23 lines
642 B
C++
23 lines
642 B
C++
// VoxelForgeModule.cpp
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// Module implementation - boilerplate
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#include "VoxelForgeModule.h"
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// This macro registers our module with Unreal
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// "VoxelForge" must match the module name in VoxelForge.Build.cs and .uplugin
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IMPLEMENT_MODULE(FVoxelForgeModule, VoxelForge)
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void FVoxelForgeModule::StartupModule()
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{
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// Called when plugin loads
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// We don't need to do anything here for now
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UE_LOG(LogTemp, Log, TEXT("VoxelForge module started!"));
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}
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void FVoxelForgeModule::ShutdownModule()
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{
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// Called when plugin unloads
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// Cleanup would go here if we had any global resources
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UE_LOG(LogTemp, Log, TEXT("VoxelForge module shutdown."));
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}
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