0208e93606053cb07b2e7d707c1f26170e79a1cd
Measurement only (Codex): the same remove-one ablation method and command line as6ccf371, all 14 voxel.TunnelAblate* bits static x2 and the top five moving x2, on the committed tip after the landing-post, cave-warp, gap-floor and option B changes. Static leaders now: tunnel core 20.84%, tunnel SDF 12.64%, passage carving 9.08%, cave warp 6.68%; 27.62% remains unattributed/shared. The tunnel core could not be measured at6ccf371because of the ablation gate bug fixed in7a972f5. The two tunnel evaluations together are now about a third of worker time. Next targets as proposed: tunnel SDF/core merge (field-changing), passage carving reuse (exact), cave warp result reuse (exact). Full tables and the launch ledger are in PERF-SAMPLED.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TaFdXhTdYMkW1xrV6ApT6Y
measure(perf): the remaining 4.3x is ALL density evaluation -- and the classifier costs 3.5x in game
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