Predicted passage-overlap tiles are scheduled earlier (FI worst tile rank 116 -> 69, dispatch
0.95 -> 0.82 s); LOD0-1 publish from the base shape before far parents, which are built before
LOD2 is queued. Every tile hash identical to L83 (all four whole views). Fast tier PASS.
Cold LOD0-2 W8 / W12: SW 1.02 / 0.99, FI 2.26 / 2.18, TN 2.27 / 2.15, VS 1.13 / 1.09 s.
Heaviest tiles (FI/TN junction band, z=-93) still take 0.5-0.7 s each, mostly full-grid fill;
idealized floor ~0.92 s. Unreal scheduler not yet updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1