feat(descent): landing ROOMS and a walkable tunnel -- per Jahni's correction

Jahni corrected the design: "the connection between level is a tiny tunnel
connecting both strate, not vertical, it needs to be walkable" and "'the
spine' shouldn't be carved except optionally from the top first strate,
then it's used to have a landing room".

COMPOSER-NOTES §6.8 had said the spine "provides a clean landing space, not
a continuous open shaft" -- and the implementation carved a vertical
cylinder anyway. A vertical cylinder has no walkable floor except at its
bottom, so a carve guaranteeing open AIR guaranteed nothing STANDABLE.
That one omission is behind five of my dead hypotheses this week.

Now:
  origin spine   a finite rounded ROOM per strate, no vertical bore.
                 radius 14 -> 8 m wide, 7.5 m tall
  descent        a walkable tunnel, single-file by design: 3 m mouth,
                 2.5 m waist, gradient capped at a NAMED 15 deg
  exotic styles  VerticalShaft / SpiralDescent / CascadingDrops /
                 CrackCrevice preserved, no longer the default

⚠️ THE GEOMETRY BITES, and it is worth Jahni's eye: at 15 deg a 32 m drop
needs 119.4 m of horizontal run -- about 59.7 m per switchback leg. That is
a long walk between strates. It is the honest consequence of "walkable",
not a tuning artifact, and the alternative is a steeper number.

⭐ AND THE ROOT CAUSE GOT NAMED A THIRD TIME, by Codex mid-run: "the round
tube was hollow air but had no authored support strip, so 'open' still did
not mean 'standable'." Tunnels now carry a floor band, and the root join
terminates in the finite origin room rather than an annular shaft hub.

Measured, commandlet sweep, 8 archetypes x 8 seeds, 64/64 valid:
  origin column has player-fit cells   17/64 -> 63/64
  origin column reachable               0/64 ->  7/64
  arrival landing probes            315/320 fit AND in the arrival component
  tunnel audit    5,916/5,916 floor and capsule samples pass; zero gradient,
                  floor, capsule, geometry or seal failures
  narrow-gap events 0        box verdicts 14 checked, 0 violations

⚠️ arrival->departure is 6/64. The landings and tunnels are now provably
walkable; what remains is the INTRA-STRATE vertical connectivity problem
found in 6b91669 -- floors at different levels inside a strate with nothing
joining them. Separate and larger. Not tuned toward.

⚠️ PROCESS: this took 5.7 hours, of which Codex used 4 SECONDS of CPU. The
rest was polling the 73-minute automation suite at ~10% machine load. The
commandlet exists to avoid exactly that. New rule recorded: iterate with the
commandlet, full suite ONCE at the end.

Editor + Shipping builds clean. Automation 32/32, 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012aheo2crrZmHuYtPpdY2Cb
This commit is contained in:
Fr0zkaandClaude Opus 5 committed 2026-09-08 02:14:37 +02:00
1 parent 6b916699af
commit 55bf807f60
19 files changed
+1996 -334

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@@ -384,7 +384,10 @@ struct FExploreWorld
Index));
Definition->StrateDescription = FText::FromString(
TEXT("Transient, deterministic commandlet definition."));
Definition->StrateHeightInChunks = 8;
// The commandlet's acceptance sweep uses the owner-facing base spacing:
// 4 chunks * 32 voxels * 0.25 m = 32 m per strate. Production assets may be taller;
// this keeps the measured tunnel arithmetic tied to the stated ~32 m descent.
Definition->StrateHeightInChunks = 4;
Definition->TransitionType = EVoxelStrateTransition::Hard;
Definition->GeneratorType = Index == Arguments.Slot
? Arguments.Archetype
@@ -510,6 +513,12 @@ struct FExploreWalkOutput
bool bOriginCheckAvailable = false;
FString OriginCheckRefusalReason;
FVoxelPlayerFitWalkReport OriginCheckReport;
int32 ArrivalLandingRoomProbeCount = 0;
int32 ArrivalLandingRoomPlayerFitProbeCount = 0;
int32 ArrivalLandingRoomArrivalComponentProbeCount = 0;
int32 DepartureLandingRoomProbeCount = 0;
int32 DepartureLandingRoomPlayerFitProbeCount = 0;
int32 DepartureLandingRoomArrivalComponentProbeCount = 0;
};
struct FExploreExportOutput
@@ -542,12 +551,16 @@ bool FindMouths(
FVector& OutArrival,
FVector& OutDeparture,
int32& OutArrivalCount,
int32& OutDepartureCount)
int32& OutDepartureCount,
const FVoxelPassage*& OutArrivalPassage,
const FVoxelPassage*& OutDeparturePassage)
{
OutArrival = FVector::ZeroVector;
OutDeparture = FVector::ZeroVector;
OutArrivalCount = 0;
OutDepartureCount = 0;
OutArrivalPassage = nullptr;
OutDeparturePassage = nullptr;
for (const FVoxelPassage& Passage : Manager.GetPassages())
{
if (Passage.LowerStrateIndex == TargetSlot
@@ -556,6 +569,7 @@ bool FindMouths(
if (OutArrivalCount == 0)
{
OutArrival = Passage.LowerPoint;
OutArrivalPassage = &Passage;
}
++OutArrivalCount;
}
@@ -565,6 +579,7 @@ bool FindMouths(
if (OutDepartureCount == 0)
{
OutDeparture = Passage.UpperPoint;
OutDeparturePassage = &Passage;
}
++OutDepartureCount;
}
@@ -1273,13 +1288,17 @@ bool RunWalk(
return false;
}
const FVoxelPassage* ArrivalPassage = nullptr;
const FVoxelPassage* DeparturePassage = nullptr;
if (!FindMouths(
*World.Manager,
Arguments.Slot,
OutOutput.ArrivalVoxels,
OutOutput.DepartureVoxels,
OutOutput.ArrivalPassageCount,
OutOutput.DeparturePassageCount))
OutOutput.DeparturePassageCount,
ArrivalPassage,
DeparturePassage))
{
OutOutput.Status = TEXT("refused");
OutOutput.RefusalReason = TEXT(
@@ -1299,6 +1318,32 @@ bool RunWalk(
Settings.PlayerCapsuleRadiusVoxels) + 2.0f;
Settings.bIncludeOriginInCoverWindow = NeedsOriginInWindow(Arguments.Archetype);
TArray<FVector> LandingRoomProbePoints;
auto AppendLandingRoomProbes = [&LandingRoomProbePoints](
const FVoxelPassageLanding& Landing)
{
const float ProbeOffset = FMath::Min(
2.0f,
FMath::Max(0.0f, Landing.HalfWidth - 2.0f));
LandingRoomProbePoints.Add(Landing.StandingPoint);
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(ProbeOffset, 0.0f, 0.0f));
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(-ProbeOffset, 0.0f, 0.0f));
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(0.0f, ProbeOffset, 0.0f));
LandingRoomProbePoints.Add(
Landing.StandingPoint + FVector(0.0f, -ProbeOffset, 0.0f));
};
if (ArrivalPassage != nullptr)
{
AppendLandingRoomProbes(ArrivalPassage->LowerLanding);
}
if (DeparturePassage != nullptr)
{
AppendLandingRoomProbes(DeparturePassage->UpperLanding);
}
const FGeneratorDensitySampler Sampler(*World.Generator);
if (!VF_MeasurePlayerFitWalkWithSampler(
Sampler,
@@ -1308,7 +1353,8 @@ bool RunWalk(
OutOutput.ArrivalVoxels,
OutOutput.DepartureVoxels,
Settings,
OutOutput.Report))
OutOutput.Report,
&LandingRoomProbePoints))
{
OutOutput.Status = TEXT("refused");
OutOutput.RefusalReason = OutOutput.Report.RefusalReason;
@@ -1338,6 +1384,30 @@ bool RunWalk(
{
OutOutput.OriginCheckRefusalReason = OutOutput.OriginCheckReport.RefusalReason;
}
const int32 ArrivalProbeCount = ArrivalPassage != nullptr ? 5 : 0;
const int32 DepartureProbeCount = DeparturePassage != nullptr ? 5 : 0;
OutOutput.ArrivalLandingRoomProbeCount = ArrivalProbeCount;
OutOutput.DepartureLandingRoomProbeCount = DepartureProbeCount;
for (int32 ProbeIndex = 0; ProbeIndex < OutOutput.Report.ComponentProbePlayerFit.Num();
++ProbeIndex)
{
const bool bPlayerFit = OutOutput.Report.ComponentProbePlayerFit[ProbeIndex] != 0u;
const bool bInArrivalComponent =
OutOutput.Report.ComponentProbeInStartComponent.IsValidIndex(ProbeIndex)
&& OutOutput.Report.ComponentProbeInStartComponent[ProbeIndex] != 0u;
if (ProbeIndex < ArrivalProbeCount)
{
OutOutput.ArrivalLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
OutOutput.ArrivalLandingRoomArrivalComponentProbeCount +=
bInArrivalComponent ? 1 : 0;
}
else
{
OutOutput.DepartureLandingRoomPlayerFitProbeCount += bPlayerFit ? 1 : 0;
OutOutput.DepartureLandingRoomArrivalComponentProbeCount +=
bInArrivalComponent ? 1 : 0;
}
}
OutOutput.Status = TEXT("ok");
return true;
@@ -1509,7 +1579,7 @@ FString BuildManifestJson(
TSharedRef<FExploreJsonWriter> Writer =
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
Writer->WriteObjectStart();
Writer->WriteValue(TEXT("schema_version"), 1);
Writer->WriteValue(TEXT("schema_version"), 2);
Writer->WriteValue(TEXT("format"), TEXT("OBJ"));
Writer->WriteValue(TEXT("mesh_file"), Export.MeshFileName);
Writer->WriteValue(TEXT("mesh_positions_units"), TEXT("metres"));
@@ -1703,7 +1773,7 @@ FString BuildExploreJson(
TSharedRef<FExploreJsonWriter> Writer =
TJsonWriterFactory<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>::Create(&Json);
Writer->WriteObjectStart();
Writer->WriteValue(TEXT("schema_version"), 1);
Writer->WriteValue(TEXT("schema_version"), 2);
Writer->WriteValue(TEXT("tool"), TEXT("VoxelForgeExplore"));
Writer->WriteValue(TEXT("read_only_generation"), true);
@@ -1780,6 +1850,11 @@ FString BuildExploreJson(
if (Arguments.bWalk)
{
const FVoxelPlayerFitWalkReport& Report = Output.Walk.Report;
// The primary report is the mouth-sized arrival/departure window. Origin reachability is
// a separate, explicitly origin-inclusive measurement; expose that report at the legacy
// top-level keys so a sweep cannot accidentally count a window that omitted (0,0).
const FVoxelPlayerFitWalkReport& OriginReport = Output.Walk.bOriginCheckAvailable
? Output.Walk.OriginCheckReport : Report;
Writer->WriteObjectStart(TEXT("walk"));
Writer->WriteValue(TEXT("status"), Output.Walk.Status);
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.RefusalReason);
@@ -1795,6 +1870,27 @@ FString BuildExploreJson(
Writer->WriteValue(TEXT("working_memory_cap_bytes"), MaxWalkWorkingBytes);
Writer->WriteValue(TEXT("arrival_passage_count"), Output.Walk.ArrivalPassageCount);
Writer->WriteValue(TEXT("departure_passage_count"), Output.Walk.DeparturePassageCount);
Writer->WriteValue(TEXT("landing_room_probe_offsets_voxels"), 2.0);
Writer->WriteValue(TEXT("arrival_landing_room_probe_count"),
Output.Walk.ArrivalLandingRoomProbeCount);
Writer->WriteValue(TEXT("arrival_landing_room_player_fit_probe_count"),
Output.Walk.ArrivalLandingRoomPlayerFitProbeCount);
Writer->WriteValue(TEXT("arrival_landing_room_arrival_component_probe_count"),
Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount);
Writer->WriteValue(TEXT("arrival_landing_room_in_arrival_component"),
Output.Walk.ArrivalLandingRoomProbeCount > 0
&& Output.Walk.ArrivalLandingRoomArrivalComponentProbeCount
== Output.Walk.ArrivalLandingRoomProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_probe_count"),
Output.Walk.DepartureLandingRoomProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_player_fit_probe_count"),
Output.Walk.DepartureLandingRoomPlayerFitProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_arrival_component_probe_count"),
Output.Walk.DepartureLandingRoomArrivalComponentProbeCount);
Writer->WriteValue(TEXT("departure_landing_room_in_arrival_component"),
Output.Walk.DepartureLandingRoomProbeCount > 0
&& Output.Walk.DepartureLandingRoomArrivalComponentProbeCount
== Output.Walk.DepartureLandingRoomProbeCount);
if (Output.Walk.bHasArrival)
{
WriteJsonVector(*Writer, TEXT("arrival_mouth_voxels"), Output.Walk.ArrivalVoxels, 1.0f);
@@ -1870,14 +1966,16 @@ FString BuildExploreJson(
Writer->WriteValue(TEXT("agent_to_target_component_gap_m"),
static_cast<double>(Report.AgentToTargetComponentGapVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
Writer->WriteValue(TEXT("origin_column_in_sampled_window"), Report.bOriginColumnInSampledWindow);
Writer->WriteValue(TEXT("origin_column_has_player_fit"), Report.bOriginColumnHasPlayerFit);
Writer->WriteValue(TEXT("origin_column_player_fit_cells"), Report.OriginColumnPlayerFitCells);
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"), Report.bOriginColumnReachable);
Writer->WriteValue(TEXT("origin_column_measurement_window"),
TEXT("origin-inclusive mouth-AABB + margin"));
Writer->WriteValue(TEXT("origin_column_in_sampled_window"), OriginReport.bOriginColumnInSampledWindow);
Writer->WriteValue(TEXT("origin_column_has_player_fit"), OriginReport.bOriginColumnHasPlayerFit);
Writer->WriteValue(TEXT("origin_column_player_fit_cells"), OriginReport.OriginColumnPlayerFitCells);
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"), OriginReport.bOriginColumnReachable);
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
static_cast<double>(Report.ReachableSetToOriginColumnVoxels));
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels));
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
static_cast<double>(Report.ReachableSetToOriginColumnVoxels)
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
Writer->WriteObjectStart(TEXT("origin_check"));
Writer->WriteValue(TEXT("attempted"), Output.Walk.bOriginCheckAttempted);
@@ -1885,40 +1983,40 @@ FString BuildExploreJson(
Writer->WriteValue(TEXT("refusal_or_error"), Output.Walk.OriginCheckRefusalReason);
if (Output.Walk.bOriginCheckAvailable)
{
const FVoxelPlayerFitWalkReport& OriginReport = Output.Walk.OriginCheckReport;
const FVoxelPlayerFitWalkReport& OriginCheckReport = Output.Walk.OriginCheckReport;
Writer->WriteValue(TEXT("window_policy"), TEXT("origin-inclusive mouth-AABB + margin"));
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(OriginReport.Result));
Writer->WriteValue(TEXT("can_reach_departure"), OriginReport.bCanReachDeparture);
Writer->WriteValue(TEXT("sampled_num_x"), OriginReport.SampledNumX);
Writer->WriteValue(TEXT("sampled_num_y"), OriginReport.SampledNumY);
Writer->WriteValue(TEXT("sampled_num_z"), OriginReport.SampledNumZ);
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(OriginReport.SampledMinX));
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(OriginReport.SampledMaxX));
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(OriginReport.SampledMinY));
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(OriginReport.SampledMaxY));
Writer->WriteValue(TEXT("sampled_min_z"), OriginReport.SampledMinZ);
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), OriginReport.SampledMaxZ);
Writer->WriteValue(TEXT("player_fit_cells"), OriginReport.PlayerFitVolumeCells);
Writer->WriteValue(TEXT("reachable_player_fit_cells"), OriginReport.ReachablePlayerFitCells);
Writer->WriteValue(TEXT("connectivity_result"), ConnectivityResultName(OriginCheckReport.Result));
Writer->WriteValue(TEXT("can_reach_departure"), OriginCheckReport.bCanReachDeparture);
Writer->WriteValue(TEXT("sampled_num_x"), OriginCheckReport.SampledNumX);
Writer->WriteValue(TEXT("sampled_num_y"), OriginCheckReport.SampledNumY);
Writer->WriteValue(TEXT("sampled_num_z"), OriginCheckReport.SampledNumZ);
Writer->WriteValue(TEXT("sampled_min_x"), static_cast<double>(OriginCheckReport.SampledMinX));
Writer->WriteValue(TEXT("sampled_max_x_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxX));
Writer->WriteValue(TEXT("sampled_min_y"), static_cast<double>(OriginCheckReport.SampledMinY));
Writer->WriteValue(TEXT("sampled_max_y_exclusive"), static_cast<double>(OriginCheckReport.SampledMaxY));
Writer->WriteValue(TEXT("sampled_min_z"), OriginCheckReport.SampledMinZ);
Writer->WriteValue(TEXT("sampled_max_z_exclusive"), OriginCheckReport.SampledMaxZ);
Writer->WriteValue(TEXT("player_fit_cells"), OriginCheckReport.PlayerFitVolumeCells);
Writer->WriteValue(TEXT("reachable_player_fit_cells"), OriginCheckReport.ReachablePlayerFitCells);
Writer->WriteValue(TEXT("reachable_player_fit_fraction"),
static_cast<double>(OriginReport.ReachablePlayerFitFraction));
Writer->WriteValue(TEXT("player_fit_components"), OriginReport.PlayerFitComponents);
Writer->WriteValue(TEXT("arrival_component_cells"), OriginReport.ArrivalComponentCells);
Writer->WriteValue(TEXT("departure_component_cells"), OriginReport.DepartureComponentCells);
static_cast<double>(OriginCheckReport.ReachablePlayerFitFraction));
Writer->WriteValue(TEXT("player_fit_components"), OriginCheckReport.PlayerFitComponents);
Writer->WriteValue(TEXT("arrival_component_cells"), OriginCheckReport.ArrivalComponentCells);
Writer->WriteValue(TEXT("departure_component_cells"), OriginCheckReport.DepartureComponentCells);
Writer->WriteValue(TEXT("mouth_component_gap_voxels"),
static_cast<double>(OriginReport.MouthComponentGapVoxels));
static_cast<double>(OriginCheckReport.MouthComponentGapVoxels));
Writer->WriteValue(TEXT("origin_column_in_sampled_window"),
OriginReport.bOriginColumnInSampledWindow);
OriginCheckReport.bOriginColumnInSampledWindow);
Writer->WriteValue(TEXT("origin_column_has_player_fit"),
OriginReport.bOriginColumnHasPlayerFit);
OriginCheckReport.bOriginColumnHasPlayerFit);
Writer->WriteValue(TEXT("origin_column_player_fit_cells"),
OriginReport.OriginColumnPlayerFitCells);
OriginCheckReport.OriginColumnPlayerFitCells);
Writer->WriteValue(TEXT("origin_column_reachable_from_arrival"),
OriginReport.bOriginColumnReachable);
OriginCheckReport.bOriginColumnReachable);
Writer->WriteValue(TEXT("reachable_set_to_origin_column_voxels"),
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels));
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels));
Writer->WriteValue(TEXT("reachable_set_to_origin_column_m"),
static_cast<double>(OriginReport.ReachableSetToOriginColumnVoxels)
static_cast<double>(OriginCheckReport.ReachableSetToOriginColumnVoxels)
* FVoxelPlayerCapsuleConstants::VoxelSizeMeters);
}
Writer->WriteObjectEnd();