Jahni walked composed strates for the first time: "'maze' is way too tight
tunnel radius wise, i can't enter nor anything". The candidates he could not
enter were the ones our metrics ranked BEST -- Maze had the highest walkable
fraction (.285) and highest connected surface (.99) of all eight.
⭐ THE HEADLINE, AND IT IS BAD NEWS WORTH HAVING:
old arrival->departure law passing on 7 of 8 candidates
player-fit-restricted law CONNECTED ON 0 OF 8
**The primordial law has been passing on routes no player fits through.**
Every "the world is traversable" claim in this project measured air, not
passage. Player-fit fraction across the eight showcase candidates ranges
.0000 (FloatingIslands -- literally zero) to .0117. The season composer now
returns 0 survivors for 6 required slots, and the showcase gate rejects
8 of 8.
That is the correct outcome. The gate is not tuned to a threshold; it
requires a resolved player-fit volume and a connected player-fit route.
Capsule confirmed by Jahni as the base ACharacter: 34 cm radius, 88 cm
half-height = 1.36 voxels radius, 7.04 tall. Named constant with the
derivation beside it.
Two traps avoided, both of which would have produced confident nonsense:
- THE COARSE GRID CANNOT RESOLVE A PLAYER. SampleStep 4 makes a cell 4
voxels, ~3x the player's radius, so fit is below the resolution of every
metric built so far -- which is exactly why nothing flagged an impassable
maze. Fit runs on step 1 and REFUSES (bPlayerFitResolved=false + reason)
when the step is too coarse.
- Manhattan distance >= Euclidean, so reusing the existing transform for
clearance would OVERESTIMATE free space and report fits that do not
exist. Clearance uses a separate Chebyshev transform; Manhattan stays
only on the legacy feature-scale metric.
⚠️ MY ROUGHNESS HYPOTHESIS WAS WRONG, and Codex disproved it rather than
confirming it. Forcing SurfaceRoughness=0 on the Maze moved PlayerFit
.0105 -> .0138 and the restricted law stayed NotConnected. Minimum corridor
clearance is 1.00 voxel (25 cm) with or without roughness -- the corridors
are simply too tight for a 34 cm capsule, full stop.
Roughness IS still a real pinch risk where reach exceeds corridor radius:
Underwater 2.21x, FlatPlain 2.31x, CrystalChamber 1.81x, TunnelNetwork
1.44x on corridors, VerticalShafts 1.30x on connectors. The 5.625-voxel
default bound stays dangerous.
Islands measured, not changed (feel is Jahni's call): 0/2 touch either
seal, median clear gap 47.8 above / 9.0 below -- but effective radius
spans 27-258 voxels at H=128 with ThicknessRatio .546, so the worst case
has zero guaranteed separation. Recommendation recorded: radius back to
18-42, StrateHeightInChunks 4 -> 6, ThicknessRatio <= .40.
Build clean, 30 succeeded / 0 failed, verified in the namespace log.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VJiTcTSDNkKBtnNdiBtdaU