docs(fable-idea): F18 settings and selector branch are deleted too

Follows the sheet/settings removal commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01URDGLsu7c4nunqNFPJEFPU
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Claude committed 2026-09-28 14:54:51 +00:00
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@@ -136,9 +136,8 @@ Original note: Noise terrain everywhere = beautiful nowhere. Deterministic desti
**F18 — Far-field per-surface SHEETS. ⛔ REMOVED (owner decision, 2026-09 cleanup).** Built 2026-07-06 as a **F18 — Far-field per-surface SHEETS. ⛔ REMOVED (owner decision, 2026-09 cleanup).** Built 2026-07-06 as a
render-distance ring of heightfield "sheet" tiles past `MaxClipLevel` (meshed by `GenerateSheetMesh`); the render-distance ring of heightfield "sheet" tiles past `MaxClipLevel` (meshed by `GenerateSheetMesh`); the
runtime path is deleted. `UVoxelSettings::bFarSheetRing` / `FarSheetSpanLevels` remain only so saved assets runtime path, its settings and the selector's sheet branch are deleted; the render-distance ring is plain
load, and the runtime passes `bFarSheetRing = false`; the render-distance ring is plain level-`MaxClipLevel` level-`MaxClipLevel` MC tiles (ARCHITECTURE §8.10).
MC tiles (ARCHITECTURE §8.10).
**F19 — AI navigation & agents (function-based). PARKED (no NPCs yet); FOUNDATION BUILT 2026-07-07.** **F19 — AI navigation & agents (function-based). PARKED (no NPCs yet); FOUNDATION BUILT 2026-07-07.**
Mobs need two things the world didn't give them: (1) to *exist* away from the local player, (2) to *route*. Mobs need two things the world didn't give them: (1) to *exist* away from the local player, (2) to *route*.