feat(opstack): tunnels get a threshold test -- T1.d is measured at 6 of 40 tiles, 0 violations

THE PRIZE LANDED. At production defaults: 6 of 40 tiles proved AllSolid, 7986
voxels brute-forced, 0 violations. 15% of tiles skip GenerateMesh entirely, one
BuildChunkCache traded against 30000+ density evaluations each, and not one
verdict is asserted -- every voxel was re-evaluated and came back on the claimed
side. The dense fixture still reports 0, exactly as the arithmetic said it must,
so this is a measurement of production rather than of a widened test.

The breakdown finally isolated the tunnels: of 34 unproved tiles, 32 were
blocked by a tunnel and 21 by a room, so >=13 were tunnel-only. That is what
justified the deferred disjunction, and why it was deferred rather than guessed.

A primitive no longer matters if it misses its cull OR its own SDF stays >= T+K
over the box. Each branch wins on a different class, by calculation: for rooms
the cull (Rmax+3K) is tighter than the threshold (Rmax+T+K), so rooms keep the
cull alone; for tunnels the cull is a capsule BOUNDING SPHERE, radius ~107 for a
200-long tube of radius 7, against a true segment distance. Order of magnitude.

The bound is exact, not cautious. TaperedCapsule was read, not assumed --
Dist(P, ClosestOnSegment) - Lerp(Ra,Rb,t) -- so SDF >= dist(P,segment) -
max(Ra,Rb); and dist(box,segment) >= dist(centre,segment) - half-diagonal by
triangle inequality. VF_DistPointSegment is written locally rather than taken
from FMath: five lines, and "I think that function does that" is not good enough
under a correctness bound.

Identity CHANGED MEANING, from "Sdf stays FLT_MAX" to "Sdf >= T" with
T = max(3*SDFBlendRadius, WormNetworkRange). Sound only because all three
consumers of the SDF channel were read one by one: FSdfConvertOp's Blend is
MakeSdfCarve(P.SDFBlendRadius, ...) => K; the twelve modifiers gate at 3K;
FWormFieldSource at WormNetworkRange. Plus the one that could have bitten --
FCaveTerraceMod re-probes the SDF at Z+-1, OUTSIDE the box, but its gate is line
13 and the probes are lines 28-29, so a gate false everywhere never emits one.
ANY NEW CONSUMER OF THE Sdf CHANNEL MUST HAVE A THRESHOLD <= T OR JOIN THAT MAX,
or it gets tiles with no geometry and no collision. Written at the site.

Why -K suffices for any N: SmoothMin's penalty is exactly zero once |A-B| >= K,
so the running minimum saturates at K below the smallest term and cannot descend
further. Sdf >= min_i(SDF_i) - K for ANY number of primitives, not - N*K/6 --
without which the slack would scale with the ~88 tunnels and be worthless.

Unbuilt.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-28 18:45:56 +02:00
parent 87a0b996ec
commit 9733179723
4 changed files with 225 additions and 16 deletions
+1 -1
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@@ -154,7 +154,7 @@ bit. They are port-correctness oracles, not fidelity checks: the acceptance bar
| `FSurfaceColumnSource` (internal) | 1 | The bridge between the two spaces: consumes the ground + sky-cap **height** stacks and produces density. `IsXYPure()` **false** — the heights are XY-pure, a distance to them never is. Owns the per-column memo, keyed by `PrepareChunk` on `(StrateBottomWorldZ, LayoutVersion, Seed)` so it is **shared down the whole vertical strate stack**, exactly like `GSurfColCache`. |
| `VoxelDensityOps::BuildSurfaceStack` | — | SurfaceWorld, complete: column + overhang + 3 structural, plus biome blending when `PerBiomeParams` is non-empty. Takes ownership of an `IVoxelBiomeField`. |
| `VoxelDensityOps::BuildVerticalShaftStack` | — | 8 ops, and **three are Maze's reused unchanged** (`ConstantRock`, `SdfRoughness`, `SdfCarve`) with different tuning (freq 0.1 vs 0.12, window `rough+4` vs `R+rough+2`). The measured proof of `OPSTACK-PLAN §2.5`'s reuse claim. |
| `FRoomGraphSource` (internal) | 1 | TunnelNetwork's SDF spine. **CALLS `BuildChunkCache`/`EvaluateSDFCached` — does not transcribe them**: that is where §8.4's two-region discipline lives and a copy would fork it. Owns the cave warp (scope = this op alone; pits/chimneys read *unwarped* coords, which is why no FRAME op was needed). Its cache key adds a **params CRC + LayoutVersion**; the original lacked them until AUDIT §C2 was fixed (2026-07-28) and now carries them too. **`EffectOverBox` ANSWERS SPATIALLY** since 2026-07-28: it builds the cache for the queried box into a *second* per-worker cache (never `FState::Cache`), then lifts each primitive's per-voxel cull from point to box — rooms/tunnels as spheres vs the warp-dilated box, pits/chimneys vs the **undilated** box (real coords), columns as infinite cylinders. `Identity``Sdf` stays `FLT_MAX``FSdfConvertOp` **and all twelve detail modifiers** go identity with it. Verdict is memoised per box (the twelve all ask the same question). Warp dilation uses a **provable** `\|Perlin3D\| ≤ 2`, not the header's observed `~[-1,1]`. |
| `FRoomGraphSource` (internal) | 1 | TunnelNetwork's SDF spine. **CALLS `BuildChunkCache`/`EvaluateSDFCached` — does not transcribe them**: that is where §8.4's two-region discipline lives and a copy would fork it. Owns the cave warp (scope = this op alone; pits/chimneys read *unwarped* coords, which is why no FRAME op was needed). Its cache key adds a **params CRC + LayoutVersion**; the original lacked them until AUDIT §C2 was fixed (2026-07-28) and now carries them too. **`EffectOverBox` ANSWERS SPATIALLY** since 2026-07-28 — this is the T1.d switch (measured: **6 of 40 tiles proved AllSolid at production defaults, 7986 voxels brute-forced, 0 violations**). It builds the cache for the queried box into a *second* per-worker cache (never `FState::Cache`), then applies a **disjunction** per primitive: it doesn't matter if it **fails its cull** *or* if **its own SDF stays ≥ `T+K`** over the box. Cull wins for rooms (`Rmax+3K` < `Rmax+T+K`); the threshold wins hugely for tunnels, whose cull is a capsule *bounding sphere* (~107 radius for a 200-long tube of radius 7). ⚠️ **`Identity` therefore means `Sdf ≥ T`, not `Sdf == FLT_MAX`**, with `T = max(3·SDFBlendRadius, WormNetworkRange)` **any new consumer of the `Sdf` channel must have a threshold ≤ T or be added to that max**, or it gets tiles with no geometry and no collision. The `K` slack covers any number of primitives because `SmoothMin`'s penalty is exactly 0 once `\|AB\| ≥ K`. Pits/chimneys use the cull only; columns are **not** tested (their sole consumer gates on `Sdf`, so the test was redundant). Verdict memoised per box; warp dilation uses a **provable** `\|Perlin3D\| ≤ 2`. |
| `FWormFieldSource` (internal) | 1 | Fielded 3D-noise threshold carve, masked by distance to the room network (reads `InOut.Sdf` *after* pits/chimneys). **`EffectOverBox` INHERITS `FRoomGraphSource`'s verdict** since 2026-07-28 — its `Eval` sets `NetworkMask = 0` when `CaveSDF >= WormNetworkRange`, which `FLT_MAX` always satisfies, so where the room source proves `Identity` the worm doesn't execute at all. ⚠️ This was **the** blocker: `BaseDensity = 8` < `WormStrength = 10` **by default** (the field comment requires it), so an unconditional `CarveOnly` drove `SolidMargin` negative on every tile in the world and no room-source proof could survive behind it. Deliberately **not** `VF_NoCaveOverBox` — that helper answers "identity" for a null `Rooms`, which is wrong for an op that could sit behind a different SDF writer. |
| `VoxelDensityOps::BuildTunnelNetworkStack` | — | **COMPLETE, 19 ops** — the biggest port in the plugin (~1080 lines), done in three stages: SDF spine (A) → the twelve detail modifiers of 4b4h (B) → the per-room op override (C). Serves **TunnelNetwork and Underwater** from one builder. Operator order is the original's, line for line, and it is load-bearing (`FFloorBiasMod` exists to undo what `FCaveRoughnessMod` did to floors). |
| `FCaveRoughnessMod` (internal) | 3 | STEP 4b, **density space** — a different op from `MakeSdfRoughnessMod`: two octave sets, optional domain warp, four noise types, an anti-fill clamp inside definite air, quadratic fade. ⚠️ **Reads STRATE params, not the per-room copy** — the original's shadow is declared *after* step 4b. Eleven of twelve modifiers read the room copy; this one does not. |
+92
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@@ -2935,3 +2935,95 @@ real T1.d saving in the plugin. If it is *also* zero, then the per-class line un
rooms still saturate at 80 spacing (my model is wrong again, look there) or whether tunnels are
finally alone (the segment-vs-box disjunction from the previous entry is then the whole remaining
job, and its three unverified premises are listed there).
## 2026-07-28 — ✅ **THE PRIZE LANDED.** 6 of 40 tiles proved, 7986 voxels brute-forced, 0 violations.
```
[production defaults] Box verdicts over 40 tiles: 6 proved (6 AllSolid, 0 AllAir), 34 Mixed
-- brute-forced over 7986 voxels, 0 violations
[dense fixture] 0 proved, 40 Mixed <- correct, and predicted
```
**This is the first real T1.d saving in the plugin.** 15 % of tiles skip `GenerateMesh` entirely —
one `BuildChunkCache` traded against 30 000+ density evaluations each — and not one of those verdicts
is asserted: all 7986 voxels were re-evaluated through the stack and every single one came back on
the claimed side. The two-world split also did its job: the dense fixture reported 0, exactly as the
arithmetic said it must, so the number above is a measurement of *production*, not of a test that was
widened until it agreed.
Five runs to get here, and the honest summary of them is that **every single one of my hypotheses was
wrong and every single instrument was right**:
| run | my hypothesis | what the instrument said |
|---|---|---|
| 1 | "the tiles straddle cave" / "Identity unreachable" | **the worm**, unbounded `CarveOnly`, `8 < 10` by default |
| 2 | "tunnels ≫ rooms ⇒ bounding spheres" | rooms hit 40/40 too — fixing tunnels alone changes nothing |
| 3 | "widen the sampler and rooms will drop" | they did not — `RoomSpacing` was **42**, not the 80 I computed with |
| 4 | — | the fixture is *deliberately* saturated; `0 proved` is its correct answer |
| 5 | "production defaults will prove tiles" | **6 of 40**, and now tunnels really are alone (32 vs 21) |
### The tunnel disjunction — the deferred piece, now justified by its own number
The breakdown finally isolated it: of the 34 unproved tiles, **32 were blocked by a tunnel and 21 by
a room**, so ≥13 were blocked by tunnels *alone*. That is what made the deferred work worth doing, and
it is why it was deferred until now rather than guessed at three runs ago.
A primitive now fails to matter under a **disjunction**:
> it misses its cull entirely **OR** its own SDF stays ≥ `T + K` over the whole box.
Each branch wins on a different class, and the arithmetic says which:
- **rooms** — cull rejects at `Rmax + 3K`, threshold only at `Rmax + T + K`. Cull is strictly tighter,
so rooms keep the cull alone. Not an omission; a calculation.
- **tunnels** — the cull is the capsule's *bounding sphere*: radius ~107 for a 200-long tube of
radius 7. The threshold uses the true distance to the segment. Order of magnitude.
**The bound is exact, not cautious.** `TaperedCapsule` was *read* (`Dist(P, ClosestOnSegment)
Lerp(Ra,Rb,t)`), so `SDF ≥ dist(P, segment) max(Ra,Rb)`; and `dist(box, segment) ≥ dist(centre,
segment) half-diagonal` by triangle inequality. `VF_DistPointSegment` is written locally rather than
taken from `FMath` — five lines, and "I think that function does that" is not good enough under a
correctness bound.
### ⚠️ `Identity` CHANGED MEANING, and that is the one real debt this creates
It used to mean "`Sdf` stays `FLT_MAX`". It now means "`Sdf ≥ T`", with
`T = max(3·SDFBlendRadius, WormNetworkRange)`. That is only sound because all three consumers of the
SDF channel were **read one by one**, not assumed:
| consumer | threshold | verified at |
|---|---|---|
| `FSdfConvertOp::Eval` | `Sdf >= Blend`, and `BuildTunnelNetworkStack` passes `MakeSdfCarve(P.SDFBlendRadius, …)` ⇒ **K** | call site |
| the twelve modifiers | `VF_NearCaveSurface` ⇒ **3K** | its body |
| `FWormFieldSource::Eval` | `CaveSDF >= WormNetworkRange` ⇒ **WormNetworkRange** | its body |
Plus the one that could have bitten: `FCaveTerraceMod` re-probes the SDF at **Z±1, outside the box** —
but its `VF_NearCaveSurface` gate is line 13 and the probes are lines 2829. Gated first, so a gate
that is false everywhere never emits a probe. Checked, not assumed.
**Any new consumer of the `Sdf` channel must have a threshold ≤ `T` or be added to that `max`.** An
operator reading `Sdf < 100` would see false `Identity` verdicts, i.e. tiles with no geometry **and no
collision**. That warning is written at the site, in the function you land in when you add one.
### Why ` K` is enough for any number of primitives
`SmoothMin(A,B,K) = min(A,B) H³K/6` with `H = max(K|AB|,0)/K`. The penalty is **exactly zero**
once `|AB| ≥ K`, so the running minimum saturates at `K` below the smallest term — it cannot descend
further, because at that distance `H = 0` and subsequent folds return it unchanged. Hence
`Sdf ≥ min_i(SDF_i) K` for **any** N, not ` N·K/6`. Without that observation the slack would scale
with the ~88 tunnels in the cache and the criterion would be worthless.
### Ready to build. Compile-error spots
1. `VF_DistPointSegment` — new helper in the anonymous namespace, next to `VF_NearCaveSurface`
(i.e. well above the end-of-namespace marker).
2. `K` / `T` / `TunnelClear` / `QCenter` / `BoxHalfDiag` are new locals in `EffectOverBox`; the tunnel
loop variable is `Tn` **specifically so it does not shadow `T`**. Braces and parens verified balanced.
3. `(QMax - QMin).Size()` returns a double under UE5's `FVector` — cast to float.
### What to read
`[production defaults] Box verdicts` — **6 is the number to beat.** The disjunction should raise it;
≥13 tiles were tunnel-only blocked, so somewhere near 19 of 40 is the expectation. And
`[dense fixture]` **must stay at 0** — if the dense world starts proving tiles, the disjunction is
wrong somewhere and the brute force is the thing that will say so.
@@ -1269,12 +1269,14 @@ bool FVoxelForgeOpStackTunnelTest::RunTest(const FString& Parameters)
TEXT("[%s] ...and when RoomGraphSource is the killer (%d tiles), WHICH primitive class ")
TEXT("reaches the box: rooms %d, tunnels %d, pits %d, chimneys %d (tiles, not ")
TEXT("primitives -- a tile can be hit by several). Averages per killed tile: ")
TEXT("%.1f of %.1f rooms reach, %.1f of %.1f tunnels reach. THIS is the line that ")
TEXT("says what to tighten. A tunnel is culled per voxel by its BOUNDING SPHERE, ")
TEXT("which for a long thin capsule is an enormous over-estimate; a room's cull ")
TEXT("sphere is a fair fit. So tunnels >> rooms here would mean the box test is ")
TEXT("losing to capsule bounding spheres, not to real cave -- and the fix would ")
TEXT("be a segment-vs-box distance, not anything about the sampler."),
TEXT("%.1f of %.1f rooms reach, %.1f of %.1f tunnels reach. This line named ")
TEXT("the tunnels (32 of 34 tiles vs 21 for rooms), and they have since been ")
TEXT("given a second test: a tunnel now also passes if its own SDF stays >= ")
TEXT("T+K over the box, which beats its bounding-sphere cull badly for a long ")
TEXT("thin capsule. So a tunnel counted HERE is one genuinely close to the ")
TEXT("box, not a bounding-sphere artefact. Rooms keep the cull test alone, ")
TEXT("because for them the cull (Rmax+3K) is tighter than the threshold ")
TEXT("(Rmax+T+K) -- that is arithmetic, not an omission."),
Label, NumRoomKilled, TilesHitByRooms, TilesHitByTunnels, TilesHitByPits, TilesHitByChimneys,
(float)SumHitRooms / (float)NumRoomKilled, (float)SumNumRooms / (float)NumRoomKilled,
(float)SumHitTunnels / (float)NumRoomKilled, (float)SumNumTunnels / (float)NumRoomKilled));
@@ -79,6 +79,19 @@ namespace
// STAGE B5 DECISION: repeated early-out in each op, NOT a scoping container — the stack is a flat
// list that ClassifyBox folds op by op, and an op that only exists inside a container is not
// composable. Cost stated honestly: twelve predictable compares instead of one branch.
/** Distance d'un point à un SEGMENT (pas à une droite). Écrite ici plutôt que prise dans
* `FMath` : cinq lignes, aucune ambiguïté d'API, et elle sert une borne de correction — le
* genre d'endroit où « je crois que cette fonction fait ça » n'est pas suffisant. */
FORCEINLINE float VF_DistPointSegment(const FVector& P, const FVector& A, const FVector& B)
{
const FVector AB = B - A;
const double LenSq = FVector::DotProduct(AB, AB);
const double T = (LenSq > UE_KINDA_SMALL_NUMBER)
? FMath::Clamp(FVector::DotProduct(P - A, AB) / LenSq, 0.0, 1.0)
: 0.0;
return (float)FVector::Dist(P, A + AB * T);
}
FORCEINLINE bool VF_NearCaveSurface(float Sdf, float SDFBlendRadius)
{
// Transcrit tel quel, ordre des comparaisons compris :
@@ -2205,13 +2218,22 @@ namespace
* opérateurs deviennent l'identité d'un coup** et la tuile est prouvable — c'est pour ça que
* le câblage a été posé à UN endroit et pas treize.
*
* LE CRITÈRE, ET POURQUOI IL NE PEUT ÊTRE FAUX QUE DANS UN SENS.
* `Eval` part de `MinSDF = FLT_MAX` et ne l'abaisse que via une primitive qui SURVIT à son
* cull par voxel (sphère 3D pour les salles et les tunnels, bornes Z + cercle XY pour les
* pits et les cheminées). Donc : si AUCUNE primitive du cache ne peut survivre à son cull en
* un point quelconque de la boîte, `Sdf` reste `FLT_MAX` sur TOUTE la boîte, la source est
* l'identité, et tout ce qui en dépend l'est aussi. On teste exactement ça — la même
* inégalité que le cull par voxel, élevée du point à la boîte. Une seule raison d'échouer.
* LE CRITÈRE — **UNE PRIMITIVE NE COMPTE PAS SI ELLE RATE SON CULL *OU* SI SON SDF RESTE
* AU-DESSUS DU SEUIL `T`.** Une disjonction, pas une seule règle, et chaque branche gagne sur
* une classe différente. Le détail de `T` et sa condition de validité sont dans la note
* « LE SEUIL T » à l'intérieur de la fonction — la lire avant toute modification.
*
* • branche CULL — `Eval` part de `MinSDF = FLT_MAX` et ne l'abaisse que via une primitive
* qui SURVIT à son cull par voxel. Aucune survivante ⇒ `Sdf` reste `FLT_MAX`. C'est la
* même inégalité que le cull, élevée du point à la boîte. **Meilleure pour les salles** :
* leur cull (`Rmax + 3K`) est plus serré que le seuil (`Rmax + T + K`).
* • branche SEUIL — une primitive peut survivre à son cull et rester malgré tout trop loin
* pour qu'un consommateur s'allume. **Meilleure pour les tunnels**, dont le cull est la
* sphère englobante d'une capsule : rayon ~107 pour un tube de rayon 7 long de 200.
*
* Mélanger les deux est sûr : les primitives de la branche cull ne contribuent RIEN, les
* autres sont toutes ≥ `T + K`, donc le pli vaut ≥ `T` (voir la saturation de `SmoothMin`),
* et les trois consommateurs sont éteints. Une seule raison d'échouer, dans les deux cas.
*
* LES TROIS CHOSES QUI RENDENT LE TEST CONSERVATIF DU BON CÔTÉ :
* 1. le warp déplace la coordonnée de REQUÊTE, donc la boîte est dilatée de sa borne
@@ -2360,6 +2382,48 @@ namespace
//
// No early-out on purpose: stopping at the first hit gives the right verdict and no
// information. When a zero has several possible causes, each gets its own number.
//-----------------------------------------------------------------
// ⚠️⚠️ LE SEUIL `T` — CE QUE `Identity` VEUT DIRE ICI, ET SA CONDITION DE VALIDITÉ
//-----------------------------------------------------------------
// Jusqu'ici `Identity` signifiait « `Sdf` reste `FLT_MAX` sur toute la boîte ». C'est
// vrai, mais c'est plus fort que nécessaire, et cette force coûtait la quasi-totalité du
// gain : aucun consommateur ne regarde `Sdf` au-delà d'un seuil.
//
// Les TROIS consommateurs du canal SDF de cette pile, RELUS un par un (pas supposés) :
// • `FSdfConvertOp::Eval` → `if (InOut.Sdf >= Blend) return;` et
// `BuildTunnelNetworkStack` l'instancie par `MakeSdfCarve(P.SDFBlendRadius, …)`
// ⇒ seuil = `K`.
// • les DOUZE modificateurs → `VF_NearCaveSurface` ⇒ seuil = `3·K`.
// • `FWormFieldSource::Eval` → `if (CaveSDF >= P.WormNetworkRange) NetworkMask = 0;`
// puis `if (NetworkMask <= 0) return;` ⇒ seuil = `WormNetworkRange`.
// (`FCaveTerraceMod` re-sonde le SDF en Z±1, donc HORS de la boîte — mais son gate
// `VF_NearCaveSurface` est testé AVANT la sonde, vérifié ligne par ligne. Un gate faux
// partout ⇒ aucune sonde n'est jamais émise.)
//
// Donc `Sdf ≥ T` avec `T = max(K, 3K, WormNetworkRange)` suffit à éteindre les trois.
//
// ⚠️ **TOUT NOUVEAU CONSOMMATEUR DU CANAL `Sdf` DOIT AVOIR UN SEUIL ≤ T, OU ÊTRE AJOUTÉ
// À CE `Max`.** C'est la seule dette de couplage de cette fonction, et elle est réelle :
// un opérateur qui regarderait `Sdf < 100` verrait des verdicts `Identity` faux, donc
// des tuiles sans géométrie ET SANS COLLISION. Écrit ici parce que c'est ici qu'on
// atterrit en l'ajoutant.
//
// ⚠️ ET LA RAISON POUR LAQUELLE ` K` SUFFIT MALGRÉ N PRIMITIVES. `SmoothMin(A,B,K)`
// vaut `min(A,B) H³K/6` avec `H = max(K |AB|, 0)/K`. Deux conséquences lues sur la
// formule : la pénalité est EXACTEMENT nulle dès que `|AB| ≥ K`, et le minimum courant
// ne peut donc jamais descendre plus de `K` sous le plus petit des termes — arrivé là,
// `H = 0` et les plis suivants le laissent intact. D'où `Sdf ≥ min_i(SDF_i) K` pour un
// nombre QUELCONQUE de primitives, et non ` N·K/6`. C'est ce qui rend ce critère
// utilisable au lieu d'être noyé sous le nombre de tunnels.
//
// Identity now means "Sdf >= T over the box", not "Sdf stays FLT_MAX" — no consumer
// looks past its own threshold, and the three that exist were read one by one. ANY NEW
// CONSUMER OF THE Sdf CHANNEL MUST HAVE A THRESHOLD <= T OR BE ADDED TO THIS MAX.
// The -K slack covers any number of primitives because SmoothMin's penalty is exactly
// zero once |A-B| >= K, so the running minimum saturates at K below the true minimum.
const float K = FMath::Max(P.SDFBlendRadius, 0.0f);
const float T = FMath::Max(3.0f * K, P.WormNetworkRange);
B.NumRooms = B.Cache.Rooms.Num();
B.NumTunnels = B.Cache.Tunnels.Num();
B.NumPits = B.Cache.Pits.Num();
@@ -2370,9 +2434,60 @@ namespace
{
if (SphereHitsBox(R.Center, R.CullRadiusSq, QMin, QMax)) { ++B.HitRooms; }
}
for (const FCachedTunnel& T : B.Cache.Tunnels)
//-----------------------------------------------------------------
// LES TUNNELS ONT DROIT À UN SECOND TEST, ET C'EST LÀ QUE SE TROUVE LE GAIN
//-----------------------------------------------------------------
// ⚠️ CECI CHANGE LE SENS D'`Identity` POUR CET OPÉRATEUR — lire la note « LE SEUIL T »
// ci-dessus avant de toucher quoi que ce soit ici.
//
// Le cull par voxel d'un tunnel est sa SPHÈRE ENGLOBANTE. Pour une capsule longue et
// fine c'est une sur-estimation énorme : avec `MaxTunnelLength = 200` et
// `TunnelMaxRadius = 7`, la sphère a un rayon jusqu'à ~107 pour un tube de rayon 7. La
// mesure le disait sans ambiguïté — 32 tuiles bloquées sur 34 par des tunnels, contre
// 21 par des salles.
//
// Donc : soit le tunnel rate son cull (il ne s'exécute pas), soit son PROPRE SDF reste
// ≥ `T + K` sur toute la boîte (il s'exécute mais ne peut pas descendre le champ assez
// bas pour qu'un consommateur s'allume). L'un ou l'autre suffit.
//
// La borne est exacte, pas prudente : `TaperedCapsule` rend
// `Dist(P, PlusProcheSurSegment) Lerp(Ra, Rb, t)`, donc
// `SDF ≥ dist(P, segment) max(Ra, Rb)` — RELU dans `VoxelCaveMorphology.h`, pas supposé.
// Et `dist(boîte, segment) ≥ dist(centre, segment) demi-diagonale` par inégalité
// triangulaire : conservatif du bon côté, et trivialement vrai.
//
// A tunnel's per-voxel cull is its BOUNDING SPHERE — for a 200-long tube of radius 7
// that sphere has radius ~107. So a tunnel does not matter if it fails that cull OR if
// its own SDF stays >= T + K over the box. The bound is exact: TaperedCapsule is
// genuinely dist-to-segment minus an interpolated radius, and box-to-segment distance is
// bounded below by centre-to-segment minus the half-diagonal.
const float TunnelClear = T + K;
const FVector QCenter = (QMin + QMax) * 0.5;
const float BoxHalfDiag = 0.5f * (float)(QMax - QMin).Size();
for (const FCachedTunnel& Tn : B.Cache.Tunnels)
{
if (SphereHitsBox(T.BoundCenter, T.BoundRadiusSq, QMin, QMax)) { ++B.HitTunnels; }
if (!SphereHitsBox(Tn.BoundCenter, Tn.BoundRadiusSq, QMin, QMax)) { continue; }
float MaxR = FMath::Max(Tn.RadiusA, Tn.RadiusB);
float DistToAxis;
if (Tn.bHasMidpoint)
{
// Deux segments : le SDF du tunnel est le `Min` des deux, donc sa borne
// inférieure est le `Min` des deux bornes.
MaxR = FMath::Max(MaxR, Tn.RadiusMid);
DistToAxis = FMath::Min(
VF_DistPointSegment(QCenter, Tn.EndpointA, Tn.Midpoint),
VF_DistPointSegment(QCenter, Tn.Midpoint, Tn.EndpointB));
}
else
{
DistToAxis = VF_DistPointSegment(QCenter, Tn.EndpointA, Tn.EndpointB);
}
if (DistToAxis - BoxHalfDiag - MaxR >= TunnelClear) { continue; }
++B.HitTunnels;
}
// Miroir exact des deux `continue` de `Eval` : actif si `Z < TopZ + BlendK` ET
// `Z >= TopZ - Depth - BlendK`.