wip: cave planner squash-merged into wip/combined (L173, RED - not for main)
Five conflicts resolved (CURRENT-STATE, ResolvedLayoutInternal.h, StreamBenchmarkHeadless.cpp, StreamBenchmarkPipeline.h, WorldAssemblyPrototype.h) keeping liminal + cave planner; L156 band fit only; evaluator v239 with v239 baselines (18/18 Clang/GCC W1/W8/W12). Fast tier FAILS (FI upper arrival: 40 unsupported chamber samples, 10 chamber-floor shell violations); TN and VS composed sweeps 0/16 (passage, seam, shell gates). Living plane loads at PostConfigInit (UE smoke passes). Source/: VoxelForgeCoreAdapter.cpp; VoxelForge.uplugin. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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@@ -144,13 +144,15 @@ bool ConfigureCoreGeometryStratum(const FStrateSlot& Slot, ECaveGeneratorType Ge
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return true;
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case EVoxelForgeCoreGeneratorRecipe::NativeCaves:
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if (GeneratorType != ECaveGeneratorType::TunnelNetwork
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&& GeneratorType != ECaveGeneratorType::Underwater)
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&& GeneratorType != ECaveGeneratorType::Underwater
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&& GeneratorType != ECaveGeneratorType::VerticalShafts)
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{
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OutError = FString::Printf(TEXT("Strate %d selects NativeCaves but its generator archetype is not TunnelNetwork/Underwater."),
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OutError = FString::Printf(TEXT("Strate %d selects NativeCaves but its generator archetype is not TunnelNetwork/Underwater/VerticalShafts."),
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Slot.StrateIndex);
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return false;
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}
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Item.generatorKind = "Caves";
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Item.generatorKind = GeneratorType == ECaveGeneratorType::VerticalShafts
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? "VerticalShafts" : "Caves";
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Item.recipeId = "Core.Caves.PrimitiveField";
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Item.recipeVersion = 1;
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Item.boundDispatchPath = "Core native cave graph uses resolved room and tunnel records";
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