- Unreal: ready queue depth 8 -> 16 (cap 4 worker-sets / 64), startup mesh-apply cap 12 -> 24 within the unchanged 14 ms budget. Owner SW arrival, same 2,850 keys: initial set ready 4.78 -> 3.74 s, queue p95 123 -> 35 ms, request-to-apply p95 139 -> 45 ms; walkable gate 1.07 -> 1.11 s; per-frame apply p95 0.73 ms. - Core composer: mouth-support segments filtered by tile bounds, mouth relief result reused (route checks -80/-87% in passage tiles). Hashes identical W1/W8/W12, Clang and GCC. - Opt-in per-tile composer counters. Verify control meshes stored as .xz (78.5 -> 18.4 MB). - Fast tier 269 PASS. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
Verification baselines
These inputs are byte-for-byte copies of the historical files consumed by the
verification gates. The gates now read this tracked directory instead of
Saved/Linux, which is generated and is not present in a fresh checkout.
owner-hash/: L46, L52 and L53 diagnostics plus the pinned v212/v214 owner hash baselines.historical-controls/: L35, L36 and L38 regression-control logs.fixtures/: Linux25 owner JSON inputs and L33 style-override fixtures.landmarks/: L45–L48 landmark mesh and layout controls.mouth/: L35–L37 mouth-shape controls.ring/: L30/L31 negative ring controls.capture/: L34 reference camera records.