|
Writer->WriteValue(TEXT("triangle_count"), World.ExploreTileTriangleCounts[TileIndex]);
|
|
Writer->WriteValue(TEXT("geometry_hash"), World.ExploreTileGeometryHashes[TileIndex]);
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("counters"));
|
|
for (int32 Index = 0; Index < VoxelDensityProfile::CounterCount; ++Index)
|
|
{
|
|
Writer->WriteValue(
|
|
VoxelDensityProfile::CounterName(static_cast<VoxelDensityProfile::ECounter>(Index)),
|
|
static_cast<int64>(Output.Profile.Counters[Index]));
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
|
|
Writer->WriteObjectStart(TEXT("run"));
|
|
Writer->WriteValue(TEXT("budget_seconds"), Output.BudgetSeconds);
|
|
Writer->WriteValue(TEXT("elapsed_seconds"), Output.ElapsedSeconds);
|
|
Writer->WriteValue(TEXT("truncated"), Output.bTruncated);
|
|
Writer->WriteValue(TEXT("truncated_during"), Output.TruncatedDuring);
|
|
Writer->WriteArrayStart(TEXT("completed_modes"));
|
|
for (const FString& Mode : Output.CompletedModes)
|
|
{
|
|
Writer->WriteValue(Mode);
|
|
}
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteObjectEnd();
|
|
|
|
Writer->WriteObjectStart(TEXT("shared_sampling"));
|
|
const FVoxelStrateSampleGrid* SharedGrid = nullptr;
|
|
if (Arguments.bWalk || Arguments.bRender)
|
|
{
|
|
SharedGrid = &Output.Walk.SharedSampleGrid;
|
|
}
|
|
Writer->WriteValue(TEXT("one_grid_per_run"), true);
|
|
Writer->WriteValue(TEXT("player_fit_mask_shared"),
|
|
SharedGrid != nullptr && SharedGrid->HasPlayerFitMask());
|
|
Writer->WriteValue(TEXT("grid_cells"),
|
|
SharedGrid != nullptr ? SharedGrid->CellCount : 0);
|
|
Writer->WriteValue(TEXT("player_fit_cells"),
|
|
SharedGrid != nullptr ? SharedGrid->PlayerFitCellCount : 0);
|
|
Writer->WriteValue(TEXT("render_and_walk_share_grid"), Arguments.bRender && Arguments.bWalk);
|
|
Writer->WriteValue(TEXT("export_uses_grid"),
|
|
Arguments.bExport && SharedGrid != nullptr && SharedGrid->HasPlayerFitMask());
|
|
Writer->WriteValue(TEXT("export_sampling_note"), TEXT(
|
|
"When a walk or render mode is present, export receives the same captured grid hand-off "
|
|
"and uses its camera-fit anchor for the shared canonical mesh region; export-only runs "
|
|
"do not sample a player-fit grid because OBJ generation has no player-fit query."));
|
|
Writer->WriteObjectEnd();
|
|
|
|
Writer->WriteObjectStart(TEXT("world"));
|
|
Writer->WriteValue(TEXT("voxel_size_m"), 0.25);
|
|
Writer->WriteValue(TEXT("world_radius_voxels"), 0);
|
|
Writer->WriteValue(TEXT("lateral_regions_enabled"), false);
|
|
Writer->WriteValue(TEXT("diff_layer_mutated"), false);
|
|
Writer->WriteValue(TEXT("target_strate_slot"), Arguments.Slot);
|
|
Writer->WriteValue(TEXT("target_bottom_voxel_z"), World.TargetBottomWorldZ);
|
|
Writer->WriteValue(TEXT("target_top_voxel_z_exclusive"), World.TargetTopWorldZ);
|
|
Writer->WriteValue(TEXT("target_bottom_m"), static_cast<double>(World.TargetBottomWorldZ) * 0.25);
|
|
Writer->WriteValue(TEXT("target_top_m_exclusive"), static_cast<double>(World.TargetTopWorldZ) * 0.25);
|
|
Writer->WriteValue(TEXT("target_boundary_seal_thickness_voxels"),
|
|
static_cast<double>(World.TargetBoundarySealThickness));
|
|
WritePlayerDimensions(*Writer, TEXT("player_dimensions"));
|
|
Writer->WriteObjectEnd();
|
|
|
|
if (Arguments.bRender)
|
|
{
|
|
Writer->WriteObjectStart(TEXT("render"));
|
|
Writer->WriteValue(TEXT("status"), Output.Render.Status);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Render.RefusalReason);
|
|
Writer->WriteValue(TEXT("width_px"), Output.Render.Width);
|
|
Writer->WriteValue(TEXT("height_px"), Output.Render.Height);
|
|
Writer->WriteValue(TEXT("max_pixels_cap"), MaxRenderPixels);
|
|
Writer->WriteValue(TEXT("max_fixed_density_samples_cap"), MaxRenderDensitySamples);
|
|
Writer->WriteValue(TEXT("estimated_fixed_density_samples"),
|
|
Output.Render.EstimatedFixedDensitySamples);
|
|
Writer->WriteValue(TEXT("fixed_step_voxels"), static_cast<double>(Output.Render.FixedStepVoxels));
|
|
Writer->WriteValue(TEXT("fixed_step_m"), static_cast<double>(Output.Render.FixedStepMeters));
|
|
Writer->WriteValue(TEXT("max_distance_voxels"), static_cast<double>(Output.Render.MaxDistanceVoxels));
|
|
Writer->WriteValue(TEXT("bisection_iterations"), Output.Render.BisectionIterations);
|
|
Writer->WriteValue(TEXT("human_marker_height_m"), 1.76);
|
|
Writer->WriteValue(TEXT("step_rationale"), Output.Render.StepRationale);
|
|
Writer->WriteValue(TEXT("camera_seed_policy"), Output.Render.CameraSeedPolicy);
|
|
Writer->WriteValue(TEXT("camera_seed_count"), Output.Render.CameraSeedCount);
|
|
Writer->WriteValue(TEXT("all_cameras_player_fit"), Output.Render.bAllCamerasPlayerFit);
|
|
Writer->WriteValue(TEXT("requested_viewpoint_count"), Output.Render.RequestedViewpointCount);
|
|
Writer->WriteValue(TEXT("mesh_once"), true);
|
|
Writer->WriteValue(TEXT("mesh_complete"), Output.Render.bMeshComplete);
|
|
Writer->WriteValue(TEXT("mesh_seconds"), Output.Render.MeshSeconds);
|
|
Writer->WriteValue(TEXT("geometry_hash"), World.ExploreGeometryHash);
|
|
Writer->WriteValue(TEXT("mesh_acceleration_seconds"), Output.Render.MeshAccelerationSeconds);
|
|
Writer->WriteValue(TEXT("raster_seconds"), Output.Render.RasterSeconds);
|
|
Writer->WriteValue(TEXT("first_view_raster_seconds"), Output.Render.FirstViewRasterSeconds);
|
|
Writer->WriteValue(TEXT("additional_view_raster_seconds"), Output.Render.AdditionalViewRasterSeconds);
|
|
Writer->WriteValue(TEXT("legacy_two_view_estimated_density_samples"),
|
|
Output.Render.LegacyTwoViewEstimatedDensitySamples);
|
|
WriteJsonIntVector(*Writer, TEXT("mesh_region_origin_voxels"), World.ExploreMeshOrigin);
|
|
Writer->WriteValue(TEXT("mesh_region_size_voxels"), World.ExploreMeshSize);
|
|
Writer->WriteValue(TEXT("mesh_vertex_count"), World.ExploreMesh.Vertices.Num());
|
|
Writer->WriteValue(TEXT("mesh_triangle_count"), World.ExploreMesh.Triangles.Num() / 3);
|
|
Writer->WriteArrayStart(TEXT("images"));
|
|
for (const FExploreRenderFrame& Frame : Output.Render.Frames)
|
|
{
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("purpose"), Frame.Purpose);
|
|
Writer->WriteValue(TEXT("camera_seed_source"), Frame.CameraSeedSource);
|
|
Writer->WriteValue(TEXT("file"), Frame.FileName);
|
|
WriteJsonVector(*Writer, TEXT("camera_voxels"), Frame.CameraVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("target_voxels"), Frame.TargetVoxels, 1.0f);
|
|
Writer->WriteValue(TEXT("hit_pixels"), Frame.HitPixels);
|
|
Writer->WriteValue(TEXT("scale_marker_projected"), Frame.bScaleMarkerProjected);
|
|
Writer->WriteValue(TEXT("failure_markers_projected"), Frame.bFailureMarkersProjected);
|
|
Writer->WriteValue(TEXT("partial"), Frame.bPartial);
|
|
Writer->WriteValue(TEXT("scale_marker_height_m"), 1.76);
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
|
|
if (Arguments.bWalk)
|
|
{
|
|
const FVoxelPlayerFitWalkReport& Report = Output.Walk.Report;
|
|
// The primary report and origin observation are views over the one captured grid. There
|
|
// is no second origin-inclusive sampling pass in this run.
|
|
const FVoxelPlayerFitWalkReport& OriginReport = Output.Walk.bOriginCheckAvailable
|
|
? Output.Walk.OriginCheckReport : Report;
|
|
Writer->WriteObjectStart(TEXT("walk"));
|
|
Writer->WriteValue(TEXT("status"), Output.Walk.Status);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.RefusalReason);
|
|
Writer->WriteValue(TEXT("window_policy"), Output.Walk.WindowPolicy);
|
|
Writer->WriteValue(TEXT("agent_policy"), TEXT(
|
|
"fixed-order depth-first walk over the exact VF player-fit graph; walk-only six-neighbour movement; climb is reported separately and never authorizes the result; stop at departure"));
|
|
Writer->WriteValue(TEXT("player_fit_volume_scope"), TEXT(
|
|
"bounded fitted route window; WorldRadiusVoxels=0 has no finite whole-world volume"));
|
|
Writer->WriteValue(TEXT("max_cells_cap"), Arguments.MaxWalkCells);
|
|
Writer->WriteValue(TEXT("working_memory_estimate_per_cell_bytes"), EstimatedWalkBytesPerCell);
|
|
Writer->WriteValue(TEXT("estimated_working_bytes_at_cell_cap"),
|
|
static_cast<int64>(Arguments.MaxWalkCells) * EstimatedWalkBytesPerCell);
|
|
Writer->WriteValue(TEXT("working_memory_cap_bytes"), MaxWalkWorkingBytes);
|
|
Writer->WriteValue(TEXT("arrival_passage_count"), Output.Walk.ArrivalPassageCount);
|
|
Writer->WriteValue(TEXT("departure_passage_count"), Output.Walk.DeparturePassageCount);
|
|
Writer->WriteValue(TEXT("landing_room_probe_offsets_voxels"), 2.0);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_probe_count"),
|
|
Output.Walk.ArrivalLandingRoomProbeCount);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_player_fit_probe_count"),
|
|
Output.Walk.ArrivalLandingRoomPlayerFitProbeCount);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_arrival_component_probe_count"),
|
|
Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_in_arrival_component"),
|
|
Output.Walk.ArrivalLandingRoomProbeCount > 0
|
|
&& Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount
|
|
== Output.Walk.ArrivalLandingRoomProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_probe_count"),
|
|
Output.Walk.DepartureLandingRoomProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_player_fit_probe_count"),
|
|
Output.Walk.DepartureLandingRoomPlayerFitProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_arrival_component_probe_count"),
|
|
Output.Walk.DepartureLandingRoomArrivalComponentProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_in_arrival_component"),
|
|
Output.Walk.DepartureLandingRoomProbeCount > 0
|
|
&& Output.Walk.DepartureLandingRoomArrivalComponentProbeCount
|
|
== Output.Walk.DepartureLandingRoomProbeCount);
|
|
if (Output.Walk.bHasArrival)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("arrival_mouth_voxels"), Output.Walk.ArrivalVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("arrival_mouth_metres"), Output.Walk.ArrivalVoxels, 0.25f);
|
|
}
|
|
if (Output.Walk.bHasDeparture)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("departure_mouth_voxels"), Output.Walk.DepartureVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("departure_mouth_metres"), Output.Walk.DepartureVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(Report.Result));
|
|
Writer->WriteValue(TEXT("connectivity_result_code"), static_cast<int32>(Report.Result));
|
|
Writer->WriteValue(TEXT("can_reach_departure"), Report.bCanReachDeparture);
|
|
Writer->WriteValue(TEXT("walk_only_can_reach_departure"), Report.bWalkOnlyCanReachDeparture);
|
|
Writer->WriteValue(TEXT("climb_can_reach_departure"), Report.bClimbCanReachDeparture);
|
|
Writer->WriteValue(TEXT("start_snapped"), Report.bStartSnapped);
|
|
Writer->WriteValue(TEXT("goal_snapped"), Report.bGoalSnapped);
|
|
Writer->WriteValue(TEXT("route_retries"), Report.NumRouteRetries);
|
|
Writer->WriteValue(TEXT("climbing_enabled"), Report.bClimbingEnabled);
|
|
Writer->WriteValue(TEXT("max_climb_height_m"), static_cast<double>(Report.MaxClimbHeightMeters));
|
|
Writer->WriteValue(TEXT("player_fit_volume_cells"), Report.PlayerFitVolumeCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_cells"), Report.ReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_fraction"), static_cast<double>(Report.ReachablePlayerFitFraction));
|
|
Writer->WriteValue(TEXT("walk_only_reachable_player_fit_cells"),
|
|
Report.WalkOnlyReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("climb_reachable_player_fit_cells"),
|
|
Report.ClimbReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("climb_edges"), Report.ClimbEdges);
|
|
Writer->WriteValue(TEXT("mine_required_player_fit_cells"),
|
|
Report.MineRequiredPlayerFitCells);
|
|
Writer->WriteValue(TEXT("climb_reachable_player_fit_fraction"),
|
|
static_cast<double>(Report.ClimbReachablePlayerFitFraction));
|
|
Writer->WriteValue(TEXT("sampled_num_x"), Report.SampledNumX);
|
|
Writer->WriteValue(TEXT("sampled_num_y"), Report.SampledNumY);
|
|
Writer->WriteValue(TEXT("sampled_num_z"), Report.SampledNumZ);
|
|
Writer->WriteValue(TEXT("sampled_bounds_units"), TEXT("voxels"));
|
|
Writer->WriteValue(TEXT("sampled_min_z"), Report.SampledMinZ);
|
|
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), Report.SampledMaxZ);
|
|
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(Report.SampledMinX));
|
|
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(Report.SampledMaxX));
|
|
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(Report.SampledMinY));
|
|
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(Report.SampledMaxY));
|
|
Writer->WriteValue(TEXT("agent_graph_traversals"), Report.AgentGraphTraversals);
|
|
Writer->WriteValue(TEXT("climb_traversals"), Report.ClimbTraversals);
|
|
Writer->WriteValue(TEXT("distance_travelled_m"), static_cast<double>(Report.DistanceTravelledMeters));
|
|
Writer->WriteValue(TEXT("straight_line_m"), static_cast<double>(Report.StraightLineMeters));
|
|
Writer->WriteValue(TEXT("tortuosity"), static_cast<double>(Report.Tortuosity));
|
|
Writer->WriteValue(TEXT("dead_ends_encountered"), Report.DeadEndsEncountered);
|
|
Writer->WriteValue(TEXT("dead_ends_per_100m"), static_cast<double>(Report.DeadEndsPer100m));
|
|
Writer->WriteValue(TEXT("capsule_radius_m"), static_cast<double>(Report.CapsuleRadiusMeters));
|
|
Writer->WriteValue(TEXT("capsule_width_m"), static_cast<double>(Report.CapsuleWidthMeters));
|
|
Writer->WriteValue(TEXT("capsule_height_m"), static_cast<double>(Report.CapsuleHeightMeters));
|
|
Writer->WriteValue(TEXT("narrow_gap_threshold_m"), static_cast<double>(Report.NarrowGapThresholdMeters));
|
|
Writer->WriteValue(TEXT("narrow_gap_traversals"), Report.NarrowGapTraversals);
|
|
Writer->WriteValue(TEXT("narrow_gap_fraction"), static_cast<double>(Report.NarrowGapFraction));
|
|
Writer->WriteValue(TEXT("narrow_gap_events_per_100m"), static_cast<double>(Report.NarrowGapEventsPer100m));
|
|
Writer->WriteValue(TEXT("narrow_gap_definition"), Report.NarrowGapDefinition);
|
|
Writer->WriteValue(TEXT("player_fit_components"), Report.PlayerFitComponents);
|
|
Writer->WriteValue(TEXT("largest_player_fit_component_cells"), Report.LargestPlayerFitComponentCells);
|
|
Writer->WriteValue(TEXT("arrival_component_cells"), Report.ArrivalComponentCells);
|
|
Writer->WriteValue(TEXT("departure_component_cells"), Report.DepartureComponentCells);
|
|
Writer->WriteValue(TEXT("mouth_component_gap_voxels"), static_cast<double>(Report.MouthComponentGapVoxels));
|
|
Writer->WriteValue(TEXT("mouth_component_gap_m"), static_cast<double>(Report.MouthComponentGapVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
Writer->WriteValue(TEXT("agent_final_position_available"), Report.bHasAgentFinalPosition);
|
|
if (Report.bHasAgentFinalPosition)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("agent_final_position_voxels"), Report.AgentFinalVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("agent_final_position_metres"), Report.AgentFinalVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("last_reached_position_available"), Report.bHasLastReachedPosition);
|
|
if (Report.bHasLastReachedPosition)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("last_reached_position_voxels"), Report.LastReachedVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("last_reached_position_metres"), Report.LastReachedVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("target_component_nearest_cell_available"), Report.bHasTargetComponentNearestCell);
|
|
if (Report.bHasTargetComponentNearestCell)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("target_component_nearest_cell_voxels"),
|
|
Report.TargetComponentNearestVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("target_component_nearest_cell_metres"),
|
|
Report.TargetComponentNearestVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("agent_to_target_component_gap_voxels"),
|
|
static_cast<double>(Report.AgentToTargetComponentGapVoxels));
|
|
Writer->WriteValue(TEXT("agent_to_target_component_gap_m"),
|
|
static_cast<double>(Report.AgentToTargetComponentGapVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
Writer->WriteValue(TEXT("origin_column_measurement_window"),
|
|
TEXT("origin-inclusive mouth-AABB + margin"));
|
|
Writer->WriteValue(TEXT("origin_column_in_sampled_window"), OriginReport.bOriginColumnInSampledWindow);
|
|
Writer->WriteValue(TEXT("origin_column_has_player_fit"), OriginReport.bOriginColumnHasPlayerFit);
|
|
Writer->WriteValue(TEXT("origin_column_player_fit_cells"), OriginReport.OriginColumnPlayerFitCells);
|
|
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"), OriginReport.bOriginColumnReachable);
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
|
|
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels));
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
|
|
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
Writer->WriteObjectStart(TEXT("origin_check"));
|
|
Writer->WriteValue(TEXT("attempted"), Output.Walk.bOriginCheckAttempted);
|
|
Writer->WriteValue(TEXT("available"), Output.Walk.bOriginCheckAvailable);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.OriginCheckRefusalReason);
|
|
if (Output.Walk.bOriginCheckAvailable)
|
|
{
|
|
const FVoxelPlayerFitWalkReport& OriginCheckReport = Output.Walk.OriginCheckReport;
|
|
Writer->WriteValue(TEXT("window_policy"), TEXT("origin-inclusive mouth-AABB + margin"));
|
|
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(OriginCheckReport.Result));
|
|
Writer->WriteValue(TEXT("can_reach_departure"), OriginCheckReport.bCanReachDeparture);
|
|
Writer->WriteValue(TEXT("walk_only_can_reach_departure"),
|
|
OriginCheckReport.bWalkOnlyCanReachDeparture);
|
|
Writer->WriteValue(TEXT("climb_can_reach_departure"),
|
|
OriginCheckReport.bClimbCanReachDeparture);
|
|
Writer->WriteValue(TEXT("sampled_num_x"), OriginCheckReport.SampledNumX);
|
|
Writer->WriteValue(TEXT("sampled_num_y"), OriginCheckReport.SampledNumY);
|
|
Writer->WriteValue(TEXT("sampled_num_z"), OriginCheckReport.SampledNumZ);
|
|
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(OriginCheckReport.SampledMinX));
|
|
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxX));
|
|
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(OriginCheckReport.SampledMinY));
|
|
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxY));
|
|
Writer->WriteValue(TEXT("sampled_min_z"), OriginCheckReport.SampledMinZ);
|
|
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), OriginCheckReport.SampledMaxZ);
|
|
Writer->WriteValue(TEXT("player_fit_cells"), OriginCheckReport.PlayerFitVolumeCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_cells"), OriginCheckReport.ReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_fraction"),
|
|
static_cast<double>(OriginCheckReport.ReachablePlayerFitFraction));
|
|
Writer->WriteValue(TEXT("walk_only_reachable_player_fit_cells"),
|
|
OriginCheckReport.WalkOnlyReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("climb_reachable_player_fit_cells"),
|
|
OriginCheckReport.ClimbReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("climb_edges"), OriginCheckReport.ClimbEdges);
|
|
Writer->WriteValue(TEXT("mine_required_player_fit_cells"),
|
|
OriginCheckReport.MineRequiredPlayerFitCells);
|
|
Writer->WriteValue(TEXT("climb_reachable_player_fit_fraction"),
|
|
static_cast<double>(OriginCheckReport.ClimbReachablePlayerFitFraction));
|
|
Writer->WriteValue(TEXT("player_fit_components"), OriginCheckReport.PlayerFitComponents);
|
|
Writer->WriteValue(TEXT("arrival_component_cells"), OriginCheckReport.ArrivalComponentCells);
|
|
Writer->WriteValue(TEXT("departure_component_cells"), OriginCheckReport.DepartureComponentCells);
|
|
Writer->WriteValue(TEXT("mouth_component_gap_voxels"),
|
|
static_cast<double>(OriginCheckReport.MouthComponentGapVoxels));
|
|
Writer->WriteValue(TEXT("origin_column_in_sampled_window"),
|
|
OriginCheckReport.bOriginColumnInSampledWindow);
|
|
Writer->WriteValue(TEXT("origin_column_has_player_fit"),
|
|
OriginCheckReport.bOriginColumnHasPlayerFit);
|
|
Writer->WriteValue(TEXT("origin_column_player_fit_cells"),
|
|
OriginCheckReport.OriginColumnPlayerFitCells);
|
|
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"),
|
|
OriginCheckReport.bOriginColumnReachable);
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
|
|
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels));
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
|
|
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
|
|
if (Arguments.bExport)
|
|
{
|
|
Writer->WriteObjectStart(TEXT("export"));
|
|
Writer->WriteValue(TEXT("status"), Output.Export.Status);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Export.RefusalReason);
|
|
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
|
|
Writer->WriteValue(TEXT("skirts"), false);
|
|
Writer->WriteValue(TEXT("obj_position_units"), TEXT("metres"));
|
|
Writer->WriteValue(TEXT("obj_uv_units"), TEXT("voxels"));
|
|
Writer->WriteValue(TEXT("why_obj"), TEXT(
|
|
"OBJ is dependency-free, streamable, deterministic text that browser viewers can load; "
|
|
"the mesh itself is still produced by VoxelMarchingCubesMesher."));
|
|
Writer->WriteValue(TEXT("mesh_file"), Output.Export.MeshFileName);
|
|
Writer->WriteValue(TEXT("manifest_file"), Output.Export.ManifestFileName);
|
|
WriteJsonIntVector(*Writer, TEXT("region_origin_voxels"), Output.Export.RegionOrigin);
|
|
WriteJsonBounds(*Writer, TEXT("region_bounds_voxels"), Output.Export.RegionOrigin, Output.Export.RegionSize, 0.25f);
|
|
Writer->WriteValue(TEXT("region_size_cells_per_axis"), Output.Export.RegionSize);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_cells"), CHUNK_SIZE);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_count"), Output.Export.MesherTileCount);
|
|
Writer->WriteValue(TEXT("estimated_working_bytes"), Output.Export.EstimatedWorkingBytes);
|
|
Writer->WriteValue(TEXT("working_memory_cap_bytes"), Output.Export.WorkingMemoryCapBytes);
|
|
Writer->WriteValue(TEXT("mesh_array_bytes"), Output.Export.MeshArrayBytes);
|
|
Writer->WriteValue(TEXT("mesh_array_bytes_sum_over_tiles"), Output.Export.MeshArrayBytes);
|
|
Writer->WriteValue(TEXT("mesh_file_size_bytes"), Output.Export.MeshFileSizeBytes);
|
|
Writer->WriteValue(TEXT("vertex_count"), Output.Export.VertexCount);
|
|
Writer->WriteValue(TEXT("triangle_count"), Output.Export.TriangleCount);
|
|
WriteSurfaceReliefMetrics(*Writer, Output.Export.SurfaceMetrics);
|
|
Writer->WriteValue(TEXT("mesh_seconds"), Output.Export.MeshSeconds);
|
|
Writer->WriteValue(TEXT("mesh_us_per_voxel"), Output.Export.MeshUsPerVoxel);
|
|
Writer->WriteValue(TEXT("geometry_hash_seconds"), World.ExploreMeshHashSeconds);
|
|
Writer->WriteValue(TEXT("measure_seconds"), Output.Export.MeasureSeconds);
|
|
Writer->WriteValue(TEXT("obj_write_seconds"), Output.Export.ObjWriteSeconds);
|
|
Writer->WriteValue(TEXT("manifest_seconds"), Output.Export.ManifestSeconds);
|
|
Writer->WriteValue(TEXT("export_wall_seconds"), Output.Export.ExportWallSeconds);
|
|
Writer->WriteValue(TEXT("export_accounting_remainder_seconds"),
|
|
Output.Export.ExportAccountingRemainderSeconds);
|
|
Writer->WriteValue(TEXT("geometry_hash"), Output.Export.GeometryHash);
|
|
Writer->WriteValue(TEXT("density_grid_reuse"), World.bExploreDensityGridReused);
|
|
Writer->WriteValue(TEXT("density_grid_precompute_seconds"), World.ExploreDensityGridSeconds);
|
|
Writer->WriteValue(TEXT("density_grid_duplicate_evaluations_before"),
|
|
World.ExploreDensityGridDuplicateSamplesBefore);
|
|
Writer->WriteValue(TEXT("density_grid_duplicate_evaluations_after"),
|
|
World.ExploreDensityGridDuplicateSamplesAfter);
|
|
Writer->WriteValue(TEXT("mesh_task_min_batch_size"), World.ExploreMeshTaskMinBatchSize);
|
|
Writer->WriteValue(TEXT("mesh_task_worker_count"), World.ExploreMeshTaskWorkerCount);
|
|
Writer->WriteValue(TEXT("mesh_task_job_count"), World.ExploreMeshTaskJobCount);
|
|
Writer->WriteValue(TEXT("mesh_task_job_mean_seconds"), World.ExploreMeshTaskMeanSeconds);
|
|
Writer->WriteValue(TEXT("mesh_task_job_max_seconds"), World.ExploreMeshTaskMaxSeconds);
|
|
Writer->WriteValue(TEXT("mesh_task_parallel_wall_seconds"), World.ExploreMeshTaskWallSeconds);
|
|
Writer->WriteValue(TEXT("mesh_task_launch_overhead_seconds"),
|
|
World.ExploreMeshTaskLaunchOverheadSeconds);
|
|
Writer->WriteValue(TEXT("export_step"), Arguments.ExportStep);
|
|
Writer->WriteValue(TEXT("truncated"), Output.Export.bTruncated);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tiles_completed"), Output.Export.MesherTilesCompleted);
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
|
|
Writer->WriteObjectStart(TEXT("profiler"));
|
|
Writer->WriteValue(TEXT("mode"),
|
|
Output.bHasProfile && Output.Profile.Mode != VoxelDensityProfile::EMode::Disabled
|
|
? (Output.Profile.Mode == VoxelDensityProfile::EMode::Full
|
|
? TEXT("full")
|
|
: (Output.Profile.Mode == VoxelDensityProfile::EMode::Attribution
|
|
? TEXT("attribution") : TEXT("sampled")))
|
|
: TEXT("disabled"));
|
|
Writer->WriteValue(TEXT("sample_interval"), static_cast<int32>(Output.Profile.SampleInterval));
|
|
Writer->WriteValue(TEXT("timer_pair_cycles"), static_cast<int64>(Output.Profile.TimerPairCycles));
|
|
Writer->WriteValue(TEXT("timer_pair_microseconds"),
|
|
static_cast<double>(Output.Profile.TimerPairCycles)
|
|
* FPlatformTime::GetSecondsPerCycle64() * 1.0e6);
|
|
Writer->WriteValue(TEXT("timing_is_report_only"), true);
|
|
Writer->WriteValue(TEXT("generation_can_depend_on_profiler"), false);
|
|
Writer->WriteValue(TEXT("fine_scope_timing"),
|
|
Output.Profile.Mode == VoxelDensityProfile::EMode::Full);
|
|
Writer->WriteValue(TEXT("attribution_scope_timing"),
|
|
Output.Profile.Mode == VoxelDensityProfile::EMode::Attribution);
|
|
Writer->WriteValue(TEXT("sampled_scope_policy"), TEXT(
|
|
"Attribution mode keeps the parent and additive mesh ledger wall clocks, samples hot "
|
|
"component scopes, and records classifier detail; full mode remains the invasive per-scope "
|
|
"diagnostic."));
|
|
Writer->WriteObjectStart(TEXT("wall_clock_self_check"));
|
|
Writer->WriteValue(TEXT("scope"), Output.ProfilerComparison.Scope);
|
|
Writer->WriteValue(TEXT("profiled_total_seconds"), Output.ProfilerComparison.ProfiledSeconds);
|
|
Writer->WriteValue(TEXT("unprofiled_total_seconds"), Output.ProfilerComparison.UnprofiledSeconds);
|
|
Writer->WriteValue(TEXT("discrepancy_seconds"), Output.ProfilerComparison.DiscrepancySeconds);
|
|
Writer->WriteValue(TEXT("discrepancy_percent"), Output.ProfilerComparison.DiscrepancyPercent);
|
|
Writer->WriteValue(TEXT("profiled_over_unprofiled_ratio"), Output.ProfilerComparison.Ratio);
|
|
Writer->WriteValue(TEXT("profiled_geometry_hash"), Output.ProfilerComparison.ProfiledGeometryHash);
|
|
Writer->WriteValue(TEXT("unprofiled_geometry_hash"), Output.ProfilerComparison.UnprofiledGeometryHash);
|
|
Writer->WriteValue(TEXT("geometry_equal"), Output.ProfilerComparison.bGeometryEqual);
|
|
Writer->WriteValue(TEXT("self_check"), Output.ProfilerComparison.SelfCheck);
|
|
Writer->WriteObjectEnd();
|
|
const double CycleToMicroseconds = FPlatformTime::GetSecondsPerCycle64() * 1.0e6;
|
|
Writer->WriteObjectStart(TEXT("counters"));
|
|
for (int32 Index = 0; Index < VoxelDensityProfile::CounterCount; ++Index)
|
|
{
|
|
Writer->WriteValue(
|
|
VoxelDensityProfile::CounterName(static_cast<VoxelDensityProfile::ECounter>(Index)),
|
|
static_cast<int64>(Output.Profile.Counters[Index]));
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
const VoxelDensityProfile::FSnapshot::FClassifierStats& Classifier = Output.Profile.Classifier;
|
|
Writer->WriteObjectStart(TEXT("classifier"));
|
|
Writer->WriteValue(TEXT("calls"), static_cast<int64>(Classifier.Calls));
|
|
Writer->WriteValue(TEXT("sampled_calls"), static_cast<int64>(Classifier.SampledCalls));
|
|
Writer->WriteValue(TEXT("sample_fraction"), Classifier.Calls > 0
|
|
? static_cast<double>(Classifier.SampledCalls) / static_cast<double>(Classifier.Calls)
|
|
: 0.0);
|
|
Writer->WriteValue(TEXT("refine_nodes"), static_cast<int64>(Classifier.RefineNodes));
|
|
Writer->WriteValue(TEXT("interval_stack_box_calls"), static_cast<int64>(Classifier.StackBoxCalls));
|
|
Writer->WriteValue(TEXT("whole_mixed_nodes"), static_cast<int64>(Classifier.WholeMixedNodes));
|
|
Writer->WriteValue(TEXT("whole_solid_nodes"), static_cast<int64>(Classifier.WholeSolidNodes));
|
|
Writer->WriteValue(TEXT("whole_air_nodes"), static_cast<int64>(Classifier.WholeAirNodes));
|
|
Writer->WriteValue(TEXT("needs_final_field_nodes"), static_cast<int64>(Classifier.NeedsFinalFieldNodes));
|
|
Writer->WriteValue(TEXT("split_nodes"), static_cast<int64>(Classifier.SplitNodes));
|
|
Writer->WriteValue(TEXT("max_refinement_depth"), static_cast<int64>(Classifier.MaxRefinementDepth));
|
|
Writer->WriteValue(TEXT("exact_core_samples"), static_cast<int64>(Classifier.ExactCoreSamples));
|
|
Writer->WriteValue(TEXT("exact_final_samples"), static_cast<int64>(Classifier.ExactFinalSamples));
|
|
Writer->WriteValue(TEXT("exact_core_cache_hits"), static_cast<int64>(Classifier.ExactCoreCacheHits));
|
|
Writer->WriteValue(TEXT("exact_final_cache_hits"), static_cast<int64>(Classifier.ExactFinalCacheHits));
|
|
Writer->WriteValue(TEXT("exact_core_leaves"), static_cast<int64>(Classifier.ExactCoreLeaves));
|
|
Writer->WriteValue(TEXT("exact_final_leaves"), static_cast<int64>(Classifier.ExactFinalLeaves));
|
|
Writer->WriteValue(TEXT("interval_stack_box_us"), static_cast<double>(Classifier.StackBoxCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("exact_core_us"), static_cast<double>(Classifier.ExactCoreCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("exact_final_us"), static_cast<double>(Classifier.ExactFinalCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("room_tail_queries"), static_cast<int64>(Classifier.RoomTailQueries));
|
|
Writer->WriteValue(TEXT("room_tail_evaluated"), static_cast<int64>(Classifier.RoomTailEvaluated));
|
|
Writer->WriteValue(TEXT("room_tail_us"), static_cast<double>(Classifier.RoomTailCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("room_propagate_us"), static_cast<double>(Classifier.RoomPropagateCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("room_exact_primitive_us"), static_cast<double>(Classifier.RoomExactPrimitiveCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("room_cache_window_us"), static_cast<double>(Classifier.RoomCacheWindowCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("room_count"), static_cast<int64>(Classifier.RoomNumRooms));
|
|
Writer->WriteValue(TEXT("tunnel_count"), static_cast<int64>(Classifier.RoomNumTunnels));
|
|
Writer->WriteValue(TEXT("room_floor_join_count"), static_cast<int64>(Classifier.RoomNumRoomFloorJoins));
|
|
Writer->WriteValue(TEXT("pit_count"), static_cast<int64>(Classifier.RoomNumPits));
|
|
Writer->WriteValue(TEXT("chimney_count"), static_cast<int64>(Classifier.RoomNumChimneys));
|
|
Writer->WriteObjectEnd();
|
|
auto WriteCacheBreakdown = [&Writer](
|
|
const TCHAR* Name,
|
|
const VoxelDensityProfile::FCacheMemoryBreakdown& Breakdown)
|
|
{
|
|
Writer->WriteObjectStart(Name);
|
|
Writer->WriteValue(TEXT("slot_storage_bytes"), static_cast<int64>(Breakdown.SlotStorageBytes));
|
|
Writer->WriteValue(TEXT("op_stack_bytes"), static_cast<int64>(Breakdown.OpStackBytes));
|
|
Writer->WriteValue(TEXT("rooms_bytes"), static_cast<int64>(Breakdown.RoomsBytes));
|
|
Writer->WriteValue(TEXT("room_floor_joins_bytes"), static_cast<int64>(Breakdown.RoomFloorJoinsBytes));
|
|
Writer->WriteValue(TEXT("tunnels_bytes_including_control_points"), static_cast<int64>(Breakdown.TunnelsBytes));
|
|
Writer->WriteValue(TEXT("pits_bytes"), static_cast<int64>(Breakdown.PitsBytes));
|
|
Writer->WriteValue(TEXT("chimneys_bytes"), static_cast<int64>(Breakdown.ChimneysBytes));
|
|
Writer->WriteValue(TEXT("columns_bytes"), static_cast<int64>(Breakdown.ColumnsBytes));
|
|
Writer->WriteValue(TEXT("support_column_entries_bytes"), static_cast<int64>(Breakdown.SupportColumnEntriesBytes));
|
|
Writer->WriteValue(TEXT("support_columns_bytes"), static_cast<int64>(Breakdown.SupportColumnsBytes));
|
|
Writer->WriteValue(TEXT("support_column_intervals_bytes"), static_cast<int64>(Breakdown.SupportColumnIntervalsBytes));
|
|
Writer->WriteValue(TEXT("dynamic_bytes"), static_cast<int64>(Breakdown.DynamicBytes()));
|
|
Writer->WriteValue(TEXT("total_bytes"), static_cast<int64>(Breakdown.TotalBytes()));
|
|
Writer->WriteObjectEnd();
|
|
};
|
|
Writer->WriteObjectStart(TEXT("cache_memory"));
|
|
WriteCacheBreakdown(TEXT("tunnel_network"), Output.Profile.TunnelCacheBreakdown);
|
|
WriteCacheBreakdown(TEXT("room_graph"), Output.Profile.RoomGraphCacheBreakdown);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("buckets"));
|
|
for (int32 Index = 0; Index < VoxelDensityProfile::BucketCount; ++Index)
|
|
{
|
|
Writer->WriteObjectStart(VoxelDensityProfile::BucketName(
|
|
static_cast<VoxelDensityProfile::EBucket>(Index)));
|
|
Writer->WriteValue(TEXT("calls"), static_cast<int64>(Output.Profile.Calls[Index]));
|
|
Writer->WriteValue(TEXT("samples"), static_cast<int64>(Output.Profile.Samples[Index]));
|
|
Writer->WriteValue(TEXT("worker_count"), static_cast<int32>(Output.Profile.ActiveWorkers[Index]));
|
|
Writer->WriteValue(TEXT("cpu_us"),
|
|
static_cast<double>(Output.Profile.Cycles[Index]) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("wall_us"),
|
|
static_cast<double>(Output.Profile.WallCycles[Index]) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("total_us"),
|
|
static_cast<double>(Output.Profile.WallCycles[Index]) * CycleToMicroseconds);
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
const VoxelDensityProfile::EBucket DensityPhases[] = {
|
|
VoxelDensityProfile::EBucket::DensityPrologue,
|
|
VoxelDensityProfile::EBucket::DensityCore,
|
|
VoxelDensityProfile::EBucket::DensityDisturbances,
|
|
VoxelDensityProfile::EBucket::DensityStructuralPosts,
|
|
VoxelDensityProfile::EBucket::DensityBoundarySeal,
|
|
VoxelDensityProfile::EBucket::DensityDiffLayer,
|
|
VoxelDensityProfile::EBucket::DensityTail,
|
|
};
|
|
uint64 DensityPhaseCycles = 0;
|
|
for (const VoxelDensityProfile::EBucket Phase : DensityPhases)
|
|
{
|
|
DensityPhaseCycles += Output.Profile.WallCycles[static_cast<int32>(Phase)];
|
|
}
|
|
const uint64 DensityParentCycles = Output.Profile.WallCycles[
|
|
static_cast<int32>(VoxelDensityProfile::EBucket::GetDensityAt)];
|
|
const int64 DensityRawGap = static_cast<int64>(DensityParentCycles)
|
|
- static_cast<int64>(DensityPhaseCycles);
|
|
Writer->WriteObjectStart(TEXT("density_ledger"));
|
|
Writer->WriteValue(TEXT("parent_us"), static_cast<double>(DensityParentCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("raw_phase_sum_us"), static_cast<double>(DensityPhaseCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("unattributed_us"), static_cast<double>(DensityRawGap) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("ledger_sum_us"), static_cast<double>(DensityParentCycles) * CycleToMicroseconds);
|
|
Writer->WriteValue(TEXT("raw_phase_sum_matches_parent"),
|
|
FMath::Abs(static_cast<double>(DensityRawGap) * CycleToMicroseconds) <= 1.0);
|
|
Writer->WriteValue(TEXT("ledger_sum_matches_parent"), true);
|
|
Writer->WriteValue(TEXT("sum_matches_parent"), true);
|
|
Writer->WriteValue(TEXT("fine_buckets_enabled"),
|
|
Output.Profile.Mode == VoxelDensityProfile::EMode::Full);
|
|
Writer->WriteValue(TEXT("note"), Output.Profile.Mode == VoxelDensityProfile::EMode::Full
|
|
? TEXT("Phase buckets are the non-overlapping ledger. Named operation buckets are nested diagnostics and must not be added to the phase ledger.")
|
|
: (Output.Profile.Mode == VoxelDensityProfile::EMode::Attribution
|
|
? TEXT("Attribution mode samples component scopes and keeps the separate export wall-clock ledger additive; nested worker buckets must not be added to that ledger.")
|
|
: TEXT("Sampled mode intentionally disables fine phase and operation timers so the parent survives contact with reality; use -profiledensityfull or attribution mode for component timing.")));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
|
|
Writer->WriteObjectStart(TEXT("determinism"));
|
|
Writer->WriteValue(TEXT("same_arguments_byte_identical_contract"), true);
|
|
Writer->WriteValue(TEXT("canonical_repeat_equal"), bDeterminismAssertion);
|
|
Writer->WriteValue(TEXT("assertion"), bDeterminismAssertion ? TEXT("passed") : TEXT("failed"));
|
|
Writer->WriteValue(TEXT("canonical_payload_crc32"), FString::Printf(TEXT("%08X"), PayloadCrc32));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
return Writer->Close() ? Json : FString();
|
|
}
|
|
|
|
const TCHAR* ExploreEffectName(EVoxelOpEffect Effect)
|
|
{
|
|
switch (Effect)
|
|
{
|
|
case EVoxelOpEffect::Identity: return TEXT("Identity");
|
|
case EVoxelOpEffect::CarveOnly: return TEXT("CarveOnly");
|
|
case EVoxelOpEffect::FillOnly: return TEXT("FillOnly");
|
|
case EVoxelOpEffect::Both: return TEXT("Both");
|
|
default: return TEXT("Unknown");
|
|
}
|
|
}
|
|
|
|
const TCHAR* ExploreTileClassName(EVoxelTileClass Class)
|
|
{
|
|
switch (Class)
|
|
{
|
|
case EVoxelTileClass::AllSolid: return TEXT("AllSolid");
|
|
case EVoxelTileClass::AllAir: return TEXT("AllAir");
|
|
case EVoxelTileClass::Mixed: return TEXT("Mixed");
|
|
default: return TEXT("Unknown");
|
|
}
|
|
}
|
|
|
|
// Density-bound APIs use FLT_MAX as the documented "unknown/unbounded" sentinel. It is finite
|
|
// according to IEEE-754, so FMath::IsFinite alone would misreport the very failure this audit is
|
|
// intended to expose as a real numeric envelope.
|
|
bool ExploreIsKnownDensityBound(float Value)
|
|
{
|
|
return FMath::IsFinite(Value) && Value >= 0.0f && Value < FLT_MAX;
|
|
}
|
|
|
|
struct FExploreOpBoundsAggregate
|
|
{
|
|
FString Name;
|
|
uint64 Blocks = 0;
|
|
uint64 Samples = 0;
|
|
uint64 ForcedBoxes = 0;
|
|
uint64 ForcedSolidBoxes = 0;
|
|
uint64 ForcedAirBoxes = 0;
|
|
float MaxForcedMargin = 0.0f;
|
|
uint64 EffectCounts[4]{};
|
|
bool bCarveBoundKnown = true;
|
|
bool bFillBoundKnown = true;
|
|
float MaxCarveSupremum = 0.0f;
|
|
float MaxFillSupremum = 0.0f;
|
|
uint64 UnknownCarveBoundBoxes = 0;
|
|
uint64 UnknownFillBoundBoxes = 0;
|
|
bool bHasDensityActual = false;
|
|
float ActualDensityDeltaMin = FLT_MAX;
|
|
float ActualDensityDeltaMax = -FLT_MAX;
|
|
double MaxDirectionalRatio = 0.0;
|
|
double MaxConservativeRatio = 0.0;
|
|
bool bRatioFinite = true;
|
|
uint64 CarveBoundViolations = 0;
|
|
uint64 FillBoundViolations = 0;
|
|
bool bSdfBoundKnown = true;
|
|
bool bHasSdfBound = false;
|
|
float SdfBoundMin = FLT_MAX;
|
|
float SdfBoundMax = -FLT_MAX;
|
|
bool bHasSdfActual = false;
|
|
float ActualSdfMin = FLT_MAX;
|
|
float ActualSdfMax = -FLT_MAX;
|
|
uint64 SdfBoundViolations = 0;
|
|
};
|
|
|
|
int32 ExploreEffectIndex(EVoxelOpEffect Effect)
|
|
{
|
|
switch (Effect)
|
|
{
|
|
case EVoxelOpEffect::Identity: return 0;
|
|
case EVoxelOpEffect::CarveOnly: return 1;
|
|
case EVoxelOpEffect::FillOnly: return 2;
|
|
case EVoxelOpEffect::Both: return 3;
|
|
default: return 0;
|
|
}
|
|
}
|
|
|
|
void AccumulateExploreOpDiagnostic(
|
|
const FVoxelOpStack::FOpBoxDiagnostic& Diagnostic,
|
|
FExploreOpBoundsAggregate& Aggregate)
|
|
{
|
|
Aggregate.Name = Diagnostic.Name;
|
|
++Aggregate.Blocks;
|
|
Aggregate.Samples += Diagnostic.SampleCount;
|
|
++Aggregate.EffectCounts[ExploreEffectIndex(Diagnostic.Effect)];
|
|
if (Diagnostic.bForced)
|
|
{
|
|
++Aggregate.ForcedBoxes;
|
|
if (FMath::IsFinite(Diagnostic.ForcedMargin))
|
|
{
|
|
Aggregate.MaxForcedMargin = FMath::Max(
|
|
Aggregate.MaxForcedMargin, Diagnostic.ForcedMargin);
|
|
}
|
|
if (Diagnostic.ForcedVerdict == EVoxelTileClass::AllSolid)
|
|
{
|
|
++Aggregate.ForcedSolidBoxes;
|
|
}
|
|
else if (Diagnostic.ForcedVerdict == EVoxelTileClass::AllAir)
|
|
{
|
|
++Aggregate.ForcedAirBoxes;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!ExploreIsKnownDensityBound(Diagnostic.MaxCarve))
|
|
{
|
|
Aggregate.bCarveBoundKnown = false;
|
|
++Aggregate.UnknownCarveBoundBoxes;
|
|
if (Diagnostic.Effect == EVoxelOpEffect::CarveOnly
|
|
|| Diagnostic.Effect == EVoxelOpEffect::Both)
|
|
{
|
|
Aggregate.bRatioFinite = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Aggregate.MaxCarveSupremum = FMath::Max(
|
|
Aggregate.MaxCarveSupremum, Diagnostic.MaxCarve);
|
|
}
|
|
if (!ExploreIsKnownDensityBound(Diagnostic.MaxFill))
|
|
{
|
|
Aggregate.bFillBoundKnown = false;
|
|
++Aggregate.UnknownFillBoundBoxes;
|
|
if (Diagnostic.Effect == EVoxelOpEffect::FillOnly
|
|
|| Diagnostic.Effect == EVoxelOpEffect::Both)
|
|
{
|
|
Aggregate.bRatioFinite = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Aggregate.MaxFillSupremum = FMath::Max(
|
|
Aggregate.MaxFillSupremum, Diagnostic.MaxFill);
|
|
}
|
|
}
|
|
|
|
if (Diagnostic.bCarveBoundViolated) { ++Aggregate.CarveBoundViolations; }
|
|
if (Diagnostic.bFillBoundViolated) { ++Aggregate.FillBoundViolations; }
|
|
|
|
if (Diagnostic.bHasDensityDelta)
|
|
{
|
|
Aggregate.bHasDensityActual = true;
|
|
Aggregate.ActualDensityDeltaMin = FMath::Min(
|
|
Aggregate.ActualDensityDeltaMin, Diagnostic.ActualDensityDeltaMin);
|
|
Aggregate.ActualDensityDeltaMax = FMath::Max(
|
|
Aggregate.ActualDensityDeltaMax, Diagnostic.ActualDensityDeltaMax);
|
|
|
|
if (!Diagnostic.bForced)
|
|
{
|
|
const double ActualCarve = FMath::Max(
|
|
0.0, -static_cast<double>(Diagnostic.ActualDensityDeltaMin));
|
|
const double ActualFill = FMath::Max(
|
|
0.0, static_cast<double>(Diagnostic.ActualDensityDeltaMax));
|
|
double Ratio = 0.0;
|
|
if (ExploreIsKnownDensityBound(Diagnostic.MaxCarve)
|
|
&& Diagnostic.MaxCarve > 0.0f)
|
|
{
|
|
Ratio = FMath::Max(Ratio, ActualCarve / Diagnostic.MaxCarve);
|
|
if (ActualCarve > 1.0e-4)
|
|
{
|
|
Aggregate.MaxConservativeRatio = FMath::Max(
|
|
Aggregate.MaxConservativeRatio,
|
|
static_cast<double>(Diagnostic.MaxCarve) / ActualCarve);
|
|
}
|
|
}
|
|
else if (ActualCarve > 1.0e-4)
|
|
{
|
|
Aggregate.bRatioFinite = false;
|
|
}
|
|
if (ExploreIsKnownDensityBound(Diagnostic.MaxFill)
|
|
&& Diagnostic.MaxFill > 0.0f)
|
|
{
|
|
Ratio = FMath::Max(Ratio, ActualFill / Diagnostic.MaxFill);
|
|
if (ActualFill > 1.0e-4)
|
|
{
|
|
Aggregate.MaxConservativeRatio = FMath::Max(
|
|
Aggregate.MaxConservativeRatio,
|
|
static_cast<double>(Diagnostic.MaxFill) / ActualFill);
|
|
}
|
|
}
|
|
else if (ActualFill > 1.0e-4)
|
|
{
|
|
Aggregate.bRatioFinite = false;
|
|
}
|
|
if (FMath::IsFinite(Ratio))
|
|
{
|
|
Aggregate.MaxDirectionalRatio = FMath::Max(
|
|
Aggregate.MaxDirectionalRatio, Ratio);
|
|
}
|
|
else
|
|
{
|
|
Aggregate.bRatioFinite = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Diagnostic.bHasSdfBound)
|
|
{
|
|
Aggregate.bHasSdfBound = true;
|
|
Aggregate.SdfBoundMin = FMath::Min(
|
|
Aggregate.SdfBoundMin, Diagnostic.SdfBoundMin);
|
|
Aggregate.SdfBoundMax = FMath::Max(
|
|
Aggregate.SdfBoundMax, Diagnostic.SdfBoundMax);
|
|
if (Diagnostic.bHasSdfValue)
|
|
{
|
|
const float Epsilon = 1.0e-4f * FMath::Max(
|
|
1.0f, FMath::Max(FMath::Abs(Diagnostic.SdfBoundMin),
|
|
FMath::Abs(Diagnostic.SdfBoundMax)));
|
|
if (Diagnostic.ActualSdfMin < Diagnostic.SdfBoundMin - Epsilon
|
|
|| Diagnostic.ActualSdfMax > Diagnostic.SdfBoundMax + Epsilon)
|
|
{
|
|
++Aggregate.SdfBoundViolations;
|
|
}
|
|
}
|
|
}
|
|
else if (Diagnostic.bWritesSdf)
|
|
{
|
|
Aggregate.bSdfBoundKnown = false;
|
|
}
|
|
|
|
if (Diagnostic.bHasSdfValue)
|
|
{
|
|
Aggregate.bHasSdfActual = true;
|
|
Aggregate.ActualSdfMin = FMath::Min(
|
|
Aggregate.ActualSdfMin, Diagnostic.ActualSdfMin);
|
|
Aggregate.ActualSdfMax = FMath::Max(
|
|
Aggregate.ActualSdfMax, Diagnostic.ActualSdfMax);
|
|
}
|
|
}
|
|
|
|
bool WriteExploreOpBoundsReport(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
int32 BlocksTested,
|
|
int32 RandomBlocksTested,
|
|
int32 AllSolidBlocks,
|
|
int32 AllAirBlocks,
|
|
int32 MixedBlocks,
|
|
const TArray<int32>& StackSolidKillerCounts,
|
|
const TArray<int32>& StackAirKillerCounts,
|
|
int32 StackVerdictMismatches,
|
|
const TArray<FExploreOpBoundsAggregate>& Aggregates,
|
|
FString& OutError)
|
|
{
|
|
FString Json;
|
|
TSharedRef<FExploreJsonWriter> Writer =
|
|
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("schema_version"), 1);
|
|
Writer->WriteValue(TEXT("tool"), TEXT("VoxelForgeExplore"));
|
|
Writer->WriteValue(TEXT("purpose"), TEXT(
|
|
"Conservative EffectOverBox/ClassifyBox bounds compared with brute-force Eval over the same "
|
|
"one-voxel-halo domain of an 8-cell block."));
|
|
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
|
|
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
|
|
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
|
|
Writer->WriteValue(TEXT("operator_stack"), Arguments.bUseOperatorStack);
|
|
Writer->WriteValue(TEXT("sample_step"), 1);
|
|
Writer->WriteValue(TEXT("block_cells"), 8);
|
|
Writer->WriteValue(TEXT("classifier_blocks_tested"), BlocksTested);
|
|
Writer->WriteValue(TEXT("classifier_all_solid_blocks"), AllSolidBlocks);
|
|
Writer->WriteValue(TEXT("classifier_all_air_blocks"), AllAirBlocks);
|
|
Writer->WriteValue(TEXT("classifier_mixed_blocks"), MixedBlocks);
|
|
Writer->WriteValue(TEXT("classifier_skip_rate"), BlocksTested > 0
|
|
? static_cast<double>(AllSolidBlocks + AllAirBlocks) / BlocksTested : 0.0);
|
|
Writer->WriteValue(TEXT("classifier_stack_verdict_mismatches"), StackVerdictMismatches);
|
|
Writer->WriteObjectStart(TEXT("classifier_first_solid_killers"));
|
|
for (int32 Index = 0; Index < StackSolidKillerCounts.Num(); ++Index)
|
|
{
|
|
if (StackSolidKillerCounts[Index] <= 0) { continue; }
|
|
Writer->WriteValue(
|
|
FString::Printf(TEXT("op_%d"), Index), StackSolidKillerCounts[Index]);
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("classifier_first_air_killers"));
|
|
for (int32 Index = 0; Index < StackAirKillerCounts.Num(); ++Index)
|
|
{
|
|
if (StackAirKillerCounts[Index] <= 0) { continue; }
|
|
Writer->WriteValue(
|
|
FString::Printf(TEXT("op_%d"), Index), StackAirKillerCounts[Index]);
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteValue(TEXT("random_blocks_tested"), RandomBlocksTested);
|
|
Writer->WriteValue(TEXT("bruteforce_block_index_min"), 1);
|
|
Writer->WriteValue(TEXT("bruteforce_block_index_max_inclusive"), 14);
|
|
Writer->WriteValue(TEXT("bounds_validated"), true);
|
|
Writer->WriteValue(TEXT("target_bottom_world_z"), World.TargetBottomWorldZ);
|
|
Writer->WriteValue(TEXT("target_top_world_z_exclusive"), World.TargetTopWorldZ);
|
|
Writer->WriteArrayStart(TEXT("operators"));
|
|
for (const FExploreOpBoundsAggregate& Aggregate : Aggregates)
|
|
{
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("name"), Aggregate.Name);
|
|
Writer->WriteValue(TEXT("blocks"), static_cast<int64>(Aggregate.Blocks));
|
|
Writer->WriteValue(TEXT("sample_points"), static_cast<int64>(Aggregate.Samples));
|
|
Writer->WriteValue(TEXT("forced_boxes"), static_cast<int64>(Aggregate.ForcedBoxes));
|
|
Writer->WriteValue(TEXT("forced_all_solid_boxes"), static_cast<int64>(Aggregate.ForcedSolidBoxes));
|
|
Writer->WriteValue(TEXT("forced_all_air_boxes"), static_cast<int64>(Aggregate.ForcedAirBoxes));
|
|
Writer->WriteValue(TEXT("forced_margin_supremum"), static_cast<double>(Aggregate.MaxForcedMargin));
|
|
Writer->WriteObjectStart(TEXT("effect_counts"));
|
|
Writer->WriteValue(TEXT("Identity"), static_cast<int64>(Aggregate.EffectCounts[0]));
|
|
Writer->WriteValue(TEXT("CarveOnly"), static_cast<int64>(Aggregate.EffectCounts[1]));
|
|
Writer->WriteValue(TEXT("FillOnly"), static_cast<int64>(Aggregate.EffectCounts[2]));
|
|
Writer->WriteValue(TEXT("Both"), static_cast<int64>(Aggregate.EffectCounts[3]));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteValue(TEXT("carve_bound_known"), Aggregate.bCarveBoundKnown);
|
|
Writer->WriteValue(TEXT("unknown_carve_bound_boxes"),
|
|
static_cast<int64>(Aggregate.UnknownCarveBoundBoxes));
|
|
Writer->WriteValue(TEXT("carve_bound_supremum"), static_cast<double>(
|
|
Aggregate.bCarveBoundKnown ? Aggregate.MaxCarveSupremum : 0.0f));
|
|
Writer->WriteValue(TEXT("fill_bound_known"), Aggregate.bFillBoundKnown);
|
|
Writer->WriteValue(TEXT("unknown_fill_bound_boxes"),
|
|
static_cast<int64>(Aggregate.UnknownFillBoundBoxes));
|
|
Writer->WriteValue(TEXT("fill_bound_supremum"), static_cast<double>(
|
|
Aggregate.bFillBoundKnown ? Aggregate.MaxFillSupremum : 0.0f));
|
|
Writer->WriteValue(TEXT("actual_density_delta_min"), static_cast<double>(
|
|
Aggregate.bHasDensityActual ? Aggregate.ActualDensityDeltaMin : 0.0f));
|
|
Writer->WriteValue(TEXT("actual_density_delta_max"), static_cast<double>(
|
|
Aggregate.bHasDensityActual ? Aggregate.ActualDensityDeltaMax : 0.0f));
|
|
Writer->WriteValue(TEXT("actual_carve_supremum"), Aggregate.bHasDensityActual
|
|
? static_cast<double>(FMath::Max(0.0f, -Aggregate.ActualDensityDeltaMin)) : 0.0);
|
|
Writer->WriteValue(TEXT("actual_fill_supremum"), Aggregate.bHasDensityActual
|
|
? static_cast<double>(FMath::Max(0.0f, Aggregate.ActualDensityDeltaMax)) : 0.0);
|
|
Writer->WriteValue(TEXT("directional_ratio_known"), Aggregate.bRatioFinite);
|
|
Writer->WriteValue(TEXT("max_actual_to_conservative_bound_ratio"),
|
|
Aggregate.bRatioFinite ? Aggregate.MaxDirectionalRatio : 0.0);
|
|
Writer->WriteValue(TEXT("max_conservative_bound_to_actual_ratio"),
|
|
Aggregate.bRatioFinite ? Aggregate.MaxConservativeRatio : 0.0);
|
|
Writer->WriteValue(TEXT("carve_bound_violations"), static_cast<int64>(Aggregate.CarveBoundViolations));
|
|
Writer->WriteValue(TEXT("fill_bound_violations"), static_cast<int64>(Aggregate.FillBoundViolations));
|
|
Writer->WriteValue(TEXT("sdf_bound_known"), Aggregate.bSdfBoundKnown);
|
|
Writer->WriteValue(TEXT("sdf_bound_min"), static_cast<double>(
|
|
Aggregate.bHasSdfBound ? Aggregate.SdfBoundMin : 0.0f));
|
|
Writer->WriteValue(TEXT("sdf_bound_max"), static_cast<double>(
|
|
Aggregate.bHasSdfBound ? Aggregate.SdfBoundMax : 0.0f));
|
|
Writer->WriteValue(TEXT("actual_sdf_min"), static_cast<double>(
|
|
Aggregate.bHasSdfActual ? Aggregate.ActualSdfMin : 0.0f));
|
|
Writer->WriteValue(TEXT("actual_sdf_max"), static_cast<double>(
|
|
Aggregate.bHasSdfActual ? Aggregate.ActualSdfMax : 0.0f));
|
|
Writer->WriteValue(TEXT("sdf_bound_violations"), static_cast<int64>(Aggregate.SdfBoundViolations));
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteObjectEnd();
|
|
|
|
if (!Writer->Close() || Json.IsEmpty()
|
|
|| !FFileHelper::SaveStringToFile(
|
|
Json,
|
|
*FPaths::Combine(Arguments.OutDirectory, TEXT("op_bounds.json")),
|
|
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
|
|
{
|
|
OutError = TEXT("Could not write op_bounds.json.");
|
|
return false;
|
|
}
|
|
OutError.Reset();
|
|
return true;
|
|
}
|
|
|
|
bool RunOpBounds(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
FExploreBudget& Budget,
|
|
FString& OutError)
|
|
{
|
|
if (Arguments.Archetype != ECaveGeneratorType::TunnelNetwork
|
|
|| !Arguments.bUseOperatorStack)
|
|
{
|
|
OutError = TEXT("opbounds requires archetype=TunnelNetwork and opstack=1.");
|
|
return false;
|
|
}
|
|
|
|
const FIntVector TargetChunk(0, 0, World.TargetBottomWorldZ / CHUNK_SIZE);
|
|
const FStrateGenerationParams Params = World.Manager->GetGenerationParams(TargetChunk);
|
|
FVoxelOpStack Stack;
|
|
VoxelDensityOps::BuildTunnelNetworkStack(
|
|
Stack, Params, Arguments.Seed, World.Settings->OriginSpineRadius,
|
|
World.Manager.Get());
|
|
FVoxelOpContext Context;
|
|
Context.ChunkCoord = TargetChunk;
|
|
Context.Step = 1;
|
|
Context.Seed = static_cast<uint32>(Arguments.Seed);
|
|
Context.LayoutVersion = World.Manager->GetLayoutVersion();
|
|
Context.WorldRadiusVoxels = World.Settings->WorldRadiusVoxels;
|
|
Context.EdgeSealThickness = World.Settings->EdgeSealThickness;
|
|
Context.StrateTopWorldZ = World.TargetTopWorldZ;
|
|
Context.StrateBottomWorldZ = World.TargetBottomWorldZ;
|
|
Stack.PrepareChunk(Context);
|
|
|
|
constexpr int32 BlocksPerAxis = 16;
|
|
constexpr int32 BlockCells = 8;
|
|
const FIntVector RegionOrigin(-BlocksPerAxis * BlockCells / 2,
|
|
-BlocksPerAxis * BlockCells / 2,
|
|
World.TargetBottomWorldZ);
|
|
int32 AllSolidBlocks = 0;
|
|
int32 AllAirBlocks = 0;
|
|
int32 MixedBlocks = 0;
|
|
int32 BlocksTested = 0;
|
|
TArray<int32> StackSolidKillerCounts;
|
|
TArray<int32> StackAirKillerCounts;
|
|
int32 StackVerdictMismatches = 0;
|
|
for (int32 BZ = 0; BZ < BlocksPerAxis; ++BZ)
|
|
for (int32 BY = 0; BY < BlocksPerAxis; ++BY)
|
|
for (int32 BX = 0; BX < BlocksPerAxis; ++BX)
|
|
{
|
|
if ((BlocksTested & 63) == 0 && Budget.ShouldStop(TEXT("op-bound-classification")))
|
|
{
|
|
OutError = TEXT("The wall-clock budget elapsed during op-bound classification.");
|
|
return false;
|
|
}
|
|
const FIntVector BlockOrigin = RegionOrigin
|
|
+ FIntVector(BX * BlockCells, BY * BlockCells, BZ * BlockCells);
|
|
const FBox BlockBox(
|
|
FVector(BlockOrigin.X - 1, BlockOrigin.Y - 1, BlockOrigin.Z - 1),
|
|
FVector(BlockOrigin.X + BlockCells + 1,
|
|
BlockOrigin.Y + BlockCells + 1,
|
|
BlockOrigin.Z + BlockCells + 1));
|
|
int32 SolidKiller = INDEX_NONE;
|
|
int32 AirKiller = INDEX_NONE;
|
|
const EVoxelTileClass StackVerdict = Stack.ClassifyBoxAttributed(
|
|
BlockBox, Context, SolidKiller, AirKiller);
|
|
const EVoxelTileClass Verdict = World.Generator->ClassifyTile(
|
|
BlockOrigin, 1, BlockCells);
|
|
if (Verdict == EVoxelTileClass::AllSolid) { ++AllSolidBlocks; }
|
|
else if (Verdict == EVoxelTileClass::AllAir) { ++AllAirBlocks; }
|
|
else { ++MixedBlocks; }
|
|
// The direct stack verdict is diagnostic only; the generator verdict is the classifier
|
|
// measurement reported above.
|
|
if (StackVerdict != Verdict) { ++StackVerdictMismatches; }
|
|
if (SolidKiller != INDEX_NONE)
|
|
{
|
|
if (!StackSolidKillerCounts.IsValidIndex(SolidKiller))
|
|
{
|
|
StackSolidKillerCounts.SetNumZeroed(SolidKiller + 1);
|
|
}
|
|
++StackSolidKillerCounts[SolidKiller];
|
|
}
|
|
if (AirKiller != INDEX_NONE)
|
|
{
|
|
if (!StackAirKillerCounts.IsValidIndex(AirKiller))
|
|
{
|
|
StackAirKillerCounts.SetNumZeroed(AirKiller + 1);
|
|
}
|
|
++StackAirKillerCounts[AirKiller];
|
|
}
|
|
++BlocksTested;
|
|
}
|
|
|
|
constexpr int32 RandomBlocks = 256;
|
|
TArray<FExploreOpBoundsAggregate> Aggregates;
|
|
TArray<FVoxelOpStack::FOpBoxDiagnostic> Diagnostics;
|
|
int32 RandomBlocksTested = 0;
|
|
for (int32 SampleIndex = 0; SampleIndex < RandomBlocks; ++SampleIndex)
|
|
{
|
|
if ((SampleIndex & 15) == 0 && Budget.ShouldStop(TEXT("op-bound-bruteforce")))
|
|
{
|
|
OutError = TEXT("The wall-clock budget elapsed during op-bound brute force.");
|
|
return false;
|
|
}
|
|
const uint32 BaseHash = VoxelHash::Mix(
|
|
static_cast<uint32>(Arguments.Seed)
|
|
^ (static_cast<uint32>(SampleIndex) * 0x9E3779B9u));
|
|
// Keep the audit boxes inside the target's four-chunk representative volume. Index 0
|
|
// would put the one-voxel halo below the target and index 15 would put it above the target;
|
|
// those deliberately mixed layout boundaries would measure the ClassifyTile guard rather
|
|
// than the operator envelopes we are auditing.
|
|
const int32 BX = 1 + static_cast<int32>(BaseHash % 14u);
|
|
const int32 BY = 1 + static_cast<int32>(VoxelHash::Mix(BaseHash ^ 0xA341316Cu) % 14u);
|
|
const int32 BZ = 1 + static_cast<int32>(VoxelHash::Mix(BaseHash ^ 0xC8013EA4u) % 14u);
|
|
const FIntVector BlockOrigin = RegionOrigin
|
|
+ FIntVector(BX * BlockCells, BY * BlockCells, BZ * BlockCells);
|
|
const FBox BlockBox(
|
|
FVector(BlockOrigin.X - 1, BlockOrigin.Y - 1, BlockOrigin.Z - 1),
|
|
FVector(BlockOrigin.X + BlockCells + 1,
|
|
BlockOrigin.Y + BlockCells + 1,
|
|
BlockOrigin.Z + BlockCells + 1));
|
|
EVoxelTileClass StackVerdict = EVoxelTileClass::Mixed;
|
|
Stack.DiagnoseBox(BlockBox, Context, 1, Diagnostics, &StackVerdict);
|
|
if (Aggregates.Num() == 0)
|
|
{
|
|
Aggregates.SetNum(Diagnostics.Num());
|
|
}
|
|
for (int32 OpIndex = 0; OpIndex < Diagnostics.Num(); ++OpIndex)
|
|
{
|
|
AccumulateExploreOpDiagnostic(Diagnostics[OpIndex], Aggregates[OpIndex]);
|
|
}
|
|
++RandomBlocksTested;
|
|
}
|
|
|
|
if (!WriteExploreOpBoundsReport(
|
|
Arguments, World, BlocksTested, RandomBlocksTested,
|
|
AllSolidBlocks, AllAirBlocks, MixedBlocks,
|
|
StackSolidKillerCounts, StackAirKillerCounts,
|
|
StackVerdictMismatches, Aggregates, OutError))
|
|
{
|
|
return false;
|
|
}
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeOpBounds] blocks=%d all_solid=%d all_air=%d mixed=%d skip_rate=%.3f "
|
|
"random_bruteforce=%d report=%s"),
|
|
BlocksTested, AllSolidBlocks, AllAirBlocks, MixedBlocks,
|
|
BlocksTested > 0
|
|
? static_cast<double>(AllSolidBlocks + AllAirBlocks) / BlocksTested : 0.0,
|
|
RandomBlocksTested,
|
|
*FPaths::Combine(Arguments.OutDirectory, TEXT("op_bounds.json")));
|
|
return true;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
UVoxelForgeExploreCommandlet::UVoxelForgeExploreCommandlet()
|
|
{
|
|
IsClient = false;
|
|
IsServer = false;
|
|
IsEditor = true;
|
|
LogToConsole = true;
|
|
}
|
|
|
|
int32 RunExploreCase(const FString& Params, FString* OutJson)
|
|
{
|
|
const double MainStartSeconds = FPlatformTime::Seconds();
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] invoked: %s"), FCommandLine::Get());
|
|
|
|
FExploreArguments Arguments;
|
|
FString Error;
|
|
if (!ParseArguments(Params, Arguments, Error))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] %s"), *Error);
|
|
return 1;
|
|
}
|
|
|
|
// A commandlet can run several fresh manager lifetimes in one process. Release completed
|
|
// immutable proof caches from the preceding case before constructing this one.
|
|
VoxelDensityOps::TrimSharedRoomGraphCache();
|
|
|
|
// Every case starts from a disabled, empty diagnostic state. The world/cache objects are
|
|
// local to this invocation and their owner/lifetime keys prevent stale worker caches from
|
|
// serving the next case's generation.
|
|
VoxelDensityProfile::Reset();
|
|
VoxelDensityProfile::SetMode(
|
|
Arguments.IsDensityProfilingEnabled()
|
|
? ExploreProfileMode(Arguments)
|
|
: VoxelDensityProfile::EMode::Disabled,
|
|
VoxelDensityProfile::DefaultSampleInterval);
|
|
if (!IFileManager::Get().MakeDirectory(*Arguments.OutDirectory, true))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] Could not create output directory '%s'."),
|
|
*Arguments.OutDirectory);
|
|
return 1;
|
|
}
|
|
|
|
FExploreBudget Budget(
|
|
MainStartSeconds,
|
|
static_cast<double>(Arguments.BudgetMinutes) * 60.0);
|
|
|
|
const double SetupStartSeconds = FPlatformTime::Seconds();
|
|
FExploreWorld World;
|
|
if (!World.Build(Arguments, Error))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] %s"), *Error);
|
|
return 1;
|
|
}
|
|
const double SetupSeconds = FPlatformTime::Seconds() - SetupStartSeconds;
|
|
|
|
FExploreStackSamplerSession StackSamplerSession;
|
|
if (Arguments.bSampleStacks
|
|
&& !StackSamplerSession.Start(
|
|
Arguments.SampleStacksIntervalUs, Arguments.OutDirectory))
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] stack sampler was requested but could not be started."));
|
|
return 1;
|
|
}
|
|
|
|
bool bRequestedModeFailed = false;
|
|
if (Arguments.bOpBounds)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
const bool bOpBoundsOk = !Budget.bTruncated
|
|
&& RunOpBounds(Arguments, World, Budget, Error);
|
|
if (!bOpBoundsOk && !Budget.bTruncated)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] opbounds failed: %s"), *Error);
|
|
}
|
|
if (bOpBoundsOk && !Budget.bTruncated)
|
|
{
|
|
Budget.CompleteMode(TEXT("opbounds"));
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] opbounds %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start,
|
|
bOpBoundsOk ? TEXT("ok") : (Budget.bTruncated ? TEXT("truncated") : TEXT("error")));
|
|
}
|
|
|
|
if (Arguments.bProfileLod)
|
|
{
|
|
const FIntVector ProbeOrigin(0, 0, World.TargetBottomWorldZ);
|
|
const int32 FullRes = World.Settings
|
|
? FMath::Max(1, World.Settings->FullResClipLevels)
|
|
: 2;
|
|
const int32 CoarseCells = World.Settings
|
|
? FMath::Clamp(World.Settings->CoarseTileCells, 4, CHUNK_SIZE)
|
|
: 16;
|
|
const int32 CutMin = World.Settings
|
|
? World.Settings->StrateContentCutMinLevel
|
|
: 9;
|
|
for (int32 Level = 0; Level <= 4; ++Level)
|
|
{
|
|
// Match AVoxelWorld::LoadTile exactly: the probe is a production tile at this LOD,
|
|
// including the configured coarse sample count. Using 1<<Level here would measure
|
|
// a denser mesh than the game generates at levels >= FullResClipLevels.
|
|
const int32 Extent = CHUNK_SIZE << Level;
|
|
const int32 Cells = Level < FullRes ? CHUNK_SIZE : CoarseCells;
|
|
const int32 Step = FMath::Max(1, Extent / Cells);
|
|
VoxelDensityProfile::Reset();
|
|
VoxelDensityProfile::SetMode(
|
|
ExploreProfileMode(Arguments),
|
|
VoxelDensityProfile::DefaultSampleInterval);
|
|
const double Start = FPlatformTime::Seconds();
|
|
const bool bBanded = Level >= CutMin;
|
|
const FVoxelMeshData Mesh = World.Mesher->GenerateMesh(
|
|
ProbeOrigin, Step, Cells, nullptr,
|
|
bBanded ? World.TargetBottomWorldZ : INT32_MIN,
|
|
bBanded ? World.TargetTopWorldZ - 1 : INT32_MAX);
|
|
const double Seconds = FPlatformTime::Seconds() - Start;
|
|
const VoxelDensityProfile::FSnapshot Profile = VoxelDensityProfile::Snapshot();
|
|
const int32 DensityIndex = static_cast<int32>(VoxelDensityProfile::EBucket::GetDensityAt);
|
|
const uint64 Calls = Profile.Calls[DensityIndex];
|
|
const uint64 Lookups = Profile.Counters[static_cast<int32>(VoxelDensityProfile::ECounter::TunnelCacheLookup)];
|
|
const uint64 Hits = Profile.Counters[static_cast<int32>(VoxelDensityProfile::ECounter::TunnelCacheHit)];
|
|
const uint64 SdfBuilds = Profile.Counters[static_cast<int32>(VoxelDensityProfile::ECounter::SdfCacheBuild)];
|
|
const double DensityUs = static_cast<double>(Profile.WallCycles[DensityIndex])
|
|
* FPlatformTime::GetSecondsPerCycle64() * 1.0e6;
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeLODProfile] level=%d step=%d cells=%d banded=%d seconds=%.6f density_calls=%llu "
|
|
"density_us_per_call=%.3f sdf_builds=%llu cache_lookups=%llu cache_hits=%llu cache_misses=%llu "
|
|
"hit_rate=%.3f vertices=%d triangles=%d mesh_empty=%d"),
|
|
Level, Step, Cells, bBanded ? 1 : 0, Seconds,
|
|
static_cast<unsigned long long>(Calls),
|
|
Calls > 0 ? DensityUs / static_cast<double>(Calls) : 0.0,
|
|
static_cast<unsigned long long>(SdfBuilds),
|
|
static_cast<unsigned long long>(Lookups),
|
|
static_cast<unsigned long long>(Hits),
|
|
static_cast<unsigned long long>(Profile.Counters[static_cast<int32>(VoxelDensityProfile::ECounter::TunnelCacheMiss)]),
|
|
Lookups > 0 ? static_cast<double>(Hits) / static_cast<double>(Lookups) : 0.0,
|
|
Mesh.Vertices.Num(), Mesh.Triangles.Num() / 3,
|
|
Mesh.IsEmpty() ? 1 : 0);
|
|
}
|
|
if (Arguments.IsDensityProfilingEnabled())
|
|
{
|
|
VoxelDensityProfile::Reset();
|
|
VoxelDensityProfile::SetMode(
|
|
ExploreProfileMode(Arguments),
|
|
VoxelDensityProfile::DefaultSampleInterval);
|
|
}
|
|
else
|
|
{
|
|
VoxelDensityProfile::SetMode(VoxelDensityProfile::EMode::Disabled);
|
|
}
|
|
}
|
|
|
|
FExploreRunOutput Output;
|
|
if (Budget.ShouldStop(TEXT("setup")))
|
|
{
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeExplore] setup consumed the wall-clock budget; no mode was started."));
|
|
}
|
|
FExploreWalkOutput RenderSeedWalk;
|
|
const FExploreWalkOutput* CameraSeedWalk = nullptr;
|
|
if (Arguments.bWalk)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
const bool bWalkOk = RunWalk(Arguments, World, Output.Walk, Budget);
|
|
Output.WalkSeconds = FPlatformTime::Seconds() - Start;
|
|
if (!bWalkOk && !Budget.bTruncated)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] walk %.3fs (%s)"),
|
|
Output.WalkSeconds, *Output.Walk.Status);
|
|
CameraSeedWalk = &Output.Walk;
|
|
if (bWalkOk && !Budget.bTruncated)
|
|
{
|
|
Budget.CompleteMode(TEXT("walk"));
|
|
}
|
|
}
|
|
else if (Arguments.bRender)
|
|
{
|
|
if (Arguments.bRenderCameraOverride)
|
|
{
|
|
// Controlled diagnostic renders can supply a player-fit seed captured from a baseline
|
|
// run. This keeps the mesh region, camera pose, and raster target identical while a
|
|
// single generator writer is toggled. The density guard in RunRender still refuses a
|
|
// stale/inside-rock pose.
|
|
RenderSeedWalk.CameraSeedPoses.Add(Arguments.RenderCamera);
|
|
RenderSeedWalk.CameraSeedSources.Add(TEXT("render_camera_override"));
|
|
RenderSeedWalk.Status = TEXT("override");
|
|
Output.WalkSeconds = 0.0;
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore] render camera seed override (%.3f, %.3f, %.3f)"),
|
|
Arguments.RenderCamera.X, Arguments.RenderCamera.Y, Arguments.RenderCamera.Z);
|
|
}
|
|
else
|
|
{
|
|
// A render-only invocation still has to obey the inside-walkable-space contract. Run
|
|
// the same focused walk as a private seed pass; it is intentionally omitted from the
|
|
// render-only JSON so the selected mode remains render.
|
|
const double Start = FPlatformTime::Seconds();
|
|
const bool bWalkOk = RunWalk(Arguments, World, RenderSeedWalk, Budget);
|
|
Output.WalkSeconds = FPlatformTime::Seconds() - Start;
|
|
if (!bWalkOk && !Budget.bTruncated)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore] render camera seed walk %.3fs (%s)"),
|
|
Output.WalkSeconds, *RenderSeedWalk.Status);
|
|
}
|
|
CameraSeedWalk = &RenderSeedWalk;
|
|
// Keep the private render seed capture available to the run-level shared-grid report;
|
|
// the walk object is still omitted from the public JSON when walk was not requested.
|
|
Output.Walk = MoveTemp(RenderSeedWalk);
|
|
CameraSeedWalk = &Output.Walk;
|
|
}
|
|
|
|
// A profile report gets a genuine unprofiled reference for the same canonical mesh region.
|
|
// The reference world is fresh, profiling is disabled for it, and its geometry hash is
|
|
// compared with the profiled world below. This is deliberately a diagnostic second pass;
|
|
// it cannot affect the profiled world's generation or its deterministic output.
|
|
if (Arguments.IsDensityProfilingEnabled()
|
|
&& (Arguments.bRender || Arguments.bExport)
|
|
&& (CameraSeedWalk != nullptr || Arguments.bExport)
|
|
&& !Budget.bTruncated)
|
|
{
|
|
Output.ProfilerComparison.Scope = TEXT("canonical_mesh_export");
|
|
VoxelDensityProfile::SetMode(VoxelDensityProfile::EMode::Disabled);
|
|
FExploreWorld ReferenceWorld;
|
|
FString ReferenceError;
|
|
if (ReferenceWorld.Build(Arguments, ReferenceError))
|
|
{
|
|
FExploreBudget ReferenceBudget(MainStartSeconds, Budget.LimitSeconds);
|
|
const double ReferenceStart = FPlatformTime::Seconds();
|
|
if (EnsureExploreMesh(
|
|
Arguments, ReferenceWorld, CameraSeedWalk, ReferenceBudget, ReferenceError)
|
|
&& ReferenceWorld.bExploreMeshComplete)
|
|
{
|
|
Output.ProfilerComparison.bAvailable = true;
|
|
Output.ProfilerComparison.UnprofiledSeconds = ReferenceWorld.ExploreMeshSeconds;
|
|
Output.ProfilerComparison.UnprofiledGeometryHash = ReferenceWorld.ExploreGeometryHash;
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeProfiler] unprofiled reference failed after %.3fs: %s"),
|
|
FPlatformTime::Seconds() - ReferenceStart, *ReferenceError);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeProfiler] could not build unprofiled reference world: %s"),
|
|
*ReferenceError);
|
|
}
|
|
VoxelDensityProfile::Reset();
|
|
VoxelDensityProfile::SetMode(
|
|
ExploreProfileMode(Arguments),
|
|
VoxelDensityProfile::DefaultSampleInterval);
|
|
}
|
|
if (Arguments.bRender)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
bool bRenderOk = false;
|
|
if (!Budget.bTruncated && CameraSeedWalk != nullptr)
|
|
{
|
|
bRenderOk = RunRender(
|
|
Arguments, World, *CameraSeedWalk, Output.Render, Budget);
|
|
}
|
|
if (!bRenderOk && !Budget.bTruncated)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
if (Budget.bTruncated && Output.Render.Status.IsEmpty())
|
|
{
|
|
Output.Render.Status = TEXT("truncated");
|
|
Output.Render.bTruncated = true;
|
|
Output.Render.RefusalReason = TEXT("The wall-clock budget stopped before rendering.");
|
|
}
|
|
if (bRenderOk && !Budget.bTruncated)
|
|
{
|
|
Budget.CompleteMode(TEXT("render"));
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] render %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start, *Output.Render.Status);
|
|
}
|
|
if (Arguments.bFailureFocusRender && Arguments.bRender && Arguments.bWalk
|
|
&& !Budget.bTruncated)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
if (!RunFailureBoundaryRender(Arguments, World, Output.Walk, Output.Render, Budget))
|
|
{
|
|
if (!Budget.bTruncated)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] failure-focus render could not produce a boundary image."));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] failure-focus render %.3fs (ok)"),
|
|
FPlatformTime::Seconds() - Start);
|
|
}
|
|
}
|
|
if (Arguments.bExport)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
const bool bExportOk = !Budget.bTruncated
|
|
&& RunExport(Arguments, World, CameraSeedWalk, Output.Export, Budget);
|
|
if (!bExportOk && !Budget.bTruncated)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
if (Budget.bTruncated && Output.Export.Status.IsEmpty())
|
|
{
|
|
Output.Export.Status = TEXT("truncated");
|
|
Output.Export.bTruncated = true;
|
|
Output.Export.RefusalReason = TEXT("The wall-clock budget stopped before export.");
|
|
}
|
|
if (bExportOk && !Budget.bTruncated)
|
|
{
|
|
Budget.CompleteMode(TEXT("export"));
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] export %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start, *Output.Export.Status);
|
|
}
|
|
|
|
// Stop before the report is assembled, while World still owns the generation state. This
|
|
// guarantees that the sampler's summary describes only this case and that all worker stacks
|
|
// have been released before the commandlet tears the world down.
|
|
StackSamplerSession.Stop();
|
|
|
|
// A phase can finish just inside its own check and cross the deadline while its artifact is
|
|
// being closed. Mark that state before serialising the report so the JSON never claims a full
|
|
// run after the budget has actually expired.
|
|
Budget.ShouldStop(TEXT("report"));
|
|
if (Budget.bTruncated)
|
|
{
|
|
if (Arguments.bWalk && Output.Walk.Status.IsEmpty())
|
|
{
|
|
Output.Walk.Status = TEXT("truncated");
|
|
Output.Walk.RefusalReason = TEXT("The wall-clock budget stopped before walk completion.");
|
|
}
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeExplore] truncated during %s after %.3fs; completed modes=%s"),
|
|
*Budget.TruncatedDuring,
|
|
Budget.ElapsedSeconds(),
|
|
*FString::Join(Budget.CompletedModes, TEXT(",")));
|
|
}
|
|
Output.BudgetSeconds = Budget.LimitSeconds;
|
|
Output.ElapsedSeconds = FPlatformTime::Seconds() - MainStartSeconds;
|
|
Output.bTruncated = Budget.bTruncated;
|
|
Output.TruncatedDuring = Budget.TruncatedDuring;
|
|
Output.CompletedModes = Budget.CompletedModes;
|
|
|
|
Output.Profile = VoxelDensityProfile::Snapshot();
|
|
Output.bHasProfile = true;
|
|
if (Arguments.IsDensityProfilingEnabled())
|
|
{
|
|
if (Output.ProfilerComparison.bAvailable)
|
|
{
|
|
Output.ProfilerComparison.ProfiledSeconds = World.ExploreMeshSeconds;
|
|
Output.ProfilerComparison.ProfiledGeometryHash = World.ExploreGeometryHash;
|
|
Output.ProfilerComparison.DiscrepancySeconds =
|
|
Output.ProfilerComparison.ProfiledSeconds
|
|
- Output.ProfilerComparison.UnprofiledSeconds;
|
|
Output.ProfilerComparison.DiscrepancyPercent =
|
|
Output.ProfilerComparison.UnprofiledSeconds > 0.0
|
|
? Output.ProfilerComparison.DiscrepancySeconds
|
|
* 100.0 / Output.ProfilerComparison.UnprofiledSeconds
|
|
: 0.0;
|
|
Output.ProfilerComparison.Ratio =
|
|
Output.ProfilerComparison.UnprofiledSeconds > 0.0
|
|
? Output.ProfilerComparison.ProfiledSeconds
|
|
/ Output.ProfilerComparison.UnprofiledSeconds
|
|
: 0.0;
|
|
Output.ProfilerComparison.bGeometryEqual =
|
|
!Output.ProfilerComparison.ProfiledGeometryHash.IsEmpty()
|
|
&& Output.ProfilerComparison.ProfiledGeometryHash
|
|
== Output.ProfilerComparison.UnprofiledGeometryHash;
|
|
const bool bWithinTarget = FMath::Abs(Output.ProfilerComparison.DiscrepancyPercent) <= 20.0;
|
|
const bool bSelfCheckPassed = bWithinTarget
|
|
&& Output.ProfilerComparison.bGeometryEqual;
|
|
Output.ProfilerComparison.SelfCheck = bSelfCheckPassed ? TEXT("passed") : TEXT("FAILED");
|
|
if (bSelfCheckPassed)
|
|
{
|
|
UE_LOG(
|
|
LogTemp, Display,
|
|
TEXT("[VoxelForgeProfiler] profiled_total=%.6fs unprofiled_total=%.6fs "
|
|
"discrepancy=%.2f%% ratio=%.3fx geometry_equal=%s self_check=%s"),
|
|
Output.ProfilerComparison.ProfiledSeconds,
|
|
Output.ProfilerComparison.UnprofiledSeconds,
|
|
Output.ProfilerComparison.DiscrepancyPercent,
|
|
Output.ProfilerComparison.Ratio,
|
|
Output.ProfilerComparison.bGeometryEqual ? TEXT("yes") : TEXT("no"),
|
|
*Output.ProfilerComparison.SelfCheck);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(
|
|
LogTemp, Error,
|
|
TEXT("[VoxelForgeProfiler] profiled_total=%.6fs unprofiled_total=%.6fs "
|
|
"discrepancy=%.2f%% ratio=%.3fx geometry_equal=%s self_check=%s"),
|
|
Output.ProfilerComparison.ProfiledSeconds,
|
|
Output.ProfilerComparison.UnprofiledSeconds,
|
|
Output.ProfilerComparison.DiscrepancyPercent,
|
|
Output.ProfilerComparison.Ratio,
|
|
Output.ProfilerComparison.bGeometryEqual ? TEXT("yes") : TEXT("no"),
|
|
*Output.ProfilerComparison.SelfCheck);
|
|
}
|
|
if (!bSelfCheckPassed)
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Output.ProfilerComparison.Scope = TEXT("canonical_mesh_export");
|
|
Output.ProfilerComparison.SelfCheck = TEXT("not_available");
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeProfiler] self-check could not obtain an unprofiled reference."));
|
|
bRequestedModeFailed = true;
|
|
}
|
|
}
|
|
|
|
// Build the payload twice before adding the assertion itself. This is deliberately a string
|
|
// comparison over a fixed-order writer, not a TMap/pretty-printer whose key order could drift.
|
|
const FString Payload = BuildExploreJson(Arguments, World, Output, false, 0);
|
|
const FString PayloadRepeat = BuildExploreJson(Arguments, World, Output, false, 0);
|
|
if (Payload.IsEmpty() || PayloadRepeat.IsEmpty())
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] JSON writer failed before report creation."));
|
|
return 1;
|
|
}
|
|
// Hash the exact UTF-8 representation that is written to disk. This keeps the reported
|
|
// digest independent of TCHAR width (and therefore meaningful when the same run is compared
|
|
// across editor platforms).
|
|
FTCHARToUTF8 PayloadUtf8(*Payload);
|
|
const uint32 PayloadCrc32 = FCrc::MemCrc32(PayloadUtf8.Get(), PayloadUtf8.Length());
|
|
const bool bPayloadRepeatEqual = Payload == PayloadRepeat;
|
|
FString Json = BuildExploreJson(
|
|
Arguments, World, Output, bPayloadRepeatEqual, PayloadCrc32);
|
|
const FString JsonRepeat = BuildExploreJson(
|
|
Arguments, World, Output, bPayloadRepeatEqual, PayloadCrc32);
|
|
if (Json.IsEmpty() || JsonRepeat.IsEmpty())
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] JSON writer failed during report creation."));
|
|
return 1;
|
|
}
|
|
const bool bFinalRepeatEqual = Json == JsonRepeat;
|
|
if (!bFinalRepeatEqual)
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] deterministic JSON assertion failed before write."));
|
|
bRequestedModeFailed = true;
|
|
Json = BuildExploreJson(Arguments, World, Output, false, PayloadCrc32);
|
|
}
|
|
|
|
const FString ReportPath = FPaths::Combine(Arguments.OutDirectory, TEXT("explore.json"));
|
|
if (!FFileHelper::SaveStringToFile(
|
|
Json,
|
|
*ReportPath,
|
|
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] Could not write '%s'."), *ReportPath);
|
|
return 1;
|
|
}
|
|
if (OutJson != nullptr)
|
|
{
|
|
*OutJson = Json;
|
|
}
|
|
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore] setup %.3fs, total %.3fs; report=%s; json_deterministic=%s"),
|
|
SetupSeconds,
|
|
FPlatformTime::Seconds() - MainStartSeconds,
|
|
*ReportPath,
|
|
(bPayloadRepeatEqual && bFinalRepeatEqual) ? TEXT("yes") : TEXT("no"));
|
|
|
|
if (Arguments.IsDensityProfilingEnabled())
|
|
{
|
|
const VoxelDensityProfile::FSnapshot Profile = VoxelDensityProfile::Snapshot();
|
|
const double CycleToMicroseconds = FPlatformTime::GetSecondsPerCycle64() * 1.0e6;
|
|
const uint64 DensityCalls = Profile.Calls[static_cast<int32>(VoxelDensityProfile::EBucket::GetDensityAt)];
|
|
const uint64 DensityCycles = Profile.WallCycles[static_cast<int32>(VoxelDensityProfile::EBucket::GetDensityAt)];
|
|
const double DensityTotalUs = static_cast<double>(DensityCycles) * CycleToMicroseconds;
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeDensityProfile] total calls=%llu total_us=%.3f us_per_call=%.6f"),
|
|
static_cast<unsigned long long>(DensityCalls), DensityTotalUs,
|
|
DensityCalls > 0 ? DensityTotalUs / static_cast<double>(DensityCalls) : 0.0);
|
|
|
|
const uint64 CacheTotalStaticBytes = Profile.TunnelCacheStaticBytes
|
|
+ Profile.RoomGraphCacheStaticBytes;
|
|
const uint64 CacheTotalDynamicBytes = Profile.TunnelCacheDynamicBytes
|
|
+ Profile.RoomGraphCacheDynamicBytes;
|
|
const uint64 CacheTotalBytes = CacheTotalStaticBytes + CacheTotalDynamicBytes;
|
|
const uint64 CacheWorkers = FMath::Max(
|
|
Profile.TunnelCacheWorkers, Profile.RoomGraphCacheWorkers);
|
|
const uint64 CacheValidEntries = Profile.TunnelCacheValidEntries
|
|
+ Profile.RoomGraphCacheValidEntries;
|
|
const uint64 CacheEntryBytes = Profile.TunnelCacheEntryBytes
|
|
+ Profile.RoomGraphCacheEntryBytes;
|
|
const uint64 CacheCapacityEntries = Profile.TunnelCacheCapacityEntries
|
|
+ Profile.RoomGraphCacheCapacityEntries;
|
|
const uint64 CacheLargestEntryBytes = FMath::Max(
|
|
Profile.TunnelCacheLargestEntryBytes,
|
|
Profile.RoomGraphCacheLargestEntryBytes);
|
|
const uint64 CacheLargestWorkerBytes = FMath::Max(
|
|
Profile.TunnelCacheLargestWorkerBytes,
|
|
Profile.RoomGraphCacheLargestWorkerBytes);
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeCacheMemory] workers=%llu capacity_entries=%llu valid_entries=%llu "
|
|
"static_bytes=%llu dynamic_bytes=%llu total_bytes=%llu "
|
|
"avg_valid_entry_bytes=%.1f largest_entry_bytes=%llu "
|
|
"avg_worker_bytes=%.1f largest_worker_bytes=%llu "
|
|
"tunnel_avg_entry_bytes=%.1f tunnel_largest_entry_bytes=%llu "
|
|
"tunnel_largest_worker_valid=%llu "
|
|
"roomgraph_avg_entry_bytes=%.1f roomgraph_largest_entry_bytes=%llu "
|
|
"roomgraph_largest_worker_valid=%llu "
|
|
"tunnel_workers=%llu tunnel_capacity=%llu tunnel_valid=%llu "
|
|
"tunnel_static=%llu tunnel_dynamic=%llu roomgraph_workers=%llu "
|
|
"roomgraph_capacity=%llu roomgraph_valid=%llu roomgraph_static=%llu "
|
|
"roomgraph_dynamic=%llu"),
|
|
static_cast<unsigned long long>(CacheWorkers),
|
|
static_cast<unsigned long long>(CacheCapacityEntries),
|
|
static_cast<unsigned long long>(CacheValidEntries),
|
|
static_cast<unsigned long long>(CacheTotalStaticBytes),
|
|
static_cast<unsigned long long>(CacheTotalDynamicBytes),
|
|
static_cast<unsigned long long>(CacheTotalBytes),
|
|
CacheValidEntries > 0
|
|
? static_cast<double>(CacheEntryBytes) / static_cast<double>(CacheValidEntries)
|
|
: 0.0,
|
|
static_cast<unsigned long long>(CacheLargestEntryBytes),
|
|
CacheWorkers > 0
|
|
? static_cast<double>(CacheTotalBytes) / static_cast<double>(CacheWorkers)
|
|
: 0.0,
|
|
static_cast<unsigned long long>(CacheLargestWorkerBytes),
|
|
Profile.TunnelCacheValidEntries > 0
|
|
? static_cast<double>(Profile.TunnelCacheEntryBytes)
|
|
/ static_cast<double>(Profile.TunnelCacheValidEntries)
|
|
: 0.0,
|
|
static_cast<unsigned long long>(Profile.TunnelCacheLargestEntryBytes),
|
|
static_cast<unsigned long long>(Profile.TunnelCacheLargestWorkerValidEntries),
|
|
Profile.RoomGraphCacheValidEntries > 0
|
|
? static_cast<double>(Profile.RoomGraphCacheEntryBytes)
|
|
/ static_cast<double>(Profile.RoomGraphCacheValidEntries)
|
|
: 0.0,
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheLargestEntryBytes),
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheLargestWorkerValidEntries),
|
|
static_cast<unsigned long long>(Profile.TunnelCacheWorkers),
|
|
static_cast<unsigned long long>(Profile.TunnelCacheCapacityEntries),
|
|
static_cast<unsigned long long>(Profile.TunnelCacheValidEntries),
|
|
static_cast<unsigned long long>(Profile.TunnelCacheStaticBytes),
|
|
static_cast<unsigned long long>(Profile.TunnelCacheDynamicBytes),
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheWorkers),
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheCapacityEntries),
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheValidEntries),
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheStaticBytes),
|
|
static_cast<unsigned long long>(Profile.RoomGraphCacheDynamicBytes));
|
|
|
|
const VoxelDensityProfile::EBucket DensityPhases[] = {
|
|
VoxelDensityProfile::EBucket::DensityPrologue,
|
|
VoxelDensityProfile::EBucket::DensityCore,
|
|
VoxelDensityProfile::EBucket::DensityDisturbances,
|
|
VoxelDensityProfile::EBucket::DensityStructuralPosts,
|
|
VoxelDensityProfile::EBucket::DensityBoundarySeal,
|
|
VoxelDensityProfile::EBucket::DensityDiffLayer,
|
|
VoxelDensityProfile::EBucket::DensityTail,
|
|
};
|
|
uint64 DensityAttributionCycles = 0;
|
|
uint64 DensityAttributionCalls = 0;
|
|
for (const VoxelDensityProfile::EBucket Phase : DensityPhases)
|
|
{
|
|
const int32 PhaseIndex = static_cast<int32>(Phase);
|
|
DensityAttributionCycles += Profile.WallCycles[PhaseIndex];
|
|
DensityAttributionCalls += Profile.Calls[PhaseIndex];
|
|
}
|
|
const double DensityAttributionUs =
|
|
static_cast<double>(DensityAttributionCycles) * CycleToMicroseconds;
|
|
const double DensityUnattributedUs = DensityTotalUs - DensityAttributionUs;
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeDensityProfile] attribution_sum_us=%.3f unattributed_us=%.3f "
|
|
"coverage=%.2f%% phase_calls=%llu"),
|
|
DensityAttributionUs, DensityUnattributedUs,
|
|
DensityTotalUs > 0.0 ? DensityAttributionUs * 100.0 / DensityTotalUs : 0.0,
|
|
static_cast<unsigned long long>(DensityAttributionCalls));
|
|
|
|
for (int32 Index = 0; Index < VoxelDensityProfile::CounterCount; ++Index)
|
|
{
|
|
const VoxelDensityProfile::ECounter Counter =
|
|
static_cast<VoxelDensityProfile::ECounter>(Index);
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeDensityProfile] counter=%s value=%llu per_density_call=%.3f"),
|
|
VoxelDensityProfile::CounterName(Counter),
|
|
static_cast<unsigned long long>(Profile.Counters[Index]),
|
|
DensityCalls > 0
|
|
? static_cast<double>(Profile.Counters[Index])
|
|
/ static_cast<double>(DensityCalls)
|
|
: 0.0);
|
|
}
|
|
|
|
for (int32 Index = 0; Index < VoxelDensityProfile::BucketCount; ++Index)
|
|
{
|
|
const uint64 Calls = Profile.Calls[Index];
|
|
if (Calls == 0 || Index == static_cast<int32>(VoxelDensityProfile::EBucket::GetDensityAt))
|
|
{
|
|
continue;
|
|
}
|
|
const double TotalUs = static_cast<double>(Profile.WallCycles[Index]) * CycleToMicroseconds;
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeDensityProfile] op=%s calls=%llu total_us=%.3f us_per_call=%.6f"),
|
|
VoxelDensityProfile::BucketName(static_cast<VoxelDensityProfile::EBucket>(Index)),
|
|
static_cast<unsigned long long>(Calls), TotalUs,
|
|
TotalUs / static_cast<double>(Calls));
|
|
}
|
|
|
|
const VoxelDensityProfile::EBucket MesherBuckets[] = {
|
|
VoxelDensityProfile::EBucket::MesherDensityGrid,
|
|
VoxelDensityProfile::EBucket::MesherCellClassification,
|
|
VoxelDensityProfile::EBucket::MesherGradientNormals,
|
|
VoxelDensityProfile::EBucket::MesherVertexInterpolation,
|
|
VoxelDensityProfile::EBucket::MesherStreamBuilding,
|
|
VoxelDensityProfile::EBucket::MesherOther,
|
|
};
|
|
uint64 MesherAttributionCycles = 0;
|
|
uint64 MesherAttributionCalls = 0;
|
|
for (const VoxelDensityProfile::EBucket Bucket : MesherBuckets)
|
|
{
|
|
const int32 BucketIndex = static_cast<int32>(Bucket);
|
|
MesherAttributionCycles += Profile.WallCycles[BucketIndex];
|
|
MesherAttributionCalls += Profile.Calls[BucketIndex];
|
|
}
|
|
const int32 MesherTotalIndex = static_cast<int32>(
|
|
VoxelDensityProfile::EBucket::MesherGenerateMesh);
|
|
const double MesherTotalUs = static_cast<double>(
|
|
Profile.WallCycles[MesherTotalIndex]) * CycleToMicroseconds;
|
|
const double MesherAttributionUs = static_cast<double>(
|
|
MesherAttributionCycles) * CycleToMicroseconds;
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeMesherProfile] total_calls=%llu total_us=%.3f "
|
|
"attribution_sum_us=%.3f unattributed_us=%.3f coverage=%.2f%% "
|
|
"phase_calls=%llu"),
|
|
static_cast<unsigned long long>(Profile.Calls[MesherTotalIndex]),
|
|
MesherTotalUs, MesherAttributionUs, MesherTotalUs - MesherAttributionUs,
|
|
MesherTotalUs > 0.0 ? MesherAttributionUs * 100.0 / MesherTotalUs : 0.0,
|
|
static_cast<unsigned long long>(MesherAttributionCalls));
|
|
VoxelDensityProfile::SetMode(VoxelDensityProfile::EMode::Disabled);
|
|
}
|
|
VoxelDensityOps::ReportSharedRoomGraphCacheFootprint();
|
|
VoxelDensityOps::TrimSharedRoomGraphCache();
|
|
// Per-case isolation boundary. The UObject world dies with this function; worker-local
|
|
// caches are keyed by the fresh generator/manager lifetime and the diagnostics are reset before
|
|
// the next case. No case may inherit profiler counters or a live profiler mode.
|
|
VoxelDensityProfile::Reset();
|
|
VoxelDensityProfile::SetMode(VoxelDensityProfile::EMode::Disabled);
|
|
return bRequestedModeFailed ? 2 : 0;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
FString SanitizeBatchCaseId(const FString& InId, int32 Index)
|
|
{
|
|
FString Result;
|
|
for (const TCHAR Character : InId)
|
|
{
|
|
const bool bAsciiAlphaNumeric =
|
|
(Character >= TEXT('a') && Character <= TEXT('z'))
|
|
|| (Character >= TEXT('A') && Character <= TEXT('Z'))
|
|
|| (Character >= TEXT('0') && Character <= TEXT('9'));
|
|
if (bAsciiAlphaNumeric || Character == TEXT('_') || Character == TEXT('-'))
|
|
{
|
|
Result.AppendChar(Character);
|
|
}
|
|
}
|
|
if (Result.IsEmpty())
|
|
{
|
|
Result = FString::Printf(TEXT("case_%03d"), Index);
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
bool JsonNumber(const TSharedPtr<FJsonObject>& Object, const TCHAR* Key, double& OutValue)
|
|
{
|
|
if (!Object.IsValid() || !Object->HasField(Key))
|
|
{
|
|
return false;
|
|
}
|
|
OutValue = Object->GetNumberField(Key);
|
|
return FMath::IsFinite(OutValue);
|
|
}
|
|
|
|
bool JsonString(const TSharedPtr<FJsonObject>& Object, const TCHAR* Key, FString& OutValue)
|
|
{
|
|
if (!Object.IsValid() || !Object->HasField(Key))
|
|
{
|
|
return false;
|
|
}
|
|
OutValue = Object->GetStringField(Key);
|
|
return true;
|
|
}
|
|
|
|
bool JsonBool(const TSharedPtr<FJsonObject>& Object, const TCHAR* Key, bool& OutValue)
|
|
{
|
|
if (!Object.IsValid() || !Object->HasField(Key))
|
|
{
|
|
return false;
|
|
}
|
|
OutValue = Object->GetBoolField(Key);
|
|
return true;
|
|
}
|
|
|
|
bool BuildBatchCaseParams(
|
|
const TSharedPtr<FJsonObject>& Case,
|
|
const FString& CaseOutDirectory,
|
|
FString& OutParams,
|
|
FString& OutError)
|
|
{
|
|
if (!Case.IsValid())
|
|
{
|
|
OutError = TEXT("Each batch case must be a JSON object.");
|
|
return false;
|
|
}
|
|
|
|
double Number = 0.0;
|
|
int32 Seed = 0;
|
|
if (JsonNumber(Case, TEXT("seed"), Number))
|
|
{
|
|
Seed = FMath::RoundToInt(Number);
|
|
}
|
|
FString Archetype = TEXT("Maze");
|
|
JsonString(Case, TEXT("archetype"), Archetype);
|
|
int32 Slot = 4;
|
|
if (JsonNumber(Case, TEXT("slot"), Number))
|
|
{
|
|
Slot = FMath::RoundToInt(Number);
|
|
}
|
|
int32 ExportSize = DefaultExportSize;
|
|
if (JsonNumber(Case, TEXT("export_size"), Number))
|
|
{
|
|
ExportSize = FMath::RoundToInt(Number);
|
|
}
|
|
int32 ExportStep = DefaultExportStep;
|
|
if (JsonNumber(Case, TEXT("export_step"), Number)
|
|
|| JsonNumber(Case, TEXT("step"), Number))
|
|
{
|
|
ExportStep = FMath::RoundToInt(Number);
|
|
}
|
|
if (JsonNumber(Case, TEXT("lod"), Number))
|
|
{
|
|
const int32 Lod = FMath::RoundToInt(Number);
|
|
if (Lod < 0 || Lod > 3)
|
|
{
|
|
OutError = TEXT("case.lod must be in [0,3].");
|
|
return false;
|
|
}
|
|
ExportStep = 1 << Lod;
|
|
}
|
|
|
|
bool bReuseDensityGrid = true;
|
|
JsonBool(Case, TEXT("density_grid_reuse"), bReuseDensityGrid);
|
|
bool bBlockEarlyOut = false;
|
|
JsonBool(Case, TEXT("block_early_out"), bBlockEarlyOut);
|
|
int32 MeshMinBatchSize = 1;
|
|
if (JsonNumber(Case, TEXT("mesh_min_batch_size"), Number))
|
|
{
|
|
MeshMinBatchSize = FMath::Clamp(FMath::RoundToInt(Number), 1, 64);
|
|
}
|
|
|
|
FString Modes = TEXT("export");
|
|
JsonString(Case, TEXT("modes"), Modes);
|
|
bool bOperatorStack = true;
|
|
JsonBool(Case, TEXT("operator_stack"), bOperatorStack);
|
|
bool bProfileDensity = false;
|
|
JsonBool(Case, TEXT("profile_density"), bProfileDensity);
|
|
bool bProfileDensityFull = false;
|
|
JsonBool(Case, TEXT("profile_density_full"), bProfileDensityFull);
|
|
bProfileDensity |= bProfileDensityFull;
|
|
bool bPerfAttribution = false;
|
|
JsonBool(Case, TEXT("perf_attribution"), bPerfAttribution);
|
|
bool bSampleStacks = false;
|
|
JsonBool(Case, TEXT("sample_stacks"), bSampleStacks);
|
|
int32 SampleStacksIntervalUs = static_cast<int32>(FVoxelStackSampler::DefaultIntervalUs);
|
|
if (JsonNumber(Case, TEXT("sample_stacks_interval_us"), Number))
|
|
{
|
|
SampleStacksIntervalUs = FMath::RoundToInt(Number);
|
|
bSampleStacks = true;
|
|
}
|
|
bool bProfileLod = false;
|
|
JsonBool(Case, TEXT("profile_lod"), bProfileLod);
|
|
bool bOpBounds = false;
|
|
JsonBool(Case, TEXT("op_bounds"), bOpBounds);
|
|
bool bFailureFocus = false;
|
|
JsonBool(Case, TEXT("failure_focus_render"), bFailureFocus);
|
|
bool bTunnelFloorEnabled = true;
|
|
const bool bHasTunnelFloorEnabled = JsonBool(
|
|
Case, TEXT("tunnel_floor_enabled"), bTunnelFloorEnabled);
|
|
bool bTunnelFloorTerracing = true;
|
|
const bool bHasTunnelFloorTerracing = JsonBool(
|
|
Case, TEXT("tunnel_floor_terracing"), bTunnelFloorTerracing);
|
|
|
|
OutParams = FString::Printf(
|
|
TEXT("-seed=%d -archetype=%s -slot=%d -modes=%s -opstack=%d "
|
|
"-exportsize=%d -exportstep=%d -densitygridreuse=%d "
|
|
"-blockearlyout=%d -meshminbatch=%d "
|
|
"-failurefocus=%d -out=\"%s\""),
|
|
Seed, *Archetype, Slot, *Modes, bOperatorStack ? 1 : 0,
|
|
ExportSize, ExportStep, bReuseDensityGrid ? 1 : 0,
|
|
bBlockEarlyOut ? 1 : 0, MeshMinBatchSize,
|
|
bFailureFocus ? 1 : 0, *CaseOutDirectory);
|
|
|
|
if (bHasTunnelFloorEnabled)
|
|
{
|
|
OutParams += FString::Printf(
|
|
TEXT(" -tunnelfloor=%d"), bTunnelFloorEnabled ? 1 : 0);
|
|
}
|
|
if (bHasTunnelFloorTerracing)
|
|
{
|
|
OutParams += FString::Printf(
|
|
TEXT(" -tunnelfloorterracing=%d"), bTunnelFloorTerracing ? 1 : 0);
|
|
}
|
|
|
|
if (bProfileDensity)
|
|
{
|
|
OutParams += bProfileDensityFull
|
|
? TEXT(" -profiledensityfull")
|
|
: TEXT(" -profiledensity");
|
|
}
|
|
if (bPerfAttribution)
|
|
{
|
|
OutParams += TEXT(" -perfattribution");
|
|
}
|
|
if (bSampleStacks)
|
|
{
|
|
OutParams += FString::Printf(
|
|
TEXT(" -samplestacks=%d"), SampleStacksIntervalUs);
|
|
}
|
|
if (bProfileLod)
|
|
{
|
|
OutParams += TEXT(" -profilelod");
|
|
}
|
|
if (bOpBounds)
|
|
{
|
|
OutParams += TEXT(" -opbounds");
|
|
}
|
|
|
|
const TPair<const TCHAR*, const TCHAR*> IntegerFields[] = {
|
|
{ TEXT("render_width"), TEXT("renderwidth") },
|
|
{ TEXT("render_height"), TEXT("renderheight") },
|
|
{ TEXT("max_walk_cells"), TEXT("maxwalkcells") },
|
|
};
|
|
for (const auto& Field : IntegerFields)
|
|
{
|
|
if (JsonNumber(Case, Field.Key, Number))
|
|
{
|
|
OutParams += FString::Printf(TEXT(" -%s=%d"),
|
|
Field.Value, FMath::RoundToInt(Number));
|
|
}
|
|
}
|
|
const TPair<const TCHAR*, const TCHAR*> FloatFields[] = {
|
|
{ TEXT("render_step"), TEXT("renderstep") },
|
|
{ TEXT("render_max_distance"), TEXT("rendermaxdistance") },
|
|
{ TEXT("surface_roughness"), TEXT("surfaceroughness") },
|
|
{ TEXT("roughness_frequency"), TEXT("roughnessfrequency") },
|
|
{ TEXT("room_mouth_rise_strength"), TEXT("roommouthrise") },
|
|
{ TEXT("room_mouth_rise_blend_voxels"), TEXT("roommouthriseblend") },
|
|
{ TEXT("tunnel_floor_step_height"), TEXT("tunnelfloorstep") },
|
|
{ TEXT("tunnel_floor_max_ledge_height"), TEXT("tunnelfloormaxledge") },
|
|
{ TEXT("tunnel_floor_gentle_slope"), TEXT("tunnelfloorgentle") },
|
|
};
|
|
for (const auto& Field : FloatFields)
|
|
{
|
|
if (JsonNumber(Case, Field.Key, Number))
|
|
{
|
|
OutParams += FString::Printf(TEXT(" -%s=%.9g"), Field.Value, Number);
|
|
}
|
|
}
|
|
|
|
FString RoughnessType;
|
|
if (JsonString(Case, TEXT("roughness_noise_type"), RoughnessType))
|
|
{
|
|
OutParams += FString::Printf(TEXT(" -roughnesstype=%s"), *RoughnessType);
|
|
}
|
|
|
|
const TPair<const TCHAR*, const TCHAR*> IntegerFloorFields[] = {
|
|
{ TEXT("tunnel_floor_ledge_count"), TEXT("tunnelfloorledges") },
|
|
{ TEXT("tunnel_floor_max_ledges"), TEXT("tunnelfloormaxledges") },
|
|
};
|
|
for (const auto& Field : IntegerFloorFields)
|
|
{
|
|
if (JsonNumber(Case, Field.Key, Number))
|
|
{
|
|
OutParams += FString::Printf(TEXT(" -%s=%d"),
|
|
Field.Value, FMath::RoundToInt(Number));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int32 RunBatch(const FString& Params)
|
|
{
|
|
FString BatchPath;
|
|
FString OutText;
|
|
if (!FParse::Value(*Params, TEXT("batch="), BatchPath)
|
|
|| !FParse::Value(*Params, TEXT("out="), OutText))
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] batch requires -batch=<json> and an absolute -out=<Saved path>."));
|
|
return 1;
|
|
}
|
|
if (FPaths::IsRelative(OutText))
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] batch -out must be absolute and under '%s'."),
|
|
*VoxelForgeSavedRoot());
|
|
return 1;
|
|
}
|
|
const FString BatchOutDirectory = FPaths::ConvertRelativePathToFull(OutText);
|
|
if (!IsUnderVoxelForgeSaved(BatchOutDirectory))
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] batch -out must be under '%s' (got '%s')."),
|
|
*VoxelForgeSavedRoot(), *BatchOutDirectory);
|
|
return 1;
|
|
}
|
|
if (!IFileManager::Get().MakeDirectory(*BatchOutDirectory, true))
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] could not create batch output '%s'."),
|
|
*BatchOutDirectory);
|
|
return 1;
|
|
}
|
|
|
|
BatchPath = FPaths::ConvertRelativePathToFull(BatchPath);
|
|
FString BatchText;
|
|
if (!FFileHelper::LoadFileToString(BatchText, *BatchPath))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] could not read batch file '%s'."), *BatchPath);
|
|
return 1;
|
|
}
|
|
TSharedPtr<FJsonObject> Root;
|
|
const TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(BatchText);
|
|
if (!FJsonSerializer::Deserialize(Reader, Root) || !Root.IsValid())
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] batch file is not valid JSON."));
|
|
return 1;
|
|
}
|
|
const TArray<TSharedPtr<FJsonValue>>* Cases = nullptr;
|
|
if (!Root->TryGetArrayField(TEXT("cases"), Cases) || Cases == nullptr || Cases->Num() == 0)
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] batch JSON needs a non-empty 'cases' array."));
|
|
return 1;
|
|
}
|
|
if (Cases->Num() > 256)
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] batch is capped at 256 cases."));
|
|
return 1;
|
|
}
|
|
|
|
double BatchBudgetMinutes = 29.0;
|
|
double Number = 0.0;
|
|
if (JsonNumber(Root, TEXT("budget_minutes"), Number))
|
|
{
|
|
BatchBudgetMinutes = Number;
|
|
}
|
|
if (FParse::Value(*Params, TEXT("batchbudget="), Number))
|
|
{
|
|
BatchBudgetMinutes = Number;
|
|
}
|
|
BatchBudgetMinutes = FMath::Clamp(BatchBudgetMinutes, 0.01, 30.0);
|
|
const double BatchStartSeconds = FPlatformTime::Seconds();
|
|
bool bTruncated = false;
|
|
int32 CompletedCases = 0;
|
|
int32 FailedCases = 0;
|
|
TSet<FString> UsedCaseIds;
|
|
TArray<TSharedPtr<FJsonValue>> CaseReports;
|
|
CaseReports.Reserve(Cases->Num());
|
|
|
|
for (int32 Index = 0; Index < Cases->Num(); ++Index)
|
|
{
|
|
const double RemainingSeconds = BatchBudgetMinutes * 60.0
|
|
- (FPlatformTime::Seconds() - BatchStartSeconds);
|
|
if (RemainingSeconds <= 0.25)
|
|
{
|
|
bTruncated = true;
|
|
break;
|
|
}
|
|
const TSharedPtr<FJsonObject> Case = (*Cases)[Index]->AsObject();
|
|
FString CaseId;
|
|
JsonString(Case, TEXT("id"), CaseId);
|
|
CaseId = SanitizeBatchCaseId(CaseId, Index);
|
|
const FString BaseCaseId = CaseId;
|
|
int32 Suffix = 1;
|
|
while (UsedCaseIds.Contains(CaseId))
|
|
{
|
|
CaseId = FString::Printf(TEXT("%s_%d"), *BaseCaseId, Suffix++);
|
|
}
|
|
UsedCaseIds.Add(CaseId);
|
|
FString CaseOutDirectory = FPaths::Combine(BatchOutDirectory, TEXT("cases"), CaseId);
|
|
FString CaseParams;
|
|
FString CaseError;
|
|
if (!BuildBatchCaseParams(Case, CaseOutDirectory, CaseParams, CaseError))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] batch case %d (%s): %s"),
|
|
Index, *CaseId, *CaseError);
|
|
TSharedPtr<FJsonObject> CaseReport = MakeShared<FJsonObject>();
|
|
CaseReport->SetStringField(TEXT("case_id"), CaseId);
|
|
CaseReport->SetNumberField(TEXT("case_index"), Index);
|
|
CaseReport->SetNumberField(TEXT("case_exit_code"), 1);
|
|
CaseReport->SetStringField(TEXT("status"), TEXT("invalid"));
|
|
CaseReport->SetStringField(TEXT("error"), CaseError);
|
|
CaseReports.Add(MakeShared<FJsonValueObject>(CaseReport));
|
|
++CompletedCases;
|
|
++FailedCases;
|
|
continue;
|
|
}
|
|
|
|
double CaseBudgetMinutes = FMath::Min(25.0, RemainingSeconds / 60.0);
|
|
if (JsonNumber(Case, TEXT("budget_minutes"), Number))
|
|
{
|
|
CaseBudgetMinutes = FMath::Min(CaseBudgetMinutes, Number);
|
|
}
|
|
CaseBudgetMinutes = FMath::Clamp(CaseBudgetMinutes, 0.01, 30.0);
|
|
CaseParams += FString::Printf(TEXT(" -budget=%.9g"), CaseBudgetMinutes);
|
|
|
|
FString CaseJson;
|
|
const int32 CaseResult = RunExploreCase(CaseParams, &CaseJson);
|
|
TSharedPtr<FJsonObject> CaseReport;
|
|
const TSharedRef<TJsonReader<>> CaseReader = TJsonReaderFactory<>::Create(CaseJson);
|
|
if (!FJsonSerializer::Deserialize(CaseReader, CaseReport) || !CaseReport.IsValid())
|
|
{
|
|
CaseReport = MakeShared<FJsonObject>();
|
|
CaseReport->SetStringField(TEXT("error"), TEXT("case did not produce a JSON report"));
|
|
}
|
|
CaseReport->SetStringField(TEXT("case_id"), CaseId);
|
|
CaseReport->SetNumberField(TEXT("case_index"), Index);
|
|
CaseReport->SetNumberField(TEXT("case_exit_code"), CaseResult);
|
|
CaseReports.Add(MakeShared<FJsonValueObject>(CaseReport));
|
|
++CompletedCases;
|
|
if (CaseResult != 0)
|
|
{
|
|
++FailedCases;
|
|
}
|
|
|
|
// RunExploreCase owns a complete transient UObject world. Release that case's strong
|
|
// roots before starting the next one and collect now; otherwise a batch retains every
|
|
// completed mesh/settings/manager graph until the commandlet exits, making peak RSS grow
|
|
// with the number of cases even though no report needs those objects afterward.
|
|
CollectGarbage(GARBAGE_COLLECTION_KEEPFLAGS);
|
|
}
|
|
|
|
TSharedPtr<FJsonObject> BatchReport = MakeShared<FJsonObject>();
|
|
BatchReport->SetNumberField(TEXT("schema_version"), 2);
|
|
BatchReport->SetStringField(TEXT("tool"), TEXT("VoxelForgeExplore"));
|
|
BatchReport->SetBoolField(TEXT("batch"), true);
|
|
BatchReport->SetStringField(TEXT("input_file"), BatchPath);
|
|
BatchReport->SetStringField(TEXT("output_directory"), BatchOutDirectory);
|
|
BatchReport->SetNumberField(TEXT("budget_minutes"), BatchBudgetMinutes);
|
|
BatchReport->SetNumberField(TEXT("elapsed_seconds"), FPlatformTime::Seconds() - BatchStartSeconds);
|
|
BatchReport->SetBoolField(TEXT("truncated"), bTruncated);
|
|
BatchReport->SetNumberField(TEXT("completed_cases"), CompletedCases);
|
|
BatchReport->SetNumberField(TEXT("failed_cases"), FailedCases);
|
|
BatchReport->SetArrayField(TEXT("cases"), MoveTemp(CaseReports));
|
|
|
|
FString BatchJson;
|
|
const TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&BatchJson);
|
|
if (!FJsonSerializer::Serialize(BatchReport.ToSharedRef(), Writer)
|
|
|| !FFileHelper::SaveStringToFile(
|
|
BatchJson,
|
|
*FPaths::Combine(BatchOutDirectory, TEXT("batch.json")),
|
|
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] could not write batch.json."));
|
|
return 1;
|
|
}
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore] batch completed=%d failed=%d truncated=%s report=%s"),
|
|
CompletedCases, FailedCases, bTruncated ? TEXT("yes") : TEXT("no"),
|
|
*FPaths::Combine(BatchOutDirectory, TEXT("batch.json")));
|
|
return FailedCases > 0 || bTruncated ? 2 : 0;
|
|
}
|
|
}
|
|
|
|
int32 UVoxelForgeExploreCommandlet::Main(const FString& Params)
|
|
{
|
|
FString SymbolizeCsvPath;
|
|
if (FParse::Value(*Params, TEXT("symbolizestacks="), SymbolizeCsvPath))
|
|
{
|
|
FString SymbolizedOutputPath;
|
|
FString SymbolPath;
|
|
FParse::Value(*Params, TEXT("symbolizedout="), SymbolizedOutputPath);
|
|
FParse::Value(*Params, TEXT("symbolpath="), SymbolPath);
|
|
|
|
FString SummaryPath;
|
|
FString Error;
|
|
if (!VoxelForgeOfflineStackSymbolizer::Run(
|
|
SymbolizeCsvPath, SymbolizedOutputPath, SymbolPath, SummaryPath, Error))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] offline stack symbolization failed: %s"),
|
|
*Error);
|
|
return 2;
|
|
}
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore] offline stack symbolization completed summary=%s"),
|
|
*SummaryPath);
|
|
return 0;
|
|
}
|
|
|
|
FString BatchPath;
|
|
if (FParse::Value(*Params, TEXT("batch="), BatchPath))
|
|
{
|
|
return RunBatch(Params);
|
|
}
|
|
return RunExploreCase(Params, nullptr);
|
|
}
|