streaming: ahead-first admission, same-center rebuild suppression, Core key cache; off by default (L160)

30 m/s UE, 5 pairs: forward-cone readiness 14.2 -> 18.2% (+3.75 pp), all-around 39.5 -> 36.6%; p99 <= 11 ms in all
candidate runs, but worst tick, far holes and arrival regressed in some pairs. Rebuilds per crossing 7.2 -> 4.4; per
rebuild cost unchanged (not yet incremental). Source/: VoxelWorld.cpp, VoxelWorld.h (defaults unchanged).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
This commit is contained in:
Fr0zkaandClaude Opus 5.5 committed 2026-11-02 09:29:39 +01:00
1 parent 323fbe3736
commit aa458d3607
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@@ -366,6 +366,24 @@ namespace
TEXT("voxel.StreamingFastTravelApplyBudgetMilliseconds"), TEXT("voxel.StreamingFastTravelApplyBudgetMilliseconds"),
GVoxelForgeStreamingFastTravelApplyBudgetMilliseconds, GVoxelForgeStreamingFastTravelApplyBudgetMilliseconds,
TEXT("Optional visible-result apply-time cap during speed-aware fast travel; 0 keeps the configured budget.")); TEXT("Optional visible-result apply-time cap during speed-aware fast travel; 0 keeps the configured budget."));
int32 GVoxelForgeStreamingFastTravelForwardFirst = 0;
FAutoConsoleVariableRef CVarVoxelForgeStreamingFastTravelForwardFirst(
TEXT("voxel.StreamingFastTravelForwardFirst"),
GVoxelForgeStreamingFastTravelForwardFirst,
TEXT("During fast travel, admit camera-forward tiles first, then nearest travel-ahead tiles; 0 uses the legacy lead-band order."));
int32 GVoxelForgeStreamingRebuildOnCoreRegionCompletion = 1;
FAutoConsoleVariableRef CVarVoxelForgeStreamingRebuildOnCoreRegionCompletion(
TEXT("voxel.StreamingRebuildOnCoreRegionCompletion"),
GVoxelForgeStreamingRebuildOnCoreRegionCompletion,
TEXT("Force a full desired-set rebuild after Core region compilation; 0 reuses the unchanged desired keys."));
int32 GVoxelForgeStreamingCoreDesiredCacheByCenter = 0;
FAutoConsoleVariableRef CVarVoxelForgeStreamingCoreDesiredCacheByCenter(
TEXT("voxel.StreamingCoreDesiredCacheByCenter"),
GVoxelForgeStreamingCoreDesiredCacheByCenter,
TEXT("Reuse Core clipmap desired keys when a same-center overlay rebuild occurs; 0 queries Core each time."));
constexpr int32 StreamingStartupMaxMeshApplies = 24; constexpr int32 StreamingStartupMaxMeshApplies = 24;
constexpr float StreamingStartupApplyBudgetMilliseconds = 14.0f; constexpr float StreamingStartupApplyBudgetMilliseconds = 14.0f;
constexpr double StreamingStartupApplyMaxSeconds = 30.0; constexpr double StreamingStartupApplyMaxSeconds = 30.0;
@@ -2280,6 +2298,24 @@ void AVoxelWorld::BeginPlay()
GVoxelForgeStreamingFastTravelApplyBudgetMilliseconds = FMath::Max( GVoxelForgeStreamingFastTravelApplyBudgetMilliseconds = FMath::Max(
0.0f, GVoxelForgeStreamingFastTravelApplyBudgetMilliseconds); 0.0f, GVoxelForgeStreamingFastTravelApplyBudgetMilliseconds);
} }
if (FParse::Value(FCommandLine::Get(), TEXT("voxel.StreamingFastTravelForwardFirst="),
GVoxelForgeStreamingFastTravelForwardFirst))
{
GVoxelForgeStreamingFastTravelForwardFirst =
GVoxelForgeStreamingFastTravelForwardFirst != 0 ? 1 : 0;
}
if (FParse::Value(FCommandLine::Get(), TEXT("voxel.StreamingRebuildOnCoreRegionCompletion="),
GVoxelForgeStreamingRebuildOnCoreRegionCompletion))
{
GVoxelForgeStreamingRebuildOnCoreRegionCompletion =
GVoxelForgeStreamingRebuildOnCoreRegionCompletion != 0 ? 1 : 0;
}
if (FParse::Value(FCommandLine::Get(), TEXT("voxel.StreamingCoreDesiredCacheByCenter="),
GVoxelForgeStreamingCoreDesiredCacheByCenter))
{
GVoxelForgeStreamingCoreDesiredCacheByCenter =
GVoxelForgeStreamingCoreDesiredCacheByCenter != 0 ? 1 : 0;
}
if (FParse::Value(FCommandLine::Get(), TEXT("voxel.StreamingResultBacklogCap="), if (FParse::Value(FCommandLine::Get(), TEXT("voxel.StreamingResultBacklogCap="),
CommandLineStreamingResultBacklogCap)) CommandLineStreamingResultBacklogCap))
{ {
@@ -8081,6 +8117,9 @@ bool AVoxelWorld::InitializeVoxelForgeCoreWorld(FString& OutFailureReason)
Request.parallelSignEdgeRepair = true; Request.parallelSignEdgeRepair = true;
VoxelForgeCoreState = State; VoxelForgeCoreState = State;
CachedCoreDesiredTiles.Reset();
bHasCachedCoreDesiredTiles = false;
CachedCoreDesiredCenter = FIntVector(MAX_int32, MAX_int32, MAX_int32);
State->bSnapshotReady.store(true, std::memory_order_release); State->bSnapshotReady.store(true, std::memory_order_release);
ActiveTaskCount.fetch_add(1, std::memory_order_relaxed); ActiveTaskCount.fetch_add(1, std::memory_order_relaxed);
const double CoreCompileLaunchSeconds = bTraceCoreStartup const double CoreCompileLaunchSeconds = bTraceCoreStartup
@@ -11055,14 +11094,56 @@ void AVoxelWorld::BuildCoreDesiredTiles(const FIntVector& Center, const FVector&
const TSharedPtr<FVoxelForgeCoreRuntimeState, ESPMode::ThreadSafe> State = VoxelForgeCoreState; const TSharedPtr<FVoxelForgeCoreRuntimeState, ESPMode::ThreadSafe> State = VoxelForgeCoreState;
if (!State.IsValid() || !State->bReady.load(std::memory_order_acquire)) return; if (!State.IsValid() || !State->bReady.load(std::memory_order_acquire)) return;
std::vector<VoxelForgeCore::TileKey> UncachedCoreDesiredTiles;
const TArray<FVoxelTileKey>* CoreDesiredTiles = nullptr;
double CoreDesiredQueryMilliseconds = 0.0;
bool bCoreDesiredCacheHit = false;
if (GVoxelForgeStreamingCoreDesiredCacheByCenter != 0
&& bHasCachedCoreDesiredTiles && CachedCoreDesiredCenter == Center)
{
CoreDesiredTiles = &CachedCoreDesiredTiles;
bCoreDesiredCacheHit = true;
}
else
{
const uint64 QueryStartCycles = VoxelForgeStartupTrace::IsActive()
? FPlatformTime::Cycles64() : 0;
const FVector CameraVoxels = WorldToLocalCm(PlayerPosition) / GetActiveVoxelSizeCm(); const FVector CameraVoxels = WorldToLocalCm(PlayerPosition) / GetActiveVoxelSizeCm();
std::vector<VoxelForgeCore::TileKey> CoreDesired;
{ {
FReadScopeLock Lock(State->WorldLock); FReadScopeLock Lock(State->WorldLock);
if (!State->World) return; if (!State->World) return;
CoreDesired = State->World->desiredTiles( UncachedCoreDesiredTiles = State->World->desiredTiles(
{CameraVoxels.X, CameraVoxels.Y, CameraVoxels.Z}); {CameraVoxels.X, CameraVoxels.Y, CameraVoxels.Z});
} }
if (GVoxelForgeStreamingCoreDesiredCacheByCenter != 0)
{
CachedCoreDesiredTiles.Reset();
CachedCoreDesiredTiles.Reserve(static_cast<int32>(UncachedCoreDesiredTiles.size()));
for (const VoxelForgeCore::TileKey& Key : UncachedCoreDesiredTiles)
{
CachedCoreDesiredTiles.Emplace(
FIntVector(Key.coordinate.x, Key.coordinate.y, Key.coordinate.z), Key.lod);
}
CachedCoreDesiredCenter = Center;
bHasCachedCoreDesiredTiles = true;
CoreDesiredTiles = &CachedCoreDesiredTiles;
}
if (QueryStartCycles != 0)
{
CoreDesiredQueryMilliseconds = FPlatformTime::ToSeconds64(
FPlatformTime::Cycles64() - QueryStartCycles) * 1000.0;
}
}
if (VoxelForgeStartupTrace::IsActive())
{
VoxelForgeStartupTrace::RecordEvent(TEXT("core_desired_cache"), FString::Printf(
TEXT("\"frame\":%llu,\"center\":[%d,%d,%d],\"hit\":%d,\"keys\":%d,\"query_ms\":%s"),
static_cast<unsigned long long>(GFrameCounter), Center.X, Center.Y, Center.Z,
bCoreDesiredCacheHit ? 1 : 0,
CoreDesiredTiles ? CoreDesiredTiles->Num()
: static_cast<int32>(UncachedCoreDesiredTiles.size()),
*FString::SanitizeFloat(static_cast<float>(CoreDesiredQueryMilliseconds))));
}
const FIntVector LookaheadHeadingStep = GetStreamingHeadingStep(PlayerHeading, PlayerPawn); const FIntVector LookaheadHeadingStep = GetStreamingHeadingStep(PlayerHeading, PlayerPawn);
const int32 LookaheadTiles = GetStreamingCollisionLookaheadTiles( const int32 LookaheadTiles = GetStreamingCollisionLookaheadTiles(
@@ -11085,12 +11166,25 @@ void AVoxelWorld::BuildCoreDesiredTiles(const FIntVector& Center, const FVector&
DesiredStamped.FindOrAdd(Key) = DesiredStamp; DesiredStamped.FindOrAdd(Key) = DesiredStamp;
}; };
for (const VoxelForgeCore::TileKey& Key : CoreDesired) const auto AddCoreDesiredTile = [&](const FVoxelTileKey& RuntimeKey)
{ {
const FVoxelTileKey RuntimeKey(
FIntVector(Key.coordinate.x, Key.coordinate.y, Key.coordinate.z), Key.lod);
AddCandidate(RuntimeKey); AddCandidate(RuntimeKey);
BaseVisualTiles.Add(RuntimeKey); BaseVisualTiles.Add(RuntimeKey);
};
if (CoreDesiredTiles)
{
for (const FVoxelTileKey& RuntimeKey : *CoreDesiredTiles)
{
AddCoreDesiredTile(RuntimeKey);
}
}
else
{
for (const VoxelForgeCore::TileKey& Key : UncachedCoreDesiredTiles)
{
AddCoreDesiredTile(FVoxelTileKey(
FIntVector(Key.coordinate.x, Key.coordinate.y, Key.coordinate.z), Key.lod));
}
} }
const int32 PawnCollisionRadius = FMath::Clamp( const int32 PawnCollisionRadius = FMath::Clamp(
@@ -11512,7 +11606,6 @@ void AVoxelWorld::StartPendingCoreRegionCompile()
} }
State->RegionCompileTileCount.store( State->RegionCompileTileCount.store(
static_cast<int32>(CompiledTileCount), std::memory_order_release); static_cast<int32>(CompiledTileCount), std::memory_order_release);
State->bRebuildDesired.store(true, std::memory_order_release);
UE_LOG(LogTemp, Display, UE_LOG(LogTemp, Display,
TEXT("[VoxelForgeCoreRuntime] tile_regions_compiled=%d retained=%d epoch=%u desired_epoch=%u " TEXT("[VoxelForgeCoreRuntime] tile_regions_compiled=%d retained=%d epoch=%u desired_epoch=%u "
"wall_ms=%.3f worker_s=%.3f serial=%d"), "wall_ms=%.3f worker_s=%.3f serial=%d"),
@@ -12415,8 +12508,16 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
CoreRegionDependentDeclines = 0; CoreRegionDependentDeclines = 0;
CoreRegionCompileTilesInFlight.Reset(); CoreRegionCompileTilesInFlight.Reset();
if (bRegionCompileSucceeded) if (bRegionCompileSucceeded)
{
if (GVoxelForgeStreamingRebuildOnCoreRegionCompletion != 0)
{ {
bForceDesiredRebuild = true; bForceDesiredRebuild = true;
}
// Region compilation adds evaluator pages; it does not change the desired
// tile keys. The live DesiredSorted list is admitted again below every
// update. Center, anchor, and collision-gate input changes already request
// their own desired rebuild, so compiling pages must not force another full
// clipmap rebuild on the same center.
bool bRetainedSetMatchesDesired = false; bool bRetainedSetMatchesDesired = false;
TArray<FVoxelTileKey> MissingRetainedFineTiles; TArray<FVoxelTileKey> MissingRetainedFineTiles;
{ {
@@ -12509,6 +12610,40 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
const int32 AuthoredNearTaskReserve = GetNearTaskReserve(MaxTasks); const int32 AuthoredNearTaskReserve = GetNearTaskReserve(MaxTasks);
const int32 FastTravelTotalCap = TotalAdmissionCap; const int32 FastTravelTotalCap = TotalAdmissionCap;
const FIntVector CenterChunk = GetTileCoordAtLocalCm(WorldToLocalCm(CenterPosition)); const FIntVector CenterChunk = GetTileCoordAtLocalCm(WorldToLocalCm(CenterPosition));
FVector TravelHeadingLocal = GetActorTransform().InverseTransformVectorNoScale(PlayerHeading)
.GetSafeNormal();
if (TravelHeadingLocal.IsNearlyZero() && IsValid(PlayerPawn))
{
TravelHeadingLocal = GetActorTransform().InverseTransformVectorNoScale(
PlayerPawn->GetActorForwardVector()).GetSafeNormal();
}
FVector CameraForwardLocal = FVector::ZeroVector;
bool bCameraForwardValid = false;
if (IsValid(PlayerPawn))
{
if (APlayerController* PlayerController = Cast<APlayerController>(PlayerPawn->GetController());
PlayerController && PlayerController->IsLocalController())
{
FVector ViewLocation;
FRotator ViewRotation;
PlayerController->GetPlayerViewPoint(ViewLocation, ViewRotation);
CameraForwardLocal = GetActorTransform().InverseTransformVectorNoScale(
ViewRotation.Vector()).GetSafeNormal();
bCameraForwardValid = !CameraForwardLocal.IsNearlyZero();
}
}
constexpr double StreamingForwardConeCosine = 0.573576436351046; // cos(55 degrees)
const FVector PlayerLocalCm = WorldToLocalCm(CenterPosition);
const auto GetNearTileOffset = [&](const FVoxelTileKey& Tile)
{
const double TileExtentCm = static_cast<double>(
VF_ClipLevelExtentVoxels(Tile.Level)) * GetActiveVoxelSizeCm();
const FVector TileCenter(
(static_cast<double>(Tile.Coord.X) + 0.5) * TileExtentCm,
(static_cast<double>(Tile.Coord.Y) + 0.5) * TileExtentCm,
(static_cast<double>(Tile.Coord.Z) + 0.5) * TileExtentCm);
return TileCenter - PlayerLocalCm;
};
FVoxelTileKey WalkableSupportTile; FVoxelTileKey WalkableSupportTile;
const FIntVector WalkableCenter = GetPlayerSupportTile( const FIntVector WalkableCenter = GetPlayerSupportTile(
PlayerPawn, CenterPosition, WalkableSupportTile) PlayerPawn, CenterPosition, WalkableSupportTile)
@@ -12968,6 +13103,70 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
// Coarse work is capped below the full task budget so later near requests keep admission. // Coarse work is capped below the full task budget so later near requests keep admission.
// Le travail grossier reste sous le budget total pour reserver des admissions aux tuiles proches. // Le travail grossier reste sous le budget total pour reserver des admissions aux tuiles proches.
//========================================================================= //=========================================================================
const auto GetNearDirectionClassForOffset = [&](const FVector& Offset)
{
const double Distance = Offset.Size();
if (Distance > 0.0)
{
const FVector& ConeHeading = bCameraForwardValid
? CameraForwardLocal : TravelHeadingLocal;
if (!ConeHeading.IsNearlyZero()
&& FVector::DotProduct(Offset, ConeHeading) / Distance
>= StreamingForwardConeCosine)
{
return 0; // camera cone, or travel cone when no local camera is available
}
}
const double TravelProjection = FVector::DotProduct(Offset, TravelHeadingLocal);
if (!TravelHeadingLocal.IsNearlyZero() && TravelProjection > 0.0) return 1;
if (!TravelHeadingLocal.IsNearlyZero() && TravelProjection < 0.0) return 3;
return 2; // side / direction unavailable
};
const auto GetNearDirectionClass = [&](const FVoxelTileKey& Tile)
{
return GetNearDirectionClassForOffset(GetNearTileOffset(Tile));
};
const auto SortNearTilesForwardFirst = [&](TArray<FVoxelTileKey>& Tiles)
{
struct FForwardTileEntry
{
FVoxelTileKey Key;
int32 DirectionClass = 2;
double DistanceSquared = 0.0;
};
TArray<FForwardTileEntry> Entries;
Entries.Reserve(Tiles.Num());
for (const FVoxelTileKey& Tile : Tiles)
{
const FVector Offset = GetNearTileOffset(Tile);
Entries.Add({Tile, GetNearDirectionClassForOffset(Offset), Offset.SizeSquared()});
}
std::stable_sort(Entries.GetData(), Entries.GetData() + Entries.Num(),
[](const FForwardTileEntry& A, const FForwardTileEntry& B)
{
if (A.DirectionClass != B.DirectionClass)
{
return A.DirectionClass < B.DirectionClass;
}
if (A.DirectionClass <= 1)
{
if (A.DistanceSquared != B.DistanceSquared)
{
return A.DistanceSquared < B.DistanceSquared;
}
if (A.Key.Coord.X != B.Key.Coord.X) return A.Key.Coord.X < B.Key.Coord.X;
if (A.Key.Coord.Y != B.Key.Coord.Y) return A.Key.Coord.Y < B.Key.Coord.Y;
return A.Key.Coord.Z < B.Key.Coord.Z;
}
return false; // preserve the existing deterministic order for side/back tiles
});
for (int32 Index = 0; Index < Entries.Num(); ++Index)
{
Tiles[Index] = Entries[Index].Key;
}
};
int32 SchedulerSubmittedByDirection[4] = {};
TArray<FString> SchedulerNearAdmissionOrder;
const bool bSubmissionLoopRan = !bAllChunksLoaded; const bool bSubmissionLoopRan = !bAllChunksLoaded;
const uint64 TraceSubmitTilesStartCycles = bTraceStreamingScheduler && bSubmissionLoopRan const uint64 TraceSubmitTilesStartCycles = bTraceStreamingScheduler && bSubmissionLoopRan
? FPlatformTime::Cycles64() : 0; ? FPlatformTime::Cycles64() : 0;
@@ -12997,6 +13196,20 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
&& Tile.Level >= 0 && Tile.Level < 9) && Tile.Level >= 0 && Tile.Level < 9)
{ {
++SchedulerSubmittedByLevel[Tile.Level]; ++SchedulerSubmittedByLevel[Tile.Level];
if (bTraceStreamingScheduler && Tile.Level <= 2)
{
const int32 DirectionClass = GetNearDirectionClass(Tile);
++SchedulerSubmittedByDirection[DirectionClass];
if (SchedulerNearAdmissionOrder.Num() < 12)
{
const TCHAR* Lane = Priority == EVoxelTileWorkPriority::CollisionCritical
? TEXT("critical") : TEXT("near");
SchedulerNearAdmissionOrder.Add(FString::Printf(
TEXT("\"%d,%d,%d,l%d,c%d,%s\""),
Tile.Coord.X, Tile.Coord.Y, Tile.Coord.Z, Tile.Level,
DirectionClass, Lane));
}
}
} }
}; };
@@ -13004,7 +13217,16 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
// PRIORITE AU SOL — la tuile de support et l'anneau XY 3x3 requis pour la collision passent avant le reste. // PRIORITE AU SOL — la tuile de support et l'anneau XY 3x3 requis pour la collision passent avant le reste.
// They use the foreground task lane when enabled, above ordinary background streaming. // They use the foreground task lane when enabled, above ordinary background streaming.
// Ils utilisent la voie foreground lorsqu'elle est active, avant le streaming distant. // Ils utilisent la voie foreground lorsqu'elle est active, avant le streaming distant.
for (const FVoxelTileKey& T : CriticalDesiredTiles) TArray<FVoxelTileKey> ForwardCriticalTiles;
const TArray<FVoxelTileKey>* CriticalAdmissionTiles = &CriticalDesiredTiles;
if (GVoxelForgeStreamingFastTravelForwardFirst != 0
&& bPolicy3FastTravel)
{
ForwardCriticalTiles = CriticalDesiredTiles;
SortNearTilesForwardFirst(ForwardCriticalTiles);
CriticalAdmissionTiles = &ForwardCriticalTiles;
}
for (const FVoxelTileKey& T : *CriticalAdmissionTiles)
{ {
if (GetGenerationAdmissionCount() >= TotalAdmissionCap) if (GetGenerationAdmissionCount() >= TotalAdmissionCap)
{ {
@@ -13079,27 +13301,30 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
// order; this optional sort only adds the current travel heading and distance. // order; this optional sort only adds the current travel heading and distance.
if (bPreferTravelDirection && LevelTiles.Num() > 1) if (bPreferTravelDirection && LevelTiles.Num() > 1)
{ {
FVector Heading=FVector::ZeroVector;
FVector PlayerLocalCm=FVector::ZeroVector;
double TileSizeCm=0.0;
if(bPreferTravelDirection)
{
Heading=GetActorTransform().InverseTransformVectorNoScale(PlayerHeading);
if(Heading.IsNearlyZero()&&IsValid(PlayerPawn))
{
Heading=GetActorTransform().InverseTransformVectorNoScale(
PlayerPawn->GetActorForwardVector());
}
Heading=Heading.GetSafeNormal();
PlayerLocalCm=WorldToLocalCm(CenterPosition);
TileSizeCm=static_cast<double>(VF_ClipLevelExtentVoxels(Level))
*GetActiveVoxelSizeCm();
}
const uint64 TraceLevelSortStartCycles = bTraceStreamingScheduler const uint64 TraceLevelSortStartCycles = bTraceStreamingScheduler
? FPlatformTime::Cycles64() : 0; ? FPlatformTime::Cycles64() : 0;
const bool bUseForwardFirstOrder =
GVoxelForgeStreamingFastTravelForwardFirst != 0
&& bPolicy3FastTravel && Level <= 2;
if (bUseForwardFirstOrder)
{
SortNearTilesForwardFirst(LevelTiles);
}
else
{
FVector Heading = GetActorTransform().InverseTransformVectorNoScale(PlayerHeading);
if (Heading.IsNearlyZero() && IsValid(PlayerPawn))
{
Heading = GetActorTransform().InverseTransformVectorNoScale(
PlayerPawn->GetActorForwardVector());
}
Heading = Heading.GetSafeNormal();
const FVector LegacyPlayerLocalCm = WorldToLocalCm(CenterPosition);
const double TileSizeCm = static_cast<double>(VF_ClipLevelExtentVoxels(Level))
* GetActiveVoxelSizeCm();
const bool bUseFastNearLeadOrder = bPolicy3FastTravel && Level <= 2; const bool bUseFastNearLeadOrder = bPolicy3FastTravel && Level <= 2;
std::stable_sort(LevelTiles.GetData(),LevelTiles.GetData()+LevelTiles.Num(), std::stable_sort(LevelTiles.GetData(), LevelTiles.GetData() + LevelTiles.Num(),
[&](const FVoxelTileKey& A,const FVoxelTileKey& B) [&](const FVoxelTileKey& A, const FVoxelTileKey& B)
{ {
const FVector CenterA( const FVector CenterA(
(static_cast<double>(A.Coord.X) + 0.5) * TileSizeCm, (static_cast<double>(A.Coord.X) + 0.5) * TileSizeCm,
@@ -13109,8 +13334,8 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
(static_cast<double>(B.Coord.X) + 0.5) * TileSizeCm, (static_cast<double>(B.Coord.X) + 0.5) * TileSizeCm,
(static_cast<double>(B.Coord.Y) + 0.5) * TileSizeCm, (static_cast<double>(B.Coord.Y) + 0.5) * TileSizeCm,
(static_cast<double>(B.Coord.Z) + 0.5) * TileSizeCm); (static_cast<double>(B.Coord.Z) + 0.5) * TileSizeCm);
const FVector OffsetA = CenterA - PlayerLocalCm; const FVector OffsetA = CenterA - LegacyPlayerLocalCm;
const FVector OffsetB = CenterB - PlayerLocalCm; const FVector OffsetB = CenterB - LegacyPlayerLocalCm;
if (bUseFastNearLeadOrder && !Heading.IsNearlyZero()) if (bUseFastNearLeadOrder && !Heading.IsNearlyZero())
{ {
const double ProjectionA = FVector::DotProduct(OffsetA, Heading); const double ProjectionA = FVector::DotProduct(OffsetA, Heading);
@@ -13141,8 +13366,10 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
return ProjectionA < ProjectionB; return ProjectionA < ProjectionB;
} }
} }
const bool bAheadA = !Heading.IsNearlyZero() && FVector::DotProduct(OffsetA, Heading) > 0.0; const bool bAheadA = !Heading.IsNearlyZero()
const bool bAheadB = !Heading.IsNearlyZero() && FVector::DotProduct(OffsetB, Heading) > 0.0; && FVector::DotProduct(OffsetA, Heading) > 0.0;
const bool bAheadB = !Heading.IsNearlyZero()
&& FVector::DotProduct(OffsetB, Heading) > 0.0;
if (bAheadA != bAheadB) return bAheadA; if (bAheadA != bAheadB) return bAheadA;
const double DistanceA = OffsetA.SizeSquared(); const double DistanceA = OffsetA.SizeSquared();
const double DistanceB = OffsetB.SizeSquared(); const double DistanceB = OffsetB.SizeSquared();
@@ -13151,6 +13378,7 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
if (A.Coord.Y != B.Coord.Y) return A.Coord.Y < B.Coord.Y; if (A.Coord.Y != B.Coord.Y) return A.Coord.Y < B.Coord.Y;
return A.Coord.Z < B.Coord.Z; return A.Coord.Z < B.Coord.Z;
}); });
}
if (bTraceStreamingScheduler) if (bTraceStreamingScheduler)
{ {
LevelSortMilliseconds += FPlatformTime::ToSeconds64( LevelSortMilliseconds += FPlatformTime::ToSeconds64(
@@ -13494,6 +13722,8 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
int32 NearBehindResident = 0; int32 NearBehindResident = 0;
int32 NearForwardConeDesired = 0; int32 NearForwardConeDesired = 0;
int32 NearForwardConeResident = 0; int32 NearForwardConeResident = 0;
int32 NearViewForwardConeDesired = 0;
int32 NearViewForwardConeResident = 0;
double NearForwardWeightedDesired = 0.0; double NearForwardWeightedDesired = 0.0;
double NearForwardWeightedResident = 0.0; double NearForwardWeightedResident = 0.0;
int32 TraceMaxDesiredLevel = 0; int32 TraceMaxDesiredLevel = 0;
@@ -13505,7 +13735,6 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
TraceHeading = GetActorTransform().InverseTransformVectorNoScale( TraceHeading = GetActorTransform().InverseTransformVectorNoScale(
PlayerPawn->GetActorForwardVector()).GetSafeNormal(); PlayerPawn->GetActorForwardVector()).GetSafeNormal();
} }
constexpr double ForwardConeCosine = 0.573576436351046; // cos(55 degrees)
for (const FVoxelTileKey& Tile : DesiredSorted) for (const FVoxelTileKey& Tile : DesiredSorted)
{ {
TraceMaxDesiredLevel = FMath::Max(TraceMaxDesiredLevel, Tile.Level); TraceMaxDesiredLevel = FMath::Max(TraceMaxDesiredLevel, Tile.Level);
@@ -13520,7 +13749,8 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
++SettledByLevel[Tile.Level]; ++SettledByLevel[Tile.Level];
if (PendingTiles.Contains(Tile)) ++PendingByLevel[Tile.Level]; if (PendingTiles.Contains(Tile)) ++PendingByLevel[Tile.Level];
if (Tile.Level <= 2 && !TraceHeading.IsNearlyZero()) if (Tile.Level <= 2
&& (!TraceHeading.IsNearlyZero() || bCameraForwardValid))
{ {
const double TileExtentCm = static_cast<double>( const double TileExtentCm = static_cast<double>(
VF_ClipLevelExtentVoxels(Tile.Level)) * GetActiveVoxelSizeCm(); VF_ClipLevelExtentVoxels(Tile.Level)) * GetActiveVoxelSizeCm();
@@ -13542,11 +13772,21 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
++NearBehindDesired; ++NearBehindDesired;
if (bResident) ++NearBehindResident; if (bResident) ++NearBehindResident;
} }
if (DirectionCosine >= ForwardConeCosine) if (DirectionCosine >= StreamingForwardConeCosine)
{ {
++NearForwardConeDesired; ++NearForwardConeDesired;
if (bResident) ++NearForwardConeResident; if (bResident) ++NearForwardConeResident;
} }
if (bCameraForwardValid && Distance > 0.0)
{
const double ViewDirectionCosine =
FVector::DotProduct(Offset, CameraForwardLocal) / Distance;
if (ViewDirectionCosine >= StreamingForwardConeCosine)
{
++NearViewForwardConeDesired;
if (bResident) ++NearViewForwardConeResident;
}
}
const double Weight = FMath::Max(0.0, DirectionCosine); const double Weight = FMath::Max(0.0, DirectionCosine);
NearForwardWeightedDesired += Weight; NearForwardWeightedDesired += Weight;
if (bResident) NearForwardWeightedResident += Weight; if (bResident) NearForwardWeightedResident += Weight;
@@ -13599,6 +13839,9 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
"\"near_behind_desired\":%d,\"near_behind_resident\":%d," "\"near_behind_desired\":%d,\"near_behind_resident\":%d,"
"\"near_forward_cone_half_angle_deg\":55," "\"near_forward_cone_half_angle_deg\":55,"
"\"near_forward_cone_desired\":%d,\"near_forward_cone_resident\":%d," "\"near_forward_cone_desired\":%d,\"near_forward_cone_resident\":%d,"
"\"near_view_forward_cone_half_angle_deg\":55,"
"\"near_view_forward_cone_desired\":%d,\"near_view_forward_cone_resident\":%d,"
"\"near_view_forward_cone_valid\":%d,"
"\"near_forward_weighted_desired\":%s," "\"near_forward_weighted_desired\":%s,"
"\"near_forward_weighted_resident\":%s,\"near_direction_valid\":%d," "\"near_forward_weighted_resident\":%s,\"near_direction_valid\":%d,"
"\"pending_by_lod\":%s," "\"pending_by_lod\":%s,"
@@ -13617,6 +13860,8 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
*DesiredCounts, *ResidentCounts, *SettledCounts, *DesiredCounts, *ResidentCounts, *SettledCounts,
NearAheadDesired, NearAheadResident, NearBehindDesired, NearBehindResident, NearAheadDesired, NearAheadResident, NearBehindDesired, NearBehindResident,
NearForwardConeDesired, NearForwardConeResident, NearForwardConeDesired, NearForwardConeResident,
NearViewForwardConeDesired, NearViewForwardConeResident,
bCameraForwardValid ? 1 : 0,
*FString::SanitizeFloat(static_cast<float>(NearForwardWeightedDesired)), *FString::SanitizeFloat(static_cast<float>(NearForwardWeightedDesired)),
*FString::SanitizeFloat(static_cast<float>(NearForwardWeightedResident)), *FString::SanitizeFloat(static_cast<float>(NearForwardWeightedResident)),
TraceHeading.IsNearlyZero() ? 0 : 1, TraceHeading.IsNearlyZero() ? 0 : 1,
@@ -13638,6 +13883,7 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
int32 PendingByLevel[9] = {}; int32 PendingByLevel[9] = {};
int32 AdmissionCapByLevel[9] = {}; int32 AdmissionCapByLevel[9] = {};
int32 DeclinedRuleByLevel[9] = {}; int32 DeclinedRuleByLevel[9] = {};
int32 DesiredMissingByDirection[4] = {};
for (const FVoxelTileKey& Tile : DesiredSorted) for (const FVoxelTileKey& Tile : DesiredSorted)
{ {
if (Tile.Level < 0 || Tile.Level > 8) continue; if (Tile.Level < 0 || Tile.Level > 8) continue;
@@ -13652,6 +13898,10 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
else else
{ {
++DesiredMissingByLevel[Tile.Level]; ++DesiredMissingByLevel[Tile.Level];
if (Tile.Level <= 2)
{
++DesiredMissingByDirection[GetNearDirectionClass(Tile)];
}
} }
} }
@@ -13749,6 +13999,24 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
Json += TEXT("]"); Json += TEXT("]");
return Json; return Json;
}; };
const auto IntArray4Json = [](const int32 Values[4])
{
FString Json = TEXT("[");
for (int32 Index = 0; Index < 4; ++Index)
{
if (Index > 0) Json += TEXT(",");
Json += FString::FromInt(Values[Index]);
}
Json += TEXT("]");
return Json;
};
FString NearAdmissionOrderJson = TEXT("[");
for (int32 Index = 0; Index < SchedulerNearAdmissionOrder.Num(); ++Index)
{
if (Index > 0) NearAdmissionOrderJson += TEXT(",");
NearAdmissionOrderJson += SchedulerNearAdmissionOrder[Index];
}
NearAdmissionOrderJson += TEXT("]");
const double SchedulerTraceNow = FPlatformTime::Seconds(); const double SchedulerTraceNow = FPlatformTime::Seconds();
const uint64 TotalWorkerCycles = TotalGenerationWorkerTaskCycles.load(std::memory_order_relaxed); const uint64 TotalWorkerCycles = TotalGenerationWorkerTaskCycles.load(std::memory_order_relaxed);
const uint64 WorkerCyclesDelta = TotalWorkerCycles >= LastStreamingSchedulerWorkerCycles const uint64 WorkerCyclesDelta = TotalWorkerCycles >= LastStreamingSchedulerWorkerCycles
@@ -13769,6 +14037,11 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
"\"max_tasks\":%d,\"ready_queue_depth\":%d," "\"max_tasks\":%d,\"ready_queue_depth\":%d,"
"\"total_admission_cap\":%d,\"near_admission_cap\":%d," "\"total_admission_cap\":%d,\"near_admission_cap\":%d,"
"\"near_reserve\":%d,\"scheduler_policy\":%d," "\"near_reserve\":%d,\"scheduler_policy\":%d,"
"\"forward_first\":%d,\"rebuild_on_core_region_completion\":%d,"
"\"core_desired_cache_by_center\":%d,"
"\"camera_forward_valid\":%d,"
"\"near_missing_by_direction\":%s,\"near_submitted_by_direction\":%s,"
"\"near_admission_order_first\":%s,"
"\"coarse_cap\":%d,\"first_far_level\":%d," "\"coarse_cap\":%d,\"first_far_level\":%d,"
"\"submission_stop_level\":%d,\"submission_stop_cap\":%d," "\"submission_stop_level\":%d,\"submission_stop_cap\":%d,"
"\"pending_entry\":%d,\"pending_after\":%d,\"admission_occupancy\":%d," "\"pending_entry\":%d,\"pending_after\":%d,\"admission_occupancy\":%d,"
@@ -13798,6 +14071,13 @@ void AVoxelWorld::UpdateChunksAroundPosition(const FVector& CenterPosition, APaw
GVoxelForgeStreamingLegacyPendingResultCap, GVoxelForgeStreamingLegacyPendingResultCap,
GVoxelForgeCoreRegionConcurrentAdmission, MaxTasks, ReadyQueueDepth, GVoxelForgeCoreRegionConcurrentAdmission, MaxTasks, ReadyQueueDepth,
TotalAdmissionCap, NearAdmissionCap, NearTaskReserve, SchedulerPolicy, TotalAdmissionCap, NearAdmissionCap, NearTaskReserve, SchedulerPolicy,
GVoxelForgeStreamingFastTravelForwardFirst != 0 ? 1 : 0,
GVoxelForgeStreamingRebuildOnCoreRegionCompletion != 0 ? 1 : 0,
GVoxelForgeStreamingCoreDesiredCacheByCenter != 0 ? 1 : 0,
bCameraForwardValid ? 1 : 0,
*IntArray4Json(DesiredMissingByDirection),
*IntArray4Json(SchedulerSubmittedByDirection),
*NearAdmissionOrderJson,
CoarseTaskCap, FirstFarLevel, CoarseTaskCap, FirstFarLevel,
SchedulerOrderStopLevel, SchedulerOrderStopCap, SchedulerOrderStopLevel, SchedulerOrderStopCap,
PendingTilesAtUpdateEntry, PendingTiles.Num(), AdmissionOccupancy, ActiveTaskGuard, PendingTilesAtUpdateEntry, PendingTiles.Num(), AdmissionOccupancy, ActiveTaskGuard,
+3
View File
@@ -1254,6 +1254,9 @@ public:
float StartupTraceSpeedCmPerSecond = 0.0f; float StartupTraceSpeedCmPerSecond = 0.0f;
bool bSpeedAwareTravelMode = false; bool bSpeedAwareTravelMode = false;
bool bSpeedAwareFastMode = false; bool bSpeedAwareFastMode = false;
TArray<FVoxelTileKey> CachedCoreDesiredTiles;
FIntVector CachedCoreDesiredCenter = FIntVector(MAX_int32, MAX_int32, MAX_int32);
bool bHasCachedCoreDesiredTiles = false;
TArray<FVoxelTileKey> DesiredSorted; // critical floor prefix, then true-pawn distance-first TArray<FVoxelTileKey> DesiredSorted; // critical floor prefix, then true-pawn distance-first
TArray<FVoxelTileKey> CriticalDesiredTiles; // occupied/support tile, then heading tile TArray<FVoxelTileKey> CriticalDesiredTiles; // occupied/support tile, then heading tile
// Ancestor -> desired descendants, rebuilt with DesiredSorted. Reconciliation uses this // Ancestor -> desired descendants, rebuilt with DesiredSorted. Reconciliation uses this
@@ -0,0 +1,45 @@
# L160 — ahead-first admission and desired rebuild cost
**Result:** Forward-first admission plus same-center rebuild suppression and Core-key caching raised median 55° travel-cone readiness by 3.75 percentage points. All five candidate game-thread p99s were at or below 11 ms, but the full bar failed: worst ticks regressed in 3/5 pairs, far holes in 3/5, and arrival in 2/5. Median all-around LOD0–2 readiness also fell. Keep the experiment controls off by default.
## Measurements
Five interleaved W8 UE pairs ran at 30 m/s for 12 s plus a 5 s dwell, with eight effective tile slots. The pre-run load averages were 0.15 / 1.12 / 1.49. Each run recorded 45 center crossings. The forward-cone value uses travel direction: null-RHI supplied no camera-forward samples. These are desired-residency counts, not measured HMD visibility.
| Moving readiness | `assembler/world` median | Candidate median | Paired median change |
| --- | ---: | ---: | ---: |
| All-around LOD0–2 | 39.46% | 36.59% | −3.07 pp |
| 55° forward cone | 14.19% | 18.24% | +3.75 pp |
The cone covered about 23% of desired LOD0–2 tiles in both conditions. The cone improvement is clear, while the all-around average fell; behind readiness was 55.52% baseline versus 50.03% candidate.
| Gate metric | `assembler/world` median | Candidate median | Candidate result |
| --- | ---: | ---: | --- |
| Game-thread tick p99 | 10.571 ms | 10.509 ms | All five candidate runs: 10.106–10.560 ms; pass ≤11 ms |
| Worst tick per run | 13.615 ms | 14.057 ms | No-worse failed in pairs 1, 2, 4; observed maxima 15.092 / 15.141 ms |
| Far holes while moving | 3.238% | 3.260% | No-worse failed in pairs 2, 4, 5 |
| First settled LOD0–2 arrival | 2.458 s | 2.460 s | No-worse failed in pairs 1 and 3 |
The median `UpdateChunks` p99 changed from 9.30 to 9.18 ms. This small difference did not remove the worst-tick regressions.
### Admission order
The baseline’s first twelve submitted near tiles were four travel-ahead critical tiles (direction class 1), then three forward-cone critical tiles (class 0), then five forward-cone regular tiles. Candidate order put the three cone critical tiles first, followed by the four travel-ahead critical tiles, then the same cone regular lane. Within cone and ahead classes, entries were ordered by distance with coordinate tie-breaks; side and behind entries retained stable order. Here class 0 is the 55° camera cone when available, or the travel cone in these null-RHI runs; class 1 is travel-ahead outside the cone.
### Desired-set rebuilds
The set was not rebuilt only at center crossings. With exactly 45 crossings per run, baseline rebuilt on 313–334 frames (median 324, or 7.20 rebuilds per crossing). The candidate rebuilt on 193–211 frames (median 200, or 4.44 per crossing). Baseline recorded 171–198 same-center Core-region requests per run; candidate recorded 148–166.
The nonzero `BuildDesiredTiles` p95 was 7.08 ms baseline and 7.52 ms candidate (median across runs); its per-rebuild cost did not fall. The median Core `desiredTiles` query p95 fell from 1.96 to 1.25 ms, with a 77.5% median same-center cache-hit share. Median rebuild p50 was 3.91 / 3.98 ms. The candidate suppresses a forced rebuild after Core region compilation completes and reuses the Core base key list at an unchanged center. `BuildDesiredTiles` still rebuilds the UE desired and overlay sets on each trigger; this is neither an incremental full-set delta nor a time-sliced rebuild, so the remaining rebuild tail persists.
## Checks and limits
- Built `VFHostEditor` from the worktree with `taskset -c 0-11`, `-NoUBA`, and `-MaxParallelActions=4`; final build succeeded (3/3 actions). The VFHost `PluginDeps/VoxelForge/Source` symlink was restored to `/home/jahni/VoxelM/Plugins/VoxelForge/Source` afterward.
- Fast tier passed: 268 PASS, 0 FAIL, 5 existing diagnostics. Canonical owner hashes match the L130 baseline; W1/W12 owner hashes and randomized W1/W8/W12 worker comparisons match. No generator or mesher source changed.
- `RunL160Movement.py` passed `py_compile`; `git diff --check` passed. Final `git diff --check` was also run after writing this report.
- HMD/camera-pose readiness and W12 movement timing were not measured. The directional proxy falls back to travel direction because the null-RHI run has no local camera sample.
- The candidate combines admission ordering, region-completion rebuild suppression, and same-center Core-key caching, so the five-pair matrix does not isolate each effect. Geometry remained unchanged; no `WorldAssemblyEvaluatorVersion` bump was needed.
Logs and paired traces are in `Saved/Linux/l160/`; the matrix summary is `Saved/Linux/l160/ue/movement/summary.json`.
Changed Unreal source: `Source/VoxelForge/Private/VoxelWorld.cpp`, `Source/VoxelForge/Public/VoxelWorld.h`.
@@ -0,0 +1,521 @@
#!/usr/bin/env python3
"""Interleaved L160 UE movement runs for forward admission and Core rebuild ablations."""
from __future__ import annotations
import argparse
import json
import math
import statistics
import subprocess
import time
from pathlib import Path
ROOT = Path(__file__).resolve().parents[4]
HOST = Path("/home/jahni/VFHost")
EDITOR = Path("/home/jahni/UnrealEngine/Engine/Binaries/Linux/UnrealEditor-Cmd")
OUT = ROOT / "Saved/Linux/l160/ue/movement"
HOST_SAVED = HOST / "Saved/Linux/l160"
HOST_PLUGIN_SAVED = HOST / "Plugins/VoxelForge/Saved/Linux/l160"
SPAWN_M = (19.166015625, -14.2001953125, -753.3740234375)
MOVE_START_S = 6.0
CONDITIONS = {
"assembler_world": {
"wait_for_critical": 1, "apply_budget_ms": 0.0,
"forward_first": 0, "rebuild_on_region_completion": 1,
"core_desired_cache": 0,
},
"forward_first": {
"wait_for_critical": 1, "apply_budget_ms": 0.0,
"forward_first": 1, "rebuild_on_region_completion": 0,
"core_desired_cache": 1,
},
}
ORDER = {
1: ("assembler_world", "forward_first"),
2: ("forward_first", "assembler_world"),
3: ("assembler_world", "forward_first"),
4: ("forward_first", "assembler_world"),
5: ("assembler_world", "forward_first"),
}
def percentile(values: list[float], fraction: float = 0.99) -> float | None:
if not values:
return None
ordered = sorted(values)
return ordered[max(0, min(len(ordered) - 1, math.ceil(len(ordered) * fraction) - 1))]
def read_events(path: Path) -> list[dict]:
rows = []
if path.is_file():
for line in path.read_text(encoding="utf-8", errors="replace").splitlines():
if not line.startswith("{"):
continue
try:
rows.append(json.loads(line))
except json.JSONDecodeError:
continue
return rows
def mean(values: list[float]) -> float | None:
return statistics.mean(values) if values else None
def percent(numerator: int | float, denominator: int | float) -> float | None:
return 100.0 * numerator / denominator if denominator > 0 else None
def run(condition: str, repetition: int, tile_hash_dump: Path | None = None) -> dict:
config = CONDITIONS[condition]
run_name = f"fast-r{repetition}"
out = OUT / condition
host_out = HOST_PLUGIN_SAVED / condition / "output"
userdir = HOST_SAVED / "user" / condition / run_name
zendata = HOST_SAVED / "zen" / condition / run_name
ddc = HOST_SAVED / "DDC"
trace = out / f"{run_name}.trace.jsonl"
abslog = out / f"{run_name}.log"
stdout = out / f"{run_name}.stdout.log"
export = host_out / run_name
for directory in (out, export, userdir, zendata, ddc):
directory.mkdir(parents=True, exist_ok=True)
trace.unlink(missing_ok=True)
spawn_cm = ",".join(f"{value * 100.0:.3f}" for value in SPAWN_M)
command = [
str(EDITOR), str(HOST / "VFHost.uproject"), "-nullrhi", "-unattended",
"-nop4", "-nosplash", "-NoSound", "-corelimit=12", "-NoZenAutoLaunch",
"-notraceserver", "-nocrashreports", "-DisablePlugins=AndroidFileServer",
"-ddc=NoZenLocalFallback", f"-userdir={userdir}", f"-ZenDataPath={zendata}",
f"-LocalDataCachePath={ddc}", "-run=VoxelForgeExplore", "-seed=0",
"-archetype=TunnelNetwork", "-slot=0", "-modes=export", "-gameconfig=1",
"-coreworldtest=1", "-ownerfourstrateplan=1", "-corevoxelsizecm=25",
"-coreislandtest=0", "-corefallbacktest=0", "-coreofftest=0",
"-coreplantest=0", "-settingsref=/Game/VoxelForge/DA_Settings.DA_Settings",
"-corehybridmesher=0", f"-out={export}", "-voxel.StreamingCoarseFirst=1",
"-voxel.StreamingDynamicNearReserve=1",
"-voxel.StreamingLegacyPendingResultCap=0",
"-voxel.CoreRegionConcurrentAdmission=1",
"-voxel.StreamingResultBacklogCap=256", "-voxel.StreamingReadyQueueDepth=8",
"-voxel.StreamingBackgroundWorkerCap=1", "-voxel.CoreColumnCacheDirectMapped=0",
"-voxel.StreamingFarApplySupplement=1",
f"-voxel.StreamingFastTravelWaitForAllCriticalTiles={config['wait_for_critical']}",
f"-voxel.StreamingFastTravelApplyBudgetMilliseconds={config['apply_budget_ms']:.1f}",
f"-voxel.StreamingFastTravelForwardFirst={config['forward_first']}",
f"-voxel.StreamingRebuildOnCoreRegionCompletion={config['rebuild_on_region_completion']}",
f"-voxel.StreamingCoreDesiredCacheByCenter={config['core_desired_cache']}",
"-voxel.CoreMCGradientMemoization=1", "-voxel.StreamingCollisionLookahead=1",
"-voxel.TestMove=1", "-voxel.TestMoveSpeedCmPerSecond=3000.0",
f"-voxel.TestMoveStartSeconds={MOVE_START_S:.1f}",
"-voxel.TestMoveDurationSeconds=12.0", "-voxel.TestExitSeconds=23.0",
"-voxel.TestMoveDirection=1,0,0", "-voxel.StreamingSchedulerPolicy=3",
"-voxel.TestExitOnSteady=0", "-coreworldstreamtrace=1",
f"-voxel.StartupTraceSpawnCm={spawn_cm}",
"-voxel.StartupTraceUntilEndPlay=1", "-voxel.StartupTraceThroughCrossing=1",
"-voxel.StartupTraceMaxTiles=16384", f"-voxel.StartupTraceFile={trace}",
f"-abslog={abslog}",
]
if tile_hash_dump is not None:
tile_hash_dump.parent.mkdir(parents=True, exist_ok=True)
tile_hash_dump.unlink(missing_ok=True)
command.append(f"-voxel.TileHashDump={tile_hash_dump.resolve()}")
wrapped = ["taskset", "-c", "0-11", "timeout", "1740s", *command]
started = time.monotonic()
with stdout.open("w", encoding="utf-8") as stream:
process = subprocess.run(
wrapped, cwd=ROOT, stdout=stream, stderr=subprocess.STDOUT,
check=False, timeout=1740)
events = read_events(trace)
samples = [event for event in events if event.get("type") == "streaming_sample"]
moving = [event for event in samples if float(event.get("speed_cm_s", 0.0)) >= 50.0]
stop_event = next((event for event in events
if event.get("type") == "streaming_test_move_stopped"), None)
backend = next((event for event in events if event.get("type") == "worker_backend_config"), {})
scheduler_config = next((event for event in events
if event.get("type") == "scheduler_admission"), {})
worker_cap = next((event for event in events
if event.get("type") == "streaming_worker_cap_readback"), {})
if stop_event is None:
raise RuntimeError(f"missing move-stop event: {trace}")
stop_s = float(stop_event.get("t_s", 0.0))
move_start_s = min((float(event.get("t_s", 0.0)) for event in moving), default=float("inf"))
dwell = [event for event in samples if float(event.get("t_s", 0.0)) >= stop_s
and float(event.get("speed_cm_s", 0.0)) < 50.0]
arrival = [event for event in samples if float(event.get("t_s", 0.0)) < move_start_s
and float(event.get("speed_cm_s", 0.0)) < 50.0]
if process.returncode or len(moving) < 40 or len(dwell) < 16:
raise RuntimeError(f"incomplete {condition} run: {trace}; exit={process.returncode}; "
f"move={len(moving)} dwell={len(dwell)}")
if (int(backend.get("streaming_fast_travel_wait_for_all_critical_tiles", -1))
!= config["wait_for_critical"]
or abs(float(backend.get("streaming_fast_travel_apply_budget_ms", -1.0))
- config["apply_budget_ms"]) > 0.01
or int(worker_cap.get("streaming_background_worker_cap", -1)) != 1
or int(backend.get("effective_tile_slots", -1)) != 8
or int(backend.get("streaming_far_apply_supplement", -1)) != 1
or int(scheduler_config.get("forward_first", -1)) != config["forward_first"]
or int(scheduler_config.get("rebuild_on_core_region_completion", -1))
!= config["rebuild_on_region_completion"]
or int(scheduler_config.get("core_desired_cache_by_center", -1))
!= config["core_desired_cache"]):
raise RuntimeError(f"CVar/worker readback mismatch: {backend}; {worker_cap}; {scheduler_config}")
moving_metrics = []
for event in moving:
desired = event.get("desired_by_lod", [0] * 9)
resident = event.get("resident_by_lod", [0] * 9)
near_desired = sum(desired[:3])
cone_desired = int(event.get("near_forward_cone_desired", 0))
view_cone_desired = int(event.get("near_view_forward_cone_desired", 0))
view_valid = bool(event.get("near_view_forward_cone_valid", 0))
weighted_desired = float(event.get("near_forward_weighted_desired", 0.0))
travel_cone_ready = percent(
int(event.get("near_forward_cone_resident", 0)), cone_desired)
view_cone_ready = percent(
int(event.get("near_view_forward_cone_resident", 0)), view_cone_desired)
moving_metrics.append({
"near_ready_pct": percent(sum(resident[:3]), near_desired) or 0.0,
"lod0_ready_pct": percent(resident[0], desired[0]) or 0.0,
"lod1_ready_pct": percent(resident[1], desired[1]) or 0.0,
"lod2_ready_pct": percent(resident[2], desired[2]) or 0.0,
"far_hole_pct": percent(
sum(desired[3:]) - sum(event.get("covered_by_lod", resident)[3:]),
sum(desired[3:])) or 0.0,
"ahead_share_pct": percent(int(event.get("near_ahead_desired", 0)), near_desired),
"behind_share_pct": percent(int(event.get("near_behind_desired", 0)), near_desired),
"side_share_pct": 100.0 - (
percent(int(event.get("near_ahead_desired", 0)), near_desired) or 0.0
) - (
percent(int(event.get("near_behind_desired", 0)), near_desired) or 0.0
),
"ahead_ready_pct": percent(
int(event.get("near_ahead_resident", 0)),
int(event.get("near_ahead_desired", 0))),
"behind_ready_pct": percent(
int(event.get("near_behind_resident", 0)),
int(event.get("near_behind_desired", 0))),
"travel_forward_cone_ready_pct": travel_cone_ready,
"view_forward_cone_ready_pct": view_cone_ready,
"forward_cone_ready_pct": view_cone_ready if view_valid else travel_cone_ready,
"forward_cone_source": "camera" if view_valid else "travel_fallback",
"forward_cone_share_pct": percent(cone_desired, near_desired),
"forward_weighted_ready_pct": percent(
float(event.get("near_forward_weighted_resident", 0.0)), weighted_desired),
})
arrival_near_settled = next((event for event in arrival
if sum(event.get("desired_by_lod", [0] * 9)[:3]) > 0
and sum(event.get("settled_by_lod", [0] * 9)[:3])
>= sum(event.get("desired_by_lod", [0] * 9)[:3])), None)
dwell_complete = next((event for event in dwell
if sum(event.get("resident_by_lod", [0] * 9)[:3])
>= sum(event.get("desired_by_lod", [0] * 9)[:3])
and sum(event.get("desired_by_lod", [0] * 9)[3:])
<= sum(event.get("covered_by_lod", [0] * 9)[3:])), None)
work = [event for event in events if event.get("type") == "game_thread_work_frame"
and move_start_s <= float(event.get("t_s", 0.0)) < stop_s]
applies = {event.get("frame"): event for event in events
if event.get("type") == "apply_frame"
and move_start_s <= float(event.get("t_s", 0.0)) < stop_s}
scheduler = {event.get("frame"): event for event in events
if event.get("type") == "scheduler_admission"
and move_start_s <= float(event.get("t_s", 0.0)) < stop_s}
frames = []
for event in work:
apply = applies.get(event.get("frame"), {})
admit = scheduler.get(event.get("frame"), {})
frames.append({
"frame": event.get("frame"),
"tick_ms": float(event.get("tick_ms", 0.0)),
"update_chunks_ms": float(event.get("update_chunks_ms", 0.0)),
"pending_drain_ms": float(event.get("pending_drain_ms", 0.0)),
"apply_ms": float(apply.get("apply_ms", 0.0)),
"apply_budget_ms": float(apply.get("apply_budget_ms", 0.0)),
"meshes_applied": int(apply.get("meshes_applied", 0)),
"time_budget_hit": int(apply.get("time_limit_reached", 0)),
"desired_rebuild_ms": float(admit.get("desired_rebuild_ms", 0.0)),
"desired_rebuilt": int(admit.get("desired_rebuilt", 0)),
"submit_tiles_ms": float(admit.get("submit_tiles_ms", 0.0)),
"level_admit_ms": float(admit.get("level_admit_ms", 0.0)),
})
p99_field = lambda key: percentile([float(row[key]) for row in frames])
max_field = lambda key: max((float(row[key]) for row in frames), default=None)
rebuild_frames = [row for row in frames if row["desired_rebuilt"]]
rebuild_costs = [float(row["desired_rebuild_ms"]) for row in rebuild_frames]
moving_scheduler = [event for event in scheduler.values()]
center_crossings = 0
previous_center = None
for event in sorted(moving_scheduler, key=lambda item: int(item.get("frame", 0))):
center = tuple(event.get("center", ()))
if previous_center is not None and center != previous_center:
center_crossings += 1
previous_center = center
core_requests = [event for event in events
if event.get("type") == "core_region_compile_request"
and move_start_s <= float(event.get("t_s", 0.0)) < stop_s]
same_center_core_requests = sum(
event.get("reason") == "desired_set_changed_same_center" for event in core_requests)
core_desired_queries = [event for event in events
if event.get("type") == "core_desired_cache"
and move_start_s <= float(event.get("t_s", 0.0)) < stop_s]
core_desired_query_ms = [float(event.get("query_ms", 0.0))
for event in core_desired_queries if float(event.get("query_ms", 0.0)) > 0.0]
core_desired_cache_hits = sum(int(event.get("hit", 0)) for event in core_desired_queries)
direction_submissions = [event.get("near_submitted_by_direction", [0, 0, 0, 0])
for event in moving_scheduler]
direction_submissions = [counts for counts in direction_submissions
if isinstance(counts, list) and len(counts) == 4]
direction_submission_totals = [
sum(int(counts[index]) for counts in direction_submissions) for index in range(4)
]
first_admission_order = next((event.get("near_admission_order_first", [])
for event in moving_scheduler
if event.get("near_admission_order_first")), [])
camera_samples = sum(bool(event.get("near_view_forward_cone_valid", 0)) for event in moving)
dwell_complete_s = (float(dwell_complete.get("t_s", 0.0)) - stop_s
if dwell_complete else None)
row = {
"condition": condition,
"repetition": repetition,
"speed_mps": 30.0,
"wait_for_all_critical_tiles": config["wait_for_critical"],
"fast_travel_apply_budget_ms": config["apply_budget_ms"],
"forward_first": config["forward_first"],
"rebuild_on_core_region_completion": config["rebuild_on_region_completion"],
"core_desired_cache_by_center": config["core_desired_cache"],
"effective_tile_slots": backend.get("effective_tile_slots"),
"exit_code": process.returncode,
"wall_s": round(time.monotonic() - started, 3),
"moving_samples": len(moving),
"dwell_samples": len(dwell),
"arrival_samples": len(arrival),
"near_ready_moving_mean_pct": mean([m["near_ready_pct"] for m in moving_metrics]),
"lod0_ready_moving_mean_pct": mean([m["lod0_ready_pct"] for m in moving_metrics]),
"lod1_ready_moving_mean_pct": mean([m["lod1_ready_pct"] for m in moving_metrics]),
"lod2_ready_moving_mean_pct": mean([m["lod2_ready_pct"] for m in moving_metrics]),
"far_holes_moving_mean_pct": mean([m["far_hole_pct"] for m in moving_metrics]),
"near_ahead_desired_share_pct": mean([m["ahead_share_pct"] for m in moving_metrics
if m["ahead_share_pct"] is not None]),
"near_behind_desired_share_pct": mean([m["behind_share_pct"] for m in moving_metrics
if m["behind_share_pct"] is not None]),
"near_side_desired_share_pct": mean([m["side_share_pct"] for m in moving_metrics]),
"near_ahead_ready_pct": mean([m["ahead_ready_pct"] for m in moving_metrics
if m["ahead_ready_pct"] is not None]),
"near_behind_ready_pct": mean([m["behind_ready_pct"] for m in moving_metrics
if m["behind_ready_pct"] is not None]),
"near_forward_cone_half_angle_deg": 55,
"near_forward_cone_desired_share_pct": mean([m["forward_cone_share_pct"]
for m in moving_metrics
if m["forward_cone_share_pct"] is not None]),
"near_forward_cone_ready_pct": mean([m["forward_cone_ready_pct"]
for m in moving_metrics
if m["forward_cone_ready_pct"] is not None]),
"near_travel_forward_cone_ready_pct": mean(
[m["travel_forward_cone_ready_pct"] for m in moving_metrics
if m["travel_forward_cone_ready_pct"] is not None]),
"near_view_forward_cone_ready_pct": mean(
[m["view_forward_cone_ready_pct"] for m in moving_metrics
if m["view_forward_cone_ready_pct"] is not None]),
"camera_forward_samples": camera_samples,
"camera_forward_sample_share_pct": percent(camera_samples, len(moving)),
"near_forward_cosine_weighted_ready_pct": mean(
[m["forward_weighted_ready_pct"] for m in moving_metrics
if m["forward_weighted_ready_pct"] is not None]),
"arrival_lod02_settled_t_s": (
float(arrival_near_settled.get("t_s", 0.0)) if arrival_near_settled else None),
"near_ready_dwell_end_pct": (100.0 * sum(dwell[-1].get("resident_by_lod", [0] * 9)[:3])
/ max(1, sum(dwell[-1].get("desired_by_lod", [0] * 9)[:3]))),
"far_holes_dwell_end_pct": (100.0 * (
sum(dwell[-1].get("desired_by_lod", [0] * 9)[3:])
- sum(dwell[-1].get("covered_by_lod", [0] * 9)[3:]))
/ max(1, sum(dwell[-1].get("desired_by_lod", [0] * 9)[3:]))),
"dwell_complete_after_stop_s": dwell_complete_s,
"game_thread_tick_p99_ms": p99_field("tick_ms"),
"game_thread_tick_max_ms": max_field("tick_ms"),
"stream_update_p99_ms": p99_field("update_chunks_ms"),
"pending_drain_p99_ms": p99_field("pending_drain_ms"),
"apply_p99_ms": p99_field("apply_ms"),
"apply_max_ms": max_field("apply_ms"),
"apply_budget_min_ms": min((f["apply_budget_ms"] for f in frames), default=None),
"apply_budget_max_ms": max((f["apply_budget_ms"] for f in frames), default=None),
"apply_time_budget_hit_frames": sum(f["time_budget_hit"] for f in frames),
"apply_frames": sum(f["meshes_applied"] > 0 for f in frames),
"apply_meshes_total": sum(f["meshes_applied"] for f in frames),
"desired_rebuild_p99_ms": p99_field("desired_rebuild_ms"),
"desired_rebuild_count": len(rebuild_frames),
"desired_rebuilds_per_second": len(rebuild_frames) / 12.0,
"center_crossings": center_crossings,
"same_center_core_region_requests": same_center_core_requests,
"core_desired_cache_hit_count": core_desired_cache_hits,
"core_desired_cache_hit_share_pct": percent(
core_desired_cache_hits, len(core_desired_queries)),
"core_desired_query_nonzero_p50_ms": statistics.median(core_desired_query_ms)
if core_desired_query_ms else None,
"core_desired_query_nonzero_p95_ms": percentile(core_desired_query_ms, 0.95),
"core_desired_query_nonzero_max_ms": max(core_desired_query_ms)
if core_desired_query_ms else None,
"desired_rebuild_nonzero_p50_ms": statistics.median(rebuild_costs)
if rebuild_costs else None,
"desired_rebuild_nonzero_p95_ms": percentile(rebuild_costs, 0.95),
"desired_rebuild_nonzero_max_ms": max(rebuild_costs) if rebuild_costs else None,
"near_submitted_by_direction": direction_submission_totals,
"near_admission_first12": first_admission_order,
"submit_tiles_p99_ms": p99_field("submit_tiles_ms"),
"level_admit_p99_ms": p99_field("level_admit_ms"),
"top_tick_frames": sorted(frames, key=lambda f: f["tick_ms"], reverse=True)[:5],
"trace": str(trace.relative_to(ROOT)),
"log": str(abslog.relative_to(ROOT)),
}
print("[L160Movement] " + json.dumps(row, sort_keys=True), flush=True)
return row
def main() -> int:
parser = argparse.ArgumentParser()
parser.add_argument("--smoke", action="store_true",
help="run one forward-first candidate trace to validate CVar readback and event fields")
parser.add_argument("--geometry-hash-check", action="store_true",
help="compare UE per-tile geometry hashes for baseline and forward-first admission")
args = parser.parse_args()
missing = [path for path in (EDITOR, HOST / "VFHost.uproject") if not path.exists()]
if missing:
raise SystemExit(f"missing UE runner input: {missing}")
OUT.mkdir(parents=True, exist_ok=True)
if args.geometry_hash_check:
hash_dir = OUT / "geometry-hash"
baseline_path = hash_dir / "assembler-world.json"
candidate_path = hash_dir / "forward-first.json"
run("assembler_world", 99, baseline_path)
run("forward_first", 99, candidate_path)
baseline_data = json.loads(baseline_path.read_text(encoding="utf-8"))
candidate_data = json.loads(candidate_path.read_text(encoding="utf-8"))
key_fields = ("level", "tile_x", "tile_y", "tile_z")
def indexed(data: dict) -> dict[tuple[int, ...], tuple]:
result = {}
for record in data.get("records", []):
key = tuple(int(record[field]) for field in key_fields)
result[key] = (str(record.get("geometry_hash", "")),
int(record.get("triangle_count", -1)),
bool(record.get("empty", False)))
return result
baseline_hashes = indexed(baseline_data)
candidate_hashes = indexed(candidate_data)
common = baseline_hashes.keys() & candidate_hashes.keys()
mismatches = [key for key in common
if baseline_hashes[key] != candidate_hashes[key]]
result = {
"baseline_records": len(baseline_hashes),
"candidate_records": len(candidate_hashes),
"common_records": len(common),
"hash_mismatches": len(mismatches),
"baseline_only_records": len(baseline_hashes.keys() - candidate_hashes.keys()),
"candidate_only_records": len(candidate_hashes.keys() - baseline_hashes.keys()),
"baseline_dump": str(baseline_path.relative_to(ROOT)),
"candidate_dump": str(candidate_path.relative_to(ROOT)),
}
(hash_dir / "comparison.json").write_text(
json.dumps(result, indent=2, sort_keys=True) + "\n", encoding="utf-8")
print("[L160GeometryHash] " + json.dumps(result, sort_keys=True), flush=True)
return 0 if len(common) >= 100 and not mismatches else 1
if args.smoke:
run("forward_first", 0)
return 0
rows = []
partial = OUT / "runs-partial.json"
for repetition in range(1, 6):
for condition in ORDER[repetition]:
row = run(condition, repetition)
rows.append(row)
partial.write_text(json.dumps(rows, indent=2, sort_keys=True) + "\n",
encoding="utf-8")
metrics = (
"near_ready_moving_mean_pct", "far_holes_moving_mean_pct",
"game_thread_tick_p99_ms", "game_thread_tick_max_ms",
"arrival_lod02_settled_t_s", "dwell_complete_after_stop_s",
"near_ahead_desired_share_pct", "near_behind_desired_share_pct",
"near_side_desired_share_pct", "near_forward_cone_desired_share_pct",
"near_ahead_ready_pct", "near_behind_ready_pct",
"near_forward_cone_ready_pct", "near_forward_cosine_weighted_ready_pct",
"near_travel_forward_cone_ready_pct",
"apply_p99_ms", "desired_rebuild_p99_ms", "desired_rebuild_count",
"desired_rebuild_nonzero_p95_ms", "center_crossings",
"same_center_core_region_requests", "level_admit_p99_ms",
"core_desired_cache_hit_count", "core_desired_query_nonzero_p95_ms",
)
medians = {
condition: {metric: statistics.median(
row[metric] for row in rows if row["condition"] == condition)
for metric in metrics}
for condition in CONDITIONS
}
pairs = []
for repetition in range(1, 6):
by_condition = {row["condition"]: row for row in rows
if row["repetition"] == repetition}
candidate = "forward_first"
pairs.append({
"repetition": repetition,
"candidate": candidate,
**{f"{metric}_delta": by_condition[candidate][metric]
- by_condition["assembler_world"][metric]
for metric in metrics if by_condition[candidate][metric] is not None
and by_condition["assembler_world"][metric] is not None},
})
by_pair = {
repetition: {row["condition"]: row for row in rows if row["repetition"] == repetition}
for repetition in range(1, 6)
}
candidate_rows = [row for row in rows if row["condition"] == "forward_first"]
candidate_gates = {
"every_candidate_run_p99_le_11_ms": all(
row["game_thread_tick_p99_ms"] <= 11.0 for row in candidate_rows),
"paired_worst_tick_no_worse": all(
by_pair[rep]["forward_first"]["game_thread_tick_max_ms"]
<= by_pair[rep]["assembler_world"]["game_thread_tick_max_ms"]
for rep in by_pair),
"paired_far_holes_no_worse": all(
by_pair[rep]["forward_first"]["far_holes_moving_mean_pct"]
<= by_pair[rep]["assembler_world"]["far_holes_moving_mean_pct"]
for rep in by_pair),
"paired_arrival_no_worse": all(
by_pair[rep]["forward_first"]["arrival_lod02_settled_t_s"] is not None
and by_pair[rep]["assembler_world"]["arrival_lod02_settled_t_s"] is not None
and by_pair[rep]["forward_first"]["arrival_lod02_settled_t_s"]
<= by_pair[rep]["assembler_world"]["arrival_lod02_settled_t_s"]
for rep in by_pair),
"forward_cone_median_delta_pp": statistics.median(
by_pair[rep]["forward_first"]["near_forward_cone_ready_pct"]
- by_pair[rep]["assembler_world"]["near_forward_cone_ready_pct"]
for rep in by_pair),
}
summary = {
"source_commit": subprocess.run(
["git", "-c", f"safe.directory={ROOT}", "rev-parse", "HEAD"],
cwd=ROOT, check=True, capture_output=True, text=True).stdout.strip(),
"protocol": "Five interleaved 30 m/s UE pairs; 12 s move plus 5 s dwell; 8 effective tile slots. L157 critical wait remains on and apply cap remains 0 ms.",
"conditions": CONDITIONS,
"movement_medians": medians,
"paired_deltas_vs_assembler_world": pairs,
"candidate_gates": candidate_gates,
"runs": rows,
}
(OUT / "summary.json").write_text(json.dumps(summary, indent=2, sort_keys=True) + "\n",
encoding="utf-8")
print("[L160Summary] " + json.dumps({"movement_medians": medians,
"candidate_gates": candidate_gates,
"runs": len(rows)}, sort_keys=True), flush=True)
return 0
if __name__ == "__main__":
raise SystemExit(main())