Verified before the reset (density + full mesh hashes equal at 1/8/16 workers, routes 5642/5642,
look audits green):
- merged field lookups, parallel mask merge, compact inline spatial bins, line-local relief hash
cache, lattice-specific mesher entry, fused sign+magnitude evaluation, far connectors as one
capsule each (181,836 -> 16,491 far primitives).
- crater edit (sphere+box+capsule, one transaction across LOD0/1): 15-27 ms; player 3x3x3
neighbourhood meshes ready ~18 ms after streaming starts.
NOT yet verified (in the tree, unhashed): standalone-only skips of UV/colour arrays and of the
ceiling/ground material grouping (best cold whole view 0.958 s @16 workers) and a far-bin reserve
tweak. Those skips drop data the plugin's materials may need: not a game-path win as-is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ