6 lines
190 B
C++
6 lines
190 B
C++
// VoxelBiomeDefinition.cpp
|
|
// All data lives in the header; this TU exists so UHT generates the asset's body and
|
|
// the module has an object file for it.
|
|
|
|
#include "VoxelBiomeDefinition.h"
|