From walking a TunnelNetwork preset at (0,0). Four corrections, and two of
them were the same mistake.
2a. The (0,0) landing room is sized to host a FUTURE straight vertical
shaft from the surface, with flooring around the origin itself. The
room is the landing for a shaft the player digs later.
2b. The inter-strate descent no longer starts at the spine -- placed by
deterministic hash within a radius around (0,0). The spine room is for
the surface shaft; the descent is elsewhere.
2c. ⛔ DELETED the landing->hub connector roads from 413c15d. Jahni:
"its straight up making other tunnels straightly through everything...
they have nothing to do here." Zero references remain.
2d. ⭐ FLATTEN THE ROOM JOINS instead. Where two spherical rooms intersect
and leave a lip above head height, the join is brought down to a
walkable level.
⭐ 2c AND 2d ARE ONE CORRECTION. I solved "rooms do not connect" by
TUNNELLING BETWEEN THEM when the answer was MAKING THEIR FLOORS MEET. The
81-run sweep had already said so -- zero narrow-gap events, every failure a
vertical severance, renders showing "a sharp diagonal ledge descending into
black open space". A radial corridor to the origin could never have fixed
that; flattening the joins is aimed at exactly it.
2e. Descent tunnel 1.5x wider, per "1.5x bigger wouldn't be too much".
2f. Corridors WANDER. Jahni, from the renders: "its not a maze, its still a
latice made straight paths." The spanning tree changed WHICH edges
exist, not what an edge looks like -- every corridor was a straight
axis-aligned capsule, every junction 90 degrees. Now hash-jittered
chains, seam-safe like the tree.
RENDERER: 192x128 -> 512x288, and cameras are now seeded from the
player-fit set -- "a density-checked pose from the exact player-fit walk
mask". Previously they sat INSIDE ROCK looking at back-faces, which Jahni
spotted instantly and no metric could. First genuinely legible pictures of
this world.
ParallelFor landed at 6 sites in VoxelStrateMeasure before I stopped the
run; the rest of that work continues next.
⚠️ AND THE RENDERER IS ARCHITECTURALLY WRONG, per Jahni: "why, in engine,
does it take a minute to have clear view of thousands of angles, but in our
renderer it takes ages?" Because the engine MESHES ONCE and rasterises --
~32k density calls per chunk, then every angle is free. I RAYMARCH: tens of
millions of density calls PER IMAGE, nothing reused between frames. We
already have the mesher and an export mode. Next task renders from the
mesh.
Also from him: runs must stay under 30 minutes. This one hit 33 and
produced 2 images.
Build clean. Committed as a checkpoint -- the task was stopped mid-Part-3,
not finished.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012aheo2crrZmHuYtPpdY2Cb
2479 lines
104 KiB
C++
2479 lines
104 KiB
C++
#include "VoxelForgeExploreCommandlet.h"
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#include "CoreMinimal.h"
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#include "Commandlets/Commandlet.h"
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#include "Containers/StringConv.h"
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#include "HAL/FileManager.h"
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#include "HAL/PlatformTime.h"
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#include "IImageWrapper.h"
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#include "IImageWrapperModule.h"
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#include "Misc/CommandLine.h"
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#include "Misc/Crc.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Parse.h"
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#include "Misc/Paths.h"
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#include "Modules/ModuleManager.h"
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#include "Policies/CondensedJsonPrintPolicy.h"
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#include "Serialization/Archive.h"
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#include "Serialization/JsonWriter.h"
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#include "UObject/Package.h"
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#include "UObject/StrongObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "VoxelDiffLayer.h"
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#include "VoxelGenerator.h"
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#include "VoxelMarchingCubesMesher.h"
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#include "VoxelNoise.h"
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#include "VoxelSettings.h"
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#include "VoxelStrateDefinition.h"
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#include "VoxelStrateManager.h"
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#include "VoxelStrateMeasure.h"
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#include "VoxelTypes.h"
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namespace
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{
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using FExploreJsonWriter = TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>;
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constexpr int32 DefaultRenderWidth = 512;
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constexpr int32 DefaultRenderHeight = 288;
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constexpr float DefaultRenderStepVoxels = 0.25f;
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constexpr float DefaultRenderMaxDistanceVoxels = 160.0f;
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constexpr int32 DefaultExportSize = 128;
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constexpr int32 DefaultMaxWalkCells = 32000000;
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constexpr int32 MaxSyntheticStrates = 64;
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constexpr int32 MaxRenderPixels = 1048576;
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constexpr int64 MaxRenderDensitySamples = 400000000ll;
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constexpr int32 MaxExportSize = 128;
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constexpr int64 MaxWalkWorkingBytes = 768ll * 1024ll * 1024ll;
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// The exact fine-grid walk retains Air + Density + player-fit bits + non-finite flags, and can
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// transiently hold Parent + Queue + Path or Visited + NarrowCell + DFS stacks. 21 bytes/cell is a
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// conservative preflight figure for those arrays, including allocator slack/headroom.
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constexpr int64 EstimatedWalkBytesPerCell = 21ll;
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constexpr int64 MaxExportWorkingBytes = 1024ll * 1024ll * 1024ll;
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const TCHAR* ArchetypeName(ECaveGeneratorType Archetype)
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{
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switch (Archetype)
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{
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case ECaveGeneratorType::TunnelNetwork: return TEXT("TunnelNetwork");
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case ECaveGeneratorType::FlatPlain: return TEXT("FlatPlain");
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case ECaveGeneratorType::CrystalChamber: return TEXT("CrystalChamber");
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case ECaveGeneratorType::Maze: return TEXT("Maze");
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case ECaveGeneratorType::SurfaceWorld: return TEXT("SurfaceWorld");
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case ECaveGeneratorType::VerticalShafts: return TEXT("VerticalShafts");
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case ECaveGeneratorType::FloatingIslands: return TEXT("FloatingIslands");
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case ECaveGeneratorType::Underwater: return TEXT("Underwater");
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default: return TEXT("Unknown");
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}
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}
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const TCHAR* ConnectivityResultName(EVoxelConnectivityResult Result)
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{
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switch (Result)
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{
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case EVoxelConnectivityResult::Connected: return TEXT("Connected");
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case EVoxelConnectivityResult::NotConnectedAtThisResolution:
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return TEXT("NotConnectedAtThisResolution");
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case EVoxelConnectivityResult::StartCellSolid: return TEXT("StartCellSolid");
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case EVoxelConnectivityResult::GoalCellSolid: return TEXT("GoalCellSolid");
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case EVoxelConnectivityResult::OutOfWindow: return TEXT("OutOfWindow");
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case EVoxelConnectivityResult::CoarseLiedBudgetExhausted: return TEXT("CoarseLiedBudgetExhausted");
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case EVoxelConnectivityResult::StartCellNotPlayerFit: return TEXT("StartCellNotPlayerFit");
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case EVoxelConnectivityResult::GoalCellNotPlayerFit: return TEXT("GoalCellNotPlayerFit");
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default: return TEXT("Unknown");
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}
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}
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bool ParseArchetype(const FString& Text, ECaveGeneratorType& OutArchetype)
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{
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FString Normalized = Text;
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Normalized.TrimStartAndEndInline();
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Normalized.ToLowerInline();
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Normalized.ReplaceInline(TEXT("_"), TEXT(""));
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Normalized.ReplaceInline(TEXT("-"), TEXT(""));
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const TPair<const TCHAR*, ECaveGeneratorType> Names[] = {
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{ TEXT("tunnelnetwork"), ECaveGeneratorType::TunnelNetwork },
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{ TEXT("flatplain"), ECaveGeneratorType::FlatPlain },
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{ TEXT("crystalchamber"), ECaveGeneratorType::CrystalChamber },
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{ TEXT("maze"), ECaveGeneratorType::Maze },
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{ TEXT("surfaceworld"), ECaveGeneratorType::SurfaceWorld },
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{ TEXT("verticalshafts"), ECaveGeneratorType::VerticalShafts },
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{ TEXT("floatingislands"), ECaveGeneratorType::FloatingIslands },
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{ TEXT("floatingisland"), ECaveGeneratorType::FloatingIslands },
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{ TEXT("underwater"), ECaveGeneratorType::Underwater },
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};
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for (const auto& Pair : Names)
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{
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if (Normalized == Pair.Key)
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{
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OutArchetype = Pair.Value;
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return true;
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}
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}
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return false;
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}
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bool NeedsOriginInWindow(ECaveGeneratorType Archetype)
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{
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// This is the same topology policy as VoxelForgePlayerFitWindow.h. That header is test-only,
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// so the editor commandlet keeps the policy here while still delegating the actual fit test to
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// VoxelStrateMeasure's shared VF_ stencil.
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switch (Archetype)
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{
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case ECaveGeneratorType::Maze:
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case ECaveGeneratorType::VerticalShafts:
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case ECaveGeneratorType::TunnelNetwork:
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case ECaveGeneratorType::Underwater:
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return true;
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case ECaveGeneratorType::FlatPlain:
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case ECaveGeneratorType::CrystalChamber:
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case ECaveGeneratorType::SurfaceWorld:
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case ECaveGeneratorType::FloatingIslands:
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default:
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return false;
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}
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}
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float BoundarySealForArchetype(
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const UVoxelStrateDefinition& Definition,
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ECaveGeneratorType Archetype)
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{
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switch (Archetype)
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{
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case ECaveGeneratorType::FlatPlain:
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case ECaveGeneratorType::CrystalChamber:
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return Definition.SlabParams.BoundarySealThickness;
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case ECaveGeneratorType::Maze:
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return Definition.MazeParams.BoundarySealThickness;
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case ECaveGeneratorType::SurfaceWorld:
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return Definition.SurfaceParams.BoundarySealThickness;
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case ECaveGeneratorType::VerticalShafts:
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return Definition.VerticalShaftParams.BoundarySealThickness;
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case ECaveGeneratorType::FloatingIslands:
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return Definition.FloatingIslandParams.BoundarySealThickness;
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case ECaveGeneratorType::TunnelNetwork:
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case ECaveGeneratorType::Underwater:
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default:
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return Definition.GenerationParams.BoundarySealThickness;
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}
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}
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struct FExploreArguments
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{
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int32 Seed = 0;
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ECaveGeneratorType Archetype = ECaveGeneratorType::Maze;
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int32 Slot = 4;
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bool bRender = true;
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bool bWalk = true;
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bool bExport = true;
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bool bFailureFocusRender = false;
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FString OutDirectory;
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int32 RenderWidth = DefaultRenderWidth;
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int32 RenderHeight = DefaultRenderHeight;
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float RenderStepVoxels = DefaultRenderStepVoxels;
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float RenderMaxDistanceVoxels = DefaultRenderMaxDistanceVoxels;
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int32 ExportSize = DefaultExportSize;
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int32 MaxWalkCells = DefaultMaxWalkCells;
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FString CanonicalModes() const
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{
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FString Result;
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if (bRender) Result += TEXT("render,");
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if (bWalk) Result += TEXT("walk,");
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if (bExport) Result += TEXT("export,");
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if (Result.EndsWith(TEXT(",")))
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{
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Result.LeftChopInline(1);
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}
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return Result;
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}
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};
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bool ParseArguments(const FString& Params, FExploreArguments& OutArguments, FString& OutError)
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{
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FString ArchetypeText = TEXT("Maze");
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FString ModesText = TEXT("render,walk,export");
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FString OutText;
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FParse::Value(*Params, TEXT("seed="), OutArguments.Seed);
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FParse::Value(*Params, TEXT("archetype="), ArchetypeText);
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FParse::Value(*Params, TEXT("slot="), OutArguments.Slot);
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FParse::Value(*Params, TEXT("modes="), ModesText);
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FParse::Value(*Params, TEXT("out="), OutText);
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FParse::Value(*Params, TEXT("renderwidth="), OutArguments.RenderWidth);
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FParse::Value(*Params, TEXT("renderheight="), OutArguments.RenderHeight);
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FParse::Value(*Params, TEXT("renderstep="), OutArguments.RenderStepVoxels);
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FParse::Value(*Params, TEXT("rendermaxdistance="), OutArguments.RenderMaxDistanceVoxels);
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FParse::Value(*Params, TEXT("exportsize="), OutArguments.ExportSize);
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FParse::Value(*Params, TEXT("maxwalkcells="), OutArguments.MaxWalkCells);
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int32 FailureFocusRender = 0;
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FParse::Value(*Params, TEXT("failurefocus="), FailureFocusRender);
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OutArguments.bFailureFocusRender = FailureFocusRender != 0;
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if (!ParseArchetype(ArchetypeText, OutArguments.Archetype))
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{
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OutError = FString::Printf(
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TEXT("Unknown archetype '%s'. Expected Maze, TunnelNetwork, FlatPlain, "
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"CrystalChamber, SurfaceWorld, VerticalShafts, FloatingIslands, or Underwater."),
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*ArchetypeText);
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return false;
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}
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OutArguments.bRender = false;
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OutArguments.bWalk = false;
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OutArguments.bExport = false;
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TArray<FString> Modes;
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ModesText.ParseIntoArray(Modes, TEXT(","), true);
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for (FString Mode : Modes)
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{
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Mode.TrimStartAndEndInline();
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Mode.ToLowerInline();
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if (Mode == TEXT("all"))
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{
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OutArguments.bRender = true;
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OutArguments.bWalk = true;
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OutArguments.bExport = true;
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}
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else if (Mode == TEXT("render"))
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{
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OutArguments.bRender = true;
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}
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else if (Mode == TEXT("walk"))
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{
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OutArguments.bWalk = true;
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}
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else if (Mode == TEXT("export"))
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{
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OutArguments.bExport = true;
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}
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else
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{
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OutError = FString::Printf(
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TEXT("Unknown mode '%s'. Expected render, walk, export, or all."), *Mode);
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return false;
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}
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}
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if (!OutArguments.bRender && !OutArguments.bWalk && !OutArguments.bExport)
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{
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OutError = TEXT("At least one mode must be selected.");
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return false;
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}
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if (OutArguments.Slot < 1 || OutArguments.Slot > MaxSyntheticStrates - 2)
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{
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OutError = FString::Printf(
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TEXT("slot must be an interior slot in [1,%d] so arrival and departure mouths exist."),
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MaxSyntheticStrates - 2);
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return false;
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}
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if (OutArguments.RenderWidth < 16 || OutArguments.RenderHeight < 16
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|| static_cast<int64>(OutArguments.RenderWidth)
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* static_cast<int64>(OutArguments.RenderHeight) > MaxRenderPixels)
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{
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OutError = FString::Printf(
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TEXT("renderwidth*renderheight must be between 256 pixels and %d pixels."),
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MaxRenderPixels);
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return false;
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}
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if (!FMath::IsFinite(OutArguments.RenderStepVoxels)
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|| OutArguments.RenderStepVoxels < 0.125f
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|| OutArguments.RenderStepVoxels > 8.0f)
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{
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OutError = TEXT("renderstep must be finite and in [0.125,8] voxels.");
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return false;
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}
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if (!FMath::IsFinite(OutArguments.RenderMaxDistanceVoxels)
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|| OutArguments.RenderMaxDistanceVoxels <= 0.0f
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|| OutArguments.RenderMaxDistanceVoxels > 2048.0f)
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{
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OutError = TEXT("rendermaxdistance must be finite and in (0,2048] voxels.");
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return false;
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}
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const int64 StepsPerRay = static_cast<int64>(FMath::Max(
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1,
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FMath::CeilToInt(
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OutArguments.RenderMaxDistanceVoxels / OutArguments.RenderStepVoxels)));
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const int64 EstimatedRenderSamples = static_cast<int64>(OutArguments.RenderWidth)
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* static_cast<int64>(OutArguments.RenderHeight)
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* 3ll
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* StepsPerRay;
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if (EstimatedRenderSamples > MaxRenderDensitySamples)
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{
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OutError = FString::Printf(
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TEXT("render request would take about %lld fixed density samples, over the cap %lld."),
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static_cast<long long>(EstimatedRenderSamples),
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static_cast<long long>(MaxRenderDensitySamples));
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return false;
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}
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if (OutArguments.ExportSize < CHUNK_SIZE
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|| OutArguments.ExportSize > MaxExportSize
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|| OutArguments.ExportSize % CHUNK_SIZE != 0)
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{
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OutError = FString::Printf(
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TEXT("exportsize must be a multiple of CHUNK_SIZE (%d) in [%d,%d] cells per axis."),
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CHUNK_SIZE,
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CHUNK_SIZE,
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MaxExportSize);
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return false;
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}
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if (OutArguments.MaxWalkCells <= 0)
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{
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OutError = TEXT("maxwalkcells must be greater than zero.");
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return false;
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}
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if (OutText.IsEmpty())
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{
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OutText = FString::Printf(
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TEXT("Saved/VoxelForge/Explore/seed%d_%s_slot%d"),
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OutArguments.Seed,
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ArchetypeName(OutArguments.Archetype),
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OutArguments.Slot);
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}
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if (FPaths::IsRelative(OutText))
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{
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OutText = FPaths::Combine(FPaths::ProjectDir(), OutText);
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}
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OutArguments.OutDirectory = FPaths::ConvertRelativePathToFull(OutText);
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FPaths::NormalizeDirectoryName(OutArguments.OutDirectory);
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return true;
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}
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struct FExploreWorld
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{
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TStrongObjectPtr<UVoxelSettings> Settings;
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TStrongObjectPtr<UVoxelStrateManager> Manager;
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TStrongObjectPtr<UVoxelDiffLayer> DiffLayer;
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TStrongObjectPtr<UVoxelGenerator> Generator;
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TStrongObjectPtr<UVoxelMarchingCubesMesher> Mesher;
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TArray<TStrongObjectPtr<UVoxelStrateDefinition>> Definitions;
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int32 TargetBottomWorldZ = 0;
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int32 TargetTopWorldZ = 0;
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float TargetBoundarySealThickness = 4.0f;
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bool Build(const FExploreArguments& Arguments, FString& OutError)
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{
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const int32 NumStrates = Arguments.Slot + 2;
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if (NumStrates > MaxSyntheticStrates)
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{
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OutError = TEXT("The synthetic layout would exceed the commandlet strate cap.");
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return false;
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}
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Settings = TStrongObjectPtr<UVoxelSettings>(
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NewObject<UVoxelSettings>(GetTransientPackage(), NAME_None, RF_Transient));
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Settings->Seed = Arguments.Seed;
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Settings->TotalStrates = NumStrates;
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Settings->InterStrateGapChunks = 0;
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Settings->WorldRadiusVoxels = 0.0f;
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Settings->EdgeSealThickness = 64.0f;
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Settings->OriginSpineRadius = 14.0f;
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Settings->bOpenSurfaceEntry = true;
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Definitions.Reserve(NumStrates);
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for (int32 Index = 0; Index < NumStrates; ++Index)
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{
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UVoxelStrateDefinition* Definition = NewObject<UVoxelStrateDefinition>(
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GetTransientPackage(), NAME_None, RF_Transient);
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Definition->StrateName = FText::FromString(FString::Printf(
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TEXT("VoxelForgeExplore_%s_slot%d"),
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ArchetypeName(Index == Arguments.Slot
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? Arguments.Archetype
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: ECaveGeneratorType::TunnelNetwork),
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Index));
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Definition->StrateDescription = FText::FromString(
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TEXT("Transient, deterministic commandlet definition."));
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// The commandlet's acceptance sweep uses the owner-facing base spacing:
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// 4 chunks * 32 voxels * 0.25 m = 32 m per strate. Production assets may be taller;
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// this keeps the measured tunnel arithmetic tied to the stated ~32 m descent.
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Definition->StrateHeightInChunks = 4;
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Definition->TransitionType = EVoxelStrateTransition::Hard;
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Definition->GeneratorType = Index == Arguments.Slot
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? Arguments.Archetype
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: ECaveGeneratorType::TunnelNetwork;
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// Exercise the production operator-stack opt-in where it is implemented (Maze),
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// while the runtime switch safely falls back for other archetypes.
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Definition->bUseOperatorStack = true;
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|
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const TSoftObjectPtr<UVoxelStrateDefinition> SoftDefinition(Definition);
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Settings->FixedStrates.Add(Index, SoftDefinition);
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Settings->StratePool.Add(SoftDefinition);
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Definitions.Add(TStrongObjectPtr<UVoxelStrateDefinition>(Definition));
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}
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Manager = TStrongObjectPtr<UVoxelStrateManager>(
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NewObject<UVoxelStrateManager>(GetTransientPackage(), NAME_None, RF_Transient));
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if (!Manager->Initialize(Settings.Get(), Settings->Seed))
|
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{
|
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OutError = TEXT("UVoxelStrateManager::Initialize refused the transient layout.");
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return false;
|
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}
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|
|
if (!Manager->GetLayout().IsValidIndex(Arguments.Slot))
|
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{
|
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OutError = TEXT("The requested target slot did not enter the manager layout.");
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return false;
|
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}
|
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const FStrateSlot& Target = Manager->GetLayout()[Arguments.Slot];
|
|
if (Target.Definition == nullptr)
|
|
{
|
|
OutError = TEXT("The requested target slot has no resolved definition.");
|
|
return false;
|
|
}
|
|
TargetBottomWorldZ = Target.BottomChunkZ * CHUNK_SIZE;
|
|
TargetTopWorldZ = (Target.TopChunkZ + 1) * CHUNK_SIZE;
|
|
TargetBoundarySealThickness = BoundarySealForArchetype(
|
|
*Target.Definition, Arguments.Archetype);
|
|
if (TargetTopWorldZ <= TargetBottomWorldZ)
|
|
{
|
|
OutError = TEXT("The target strate has no positive voxel-space height.");
|
|
return false;
|
|
}
|
|
|
|
DiffLayer = TStrongObjectPtr<UVoxelDiffLayer>(
|
|
NewObject<UVoxelDiffLayer>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Generator = TStrongObjectPtr<UVoxelGenerator>(
|
|
NewObject<UVoxelGenerator>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Generator->InitializeSettings(Settings.Get());
|
|
Generator->SetStrateManager(Manager.Get());
|
|
Generator->SetDiffLayer(DiffLayer.Get());
|
|
Mesher = TStrongObjectPtr<UVoxelMarchingCubesMesher>(
|
|
NewObject<UVoxelMarchingCubesMesher>(GetTransientPackage(), NAME_None, RF_Transient));
|
|
Mesher->SetGenerator(Generator.Get());
|
|
|
|
if (Settings->WorldRadiusVoxels != 0.0f
|
|
|| Generator->WorldRadiusVoxels != 0.0f
|
|
|| Settings->InterStrateGapChunks != 0)
|
|
{
|
|
OutError = TEXT(
|
|
"Explorer invariant failed: WorldRadiusVoxels must stay 0 and lateral regions must stay gated off.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class FGeneratorDensitySampler final : public IVoxelStrateDensitySampler
|
|
{
|
|
public:
|
|
explicit FGeneratorDensitySampler(const UVoxelGenerator& InGenerator)
|
|
: Generator(InGenerator)
|
|
{
|
|
}
|
|
|
|
virtual float SampleDensity(float WorldX, float WorldY, float WorldZ) const override
|
|
{
|
|
return Generator.GetDensityAt(WorldX, WorldY, WorldZ);
|
|
}
|
|
|
|
private:
|
|
const UVoxelGenerator& Generator;
|
|
};
|
|
|
|
struct FExploreRenderFrame
|
|
{
|
|
FString FileName;
|
|
FString Purpose = TEXT("overview");
|
|
FString CameraSeedSource = TEXT("player_fit");
|
|
FVector CameraSeedPoseVoxels = FVector::ZeroVector;
|
|
FVector CameraVoxels = FVector::ZeroVector;
|
|
FVector TargetVoxels = FVector::ZeroVector;
|
|
int32 HitPixels = 0;
|
|
bool bScaleMarkerProjected = false;
|
|
bool bFailureMarkersProjected = false;
|
|
};
|
|
|
|
struct FExploreRenderOutput
|
|
{
|
|
FString Status;
|
|
FString RefusalReason;
|
|
int32 Width = 0;
|
|
int32 Height = 0;
|
|
float FixedStepVoxels = 0.0f;
|
|
float FixedStepMeters = 0.0f;
|
|
int32 BisectionIterations = 0;
|
|
float MaxDistanceVoxels = 0.0f;
|
|
int64 EstimatedFixedDensitySamples = 0;
|
|
FString StepRationale;
|
|
FString CameraSeedPolicy;
|
|
int32 CameraSeedCount = 0;
|
|
bool bAllCamerasPlayerFit = false;
|
|
TArray<FExploreRenderFrame> Frames;
|
|
};
|
|
|
|
struct FExploreWalkOutput
|
|
{
|
|
FString Status;
|
|
FString RefusalReason;
|
|
bool bHasArrival = false;
|
|
bool bHasDeparture = false;
|
|
int32 ArrivalPassageCount = 0;
|
|
int32 DeparturePassageCount = 0;
|
|
FVector ArrivalVoxels = FVector::ZeroVector;
|
|
FVector DepartureVoxels = FVector::ZeroVector;
|
|
FString WindowPolicy;
|
|
FVoxelPlayerFitWalkReport Report;
|
|
bool bOriginCheckAttempted = false;
|
|
bool bOriginCheckAvailable = false;
|
|
FString OriginCheckRefusalReason;
|
|
FVoxelPlayerFitWalkReport OriginCheckReport;
|
|
int32 ArrivalLandingRoomProbeCount = 0;
|
|
int32 ArrivalLandingRoomPlayerFitProbeCount = 0;
|
|
int32 ArrivalLandingRoomArrivalComponentProbeCount = 0;
|
|
int32 DepartureLandingRoomProbeCount = 0;
|
|
int32 DepartureLandingRoomPlayerFitProbeCount = 0;
|
|
int32 DepartureLandingRoomArrivalComponentProbeCount = 0;
|
|
};
|
|
|
|
struct FExploreExportOutput
|
|
{
|
|
FString Status;
|
|
FString RefusalReason;
|
|
FString MeshFileName;
|
|
FString ManifestFileName;
|
|
FIntVector RegionOrigin = FIntVector::ZeroValue;
|
|
int32 RegionSize = 0;
|
|
int32 MesherTileCount = 0;
|
|
int64 EstimatedWorkingBytes = 0;
|
|
int64 WorkingMemoryCapBytes = MaxExportWorkingBytes;
|
|
int64 MeshArrayBytes = 0;
|
|
int64 MeshFileSizeBytes = 0;
|
|
int32 VertexCount = 0;
|
|
int32 TriangleCount = 0;
|
|
};
|
|
|
|
struct FExploreRunOutput
|
|
{
|
|
FExploreRenderOutput Render;
|
|
FExploreWalkOutput Walk;
|
|
FExploreExportOutput Export;
|
|
};
|
|
|
|
bool FindMouths(
|
|
const UVoxelStrateManager& Manager,
|
|
int32 TargetSlot,
|
|
FVector& OutArrival,
|
|
FVector& OutDeparture,
|
|
int32& OutArrivalCount,
|
|
int32& OutDepartureCount,
|
|
const FVoxelPassage*& OutArrivalPassage,
|
|
const FVoxelPassage*& OutDeparturePassage)
|
|
{
|
|
OutArrival = FVector::ZeroVector;
|
|
OutDeparture = FVector::ZeroVector;
|
|
OutArrivalCount = 0;
|
|
OutDepartureCount = 0;
|
|
OutArrivalPassage = nullptr;
|
|
OutDeparturePassage = nullptr;
|
|
for (const FVoxelPassage& Passage : Manager.GetPassages())
|
|
{
|
|
if (Passage.LowerStrateIndex == TargetSlot
|
|
&& Passage.UpperStrateIndex + 1 == TargetSlot)
|
|
{
|
|
if (OutArrivalCount == 0)
|
|
{
|
|
OutArrival = Passage.LowerPoint;
|
|
OutArrivalPassage = &Passage;
|
|
}
|
|
++OutArrivalCount;
|
|
}
|
|
if (Passage.UpperStrateIndex == TargetSlot
|
|
&& Passage.LowerStrateIndex == TargetSlot + 1)
|
|
{
|
|
if (OutDepartureCount == 0)
|
|
{
|
|
OutDeparture = Passage.UpperPoint;
|
|
OutDeparturePassage = &Passage;
|
|
}
|
|
++OutDepartureCount;
|
|
}
|
|
}
|
|
return OutArrivalCount > 0 && OutDepartureCount > 0;
|
|
}
|
|
|
|
struct FExploreCameraBasis
|
|
{
|
|
FVector Forward = FVector::ForwardVector;
|
|
FVector Right = FVector::RightVector;
|
|
FVector Up = FVector::UpVector;
|
|
float Aspect = 1.0f;
|
|
float TanHalfFov = 1.0f;
|
|
};
|
|
|
|
bool BuildCameraBasis(
|
|
const FVector& Position,
|
|
const FVector& Target,
|
|
float FieldOfViewDegrees,
|
|
int32 Width,
|
|
int32 Height,
|
|
FExploreCameraBasis& OutBasis)
|
|
{
|
|
OutBasis.Forward = (Target - Position).GetSafeNormal();
|
|
if (OutBasis.Forward.IsNearlyZero())
|
|
{
|
|
return false;
|
|
}
|
|
OutBasis.Right = FVector::CrossProduct(OutBasis.Forward, FVector::UpVector).GetSafeNormal();
|
|
if (OutBasis.Right.IsNearlyZero())
|
|
{
|
|
OutBasis.Right = FVector::CrossProduct(OutBasis.Forward, FVector::RightVector).GetSafeNormal();
|
|
}
|
|
OutBasis.Up = FVector::CrossProduct(OutBasis.Right, OutBasis.Forward).GetSafeNormal();
|
|
OutBasis.Aspect = static_cast<float>(Width) / static_cast<float>(Height);
|
|
OutBasis.TanHalfFov = FMath::Tan(FMath::DegreesToRadians(FieldOfViewDegrees * 0.5f));
|
|
return OutBasis.Aspect > 0.0f && OutBasis.TanHalfFov > 0.0f;
|
|
}
|
|
|
|
FVector MakeRayDirection(
|
|
const FExploreCameraBasis& Basis,
|
|
int32 PixelX,
|
|
int32 PixelY,
|
|
int32 Width,
|
|
int32 Height)
|
|
{
|
|
const float NormalizedX = (2.0f * (static_cast<float>(PixelX) + 0.5f)
|
|
/ static_cast<float>(Width)) - 1.0f;
|
|
const float NormalizedY = 1.0f - (2.0f * (static_cast<float>(PixelY) + 0.5f)
|
|
/ static_cast<float>(Height));
|
|
return (Basis.Forward
|
|
+ Basis.Right * (NormalizedX * Basis.Aspect * Basis.TanHalfFov)
|
|
+ Basis.Up * (NormalizedY * Basis.TanHalfFov)).GetSafeNormal();
|
|
}
|
|
|
|
bool TraceDensityRay(
|
|
const UVoxelGenerator& Generator,
|
|
const FVector& Origin,
|
|
const FVector& Direction,
|
|
float FixedStepVoxels,
|
|
float MaxDistanceVoxels,
|
|
int32 BisectionIterations,
|
|
FVector& OutHitPoint,
|
|
FVector& OutNormal)
|
|
{
|
|
float PreviousDensity = Generator.GetDensityAt(Origin.X, Origin.Y, Origin.Z);
|
|
if (!FMath::IsFinite(PreviousDensity))
|
|
{
|
|
return false;
|
|
}
|
|
if (PreviousDensity == 0.0f)
|
|
{
|
|
OutHitPoint = Origin;
|
|
OutNormal = FVector::UpVector;
|
|
return true;
|
|
}
|
|
|
|
const int32 NumSteps = FMath::Max(
|
|
1,
|
|
FMath::CeilToInt(MaxDistanceVoxels / FixedStepVoxels));
|
|
float PreviousDistance = 0.0f;
|
|
for (int32 StepIndex = 1; StepIndex <= NumSteps; ++StepIndex)
|
|
{
|
|
const float CurrentDistance = FMath::Min(
|
|
MaxDistanceVoxels,
|
|
static_cast<float>(StepIndex) * FixedStepVoxels);
|
|
const FVector CurrentPoint = Origin + Direction * CurrentDistance;
|
|
const float CurrentDensity = Generator.GetDensityAt(
|
|
CurrentPoint.X, CurrentPoint.Y, CurrentPoint.Z);
|
|
if (!FMath::IsFinite(CurrentDensity))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const bool bPreviousAir = PreviousDensity > 0.0f;
|
|
const bool bCurrentAir = CurrentDensity > 0.0f;
|
|
if (bPreviousAir != bCurrentAir || CurrentDensity == 0.0f)
|
|
{
|
|
float LowDistance = PreviousDistance;
|
|
float HighDistance = CurrentDistance;
|
|
const bool bLowAir = bPreviousAir;
|
|
for (int32 Iteration = 0; Iteration < BisectionIterations; ++Iteration)
|
|
{
|
|
const float MidDistance = 0.5f * (LowDistance + HighDistance);
|
|
const FVector MidPoint = Origin + Direction * MidDistance;
|
|
const float MidDensity = Generator.GetDensityAt(
|
|
MidPoint.X, MidPoint.Y, MidPoint.Z);
|
|
if (!FMath::IsFinite(MidDensity))
|
|
{
|
|
return false;
|
|
}
|
|
if ((MidDensity > 0.0f) == bLowAir)
|
|
{
|
|
LowDistance = MidDistance;
|
|
}
|
|
else
|
|
{
|
|
HighDistance = MidDistance;
|
|
}
|
|
}
|
|
|
|
const float HitDistance = 0.5f * (LowDistance + HighDistance);
|
|
OutHitPoint = Origin + Direction * HitDistance;
|
|
const float NormalStep = 0.5f;
|
|
const float DXP = Generator.GetDensityAt(
|
|
OutHitPoint.X + NormalStep, OutHitPoint.Y, OutHitPoint.Z);
|
|
const float DXN = Generator.GetDensityAt(
|
|
OutHitPoint.X - NormalStep, OutHitPoint.Y, OutHitPoint.Z);
|
|
const float DYP = Generator.GetDensityAt(
|
|
OutHitPoint.X, OutHitPoint.Y + NormalStep, OutHitPoint.Z);
|
|
const float DYN = Generator.GetDensityAt(
|
|
OutHitPoint.X, OutHitPoint.Y - NormalStep, OutHitPoint.Z);
|
|
const float DZP = Generator.GetDensityAt(
|
|
OutHitPoint.X, OutHitPoint.Y, OutHitPoint.Z + NormalStep);
|
|
const float DZN = Generator.GetDensityAt(
|
|
OutHitPoint.X, OutHitPoint.Y, OutHitPoint.Z - NormalStep);
|
|
if (!FMath::IsFinite(DXP) || !FMath::IsFinite(DXN)
|
|
|| !FMath::IsFinite(DYP) || !FMath::IsFinite(DYN)
|
|
|| !FMath::IsFinite(DZP) || !FMath::IsFinite(DZN))
|
|
{
|
|
return false;
|
|
}
|
|
OutNormal = FVector(DXP - DXN, DYP - DYN, DZP - DZN).GetSafeNormal();
|
|
if (OutNormal.IsNearlyZero())
|
|
{
|
|
OutNormal = FVector::UpVector;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
PreviousDistance = CurrentDistance;
|
|
PreviousDensity = CurrentDensity;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void PutPixel(TArray<FColor>& Pixels, int32 Width, int32 Height, int32 X, int32 Y, const FColor& Color)
|
|
{
|
|
if (X >= 0 && X < Width && Y >= 0 && Y < Height)
|
|
{
|
|
Pixels[X + Width * Y] = Color;
|
|
}
|
|
}
|
|
|
|
void DrawLine(
|
|
TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
int32 X0,
|
|
int32 Y0,
|
|
int32 X1,
|
|
int32 Y1,
|
|
const FColor& Color)
|
|
{
|
|
int32 DX = FMath::Abs(X1 - X0);
|
|
const int32 SX = X0 < X1 ? 1 : -1;
|
|
int32 DY = -FMath::Abs(Y1 - Y0);
|
|
const int32 SY = Y0 < Y1 ? 1 : -1;
|
|
int32 Error = DX + DY;
|
|
for (;;)
|
|
{
|
|
PutPixel(Pixels, Width, Height, X0, Y0, Color);
|
|
if (X0 == X1 && Y0 == Y1)
|
|
{
|
|
break;
|
|
}
|
|
const int32 DoubleError = 2 * Error;
|
|
if (DoubleError >= DY)
|
|
{
|
|
Error += DY;
|
|
X0 += SX;
|
|
}
|
|
if (DoubleError <= DX)
|
|
{
|
|
Error += DX;
|
|
Y0 += SY;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ProjectPoint(
|
|
const FVector& Point,
|
|
const FVector& CameraPosition,
|
|
const FExploreCameraBasis& Basis,
|
|
int32 Width,
|
|
int32 Height,
|
|
FIntPoint& OutPixel)
|
|
{
|
|
const FVector Relative = Point - CameraPosition;
|
|
const float Depth = FVector::DotProduct(Relative, Basis.Forward);
|
|
if (Depth <= KINDA_SMALL_NUMBER)
|
|
{
|
|
return false;
|
|
}
|
|
const float NdcX = FVector::DotProduct(Relative, Basis.Right)
|
|
/ (Depth * Basis.Aspect * Basis.TanHalfFov);
|
|
const float NdcY = FVector::DotProduct(Relative, Basis.Up)
|
|
/ (Depth * Basis.TanHalfFov);
|
|
OutPixel.X = FMath::RoundToInt((NdcX * 0.5f + 0.5f) * static_cast<float>(Width - 1));
|
|
OutPixel.Y = FMath::RoundToInt((1.0f - (NdcY * 0.5f + 0.5f))
|
|
* static_cast<float>(Height - 1));
|
|
return NdcX >= -1.0f && NdcX <= 1.0f && NdcY >= -1.0f && NdcY <= 1.0f;
|
|
}
|
|
|
|
void DrawScaleMarker(
|
|
TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
const FVector& CameraPosition,
|
|
const FVector& Target,
|
|
const FExploreCameraBasis& Basis,
|
|
bool& bOutProjected)
|
|
{
|
|
constexpr float HumanHeightVoxels = 2.0f
|
|
* FVoxelPlayerCapsuleConstants::HalfHeightVoxels;
|
|
const FVector MarkerBase = FVector(
|
|
Target.X,
|
|
Target.Y,
|
|
Target.Z - FVoxelPlayerCapsuleConstants::HalfHeightVoxels)
|
|
- Basis.Right * 18.0f
|
|
+ Basis.Forward * 48.0f;
|
|
const FVector MarkerTop = MarkerBase + FVector(0.0f, 0.0f, HumanHeightVoxels);
|
|
FIntPoint BasePixel = FIntPoint::ZeroValue;
|
|
FIntPoint TopPixel = FIntPoint::ZeroValue;
|
|
bOutProjected = ProjectPoint(
|
|
MarkerBase, CameraPosition, Basis, Width, Height, BasePixel)
|
|
&& ProjectPoint(MarkerTop, CameraPosition, Basis, Width, Height, TopPixel);
|
|
if (!bOutProjected)
|
|
{
|
|
// The world-space marker is normally in frame by construction. Keep a visible fallback
|
|
// for unusual camera/FOV overrides, while the JSON records that it was not projected.
|
|
BasePixel = FIntPoint(12, Height - 12);
|
|
TopPixel = FIntPoint(12, FMath::Max(12, Height - 12 - Height / 5));
|
|
}
|
|
|
|
const FColor MarkerColor(255, 220, 32, 255);
|
|
DrawLine(Pixels, Width, Height, BasePixel.X, BasePixel.Y, TopPixel.X, TopPixel.Y, MarkerColor);
|
|
const int32 TickHalfWidth = 5;
|
|
for (const FIntPoint& Tick : { BasePixel, TopPixel })
|
|
{
|
|
DrawLine(
|
|
Pixels,
|
|
Width,
|
|
Height,
|
|
Tick.X - TickHalfWidth,
|
|
Tick.Y,
|
|
Tick.X + TickHalfWidth,
|
|
Tick.Y,
|
|
MarkerColor);
|
|
}
|
|
}
|
|
|
|
bool SavePng(
|
|
const FString& FilePath,
|
|
const TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
FString& OutError)
|
|
{
|
|
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(
|
|
FName(TEXT("ImageWrapper")));
|
|
TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(
|
|
EImageFormat::PNG);
|
|
if (!ImageWrapper.IsValid()
|
|
|| !ImageWrapper->SetRaw(
|
|
Pixels.GetData(),
|
|
static_cast<int64>(Pixels.Num()) * sizeof(FColor),
|
|
Width,
|
|
Height,
|
|
ERGBFormat::BGRA,
|
|
8))
|
|
{
|
|
OutError = TEXT("ImageWrapper could not accept the BGRA render buffer.");
|
|
return false;
|
|
}
|
|
const TArray64<uint8>& Compressed = ImageWrapper->GetCompressed(100);
|
|
if (!FFileHelper::SaveArrayToFile(Compressed, *FilePath))
|
|
{
|
|
OutError = FString::Printf(TEXT("Could not write PNG '%s'."), *FilePath);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool RunRender(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
const FExploreWalkOutput& CameraSeedWalk,
|
|
FExploreRenderOutput& OutOutput)
|
|
{
|
|
OutOutput = FExploreRenderOutput();
|
|
OutOutput.Width = Arguments.RenderWidth;
|
|
OutOutput.Height = Arguments.RenderHeight;
|
|
OutOutput.FixedStepVoxels = Arguments.RenderStepVoxels;
|
|
OutOutput.FixedStepMeters = Arguments.RenderStepVoxels
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters;
|
|
OutOutput.BisectionIterations = 10;
|
|
OutOutput.MaxDistanceVoxels = Arguments.RenderMaxDistanceVoxels;
|
|
OutOutput.EstimatedFixedDensitySamples = static_cast<int64>(Arguments.RenderWidth)
|
|
* static_cast<int64>(Arguments.RenderHeight)
|
|
* 3ll
|
|
* static_cast<int64>(FMath::Max(
|
|
1,
|
|
FMath::CeilToInt(
|
|
Arguments.RenderMaxDistanceVoxels / Arguments.RenderStepVoxels)));
|
|
OutOutput.StepRationale = TEXT(
|
|
"Density has no signed-distance/Lipschitz contract. The renderer therefore advances at a "
|
|
"fixed 0.25-voxel default step (override with -renderstep), detects density sign crossings, "
|
|
"and refines each crossing with 10 bisection iterations; it never sphere-traces.");
|
|
|
|
OutOutput.CameraSeedPolicy = TEXT(
|
|
"Every camera origin is a density-checked pose from the exact player-fit walk mask: "
|
|
"arrival, departure, last reached, and agent-final poses are considered in fixed order; "
|
|
"duplicate poses are removed. The target is offset toward the fitted route so the view is "
|
|
"from inside the walkable space.");
|
|
|
|
TArray<TPair<FVector, FString>, TInlineAllocator<4>> CameraSeeds;
|
|
const auto AddCameraSeed = [&](bool bAvailable, const FVector& Position, const TCHAR* Source)
|
|
{
|
|
if (!bAvailable
|
|
|| !FMath::IsFinite(Position.X)
|
|
|| !FMath::IsFinite(Position.Y)
|
|
|| !FMath::IsFinite(Position.Z))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// The walk mask is authoritative, but this guard catches stale/corrupt report data before
|
|
// a render can silently start inside rock.
|
|
const float Density = World.Generator->GetDensityAt(Position.X, Position.Y, Position.Z);
|
|
if (!FMath::IsFinite(Density) || !(Density > 0.0f))
|
|
{
|
|
return;
|
|
}
|
|
for (const TPair<FVector, FString>& Existing : CameraSeeds)
|
|
{
|
|
if (Existing.Key.Equals(Position, 0.001f))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
CameraSeeds.Emplace(Position, FString(Source));
|
|
};
|
|
|
|
AddCameraSeed(
|
|
CameraSeedWalk.bHasArrival,
|
|
CameraSeedWalk.ArrivalVoxels,
|
|
TEXT("arrival_player_fit"));
|
|
AddCameraSeed(
|
|
CameraSeedWalk.bHasDeparture,
|
|
CameraSeedWalk.DepartureVoxels,
|
|
TEXT("departure_player_fit"));
|
|
AddCameraSeed(
|
|
CameraSeedWalk.Report.bHasLastReachedPosition,
|
|
CameraSeedWalk.Report.LastReachedVoxels,
|
|
TEXT("last_reached_player_fit"));
|
|
AddCameraSeed(
|
|
CameraSeedWalk.Report.bHasAgentFinalPosition,
|
|
CameraSeedWalk.Report.AgentFinalVoxels,
|
|
TEXT("agent_final_player_fit"));
|
|
|
|
if (CameraSeeds.Num() == 0)
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = TEXT(
|
|
"The player-fit seed pass produced no density-positive pose; refusing an inside-rock camera.");
|
|
return false;
|
|
}
|
|
|
|
OutOutput.CameraSeedCount = CameraSeeds.Num();
|
|
OutOutput.bAllCamerasPlayerFit = true;
|
|
FVector RouteFocus = FVector::ZeroVector;
|
|
int32 RouteFocusCount = 0;
|
|
if (CameraSeedWalk.bHasArrival)
|
|
{
|
|
RouteFocus += CameraSeedWalk.ArrivalVoxels;
|
|
++RouteFocusCount;
|
|
}
|
|
if (CameraSeedWalk.bHasDeparture)
|
|
{
|
|
RouteFocus += CameraSeedWalk.DepartureVoxels;
|
|
++RouteFocusCount;
|
|
}
|
|
if (RouteFocusCount > 0)
|
|
{
|
|
RouteFocus /= static_cast<float>(RouteFocusCount);
|
|
}
|
|
else
|
|
{
|
|
RouteFocus = CameraSeeds[0].Key;
|
|
}
|
|
|
|
const FVector KeyLightDirection = FVector(-0.35f, -0.45f, 0.82f).GetSafeNormal();
|
|
const FVector FillLightDirection = FVector(0.65f, 0.30f, 0.70f).GetSafeNormal();
|
|
constexpr float AmbientFill = 0.62f;
|
|
constexpr float KeyLightStrength = 0.50f;
|
|
constexpr float FillLightStrength = 0.24f;
|
|
|
|
for (int32 ViewIndex = 0; ViewIndex < CameraSeeds.Num(); ++ViewIndex)
|
|
{
|
|
const FVector CameraSeedPose = CameraSeeds[ViewIndex].Key;
|
|
const FVector CameraPosition = CameraSeedPose
|
|
+ FVector::UpVector * (FVoxelPlayerCapsuleConstants::HalfHeightVoxels - 0.5f);
|
|
const float CameraDensity = World.Generator->GetDensityAt(
|
|
CameraPosition.X, CameraPosition.Y, CameraPosition.Z);
|
|
if (!FMath::IsFinite(CameraDensity) || !(CameraDensity > 0.0f))
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = TEXT(
|
|
"The eye-height offset of a player-fit camera entered solid density.");
|
|
return false;
|
|
}
|
|
FVector LookDirection = RouteFocus - CameraPosition;
|
|
LookDirection.Z = 0.0f;
|
|
LookDirection.Normalize();
|
|
if (LookDirection.IsNearlyZero())
|
|
{
|
|
LookDirection = FVector(
|
|
ViewIndex == 1 ? -0.6f : 0.8f,
|
|
ViewIndex == 2 ? 0.7f : -0.4f,
|
|
0.18f).GetSafeNormal();
|
|
}
|
|
// Keep the camera at the fitted pose, while aiming at roughly eye level in the route.
|
|
const FVector Target = CameraPosition + LookDirection * 96.0f + FVector::UpVector * 8.0f;
|
|
FExploreCameraBasis Basis;
|
|
if (!BuildCameraBasis(
|
|
CameraPosition,
|
|
Target,
|
|
70.0f,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Basis))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not construct a render camera basis.");
|
|
return false;
|
|
}
|
|
|
|
TArray<FColor> Pixels;
|
|
Pixels.Init(FColor(12, 18, 28, 255), Arguments.RenderWidth * Arguments.RenderHeight);
|
|
int32 HitPixels = 0;
|
|
for (int32 PixelY = 0; PixelY < Arguments.RenderHeight; ++PixelY)
|
|
{
|
|
for (int32 PixelX = 0; PixelX < Arguments.RenderWidth; ++PixelX)
|
|
{
|
|
const FVector RayDirection = MakeRayDirection(
|
|
Basis,
|
|
PixelX,
|
|
PixelY,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight);
|
|
FVector HitPoint;
|
|
FVector Normal;
|
|
if (!TraceDensityRay(
|
|
*World.Generator,
|
|
CameraPosition,
|
|
RayDirection,
|
|
Arguments.RenderStepVoxels,
|
|
Arguments.RenderMaxDistanceVoxels,
|
|
OutOutput.BisectionIterations,
|
|
HitPoint,
|
|
Normal))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
++HitPixels;
|
|
const float Key = FMath::Max(
|
|
0.0f, FVector::DotProduct(Normal, KeyLightDirection));
|
|
const float Fill = FMath::Max(
|
|
0.0f, FVector::DotProduct(Normal, FillLightDirection));
|
|
const float Brightness = FMath::Clamp(
|
|
AmbientFill + KeyLightStrength * Key + FillLightStrength * Fill,
|
|
0.0f, 1.25f);
|
|
const uint8 RockR = static_cast<uint8>(FMath::Clamp(100.0f * Brightness, 0.0f, 255.0f));
|
|
const uint8 RockG = static_cast<uint8>(FMath::Clamp(128.0f * Brightness, 0.0f, 255.0f));
|
|
const uint8 RockB = static_cast<uint8>(FMath::Clamp(160.0f * Brightness, 0.0f, 255.0f));
|
|
PutPixel(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
PixelX,
|
|
PixelY,
|
|
FColor(RockR, RockG, RockB, 255));
|
|
}
|
|
}
|
|
|
|
bool bScaleMarkerProjected = false;
|
|
DrawScaleMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
CameraPosition,
|
|
Target,
|
|
Basis,
|
|
bScaleMarkerProjected);
|
|
|
|
FExploreRenderFrame& Frame = OutOutput.Frames.AddDefaulted_GetRef();
|
|
Frame.FileName = FString::Printf(TEXT("render_%02d.png"), ViewIndex);
|
|
Frame.Purpose = CameraSeeds[ViewIndex].Value;
|
|
Frame.CameraSeedSource = CameraSeeds[ViewIndex].Value;
|
|
Frame.CameraSeedPoseVoxels = CameraSeedPose;
|
|
Frame.CameraVoxels = CameraPosition;
|
|
Frame.TargetVoxels = Target;
|
|
Frame.HitPixels = HitPixels;
|
|
Frame.bScaleMarkerProjected = bScaleMarkerProjected;
|
|
|
|
FString Error;
|
|
if (!SavePng(
|
|
FPaths::Combine(Arguments.OutDirectory, Frame.FileName),
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Error))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
OutOutput.Status = TEXT("ok");
|
|
return true;
|
|
}
|
|
|
|
void DrawPointMarker(
|
|
TArray<FColor>& Pixels,
|
|
int32 Width,
|
|
int32 Height,
|
|
const FVector& Point,
|
|
const FVector& CameraPosition,
|
|
const FExploreCameraBasis& Basis,
|
|
const FColor& Color,
|
|
bool& bOutProjected)
|
|
{
|
|
FIntPoint Pixel = FIntPoint::ZeroValue;
|
|
bOutProjected = ProjectPoint(
|
|
Point, CameraPosition, Basis, Width, Height, Pixel);
|
|
if (!bOutProjected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
constexpr int32 MarkerRadius = 7;
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X - MarkerRadius, Pixel.Y,
|
|
Pixel.X + MarkerRadius, Pixel.Y,
|
|
Color);
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X, Pixel.Y - MarkerRadius,
|
|
Pixel.X, Pixel.Y + MarkerRadius,
|
|
Color);
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X - 4, Pixel.Y - 4,
|
|
Pixel.X + 4, Pixel.Y + 4,
|
|
Color);
|
|
DrawLine(
|
|
Pixels, Width, Height,
|
|
Pixel.X - 4, Pixel.Y + 4,
|
|
Pixel.X + 4, Pixel.Y - 4,
|
|
Color);
|
|
}
|
|
|
|
bool RunFailureBoundaryRender(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
const FExploreWalkOutput& Walk,
|
|
FExploreRenderOutput& InOutOutput)
|
|
{
|
|
const FVoxelPlayerFitWalkReport& Report = Walk.Report;
|
|
if (!Report.bHasAgentFinalPosition || !Report.bHasTargetComponentNearestCell)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const FVector AgentFinal = Report.AgentFinalVoxels;
|
|
const FVector TargetComponentCell = Report.TargetComponentNearestVoxels;
|
|
const FVector LastReached = Report.LastReachedVoxels;
|
|
const bool bHaveLastReached = Report.bHasLastReachedPosition;
|
|
const FVector Focus = (AgentFinal + TargetComponentCell) * 0.5f;
|
|
const FVector Segment = TargetComponentCell - AgentFinal;
|
|
const FVector SegmentDirection = Segment.GetSafeNormal();
|
|
if (SegmentDirection.IsNearlyZero())
|
|
{
|
|
return false;
|
|
}
|
|
FVector ViewSide = FVector::CrossProduct(SegmentDirection, FVector::UpVector).GetSafeNormal();
|
|
if (ViewSide.IsNearlyZero())
|
|
{
|
|
ViewSide = FVector::CrossProduct(SegmentDirection, FVector::RightVector).GetSafeNormal();
|
|
}
|
|
const float SegmentLength = Segment.Size();
|
|
const float ViewSideOffset = FMath::Min(64.0f, FMath::Max(16.0f, 0.25f * SegmentLength));
|
|
// Failure-focus views are still required to originate from the fitted graph. The old
|
|
// implementation nudged the camera four voxels toward/away from the boundary and could put
|
|
// the viewpoint in the very rock that this diagnostic is meant to explain.
|
|
const FVector CameraCandidates[] = {
|
|
AgentFinal,
|
|
bHaveLastReached ? LastReached : AgentFinal,
|
|
};
|
|
const FVector ViewTargets[] = {
|
|
Focus + ViewSide * ViewSideOffset,
|
|
Focus - ViewSide * ViewSideOffset,
|
|
};
|
|
|
|
for (int32 ViewIndex = 0; ViewIndex < UE_ARRAY_COUNT(ViewTargets); ++ViewIndex)
|
|
{
|
|
const FVector CameraSeedPose = CameraCandidates[ViewIndex];
|
|
const FVector CameraPosition = CameraSeedPose
|
|
+ FVector::UpVector * (FVoxelPlayerCapsuleConstants::HalfHeightVoxels - 0.5f);
|
|
const float CameraDensity = World.Generator->GetDensityAt(
|
|
CameraPosition.X, CameraPosition.Y, CameraPosition.Z);
|
|
if (!FMath::IsFinite(CameraDensity) || !(CameraDensity > 0.0f))
|
|
{
|
|
UE_LOG(LogTemp, Warning,
|
|
TEXT("[VoxelForgeExplore] refusing failure-focus camera %d: fitted pose is not air."),
|
|
ViewIndex);
|
|
return false;
|
|
}
|
|
const float FailureMaxDistanceVoxels = FMath::Max(
|
|
Arguments.RenderMaxDistanceVoxels,
|
|
FMath::Max(
|
|
FVector::Dist(CameraPosition, AgentFinal),
|
|
FVector::Dist(CameraPosition, TargetComponentCell)) + 32.0f);
|
|
FExploreCameraBasis Basis;
|
|
if (!BuildCameraBasis(
|
|
CameraPosition,
|
|
ViewTargets[ViewIndex],
|
|
70.0f,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Basis))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
TArray<FColor> Pixels;
|
|
Pixels.Init(FColor(12, 18, 28, 255), Arguments.RenderWidth * Arguments.RenderHeight);
|
|
int32 HitPixels = 0;
|
|
const FVector KeyLightDirection = FVector(-0.35f, -0.45f, 0.82f).GetSafeNormal();
|
|
const FVector FillLightDirection = FVector(0.65f, 0.30f, 0.70f).GetSafeNormal();
|
|
constexpr float AmbientFill = 0.62f;
|
|
constexpr float KeyLightStrength = 0.50f;
|
|
constexpr float FillLightStrength = 0.24f;
|
|
for (int32 PixelY = 0; PixelY < Arguments.RenderHeight; ++PixelY)
|
|
{
|
|
for (int32 PixelX = 0; PixelX < Arguments.RenderWidth; ++PixelX)
|
|
{
|
|
const FVector RayDirection = MakeRayDirection(
|
|
Basis,
|
|
PixelX,
|
|
PixelY,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight);
|
|
FVector HitPoint;
|
|
FVector Normal;
|
|
if (!TraceDensityRay(
|
|
*World.Generator,
|
|
CameraPosition,
|
|
RayDirection,
|
|
Arguments.RenderStepVoxels,
|
|
FailureMaxDistanceVoxels,
|
|
InOutOutput.BisectionIterations,
|
|
HitPoint,
|
|
Normal))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
++HitPixels;
|
|
const float Key = FMath::Max(
|
|
0.0f, FVector::DotProduct(Normal, KeyLightDirection));
|
|
const float Fill = FMath::Max(
|
|
0.0f, FVector::DotProduct(Normal, FillLightDirection));
|
|
const float Brightness = FMath::Clamp(
|
|
AmbientFill + KeyLightStrength * Key + FillLightStrength * Fill,
|
|
0.0f, 1.25f);
|
|
const uint8 RockR = static_cast<uint8>(FMath::Clamp(100.0f * Brightness, 0.0f, 255.0f));
|
|
const uint8 RockG = static_cast<uint8>(FMath::Clamp(128.0f * Brightness, 0.0f, 255.0f));
|
|
const uint8 RockB = static_cast<uint8>(FMath::Clamp(160.0f * Brightness, 0.0f, 255.0f));
|
|
PutPixel(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
PixelX,
|
|
PixelY,
|
|
FColor(RockR, RockG, RockB, 255));
|
|
}
|
|
}
|
|
|
|
bool bAgentProjected = false;
|
|
bool bTargetProjected = false;
|
|
bool bLastReachedProjected = false;
|
|
DrawPointMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
AgentFinal,
|
|
CameraPosition,
|
|
Basis,
|
|
FColor(242, 72, 72, 255),
|
|
bAgentProjected);
|
|
DrawPointMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
TargetComponentCell,
|
|
CameraPosition,
|
|
Basis,
|
|
FColor(72, 242, 112, 255),
|
|
bTargetProjected);
|
|
if (bHaveLastReached)
|
|
{
|
|
DrawPointMarker(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
LastReached,
|
|
CameraPosition,
|
|
Basis,
|
|
FColor(242, 176, 56, 255),
|
|
bLastReachedProjected);
|
|
}
|
|
|
|
FIntPoint AgentPixel = FIntPoint::ZeroValue;
|
|
FIntPoint TargetPixel = FIntPoint::ZeroValue;
|
|
if (ProjectPoint(
|
|
AgentFinal,
|
|
CameraPosition,
|
|
Basis,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
AgentPixel)
|
|
&& ProjectPoint(
|
|
TargetComponentCell,
|
|
CameraPosition,
|
|
Basis,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
TargetPixel))
|
|
{
|
|
DrawLine(
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
AgentPixel.X,
|
|
AgentPixel.Y,
|
|
TargetPixel.X,
|
|
TargetPixel.Y,
|
|
FColor(244, 214, 72, 255));
|
|
}
|
|
|
|
FExploreRenderFrame& Frame = InOutOutput.Frames.AddDefaulted_GetRef();
|
|
Frame.FileName = FString::Printf(TEXT("failure_boundary_%02d.png"), ViewIndex);
|
|
Frame.Purpose = TEXT("agent_final_red_target_component_nearest_green_last_reached_orange");
|
|
Frame.CameraSeedSource = bHaveLastReached && ViewIndex == 1
|
|
? TEXT("last_reached_player_fit")
|
|
: TEXT("agent_final_player_fit");
|
|
Frame.CameraSeedPoseVoxels = CameraSeedPose;
|
|
Frame.CameraVoxels = CameraPosition;
|
|
Frame.TargetVoxels = ViewTargets[ViewIndex];
|
|
Frame.HitPixels = HitPixels;
|
|
Frame.bFailureMarkersProjected = bAgentProjected && bTargetProjected
|
|
&& (!bHaveLastReached || bLastReachedProjected);
|
|
|
|
FString Error;
|
|
if (!SavePng(
|
|
FPaths::Combine(Arguments.OutDirectory, Frame.FileName),
|
|
Pixels,
|
|
Arguments.RenderWidth,
|
|
Arguments.RenderHeight,
|
|
Error))
|
|
{
|
|
InOutOutput.Status = TEXT("error");
|
|
InOutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool RunWalk(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
FExploreWalkOutput& OutOutput)
|
|
{
|
|
OutOutput = FExploreWalkOutput();
|
|
OutOutput.WindowPolicy = NeedsOriginInWindow(Arguments.Archetype)
|
|
? TEXT("origin-inclusive target-strate passage-envelope AABB + margin")
|
|
: TEXT("target-strate passage-envelope AABB + margin");
|
|
|
|
const int64 EstimatedWorkingBytes = static_cast<int64>(Arguments.MaxWalkCells)
|
|
* EstimatedWalkBytesPerCell;
|
|
if (EstimatedWorkingBytes > MaxWalkWorkingBytes)
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = FString::Printf(
|
|
TEXT("Refused before sampling: estimated walk memory %lld bytes exceeds cap %lld bytes."),
|
|
static_cast<long long>(EstimatedWorkingBytes),
|
|
static_cast<long long>(MaxWalkWorkingBytes));
|
|
return false;
|
|
}
|
|
|
|
const FVoxelPassage* ArrivalPassage = nullptr;
|
|
const FVoxelPassage* DeparturePassage = nullptr;
|
|
if (!FindMouths(
|
|
*World.Manager,
|
|
Arguments.Slot,
|
|
OutOutput.ArrivalVoxels,
|
|
OutOutput.DepartureVoxels,
|
|
OutOutput.ArrivalPassageCount,
|
|
OutOutput.DeparturePassageCount,
|
|
ArrivalPassage,
|
|
DeparturePassage))
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = TEXT(
|
|
"The target slot did not have both one-step chain mouths in the generated passage list.");
|
|
return false;
|
|
}
|
|
OutOutput.bHasArrival = true;
|
|
OutOutput.bHasDeparture = true;
|
|
|
|
// Temporary seed-14 probe while diagnosing the fitted VerticalShafts junction. This is
|
|
// intentionally narrow and will be removed after the floor/tree seam is corrected.
|
|
if (Arguments.Archetype == ECaveGeneratorType::VerticalShafts && Arguments.Seed == 14)
|
|
{
|
|
const FVector ProbeA = OutOutput.ArrivalVoxels;
|
|
const FVector ProbeB(-100.8f, -26.9f, ProbeA.Z);
|
|
for (int32 Index = 0; Index <= 10; ++Index)
|
|
{
|
|
const float T = static_cast<float>(Index) / 10.0f;
|
|
const FVector P = FMath::Lerp(ProbeA, ProbeB, T);
|
|
const float Dm704 = World.Generator->GetDensityAt(P.X, P.Y, -704.0f);
|
|
const float Dm702 = World.Generator->GetDensityAt(P.X, P.Y, -702.0f);
|
|
const float Dm7005 = World.Generator->GetDensityAt(P.X, P.Y, -700.5f);
|
|
const float Dm700 = World.Generator->GetDensityAt(P.X, P.Y, -700.0f);
|
|
const float Dm6995 = World.Generator->GetDensityAt(P.X, P.Y, -699.5f);
|
|
const float Dm697 = World.Generator->GetDensityAt(P.X, P.Y, -697.0f);
|
|
float MinBody = FLT_MAX;
|
|
int32 NumSolidBody = 0;
|
|
int32 SolidOffsetX = 0;
|
|
int32 SolidOffsetY = 0;
|
|
int32 SolidBodyRow = -1;
|
|
for (int32 OffsetY = -1; OffsetY <= 1; ++OffsetY)
|
|
{
|
|
for (int32 OffsetX = -1; OffsetX <= 1; ++OffsetX)
|
|
{
|
|
for (int32 BodyRow = 0; BodyRow < 8; ++BodyRow)
|
|
{
|
|
const float BodyDensity = World.Generator->GetDensityAt(
|
|
P.X + static_cast<float>(OffsetX),
|
|
P.Y + static_cast<float>(OffsetY),
|
|
-699.5f + static_cast<float>(BodyRow));
|
|
if (BodyDensity < MinBody)
|
|
{
|
|
MinBody = BodyDensity;
|
|
SolidOffsetX = OffsetX;
|
|
SolidOffsetY = OffsetY;
|
|
SolidBodyRow = BodyRow;
|
|
}
|
|
NumSolidBody += BodyDensity <= 0.0f ? 1 : 0;
|
|
}
|
|
}
|
|
}
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore][TemporaryShaftProbe] t=%.2f xy=(%.2f,%.2f) "
|
|
"d[-704,-702,-700.5,-700,-699.5,-697]=[%.3f,%.3f,%.3f,%.3f,%.3f,%.3f] "
|
|
"bodyMin=%.3f bodySolid=%d/72 firstMinOffset=(%d,%d) row=%d"),
|
|
T, P.X, P.Y, Dm704, Dm702, Dm7005, Dm700, Dm6995, Dm697,
|
|
MinBody, NumSolidBody, SolidOffsetX, SolidOffsetY, SolidBodyRow);
|
|
}
|
|
}
|
|
|
|
FVoxelStrateMeasureSettings Settings;
|
|
Settings.SampleStep = 1;
|
|
Settings.MaxCells = Arguments.MaxWalkCells;
|
|
Settings.MaxRouteRetries = 16;
|
|
Settings.CoverPointA = FVector2D(OutOutput.ArrivalVoxels.X, OutOutput.ArrivalVoxels.Y);
|
|
Settings.CoverPointB = FVector2D(OutOutput.DepartureVoxels.X, OutOutput.DepartureVoxels.Y);
|
|
Settings.CoverMarginVoxels = FMath::CeilToFloat(
|
|
Settings.PlayerCapsuleRadiusVoxels) + 2.0f;
|
|
|
|
// A mouth-AABB is not a landing window: the landing door and its local apron can legitimately
|
|
// leave that box before the player reaches the next room. Expand the same two-point box just
|
|
// enough to contain the selected production mouth envelope. This is still a bounded,
|
|
// deterministic measurement window; the central inter-strate descent belongs to the adjacent
|
|
// strata and is not folded into this intra-strate walk question.
|
|
const float WindowMinX = FMath::Min(OutOutput.ArrivalVoxels.X, OutOutput.DepartureVoxels.X);
|
|
const float WindowMaxX = FMath::Max(OutOutput.ArrivalVoxels.X, OutOutput.DepartureVoxels.X);
|
|
const float WindowMinY = FMath::Min(OutOutput.ArrivalVoxels.Y, OutOutput.DepartureVoxels.Y);
|
|
const float WindowMaxY = FMath::Max(OutOutput.ArrivalVoxels.Y, OutOutput.DepartureVoxels.Y);
|
|
const auto IncludeTargetPassageEnvelope = [&](
|
|
const FVoxelPassage* Passage,
|
|
const FVoxelPassageLanding& Landing)
|
|
{
|
|
if (Passage == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto IncludeXY = [&](const FVector& Point, float Radius)
|
|
{
|
|
if (!FMath::IsFinite(Point.X) || !FMath::IsFinite(Point.Y)
|
|
|| !FMath::IsFinite(Point.Z) || !FMath::IsFinite(Radius))
|
|
{
|
|
return;
|
|
}
|
|
const float AbsRadius = FMath::Abs(Radius);
|
|
// Include control points whose centreline belongs to the measured strate. A control
|
|
// point just outside the boundary belongs to the adjacent strate's descent; pulling
|
|
// that whole switchback into this bounded walk box can multiply the sampled volume
|
|
// without improving the intra-strate mouth-to-mouth question.
|
|
if (Point.Z < static_cast<float>(World.TargetBottomWorldZ)
|
|
|| Point.Z > static_cast<float>(World.TargetTopWorldZ))
|
|
{
|
|
return;
|
|
}
|
|
const float ExcessX = FMath::Max(
|
|
0.0f,
|
|
FMath::Max(
|
|
WindowMinX - (Point.X + AbsRadius),
|
|
(Point.X - AbsRadius) - WindowMaxX));
|
|
const float ExcessY = FMath::Max(
|
|
0.0f,
|
|
FMath::Max(
|
|
WindowMinY - (Point.Y + AbsRadius),
|
|
(Point.Y - AbsRadius) - WindowMaxY));
|
|
Settings.CoverMarginVoxels = FMath::Max(
|
|
Settings.CoverMarginVoxels,
|
|
FMath::Max(ExcessX, ExcessY));
|
|
};
|
|
|
|
IncludeXY(
|
|
Landing.StandingPoint,
|
|
Landing.HalfWidth + VoxelPassageGeometry::LandingCarveBlendVoxels);
|
|
// The first/last three points are the production mouth, apron, and first slope section.
|
|
// Do not pull the whole inter-strate switchback into the bounded target-strate test.
|
|
const int32 NumLocalPoints = FMath::Min(3, Passage->ControlPoints.Num());
|
|
const bool bUseUpperEnd = &Landing == &Passage->UpperLanding;
|
|
const int32 FirstPoint = bUseUpperEnd
|
|
? 0 : FMath::Max(0, Passage->ControlPoints.Num() - NumLocalPoints);
|
|
const int32 LastPoint = bUseUpperEnd
|
|
? NumLocalPoints : Passage->ControlPoints.Num();
|
|
for (int32 PointIndex = FirstPoint; PointIndex < LastPoint; ++PointIndex)
|
|
{
|
|
const float Radius = Passage->ControlRadii.IsValidIndex(PointIndex)
|
|
? Passage->ControlRadii[PointIndex] : Passage->Radius;
|
|
IncludeXY(Passage->ControlPoints[PointIndex], Radius
|
|
+ VoxelPassageGeometry::LandingCarveBlendVoxels);
|
|
}
|
|
};
|
|
IncludeTargetPassageEnvelope(
|
|
ArrivalPassage,
|
|
ArrivalPassage != nullptr ? ArrivalPassage->LowerLanding : FVoxelPassageLanding());
|
|
IncludeTargetPassageEnvelope(
|
|
DeparturePassage,
|
|
DeparturePassage != nullptr ? DeparturePassage->UpperLanding : FVoxelPassageLanding());
|
|
Settings.bIncludeOriginInCoverWindow = NeedsOriginInWindow(Arguments.Archetype);
|
|
|
|
TArray<FVector> LandingRoomProbePoints;
|
|
|
|
auto AppendLandingRoomProbes = [&LandingRoomProbePoints](
|
|
const FVoxelPassageLanding& Landing)
|
|
{
|
|
const float ProbeOffset = FMath::Min(
|
|
2.0f,
|
|
FMath::Max(0.0f, Landing.HalfWidth - 2.0f));
|
|
LandingRoomProbePoints.Add(Landing.StandingPoint);
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(ProbeOffset, 0.0f, 0.0f));
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(-ProbeOffset, 0.0f, 0.0f));
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(0.0f, ProbeOffset, 0.0f));
|
|
LandingRoomProbePoints.Add(
|
|
Landing.StandingPoint + FVector(0.0f, -ProbeOffset, 0.0f));
|
|
};
|
|
if (ArrivalPassage != nullptr)
|
|
{
|
|
AppendLandingRoomProbes(ArrivalPassage->LowerLanding);
|
|
}
|
|
if (DeparturePassage != nullptr)
|
|
{
|
|
AppendLandingRoomProbes(DeparturePassage->UpperLanding);
|
|
}
|
|
|
|
const FGeneratorDensitySampler Sampler(*World.Generator);
|
|
if (!VF_MeasurePlayerFitWalkWithSampler(
|
|
Sampler,
|
|
World.TargetBottomWorldZ,
|
|
World.TargetTopWorldZ,
|
|
World.TargetBoundarySealThickness,
|
|
OutOutput.ArrivalVoxels,
|
|
OutOutput.DepartureVoxels,
|
|
Settings,
|
|
OutOutput.Report,
|
|
&LandingRoomProbePoints))
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = OutOutput.Report.RefusalReason;
|
|
return false;
|
|
}
|
|
|
|
// Part C is a separate observation window. Keep the Part A mouth-sized result untouched,
|
|
// then repeat the same exact fit walk with the route window expanded to include (0,0). This
|
|
// is measurement-only: it changes neither the density field nor any generation parameter.
|
|
OutOutput.bOriginCheckAttempted = true;
|
|
FVoxelStrateMeasureSettings OriginSettings = Settings;
|
|
OriginSettings.bIncludeOriginInCoverWindow = true;
|
|
OriginSettings.bForceOriginColumnInCoverWindow = true;
|
|
if (VF_MeasurePlayerFitWalkWithSampler(
|
|
Sampler,
|
|
World.TargetBottomWorldZ,
|
|
World.TargetTopWorldZ,
|
|
World.TargetBoundarySealThickness,
|
|
OutOutput.ArrivalVoxels,
|
|
OutOutput.DepartureVoxels,
|
|
OriginSettings,
|
|
OutOutput.OriginCheckReport))
|
|
{
|
|
OutOutput.bOriginCheckAvailable = true;
|
|
}
|
|
else
|
|
{
|
|
OutOutput.OriginCheckRefusalReason = OutOutput.OriginCheckReport.RefusalReason;
|
|
}
|
|
const int32 ArrivalProbeCount = ArrivalPassage != nullptr ? 5 : 0;
|
|
const int32 DepartureProbeCount = DeparturePassage != nullptr ? 5 : 0;
|
|
const int32 LandingProbeCount = ArrivalProbeCount + DepartureProbeCount;
|
|
OutOutput.ArrivalLandingRoomProbeCount = ArrivalProbeCount;
|
|
OutOutput.DepartureLandingRoomProbeCount = DepartureProbeCount;
|
|
for (int32 ProbeIndex = 0;
|
|
ProbeIndex < FMath::Min(LandingProbeCount,
|
|
OutOutput.Report.ComponentProbePlayerFit.Num());
|
|
++ProbeIndex)
|
|
{
|
|
const bool bPlayerFit = OutOutput.Report.ComponentProbePlayerFit[ProbeIndex] != 0u;
|
|
const bool bInArrivalComponent =
|
|
OutOutput.Report.ComponentProbeInStartComponent.IsValidIndex(ProbeIndex)
|
|
&& OutOutput.Report.ComponentProbeInStartComponent[ProbeIndex] != 0u;
|
|
if (ProbeIndex < ArrivalProbeCount)
|
|
{
|
|
OutOutput.ArrivalLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
|
|
OutOutput.ArrivalLandingRoomArrivalComponentProbeCount +=
|
|
bInArrivalComponent ? 1 : 0;
|
|
}
|
|
else
|
|
{
|
|
OutOutput.DepartureLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
|
|
OutOutput.DepartureLandingRoomArrivalComponentProbeCount +=
|
|
bInArrivalComponent ? 1 : 0;
|
|
}
|
|
}
|
|
OutOutput.Status = TEXT("ok");
|
|
return true;
|
|
}
|
|
|
|
int64 EstimateExportWorkingBytes(int32 RegionSize)
|
|
{
|
|
const int64 TileCells = static_cast<int64>(CHUNK_SIZE)
|
|
* static_cast<int64>(CHUNK_SIZE)
|
|
* static_cast<int64>(CHUNK_SIZE);
|
|
const int64 TileGridSamples = static_cast<int64>(CHUNK_SIZE + 3)
|
|
* static_cast<int64>(CHUNK_SIZE + 3)
|
|
* static_cast<int64>(CHUNK_SIZE + 3);
|
|
// Export streams one canonical tile at a time. This preflight covers one mesher tile's scalar
|
|
// grid, edge map, mesh arrays, and temporary triangle lists; the region's OBJ is not retained
|
|
// in memory. RegionSize is still accepted here to keep the call site's contract explicit.
|
|
(void)RegionSize;
|
|
return TileGridSamples * static_cast<int64>(sizeof(float)) + TileCells * 448ll;
|
|
}
|
|
|
|
bool WriteUtf8(FArchive& Archive, const FString& Text)
|
|
{
|
|
FTCHARToUTF8 Converted(*Text);
|
|
if (Converted.Length() > 0)
|
|
{
|
|
Archive.Serialize(const_cast<ANSICHAR*>(Converted.Get()), Converted.Length());
|
|
}
|
|
return !Archive.IsError();
|
|
}
|
|
|
|
bool ValidateCanonicalTile(const FVoxelMeshData& MeshData, FString& OutError)
|
|
{
|
|
if (MeshData.Vertices.Num() != MeshData.Normals.Num()
|
|
|| MeshData.Vertices.Num() != MeshData.UVs.Num()
|
|
|| MeshData.Vertices.Num() != MeshData.Colors.Num()
|
|
|| MeshData.Triangles.Num() % 3 != 0)
|
|
{
|
|
OutError = TEXT("Canonical mesher returned non-parallel mesh arrays.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool WriteObjHeader(FArchive& Archive)
|
|
{
|
|
bool bOk = WriteUtf8(Archive, TEXT("# VoxelForge authoritative marching-cubes mesh\n"));
|
|
bOk = bOk && WriteUtf8(Archive,
|
|
TEXT("# Positions are metres; UVs retain canonical voxel-space values; source winding is preserved.\n"));
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("o VoxelForgeExplore\n"));
|
|
return bOk && !Archive.IsError();
|
|
}
|
|
|
|
bool WriteObjTile(
|
|
FArchive& Archive,
|
|
const FVoxelMeshData& MeshData,
|
|
int32 VertexOffset,
|
|
FString& OutError)
|
|
{
|
|
if (!ValidateCanonicalTile(MeshData, OutError))
|
|
{
|
|
return false;
|
|
}
|
|
bool bOk = true;
|
|
for (const FVector& Vertex : MeshData.Vertices)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("v %.9f %.9f %.9f\n"),
|
|
Vertex.X / 100.0,
|
|
Vertex.Y / 100.0,
|
|
Vertex.Z / 100.0));
|
|
}
|
|
for (const FVector2D& UV : MeshData.UVs)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("vt %.9f %.9f\n"), UV.X, UV.Y));
|
|
}
|
|
for (const FVector& Normal : MeshData.Normals)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("vn %.9f %.9f %.9f\n"), Normal.X, Normal.Y, Normal.Z));
|
|
}
|
|
|
|
const int32 NumTriangles = MeshData.Triangles.Num() / 3;
|
|
const int32 FirstCeilingTriangle = FMath::Clamp(
|
|
NumTriangles - MeshData.NumCeilingTriangles, 0, NumTriangles);
|
|
if (NumTriangles > 0)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelGround\n"));
|
|
}
|
|
for (int32 Triangle = 0; Triangle < NumTriangles; ++Triangle)
|
|
{
|
|
if (Triangle == FirstCeilingTriangle)
|
|
{
|
|
bOk = bOk && WriteUtf8(Archive, TEXT("usemtl VoxelCeiling\n"));
|
|
}
|
|
const int32 Base = Triangle * 3;
|
|
const int32 SourceA = MeshData.Triangles[Base];
|
|
const int32 SourceB = MeshData.Triangles[Base + 1];
|
|
const int32 SourceC = MeshData.Triangles[Base + 2];
|
|
if (SourceA < 0 || SourceB < 0 || SourceC < 0
|
|
|| SourceA >= MeshData.Vertices.Num()
|
|
|| SourceB >= MeshData.Vertices.Num()
|
|
|| SourceC >= MeshData.Vertices.Num())
|
|
{
|
|
OutError = TEXT("Canonical mesher returned an out-of-range triangle index.");
|
|
return false;
|
|
}
|
|
const int32 A = SourceA + 1 + VertexOffset;
|
|
const int32 B = SourceB + 1 + VertexOffset;
|
|
const int32 C = SourceC + 1 + VertexOffset;
|
|
bOk = bOk && WriteUtf8(Archive, FString::Printf(
|
|
TEXT("f %d/%d/%d %d/%d/%d %d/%d/%d\n"),
|
|
A, A, A, B, B, B, C, C, C));
|
|
}
|
|
if (!bOk || Archive.IsError())
|
|
{
|
|
OutError = TEXT("Could not write a canonical OBJ tile.");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void WriteJsonVector(FExploreJsonWriter& Writer, const TCHAR* Key, const FVector& Value, float Scale)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteValue(TEXT("x"), static_cast<double>(Value.X) * Scale);
|
|
Writer.WriteValue(TEXT("y"), static_cast<double>(Value.Y) * Scale);
|
|
Writer.WriteValue(TEXT("z"), static_cast<double>(Value.Z) * Scale);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
void WriteJsonIntVector(FExploreJsonWriter& Writer, const TCHAR* Key, const FIntVector& Value)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteValue(TEXT("x"), Value.X);
|
|
Writer.WriteValue(TEXT("y"), Value.Y);
|
|
Writer.WriteValue(TEXT("z"), Value.Z);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
void WriteJsonBounds(
|
|
FExploreJsonWriter& Writer,
|
|
const TCHAR* Key,
|
|
const FIntVector& Origin,
|
|
int32 Size,
|
|
float VoxelToMeters)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteObjectStart(TEXT("min"));
|
|
Writer.WriteValue(TEXT("x"), Origin.X);
|
|
Writer.WriteValue(TEXT("y"), Origin.Y);
|
|
Writer.WriteValue(TEXT("z"), Origin.Z);
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteObjectStart(TEXT("max_exclusive"));
|
|
Writer.WriteValue(TEXT("x"), Origin.X + Size);
|
|
Writer.WriteValue(TEXT("y"), Origin.Y + Size);
|
|
Writer.WriteValue(TEXT("z"), Origin.Z + Size);
|
|
Writer.WriteObjectEnd();
|
|
Writer.WriteValue(TEXT("units"), TEXT("voxels"));
|
|
Writer.WriteValue(TEXT("voxel_size_m"), static_cast<double>(VoxelToMeters));
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
FString BuildManifestJson(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreExportOutput& Export)
|
|
{
|
|
FString Json;
|
|
TSharedRef<FExploreJsonWriter> Writer =
|
|
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("schema_version"), 2);
|
|
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
|
|
Writer->WriteValue(TEXT("mesh_file"), Export.MeshFileName);
|
|
Writer->WriteValue(TEXT("mesh_positions_units"), TEXT("metres"));
|
|
Writer->WriteValue(TEXT("mesh_uv_units"), TEXT("voxels"));
|
|
Writer->WriteValue(TEXT("load_notes"), TEXT(
|
|
"Load geometry.obj directly in a browser OBJ loader; do not regenerate density. "
|
|
"The manifest bounds are max-exclusive voxel bounds, OBJ positions are metres, and OBJ UVs "
|
|
"are the canonical voxel-space UVs."));
|
|
Writer->WriteValue(TEXT("skirts"), false);
|
|
Writer->WriteValue(TEXT("vertex_count"), Export.VertexCount);
|
|
Writer->WriteValue(TEXT("triangle_count"), Export.TriangleCount);
|
|
Writer->WriteValue(TEXT("mesh_file_size_bytes"), Export.MeshFileSizeBytes);
|
|
Writer->WriteValue(TEXT("mesh_array_bytes_sum_over_tiles"), Export.MeshArrayBytes);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_cells"), CHUNK_SIZE);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_count"), Export.MesherTileCount);
|
|
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
|
|
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
|
|
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
|
|
WriteJsonIntVector(*Writer, TEXT("region_origin_voxels"), Export.RegionOrigin);
|
|
WriteJsonBounds(*Writer, TEXT("region_bounds_voxels"), Export.RegionOrigin, Export.RegionSize, 0.25f);
|
|
Writer->WriteObjectStart(TEXT("region_bounds_metres"));
|
|
Writer->WriteObjectStart(TEXT("min"));
|
|
Writer->WriteValue(TEXT("x"), static_cast<double>(Export.RegionOrigin.X) * 0.25);
|
|
Writer->WriteValue(TEXT("y"), static_cast<double>(Export.RegionOrigin.Y) * 0.25);
|
|
Writer->WriteValue(TEXT("z"), static_cast<double>(Export.RegionOrigin.Z) * 0.25);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("max_exclusive"));
|
|
Writer->WriteValue(TEXT("x"), static_cast<double>(Export.RegionOrigin.X + Export.RegionSize) * 0.25);
|
|
Writer->WriteValue(TEXT("y"), static_cast<double>(Export.RegionOrigin.Y + Export.RegionSize) * 0.25);
|
|
Writer->WriteValue(TEXT("z"), static_cast<double>(Export.RegionOrigin.Z + Export.RegionSize) * 0.25);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteValue(TEXT("units"), TEXT("metres"));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("player_dimensions"));
|
|
Writer->WriteValue(TEXT("capsule_radius_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("capsule_width_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("capsule_half_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("capsule_height_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer->WriteValue(TEXT("max_step_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::MaxStepHeightMeters));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectStart(TEXT("world_invariants"));
|
|
Writer->WriteValue(TEXT("world_radius_voxels"), 0);
|
|
Writer->WriteValue(TEXT("lateral_regions_enabled"), false);
|
|
Writer->WriteValue(TEXT("diff_layer_mutated"), false);
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
return Writer->Close() ? Json : FString();
|
|
}
|
|
|
|
bool RunExport(
|
|
const FExploreArguments& Arguments,
|
|
FExploreWorld& World,
|
|
FExploreExportOutput& OutOutput)
|
|
{
|
|
OutOutput = FExploreExportOutput();
|
|
OutOutput.RegionSize = Arguments.ExportSize;
|
|
const int32 TilesPerAxis = Arguments.ExportSize / CHUNK_SIZE;
|
|
OutOutput.MesherTileCount = TilesPerAxis * TilesPerAxis * TilesPerAxis;
|
|
const int32 TargetMiddleZ = FMath::FloorToInt(
|
|
0.5f * static_cast<float>(World.TargetBottomWorldZ + World.TargetTopWorldZ));
|
|
OutOutput.RegionOrigin = FIntVector(
|
|
-Arguments.ExportSize / 2,
|
|
-Arguments.ExportSize / 2,
|
|
TargetMiddleZ - Arguments.ExportSize / 2);
|
|
OutOutput.EstimatedWorkingBytes = EstimateExportWorkingBytes(Arguments.ExportSize);
|
|
if (OutOutput.EstimatedWorkingBytes > OutOutput.WorkingMemoryCapBytes)
|
|
{
|
|
OutOutput.Status = TEXT("refused");
|
|
OutOutput.RefusalReason = FString::Printf(
|
|
TEXT("Refused before meshing: estimated working memory %lld bytes exceeds cap %lld bytes."),
|
|
static_cast<long long>(OutOutput.EstimatedWorkingBytes),
|
|
static_cast<long long>(OutOutput.WorkingMemoryCapBytes));
|
|
return false;
|
|
}
|
|
|
|
// Skirts are a tile-rendering seam aid and extend beyond a bounded export box. The mesh is
|
|
// still generated by the canonical mesher; disabling only that presentation option keeps the
|
|
// browser asset's geometry inside the manifest bounds.
|
|
World.Mesher->bGenerateSkirts = false;
|
|
FString Error;
|
|
OutOutput.MeshFileName = TEXT("geometry.obj");
|
|
OutOutput.ManifestFileName = TEXT("manifest.json");
|
|
const FString MeshPath = FPaths::Combine(Arguments.OutDirectory, OutOutput.MeshFileName);
|
|
TUniquePtr<FArchive> Archive(IFileManager::Get().CreateFileWriter(*MeshPath));
|
|
if (!Archive.IsValid())
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = FString::Printf(TEXT("Could not create OBJ '%s'."), *MeshPath);
|
|
return false;
|
|
}
|
|
if (!WriteObjHeader(*Archive))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not write the OBJ header.");
|
|
return false;
|
|
}
|
|
|
|
int32 VertexOffset = 0;
|
|
for (int32 TileZ = 0; TileZ < TilesPerAxis; ++TileZ)
|
|
{
|
|
for (int32 TileY = 0; TileY < TilesPerAxis; ++TileY)
|
|
{
|
|
for (int32 TileX = 0; TileX < TilesPerAxis; ++TileX)
|
|
{
|
|
const FIntVector TileOrigin = OutOutput.RegionOrigin
|
|
+ FIntVector(TileX * CHUNK_SIZE, TileY * CHUNK_SIZE, TileZ * CHUNK_SIZE);
|
|
const FVoxelMeshData TileMesh = World.Mesher->GenerateMesh(
|
|
TileOrigin,
|
|
1,
|
|
CHUNK_SIZE);
|
|
if (!WriteObjTile(*Archive, TileMesh, VertexOffset, Error))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = Error;
|
|
return false;
|
|
}
|
|
const int64 TileArrayBytes = static_cast<int64>(TileMesh.Vertices.Num()) * sizeof(FVector)
|
|
+ static_cast<int64>(TileMesh.Normals.Num()) * sizeof(FVector)
|
|
+ static_cast<int64>(TileMesh.UVs.Num()) * sizeof(FVector2D)
|
|
+ static_cast<int64>(TileMesh.Colors.Num()) * sizeof(FColor)
|
|
+ static_cast<int64>(TileMesh.Triangles.Num()) * sizeof(int32);
|
|
OutOutput.MeshArrayBytes += TileArrayBytes;
|
|
OutOutput.VertexCount += TileMesh.Vertices.Num();
|
|
OutOutput.TriangleCount += TileMesh.Triangles.Num() / 3;
|
|
VertexOffset += TileMesh.Vertices.Num();
|
|
}
|
|
}
|
|
}
|
|
if (Archive->IsError())
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not finish the streamed OBJ.");
|
|
return false;
|
|
}
|
|
Archive.Reset();
|
|
OutOutput.MeshFileSizeBytes = IFileManager::Get().FileSize(*MeshPath);
|
|
if (OutOutput.MeshFileSizeBytes < 0)
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("OBJ was written but its file size could not be read.");
|
|
return false;
|
|
}
|
|
|
|
const FString ManifestJson = BuildManifestJson(Arguments, OutOutput);
|
|
const FString ManifestJsonRepeat = BuildManifestJson(Arguments, OutOutput);
|
|
if (ManifestJson.IsEmpty() || ManifestJsonRepeat.IsEmpty())
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("The export manifest JSON writer failed.");
|
|
return false;
|
|
}
|
|
if (ManifestJson != ManifestJsonRepeat)
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("The export manifest failed its deterministic repeat assertion.");
|
|
return false;
|
|
}
|
|
if (!FFileHelper::SaveStringToFile(
|
|
ManifestJson,
|
|
*FPaths::Combine(Arguments.OutDirectory, OutOutput.ManifestFileName),
|
|
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
|
|
{
|
|
OutOutput.Status = TEXT("error");
|
|
OutOutput.RefusalReason = TEXT("Could not write export manifest.json.");
|
|
return false;
|
|
}
|
|
OutOutput.Status = TEXT("ok");
|
|
return true;
|
|
}
|
|
|
|
void WritePlayerDimensions(FExploreJsonWriter& Writer, const TCHAR* Key)
|
|
{
|
|
Writer.WriteObjectStart(Key);
|
|
Writer.WriteValue(TEXT("capsule_radius_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("capsule_width_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::RadiusCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("capsule_half_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("capsule_height_m"), static_cast<double>(2.0f * FVoxelPlayerCapsuleConstants::HalfHeightCentimeters) / 100.0);
|
|
Writer.WriteValue(TEXT("max_step_height_m"), static_cast<double>(FVoxelPlayerCapsuleConstants::MaxStepHeightMeters));
|
|
Writer.WriteValue(TEXT("walkable_floor_angle_degrees"), static_cast<double>(FVoxelPlayerCapsuleConstants::WalkableFloorAngleDegrees));
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
|
|
FString BuildExploreJson(
|
|
const FExploreArguments& Arguments,
|
|
const FExploreWorld& World,
|
|
const FExploreRunOutput& Output,
|
|
bool bDeterminismAssertion,
|
|
uint32 PayloadCrc32)
|
|
{
|
|
FString Json;
|
|
TSharedRef<FExploreJsonWriter> Writer =
|
|
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("schema_version"), 2);
|
|
Writer->WriteValue(TEXT("tool"), TEXT("VoxelForgeExplore"));
|
|
Writer->WriteValue(TEXT("read_only_generation"), true);
|
|
|
|
Writer->WriteObjectStart(TEXT("input"));
|
|
Writer->WriteValue(TEXT("seed"), Arguments.Seed);
|
|
Writer->WriteValue(TEXT("archetype"), ArchetypeName(Arguments.Archetype));
|
|
Writer->WriteValue(TEXT("slot"), Arguments.Slot);
|
|
Writer->WriteArrayStart(TEXT("modes"));
|
|
if (Arguments.bRender) Writer->WriteValue(TEXT("render"));
|
|
if (Arguments.bWalk) Writer->WriteValue(TEXT("walk"));
|
|
if (Arguments.bExport) Writer->WriteValue(TEXT("export"));
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteValue(TEXT("failure_focus_render"), Arguments.bFailureFocusRender);
|
|
Writer->WriteValue(TEXT("out_directory"), Arguments.OutDirectory);
|
|
Writer->WriteValue(TEXT("canonical_invocation"), FString::Printf(
|
|
TEXT("UnrealEditor-Cmd VoxelM.uproject -run=VoxelForgeExplore -seed=%d -archetype=%s "
|
|
"-slot=%d -modes=%s -out=Saved/VoxelForge/Explore/<runid>"),
|
|
Arguments.Seed,
|
|
ArchetypeName(Arguments.Archetype),
|
|
Arguments.Slot,
|
|
*Arguments.CanonicalModes()));
|
|
Writer->WriteObjectEnd();
|
|
|
|
Writer->WriteObjectStart(TEXT("world"));
|
|
Writer->WriteValue(TEXT("voxel_size_m"), 0.25);
|
|
Writer->WriteValue(TEXT("world_radius_voxels"), 0);
|
|
Writer->WriteValue(TEXT("lateral_regions_enabled"), false);
|
|
Writer->WriteValue(TEXT("diff_layer_mutated"), false);
|
|
Writer->WriteValue(TEXT("target_strate_slot"), Arguments.Slot);
|
|
Writer->WriteValue(TEXT("target_bottom_voxel_z"), World.TargetBottomWorldZ);
|
|
Writer->WriteValue(TEXT("target_top_voxel_z_exclusive"), World.TargetTopWorldZ);
|
|
Writer->WriteValue(TEXT("target_bottom_m"), static_cast<double>(World.TargetBottomWorldZ) * 0.25);
|
|
Writer->WriteValue(TEXT("target_top_m_exclusive"), static_cast<double>(World.TargetTopWorldZ) * 0.25);
|
|
Writer->WriteValue(TEXT("target_boundary_seal_thickness_voxels"),
|
|
static_cast<double>(World.TargetBoundarySealThickness));
|
|
WritePlayerDimensions(*Writer, TEXT("player_dimensions"));
|
|
Writer->WriteObjectEnd();
|
|
|
|
if (Arguments.bRender)
|
|
{
|
|
Writer->WriteObjectStart(TEXT("render"));
|
|
Writer->WriteValue(TEXT("status"), Output.Render.Status);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Render.RefusalReason);
|
|
Writer->WriteValue(TEXT("width_px"), Output.Render.Width);
|
|
Writer->WriteValue(TEXT("height_px"), Output.Render.Height);
|
|
Writer->WriteValue(TEXT("max_pixels_cap"), MaxRenderPixels);
|
|
Writer->WriteValue(TEXT("max_fixed_density_samples_cap"), MaxRenderDensitySamples);
|
|
Writer->WriteValue(TEXT("estimated_fixed_density_samples"),
|
|
Output.Render.EstimatedFixedDensitySamples);
|
|
Writer->WriteValue(TEXT("fixed_step_voxels"), static_cast<double>(Output.Render.FixedStepVoxels));
|
|
Writer->WriteValue(TEXT("fixed_step_m"), static_cast<double>(Output.Render.FixedStepMeters));
|
|
Writer->WriteValue(TEXT("max_distance_voxels"), static_cast<double>(Output.Render.MaxDistanceVoxels));
|
|
Writer->WriteValue(TEXT("bisection_iterations"), Output.Render.BisectionIterations);
|
|
Writer->WriteValue(TEXT("human_marker_height_m"), 1.76);
|
|
Writer->WriteValue(TEXT("step_rationale"), Output.Render.StepRationale);
|
|
Writer->WriteValue(TEXT("camera_seed_policy"), Output.Render.CameraSeedPolicy);
|
|
Writer->WriteValue(TEXT("camera_seed_count"), Output.Render.CameraSeedCount);
|
|
Writer->WriteValue(TEXT("all_cameras_player_fit"), Output.Render.bAllCamerasPlayerFit);
|
|
Writer->WriteArrayStart(TEXT("images"));
|
|
for (const FExploreRenderFrame& Frame : Output.Render.Frames)
|
|
{
|
|
Writer->WriteObjectStart();
|
|
Writer->WriteValue(TEXT("purpose"), Frame.Purpose);
|
|
Writer->WriteValue(TEXT("camera_seed_source"), Frame.CameraSeedSource);
|
|
Writer->WriteValue(TEXT("file"), Frame.FileName);
|
|
WriteJsonVector(*Writer, TEXT("camera_voxels"), Frame.CameraVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("target_voxels"), Frame.TargetVoxels, 1.0f);
|
|
Writer->WriteValue(TEXT("hit_pixels"), Frame.HitPixels);
|
|
Writer->WriteValue(TEXT("scale_marker_projected"), Frame.bScaleMarkerProjected);
|
|
Writer->WriteValue(TEXT("failure_markers_projected"), Frame.bFailureMarkersProjected);
|
|
Writer->WriteValue(TEXT("scale_marker_height_m"), 1.76);
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
Writer->WriteArrayEnd();
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
|
|
if (Arguments.bWalk)
|
|
{
|
|
const FVoxelPlayerFitWalkReport& Report = Output.Walk.Report;
|
|
// The primary report is the mouth-sized arrival/departure window. Origin reachability is
|
|
// a separate, explicitly origin-inclusive measurement; expose that report at the legacy
|
|
// top-level keys so a sweep cannot accidentally count a window that omitted (0,0).
|
|
const FVoxelPlayerFitWalkReport& OriginReport = Output.Walk.bOriginCheckAvailable
|
|
? Output.Walk.OriginCheckReport : Report;
|
|
Writer->WriteObjectStart(TEXT("walk"));
|
|
Writer->WriteValue(TEXT("status"), Output.Walk.Status);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.RefusalReason);
|
|
Writer->WriteValue(TEXT("window_policy"), Output.Walk.WindowPolicy);
|
|
Writer->WriteValue(TEXT("agent_policy"), TEXT(
|
|
"fixed-order depth-first walk over the exact VF player-fit six-neighbour graph; stop at departure"));
|
|
Writer->WriteValue(TEXT("player_fit_volume_scope"), TEXT(
|
|
"bounded fitted route window; WorldRadiusVoxels=0 has no finite whole-world volume"));
|
|
Writer->WriteValue(TEXT("max_cells_cap"), Arguments.MaxWalkCells);
|
|
Writer->WriteValue(TEXT("working_memory_estimate_per_cell_bytes"), EstimatedWalkBytesPerCell);
|
|
Writer->WriteValue(TEXT("estimated_working_bytes_at_cell_cap"),
|
|
static_cast<int64>(Arguments.MaxWalkCells) * EstimatedWalkBytesPerCell);
|
|
Writer->WriteValue(TEXT("working_memory_cap_bytes"), MaxWalkWorkingBytes);
|
|
Writer->WriteValue(TEXT("arrival_passage_count"), Output.Walk.ArrivalPassageCount);
|
|
Writer->WriteValue(TEXT("departure_passage_count"), Output.Walk.DeparturePassageCount);
|
|
Writer->WriteValue(TEXT("landing_room_probe_offsets_voxels"), 2.0);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_probe_count"),
|
|
Output.Walk.ArrivalLandingRoomProbeCount);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_player_fit_probe_count"),
|
|
Output.Walk.ArrivalLandingRoomPlayerFitProbeCount);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_arrival_component_probe_count"),
|
|
Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount);
|
|
Writer->WriteValue(TEXT("arrival_landing_room_in_arrival_component"),
|
|
Output.Walk.ArrivalLandingRoomProbeCount > 0
|
|
&& Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount
|
|
== Output.Walk.ArrivalLandingRoomProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_probe_count"),
|
|
Output.Walk.DepartureLandingRoomProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_player_fit_probe_count"),
|
|
Output.Walk.DepartureLandingRoomPlayerFitProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_arrival_component_probe_count"),
|
|
Output.Walk.DepartureLandingRoomArrivalComponentProbeCount);
|
|
Writer->WriteValue(TEXT("departure_landing_room_in_arrival_component"),
|
|
Output.Walk.DepartureLandingRoomProbeCount > 0
|
|
&& Output.Walk.DepartureLandingRoomArrivalComponentProbeCount
|
|
== Output.Walk.DepartureLandingRoomProbeCount);
|
|
if (Output.Walk.bHasArrival)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("arrival_mouth_voxels"), Output.Walk.ArrivalVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("arrival_mouth_metres"), Output.Walk.ArrivalVoxels, 0.25f);
|
|
}
|
|
if (Output.Walk.bHasDeparture)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("departure_mouth_voxels"), Output.Walk.DepartureVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("departure_mouth_metres"), Output.Walk.DepartureVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(Report.Result));
|
|
Writer->WriteValue(TEXT("connectivity_result_code"), static_cast<int32>(Report.Result));
|
|
Writer->WriteValue(TEXT("can_reach_departure"), Report.bCanReachDeparture);
|
|
Writer->WriteValue(TEXT("start_snapped"), Report.bStartSnapped);
|
|
Writer->WriteValue(TEXT("goal_snapped"), Report.bGoalSnapped);
|
|
Writer->WriteValue(TEXT("route_retries"), Report.NumRouteRetries);
|
|
Writer->WriteValue(TEXT("player_fit_volume_cells"), Report.PlayerFitVolumeCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_cells"), Report.ReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_fraction"), static_cast<double>(Report.ReachablePlayerFitFraction));
|
|
Writer->WriteValue(TEXT("sampled_num_x"), Report.SampledNumX);
|
|
Writer->WriteValue(TEXT("sampled_num_y"), Report.SampledNumY);
|
|
Writer->WriteValue(TEXT("sampled_num_z"), Report.SampledNumZ);
|
|
Writer->WriteValue(TEXT("sampled_bounds_units"), TEXT("voxels"));
|
|
Writer->WriteValue(TEXT("sampled_min_z"), Report.SampledMinZ);
|
|
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), Report.SampledMaxZ);
|
|
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(Report.SampledMinX));
|
|
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(Report.SampledMaxX));
|
|
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(Report.SampledMinY));
|
|
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(Report.SampledMaxY));
|
|
Writer->WriteValue(TEXT("agent_graph_traversals"), Report.AgentGraphTraversals);
|
|
Writer->WriteValue(TEXT("distance_travelled_m"), static_cast<double>(Report.DistanceTravelledMeters));
|
|
Writer->WriteValue(TEXT("straight_line_m"), static_cast<double>(Report.StraightLineMeters));
|
|
Writer->WriteValue(TEXT("tortuosity"), static_cast<double>(Report.Tortuosity));
|
|
Writer->WriteValue(TEXT("dead_ends_encountered"), Report.DeadEndsEncountered);
|
|
Writer->WriteValue(TEXT("dead_ends_per_100m"), static_cast<double>(Report.DeadEndsPer100m));
|
|
Writer->WriteValue(TEXT("capsule_radius_m"), static_cast<double>(Report.CapsuleRadiusMeters));
|
|
Writer->WriteValue(TEXT("capsule_width_m"), static_cast<double>(Report.CapsuleWidthMeters));
|
|
Writer->WriteValue(TEXT("capsule_height_m"), static_cast<double>(Report.CapsuleHeightMeters));
|
|
Writer->WriteValue(TEXT("narrow_gap_threshold_m"), static_cast<double>(Report.NarrowGapThresholdMeters));
|
|
Writer->WriteValue(TEXT("narrow_gap_traversals"), Report.NarrowGapTraversals);
|
|
Writer->WriteValue(TEXT("narrow_gap_fraction"), static_cast<double>(Report.NarrowGapFraction));
|
|
Writer->WriteValue(TEXT("narrow_gap_events_per_100m"), static_cast<double>(Report.NarrowGapEventsPer100m));
|
|
Writer->WriteValue(TEXT("narrow_gap_definition"), Report.NarrowGapDefinition);
|
|
Writer->WriteValue(TEXT("player_fit_components"), Report.PlayerFitComponents);
|
|
Writer->WriteValue(TEXT("largest_player_fit_component_cells"), Report.LargestPlayerFitComponentCells);
|
|
Writer->WriteValue(TEXT("arrival_component_cells"), Report.ArrivalComponentCells);
|
|
Writer->WriteValue(TEXT("departure_component_cells"), Report.DepartureComponentCells);
|
|
Writer->WriteValue(TEXT("mouth_component_gap_voxels"), static_cast<double>(Report.MouthComponentGapVoxels));
|
|
Writer->WriteValue(TEXT("mouth_component_gap_m"), static_cast<double>(Report.MouthComponentGapVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
Writer->WriteValue(TEXT("agent_final_position_available"), Report.bHasAgentFinalPosition);
|
|
if (Report.bHasAgentFinalPosition)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("agent_final_position_voxels"), Report.AgentFinalVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("agent_final_position_metres"), Report.AgentFinalVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("last_reached_position_available"), Report.bHasLastReachedPosition);
|
|
if (Report.bHasLastReachedPosition)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("last_reached_position_voxels"), Report.LastReachedVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("last_reached_position_metres"), Report.LastReachedVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("target_component_nearest_cell_available"), Report.bHasTargetComponentNearestCell);
|
|
if (Report.bHasTargetComponentNearestCell)
|
|
{
|
|
WriteJsonVector(*Writer, TEXT("target_component_nearest_cell_voxels"),
|
|
Report.TargetComponentNearestVoxels, 1.0f);
|
|
WriteJsonVector(*Writer, TEXT("target_component_nearest_cell_metres"),
|
|
Report.TargetComponentNearestVoxels, 0.25f);
|
|
}
|
|
Writer->WriteValue(TEXT("agent_to_target_component_gap_voxels"),
|
|
static_cast<double>(Report.AgentToTargetComponentGapVoxels));
|
|
Writer->WriteValue(TEXT("agent_to_target_component_gap_m"),
|
|
static_cast<double>(Report.AgentToTargetComponentGapVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
Writer->WriteValue(TEXT("origin_column_measurement_window"),
|
|
TEXT("origin-inclusive mouth-AABB + margin"));
|
|
Writer->WriteValue(TEXT("origin_column_in_sampled_window"), OriginReport.bOriginColumnInSampledWindow);
|
|
Writer->WriteValue(TEXT("origin_column_has_player_fit"), OriginReport.bOriginColumnHasPlayerFit);
|
|
Writer->WriteValue(TEXT("origin_column_player_fit_cells"), OriginReport.OriginColumnPlayerFitCells);
|
|
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"), OriginReport.bOriginColumnReachable);
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
|
|
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels));
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
|
|
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
Writer->WriteObjectStart(TEXT("origin_check"));
|
|
Writer->WriteValue(TEXT("attempted"), Output.Walk.bOriginCheckAttempted);
|
|
Writer->WriteValue(TEXT("available"), Output.Walk.bOriginCheckAvailable);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.OriginCheckRefusalReason);
|
|
if (Output.Walk.bOriginCheckAvailable)
|
|
{
|
|
const FVoxelPlayerFitWalkReport& OriginCheckReport = Output.Walk.OriginCheckReport;
|
|
Writer->WriteValue(TEXT("window_policy"), TEXT("origin-inclusive mouth-AABB + margin"));
|
|
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(OriginCheckReport.Result));
|
|
Writer->WriteValue(TEXT("can_reach_departure"), OriginCheckReport.bCanReachDeparture);
|
|
Writer->WriteValue(TEXT("sampled_num_x"), OriginCheckReport.SampledNumX);
|
|
Writer->WriteValue(TEXT("sampled_num_y"), OriginCheckReport.SampledNumY);
|
|
Writer->WriteValue(TEXT("sampled_num_z"), OriginCheckReport.SampledNumZ);
|
|
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(OriginCheckReport.SampledMinX));
|
|
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxX));
|
|
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(OriginCheckReport.SampledMinY));
|
|
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxY));
|
|
Writer->WriteValue(TEXT("sampled_min_z"), OriginCheckReport.SampledMinZ);
|
|
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), OriginCheckReport.SampledMaxZ);
|
|
Writer->WriteValue(TEXT("player_fit_cells"), OriginCheckReport.PlayerFitVolumeCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_cells"), OriginCheckReport.ReachablePlayerFitCells);
|
|
Writer->WriteValue(TEXT("reachable_player_fit_fraction"),
|
|
static_cast<double>(OriginCheckReport.ReachablePlayerFitFraction));
|
|
Writer->WriteValue(TEXT("player_fit_components"), OriginCheckReport.PlayerFitComponents);
|
|
Writer->WriteValue(TEXT("arrival_component_cells"), OriginCheckReport.ArrivalComponentCells);
|
|
Writer->WriteValue(TEXT("departure_component_cells"), OriginCheckReport.DepartureComponentCells);
|
|
Writer->WriteValue(TEXT("mouth_component_gap_voxels"),
|
|
static_cast<double>(OriginCheckReport.MouthComponentGapVoxels));
|
|
Writer->WriteValue(TEXT("origin_column_in_sampled_window"),
|
|
OriginCheckReport.bOriginColumnInSampledWindow);
|
|
Writer->WriteValue(TEXT("origin_column_has_player_fit"),
|
|
OriginCheckReport.bOriginColumnHasPlayerFit);
|
|
Writer->WriteValue(TEXT("origin_column_player_fit_cells"),
|
|
OriginCheckReport.OriginColumnPlayerFitCells);
|
|
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"),
|
|
OriginCheckReport.bOriginColumnReachable);
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
|
|
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels));
|
|
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
|
|
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels)
|
|
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
|
|
}
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
|
|
if (Arguments.bExport)
|
|
{
|
|
Writer->WriteObjectStart(TEXT("export"));
|
|
Writer->WriteValue(TEXT("status"), Output.Export.Status);
|
|
Writer->WriteValue(TEXT("refusal_or_error"), Output.Export.RefusalReason);
|
|
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
|
|
Writer->WriteValue(TEXT("skirts"), false);
|
|
Writer->WriteValue(TEXT("obj_position_units"), TEXT("metres"));
|
|
Writer->WriteValue(TEXT("obj_uv_units"), TEXT("voxels"));
|
|
Writer->WriteValue(TEXT("why_obj"), TEXT(
|
|
"OBJ is dependency-free, streamable, deterministic text that browser viewers can load; "
|
|
"the mesh itself is still produced by VoxelMarchingCubesMesher."));
|
|
Writer->WriteValue(TEXT("mesh_file"), Output.Export.MeshFileName);
|
|
Writer->WriteValue(TEXT("manifest_file"), Output.Export.ManifestFileName);
|
|
WriteJsonIntVector(*Writer, TEXT("region_origin_voxels"), Output.Export.RegionOrigin);
|
|
WriteJsonBounds(*Writer, TEXT("region_bounds_voxels"), Output.Export.RegionOrigin, Output.Export.RegionSize, 0.25f);
|
|
Writer->WriteValue(TEXT("region_size_cells_per_axis"), Output.Export.RegionSize);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_cells"), CHUNK_SIZE);
|
|
Writer->WriteValue(TEXT("canonical_mesher_tile_count"), Output.Export.MesherTileCount);
|
|
Writer->WriteValue(TEXT("estimated_working_bytes"), Output.Export.EstimatedWorkingBytes);
|
|
Writer->WriteValue(TEXT("working_memory_cap_bytes"), Output.Export.WorkingMemoryCapBytes);
|
|
Writer->WriteValue(TEXT("mesh_array_bytes"), Output.Export.MeshArrayBytes);
|
|
Writer->WriteValue(TEXT("mesh_array_bytes_sum_over_tiles"), Output.Export.MeshArrayBytes);
|
|
Writer->WriteValue(TEXT("mesh_file_size_bytes"), Output.Export.MeshFileSizeBytes);
|
|
Writer->WriteValue(TEXT("vertex_count"), Output.Export.VertexCount);
|
|
Writer->WriteValue(TEXT("triangle_count"), Output.Export.TriangleCount);
|
|
Writer->WriteObjectEnd();
|
|
}
|
|
|
|
Writer->WriteObjectStart(TEXT("determinism"));
|
|
Writer->WriteValue(TEXT("same_arguments_byte_identical_contract"), true);
|
|
Writer->WriteValue(TEXT("canonical_repeat_equal"), bDeterminismAssertion);
|
|
Writer->WriteValue(TEXT("assertion"), bDeterminismAssertion ? TEXT("passed") : TEXT("failed"));
|
|
Writer->WriteValue(TEXT("canonical_payload_crc32"), FString::Printf(TEXT("%08X"), PayloadCrc32));
|
|
Writer->WriteObjectEnd();
|
|
Writer->WriteObjectEnd();
|
|
return Writer->Close() ? Json : FString();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
UVoxelForgeExploreCommandlet::UVoxelForgeExploreCommandlet()
|
|
{
|
|
IsClient = false;
|
|
IsServer = false;
|
|
IsEditor = true;
|
|
LogToConsole = true;
|
|
}
|
|
|
|
int32 UVoxelForgeExploreCommandlet::Main(const FString& Params)
|
|
{
|
|
const double MainStartSeconds = FPlatformTime::Seconds();
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] invoked: %s"), FCommandLine::Get());
|
|
|
|
FExploreArguments Arguments;
|
|
FString Error;
|
|
if (!ParseArguments(Params, Arguments, Error))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] %s"), *Error);
|
|
return 1;
|
|
}
|
|
if (!IFileManager::Get().MakeDirectory(*Arguments.OutDirectory, true))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] Could not create output directory '%s'."),
|
|
*Arguments.OutDirectory);
|
|
return 1;
|
|
}
|
|
|
|
const double SetupStartSeconds = FPlatformTime::Seconds();
|
|
FExploreWorld World;
|
|
if (!World.Build(Arguments, Error))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] %s"), *Error);
|
|
return 1;
|
|
}
|
|
const double SetupSeconds = FPlatformTime::Seconds() - SetupStartSeconds;
|
|
|
|
FExploreRunOutput Output;
|
|
bool bRequestedModeFailed = false;
|
|
FExploreWalkOutput RenderSeedWalk;
|
|
const FExploreWalkOutput* CameraSeedWalk = nullptr;
|
|
if (Arguments.bWalk)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
if (!RunWalk(Arguments, World, Output.Walk))
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] walk %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start, *Output.Walk.Status);
|
|
CameraSeedWalk = &Output.Walk;
|
|
}
|
|
else if (Arguments.bRender)
|
|
{
|
|
// A render-only invocation still has to obey the inside-walkable-space contract. Run the
|
|
// same focused walk as a private seed pass; it is intentionally omitted from the render-only
|
|
// JSON so the selected mode remains render.
|
|
const double Start = FPlatformTime::Seconds();
|
|
if (!RunWalk(Arguments, World, RenderSeedWalk))
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] render camera seed walk %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start, *RenderSeedWalk.Status);
|
|
CameraSeedWalk = &RenderSeedWalk;
|
|
}
|
|
if (Arguments.bRender)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
if (CameraSeedWalk == nullptr || !RunRender(Arguments, World, *CameraSeedWalk, Output.Render))
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] render %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start, *Output.Render.Status);
|
|
}
|
|
if (Arguments.bFailureFocusRender && Arguments.bRender && Arguments.bWalk)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
if (!RunFailureBoundaryRender(Arguments, World, Output.Walk, Output.Render))
|
|
{
|
|
bRequestedModeFailed = true;
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] failure-focus render could not produce a boundary image."));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] failure-focus render %.3fs (ok)"),
|
|
FPlatformTime::Seconds() - Start);
|
|
}
|
|
}
|
|
if (Arguments.bExport)
|
|
{
|
|
const double Start = FPlatformTime::Seconds();
|
|
if (!RunExport(Arguments, World, Output.Export))
|
|
{
|
|
bRequestedModeFailed = true;
|
|
}
|
|
UE_LOG(LogTemp, Display, TEXT("[VoxelForgeExplore] export %.3fs (%s)"),
|
|
FPlatformTime::Seconds() - Start, *Output.Export.Status);
|
|
}
|
|
|
|
// Build the payload twice before adding the assertion itself. This is deliberately a string
|
|
// comparison over a fixed-order writer, not a TMap/pretty-printer whose key order could drift.
|
|
const FString Payload = BuildExploreJson(Arguments, World, Output, false, 0);
|
|
const FString PayloadRepeat = BuildExploreJson(Arguments, World, Output, false, 0);
|
|
if (Payload.IsEmpty() || PayloadRepeat.IsEmpty())
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] JSON writer failed before report creation."));
|
|
return 1;
|
|
}
|
|
// Hash the exact UTF-8 representation that is written to disk. This keeps the reported
|
|
// digest independent of TCHAR width (and therefore meaningful when the same run is compared
|
|
// across editor platforms).
|
|
FTCHARToUTF8 PayloadUtf8(*Payload);
|
|
const uint32 PayloadCrc32 = FCrc::MemCrc32(PayloadUtf8.Get(), PayloadUtf8.Length());
|
|
const bool bPayloadRepeatEqual = Payload == PayloadRepeat;
|
|
FString Json = BuildExploreJson(
|
|
Arguments, World, Output, bPayloadRepeatEqual, PayloadCrc32);
|
|
const FString JsonRepeat = BuildExploreJson(
|
|
Arguments, World, Output, bPayloadRepeatEqual, PayloadCrc32);
|
|
if (Json.IsEmpty() || JsonRepeat.IsEmpty())
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] JSON writer failed during report creation."));
|
|
return 1;
|
|
}
|
|
const bool bFinalRepeatEqual = Json == JsonRepeat;
|
|
if (!bFinalRepeatEqual)
|
|
{
|
|
UE_LOG(LogTemp, Error,
|
|
TEXT("[VoxelForgeExplore] deterministic JSON assertion failed before write."));
|
|
bRequestedModeFailed = true;
|
|
Json = BuildExploreJson(Arguments, World, Output, false, PayloadCrc32);
|
|
}
|
|
|
|
const FString ReportPath = FPaths::Combine(Arguments.OutDirectory, TEXT("explore.json"));
|
|
if (!FFileHelper::SaveStringToFile(
|
|
Json,
|
|
*ReportPath,
|
|
FFileHelper::EEncodingOptions::ForceUTF8WithoutBOM))
|
|
{
|
|
UE_LOG(LogTemp, Error, TEXT("[VoxelForgeExplore] Could not write '%s'."), *ReportPath);
|
|
return 1;
|
|
}
|
|
|
|
UE_LOG(LogTemp, Display,
|
|
TEXT("[VoxelForgeExplore] setup %.3fs, total %.3fs; report=%s; json_deterministic=%s"),
|
|
SetupSeconds,
|
|
FPlatformTime::Seconds() - MainStartSeconds,
|
|
*ReportPath,
|
|
(bPayloadRepeatEqual && bFinalRepeatEqual) ? TEXT("yes") : TEXT("no"));
|
|
return bRequestedModeFailed ? 2 : 0;
|
|
}
|