The compiled-analytic stratum interval now certifies a legacy tile uniform only when it stays
beyond the detail envelope (and smooth-min slack for solid) with no intersecting primitive,
edit, native field, composer candidate, passage or active transition; everything else fails
closed. The stream layer uses the proof for whole-tile skips; legacy sub-tile skips stay off
(two block proofs failed the falsifier in TN).
Falsifier: full-grid reference vs skip-enabled run, identical mesh/payload/topology hashes on
every tile of all four owner views, Clang and GCC, W1/W8/W12; 20-camera sweep per strate,
0 violations; a too-tight control changed 3/184/233/238 tiles and was caught.
Whole view (8 workers): SW 2.61->2.48, FI 7.18->5.05, TN 5.97->4.63, VS 2.70->2.40 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
The L70 "2x SurfaceWorld GenerateTile in Unreal" was the instrument: the trace enabled
bCaptureVoxelForgeCoreHashesForValidation, which disables the native heightfield-band
shortcut and whole-tile skips (W1 same keys: 9.00 s hash-off vs 28.46 s hash-on). With
hashing off, Unreal and headless match at W8 within 1.2-2.5% (Core 14.42 s vs 14.26 s) on
identical tile keys. LOD0 p95 tail = real cost of non-empty passage tiles near the spawn mouth
(p50/p95 18.8/105 ms); most LOD0 tiles are empty.
verify.py reads its baselines from Standalone/Tools/verify/baselines/ instead of untracked
Saved/Linux. The 11 .vfmesh control meshes (~78 MB) are not committed yet (to be stored
compressed). Fast tier green.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1