Files
VoxelForge/Standalone/Research/OwnerShapeWorld/speed_round
Fr0zkaandClaude Opus 5.5 d4fa89204d standalone: cheap far-survival repairs -- whole view 1.80 -> 1.40 s, payload 277 -> 111 MiB
- Far repairs are source-aware (only where the sampled mesh lost a shell) and redundant radius probes
  trimmed; ~175k two-triangle repair panels remain (+18 MiB over the no-shell 92.6 MiB).
- Pipelined start builds the shape world once; the 27-tile neighbourhood is ready ~0.73 s from
  process start; pipelined whole view is no slower than direct.
- Far audit passes, bad-shell control still fails (16 missing / 16 holes); look audits pass; routes
  5642/5642; 60 W1/W8 + direct/pipeline hash fields equal; six fixed captures pixel-identical.
Verified by me head to head (8 workers, cold, BelowNormal 0xFF00, quiet machine, two runs each):
1.40 s vs 1.80 s for the previous default.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
2026-10-05 01:56:41 +02:00
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