measure(perf): re-rank component costs on the current build -- the tunnel core is now the largest

Measurement only (Codex): the same remove-one ablation method and command line as 6ccf371, all 14
voxel.TunnelAblate* bits static x2 and the top five moving x2, on the committed tip after the
landing-post, cave-warp, gap-floor and option B changes.

Static leaders now: tunnel core 20.84%, tunnel SDF 12.64%, passage carving 9.08%, cave warp 6.68%;
27.62% remains unattributed/shared. The tunnel core could not be measured at 6ccf371 because of the
ablation gate bug fixed in 7a972f5. The two tunnel evaluations together are now about a third of
worker time. Next targets as proposed: tunnel SDF/core merge (field-changing), passage carving
reuse (exact), cave warp result reuse (exact). Full tables and the launch ledger are in
PERF-SAMPLED.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y
This commit is contained in:
Fr0zkaandClaude Opus 5 committed 2026-09-15 09:30:22 +02:00
1 parent 1d824aaab2
commit 0208e93606
1 file changed
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@@ -1665,3 +1665,279 @@ memory was approximately 1.54–1.60 GiB per process, with no runaway growth.
No .uasset was edited. Engine source and binaries were not modified. No commit, push, or stash was No .uasset was edited. Engine source and binaries were not modified. No commit, push, or stash was
performed. performed.
## Current-tip cost re-rank — 2026-09-15 (1d824aa)
This is a measurement-only round on the committed experimental tip. Generation source,
configuration assets, and .uasset files were not edited. The ignored staged host outputs under
E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\BuildHost were rebuilt as part of the measurement;
no commit, push, or stash was performed.
### Build and loaded runtime
The owner/editor check was clear before the build and before every Unreal launch. The prescribed
build completed successfully:
dotnet "E:\Program Files\Epic Games\UE_5.7\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development "-Project=E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\BuildHost\HostProject\HostProject.uproject" -WaitMutex -FromMsBuild -architecture=x64 -NoUBA "-Log=E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\PerfSampledBuild_ReRank_20260915.log"
Result: Succeeded; Target is up to date; total execution time 1.31 s.
The runtime loaded by every game and commandlet process was
E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\BuildHost\HostProject\Plugins\VoxelForge\Binaries\Win64\UnrealEditor-VoxelForge.dll,
SHA-256 70F5F69DCCBCE28AA0C1AC89E92040EBDB78FBC58F1F5FE07BD958F3C38DF0B4. The editor module
built alongside it was SHA-256 C2081DB9B14D7E43A31A218200064FA941643E40DEAA9372E9067E72B6D966C6.
Each launched process observed the runtime module at that staged path and matched the runtime
hash. The build log is
E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\PerfSampledBuild_ReRank_20260915.log.
### Method and current static table
The game command line was the same as the 6ccf371 ablation method: staged HostProject, -nullrhi,
operator block on, fused evaluator on, outer classifier off, tile cache and spatial index on,
-voxel.TestExitSeconds=15, sampler off, writable
E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\DDC and Saved\ZenData, and an absolute
-abslog= path. Static sessions generated 343 LOD0 samples and 841 applied tiles with zero
obsolete aborts. The two all-on static baselines were shared by every row and were run before the
remove-one pairs: 29.368018 s and 29.229716 s worker time, mean 29.298867 s; baseline generation
p50/p95 was 0.053218 / 0.095652 s.
The table reports the mean of two off runs, the saving against that shared all-on mean, and the
changed-field triangle total. The percentage is the signed standalone worker saving share; rows
are not additive, and a field-changing ablation is not a production speedup claim.
| component removed | control | off worker s | saving s (%) | off generation p50/p95 s | triangles A/B |
|---|---|---:|---:|---:|---:|
| tunnel SDF | 0x0008 | 25.595623 | 3.703244 (12.64%) | 0.050373 / 0.073456 | 643424 / 643424 |
| cave warp | 0x0001 | 27.340968 | 1.957899 (6.68%) | 0.048299 / 0.092184 | 655734 / 655734 |
| passage carving | 0x0020 | 26.639516 | 2.659351 (9.08%) | 0.046557 / 0.090078 | 655000 / 655000 |
| landing posts | 0x0800 | 29.047863 | 0.251005 (0.86%) | 0.052757 / 0.095932 | 669902 / 669902 |
| passage structural posts | 0x0040 | 27.352201 | 1.946666 (6.64%) | 0.048393 / 0.089721 | 669902 / 669902 |
| worms | voxel.WormsForceOff=1 | 28.242978 | 1.055889 (3.60%) | 0.052127 / 0.091638 | 662342 / 662342 |
| native floor | 0x0080 | 28.302872 | 0.995995 (3.40%) | 0.051091 / 0.093253 | 671138 / 671138 |
| origin spine | 0x0200 | 28.857599 | 0.441268 (1.51%) | 0.051791 / 0.095496 | 670350 / 670350 |
| room SDF | 0x0004 | 28.055889 | 1.242978 (4.24%) | 0.050986 / 0.090057 | 535220 / 535220 |
| pit/chimney SDF | 0x2000 | 29.146807 | 0.152060 (0.52%) | 0.052071 / 0.098243 | 669902 / 669902 |
| boundary seal | 0x0400 | 29.447356 | -0.148489 (-0.51%) | 0.052806 / 0.094607 | 669902 / 669902 |
| detail ops | 0x0002 | 29.957673 | -0.658805 (-2.25%) | 0.054265 / 0.095532 | 666972 / 666972 |
| XY edge seal | 0x1000 | 29.071525 | 0.227342 (0.78%) | 0.052822 / 0.097379 | 669902 / 669902 |
| disturbances | 0x0100 | 28.832774 | 0.466093 (1.59%) | 0.052326 / 0.094430 | 669902 / 669902 |
| tunnel core | 0x0010 | 23.192249 | 6.106618 (20.84%) | 0.046526 / 0.068197 | 655666 / 655666 |
All 14 voxel.TunnelAblate* bits were run twice. The extra worms row is included so this table
remains row-comparable with the 6ccf371 table; worms is controlled by voxel.WormsForceOff, not by
a TunnelAblate* bit. The current all-on field is 669902 triangles in this window. Different
triangle counts show that these overrides are field-changing; equal triangle totals do not prove
field identity.
### Static share against 6ccf371
These are standalone remove-one saving shares, not inclusive profiler shares. Now uses the
29.298867 s current all-on mean above. The historical column is copied from the 6ccf371
remove-one table, whose all-on mean was 33.064458 s. Change is percentage points.
| component | share now | share at 6ccf371 | change |
|---|---:|---:|---:|
| tunnel SDF | 12.64% | 11.37% | +1.27 pp |
| cave warp | 6.68% | 10.31% | -3.63 pp |
| passage carving | 9.08% | 10.08% | -1.00 pp |
| landing posts | 0.86% | 9.87% | -9.01 pp |
| passage structural posts | 6.64% | 5.62% | +1.02 pp |
| worms | 3.60% | 2.42% | +1.18 pp |
| native floor | 3.40% | 2.17% | +1.23 pp |
| origin spine | 1.51% | 1.62% | -0.11 pp |
| room SDF | 4.24% | 1.58% | +2.66 pp |
| pit/chimney SDF | 0.52% | 1.13% | -0.61 pp |
| boundary seal | -0.51% | 0.76% | -1.27 pp |
| detail ops | -2.25% | 0.69% | -2.94 pp |
| XY edge seal | 0.78% | 0.49% | +0.29 pp |
| disturbances | 1.59% | -0.43% | +2.02 pp |
| tunnel core | 20.84% | -188.73% | +209.57 pp |
The old tunnel-core row was a changed-field regression and is not a valid old cost estimate. The
current tunnel-core saving is likewise a changed-field diagnostic, not permission to remove the
stage. Summing only positive current standalone savings gives 21.206406 worker seconds, or
72.3796% of the current static baseline. The remaining 27.6204%, 8.092461 s, is the current
unattributed/shared cost in this ablation accounting. The signed rows are not a combined speedup
forecast.
### Moving confirmation for the current top five
Moving sessions used the same switches, began at 3 s, ran at 800 cm/s, and produced 882 LOD0
samples and 1680 applied tiles per process with zero obsolete aborts. Each row has two fresh
all-on baselines interleaved with two remove-one runs. The worker-share column is against that
row's own all-on mean.
| component removed | all-on worker s | off worker s | saving s (%) | all-on gen p50/p95 s | off gen p50/p95 s | off triangles |
|---|---:|---:|---:|---:|---:|---:|
| tunnel core | 62.803210 | 50.841671 | 11.961539 (19.05%) | 0.051890 / 0.094224 | 0.045179 / 0.071081 | 1310998 / 1310998 |
| tunnel SDF | 62.793729 | 54.886260 | 7.907468 (12.59%) | 0.051844 / 0.095083 | 0.049000 / 0.074435 | 1274742 / 1274742 |
| passage carving | 63.103260 | 56.867475 | 6.235784 (9.88%) | 0.051921 / 0.094814 | 0.045053 / 0.089081 | 1315772 / 1315772 |
| cave warp | 63.121345 | 59.108887 | 4.012458 (6.36%) | 0.052307 / 0.094549 | 0.048029 / 0.091797 | 1354749 / 1354749 |
| passage structural posts | 63.000096 | 59.544697 | 3.455399 (5.48%) | 0.052444 / 0.095416 | 0.048040 / 0.090804 | 1331550 / 1331550 |
The moving table confirms the current top five. Cave warp is materially below its old 10.71%
moving share after the exact SIMD batching in 1d824aa; landing posts no longer belongs in the top
five after the near-free reach-gated structural path.
### Sampler-on moving hint and offline symbolization
One sampler-on moving run used -voxel.SampleStacks=1000, a 30 s session beginning at 5 s,
800 cm/s movement, and the same clean NullRHI command line. Its process result was 1521 LOD0
samples, 2807 applied tiles, 2315204 triangles, and 101.786811 worker seconds. The raw and
offline artifacts are:
- E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\BuildHost\HostProject\Plugins\VoxelForge\Saved\VoxelStackSamples_game_21444.csv
- E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\BuildHost\HostProject\Plugins\VoxelForge\Saved\VoxelStackModules_game_21444.tsv
- E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\BuildHost\HostProject\Plugins\VoxelForge\Saved\ReRankSamplerMovingOffline_20260915.txt
- E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\ReRankSamplerMovingOn_20260915.log
- E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Saved\ReRankSamplerMovingOffline_20260915.log
The offline summary has 95308 samples with stacks: 62031 LOD0 and 33277 LOD1+. It loaded
9/9 needed modules, has zero module-identity mismatches, maps 7335/7335 PCs, and has zero
untagged samples. The inclusive top 20s below are a hint only. The engine task wrappers dominate
the top ranks; component claims are taken from the ablations above, not inferred from one source
line.
#### All LOD inclusive top 20
| rank | samples | share | label | function | source |
|---:|---:|---:|---|---|---|
| 1 | 95306 | 99.9979% | engine | [Inline] Invoke() | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Templates\Invoke.h:47 |
| 2 | 95306 | 99.9979% | engine | [Inline] LowLevelTasks::FTask::Init lambda | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499 |
| 3 | 95306 | 99.9979% | engine | [Inline] TTaskDelegate::Call | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:162 |
| 4 | 95306 | 99.9979% | engine | [Inline] FTaskBase::Init lambda | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:180 |
| 5 | 95306 | 99.9979% | engine | TTaskDelegate::CallAndMove | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171 |
| 6 | 95306 | 99.9979% | engine | FTaskBase::TryExecuteTask | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:518 |
| 7 | 95306 | 99.9979% | engine | TExecutableTaskBase::ExecuteTask | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:898 |
| 8 | 95306 | 99.9979% | plugin | AVoxelWorld::LoadTile lambda | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelWorld.cpp:4752 |
| 9 | 95305 | 99.9969% | plugin | AVoxelWorld::GenerateTileResult() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelWorld.cpp:5159 |
| 10 | 95094 | 99.7755% | plugin | UVoxelMarchingCubesMesher::GenerateMesh() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelMarchingCubesMesher.cpp:663 |
| 11 | 92346 | 96.8922% | plugin | UVoxelGenerator::GetDensityAt() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelGenerator.cpp:3263 |
| 12 | 58256 | 61.1239% | plugin | UVoxelGenerator::GetDensityWithParams() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelGenerator.cpp:4093 |
| 13 | 26070 | 27.3534% | plugin | VF_ForEachSpatialCandidate | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:1473 |
| 14 | 16321 | 17.1245% | plugin | VoxelCaveMorphology::EvaluateSDFCached() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:7847 |
| 15 | 12382 | 12.9916% | plugin | VF_EvaluateSweptTunnel() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:1070 |
| 16 | 12044 | 12.6369% | plugin | VoxelCaveMorphology::EvaluateTunnelCoreWorld() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:8032 |
| 17 | 11862 | 12.4460% | plugin | VF_EvaluateSweptTunnelChain() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:986 |
| 18 | 10781 | 11.3117% | plugin | EvaluateSDFCached lambda | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelCaveMorphology.cpp:7836 |
| 19 | 10562 | 11.0820% | plugin | UVoxelStrateManager::ApplyPassageCarvingOnly() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelStrateManager.cpp:2727 |
| 20 | 9904 | 10.3916% | plugin | EvaluateTunnelCoreWorld lambda | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelCaveMorphology.cpp:8025 |
#### LOD0 inclusive top 20
| rank | samples | share | label | function | source |
|---:|---:|---:|---|---|---|
| 1 | 62029 | 99.9968% | engine | [Inline] Invoke() | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Templates\Invoke.h:47 |
| 2 | 62029 | 99.9968% | engine | [Inline] FTask::Init lambda | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499 |
| 3 | 62029 | 99.9968% | engine | [Inline] TTaskDelegate::Call | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:162 |
| 4 | 62029 | 99.9968% | engine | [Inline] FTaskBase::Init lambda | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:180 |
| 5 | 62029 | 99.9968% | engine | TTaskDelegate::CallAndMove | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171 |
| 6 | 62029 | 99.9968% | engine | FTaskBase::TryExecuteTask | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:518 |
| 7 | 62029 | 99.9968% | engine | TExecutableTaskBase::ExecuteTask | E:\Program Files\Epic Games\UE_5.7\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:898 |
| 8 | 62029 | 99.9968% | plugin | AVoxelWorld::LoadTile lambda | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelWorld.cpp:4752 |
| 9 | 62028 | 99.9952% | plugin | AVoxelWorld::GenerateTileResult() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelWorld.cpp:5159 |
| 10 | 61915 | 99.8130% | plugin | UVoxelMarchingCubesMesher::GenerateMesh() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelMarchingCubesMesher.cpp:663 |
| 11 | 60168 | 96.9967% | plugin | UVoxelGenerator::GetDensityAt() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelGenerator.cpp:3263 |
| 12 | 39193 | 63.1829% | plugin | UVoxelGenerator::GetDensityWithParams() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelGenerator.cpp:4093 |
| 13 | 17762 | 28.6341% | plugin | VF_ForEachSpatialCandidate | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:1473 |
| 14 | 11212 | 18.0748% | plugin | VoxelCaveMorphology::EvaluateSDFCached() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:7847 |
| 15 | 8730 | 14.0736% | plugin | VF_EvaluateSweptTunnel() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:1070 |
| 16 | 8379 | 13.5078% | plugin | VF_EvaluateSweptTunnelChain() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelCaveMorphology.cpp:986 |
| 17 | 8346 | 13.4546% | plugin | VoxelCaveMorphology::EvaluateTunnelCoreWorld() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:8032 |
| 18 | 7523 | 12.1278% | plugin | EvaluateSDFCached lambda | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelCaveMorphology.cpp:7836 |
| 19 | 7135 | 11.5023% | plugin | UVoxelStrateManager::ApplyPassageCarvingOnly() | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelStrateManager.cpp:2727 |
| 20 | 6937 | 11.1831% | plugin | EvaluateTunnelCoreWorld lambda | E:\Projet Unreal\VoxelM\Plugins\VoxelForge\Source\VoxelForge\Private\VoxelCaveMorphology.cpp:8025 |
The symbolizer is not an attribution instrument: inclusive rows overlap, and the sampler itself
adds overhead. It supports the same shape as the ablation result (SDF, swept tunnel, core, and
passage carving are visible), but any line-level statement must be confirmed by a remove-one row.
### Next three targets
1. **Warped tunnel SDF + world-space tunnel core merge — field-changing.** The current tunnel-core
remove-one is the largest standalone result (20.84% static, 19.05% moving), and tunnel SDF is
independently 12.64% / 12.59%. A plausible form is one warped tunnel/core representation that
supplies the final density and core/floor metadata once. This changes the world-space core
semantics, so it requires the capability/export gates (player-fit 20,830; walk-reachable
10,909), render review, and determinism checks. The two tunnel rows are not additive and are
not a 33% forecast.
2. **Passage carving reuse — exact.** The measured share is 9.08% static and 9.88% moving. A
cheaper exact form is per-tile reuse of the existing passage candidate list and modifier-SDF
result across EvaluateModifierSDF, carving, and floor/structural queries, preserving the
current values and evaluation order. Any changed carving geometry or threshold is
field-changing instead.
3. **Cave warp — exact.** The remaining share is 6.68% static and 6.36% moving after the exact
three-channel SIMD batch in 1d824aa. The next exact form is reuse of the already computed warp
coordinates/results across the evaluator, cached graph, and operator-stack paths. A frequency,
hash, or approximation change is field-changing. Passage structural posts are the next
measured moving target at 5.48%, but their static worker share is 6.64% and remains a
secondary option.
### Complete launch ledger
Every actual launch below had an owner/editor check of zero before start, ran serially, streamed
the log while active, exited 0, and loaded the expected runtime DLL unless stated otherwise. No
log or generated artifact was deleted. The two wrapper-report errors after the sampler processes
exited did not invalidate their already-written artifacts; the initial worms wrapper error did
not start an Unreal process.
| launch | outcome |
|---|---|
| PerfSampledBuild_ReRank_20260915 | PASS; UBT result succeeded, target up to date. |
| ReRankStaticBaseA_20260915 | PASS; mask 0x00000000, 29.368018 worker s. |
| ReRankStaticBaseB_20260915 | PASS; mask 0x00000000, 29.229716 worker s. |
| ReRankStaticCaveWarpA_20260915 | PASS; mask 0x00000001. |
| ReRankStaticCaveWarpB_20260915 | PASS; mask 0x00000001. |
| ReRankStaticDetailOpsA_20260915 | PASS; mask 0x00000002. |
| ReRankStaticDetailOpsB_20260915 | PASS; mask 0x00000002. |
| ReRankStaticRoomSDFA_20260915 | PASS; mask 0x00000004. |
| ReRankStaticRoomSDFB_20260915 | PASS; mask 0x00000004. |
| ReRankStaticTunnelSDFA_20260915 | PASS; mask 0x00000008. |
| ReRankStaticTunnelSDFB_20260915 | PASS; mask 0x00000008. |
| ReRankStaticTunnelCoreA_20260915 | PASS; mask 0x00000010. |
| ReRankStaticTunnelCoreB_20260915 | PASS; mask 0x00000010. |
| ReRankStaticPassageCarvingA_20260915 | PASS; mask 0x00000020. |
| ReRankStaticPassageCarvingB_20260915 | PASS; mask 0x00000020. |
| ReRankStaticPassageStructuralPostsA_20260915 | PASS; mask 0x00000040. |
| ReRankStaticPassageStructuralPostsB_20260915 | PASS; mask 0x00000040. |
| ReRankStaticNativeFloorA_20260915 | PASS; mask 0x00000080. |
| ReRankStaticNativeFloorB_20260915 | PASS; mask 0x00000080. |
| ReRankStaticDisturbancesA_20260915 | PASS; mask 0x00000100. |
| ReRankStaticDisturbancesB_20260915 | PASS; mask 0x00000100. |
| ReRankStaticOriginSpineA_20260915 | PASS; mask 0x00000200. |
| ReRankStaticOriginSpineB_20260915 | PASS; mask 0x00000200. |
| ReRankStaticBoundarySealA_20260915 | PASS; mask 0x00000400. |
| ReRankStaticBoundarySealB_20260915 | PASS; mask 0x00000400. |
| ReRankStaticLandingPostsA_20260915 | PASS; mask 0x00000800. |
| ReRankStaticLandingPostsB_20260915 | PASS; mask 0x00000800. |
| ReRankStaticXYEdgeSealA_20260915 | PASS; mask 0x00001000. |
| ReRankStaticXYEdgeSealB_20260915 | PASS; mask 0x00001000. |
| ReRankStaticPitChimneySDFA_20260915 | PASS; mask 0x00002000. |
| ReRankStaticPitChimneySDFB_20260915 | PASS; mask 0x00002000. |
| ReRankStaticWormsOffA_20260915 | PASS; WormsForceOff=1, mask 0x00000000. |
| ReRankStaticWormsOffB_20260915 | PASS; WormsForceOff=1, mask 0x00000000. |
| ReRankMovingTunnelCoreBaseA_20260915 | PASS; all-on moving baseline. |
| ReRankMovingTunnelCoreA_20260915 | PASS; mask 0x00000010. |
| ReRankMovingTunnelCoreBaseB_20260915 | PASS; all-on moving baseline. |
| ReRankMovingTunnelCoreB_20260915 | PASS; mask 0x00000010. |
| ReRankMovingTunnelSDFBaseA_20260915 | PASS; all-on moving baseline. |
| ReRankMovingTunnelSDFA_20260915 | PASS; mask 0x00000008. |
| ReRankMovingTunnelSDFBaseB_20260915 | PASS; all-on moving baseline. |
| ReRankMovingTunnelSDFB_20260915 | PASS; mask 0x00000008. |
| ReRankMovingPassageCarvingBaseA_20260915 | PASS; all-on moving baseline. |
| ReRankMovingPassageCarvingA_20260915 | PASS; mask 0x00000020. |
| ReRankMovingPassageCarvingBaseB_20260915 | PASS; all-on moving baseline. |
| ReRankMovingPassageCarvingB_20260915 | PASS; mask 0x00000020. |
| ReRankMovingCaveWarpBaseA_20260915 | PASS; all-on moving baseline. |
| ReRankMovingCaveWarpA_20260915 | PASS; mask 0x00000001. |
| ReRankMovingCaveWarpBaseB_20260915 | PASS; all-on moving baseline. |
| ReRankMovingCaveWarpB_20260915 | PASS; mask 0x00000001. |
| ReRankMovingPassageStructuralPostsBaseA_20260915 | PASS; all-on moving baseline. |
| ReRankMovingPassageStructuralPostsA_20260915 | PASS; mask 0x00000040. |
| ReRankMovingPassageStructuralPostsBaseB_20260915 | PASS; all-on moving baseline. |
| ReRankMovingPassageStructuralPostsB_20260915 | PASS; mask 0x00000040. |
| ReRankSamplerMovingOn_20260915 | PASS process; exit 0, sampler stopped, expected DLL, raw CSV written. Wrapper status print failed after exit on an invalid inline if expression; artifact was independently verified. |
| ReRankSamplerMovingOffline_20260915 | PASS process; exit 0, symbolization completed, expected DLL, summary written. Wrapper post-check made the same invalid inline if mistake; summary was independently verified. |
| initial worms wrapper attempt | FAILED before process start due orchestration-string interpolation; no Unreal process and no measurement. |
All measured sessions were under 30 minutes. No editor was touched. The final checkout remains
without tracked source or asset changes; no commit, push, or stash was performed.