docs(fable-idea): F18 settings and selector branch are deleted too
Follows the sheet/settings removal commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01URDGLsu7c4nunqNFPJEFPU
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@@ -136,9 +136,8 @@ Original note: Noise terrain everywhere = beautiful nowhere. Deterministic desti
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**F18 — Far-field per-surface SHEETS. ⛔ REMOVED (owner decision, 2026-09 cleanup).** Built 2026-07-06 as a
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**F18 — Far-field per-surface SHEETS. ⛔ REMOVED (owner decision, 2026-09 cleanup).** Built 2026-07-06 as a
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render-distance ring of heightfield "sheet" tiles past `MaxClipLevel` (meshed by `GenerateSheetMesh`); the
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render-distance ring of heightfield "sheet" tiles past `MaxClipLevel` (meshed by `GenerateSheetMesh`); the
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runtime path is deleted. `UVoxelSettings::bFarSheetRing` / `FarSheetSpanLevels` remain only so saved assets
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runtime path, its settings and the selector's sheet branch are deleted; the render-distance ring is plain
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load, and the runtime passes `bFarSheetRing = false`; the render-distance ring is plain level-`MaxClipLevel`
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level-`MaxClipLevel` MC tiles (ARCHITECTURE §8.10).
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MC tiles (ARCHITECTURE §8.10).
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**F19 — AI navigation & agents (function-based). PARKED (no NPCs yet); FOUNDATION BUILT 2026-07-07.**
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**F19 — AI navigation & agents (function-based). PARKED (no NPCs yet); FOUNDATION BUILT 2026-07-07.**
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Mobs need two things the world didn't give them: (1) to *exist* away from the local player, (2) to *route*.
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Mobs need two things the world didn't give them: (1) to *exist* away from the local player, (2) to *route*.
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