Files
VoxelForge/Source/VoxelForge/Private/VoxelForgeModule.cpp
T

23 lines
642 B
C++

// VoxelForgeModule.cpp
// Module implementation - boilerplate
#include "VoxelForgeModule.h"
// This macro registers our module with Unreal
// "VoxelForge" must match the module name in VoxelForge.Build.cs and .uplugin
IMPLEMENT_MODULE(FVoxelForgeModule, VoxelForge)
void FVoxelForgeModule::StartupModule()
{
// Called when plugin loads
// We don't need to do anything here for now
UE_LOG(LogTemp, Log, TEXT("VoxelForge module started!"));
}
void FVoxelForgeModule::ShutdownModule()
{
// Called when plugin unloads
// Cleanup would go here if we had any global resources
UE_LOG(LogTemp, Log, TEXT("VoxelForge module shutdown."));
}