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@@ -73,7 +73,7 @@ is the only density path; a degenerate (zero-height) strate has none and is open
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||||
| Maze | `FMazeGenerationParams` | `BuildMazeStack` | origin-directed spanning-tree corridors on a 3D lattice, with capped loop edges and a thread-local per-cell capsule cache |
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| SurfaceWorld | `FSurfaceGenerationParams` | `BuildSurfaceStack` | heightfield terrain: domain-warped continents+ridged mtns+detail, a low-freq **relief map** (`M`) that scales mountains/elevation for plains↔highland variety, **F20 heightfield terrain ops** (`Surface|Ops` — all default off ⇒ byte-identical): **Cliff** (slope-gated steepening — where the analytic structural slope > `CliffSlopeThreshold`, push the height away from the local mean by `CliffSharpness` ⇒ gentle slopes become sheer walls/canyon faces that hug real steep ground, gentle areas untouched; 4 structural resamples only when enabled), **Terrace** (relief-gated plateau quantize + `TerraceHardness` soft-round↔crisp-mesa), **LayerLines** (sedimentary sine shelves, slope-expressed) — pure per-column height remaps in the single oracle `ComputeSurfaceTerrainZ` (`SampleSurfaceStructuralZ` = pre-op raw height, re-sampled at an XY offset for Cliff's slope), biome-selected + border-blended for free via each biome's `SurfaceParams` + the height output-lerp; plus **phase-2 Overhang** (the first VOLUMETRIC op — real jutting shelves like a cliff lip): in `FOverhangShelfMod`, for AIR voxels in the window `(TerrainZ, TerrainZ+OverhangHeight]` above a steep slope, the heightfield is re-sampled UPHILL (toward the cliff) by a reach that GROWS with height and unioned in. Low in the window the shift is ~0 (borrows nearby low rock ⇒ stays air over the void); high up it reaches the far cliff (solid) ⇒ a shelf attached to the cliff, tapering out over the void with air underneath. Per-column `OverhangAmp`(=strength·slope-gate) + unit uphill dir `(DirX,DirY)` are resolved once in `ComputeSurfaceColumn` — the gradient sampled at the REACH scale (`OverhangReach`) so a point out over the void can "see" the cliff to know which way is uphill — and cached on `FSurfaceColumn`. It's genuine 3D (per-voxel structural re-eval), so it's gated hard to steep overhang columns; the union only ADDS rock (never removes), capped at `TerrainZ+OverhangHeight`, so `ClassifyTile` forces Mixed only in `(TerrainZ, TerrainZ+OverhangMargin]` (upward-only; margin = max `OverhangHeight`) — a shelf never holes a trivially-skipped tile, and only the thin cliff-edge band of air tiles is woken (NOT far-field like phase-3 spikes/holes). Overhang undersides classify as ground rock by the F17 rule (down-facing but below `TerrainZ`). Known v1 limit: applies at all LODs (Step-agnostic) — may alias far; gate to fine tiles later. Beaches at water line, high sky-cap ceiling. The cap is shapeable terrain in its own right (`ComputeSurfaceCeiling`, `Surface|Sky` params: `CeilingUndulation` broad inverted hills/valleys, `CeilingRidgeStrength` hanging ridgelines, `CeilingRoughness`+freq fine bumps, `CeilingWarp*`) — defaults (strengths 0, freq 0.04) = old flat-ish cap. (`Surface|Macro` params = the cheap precursor to biomes; `ReliefStrength=0` ⇒ old uniform terrain.) **Sky-cap vs ground is a PER-TRIANGLE surface class (F17), not a per-tile verdict**: the mesher classifies each unique vertex on the **worker** — only down-facing verts (`N.Z<-0.1`) pay a memoized `GetSurfaceHeightAt` column query; nearer `CeilSurf` ⇒ sky-cap, nearer `TerrainZ` ⇒ terrain overhang stays ground (a future SurfaceWorld cave roof — down-facing but below `TerrainZ` — also lands ground by the same rule; non-surface strates always ground). Triangles take the majority class of their 3 verts and are packed as **two contiguous index runs** (ground then cap, `FVoxelMeshData::NumCeilingTriangles`; skirts inherit their source triangle's run) → RMC **polygroups 0/1** → one **section per non-empty group** (`ApplyMeshToTile`, material slot = group index): slot 0 = strate `OverrideMaterial`/default (min-corner chunk), slot 1 = `CeilingMaterial` resolved at the tile's **TOP chunk** (mid as gap fallback, then min; fallback: ground material) — a coarse tile is 2^level chunks tall, so its min corner can sit in a lower strate/gap while the cap belongs to the strate above (this was the "far cap = ground material" residue), so the shadowless overhead rock is tinted separately instead of reading flat/bright. Shadow is **per section** via `FRealtimeMeshSectionConfig::bCastsShadow` (NOT the component `SetCastShadow` — RMC's proxy ignores the component flag; this is also why level≥2 far tiles only stopped casting once the section flag was wired): ground casts at level≤1, the cap section never casts, so the rock ceiling never shadows the terrain below it. History: v1 was a game-thread centre height-oracle (misclassified coarse far tiles → terrain material on the cap underside); v2 a whole-tile worker normal VOTE — which painted **mixed coarse tiles** (one far tile spanning terrain AND cap) entirely with the winner's material, and put sky material under terrain overhangs. The per-triangle class fixes both and is the identity channel caves/F8 will reuse. |
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| VerticalShafts | `FVerticalShaftParams` | `BuildVerticalShaftStack` | full-height shafts + horizontal connectors + partial ledges |
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| FloatingIslands | `FFloatingIslandParams` | `BuildFloatingIslandStack` | asymmetric islands: flat land top + underside tapering to a point, lobed (domain-warped) outline, in an open void |
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| FloatingIslands | `FFloatingIslandParams` | `BuildFloatingIslandStack` | asymmetric islands: flat land top + underside tapering to a point, lobed (domain-warped) outline, beneath the shared ceiling at its configured strate upper boundary |
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| Underwater | `FStrateGenerationParams` + water | (reuses `BuildTunnelNetworkStack`) | tunnel rock + high water table |
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All stacks share the convention: internal **positive=solid**, and `AppendStructuralPost` ends every
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@@ -1431,8 +1431,9 @@ density roots, including a 100 cm datum-offset negative control. See
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evaluators keep their recorded cap behavior. The clip joins the exact near density root at the owning
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boundary without changing LOD0–3 density hashes. Future families with planar roofs must declare their
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cap height and bounds through the family plan/provider contract; the shared tile generator consumes
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that declaration. FloatingIslands declares no planar roof, so open sky above a surface island is the
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expected view.
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that declaration. FloatingIslands uses the same resolved strate-boundary data flow: its upper seal
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follows its plan's chunk range and the shared boundary-seal primitive, while SurfaceWorld keeps its
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existing heightfield cap.
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For each requested far SurfaceWorld XY column at LOD4–8, desired-tile selection adds cap-height
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bands only when they do not overlap an existing or already accepted 3D clipmap tile. The original
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@@ -1471,8 +1472,9 @@ neighborhood have installed collision (or are explicitly collision-not-required)
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now** — the active view has ground, horizon and the family-appropriate ceiling, with no exposed
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coverage hole or unexpected sky; (3) **refined soon** — each target LOD resolves within its stated
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time or travel distance after entering range. While moving, report the largest frame/time gap in
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enclosure and maximum distance that unresolved work trails the pawn. FloatingIslands has open sky by
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design, so its enclosure check excludes a planar roof.
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enclosure and maximum distance that unresolved work trails the pawn. FloatingIslands is enclosed by a
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planar roof at the upper boundary of its configured strate range; a taller strate places that roof
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farther above its islands.
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The shared `AVoxelWorld::UpdateChunksAroundPosition` scheduler serves both the Core snapshot path and
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Core-off legacy path. It admits the collision-critical 3×3 ring first. The measured S5 order remains
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@@ -1840,6 +1842,147 @@ fill and check page tiles against the evaluator they actually sample. This is th
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the Unreal adapter and its asynchronous MPSC/Epoch flow are unchanged. See
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[`Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md).
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### 8.37 Shared strate boundaries and FloatingIslands lower seal — World Assembler L18
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`FStandaloneShapeWorld::GetResolvedStratumBounds` supplies one physical lower/upper-bound descriptor
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to layer ranges, far-field sample protection, and far-shell continuity for every strate. SurfaceWorld
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retains its exact `topChunkZ * 32` Core-voxel mapping and native heightfield cap. Native FloatingIslands
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takes its resolved bounds from its plan, whose chunk range is converted through the serialized
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owner/Core voxel ratio. Its version-3 field removes only the lower all-XY seal and calls the same
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`VF_ApplyUpperBoundarySeal` primitive used by the shared two-sided `VF_ApplyBoundarySeal` for its upper
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boundary. The ceiling therefore sits at that strate's own upper boundary, with the common
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`boundarySealSubvoxels` thickness; there is no FloatingIslands-specific height. The recipe range is
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un-inset to match the Unreal adapter. Versions 1 and 2 retain their serialized two-sided seals.
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SurfaceWorld's field and output hashes remain unchanged. See
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[`Standalone/Research/WorldAssemblerM3/Linux18/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux18/REPORT.md).
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### 8.38 Closed shared boundary ceilings and LOD sampling audit — World Assembler L19
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`AppendStratumBoundaryCeilings` fills a candidate cell when the authoritative field is solid just
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inside that strate's configured upper boundary. It does not require the raw field to cross back to
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air above the boundary: the ceiling itself closes the strate even when the field continues solid
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through that plane. This avoids isolated holes where a coarse lattice node has no zero crossing.
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`FFarMeshColumnIndex::HasDownwardCellCoverage` still suppresses a fallback quad only after its
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interior and perimeter probes all hit the existing downward face. The L19 `farHorizonVersion` is 4
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for this shared boundary-cap change; hashes remain direct at LOD0–3 and salted at LOD4–8. No density
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query, stratum position, scale, or asynchronous route changes. The strict LOD0–8 roof and paired-edge
|
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audit and the matched before/after captures are in
|
||||
[`Standalone/Research/WorldAssemblerM3/Linux19/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux19/REPORT.md).
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### 8.39 Resolved layout snapshots and nominal strate bands — World Assembler L21 (historical)
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`ResolvedLayoutSnapshotV1` is a separate Core-owned record built from the resolved manager slots and
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the native SurfaceWorld/FloatingIslands plans. It has a canonical JSON representation, schema version,
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and stable FNV-1a identity. Its physical intervals use half-open micrometre coordinates; recipe anchors
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retain their serialized fixed-point units. The Unreal adapter exports it beside `world_assembly`, so the
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layout digest never salts a recipe, manifest, density, or mesh hash. The standalone exporter follows
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the same builder after plan resolution. It runs once per plan request and is not read from density or
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tile-worker loops.
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Each record separates the nominal ceiling, content, and bedrock bands. A strict layout requires that
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sequence for every strate and requires bedrock(N) to touch the next strate's ceiling(N+1). The two
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bands remain separately owned. Gradient and Interleaved interfaces may declare interpenetration only
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inside their explicit transition zone; Hard has zero effective width. The manager's `TransitionBlendChunks`
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is expressed in owner-chunk metres. Interleaved's existing two-chunk domain warp extends its possible
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fingers beyond the blend width and is recorded separately. Compatibility validation reports current
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gaps, overlaps, ambiguities, inactive/missing bands, and unhonoured transitions while accepting them;
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strict validation rejects them. Core dispatches per-strate recipe fields without applying that
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parameter blend, even though the legacy manager helper implements it. Both band types default diggable,
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with protection represented explicitly.
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Compatibility facts from L21: native SurfaceWorld plan/query bounds use 32 Core voxels (8 m) per
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dispatch chunk, while FloatingIslands converts the 32-voxel owner chunk through its 12.5/25 cm scale
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(16 Core voxels, 4 m). In the prototype where the top slot is FloatingIslands, this leaves a nominal
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60 m interval between the FI bottom (−60 m) and SurfaceWorld top (−120 m); the Core selectors fall
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through to the compiled analytic FloatingIslands fallback there. Core does not apply the manager's
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parameter blend at either recipe boundary. The FI v3 upper seal remains a ceiling inside its current
|
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content range, and its missing lower bedrock is recorded without changing evaluation. See
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[`Standalone/Research/WorldAssemblerM3/Linux21/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux21/REPORT.md).
|
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### 8.40 Fixed-metre strate layout units and shared boundary volumes — World Assembler L22
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`StrateLayoutChunkSizeMeters` is one world-level setting, defaulting to **8 m**, independent of the
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legacy 32-voxel chunk and Core's 32³ storage tile. The director resolves the setting once to physical
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micrometres and Core subvoxels; every generator plan and dispatch reads that snapshot. At a 25 cm Core
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voxel, an 8 m layout chunk is 32 Core voxels (8192 1/256-voxel units); at 20 cm it is 40 Core voxels
|
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(10240 units). The Core tile remains 32³ voxels and is not a layout chunk.
|
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|
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The owner's FI/SW intervals are contiguous: FloatingIslands occupies [−120,+8) m and SurfaceWorld
|
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occupies [−632,−120) m. Each strate is ceiling → content → bedrock. Both solid, diggable boundary
|
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bands use its generator's existing `BoundarySealThickness` and `BaseDensity`; `InterStrateGapChunks`
|
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controls only spacing, and `EdgeSealThickness` remains horizontal. No new thickness parameter or hidden
|
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band height was added. The shared composition layer emits both volumes for every generator and the
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shared mesh path closes their visible ceiling and floor faces.
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|
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The snapshot is schema V2 and is consumed by bounds planning, native and legacy dispatch, solid-band
|
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composition, and validation. Strict validation accepts the real owner layouts, and the boundary probe
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audit agrees at all 27 sampled endpoints in both recipe modes. The owner authored Gradient transition
|
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is recorded as an explicit Hard fallback with zero interpenetration; Gradient and Interleaved mixing
|
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remain unimplemented and must not be inferred from the declared blend width. Seven validator negative
|
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controls continue to reject malformed bands.
|
||||
|
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Evidence and owner caveats are in
|
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[`Standalone/Research/WorldAssemblerM3/Linux22/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux22/REPORT.md).
|
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|
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### 8.41 Director-resolved inter-strate passages and walkable landings — World Assembler L23
|
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|
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Core passage geometry is derived after the director has resolved physical strate bands and native
|
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route anchors. `PlanResolvedLayoutPassagesV1` joins every adjacent resolved pair. Its placement hash
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uses `(seed, upper strate, lower strate, connection, salt)`; `PassageConfig.DistanceMax` is the
|
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outer radius around world `(0,0)` (24 m for the owner's first interface), while `DistanceMin` is
|
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the inner radius used when a mouth has no route anchor. A route-bound mouth reuses the upper
|
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strate's departure or lower strate's arrival anchor, after checking it lies within `DistanceMax`.
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The legacy `UVoxelStrateManager::GeneratePassages` and its owner-voxel control points remain the
|
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legacy generator path; Core does not import the exported legacy `passages` array. The season
|
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manifest carries recipes and plans, and the adapter rebuilds the resolved layout and its passages
|
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from the current manager slots and route anchors each time it attaches the Core world.
|
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|
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`ApplyResolvedStrateComposition` composes the current generator field, applies the resolved ceiling
|
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and bedrock bands, then unions the passage carve and floor support. Only the hashed capsule path
|
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opens a band; the support strip stays below the player capsule. The lower mouth index splits the
|
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monotone descent from the short route-bound landing tail, whose height may vary with the route.
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Both route and passage audits sample the 0.34 m by 1.76 m capsule, support probes, and grade; the
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negative control compiles the same world without passage carving and must detect a blocked capsule.
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The L23 shared-field change is `WorldAssemblyEvaluatorVersion=9`. It does not change the L22 bands
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or any generator's field away from a passage. The L23 report includes exact-query/hash comparisons,
|
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the blocked control, captures, and the Windows adapter checklist. §8.10's cache, proof, streaming,
|
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and async rules remain unchanged.
|
||||
|
||||
[`Standalone/Research/WorldAssemblerM3/Linux23/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux23/REPORT.md)
|
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records the audit and captures.
|
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|
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### 8.42 Per-strate natural passages and the FloatingIslands anchor helix — World Assembler L24
|
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|
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`FStratePassageConfig.Style` now drives the shared Core planner for every generator. The default is
|
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`Worm`; Straight, Spiral and Cascading remain selectable per upper strate. Passage radius, reach,
|
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distance and style stay in the resolved-layout input, so equal seeds and route anchors produce equal
|
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paths on every peer. The passage carver adds bounded, deterministic wall relief (`0.24 m` before the
|
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gravity-facing attenuation) while its support tread follows the same route profile below the capsule.
|
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|
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FloatingIslands' owner config selects Spiral. A seed-derived anchor island near `(0,0)` is joined to
|
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bedrock by a 6 m radius rock root. The 3 m helix descends from the island mouth to the `-119.5 m`
|
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bedrock top inside that root, leaving at least the authored clearance around its 1.5 m bore, then
|
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widens into the Worm route toward the SurfaceWorld arrival. The selected anchor is ordinal 2; the
|
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other island ordinals and their placement hashes are unchanged. FloatingIslands recipe geometry is
|
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version 5 and the shared passage evaluator is version 10; the resolved-layout snapshot stays V3.
|
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|
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The passage naturalness audit rejects a horizontal run above 8 m (segments flatter than 0.5 degrees)
|
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or wall relief below 0.20 m peak-to-peak across at least 8 valid samples. The smooth-wall control
|
||||
has zero relief and fails; the anchored Spiral has 0 m flat run and 0.793 m measured relief. Strict
|
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layout controls, route binding, capsule clearance, support, grade, and the no-carve negative control
|
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remain required. Passage-centered interval proofs remain unknown/fallback rather than falsely
|
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certified. At the lower mouth, the shared layer now relies on native terrain plus the passage tread;
|
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it does not stamp additional flat route-anchor shelves over the cave opening. The L24 report records
|
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compiler/worker parity, unchanged SurfaceWorld hashes away from the route, captures and the Windows
|
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adapter checklist.
|
||||
|
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The Linux offscreen capture tool accepts `--headlamp=on` to aim brighter readable shading from the
|
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camera for interior views and `--clip-plane=NX,NY,NZ,D` to discard the plane's negative half-space for
|
||||
cutaway views. Both affect captures only, not generated geometry.
|
||||
|
||||
[`Standalone/Research/WorldAssemblerM3/Linux24/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux24/REPORT.md)
|
||||
records the evidence and owner-facing caveats.
|
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|
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## 9. Multiplayer model (listen-server first, dedicated-friendly)
|
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|
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> **Status: transport is DESIGN ONLY — nothing is networked in-tree yet** (no `Replicated`/`HasAuthority`/RPCs; a
|
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|
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@@ -26,9 +26,12 @@ try to run anything.
|
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- **Density sign: negative = solid, positive = air** (MC convention at the mesher).
|
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`FVoxelModification::Strength` negative = carve. *The #1 source of confusion.*
|
||||
- **Density functions take VOXEL coords, not cm.** The legacy plugin field uses 12.5 cm voxels;
|
||||
the opt-in Core field uses 25 cm voxels and its own tile keys. One legacy 32³ chunk is 4 m.
|
||||
Conversions live in `VoxelTypes.h` and the Core bridge; do not mix scales in queries, anchors, edits,
|
||||
or surface lookups.
|
||||
the opt-in Core field uses 25 cm voxels and its own 32³-voxel storage tile. The legacy 32³ chunk
|
||||
spans 4 m at 12.5 cm. Strate placement uses the separate world-level `StrateLayoutChunkSizeMeters`
|
||||
setting (8 m by default), resolved once and shared by every generator. At 25 cm that layout unit is
|
||||
32 Core voxels; at 20 cm it is 40. Never infer the layout unit from `CHUNK_SIZE` or the Core tile.
|
||||
Conversions live in `VoxelTypes.h`, the director, and the Core bridge; do not mix scales in queries,
|
||||
anchors, edits, or surface lookups.
|
||||
- **Determinism:** all randomness = hash of (coord, seed, strateIndex). No RNG state — same seed ⇒
|
||||
same world. Player edits (diff layer) are the only non-deterministic overlay.
|
||||
- **Core world invariants:** Core density keeps the same sign (negative solid, positive air), but Core
|
||||
|
||||
@@ -29,7 +29,9 @@ A **density-field voxel terrain** plugin for Unreal Engine, built around undergr
|
||||
### Core terminology
|
||||
| Term | Meaning |
|
||||
|------|---------|
|
||||
| Chunk | 32×32×32 voxels (`CHUNK_SIZE`). Voxel = 12.5 cm (`VOXEL_SIZE`), so a chunk is 4 m. |
|
||||
| Legacy chunk | 32×32×32 voxels (`CHUNK_SIZE`). At the legacy 12.5 cm voxel size it spans 4 m; it is not the strate-layout unit or the Core tile. |
|
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| Strate-layout chunk | World-level `StrateLayoutChunkSizeMeters`, default 8 m, shared by all generators and independent of voxel size. The director resolves it once and Core reads the resolved snapshot. At 25 cm it is 32 Core voxels; at 20 cm it is 40 Core voxels. |
|
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| Core tile | Internal 32×32×32 Core voxel tile. Its metre size follows the Core voxel size and stays separate from the configurable layout chunk. |
|
||||
| Density | Scalar field. `< 0` solid, `> 0` air, `0` = surface (`IsoLevel`). |
|
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| Strate | Vertical layer of the world, stacked downward. Has its own generator + params. |
|
||||
| Generator type | Archetype per strate: `TunnelNetwork`, `FlatPlain`, `CrystalChamber`, `Maze`, `SurfaceWorld`, `VerticalShafts`, `FloatingIslands`, `Underwater`. See §8. |
|
||||
@@ -78,10 +80,12 @@ what generator type, and is there a passage/elevator SDF near here?"
|
||||
Paths relative to `Source/VoxelForge/`. `Public/` = headers, `Private/` = impl.
|
||||
|
||||
### 3.0 Human-scale generation contract (2026-10-01)
|
||||
`VOXEL_SIZE` is **12.5 cm**; 32³ voxels make each chunk **4 m**. The gameplay capsule remains
|
||||
**0.34 m radius / 1.76 m tall** (**2.72 / 14.08 voxels**). The default strate envelope is
|
||||
**16 chunks / 512 voxels / 64 m**; serialized owner strate assets that still say 8 chunks must be
|
||||
changed to 16. Research-field dimensions are authored in metres and converted at runtime. The live
|
||||
`VOXEL_SIZE` is **12.5 cm** for the legacy generator. Its 32³-voxel chunks span **4 m**. The
|
||||
world-level strate-layout unit is a separate setting with an **8 m default**; a 16-chunk strate is
|
||||
therefore **128 m**, and a 64-chunk strate is **512 m**. Core still stores work in 32³-voxel tiles;
|
||||
at 25 cm those tiles happen to span 8 m, but they are not the layout unit. The gameplay capsule remains
|
||||
**0.34 m radius / 1.76 m tall** (**2.72 / 14.08 legacy voxels**). Research-field dimensions are authored
|
||||
in metres and converted at runtime. The live
|
||||
strate generator continues to read voxel-valued parameters from its assets, so those authored
|
||||
dimensions become half as large in metres unless their asset values are doubled.
|
||||
|
||||
@@ -163,13 +167,14 @@ remains `0`, and lateral regions remain gated off.
|
||||
| `../../Standalone/Core/src/CoreNamespacePreamble.h` | First include of every Core TU. Forces FP contraction off per compiler (Clang/MSVC/GCC pragmas; unknown compiler = `#error`) and defines `vfcore::fp_contract::selfTest`, which `World::compile` runs before building: a fused multiply-add (e.g. Clang `-ffp-contract=fast`) refuses world generation. The world depends on contraction (Linux2/Linux3 reports), so never remove either. |
|
||||
| `../../VoxelForgeCore/Private/ModuleEntry/` | Unreal module entry and an isolated `CoreMinimal.h` shim for the actual engine header. |
|
||||
| `../../Standalone/Core/include/VoxelForgeCore/VoxelForgeCore.h` | Standard-library-only public Core API. `VOXELFORGECORE_API` exports the API from the Unreal module and is empty for standalone builds. |
|
||||
| `../../Standalone/Core/include/VoxelForgeCore/VoxelForgeCore.h` / `../../Standalone/Core/src/ResolvedLayoutInternal.h` | `ResolvedLayoutSnapshotV3`: physical layout-chunk width, versioned micrometre intervals, owned ceiling/content/bedrock bands, transition and dispatch provenance, recipe anchors, director-planned passages, canonical JSON/FNV identity, compatibility/strict validators, and negative-control audit. Built once from the director-resolved plan and consumed by bounds planning, Core dispatch, composition, and validation. §8.40–8.41. |
|
||||
| `../../Standalone/Core/src/FloatingIslandsInternal.h` | Canonical standalone/Core floating-island planner, geometry-versioned field, manifest serializer, influence bounds, capsule-route checks, and thickness audit. |
|
||||
| `Tools/VoxelForgeTest.ps1` | The single guarded test entry point. `-Scenario canonical|owner|probe|perf|tests|surface-fall|crossing|gate-stress|visual-edit|visual-lod|visual-gap-walk|visual-gap-inject|dig-motion|parity|horizon|horizon-render|determinism|region-eval|step2d|step2e|step2f|step2f-capture|step3-scale|step3-game`, optional `-Build`, `-Assets owner|default`, `-Cvars`, absolute `-Out`, `-Label`, `-HorizonLevel`, `-HorizonRenderDistanceChunks`, `-Step2fProfile=0..7`, `-Step2fCaptureView=inside|wall-closeup`, `-ParityExportSize=32|64|128`, `-ParityExportTile=x,y,z`, `-SharedDDC`, `-SampleDensityStacks`, `-StackSampleIntervalUs`, and `-RegionHashProbe -RegionWorkers N -RegionReferenceHash HASH`; stages the host/assets, isolates user/DDC/config state, serializes one Unreal launch at a time, enforces the 8 GiB/30-minute guards, waits for 6 GiB free RAM before launches, and emits compact `result.json`/`summary.txt` plus full logs. Parity can render its game leg with `-EnableRender` and compares the selected export region against the exact streamed tile hashes. `visual-gap-walk` records camera-frustum surface-point coverage at 6000 cm/s; `visual-gap-inject` proves an early component hide is detected; `dig-motion` logs per-frame vertical velocity, gate, support readiness, and movement mode. `-Cvars @{ 'voxel.TestGapAuditLegacyHandoff'=1 }` replays the old visibility handoff for A/B audit baselines. Horizon traces report desired/loaded tiles, resident stream geometry, worker seconds, steady wall time, and peak private memory; `horizon-render` captures the owner view; `step2f-capture` selects one of eight parameter sets, finds a positive-density camera point and aims at a sampled rock wall for an inside or wall-closeup view, then saves it under `Saved/Research/step2f/captures` (pass the persistent render DDC with `-SharedDDC`); `determinism` compares per-tile hashes across the default CRT path and `-voxel.CrtFma3=0`; `region-eval` compares the live path with the default-off editor chunk program on the 259³ lattice and five-seed probe set; `step2d` retains the earlier independent field; `step2e` retains its earlier benchmark; `step2f` compares frozen step 2e and the coherent field for all eight profiles on the same 259³ ring, applies geometry gates, and checks sound bounds, seams, and 1-vs-6-worker hashes. `-RegionHashProbe -RegionWorkers N -RegionReferenceHash HASH` checks a full-ring hash at another partition count. `-SampleDensityStacks` captures profiles, and `-StackSampleIntervalUs` sets the sampling interval.
|
||||
| Step-3 scale and game validation | `step3-scale` measures the same 519³ and 259³ six-worker lattices at 12.5 cm. The cached medians are 7.347496 s and 1.169567 s respectively; determinism and brick sound-proof audits pass. `step3-game` routes in-game generation through the brick evaluator and records tile timings, spawn fill, moving frames, and profile-switch rebuilds. The visible D3D12 run measured tile generation p50/p95/max 3.326/31.045/169.867 ms, full-detail L0 fill 12.369 s for 2,765 tiles, and moving-frame p50/p95/p99/max 4.856/8.922/13.090/80.575 ms. Switching profiles rebuilt 5,815 loaded tiles. Both high-resolution screenshot requests were logged, but the harness found only one fresh PNG and it is a blank pale viewport; no lit comparison capture is accepted. Raw output: `Saved/TestHarness/step3_game_visible_final`; scale output: `Saved/Research/step3/scale/step3_scale_cacheperf_v1`. |
|
||||
| `Public/VoxelForgeModule.h` / `Private/VoxelForgeModule.cpp` | `FVoxelForgeModule` boilerplate (Startup/Shutdown just log). |
|
||||
| `Source/VoxelForgeEditor/VoxelForgeEditor.Build.cs` / `Private/VoxelForgeExploreCommandlet.*` | Editor/commandlet-only `-run=VoxelForgeExplore`; schema-v1 owner-asset export check and BuildHost Core actor tests. `-coreworldassembly=PATH` supplies a reviewed manifest transiently to `-coreworldtest=1`; it does not save a data asset. `FStandaloneCoreAdapterScheduler` runs Core work at 1/8/16 workers; `VerifyStandaloneCoreAdapter` checks hashes and walkability. Existing bounded render/`VF_` walk/OBJ orchestration and research options remain editor/commandlet-only and are not linked by Game/Shipping. |
|
||||
| `Source/VoxelForge/Public/VoxelSettings.h` / `Private/VoxelSettings.cpp` | `UVoxelSettings` owns optional canonical world-assembly JSON and its Core digest. The editor file picker plus `ImportWorldAssemblyManifestJson` imports the reviewed manifest into the cooked settings asset and validates the recipe seed against the effective settings seed. |
|
||||
| `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp` | Validates the optional manifest against each resolved `SurfaceWorld` slot (unique strate index and exact top/bottom chunks), then places canonical `world_assembly` JSON and its hash in the Core snapshot. Invalid plans fail Core initialization. |
|
||||
| `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp` | Validates the optional manifest against each resolved `SurfaceWorld` slot (unique strate index and exact top/bottom chunks), then exports canonical `resolved_layout` separately from `world_assembly` and its hash. The layout digest does not alter recipe hashes. Invalid plans fail Core initialization. |
|
||||
| `Source/VoxelForgeEditor/Private/VoxelForgeRegionEvalExperiment.*` | Six-worker lattice drivers for step 2c through step 2f. The original path still compares live `GetDensityAt` with the editor chunk program. Research modes assign contiguous batches dynamically so surface-heavy work balances across workers; steps 2e and 2f use 4³ proof bricks and stage each evaluated brick before copying contiguous X rows, while step 2d retains 8³. Each skip requires a macro Lipschitz bound plus the complete final-detail supremum; uncertain bricks retain every 12.5 cm detail sample. Timings split classification, point evaluation, and uniform fill; step 2f compares all profiles and hashes workers 1 and 6. |
|
||||
| `Public/VoxelRedefinedDensityField.h` / `Private/VoxelRedefinedDensityField.cpp` | Two default-off `WITH_EDITOR` research fields, selected by `voxel.ResearchRedefinedDensityField` (step 2d) and `voxel.ResearchParameterizedCave` (steps 2e/2f). Step 2f retains a metre-scaled 2e baseline for its rejection audit. New profiles use strongly jittered, individually rotated elliptical rooms capped against nearest neighbors and curved cubic-Bezier passages with deterministic centerline and width variation along each edge. Room heights and feature rolls vary by cell; ledges, occasional pillars, stalactites/stalagmites, basin floors, and bounded hanging masses remain features. Point and brick detail sampling share independently rotated 96/48/24-sample bands and a smooth ridge response, preserving 12/6/3 m wavelengths at 12.5 cm per sample. The parameterized mesher evaluates the exact field through prepared 4³ bricks and the same sound skip proof in commandlet and editor-game meshing. In-editor and in-game profile changes invalidate and rebuild all loaded tiles. In an editor game with this field enabled, sealed-solid, out-of-layout, and outer-classifier verdicts are declined without changing their console switches. |
|
||||
| `Private/Tests/VoxelForgeParameterizedGenerationTest.cpp` | Separate three-seed functional sweep for the step 2f parameterized field; passage landing air/floor brackets and arrival-to-exit walking routes are checked without changing the live-world tests. |
|
||||
@@ -181,7 +186,7 @@ remains `0`, and lateral regions remain gated off.
|
||||
| Symbol | Line | Notes |
|
||||
|--------|------|-------|
|
||||
| `CHUNK_SIZE` (32) | 211 | Chunk dimensions. 64³ would cut draw calls but makes streaming too bursty; fps is fixed render-side instead. |
|
||||
| `VOXEL_SIZE` (12.5f cm) | 213 | World scale; one 32³ chunk is 4 m. |
|
||||
| `VOXEL_SIZE` (12.5f cm) | 213 | Legacy generator scale; `CHUNK_SIZE` 32 spans 4 m here. Keep separate from the 8 m default layout chunk and 32³ Core tile. |
|
||||
| `EVoxelFace` enum | 266 | 6 cube faces. |
|
||||
| `WorldToChunkCoord` | 287 | World cm → chunk coord (handles negatives via floor). |
|
||||
| `VoxelMath::IsFiniteFast` / `IsFinite` | 24 / 45 | Exact IEEE bit test (`voxel.FastIsFinite` A/B switch). |
|
||||
@@ -208,14 +213,16 @@ all eight archetypes; there is no other path. See [Docs/archive/OPSTACK-PLAN.md]
|
||||
| `FVoxelBoxHypotheses` + `FVoxelBoxSdfInterval` + `VF_ForceHypotheses` / `VF_FoldEffect` / `VF_FoldOp` | The fold that turns a stack into an `EVoxelTileClass`, carrying the SDF interval between independent writers and consumers. Unknown is biased toward `Mixed`; the mapping and soundness rule are written out in the header. |
|
||||
|
||||
### 3.2c Structural primitives — `Public/VoxelDensityPrimitives.h`
|
||||
`VF_ApplyOriginSpine` · `VF_ApplyBoundarySeal` · `VF_ApplyPassageCarving` · `VF_ApplyXYEdgeSeal` —
|
||||
`VF_ApplyOriginSpine` · `VF_ApplyBoundarySeal` · `VF_ApplyUpperBoundarySeal` · `VF_ApplyPassageCarving` · `VF_ApplyXYEdgeSeal` —
|
||||
the four world invariants every archetype appends, with landing/floor geometry joined by the
|
||||
manager passage post, **moved here 2026-07-27** so the generator and
|
||||
the operator stack share ONE copy. The XY helper is a radial smooth ramp in actor-space and is a
|
||||
true no-op when `WorldRadiusVoxels == 0`; `VF_XYEdgeSealForcedMarginOverBox` is the shared sound
|
||||
proof for `ClassifyBox` and T1.d's global shell skip. `VoxelGenerator.cpp` keeps same-named
|
||||
`static FORCEINLINE` forwarders for `ApplyBoundarySeal` and `ApplyOriginSpine`; the passage and
|
||||
edge helpers are called directly. **Convention: INTERNAL (positive = solid); `VF_ApplyXYEdgeSealMC` is the output wrapper.**
|
||||
edge helpers are called directly. `VF_ApplyUpperBoundarySealValue` contains the common upper-band
|
||||
math used by both one-sided and two-sided seals. **Convention: INTERNAL (positive = solid);
|
||||
`VF_ApplyXYEdgeSealMC` is the output wrapper.**
|
||||
|
||||
### 3.2d Operator stack — `Public/VoxelDensityOpStack.h` + `Private/VoxelDensityOpStack.cpp`
|
||||
⚠️ **This IS the game's generation path.** `GetDensityAt` builds the stack in its per-chunk refetch
|
||||
@@ -1137,6 +1144,43 @@ Implementation and evidence: [`Standalone/Research/WorldAssemblerM3/Linux9/REPOR
|
||||
The base manifest field is authoritative for tile generation and exact queries. See ARCHITECTURE
|
||||
§8.36 and [`Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md).
|
||||
|
||||
### 3.23 Shared strate boundaries and FloatingIslands seal — World Assembler M3 Linux18
|
||||
|
||||
| Symbol | Canonical file | Role |
|
||||
|---|---|---|
|
||||
| `FStandaloneShapeWorld::FResolvedStratumBounds`, `MakeResolvedStratumBounds`, `GetResolvedStratumBounds` | `Standalone/Core/src/ShapeWorldInternal.h` | Resolves each strate's physical lower/upper range and seal width for layer ranges, far-field sample protection, and far-shell continuity. Native FloatingIslands uses its plan's owner/Core ratio; SurfaceWorld retains its `32` Core voxels per slot chunk. |
|
||||
| `VF_ApplyUpperBoundarySeal` / `VF_ApplyUpperBoundarySealValue` | `Standalone/Source/VoxelForge/Public/VoxelDensityPrimitives.h` and `Source/VoxelForge/Public/VoxelDensityPrimitives.h` | Shared one-sided top seal used by version-3 native FloatingIslands; the two-sided seal reuses the same upper-band math. |
|
||||
|
||||
Geometry version 3 removes the FI lower all-XY seal while retaining its ceiling through the shared
|
||||
upper-bound path. Versions 1 and 2 retain their serialized two-sided behavior. See ARCHITECTURE §8.37
|
||||
and [`Standalone/Research/WorldAssemblerM3/Linux18/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux18/REPORT.md).
|
||||
|
||||
### 3.24 Resolved inter-strate passages — World Assembler M3 L23
|
||||
|
||||
| Symbol | Canonical file | Role |
|
||||
|---|---|---|
|
||||
| `PlanResolvedLayoutPassagesV1`, `ResolvedLayoutPassageV1::lowerMouthControlIndex` | `Standalone/Core/src/ResolvedLayoutInternal.h`, public record in `VoxelForgeCore.h` | Plans deterministic fixed-metre passages from adjacent director-resolved strata, binds route departure/arrival mouths, and records the derived split between the monotone descent and route-bound landing tail. |
|
||||
| `FStandaloneShapeWorld::ApplyResolvedStrateComposition`, `ApplyResolvedStratePassageCarves` | `Standalone/Core/src/ShapeWorldInternal.h` | Applies boundary bands first, then opens the passage capsule and supported floor along the passage for every native generator. |
|
||||
| `--audit-resolved-layout-passages` | `Standalone/Source/StreamBenchmarkPipeline.h` | Samples passage capsules, floor support, mouth ownership/radius, in-strate route bindings, and a blocked-passage negative control. |
|
||||
|
||||
The evaluator version is 9. See ARCHITECTURE §8.41 and
|
||||
[`Standalone/Research/WorldAssemblerM3/Linux23/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux23/REPORT.md).
|
||||
|
||||
### 3.25 Per-strate natural passages and FloatingIslands anchor helix — World Assembler L24
|
||||
|
||||
| Symbol | Canonical file | Role |
|
||||
|---|---|---|
|
||||
| `FStratePassageConfig::Style`, `EVoxelPassageStyle` | `Source/VoxelForge/Public/VoxelStrateTypes.h` | Selects Straight, Worm, Spiral or Cascading per upper strate; Worm is the default. |
|
||||
| `PlanResolvedLayoutPassagesV1` | `Standalone/Core/src/ResolvedLayoutInternal.h` | Applies the selected style in the shared planner; a configured FI Spiral follows the anchor root into the bedrock and smoothly transitions into the inter-strate route. |
|
||||
| Anchor root recipe fields and `EvaluateIslandSDF` | `Standalone/Core/src/FloatingIslandsInternal.h` | Add the seed-stable ordinal-2 island/root without changing other island placements; geometry version 5. |
|
||||
| `ApplyResolvedStratePassageCarves` | `Standalone/Core/src/ShapeWorldInternal.h` | Applies deterministic rough wall relief and the supported route profile to all native generator fields. |
|
||||
| `--audit-resolved-layout-passages` naturalness checks | `Standalone/Source/StreamBenchmarkPipeline.h` | Checks 8 m maximum flat run, 0.20 m minimum wall relief, capsule/support/grade, mouths, routes and the blocked-passage control. |
|
||||
| `--headlamp=on`, `--clip-plane=NX,NY,NZ,D` | `Standalone/Source/LinuxOffscreenCapture.cpp` | Adds camera-directed light or discards the plane's negative half-space for offscreen cutaways; neither affects Core output. |
|
||||
|
||||
The shared evaluator is version 10, the FI recipe geometry is version 5, and resolved-layout schema
|
||||
V3 is unchanged. See ARCHITECTURE §8.42 and
|
||||
[`Standalone/Research/WorldAssemblerM3/Linux24/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux24/REPORT.md).
|
||||
|
||||
## 4. The density pipeline (most-edited hot path)
|
||||
|
||||
### 4.1 `GetDensityWithParams` (TunnelNetwork) — VoxelGenerator.cpp:3749
|
||||
|
||||
@@ -32,6 +32,38 @@ namespace
|
||||
using FCoreJsonWriter = TJsonWriter<TCHAR, TCondensedJsonPrintPolicy<TCHAR>>;
|
||||
constexpr double OwnerVoxelSizeCm = VOXEL_SIZE;
|
||||
|
||||
float StrateBoundarySealThickness(const UVoxelStrateDefinition& Definition)
|
||||
{
|
||||
switch(Definition.GeneratorType)
|
||||
{
|
||||
case ECaveGeneratorType::SurfaceWorld:return Definition.SurfaceParams.BoundarySealThickness;
|
||||
case ECaveGeneratorType::FloatingIslands:return Definition.FloatingIslandParams.BoundarySealThickness;
|
||||
case ECaveGeneratorType::Maze:return Definition.MazeParams.BoundarySealThickness;
|
||||
case ECaveGeneratorType::VerticalShafts:return Definition.VerticalShaftParams.BoundarySealThickness;
|
||||
case ECaveGeneratorType::TunnelNetwork:
|
||||
case ECaveGeneratorType::FlatPlain:
|
||||
case ECaveGeneratorType::CrystalChamber:
|
||||
case ECaveGeneratorType::Underwater:return Definition.GenerationParams.BoundarySealThickness;
|
||||
}
|
||||
return Definition.GenerationParams.BoundarySealThickness;
|
||||
}
|
||||
|
||||
float StrateBoundarySolidDensity(const UVoxelStrateDefinition& Definition)
|
||||
{
|
||||
switch(Definition.GeneratorType)
|
||||
{
|
||||
case ECaveGeneratorType::SurfaceWorld:return Definition.SurfaceParams.BaseDensity;
|
||||
case ECaveGeneratorType::FloatingIslands:return Definition.FloatingIslandParams.BaseDensity;
|
||||
case ECaveGeneratorType::Maze:return Definition.MazeParams.BaseDensity;
|
||||
case ECaveGeneratorType::VerticalShafts:return Definition.VerticalShaftParams.BaseDensity;
|
||||
case ECaveGeneratorType::TunnelNetwork:
|
||||
case ECaveGeneratorType::FlatPlain:
|
||||
case ECaveGeneratorType::CrystalChamber:
|
||||
case ECaveGeneratorType::Underwater:return Definition.GenerationParams.BaseDensity;
|
||||
}
|
||||
return Definition.GenerationParams.BaseDensity;
|
||||
}
|
||||
|
||||
std::int64_t WorldAssemblyFixed(double Voxels)
|
||||
{
|
||||
return static_cast<std::int64_t>(std::llround(
|
||||
@@ -287,8 +319,10 @@ bool BuildSurfaceStratumPlan(const UVoxelStrateManager* StrateManager,
|
||||
const FSurfaceGenerationParams Surface = StrateManager->GetSurfaceParamsForChunk(Chunk);
|
||||
const FBiomeContext BiomeContext = StrateManager->GetBiomeContextForChunk(Chunk);
|
||||
const UVoxelStrateDefinition* Definition = Slot.Definition;
|
||||
const double BottomVoxel = static_cast<double>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const double HeightVoxels = static_cast<double>(Slot.TopChunkZ - Slot.BottomChunkZ + 1) * CHUNK_SIZE;
|
||||
const double LayoutChunkVoxels = static_cast<double>(Recipe.layoutChunkWidthSubvoxels)
|
||||
/ WorldAssemblySubvoxelsPerVoxel;
|
||||
const double BottomVoxel = static_cast<double>(Slot.BottomChunkZ) * LayoutChunkVoxels;
|
||||
const double HeightVoxels = static_cast<double>(Slot.TopChunkZ - Slot.BottomChunkZ + 1) * LayoutChunkVoxels;
|
||||
const FBiomeMapParams& Map = BiomeContext.Map;
|
||||
Recipe.seed = static_cast<std::uint32_t>(StrateManager->GetWorldSeed());
|
||||
Recipe.biomeCellSizeSubvoxels = WorldAssemblyFixed(Map.CellSize);
|
||||
@@ -422,7 +456,7 @@ bool BuildSurfaceStratumPlan(const UVoxelStrateManager* StrateManager,
|
||||
Shelf.minimumSubvoxels = {WorldAssemblyFixed(MinX), WorldAssemblyFixed(MinY),
|
||||
std::max(WorldAssemblyFixed(BottomVoxel), LowestGround - WorldAssemblyFixed(4.0))};
|
||||
Shelf.maximumSubvoxels = {WorldAssemblyFixed(MaxX), WorldAssemblyFixed(MaxY),
|
||||
std::min(WorldAssemblyFixed((Slot.TopChunkZ + 1) * CHUNK_SIZE),
|
||||
std::min(WorldAssemblyFixed((Slot.TopChunkZ + 1) * LayoutChunkVoxels),
|
||||
HighestGround + WorldAssemblyFixed(ShelfHeight + 4.0))};
|
||||
Shelf.parametersSubvoxels = {WorldAssemblyFixed(DirX), WorldAssemblyFixed(DirY),
|
||||
WorldAssemblyFixed(ShelfHeight), WorldAssemblyFixed(Reach)};
|
||||
@@ -440,17 +474,19 @@ bool BuildSurfaceStratumPlan(const UVoxelStrateManager* StrateManager,
|
||||
|
||||
bool BuildFloatingIslandStratumPlan(const UVoxelStrateManager* StrateManager,
|
||||
const FStrateSlot& Slot, VoxelForgeCore::WorldAssemblyManifest& Manifest,
|
||||
double CoreVoxelSizeCm, FString& OutError)
|
||||
double CoreVoxelSizeCm, std::int64_t LayoutChunkWidthSubvoxels, FString& OutError)
|
||||
{
|
||||
using namespace VoxelForgeCore;
|
||||
const FIntVector Chunk(0, 0, Slot.TopChunkZ);
|
||||
const FFloatingIslandParams Params = StrateManager->GetFloatingIslandParamsForChunk(Chunk);
|
||||
const FStratePassageConfig& Passage = Slot.Definition->PassageConfig;
|
||||
WorldAssemblyFloatingIslandPlanV1 IslandPlan;
|
||||
IslandPlan.strateIndex = Slot.StrateIndex;
|
||||
IslandPlan.topChunkZ = Slot.TopChunkZ;
|
||||
IslandPlan.bottomChunkZ = Slot.BottomChunkZ;
|
||||
auto& Recipe = IslandPlan.manifest.recipe;
|
||||
Recipe.geometryVersion = 2;
|
||||
Recipe.geometryVersion = 5;
|
||||
Recipe.layoutChunkWidthSubvoxels = LayoutChunkWidthSubvoxels;
|
||||
Recipe.seed = static_cast<std::uint32_t>(StrateManager->GetWorldSeed());
|
||||
Recipe.ownerVoxelSizeMicrons = static_cast<std::uint32_t>(std::llround(OwnerVoxelSizeCm * 10000.0));
|
||||
Recipe.coreVoxelSizeMicrons = static_cast<std::uint32_t>(std::llround(CoreVoxelSizeCm * 10000.0));
|
||||
@@ -463,12 +499,10 @@ bool BuildFloatingIslandStratumPlan(const UVoxelStrateManager* StrateManager,
|
||||
}
|
||||
Recipe.ownerToCoreScaleNumerator = Recipe.ownerVoxelSizeMicrons / ScaleGcd;
|
||||
Recipe.ownerToCoreScaleDenominator = Recipe.coreVoxelSizeMicrons / ScaleGcd;
|
||||
const double CoreVoxelsPerOwnerChunk = static_cast<double>(CHUNK_SIZE)
|
||||
* Recipe.ownerToCoreScaleNumerator / Recipe.ownerToCoreScaleDenominator;
|
||||
Recipe.layoutMinimumZSubvoxels = WorldAssemblyFixed(
|
||||
static_cast<double>(Slot.BottomChunkZ) * CoreVoxelsPerOwnerChunk);
|
||||
Recipe.layoutMaximumZSubvoxels = WorldAssemblyFixed(
|
||||
static_cast<double>(Slot.TopChunkZ + 1) * CoreVoxelsPerOwnerChunk);
|
||||
Recipe.layoutMinimumZSubvoxels = static_cast<std::int64_t>(Slot.BottomChunkZ)
|
||||
* LayoutChunkWidthSubvoxels;
|
||||
Recipe.layoutMaximumZSubvoxels = static_cast<std::int64_t>(Slot.TopChunkZ + 1)
|
||||
* LayoutChunkWidthSubvoxels;
|
||||
Recipe.layoutCenterTopZSubvoxels = (Recipe.layoutMinimumZSubvoxels
|
||||
+ Recipe.layoutMaximumZSubvoxels) / 2;
|
||||
Recipe.islandDensityQ16 = WorldAssemblyQ16(FMath::Clamp(Params.IslandDensity, 0.0f, 1.0f));
|
||||
@@ -483,6 +517,28 @@ bool BuildFloatingIslandStratumPlan(const UVoxelStrateManager* StrateManager,
|
||||
Recipe.roughnessSubvoxels = WorldAssemblyFixed(Params.SurfaceRoughness * OwnerToCoreScale);
|
||||
Recipe.blendRadiusSubvoxels = WorldAssemblyFixed(Params.SDFBlendRadius * OwnerToCoreScale);
|
||||
Recipe.boundarySealSubvoxels = WorldAssemblyFixed(Params.BoundarySealThickness * OwnerToCoreScale);
|
||||
const auto OwnerVoxelsToCoreQ=[&](double Value)
|
||||
{
|
||||
return static_cast<std::int64_t>(std::llround(Value*Recipe.ownerVoxelSizeMicrons
|
||||
*WorldAssemblySubvoxelsPerVoxel/Recipe.coreVoxelSizeMicrons));
|
||||
};
|
||||
Recipe.anchorIslandOrdinal=Recipe.primaryIslandCount-1;
|
||||
Recipe.anchorPlacementRadiusSubvoxels=OwnerVoxelsToCoreQ(Passage.DistanceMax);
|
||||
const std::int64_t spiralRadius=OwnerVoxelsToCoreQ(Passage.SpiralRadius);
|
||||
// Reserve at least a 1.5 m mid-bore through the anchor root.
|
||||
constexpr double AnchorPassageMinimumBoreOwnerVoxels=12.0;
|
||||
const std::int64_t mouthBore=std::max(OwnerVoxelsToCoreQ(Passage.MouthRadius),
|
||||
OwnerVoxelsToCoreQ(12.0));
|
||||
const std::int64_t bore=std::max(OwnerVoxelsToCoreQ(Passage.MidRadius),
|
||||
OwnerVoxelsToCoreQ(AnchorPassageMinimumBoreOwnerVoxels));
|
||||
const std::int64_t wallReserve=OwnerVoxelsToCoreQ(12.0);
|
||||
Recipe.anchorMouthOffsetSubvoxels=spiralRadius+mouthBore+OwnerVoxelsToCoreQ(4.0);
|
||||
const std::int64_t excursion=std::max(OwnerVoxelsToCoreQ(Passage.Wander),spiralRadius);
|
||||
Recipe.anchorRootRadiusSubvoxels=excursion+bore+wallReserve;
|
||||
Recipe.anchorIslandMinimumRadiusSubvoxels=std::max(Recipe.minimumRadiusSubvoxels,
|
||||
Recipe.anchorMouthOffsetSubvoxels+mouthBore+OwnerVoxelsToCoreQ(4.0));
|
||||
Recipe.anchorRootBottomZSubvoxels=Recipe.layoutMinimumZSubvoxels
|
||||
+Recipe.boundarySealSubvoxels;
|
||||
std::string PlanError;
|
||||
const std::optional<FloatingIslandManifestV1> Planned = PlanFloatingIslandCluster(Recipe, PlanError);
|
||||
if (!Planned)
|
||||
@@ -758,6 +814,12 @@ bool AttachValidatedWorldAssembly(const UVoxelSettings* Settings,
|
||||
const TSharedRef<FJsonObject>& Root,
|
||||
FString& OutError)
|
||||
{
|
||||
const std::uint32_t LayoutChunkSizeMicrometres=StrateManager->GetStrateLayoutChunkSizeMicrometres();
|
||||
const std::uint32_t CoreVoxelMicrometres=static_cast<std::uint32_t>(std::llround(CoreVoxelSizeCm*10000.0));
|
||||
const std::int64_t LayoutChunkWidthSubvoxels=static_cast<std::int64_t>(std::llround(
|
||||
static_cast<double>(LayoutChunkSizeMicrometres)*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
/std::max<std::uint32_t>(1,CoreVoxelMicrometres)));
|
||||
StrateManager->SetHardTransitionFallbackForAssembly(true);
|
||||
FString ManifestJson;
|
||||
FString ManifestHash;
|
||||
if (!Settings->GetWorldAssemblyManifestJson(ManifestJson, ManifestHash, OutError))
|
||||
@@ -783,6 +845,7 @@ bool AttachValidatedWorldAssembly(const UVoxelSettings* Settings,
|
||||
{
|
||||
VoxelForgeCore::WorldAssemblyManifest Generated;
|
||||
Generated.recipe.seed = static_cast<std::uint32_t>(StrateManager->GetWorldSeed());
|
||||
Generated.recipe.layoutChunkWidthSubvoxels=LayoutChunkWidthSubvoxels;
|
||||
int32 SurfaceSlotCount = 0;
|
||||
int32 IslandSlotCount = 0;
|
||||
for (const FStrateSlot& Slot : StrateManager->GetLayout())
|
||||
@@ -815,6 +878,7 @@ bool AttachValidatedWorldAssembly(const UVoxelSettings* Settings,
|
||||
{
|
||||
VoxelForgeCore::WorldAssemblyRecipeV1 SlotRecipe;
|
||||
SlotRecipe.seed = static_cast<std::uint32_t>(StrateManager->GetWorldSeed());
|
||||
SlotRecipe.layoutChunkWidthSubvoxels=LayoutChunkWidthSubvoxels;
|
||||
VoxelForgeCore::WorldAssemblyStratumPlanV1 Stratum;
|
||||
if (!BuildSurfaceStratumPlan(StrateManager, Slot,
|
||||
SlotRecipe, Stratum, OutError))
|
||||
@@ -829,7 +893,7 @@ bool AttachValidatedWorldAssembly(const UVoxelSettings* Settings,
|
||||
else if (Type == ECaveGeneratorType::FloatingIslands)
|
||||
{
|
||||
if (!BuildFloatingIslandStratumPlan(StrateManager, Slot, Generated,
|
||||
CoreVoxelSizeCm, OutError))
|
||||
CoreVoxelSizeCm, LayoutChunkWidthSubvoxels, OutError))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -873,7 +937,11 @@ bool AttachValidatedWorldAssembly(const UVoxelSettings* Settings,
|
||||
OutError = TEXT("floating-island override uses a different Core voxel size; regenerate the plan.");
|
||||
return false;
|
||||
}
|
||||
if(Island.manifest.recipe.layoutChunkWidthSubvoxels!=LayoutChunkWidthSubvoxels)
|
||||
{OutError=TEXT("floating-island override uses a different strate-layout chunk width; regenerate the plan.");return false;}
|
||||
}
|
||||
if(Manifest->recipe.layoutChunkWidthSubvoxels!=LayoutChunkWidthSubvoxels)
|
||||
{OutError=TEXT("world assembly manifest uses a different strate-layout chunk width; regenerate the plan.");return false;}
|
||||
|
||||
int32 SurfaceSlotCount = 0;
|
||||
int32 FloatingIslandSlotCount = 0;
|
||||
@@ -944,6 +1012,247 @@ bool AttachValidatedWorldAssembly(const UVoxelSettings* Settings,
|
||||
MatchedStrateIndices.Add(Plan.strateIndex);
|
||||
}
|
||||
|
||||
// Keep the inspectable physical-layout export separate from the manifest identity: it is
|
||||
// assembled from the same resolved slots/plans, but adding it must not salt evaluation hashes.
|
||||
VoxelForgeCore::ResolvedLayoutSnapshotV3 Layout;
|
||||
Layout.worldIdentity = std::string("owner-world/seed/")
|
||||
+ std::to_string(StrateManager->GetWorldSeed());
|
||||
Layout.ownerVoxelSizeMicrometres = static_cast<std::uint32_t>(std::llround(OwnerVoxelSizeCm * 10000.0));
|
||||
Layout.coreVoxelSizeMicrometres = ExpectedCoreVoxelMicrons;
|
||||
Layout.strateLayoutChunkSizeMicrometres=LayoutChunkSizeMicrometres;
|
||||
Layout.strateLayoutChunkWidthSubvoxels=LayoutChunkWidthSubvoxels;
|
||||
const auto generatorName = [](ECaveGeneratorType Type) -> const char*
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case ECaveGeneratorType::TunnelNetwork: return "TunnelNetwork";
|
||||
case ECaveGeneratorType::FlatPlain: return "FlatPlain";
|
||||
case ECaveGeneratorType::CrystalChamber: return "CrystalChamber";
|
||||
case ECaveGeneratorType::Maze: return "Maze";
|
||||
case ECaveGeneratorType::SurfaceWorld: return "SurfaceWorld";
|
||||
case ECaveGeneratorType::VerticalShafts: return "VerticalShafts";
|
||||
case ECaveGeneratorType::FloatingIslands: return "FloatingIslands";
|
||||
case ECaveGeneratorType::Underwater: return "Underwater";
|
||||
}
|
||||
return "Unknown";
|
||||
};
|
||||
const auto transitionName = [](EVoxelStrateTransition Type) -> const char*
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case EVoxelStrateTransition::Gradient: return "Gradient";
|
||||
case EVoxelStrateTransition::Hard: return "Hard";
|
||||
case EVoxelStrateTransition::Interleaved: return "Interleaved";
|
||||
}
|
||||
return "Unknown";
|
||||
};
|
||||
const std::int64_t OwnerVoxelMicrons = Layout.ownerVoxelSizeMicrometres;
|
||||
const auto FixedToMicrons = [ExpectedCoreVoxelMicrons](std::int64_t Fixed)
|
||||
{
|
||||
return static_cast<std::int64_t>(std::llround(static_cast<double>(Fixed)
|
||||
* ExpectedCoreVoxelMicrons / VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel));
|
||||
};
|
||||
std::vector<VoxelForgeCore::ResolvedLayoutPassageConfigV1> PassageConfigs;
|
||||
for (const FStrateSlot& Slot : StrateManager->GetLayout())
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const FStratePassageConfig& AuthoredPassage = Slot.Definition->PassageConfig;
|
||||
const auto OwnerVoxelsToCoreQ = [OwnerVoxelMicrons, ExpectedCoreVoxelMicrons](double Value)
|
||||
{
|
||||
return static_cast<std::int64_t>(std::llround(Value * OwnerVoxelMicrons
|
||||
* VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel / ExpectedCoreVoxelMicrons));
|
||||
};
|
||||
VoxelForgeCore::ResolvedLayoutPassageConfigV1 PassageConfig;
|
||||
PassageConfig.upperStrateIndex = Slot.StrateIndex;
|
||||
PassageConfig.connections = AuthoredPassage.Connections;
|
||||
PassageConfig.style = static_cast<std::uint32_t>(AuthoredPassage.Style);
|
||||
PassageConfig.mouthRadiusSubvoxels = std::max(OwnerVoxelsToCoreQ(AuthoredPassage.MouthRadius),
|
||||
OwnerVoxelsToCoreQ(12.0));
|
||||
PassageConfig.midRadiusSubvoxels = std::max(OwnerVoxelsToCoreQ(AuthoredPassage.MidRadius),
|
||||
OwnerVoxelsToCoreQ(12.0));
|
||||
PassageConfig.reachMinimumSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.ReachMin);
|
||||
PassageConfig.reachMaximumSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.ReachMax);
|
||||
PassageConfig.distanceMinimumSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.DistanceMin);
|
||||
PassageConfig.distanceMaximumSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.DistanceMax);
|
||||
PassageConfig.wanderSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.Wander);
|
||||
PassageConfig.segments = static_cast<std::uint32_t>(FMath::Clamp(AuthoredPassage.Segments,1,48));
|
||||
PassageConfig.verticalWobbleSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.VerticalWobble);
|
||||
PassageConfig.spiralRadiusSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.SpiralRadius);
|
||||
PassageConfig.spiralTurnsQ16 = static_cast<std::int64_t>(std::llround(
|
||||
static_cast<double>(AuthoredPassage.SpiralTurns)*65536.0));
|
||||
PassageConfig.cascadeSteps = static_cast<std::uint32_t>(FMath::Clamp(AuthoredPassage.CascadeSteps,1,16));
|
||||
PassageConfig.cascadeLedgeSubvoxels = OwnerVoxelsToCoreQ(AuthoredPassage.CascadeLedge);
|
||||
PassageConfigs.push_back(PassageConfig);
|
||||
const ECaveGeneratorType Type = StrateManager->GetGeneratorTypeForChunk(
|
||||
FIntVector(0, 0, Slot.TopChunkZ));
|
||||
VoxelForgeCore::ResolvedLayoutStratumV2 Item;
|
||||
Item.strateIndex = Slot.StrateIndex;
|
||||
Item.generatorKind = generatorName(Type);
|
||||
Item.stableId = Layout.worldIdentity + "/strate/" + std::to_string(Slot.StrateIndex)
|
||||
+ "/generator/" + generatorName(Type);
|
||||
Item.recipeId = Type == ECaveGeneratorType::SurfaceWorld ? "SurfaceWorld.Heightfield2D"
|
||||
: Type == ECaveGeneratorType::FloatingIslands ? "FloatingIslands.ClusterField"
|
||||
: std::string("legacy.") + generatorName(Type);
|
||||
Item.recipeVersion = Type == ECaveGeneratorType::SurfaceWorld ? Manifest->recipe.schemaVersion : 0;
|
||||
Item.voxelSizeMicrometres = ExpectedCoreVoxelMicrons;
|
||||
Item.interiorBottomMicrometres = static_cast<std::int64_t>(Slot.BottomChunkZ)
|
||||
* LayoutChunkSizeMicrometres;
|
||||
Item.interiorTopMicrometres = static_cast<std::int64_t>(Slot.TopChunkZ + 1)
|
||||
* LayoutChunkSizeMicrometres;
|
||||
Item.managerChunkWidthMicrometres = LayoutChunkSizeMicrometres;
|
||||
Item.dispatchChunkWidthMicrometres = LayoutChunkSizeMicrometres;
|
||||
Item.transitionMode = transitionName(Slot.Definition->TransitionType);
|
||||
Item.transitionBlendChunks = Slot.Definition->TransitionBlendChunks;
|
||||
Item.transitionWidthMicrometres = static_cast<std::int64_t>(Item.transitionBlendChunks)
|
||||
* Item.managerChunkWidthMicrometres;
|
||||
Item.transitionWarpAmplitudeMicrometres = Item.transitionMode == "Interleaved"
|
||||
? 2 * Item.managerChunkWidthMicrometres : 0;
|
||||
Item.transitionInterpenetrationMicrometres = 0;
|
||||
Item.transitionHonouredInCore = Slot.Definition->TransitionType == EVoxelStrateTransition::Hard;
|
||||
Item.transitionFallsBackToHard = Slot.Definition->TransitionType != EVoxelStrateTransition::Hard;
|
||||
Item.transitionDispatchPath = Item.transitionFallsBackToHard
|
||||
? "declared Gradient/Interleaved recorded; Core uses an explicit Hard transition fallback with zero interpenetration"
|
||||
: "declared Hard transition is applied at this interface";
|
||||
Item.managerLookup = "UVoxelStrateManager::GetGeneratorTypeForChunk; transition is controlled by upper strate";
|
||||
if (Type == ECaveGeneratorType::SurfaceWorld)
|
||||
{
|
||||
Item.boundDispatchPath = "BuildSurfaceStratumPlan uses resolved layout chunk width from ResolvedLayoutSnapshotV3";
|
||||
Item.queryDispatchPath = "NativeSurfaceDensityAt selects floor(CoreZ / resolved layout chunk width) from ResolvedLayoutSnapshotV3";
|
||||
const auto Plan = std::find_if(Manifest->plan.strates.begin(), Manifest->plan.strates.end(),
|
||||
[&Slot](const auto& Entry) { return Entry.strateIndex == Slot.StrateIndex; });
|
||||
if (Plan != Manifest->plan.strates.end())
|
||||
{
|
||||
for (const auto& Profile : Manifest->recipe.biomes)
|
||||
if (Profile.hasCapProfile)
|
||||
{
|
||||
VoxelForgeCore::ResolvedLayoutAnchorV2 Anchor;
|
||||
Anchor.kind = "cap_profile";
|
||||
Anchor.stableId = "biome/" + std::to_string(Profile.stableId);
|
||||
Anchor.units = "1/256 Core voxel";
|
||||
Anchor.values = { Profile.capHeightSubvoxels, Profile.capUndulationSubvoxels,
|
||||
Profile.capWavelengthSubvoxels, Profile.capDetailAmplitudeSubvoxels,
|
||||
Profile.capRidgeAmplitudeSubvoxels };
|
||||
Item.anchors.push_back(std::move(Anchor));
|
||||
}
|
||||
for (std::size_t RouteIndex = 0; RouteIndex < Plan->route.size(); ++RouteIndex)
|
||||
{
|
||||
const auto& Point = Plan->route[RouteIndex];
|
||||
VoxelForgeCore::ResolvedLayoutAnchorV2 Anchor;
|
||||
Anchor.kind = "route_point"; Anchor.stableId = "route/" + std::to_string(RouteIndex);
|
||||
Anchor.units = "1/256 Core voxel";
|
||||
Anchor.values = { Point.positionSubvoxels[0], Point.positionSubvoxels[1],
|
||||
Point.positionSubvoxels[2], Point.radiusSubvoxels };
|
||||
Item.anchors.push_back(std::move(Anchor));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Type == ECaveGeneratorType::FloatingIslands)
|
||||
{
|
||||
Item.boundDispatchPath = "BuildFloatingIslandStratumPlan uses resolved layout chunk width from ResolvedLayoutSnapshotV3";
|
||||
Item.queryDispatchPath = "NativeFloatingIslandDensityAt selects floor(CoreZ / resolved layout chunk width) from ResolvedLayoutSnapshotV3";
|
||||
const auto Plan = std::find_if(Manifest->floatingIslands.begin(), Manifest->floatingIslands.end(),
|
||||
[&Slot](const auto& Entry) { return Entry.strateIndex == Slot.StrateIndex; });
|
||||
std::int64_t SealMicrometres = 0;
|
||||
if (Plan != Manifest->floatingIslands.end())
|
||||
{
|
||||
Item.interiorBottomMicrometres = FixedToMicrons(Plan->manifest.recipe.layoutMinimumZSubvoxels);
|
||||
Item.interiorTopMicrometres = FixedToMicrons(Plan->manifest.recipe.layoutMaximumZSubvoxels);
|
||||
Item.recipeVersion = Plan->manifest.recipe.geometryVersion;
|
||||
for (std::size_t IslandIndex = 0; IslandIndex < Plan->manifest.plan.islands.size(); ++IslandIndex)
|
||||
{
|
||||
const auto& Island = Plan->manifest.plan.islands[IslandIndex];
|
||||
VoxelForgeCore::ResolvedLayoutAnchorV2 Anchor;
|
||||
Anchor.kind = "island_anchor"; Anchor.stableId = "island/" + std::to_string(IslandIndex);
|
||||
Anchor.units = "1/256 Core voxel";
|
||||
Anchor.values = { Island.centerSubvoxels[0], Island.centerSubvoxels[1],
|
||||
Island.centerSubvoxels[2], Island.radiusSubvoxels, Island.topHalfSubvoxels };
|
||||
Item.anchors.push_back(std::move(Anchor));
|
||||
if(IslandIndex==Plan->manifest.recipe.anchorIslandOrdinal
|
||||
&&Plan->manifest.recipe.geometryVersion>=5)
|
||||
{
|
||||
VoxelForgeCore::ResolvedLayoutAnchorV2 PassageAnchor;
|
||||
PassageAnchor.kind="passage_anchor";
|
||||
PassageAnchor.stableId="passage-anchor/island/"+std::to_string(IslandIndex);
|
||||
PassageAnchor.units="1/256 Core voxel";
|
||||
PassageAnchor.values={Island.centerSubvoxels[0],Island.centerSubvoxels[1],
|
||||
Plan->manifest.recipe.anchorRootRadiusSubvoxels,
|
||||
Plan->manifest.recipe.anchorMouthOffsetSubvoxels,
|
||||
Plan->manifest.recipe.anchorPlacementRadiusSubvoxels,
|
||||
Plan->manifest.recipe.anchorRootBottomZSubvoxels,
|
||||
Island.radiusSubvoxels};
|
||||
Item.anchors.push_back(std::move(PassageAnchor));
|
||||
}
|
||||
}
|
||||
for (std::size_t RouteIndex = 0; RouteIndex < Plan->manifest.plan.route.size(); ++RouteIndex)
|
||||
{
|
||||
const auto& Point = Plan->manifest.plan.route[RouteIndex];
|
||||
VoxelForgeCore::ResolvedLayoutAnchorV2 Anchor;
|
||||
Anchor.kind = "route_point"; Anchor.stableId = "route/" + std::to_string(RouteIndex);
|
||||
Anchor.units = "1/256 Core voxel";
|
||||
Anchor.values = { Point.positionSubvoxels[0], Point.positionSubvoxels[1],
|
||||
Point.positionSubvoxels[2], Point.radiusSubvoxels };
|
||||
Item.anchors.push_back(std::move(Anchor));
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Item.boundDispatchPath = "resolved manager slot scaled by ResolvedLayoutSnapshotV3 chunk width";
|
||||
Item.queryDispatchPath = "legacy Core route selects manager chunk by floor(CoreZ / resolved layout chunk width)";
|
||||
}
|
||||
const std::int64_t SealMicrometres=static_cast<std::int64_t>(std::llround(
|
||||
std::max(0.0f,StrateBoundarySealThickness(*Slot.Definition))*OwnerVoxelMicrons));
|
||||
if(SealMicrometres<=0)
|
||||
{OutError=FString::Printf(TEXT("Strate %d has no positive BoundarySealThickness for shared ceiling and bedrock bands."),Slot.StrateIndex);return false;}
|
||||
const std::int64_t SolidDensityQ16=std::max<std::int64_t>(1,WorldAssemblyQ16(
|
||||
std::max(0.05f,StrateBoundarySolidDensity(*Slot.Definition))));
|
||||
Item.ceiling={"ceiling",Item.interiorTopMicrometres-SealMicrometres,
|
||||
Item.interiorTopMicrometres,true,true,false,"solid ceiling from strate BoundarySealThickness; breakable by default",
|
||||
"interior-facing lower surface","shared resolved-layout density band",SolidDensityQ16};
|
||||
Item.bedrock={"bedrock",Item.interiorBottomMicrometres,
|
||||
Item.interiorBottomMicrometres+SealMicrometres,true,true,false,
|
||||
"solid bedrock floor from strate BoundarySealThickness; breakable by default",
|
||||
"interior-facing upper surface","shared resolved-layout density band",SolidDensityQ16};
|
||||
Item.content = { "content", Item.interiorBottomMicrometres,
|
||||
Item.interiorTopMicrometres, true, true, false, "resolved generator interior",
|
||||
"none", "none" };
|
||||
Item.content.bottomMicrometres+=SealMicrometres;
|
||||
Item.content.topMicrometres-=SealMicrometres;
|
||||
Layout.strates.push_back(std::move(Item));
|
||||
}
|
||||
std::string PassagePlanError;
|
||||
if (!VoxelForgeCore::PlanResolvedLayoutPassagesV1(Layout,
|
||||
StrateManager->GetWorldSeed(), PassageConfigs, PassagePlanError))
|
||||
{
|
||||
OutError = FString::Printf(TEXT("Resolved inter-strate passage planning failed: %s"),
|
||||
UTF8_TO_TCHAR(PassagePlanError.c_str()));
|
||||
return false;
|
||||
}
|
||||
std::string LayoutError;
|
||||
if (!Layout.finalize(LayoutError))
|
||||
{
|
||||
OutError = FString::Printf(TEXT("Core resolved-layout export failed: %s"), UTF8_TO_TCHAR(LayoutError.c_str()));
|
||||
return false;
|
||||
}
|
||||
const std::string LayoutJson = Layout.ToJson();
|
||||
Root->SetStringField(TEXT("resolved_layout_json"),UTF8_TO_TCHAR(LayoutJson.c_str()));
|
||||
|
||||
const auto SurfaceSpawnPlan=std::find_if(Manifest->plan.strates.begin(),Manifest->plan.strates.end(),
|
||||
[](const auto& Plan){return !Plan.route.empty();});
|
||||
if(SurfaceSpawnPlan!=Manifest->plan.strates.end())
|
||||
{
|
||||
const auto& Spawn=SurfaceSpawnPlan->route.front();
|
||||
TSharedRef<FJsonObject> ViewerStart=MakeShared<FJsonObject>();
|
||||
ViewerStart->SetBoolField(TEXT("found_open_space"),true);
|
||||
ViewerStart->SetNumberField(TEXT("x"),static_cast<double>(Spawn.positionSubvoxels[0])
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
ViewerStart->SetNumberField(TEXT("y"),static_cast<double>(Spawn.positionSubvoxels[1])
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
ViewerStart->SetNumberField(TEXT("z"),static_cast<double>(Spawn.positionSubvoxels[2])
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
Root->SetObjectField(TEXT("viewer_start"),ViewerStart);
|
||||
}
|
||||
|
||||
const std::string CanonicalJson = Manifest->ToJson();
|
||||
if (CanonicalJson.empty())
|
||||
{
|
||||
@@ -1013,6 +1322,8 @@ bool VoxelForgeCoreAdapter::SerializeResolvedWorld(
|
||||
// Override only the temporary schema copy. Clipmap tuning on the owner's asset is preserved.
|
||||
SettingsValue->AsObject()->SetNumberField(TEXT("ClipRadius"), CoreClipRadius);
|
||||
SettingsValue->AsObject()->SetNumberField(TEXT("MaxClipLevel"), CoreMaxClipLevel);
|
||||
SettingsValue->AsObject()->SetNumberField(TEXT("StrateLayoutChunkSizeMeters"),
|
||||
Settings->StrateLayoutChunkSizeMeters);
|
||||
|
||||
TSharedRef<FJsonObject> Root = MakeShared<FJsonObject>();
|
||||
Root->SetNumberField(TEXT("schema_version"), 1);
|
||||
@@ -1032,6 +1343,8 @@ bool VoxelForgeCoreAdapter::SerializeResolvedWorld(
|
||||
Root->SetNumberField(TEXT("edge_seal_thickness"), Settings->EdgeSealThickness);
|
||||
Root->SetNumberField(TEXT("total_strates"), StrateManager->GetNumStrates());
|
||||
Root->SetNumberField(TEXT("inter_strate_gap_chunks"), Settings->InterStrateGapChunks);
|
||||
Root->SetNumberField(TEXT("strate_layout_chunk_size_um"),
|
||||
std::llround(Settings->StrateLayoutChunkSizeMeters*1000000.0));
|
||||
Root->SetNumberField(TEXT("clip_radius"), CoreClipRadius);
|
||||
Root->SetNumberField(TEXT("max_clip_level"), CoreMaxClipLevel);
|
||||
Root->SetNumberField(TEXT("full_res_clip_levels"), Settings->FullResClipLevels);
|
||||
@@ -1099,12 +1412,15 @@ bool VoxelForgeCoreAdapter::SerializeResolvedWorld(
|
||||
return false;
|
||||
}
|
||||
Root->SetArrayField(TEXT("density_samples"), {});
|
||||
TSharedRef<FJsonObject> ViewerStart = MakeShared<FJsonObject>();
|
||||
ViewerStart->SetBoolField(TEXT("found_open_space"), false);
|
||||
ViewerStart->SetNumberField(TEXT("x"), 0.0);
|
||||
ViewerStart->SetNumberField(TEXT("y"), 0.0);
|
||||
ViewerStart->SetNumberField(TEXT("z"), 0.0);
|
||||
Root->SetObjectField(TEXT("viewer_start"), ViewerStart);
|
||||
if(!Root->HasField(TEXT("viewer_start")))
|
||||
{
|
||||
TSharedRef<FJsonObject> ViewerStart = MakeShared<FJsonObject>();
|
||||
ViewerStart->SetBoolField(TEXT("found_open_space"), false);
|
||||
ViewerStart->SetNumberField(TEXT("x"), 0.0);
|
||||
ViewerStart->SetNumberField(TEXT("y"), 0.0);
|
||||
ViewerStart->SetNumberField(TEXT("z"), 0.0);
|
||||
Root->SetObjectField(TEXT("viewer_start"), ViewerStart);
|
||||
}
|
||||
|
||||
FString WriterBuffer;
|
||||
TSharedRef<FCoreJsonWriter> Writer = TJsonWriterFactory<TCHAR,
|
||||
|
||||
@@ -321,7 +321,7 @@ namespace
|
||||
const FVector ChunkCenter(
|
||||
(ChunkCoord.X + 0.5f) * (float)CHUNK_SIZE,
|
||||
(ChunkCoord.Y + 0.5f) * (float)CHUNK_SIZE,
|
||||
(ChunkCoord.Z + 0.5f) * (float)CHUNK_SIZE);
|
||||
(ChunkCoord.Z + 0.5f) * Manager->GetStrateLayoutChunkWidthVoxels());
|
||||
const float ChunkRadius = (float)CHUNK_SIZE * 0.8660254f + 3.0f;
|
||||
const TArray<FVoxelPassage>& Passages = Manager->GetPassages();
|
||||
Cache.FloorProjections.SetNum(Passages.Num());
|
||||
@@ -1103,7 +1103,7 @@ static bool VF_FindWalkableTunnelAir(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(Position.X / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Y / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Z / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(Position.Z / Manager->GetStrateLayoutChunkWidthVoxels()));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(Manager, ChunkCoord);
|
||||
const TArray<FVoxelPassage>& Passages = Manager->GetPassages();
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
@@ -1138,7 +1138,7 @@ static bool VF_IsAnyPassageFloorAt(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(Position.X / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Y / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Z / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(Position.Z / Manager->GetStrateLayoutChunkWidthVoxels()));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(Manager, ChunkCoord);
|
||||
const TArray<FVoxelPassage>& Passages = Manager->GetPassages();
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
@@ -1169,6 +1169,17 @@ bool UVoxelStrateManager::Initialize(UVoxelSettings* Settings, int32 WorldSeed)
|
||||
UE_LOG(LogTemp, Error, TEXT("[StrateManager] No settings provided!"));
|
||||
return false;
|
||||
}
|
||||
if (!FMath::IsFinite(Settings->StrateLayoutChunkSizeMeters)
|
||||
|| Settings->StrateLayoutChunkSizeMeters < 0.25f
|
||||
|| Settings->StrateLayoutChunkSizeMeters > 64.0f)
|
||||
{
|
||||
UE_LOG(LogTemp, Error, TEXT("[StrateManager] StrateLayoutChunkSizeMeters must be in [0.25, 64] m."));
|
||||
return false;
|
||||
}
|
||||
StrateLayoutChunkSizeMicrometres = static_cast<uint32>(std::llround(
|
||||
static_cast<double>(Settings->StrateLayoutChunkSizeMeters) * 1000000.0));
|
||||
StrateLayoutChunkWidthVoxels = static_cast<float>(
|
||||
static_cast<double>(StrateLayoutChunkSizeMicrometres) / (10000.0 * VOXEL_SIZE));
|
||||
|
||||
FVoxelSeasonManifest SeasonManifest;
|
||||
bool bUseSeason = false;
|
||||
@@ -1342,10 +1353,11 @@ bool UVoxelStrateManager::Initialize(UVoxelSettings* Settings, int32 WorldSeed)
|
||||
Slot.Definition->FloatingIslandParams = SeasonStrate.Params.FloatingIslandParams;
|
||||
|
||||
Slot.HeightInChunks = SeasonStrate.HeightInChunks;
|
||||
Slot.TopChunkZ = SeasonStrate.TopWorldZ / CHUNK_SIZE - 1;
|
||||
Slot.BottomChunkZ = SeasonStrate.BottomWorldZ / CHUNK_SIZE;
|
||||
if (SeasonStrate.TopWorldZ % CHUNK_SIZE != 0
|
||||
|| SeasonStrate.BottomWorldZ % CHUNK_SIZE != 0
|
||||
const int32 LayoutChunkVoxels=FMath::RoundToInt(StrateLayoutChunkWidthVoxels);
|
||||
Slot.TopChunkZ = SeasonStrate.TopWorldZ / LayoutChunkVoxels - 1;
|
||||
Slot.BottomChunkZ = SeasonStrate.BottomWorldZ / LayoutChunkVoxels;
|
||||
if (SeasonStrate.TopWorldZ % LayoutChunkVoxels != 0
|
||||
|| SeasonStrate.BottomWorldZ % LayoutChunkVoxels != 0
|
||||
|| Slot.TopChunkZ != CurrentTopZ
|
||||
|| Slot.BottomChunkZ != CurrentTopZ - (Slot.HeightInChunks - 1))
|
||||
{
|
||||
@@ -1525,8 +1537,8 @@ bool UVoxelStrateManager::SetComposerOverrideForStrate(
|
||||
}
|
||||
VF_SetComposerRuntimeBounds(
|
||||
Override->Params,
|
||||
(float)(TargetSlot->TopChunkZ + 1) * CHUNK_SIZE,
|
||||
(float)TargetSlot->BottomChunkZ * CHUNK_SIZE);
|
||||
(float)(TargetSlot->TopChunkZ + 1) * StrateLayoutChunkWidthVoxels,
|
||||
(float)TargetSlot->BottomChunkZ * StrateLayoutChunkWidthVoxels);
|
||||
Override->bUseRecipe = bUseRecipe;
|
||||
if (Recipe != nullptr)
|
||||
{
|
||||
@@ -1545,8 +1557,8 @@ bool UVoxelStrateManager::SetComposerOverrideForStrate(
|
||||
Override->bUseRegions = true;
|
||||
Override->Regions = *InRegions;
|
||||
VF_RekeyStrateRegionManifest(Override->Regions, CandidateSeed, StrateIndex);
|
||||
Override->Regions.StrateTopWorldZ = (float)(TargetSlot->TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Override->Regions.StrateBottomWorldZ = (float)TargetSlot->BottomChunkZ * CHUNK_SIZE;
|
||||
Override->Regions.StrateTopWorldZ = (float)(TargetSlot->TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Override->Regions.StrateBottomWorldZ = (float)TargetSlot->BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
VF_SetStrateArchetypeRuntimeBounds(Override->Params,
|
||||
Override->Regions.StrateTopWorldZ,
|
||||
Override->Regions.StrateBottomWorldZ);
|
||||
@@ -1796,11 +1808,11 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
const FStratePassageConfig& Cfg = UpperDef->PassageConfig;
|
||||
|
||||
// Upper strate floor and lower strate ceiling (differ when there's a bedrock gap).
|
||||
const float UpperTopZ = (float)(Upper.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float UpperBottomZ = (float)(Upper.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float LowerTopZ = (float)(Lower.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float UpperMax = (float)Upper.HeightInChunks * CHUNK_SIZE * 0.9f;
|
||||
const float LowerMax = (float)Lower.HeightInChunks * CHUNK_SIZE * 0.9f;
|
||||
const float UpperTopZ = (float)(Upper.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
const float UpperBottomZ = (float)(Upper.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float LowerTopZ = (float)(Lower.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
const float UpperMax = (float)Upper.HeightInChunks * StrateLayoutChunkWidthVoxels * 0.9f;
|
||||
const float LowerMax = (float)Lower.HeightInChunks * StrateLayoutChunkWidthVoxels * 0.9f;
|
||||
|
||||
const float DistLo = FMath::Min(Cfg.DistanceMin, Cfg.DistanceMax);
|
||||
const float DistHi = FMath::Max(Cfg.DistanceMin, Cfg.DistanceMax);
|
||||
@@ -1930,7 +1942,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
LowerDef->FloatingIslandParams,
|
||||
LowerQuerySeed,
|
||||
LowerTopZ,
|
||||
(float)(Lower.BottomChunkZ) * CHUNK_SIZE,
|
||||
(float)(Lower.BottomChunkZ) * StrateLayoutChunkWidthVoxels,
|
||||
PX,
|
||||
PY,
|
||||
MaxLateralSnap,
|
||||
@@ -1990,7 +2002,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
if (bAimedLowerAtPlayerFitPoint)
|
||||
{
|
||||
const float LowerSealThickness = BoundarySealThicknessFor(*LowerDef);
|
||||
const float LowerBottomZ = (float)(Lower.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float LowerBottomZ = (float)(Lower.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float InnerBottomZ = LowerBottomZ + LowerSealThickness;
|
||||
const float InnerTopZ = LowerTopZ - LowerSealThickness;
|
||||
if (VoxelMath::IsFinite(SuggestedLowerPoint.X)
|
||||
@@ -2158,7 +2170,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
Cfg.MouthRadius,
|
||||
LowerDoorDirection,
|
||||
LowerTopZ,
|
||||
(float)(Lower.BottomChunkZ) * CHUNK_SIZE,
|
||||
(float)(Lower.BottomChunkZ) * StrateLayoutChunkWidthVoxels,
|
||||
LowerDef ? BoundarySealThicknessFor(*LowerDef) : 0.0f,
|
||||
bAimedLowerAtPlayerFitPoint);
|
||||
Passage.UpperPoint = Passage.UpperLanding.StandingPoint;
|
||||
@@ -2583,8 +2595,8 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
if (bOpenSurfaceEntry && OriginSpineRadius > 0.0f && StrateLayout.Num() > 0)
|
||||
{
|
||||
const FStrateSlot& Top = StrateLayout[0];
|
||||
const float TopZ = (float)(Top.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float BottomZ = (float)Top.BottomChunkZ * CHUNK_SIZE;
|
||||
const float TopZ = (float)(Top.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = (float)Top.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
const float TopSeal = Top.Definition
|
||||
? BoundarySealThicknessFor(*Top.Definition) : 0.0f;
|
||||
const VoxelPassageGeometry::FOriginLandingGeometry OriginLanding =
|
||||
@@ -2607,7 +2619,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
// the top seal into the finite landing room; lower strate seals remain untouched.
|
||||
Entry.Radius = FMath::Max(OriginSpineRadius,
|
||||
VoxelPassageGeometry::MetersToVoxels(0.25f));
|
||||
Entry.UpperPoint = FVector(0.0f, 0.0f, TopZ + CHUNK_SIZE);
|
||||
Entry.UpperPoint = FVector(0.0f, 0.0f, TopZ + StrateLayoutChunkWidthVoxels);
|
||||
// The capsule's lower tangent meets the room ceiling; it never bores through the
|
||||
// room's floor or creates an origin column in strate 0.
|
||||
Entry.LowerPoint = FVector(
|
||||
@@ -2671,7 +2683,7 @@ float UVoxelStrateManager::EvaluateModifierSDF(float WorldX, float WorldY, float
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
|
||||
// The shortlist is rebuilt once for a (manager, version, chunk) and is shared by the tube,
|
||||
// landing, and floor paths. No source-fit stencil or topology search is allowed below it.
|
||||
@@ -2817,7 +2829,7 @@ void UVoxelStrateManager::ApplyPassageModifier(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
const FVector Position(WorldX, WorldY, WorldZ);
|
||||
@@ -2910,7 +2922,7 @@ void UVoxelStrateManager::ApplyPassageLandingAir(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
if (Nearby.Num() == 0) return;
|
||||
|
||||
@@ -3021,7 +3033,7 @@ void UVoxelStrateManager::ApplyPassageLandingFloorMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
const FVector Position(WorldX, WorldY, WorldZ);
|
||||
@@ -3117,7 +3129,7 @@ void UVoxelStrateManager::ApplyPassageStructuralPostsMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
if (Nearby.Num() == 0) return;
|
||||
|
||||
@@ -3244,7 +3256,7 @@ void UVoxelStrateManager::ApplyPassageNativeFloorMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
if (Nearby.Num() == 0
|
||||
|| VoxelPassageGeometry::VerticalShaftConnectorAirMarker())
|
||||
@@ -3435,7 +3447,7 @@ void UVoxelStrateManager::ApplyPassageLandingRoomFloorMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
const FVector Position(WorldX, WorldY, WorldZ);
|
||||
@@ -5909,8 +5921,8 @@ bool UVoxelStrateManager::AnyLandingFloorAtLattice(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
const VoxelPassageGeometry::FOriginLandingGeometry Geometry =
|
||||
VoxelPassageGeometry::BuildOriginLandingGeometry(
|
||||
@@ -5952,8 +5964,8 @@ bool UVoxelStrateManager::AnyOriginLandingNearBox(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
if (VoxelPassageGeometry::OriginLandingRoomTouchesBox(
|
||||
VoxelBox, TopZ, BottomZ,
|
||||
VF_BoundarySealThicknessForDefinition(*Slot.Definition),
|
||||
@@ -5973,8 +5985,8 @@ bool UVoxelStrateManager::AnyOriginLandingFloorNearBox(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
if (VoxelPassageGeometry::OriginLandingFloorTouchesBox(
|
||||
VoxelBox, TopZ, BottomZ,
|
||||
VF_BoundarySealThicknessForDefinition(*Slot.Definition),
|
||||
@@ -5998,8 +6010,8 @@ bool UVoxelStrateManager::AnyOriginLandingNearLattice(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
if (VoxelPassageGeometry::OriginLandingRoomTouchesLattice(
|
||||
VoxelBox, LatticeOrigin, Step, TopZ, BottomZ, Seal, OriginSpineRadius,
|
||||
@@ -6036,8 +6048,8 @@ bool UVoxelStrateManager::AnyOriginLandingAirNearLattice(
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
const VoxelPassageGeometry::FOriginLandingGeometry Geometry =
|
||||
VoxelPassageGeometry::BuildOriginLandingGeometry(
|
||||
@@ -6113,8 +6125,8 @@ bool UVoxelStrateManager::AnyOriginLandingFloorNearLattice(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
if (VoxelPassageGeometry::OriginLandingFloorTouchesLattice(
|
||||
VoxelBox, LatticeOrigin, Step, TopZ, BottomZ, Seal, OriginSpineRadius))
|
||||
@@ -6148,7 +6160,7 @@ int32 UVoxelStrateManager::FindSlotIndexForChunkZ(int32 ChunkZ) const
|
||||
UVoxelStrateDefinition* UVoxelStrateManager::GetStrateAt(float WorldZ) const
|
||||
{
|
||||
// Convert world Z to chunk Z coordinate
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / CHUNK_SIZE);
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / StrateLayoutChunkWidthVoxels);
|
||||
int32 SlotIdx = FindSlotIndexForChunkZ(ChunkZ);
|
||||
if (SlotIdx >= 0)
|
||||
{
|
||||
@@ -6159,7 +6171,7 @@ UVoxelStrateDefinition* UVoxelStrateManager::GetStrateAt(float WorldZ) const
|
||||
|
||||
int32 UVoxelStrateManager::GetStrateIndex(float WorldZ) const
|
||||
{
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / CHUNK_SIZE);
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / StrateLayoutChunkWidthVoxels);
|
||||
int32 SlotIdx = FindSlotIndexForChunkZ(ChunkZ);
|
||||
if (SlotIdx >= 0)
|
||||
{
|
||||
@@ -6318,9 +6330,9 @@ FSlabGenerationParams UVoxelStrateManager::GetSlabParamsForChunk(const FIntVecto
|
||||
|
||||
// Fill in the runtime Z bounds (voxel coordinates, same convention as
|
||||
// FStrateGenerationParams::StrateTopWorldZ / StrateBottomWorldZ).
|
||||
// TopChunkZ+1 because the top chunk's CEILING is at (TopChunkZ+1)*CHUNK_SIZE.
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
// TopChunkZ+1 because the top chunk's CEILING is at (TopChunkZ+1)*StrateLayoutChunkWidthVoxels.
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
return Result;
|
||||
}
|
||||
@@ -6353,8 +6365,8 @@ FMazeGenerationParams UVoxelStrateManager::GetMazeParamsForChunk(const FIntVecto
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6380,8 +6392,8 @@ FSurfaceGenerationParams UVoxelStrateManager::GetSurfaceParamsForChunk(const FIn
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6407,8 +6419,8 @@ FVerticalShaftParams UVoxelStrateManager::GetVerticalShaftParamsForChunk(const F
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6434,8 +6446,8 @@ FFloatingIslandParams UVoxelStrateManager::GetFloatingIslandParamsForChunk(const
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6469,14 +6481,14 @@ FBiomeContext UVoxelStrateManager::GetBiomeContextForChunk(const FIntVector& Chu
|
||||
|
||||
bool UVoxelStrateManager::GetStrateUnrealZRange(float WorldZ, float& OutTopZ, float& OutBottomZ) const
|
||||
{
|
||||
const int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / CHUNK_SIZE);
|
||||
const int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / StrateLayoutChunkWidthVoxels);
|
||||
const int32 SlotIdx = FindSlotIndexForChunkZ(ChunkZ);
|
||||
if (SlotIdx < 0) return false;
|
||||
|
||||
const FStrateSlot& Slot = StrateLayout[SlotIdx];
|
||||
// Voxel-space Z bounds → Unreal units. Ceiling = top chunk's upper edge.
|
||||
OutTopZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE * VOXEL_SIZE;
|
||||
OutBottomZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE * VOXEL_SIZE;
|
||||
OutTopZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels * VOXEL_SIZE;
|
||||
OutBottomZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels * VOXEL_SIZE;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -6489,8 +6501,8 @@ FStrateDisturbanceParams UVoxelStrateManager::GetDisturbanceParamsForChunk(const
|
||||
}
|
||||
const FStrateSlot& Slot = StrateLayout[SlotIdx];
|
||||
FStrateDisturbanceParams Result = Slot.Definition->Disturbances;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6522,8 +6534,8 @@ float UVoxelStrateManager::GetWaterLevelWorldZForChunk(const FIntVector& ChunkCo
|
||||
}
|
||||
if (Rel <= 0.0f) return -FLT_MAX;
|
||||
|
||||
const float BottomZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float BottomZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float TopZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
return FMath::Lerp(BottomZ, TopZ, FMath::Clamp(Rel, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
@@ -6567,8 +6579,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
FindComposerOverride(Slot.StrateIndex))
|
||||
{
|
||||
FStrateGenerationParams Result = Override->Params.TunnelNetworkParams;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
// A candidate is a hard replacement of this slot. Do not blend its rolled vector with an
|
||||
// authored neighbour at a boundary; this is also how the offline fixture measures it.
|
||||
return ResolveFinalParams(Result);
|
||||
@@ -6578,8 +6590,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (SeasonStrates.IsValidIndex(SlotIdx))
|
||||
{
|
||||
FStrateGenerationParams Result = SeasonStrates[SlotIdx].Params.TunnelNetworkParams;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
// Season vectors are already final, measured slot records. Vertical structural posts own
|
||||
// their boundary; blending them with another selected recipe would describe neither one.
|
||||
return ResolveFinalParams(Result);
|
||||
@@ -6596,8 +6608,17 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
//
|
||||
// TopChunkZ=0, CHUNK_SIZE=32: top of the strate = chunk 0's top edge = voxel Z=32
|
||||
// BottomChunkZ=-3: bottom of the strate = chunk -3's bottom edge = voxel Z=-3*32 = -96
|
||||
BaseParams.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
BaseParams.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
BaseParams.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
BaseParams.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Core currently dispatches one generator field per resolved strate. Gradient and
|
||||
// interleaved metadata therefore use the explicitly declared Hard fallback for every
|
||||
// legacy parameter lookup as well; mixing parameter vectors here would disagree with the
|
||||
// shared ceiling/content/bedrock composition layer.
|
||||
if (bHardTransitionFallbackForAssembly)
|
||||
{
|
||||
return ResolveFinalParams(BaseParams);
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
// BOUNDARY BLENDING (transition-type aware)
|
||||
@@ -6670,8 +6691,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (EffectiveBlend > 0 && DistFromBottom < EffectiveBlend)
|
||||
{
|
||||
FStrateGenerationParams BelowParams = BuildParamsFromDefinition(BelowSlot.Definition);
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Linear alpha: 0 at EffectiveBlend chunks away, 1 at the boundary
|
||||
float Alpha = 1.0f - ((float)DistFromBottom / (float)EffectiveBlend);
|
||||
@@ -6708,8 +6729,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (DistFromBottom < CheckRange)
|
||||
{
|
||||
FStrateGenerationParams BelowParams = BuildParamsFromDefinition(BelowSlot.Definition);
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Sample 3D Perlin noise to warp the boundary position.
|
||||
// XY frequency 0.15 gives medium-scale variation (~6-7 chunks per cycle).
|
||||
@@ -6769,8 +6790,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (EffectiveBlend > 0 && DistFromTop < EffectiveBlend)
|
||||
{
|
||||
FStrateGenerationParams AboveParams = BuildParamsFromDefinition(AboveSlot.Definition);
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
float Alpha = 1.0f - ((float)DistFromTop / (float)EffectiveBlend);
|
||||
Alpha = FMath::Clamp(Alpha, 0.0f, 1.0f);
|
||||
@@ -6791,8 +6812,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (DistFromTop < CheckRange)
|
||||
{
|
||||
FStrateGenerationParams AboveParams = BuildParamsFromDefinition(AboveSlot.Definition);
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Same noise function but with a different seed offset to avoid
|
||||
// symmetry between top and bottom boundaries of adjacent strates
|
||||
|
||||
@@ -41,21 +41,27 @@
|
||||
// SealFactor > 0 et BaseDensity > 0, le résultat est solide GARANTI quelle qu'ait été l'entrée.
|
||||
// C'est exactement ce qu'encode `IVoxelDensityOp::ClassifyBox` (voir VoxelDensityOp.h), et la
|
||||
// raison pour laquelle cette méthode existe.
|
||||
FORCEINLINE void VF_ApplyBoundarySeal(float& Density, float WorldZ,
|
||||
float StrateTopZ, float StrateBottomZ,
|
||||
float Thickness, float BaseDensity)
|
||||
FORCEINLINE void VF_ApplyUpperBoundarySealValue(float& Density, float WorldZ,
|
||||
float StrateTopZ, float Thickness, float BaseDensity)
|
||||
{
|
||||
if (VoxelDensityAblation::IsBoundarySealOff() || Thickness <= 0.0f) return;
|
||||
|
||||
const float DistTop = StrateTopZ - WorldZ; // + si on est sous le plafond
|
||||
const float DistBot = WorldZ - StrateBottomZ; // + si on est au-dessus du sol
|
||||
|
||||
const float DistTop = StrateTopZ - WorldZ;
|
||||
if (DistTop >= 0.0f && DistTop < Thickness)
|
||||
{
|
||||
float SealFactor = 1.0f - (DistTop / Thickness);
|
||||
SealFactor = SmoothStep01(SealFactor);
|
||||
Density = FMath::Max(Density, SealFactor * BaseDensity);
|
||||
}
|
||||
}
|
||||
|
||||
FORCEINLINE void VF_ApplyBoundarySeal(float& Density, float WorldZ,
|
||||
float StrateTopZ, float StrateBottomZ,
|
||||
float Thickness, float BaseDensity)
|
||||
{
|
||||
if (VoxelDensityAblation::IsBoundarySealOff() || Thickness <= 0.0f) return;
|
||||
|
||||
const float DistBot = WorldZ - StrateBottomZ; // + si on est au-dessus du sol
|
||||
|
||||
VF_ApplyUpperBoundarySealValue(Density, WorldZ, StrateTopZ, Thickness, BaseDensity);
|
||||
if (DistBot >= 0.0f && DistBot < Thickness)
|
||||
{
|
||||
float SealFactor = 1.0f - (DistBot / Thickness);
|
||||
@@ -64,6 +70,16 @@ FORCEINLINE void VF_ApplyBoundarySeal(float& Density, float WorldZ,
|
||||
}
|
||||
}
|
||||
|
||||
// The same structural seal, limited to a strate's upper boundary. Native finite fields use this
|
||||
// when their lower boundary intentionally has no seal; keeping the math here makes that ceiling
|
||||
// use the same shared density primitive as every two-sided strate seal.
|
||||
FORCEINLINE void VF_ApplyUpperBoundarySeal(float& Density, float WorldZ,
|
||||
float StrateTopZ, float Thickness, float BaseDensity)
|
||||
{
|
||||
if (VoxelDensityAblation::IsBoundarySealOff() || Thickness <= 0.0f) return;
|
||||
VF_ApplyUpperBoundarySealValue(Density, WorldZ, StrateTopZ, Thickness, BaseDensity);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// CARVE DE PASSAGE / PASSAGE CARVING
|
||||
//=============================================================================
|
||||
|
||||
@@ -419,6 +419,13 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voxel|Strates", meta = (ClampMin = "0", ClampMax = "16"))
|
||||
int32 InterStrateGapChunks = 0;
|
||||
|
||||
// Physical width of one vertical strate-layout chunk. This is independent of the
|
||||
// Core tile width (32^3 voxels) and of the source generator's voxel resolution.
|
||||
// 8 m preserves the owner's current SurfaceWorld extent at 25 cm Core voxels.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voxel|Strates|World Assembly",
|
||||
meta = (ClampMin = "0.25", ClampMax = "64.0", Units = "m"))
|
||||
float StrateLayoutChunkSizeMeters = 8.0f;
|
||||
|
||||
//=========================================================================
|
||||
// SPINE & INTER-STRATE CONNECTIONS (the (0,0) descent axis)
|
||||
//=========================================================================
|
||||
|
||||
@@ -244,6 +244,13 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category = "Strate")
|
||||
int32 GetStrateIndex(float WorldZ) const;
|
||||
|
||||
// Director-resolved physical strate chunk width expressed in owner voxel units.
|
||||
// This is independent of Core's 32^3 tile width.
|
||||
float GetStrateLayoutChunkWidthVoxels() const { return StrateLayoutChunkWidthVoxels; }
|
||||
uint32 GetStrateLayoutChunkSizeMicrometres() const { return StrateLayoutChunkSizeMicrometres; }
|
||||
void SetHardTransitionFallbackForAssembly(bool bEnabled)
|
||||
{ bHardTransitionFallbackForAssembly = bEnabled; }
|
||||
|
||||
/** Layout/passage generation counter (bumped by every Initialize → GeneratePassages).
|
||||
* Hot-path callers key thread_local memos on this so an editor rebuild (RebuildStrates /
|
||||
* live edit) can never serve a stale strate index or passage shortlist. */
|
||||
@@ -525,6 +532,11 @@ protected:
|
||||
// VoxelSettings::InterStrateGapChunks during Initialize().
|
||||
int32 InterStrateGapChunks = 0;
|
||||
|
||||
// Resolved once from VoxelSettings::StrateLayoutChunkSizeMeters during Initialize().
|
||||
float StrateLayoutChunkWidthVoxels = 32.0f;
|
||||
uint32 StrateLayoutChunkSizeMicrometres = 8000000;
|
||||
bool bHardTransitionFallbackForAssembly = false;
|
||||
|
||||
// Production keeps the legacy writer available only as a fail-closed fallback for a
|
||||
// non-native/malformed passage; native D-floors bypass it. This switch never changes the
|
||||
// passage carve or air contract.
|
||||
|
||||
@@ -1852,8 +1852,6 @@ struct VOXELFORGE_API FStrateDisturbanceParams
|
||||
UENUM(BlueprintType)
|
||||
enum class EVoxelPassageStyle : uint8
|
||||
{
|
||||
// “Straight” is retained as the authored style name for the base connection, but its runtime
|
||||
// geometry is a gentle two-leg switchback rather than a vertical shaft.
|
||||
Straight UMETA(DisplayName = "Straight (walkable sloped tunnel)"),
|
||||
Worm UMETA(DisplayName = "Worm (organic meander around the axis)"),
|
||||
Spiral UMETA(DisplayName = "Spiral (corkscrew descent)"),
|
||||
@@ -1878,14 +1876,12 @@ struct VOXELFORGE_API FStratePassageConfig
|
||||
|
||||
// Tunnel shape.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Passage")
|
||||
EVoxelPassageStyle Style = EVoxelPassageStyle::Straight;
|
||||
EVoxelPassageStyle Style = EVoxelPassageStyle::Worm;
|
||||
|
||||
// ----- WIDTH (tapers along the length) -----
|
||||
// Radius at the two mouths (entry/exit) and at the middle. Equal = uniform tube;
|
||||
// The walkable default is 1.5x the original comfortable profile: 2.25 m diameter at mouths
|
||||
// and 1.875 m at the waist when the stored radii remain 9/7.5 voxels at 12.5 cm per voxel.
|
||||
// Double these asset values to retain the previous 4.5/3.75 m dimensions. The §6.5 landing
|
||||
// room remains wider for turning.
|
||||
// Core raises both radii to at least 12 owner voxels (1.5 m) for capsule clearance.
|
||||
// The passage landing remains wider for turning.
|
||||
// Mouth > Mid = chambers at the ends with a squeeze between; Mid > Mouth = a bulge.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Passage|Width", meta = (ClampMin = "1.0"))
|
||||
float MouthRadius = 9.0f;
|
||||
@@ -1912,8 +1908,8 @@ struct VOXELFORGE_API FStratePassageConfig
|
||||
float DistanceMax = 192.0f;
|
||||
|
||||
// ----- SHAPE detail -----
|
||||
// Exotic styles only: max sideways excursion from the axis (voxels). 24 = 6 m; 0 = straight
|
||||
// even in Worm style. The default walkable switchback does not use this wander value.
|
||||
// Max sideways variation from the winding path's axis (voxels). Core keeps the route inside
|
||||
// DistanceMax and adds enough distance to meet the walkable grade.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Passage|Shape", meta = (ClampMin = "0.0"))
|
||||
float Wander = 24.0f;
|
||||
|
||||
@@ -1926,8 +1922,8 @@ struct VOXELFORGE_API FStratePassageConfig
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Passage|Shape", meta = (ClampMin = "0.0"))
|
||||
float VerticalWobble = 0.0f;
|
||||
|
||||
// Spiral style: helix radius (voxels) and number of full turns over the descent. The default
|
||||
// radius is 6 m.
|
||||
// Spiral style: helix radius (voxels) and minimum number of turns. Core adds turns when
|
||||
// needed to meet the walkable grade. The default stored radius is 3 m at the legacy scale.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Passage|Spiral", meta = (ClampMin = "1.0"))
|
||||
float SpiralRadius = 24.0f;
|
||||
|
||||
|
||||
@@ -153,8 +153,13 @@ radius range, top flattening, taper, bounded contour warp, roughness, blend, con
|
||||
route constraints. `PlanFloatingIslandCluster` emits stable island and connector IDs, a connected
|
||||
cluster graph, conservative influence AABBs, and a centerline route. At least the primary chain is
|
||||
always planned; `islandDensityQ16` controls up to two optional side sites. Connectors carry a sharp-tag
|
||||
ready bit for a later hybrid-mesher adapter. The schema accepts geometry version 1 and 2. Manifests
|
||||
without a geometry version retain version-1 evaluation and canonical hashes.
|
||||
ready bit for a later hybrid-mesher adapter. The schema accepts geometry versions 1 through 3.
|
||||
Version 3 keeps the version-2 island form, removes the all-XY lower seal, and obtains its ceiling from
|
||||
the shared upper-strate boundary seal. The resolved upper bound comes from the strate's own chunk
|
||||
range; `boundarySealSubvoxels` sets the shared seal thickness and remains a planning margin for island
|
||||
features. It does not define a FloatingIslands-specific ceiling height. Versions 1 and 2 retain their
|
||||
recorded two-sided boundary seals. Manifests without a geometry version retain version-1 evaluation
|
||||
and canonical hashes.
|
||||
|
||||
`FloatingIslandFieldV1::densitySubvoxels` evaluates the canonical island and connector field.
|
||||
`interval` returns unknown for boxes overlapping any influence AABB and a certified all-air range
|
||||
|
||||
@@ -248,9 +248,9 @@ namespace VoxelForgeCore
|
||||
// This is independent of tile size and is the fixed input scale for Core field blocks.
|
||||
// L'assembleur v1 encode coordonnees et scalaires en 1/256 de voxel, independamment des tuiles.
|
||||
inline constexpr std::int64_t WorldAssemblySubvoxelsPerVoxel = 256;
|
||||
inline constexpr std::uint32_t WorldAssemblySchemaVersion = 1;
|
||||
// Version 6 binds every compiled tile page to the world's base density evaluator.
|
||||
inline constexpr std::uint32_t WorldAssemblyEvaluatorVersion = 6;
|
||||
inline constexpr std::uint32_t WorldAssemblySchemaVersion = 2;
|
||||
// Version 10 adds per-strate passage styles and rough wall relief to resolved passages.
|
||||
inline constexpr std::uint32_t WorldAssemblyEvaluatorVersion = 10;
|
||||
|
||||
enum class FieldChannel : std::uint32_t
|
||||
{
|
||||
@@ -302,6 +302,8 @@ namespace VoxelForgeCore
|
||||
std::uint32_t schemaVersion = WorldAssemblySchemaVersion;
|
||||
std::uint32_t evaluatorVersion = WorldAssemblyEvaluatorVersion;
|
||||
std::uint32_t unitsPerVoxel = static_cast<std::uint32_t>(WorldAssemblySubvoxelsPerVoxel);
|
||||
// Resolved physical strate chunk width in 1/256 Core voxel units; tileVoxelCount remains 32.
|
||||
std::int64_t layoutChunkWidthSubvoxels = 8192;
|
||||
std::uint32_t seed = 0;
|
||||
std::int64_t biomeCellSizeSubvoxels = 256 * 800;
|
||||
std::int64_t biomeWarpSubvoxels = 256 * 250;
|
||||
@@ -392,7 +394,12 @@ namespace VoxelForgeCore
|
||||
std::uint32_t schemaVersion = 1;
|
||||
// Profile 1 preserves the original shallow pads. Profile 2 adds a thick crust,
|
||||
// bounded lobed roots and arched spans without changing the feature-family schema.
|
||||
std::uint32_t geometryVersion = 2;
|
||||
// Version 3 keeps the version-2 island shapes, removes the all-XY lower boundary seal,
|
||||
// and routes its upper seal through the shared strate-boundary primitive. Version 4
|
||||
// records the director-resolved strate layout width. Version 5 adds one passage-rooted
|
||||
// island whose root reaches the owned bedrock and whose surface route ends at its mouth.
|
||||
// New production adapters opt in explicitly; the compatibility default remains version 4.
|
||||
std::uint32_t geometryVersion = 4;
|
||||
std::uint32_t unitsPerVoxel = static_cast<std::uint32_t>(WorldAssemblySubvoxelsPerVoxel);
|
||||
// Import scale is explicit in microns; the reduced ratio maps owner-authored lengths to Core voxels.
|
||||
// L'echelle d'import est explicite en microns; le rapport reduit convertit les longueurs owner.
|
||||
@@ -406,6 +413,9 @@ namespace VoxelForgeCore
|
||||
std::int64_t layoutCenterTopZSubvoxels = -64 * WorldAssemblySubvoxelsPerVoxel;
|
||||
std::int64_t layoutMinimumZSubvoxels = -128 * WorldAssemblySubvoxelsPerVoxel;
|
||||
std::int64_t layoutMaximumZSubvoxels = 0;
|
||||
// Director-resolved physical strate layout chunk in 1/256 Core voxel units.
|
||||
// This is independent of the internal 32-voxel Core tile.
|
||||
std::int64_t layoutChunkWidthSubvoxels = 8192;
|
||||
std::uint32_t primaryIslandCount = 3;
|
||||
std::int64_t islandDensityQ16 = 1ll << 15;
|
||||
// Legacy owner lengths use ownerVoxelSizeMicrons; the scale ratio converts them to Core voxels.
|
||||
@@ -426,6 +436,14 @@ namespace VoxelForgeCore
|
||||
std::int64_t boundarySealSubvoxels = 2 * WorldAssemblySubvoxelsPerVoxel;
|
||||
std::int64_t bridgeHalfWidthSubvoxels = 3 * WorldAssemblySubvoxelsPerVoxel;
|
||||
std::int64_t bridgeThicknessSubvoxels = 4 * WorldAssemblySubvoxelsPerVoxel;
|
||||
// Version 5 anchor-island inputs are resolved from that strate's passage config.
|
||||
// The anchor is the last primary route island and must stay inside the passage disk.
|
||||
std::uint32_t anchorIslandOrdinal = 2;
|
||||
std::int64_t anchorPlacementRadiusSubvoxels = 0;
|
||||
std::int64_t anchorRootRadiusSubvoxels = 0;
|
||||
std::int64_t anchorIslandMinimumRadiusSubvoxels = 0;
|
||||
std::int64_t anchorRootBottomZSubvoxels = 0;
|
||||
std::int64_t anchorMouthOffsetSubvoxels = 0;
|
||||
WorldAssemblyRouteConstraintsV1 routeConstraints;
|
||||
std::uint64_t contentHash = 0;
|
||||
};
|
||||
@@ -529,7 +547,8 @@ namespace VoxelForgeCore
|
||||
std::uint64_t contentHash = 0;
|
||||
|
||||
static std::optional<FloatingIslandManifestV1> FromJson(
|
||||
std::string_view json, std::string& error);
|
||||
std::string_view json, std::string& error,
|
||||
std::int64_t resolvedLayoutChunkWidthSubvoxels = 0);
|
||||
bool finalize(std::string& error);
|
||||
bool validate(std::string& error) const;
|
||||
std::string ToJson() const;
|
||||
@@ -561,6 +580,147 @@ namespace VoxelForgeCore
|
||||
std::string ToJson() const;
|
||||
};
|
||||
|
||||
// Read-only, versioned account of the physical layout resolved by the director and the
|
||||
// Core adapter. Coordinates are half-open micrometre intervals; recipe anchors retain their
|
||||
// source fixed-point units so this record never rounds the recipe itself.
|
||||
inline constexpr std::uint32_t ResolvedLayoutSchemaVersionV3 = 3;
|
||||
enum class ResolvedLayoutValidationModeV3 : std::uint8_t { compatibility, strict };
|
||||
|
||||
struct ResolvedLayoutAnchorV2
|
||||
{
|
||||
std::string kind;
|
||||
std::string stableId;
|
||||
std::string units;
|
||||
std::vector<std::int64_t> values;
|
||||
};
|
||||
|
||||
struct ResolvedLayoutBandV2
|
||||
{
|
||||
std::string kind; // ceiling, content, bedrock
|
||||
std::int64_t bottomMicrometres = 0;
|
||||
std::int64_t topMicrometres = 0;
|
||||
bool presentInCurrentField = false;
|
||||
bool diggable = true;
|
||||
bool protectedBand = false;
|
||||
std::string behaviour;
|
||||
std::string densitySide;
|
||||
std::string capPath;
|
||||
std::int64_t solidDensityQ16 = 1ll << 16;
|
||||
};
|
||||
|
||||
struct ResolvedLayoutStratumV2
|
||||
{
|
||||
std::string stableId;
|
||||
std::int32_t order = 0;
|
||||
std::int32_t strateIndex = -1;
|
||||
std::string generatorKind;
|
||||
std::string recipeId;
|
||||
std::uint32_t recipeVersion = 0;
|
||||
std::int64_t interiorBottomMicrometres = 0;
|
||||
std::int64_t interiorTopMicrometres = 0;
|
||||
std::uint32_t voxelSizeMicrometres = 0;
|
||||
std::array<std::int64_t, 3> latticeOriginMicrometres{};
|
||||
ResolvedLayoutBandV2 ceiling;
|
||||
ResolvedLayoutBandV2 content;
|
||||
ResolvedLayoutBandV2 bedrock;
|
||||
std::string transitionMode; // mode at this strate's lower interface
|
||||
std::int32_t transitionBlendChunks = 0;
|
||||
std::int64_t transitionWidthMicrometres = 0;
|
||||
std::int64_t transitionWarpAmplitudeMicrometres = 0;
|
||||
std::int64_t transitionInterpenetrationMicrometres = 0;
|
||||
bool transitionHonouredInCore = false;
|
||||
bool transitionFallsBackToHard = false;
|
||||
std::string transitionDispatchPath;
|
||||
std::string boundDispatchPath;
|
||||
std::string queryDispatchPath;
|
||||
std::string managerLookup;
|
||||
std::int64_t managerChunkWidthMicrometres = 0;
|
||||
std::int64_t dispatchChunkWidthMicrometres = 0;
|
||||
std::vector<ResolvedLayoutAnchorV2> anchors;
|
||||
};
|
||||
|
||||
struct ResolvedLayoutIssueV2
|
||||
{
|
||||
std::string code;
|
||||
std::string detail;
|
||||
};
|
||||
|
||||
struct ResolvedLayoutPassagePointV1
|
||||
{
|
||||
std::array<std::int64_t, 3> positionSubvoxels{};
|
||||
std::int64_t radiusSubvoxels = 0;
|
||||
};
|
||||
|
||||
struct ResolvedLayoutPassageV1
|
||||
{
|
||||
std::string stableId;
|
||||
std::int32_t upperStrateIndex = -1;
|
||||
std::int32_t lowerStrateIndex = -1;
|
||||
std::int64_t placementRadiusSubvoxels = 0;
|
||||
std::array<std::int64_t, 3> upperMouthSubvoxels{};
|
||||
std::array<std::int64_t, 3> lowerMouthSubvoxels{};
|
||||
std::int64_t mouthRadiusSubvoxels = 0;
|
||||
std::int64_t midRadiusSubvoxels = 0;
|
||||
// Derived from the mouth binding; the main descent is monotone through this point.
|
||||
std::size_t lowerMouthControlIndex = 0;
|
||||
std::vector<ResolvedLayoutPassagePointV1> controlPoints;
|
||||
};
|
||||
|
||||
struct ResolvedLayoutPassageConfigV1
|
||||
{
|
||||
std::int32_t upperStrateIndex = -1;
|
||||
std::int32_t connections = 1;
|
||||
// EVoxelPassageStyle numeric values: Straight=0, Worm=1, Spiral=2, Cascading=3.
|
||||
std::uint32_t style = 1;
|
||||
std::int64_t mouthRadiusSubvoxels = 0;
|
||||
std::int64_t midRadiusSubvoxels = 0;
|
||||
std::int64_t reachMinimumSubvoxels = 0;
|
||||
std::int64_t reachMaximumSubvoxels = 0;
|
||||
std::int64_t distanceMinimumSubvoxels = 0;
|
||||
std::int64_t distanceMaximumSubvoxels = 0;
|
||||
std::int64_t wanderSubvoxels = 0;
|
||||
std::uint32_t segments = 20;
|
||||
std::int64_t verticalWobbleSubvoxels = 0;
|
||||
std::int64_t spiralRadiusSubvoxels = 0;
|
||||
std::int64_t spiralTurnsQ16 = 2ll << 16;
|
||||
std::uint32_t cascadeSteps = 4;
|
||||
std::int64_t cascadeLedgeSubvoxels = 0;
|
||||
};
|
||||
|
||||
struct VFCORE_API ResolvedLayoutSnapshotV3
|
||||
{
|
||||
std::uint32_t schemaVersion = ResolvedLayoutSchemaVersionV3;
|
||||
std::string worldIdentity;
|
||||
std::uint32_t ownerVoxelSizeMicrometres = 0;
|
||||
std::uint32_t coreVoxelSizeMicrometres = 0;
|
||||
std::uint32_t strateLayoutChunkSizeMicrometres = 8000000;
|
||||
std::int64_t strateLayoutChunkWidthSubvoxels = 8192;
|
||||
std::vector<ResolvedLayoutStratumV2> strates;
|
||||
std::vector<ResolvedLayoutPassageV1> passages;
|
||||
std::string stableIdentity;
|
||||
|
||||
bool finalize(std::string& error);
|
||||
bool validate(ResolvedLayoutValidationModeV3 mode,
|
||||
std::vector<ResolvedLayoutIssueV2>& issues,
|
||||
std::string& error) const;
|
||||
std::string ToJson() const;
|
||||
static std::optional<ResolvedLayoutSnapshotV3> FromJson(
|
||||
std::string_view json, std::string& error);
|
||||
};
|
||||
|
||||
struct ResolvedLayoutValidatorAuditV3
|
||||
{
|
||||
std::uint32_t controlsRun = 0;
|
||||
std::uint32_t controlsRejectedAsExpected = 0;
|
||||
bool passed = false;
|
||||
std::vector<ResolvedLayoutIssueV2> failures;
|
||||
};
|
||||
VFCORE_API ResolvedLayoutValidatorAuditV3 AuditResolvedLayoutValidatorV3();
|
||||
VFCORE_API bool PlanResolvedLayoutPassagesV1(
|
||||
ResolvedLayoutSnapshotV3& layout, std::int32_t seed,
|
||||
const std::vector<ResolvedLayoutPassageConfigV1>& configs,
|
||||
std::string& error);
|
||||
|
||||
struct FloatingIslandBoundsAuditResult
|
||||
{
|
||||
std::uint64_t boxesTested = 0;
|
||||
@@ -838,6 +998,8 @@ namespace VoxelForgeCore
|
||||
explicit operator bool() const noexcept { return static_cast<bool>(data_); }
|
||||
const WorldConfiguration& configuration() const;
|
||||
const WorldAssemblyManifest* worldAssembly() const noexcept;
|
||||
const ResolvedLayoutSnapshotV3* resolvedLayout() const noexcept;
|
||||
ResolvedWorldSnapshot withoutResolvedLayoutPassages() const;
|
||||
|
||||
private:
|
||||
struct Data;
|
||||
@@ -1094,11 +1256,11 @@ namespace VoxelForgeCore
|
||||
// LOD8-only planar horizon interior grid; zero follows the MC step, 128 restores S9.
|
||||
// Grille interieure LOD8 seulement; zero suit la maille MC, 128 restaure S9.
|
||||
std::int32_t lod8HorizonInteriorStepVoxels = 0;
|
||||
// Bump when the distant cap representation changes. LOD4-8 mesh hashes are salted;
|
||||
// density and LOD0-3 hashes remain unchanged.
|
||||
// Incremente quand le plafond lointain change. Les hashes LOD4-8 incluent cette version;
|
||||
// densite et hashes LOD0-3 restent inchanges.
|
||||
std::uint32_t farHorizonVersion = 3;
|
||||
// Bump when shared stratum-boundary caps or the distant horizon representation changes.
|
||||
// LOD4-8 mesh hashes are salted; density and LOD0-3 keep their direct identities.
|
||||
// Incremente quand les plafonds partages ou l'horizon lointain changent.
|
||||
// Les hashes de maillage LOD4-8 incluent cette version; LOD0-3 gardent leur identite directe.
|
||||
std::uint32_t farHorizonVersion = 4;
|
||||
// Linux research controls for reproducing L5 negative controls. Defaults preserve output.
|
||||
std::uint32_t diagnosticGlobalOctaveDrop = 0;
|
||||
std::uint32_t diagnosticCellStride = 1;
|
||||
@@ -1152,6 +1314,8 @@ namespace VoxelForgeCore
|
||||
ShapeBuildStats buildStats() const;
|
||||
|
||||
float densityAt(Vec3d voxelPosition) const;
|
||||
// Audit-only selector provenance for the same point evaluator; never used by meshing.
|
||||
std::string densityDispatchPathAt(Vec3d voxelPosition) const;
|
||||
// Analytic source distance without the occupancy-preserving near-zero clamp or packed proxy.
|
||||
float unclampedDensityAt(Vec3d voxelPosition) const;
|
||||
DetailFieldSample detailSampleAt(Vec3d voxelPosition) const;
|
||||
|
||||
@@ -817,8 +817,9 @@ inline void AppendFarConnectorShells(const FStandaloneShapeWorld& Shape,const FV
|
||||
struct FFarMeshColumnIndex
|
||||
{
|
||||
FFarMeshColumnIndex(const FVoxelMeshData& InMesh,const FIntVector& InOrigin,int32 InExtent,
|
||||
int32 InCells,double InStep)
|
||||
int32 InCells,double InStep,double InVoxelSizeCm)
|
||||
:Mesh(InMesh),Origin(InOrigin),Extent(InExtent),Cells(InCells),Step(InStep),
|
||||
VoxelSizeCm(InVoxelSizeCm),
|
||||
ByColumn(static_cast<size_t>(InCells)*InCells)
|
||||
{
|
||||
for(int32 Triangle=0;Triangle+2<Mesh.Triangles.Num();Triangle+=3)
|
||||
@@ -864,16 +865,98 @@ struct FFarMeshColumnIndex
|
||||
return Hits;
|
||||
}
|
||||
|
||||
bool HasDownwardHit(double X,double Y,double Z,double Tolerance) const
|
||||
{
|
||||
const int32 CX=std::clamp(static_cast<int32>(std::floor((X-Origin.X)/Step)),0,Cells-1);
|
||||
const int32 CY=std::clamp(static_cast<int32>(std::floor((Y-Origin.Y)/Step)),0,Cells-1);
|
||||
const auto& Candidates=ByColumn[static_cast<size_t>(CY)*Cells+CX];
|
||||
for(const int32 Triangle:Candidates)
|
||||
{
|
||||
const int32 IA=Mesh.Triangles[Triangle*3],IB=Mesh.Triangles[Triangle*3+1],
|
||||
IC=Mesh.Triangles[Triangle*3+2];
|
||||
if(IA<0||IB<0||IC<0||IA>=Mesh.Normals.Num()||IB>=Mesh.Normals.Num()
|
||||
||IC>=Mesh.Normals.Num())continue;
|
||||
if(Mesh.Normals[IA].Z+Mesh.Normals[IB].Z+Mesh.Normals[IC].Z>=-1.5)continue;
|
||||
const double AX=PositionAxis(IA,0),AY=PositionAxis(IA,1),AZ=PositionAxis(IA,2);
|
||||
const double BX=PositionAxis(IB,0),BY=PositionAxis(IB,1),BZ=PositionAxis(IB,2);
|
||||
const double CXv=PositionAxis(IC,0),CYv=PositionAxis(IC,1),CZ=PositionAxis(IC,2);
|
||||
const double Den=(BX-AX)*(CYv-AY)-(BY-AY)*(CXv-AX);
|
||||
if(std::abs(Den)<1.0e-10)continue;
|
||||
const double U=((X-AX)*(CYv-AY)-(Y-AY)*(CXv-AX))/Den;
|
||||
const double V=((BX-AX)*(Y-AY)-(BY-AY)*(X-AX))/Den;
|
||||
const double W=1.0-U-V;
|
||||
if(U<-1.0e-7||V<-1.0e-7||W<-1.0e-7)continue;
|
||||
const double Hit=AZ+U*(BZ-AZ)+V*(CZ-AZ);
|
||||
if(std::abs(Hit-Z)<=Tolerance)return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasDownwardCellCoverage(double X0,double Y0,double X1,double Y1,
|
||||
double Z,double Tolerance) const
|
||||
{
|
||||
// Probe the perimeter as well as the interior: sparse interior-only probes can
|
||||
// incorrectly hide a missing ceiling quad at an MC grid vertex.
|
||||
// Sonder le perimetre et l'interieur: des sondes seulement interieures peuvent
|
||||
// masquer un carre de plafond manquant sur un sommet de la grille MC.
|
||||
constexpr double Samples[5]={0.0,0.25,0.5,0.75,1.0};
|
||||
for(const double V:Samples)for(const double U:Samples)
|
||||
{
|
||||
const double X=X0+(X1-X0)*U;
|
||||
const double Y=Y0+(Y1-Y0)*V;
|
||||
if(!HasDownwardHit(X,Y,Z,Tolerance))return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool HasUpwardHit(double X,double Y,double Z,double Tolerance) const
|
||||
{
|
||||
const int32 CX=std::clamp(static_cast<int32>(std::floor((X-Origin.X)/Step)),0,Cells-1);
|
||||
const int32 CY=std::clamp(static_cast<int32>(std::floor((Y-Origin.Y)/Step)),0,Cells-1);
|
||||
const auto& Candidates=ByColumn[static_cast<size_t>(CY)*Cells+CX];
|
||||
for(const int32 Triangle:Candidates)
|
||||
{
|
||||
const int32 IA=Mesh.Triangles[Triangle*3],IB=Mesh.Triangles[Triangle*3+1],
|
||||
IC=Mesh.Triangles[Triangle*3+2];
|
||||
if(IA<0||IB<0||IC<0||IA>=Mesh.Normals.Num()||IB>=Mesh.Normals.Num()
|
||||
||IC>=Mesh.Normals.Num())continue;
|
||||
if(Mesh.Normals[IA].Z+Mesh.Normals[IB].Z+Mesh.Normals[IC].Z<=1.5)continue;
|
||||
const double AX=PositionAxis(IA,0),AY=PositionAxis(IA,1),AZ=PositionAxis(IA,2);
|
||||
const double BX=PositionAxis(IB,0),BY=PositionAxis(IB,1),BZ=PositionAxis(IB,2);
|
||||
const double CXv=PositionAxis(IC,0),CYv=PositionAxis(IC,1),CZ=PositionAxis(IC,2);
|
||||
const double Den=(BX-AX)*(CYv-AY)-(BY-AY)*(CXv-AX);
|
||||
if(std::abs(Den)<1.0e-10)continue;
|
||||
const double U=((X-AX)*(CYv-AY)-(Y-AY)*(CXv-AX))/Den;
|
||||
const double V=((BX-AX)*(Y-AY)-(BY-AY)*(X-AX))/Den;
|
||||
const double W=1.0-U-V;
|
||||
if(U<-1.0e-7||V<-1.0e-7||W<-1.0e-7)continue;
|
||||
const double Hit=AZ+U*(BZ-AZ)+V*(CZ-AZ);
|
||||
if(std::abs(Hit-Z)<=Tolerance)return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasUpwardCellCoverage(double X0,double Y0,double X1,double Y1,
|
||||
double Z,double Tolerance) const
|
||||
{
|
||||
constexpr double Samples[5]={0.0,0.25,0.5,0.75,1.0};
|
||||
for(const double V:Samples)for(const double U:Samples)
|
||||
if(!HasUpwardHit(X0+(X1-X0)*U,Y0+(Y1-Y0)*V,Z,Tolerance))return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
double PositionAxis(int32 Index,int32 Axis) const
|
||||
{
|
||||
const FVector& P=Mesh.Vertices[Index];
|
||||
return (Axis==0?P.X:(Axis==1?P.Y:P.Z))*0.04;
|
||||
const double WorldCentimetres=Axis==0?P.X:(Axis==1?P.Y:P.Z);
|
||||
return WorldCentimetres/VoxelSizeCm;
|
||||
}
|
||||
const FVoxelMeshData& Mesh;
|
||||
FIntVector Origin;
|
||||
int32 Extent=0,Cells=0;
|
||||
double Step=1.0;
|
||||
double VoxelSizeCm=25.0;
|
||||
std::vector<std::vector<int32>> ByColumn;
|
||||
};
|
||||
|
||||
@@ -974,11 +1057,11 @@ inline void AppendFarStratumShells(const FStandaloneOwnerWorld& World,const FSta
|
||||
std::vector<FBoundary> Boundaries;
|
||||
for(const FStrateSlot& Slot:Layout)
|
||||
{
|
||||
const FStrateGenerationParams Params=World.Manager->GetGenerationParams(
|
||||
FIntVector(0,0,(Slot.TopChunkZ+Slot.BottomChunkZ)/2));
|
||||
const double HalfWidth=std::max(8.0,static_cast<double>(Params.BoundarySealThickness)+8.0);
|
||||
Boundaries.push_back({static_cast<double>(Slot.BottomChunkZ)*CHUNK_SIZE,HalfWidth});
|
||||
Boundaries.push_back({static_cast<double>(Slot.TopChunkZ+1)*CHUNK_SIZE,HalfWidth});
|
||||
FStandaloneShapeWorld::FResolvedStratumBounds Resolved;
|
||||
if(!Shape.GetResolvedStratumBounds(Slot,Resolved))continue;
|
||||
const double HalfWidth=std::max(8.0,Resolved.SealThickness+8.0);
|
||||
Boundaries.push_back({Resolved.BottomZ,HalfWidth});
|
||||
Boundaries.push_back({Resolved.TopZ,HalfWidth});
|
||||
}
|
||||
std::sort(Boundaries.begin(),Boundaries.end(),[](const FBoundary& A,const FBoundary& B){return A.Z<B.Z;});
|
||||
Boundaries.erase(std::unique(Boundaries.begin(),Boundaries.end(),[](const FBoundary& A,const FBoundary& B)
|
||||
@@ -996,7 +1079,8 @@ inline void AppendFarStratumShells(const FStandaloneOwnerWorld& World,const FSta
|
||||
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
||||
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
||||
const int32 Cells=std::max(1,World.CoarseTileCells);
|
||||
FFarMeshColumnIndex MeshIndex(Mesh,Origin,Extent,Cells,Step);
|
||||
FFarMeshColumnIndex MeshIndex(Mesh,Origin,Extent,Cells,Step,
|
||||
static_cast<double>(World.CoreVoxelSizeMicrons)/10000.0);
|
||||
std::vector<FVector> NewVertices,NewNormals;
|
||||
std::vector<FVector2f> NewUVs;std::vector<FColor> NewColors;
|
||||
std::vector<int32> NewTriangles;
|
||||
@@ -1132,3 +1216,251 @@ inline void AppendFarStratumShells(const FStandaloneOwnerWorld& World,const FSta
|
||||
Mesh.TriangleSkirtFaceMasks=std::move(CombinedFaceMasks);
|
||||
Mesh.NumSurfaceVertices=OldSurfaceVertices+AddedVertices;
|
||||
}
|
||||
|
||||
inline void AppendStratumBoundaryCeilings(const FStandaloneOwnerWorld& World,
|
||||
const FStandaloneShapeWorld& Shape,const FVoxelTileKey& Key,int32 Step,FVoxelMeshData& Mesh)
|
||||
{
|
||||
if(Key.Level<0||Step<=0||!World.Manager)return;
|
||||
const FIntVector Origin=Key.OriginVoxels();
|
||||
const int32 Extent=Key.ExtentVoxels();
|
||||
const int32 GridStep=Step;
|
||||
if(Extent<=0||GridStep<=0||Extent%GridStep!=0)return;
|
||||
const int32 GridSide=Extent/GridStep+1;
|
||||
struct FCandidate
|
||||
{
|
||||
double FaceZ=0.0;
|
||||
double Thickness=0.0;
|
||||
std::vector<uint8> SolidAbove;
|
||||
};
|
||||
std::vector<FCandidate> Candidates;
|
||||
const double CoreMicrons=std::max<std::uint32_t>(1,World.CoreVoxelSizeMicrons);
|
||||
for(const FStrateSlot& Slot:World.Manager->GetLayout())
|
||||
{
|
||||
const auto* Stratum=Shape.FindResolvedLayoutStratum(Slot.StrateIndex);
|
||||
if(!Stratum||!Stratum->ceiling.presentInCurrentField
|
||||
||Stratum->ceiling.topMicrometres<=Stratum->ceiling.bottomMicrometres)continue;
|
||||
FCandidate Candidate;
|
||||
Candidate.FaceZ=static_cast<double>(Stratum->ceiling.bottomMicrometres)/CoreMicrons;
|
||||
Candidate.Thickness=static_cast<double>(Stratum->ceiling.topMicrometres
|
||||
-Stratum->ceiling.bottomMicrometres)/CoreMicrons;
|
||||
if(Candidate.FaceZ<Origin.Z-1.0e-6||Candidate.FaceZ>Origin.Z+Extent+1.0e-6)continue;
|
||||
const double Epsilon=std::min(0.5,Candidate.Thickness*0.25);
|
||||
if(Epsilon<=0.0)continue;
|
||||
Candidate.SolidAbove.resize(static_cast<std::size_t>(GridSide)*GridSide,0);
|
||||
bool AnySolidAbove=false;
|
||||
for(int32 Y=0;Y<GridSide;++Y)for(int32 X=0;X<GridSide;++X)
|
||||
{
|
||||
const double WorldX=Origin.X+X*GridStep;
|
||||
const double WorldY=Origin.Y+Y*GridStep;
|
||||
const float Above=Shape.DensityAt(static_cast<float>(WorldX),static_cast<float>(WorldY),
|
||||
static_cast<float>(Candidate.FaceZ+Epsilon));
|
||||
const bool bSolidAbove=std::isfinite(Above)&&Above<0.0f;
|
||||
Candidate.SolidAbove[static_cast<std::size_t>(Y*GridSide+X)]=bSolidAbove?1:0;
|
||||
AnySolidAbove=AnySolidAbove||bSolidAbove;
|
||||
}
|
||||
if(AnySolidAbove)Candidates.push_back(std::move(Candidate));
|
||||
}
|
||||
if(Candidates.empty())return;
|
||||
|
||||
const int32 Cells=std::max(1,World.CoarseTileCells);
|
||||
FFarMeshColumnIndex MeshIndex(Mesh,Origin,Extent,Cells,Step,
|
||||
static_cast<double>(World.CoreVoxelSizeMicrons)/10000.0);
|
||||
const int32 OldVertexCount=Mesh.Vertices.Num();
|
||||
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
||||
const bool bHasUVs=Mesh.UVs.Num()==OldVertexCount;
|
||||
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
||||
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
||||
const double VoxelSizeCm=static_cast<double>(World.CoreVoxelSizeMicrons)/10000.0;
|
||||
std::vector<FVector> NewVertices,NewNormals;
|
||||
std::vector<FVector2f> NewUVs;
|
||||
std::vector<FColor> NewColors;
|
||||
std::vector<int32> NewTriangles;
|
||||
for(const FCandidate& Candidate:Candidates)
|
||||
{
|
||||
std::vector<int32> VertexMap(static_cast<std::size_t>(GridSide)*GridSide,INDEX_NONE);
|
||||
const double CeilingZ=Candidate.FaceZ;
|
||||
const auto AddVertex=[&](int32 X,int32 Y)
|
||||
{
|
||||
const std::size_t GridIndex=static_cast<std::size_t>(Y*GridSide+X);
|
||||
int32& Mapped=VertexMap[GridIndex];
|
||||
if(Mapped!=INDEX_NONE)return Mapped;
|
||||
Mapped=static_cast<int32>(NewVertices.size());
|
||||
const double WorldX=Origin.X+X*GridStep,WorldY=Origin.Y+Y*GridStep;
|
||||
NewVertices.emplace_back(WorldX*VoxelSizeCm,WorldY*VoxelSizeCm,CeilingZ*VoxelSizeCm);
|
||||
NewNormals.emplace_back(0.0,0.0,-1.0);
|
||||
if(bHasUVs)NewUVs.emplace_back(static_cast<float>(WorldX),static_cast<float>(WorldY));
|
||||
if(bHasColors)NewColors.push_back(Color);
|
||||
return Mapped;
|
||||
};
|
||||
for(int32 Y=0;Y+1<GridSide;++Y)for(int32 X=0;X+1<GridSide;++X)
|
||||
{
|
||||
const std::size_t I00=static_cast<std::size_t>(Y*GridSide+X);
|
||||
const std::size_t I10=I00+1,I01=I00+GridSide,I11=I01+1;
|
||||
if(!Candidate.SolidAbove[I00]||!Candidate.SolidAbove[I10]
|
||||
||!Candidate.SolidAbove[I01]||!Candidate.SolidAbove[I11])continue;
|
||||
const double CellX0=Origin.X+X*GridStep,CellY0=Origin.Y+Y*GridStep;
|
||||
const double CellX1=CellX0+GridStep,CellY1=CellY0+GridStep;
|
||||
// Suppress a coincident plane only when it covers the full cell. A hit at just the
|
||||
// center of a curved shell triangle is not enough to leave the rest of this cap cell open.
|
||||
if(MeshIndex.HasDownwardCellCoverage(CellX0,CellY0,CellX1,CellY1,CeilingZ,0.001))continue;
|
||||
const int32 A=AddVertex(X,Y),B=AddVertex(X+1,Y);
|
||||
const int32 C=AddVertex(X+1,Y+1),D=AddVertex(X,Y+1);
|
||||
NewTriangles.insert(NewTriangles.end(),{A,C,B,A,D,C});
|
||||
}
|
||||
}
|
||||
if(NewTriangles.empty())return;
|
||||
|
||||
const int32 AddedVertices=static_cast<int32>(NewVertices.size());
|
||||
auto InsertVertices=[&](auto& Existing,const auto& Added)
|
||||
{
|
||||
using TArrayType=std::remove_reference_t<decltype(Existing)>;
|
||||
TArrayType Combined;Combined.Reserve(Existing.Num()+static_cast<int32>(Added.size()));
|
||||
for(int32 I=0;I<OldSurfaceVertices;++I)Combined.Add(Existing[I]);
|
||||
for(const auto& Value:Added)Combined.Add(Value);
|
||||
for(int32 I=OldSurfaceVertices;I<Existing.Num();++I)Combined.Add(Existing[I]);
|
||||
Existing=std::move(Combined);
|
||||
};
|
||||
InsertVertices(Mesh.Vertices,NewVertices);InsertVertices(Mesh.Normals,NewNormals);
|
||||
if(bHasUVs)InsertVertices(Mesh.UVs,NewUVs);
|
||||
if(bHasColors)InsertVertices(Mesh.Colors,NewColors);
|
||||
for(int32& Index:Mesh.Triangles)if(Index>=OldSurfaceVertices)Index+=AddedVertices;
|
||||
const int32 CeilingStart=std::max(0,Mesh.Triangles.Num()-Mesh.NumCeilingTriangles*3);
|
||||
TArray<int32> CombinedTriangles;CombinedTriangles.Reserve(
|
||||
Mesh.Triangles.Num()+static_cast<int32>(NewTriangles.size()));
|
||||
for(int32 I=0;I<CeilingStart;++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
||||
for(const int32 Index:NewTriangles)CombinedTriangles.Add(OldSurfaceVertices+Index);
|
||||
for(int32 I=CeilingStart;I<Mesh.Triangles.Num();++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
||||
const int32 OldTriangleCount=Mesh.Triangles.Num()/3;
|
||||
TArray<uint8> ExistingFaceMasks=Mesh.TriangleSkirtFaceMasks;
|
||||
ExistingFaceMasks.SetNum(OldTriangleCount);
|
||||
TArray<uint8> CombinedFaceMasks;CombinedFaceMasks.Reserve(
|
||||
OldTriangleCount+static_cast<int32>(NewTriangles.size()/3));
|
||||
for(int32 Triangle=0;Triangle<CeilingStart/3;++Triangle)
|
||||
CombinedFaceMasks.Add(ExistingFaceMasks[Triangle]);
|
||||
for(std::size_t Triangle=0;Triangle<NewTriangles.size()/3;++Triangle)
|
||||
CombinedFaceMasks.Add(0);
|
||||
for(int32 Triangle=CeilingStart/3;Triangle<OldTriangleCount;++Triangle)
|
||||
CombinedFaceMasks.Add(ExistingFaceMasks[Triangle]);
|
||||
Mesh.Triangles=std::move(CombinedTriangles);
|
||||
Mesh.TriangleSkirtFaceMasks=std::move(CombinedFaceMasks);
|
||||
Mesh.NumSurfaceVertices=OldSurfaceVertices+AddedVertices;
|
||||
Mesh.NumCeilingTriangles+=static_cast<int32>(NewTriangles.size()/3);
|
||||
}
|
||||
|
||||
// Add the interior-facing top of each bedrock band. The density composition already
|
||||
// makes this band solid and editable; this planar closure keeps its visible floor
|
||||
// continuous when a coarse marching-cubes step would otherwise skip a sub-voxel band.
|
||||
inline void AppendStratumBoundaryFloors(const FStandaloneOwnerWorld& World,
|
||||
const FStandaloneShapeWorld& Shape,const FVoxelTileKey& Key,int32 Step,FVoxelMeshData& Mesh)
|
||||
{
|
||||
if(Key.Level<0||Step<=0||!World.Manager||!Shape.ResolvedLayout)return;
|
||||
const FIntVector Origin=Key.OriginVoxels();
|
||||
const int32 Extent=Key.ExtentVoxels();
|
||||
if(Extent<=0||Extent%Step!=0)return;
|
||||
const int32 GridSide=Extent/Step+1;
|
||||
struct FCandidate { double FloorZ=0.0; double Thickness=0.0; };
|
||||
std::vector<FCandidate> Candidates;
|
||||
const double CoreMicrons=std::max<std::uint32_t>(1,World.CoreVoxelSizeMicrons);
|
||||
for(const FStrateSlot& Slot:World.Manager->GetLayout())
|
||||
{
|
||||
const auto* Stratum=Shape.FindResolvedLayoutStratum(Slot.StrateIndex);
|
||||
if(!Stratum||!Stratum->bedrock.presentInCurrentField
|
||||
||Stratum->bedrock.topMicrometres<=Stratum->bedrock.bottomMicrometres)continue;
|
||||
const double FloorZ=static_cast<double>(Stratum->bedrock.topMicrometres)/CoreMicrons;
|
||||
if(FloorZ<Origin.Z-1.0e-6||FloorZ>Origin.Z+Extent+1.0e-6)continue;
|
||||
Candidates.push_back({FloorZ,static_cast<double>(Stratum->bedrock.topMicrometres
|
||||
-Stratum->bedrock.bottomMicrometres)/CoreMicrons});
|
||||
}
|
||||
if(Candidates.empty())return;
|
||||
|
||||
const int32 Cells=std::max(1,World.CoarseTileCells);
|
||||
FFarMeshColumnIndex MeshIndex(Mesh,Origin,Extent,Cells,Step,
|
||||
static_cast<double>(World.CoreVoxelSizeMicrons)/10000.0);
|
||||
const int32 OldVertexCount=Mesh.Vertices.Num();
|
||||
const int32 OldSurfaceVertices=std::clamp(Mesh.NumSurfaceVertices,0,OldVertexCount);
|
||||
const bool bHasUVs=Mesh.UVs.Num()==OldVertexCount;
|
||||
const bool bHasColors=Mesh.Colors.Num()==OldVertexCount;
|
||||
const FColor Color=bHasColors&&OldVertexCount>0?Mesh.Colors[0]:FColor(160,160,160,255);
|
||||
const double VoxelSizeCm=static_cast<double>(World.CoreVoxelSizeMicrons)/10000.0;
|
||||
std::vector<FVector> NewVertices,NewNormals;
|
||||
std::vector<FVector2f> NewUVs;
|
||||
std::vector<FColor> NewColors;
|
||||
std::vector<int32> NewTriangles;
|
||||
for(const FCandidate& Candidate:Candidates)
|
||||
{
|
||||
const double Epsilon=std::min(0.5,Candidate.Thickness*0.25);
|
||||
if(Epsilon<=0.0)continue;
|
||||
std::vector<uint8> SolidBelow(static_cast<std::size_t>(GridSide)*GridSide,0);
|
||||
for(int32 Y=0;Y<GridSide;++Y)for(int32 X=0;X<GridSide;++X)
|
||||
{
|
||||
const double WorldX=Origin.X+X*Step,WorldY=Origin.Y+Y*Step;
|
||||
const float Density=Shape.DensityAt(static_cast<float>(WorldX),static_cast<float>(WorldY),
|
||||
static_cast<float>(Candidate.FloorZ-Epsilon));
|
||||
SolidBelow[static_cast<std::size_t>(Y*GridSide+X)]=
|
||||
std::isfinite(Density)&&Density<0.0f?1:0;
|
||||
}
|
||||
std::vector<int32> VertexMap(static_cast<std::size_t>(GridSide)*GridSide,INDEX_NONE);
|
||||
const auto AddVertex=[&](int32 X,int32 Y)
|
||||
{
|
||||
const std::size_t GridIndex=static_cast<std::size_t>(Y*GridSide+X);
|
||||
int32& Mapped=VertexMap[GridIndex];
|
||||
if(Mapped!=INDEX_NONE)return Mapped;
|
||||
Mapped=static_cast<int32>(NewVertices.size());
|
||||
const double WorldX=Origin.X+X*Step,WorldY=Origin.Y+Y*Step;
|
||||
NewVertices.emplace_back(WorldX*VoxelSizeCm,WorldY*VoxelSizeCm,
|
||||
Candidate.FloorZ*VoxelSizeCm);
|
||||
NewNormals.emplace_back(0.0,0.0,1.0);
|
||||
if(bHasUVs)NewUVs.emplace_back(static_cast<float>(WorldX),static_cast<float>(WorldY));
|
||||
if(bHasColors)NewColors.push_back(Color);
|
||||
return Mapped;
|
||||
};
|
||||
for(int32 Y=0;Y+1<GridSide;++Y)for(int32 X=0;X+1<GridSide;++X)
|
||||
{
|
||||
const std::size_t I00=static_cast<std::size_t>(Y*GridSide+X);
|
||||
const std::size_t I10=I00+1,I01=I00+GridSide,I11=I01+1;
|
||||
if(!SolidBelow[I00]||!SolidBelow[I10]||!SolidBelow[I01]||!SolidBelow[I11])continue;
|
||||
const double X0=Origin.X+X*Step,Y0=Origin.Y+Y*Step;
|
||||
const double X1=X0+Step,Y1=Y0+Step;
|
||||
if(MeshIndex.HasUpwardCellCoverage(X0,Y0,X1,Y1,Candidate.FloorZ,0.001))continue;
|
||||
const int32 A=AddVertex(X,Y),B=AddVertex(X+1,Y);
|
||||
const int32 C=AddVertex(X+1,Y+1),D=AddVertex(X,Y+1);
|
||||
NewTriangles.insert(NewTriangles.end(),{A,B,C,A,C,D});
|
||||
}
|
||||
}
|
||||
if(NewTriangles.empty())return;
|
||||
|
||||
const int32 AddedVertices=static_cast<int32>(NewVertices.size());
|
||||
auto InsertVertices=[&](auto& Existing,const auto& Added)
|
||||
{
|
||||
using TArrayType=std::remove_reference_t<decltype(Existing)>;
|
||||
TArrayType Combined;Combined.Reserve(Existing.Num()+static_cast<int32>(Added.size()));
|
||||
for(int32 I=0;I<OldSurfaceVertices;++I)Combined.Add(Existing[I]);
|
||||
for(const auto& Value:Added)Combined.Add(Value);
|
||||
for(int32 I=OldSurfaceVertices;I<Existing.Num();++I)Combined.Add(Existing[I]);
|
||||
Existing=std::move(Combined);
|
||||
};
|
||||
InsertVertices(Mesh.Vertices,NewVertices);InsertVertices(Mesh.Normals,NewNormals);
|
||||
if(bHasUVs)InsertVertices(Mesh.UVs,NewUVs);
|
||||
if(bHasColors)InsertVertices(Mesh.Colors,NewColors);
|
||||
for(int32& Index:Mesh.Triangles)if(Index>=OldSurfaceVertices)Index+=AddedVertices;
|
||||
const int32 CeilingStart=std::max(0,Mesh.Triangles.Num()-Mesh.NumCeilingTriangles*3);
|
||||
TArray<int32> CombinedTriangles;CombinedTriangles.Reserve(
|
||||
Mesh.Triangles.Num()+static_cast<int32>(NewTriangles.size()));
|
||||
for(int32 I=0;I<CeilingStart;++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
||||
for(const int32 Index:NewTriangles)CombinedTriangles.Add(OldSurfaceVertices+Index);
|
||||
for(int32 I=CeilingStart;I<Mesh.Triangles.Num();++I)CombinedTriangles.Add(Mesh.Triangles[I]);
|
||||
const int32 OldTriangleCount=Mesh.Triangles.Num()/3;
|
||||
TArray<uint8> ExistingFaceMasks=Mesh.TriangleSkirtFaceMasks;
|
||||
ExistingFaceMasks.SetNum(OldTriangleCount);
|
||||
TArray<uint8> CombinedFaceMasks;CombinedFaceMasks.Reserve(
|
||||
OldTriangleCount+static_cast<int32>(NewTriangles.size()/3));
|
||||
for(int32 Triangle=0;Triangle<CeilingStart/3;++Triangle)
|
||||
CombinedFaceMasks.Add(ExistingFaceMasks[Triangle]);
|
||||
for(std::size_t Triangle=0;Triangle<NewTriangles.size()/3;++Triangle)
|
||||
CombinedFaceMasks.Add(0);
|
||||
for(int32 Triangle=CeilingStart/3;Triangle<OldTriangleCount;++Triangle)
|
||||
CombinedFaceMasks.Add(ExistingFaceMasks[Triangle]);
|
||||
Mesh.Triangles=std::move(CombinedTriangles);
|
||||
Mesh.TriangleSkirtFaceMasks=std::move(CombinedFaceMasks);
|
||||
Mesh.NumSurfaceVertices=OldSurfaceVertices+AddedVertices;
|
||||
}
|
||||
@@ -170,6 +170,8 @@ namespace floating_island_detail
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.layoutCenterTopZSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.layoutMinimumZSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.layoutMaximumZSubvoxels), 8);
|
||||
if(recipe.geometryVersion>=4)
|
||||
HashWord(hash,static_cast<std::uint64_t>(recipe.layoutChunkWidthSubvoxels),8);
|
||||
HashWord(hash, recipe.primaryIslandCount, 4);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.islandDensityQ16), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.spacingSubvoxels), 8);
|
||||
@@ -186,6 +188,15 @@ namespace floating_island_detail
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.crustDepthBonusQ16), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.rootDepthRatioQ16), 8);
|
||||
}
|
||||
if (recipe.geometryVersion >= 5)
|
||||
{
|
||||
HashWord(hash, recipe.anchorIslandOrdinal, 4);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.anchorPlacementRadiusSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.anchorRootRadiusSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.anchorIslandMinimumRadiusSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.anchorRootBottomZSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.anchorMouthOffsetSubvoxels), 8);
|
||||
}
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.blendRadiusSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.contourWarpSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.roughnessSubvoxels), 8);
|
||||
@@ -245,10 +256,10 @@ namespace floating_island_detail
|
||||
|
||||
inline bool ValidateRecipe(const FloatingIslandRecipeV1& recipe, std::string& error)
|
||||
{
|
||||
const std::array<std::int64_t, 25> values = {
|
||||
const std::array<std::int64_t, 32> values = {
|
||||
recipe.layoutOriginXSubvoxels, recipe.layoutOriginYSubvoxels,
|
||||
recipe.layoutCenterTopZSubvoxels, recipe.layoutMinimumZSubvoxels,
|
||||
recipe.layoutMaximumZSubvoxels, recipe.islandDensityQ16,
|
||||
recipe.layoutMaximumZSubvoxels, recipe.layoutChunkWidthSubvoxels, recipe.islandDensityQ16,
|
||||
recipe.spacingSubvoxels, recipe.minimumRadiusSubvoxels,
|
||||
recipe.maximumRadiusSubvoxels, recipe.thicknessRatioQ16,
|
||||
recipe.verticalJitterQ16, recipe.topFlattenQ16,
|
||||
@@ -257,6 +268,10 @@ namespace floating_island_detail
|
||||
recipe.blendRadiusSubvoxels, recipe.contourWarpSubvoxels,
|
||||
recipe.roughnessSubvoxels, recipe.boundarySealSubvoxels,
|
||||
recipe.bridgeHalfWidthSubvoxels, recipe.bridgeThicknessSubvoxels,
|
||||
static_cast<std::int64_t>(recipe.anchorIslandOrdinal),
|
||||
recipe.anchorPlacementRadiusSubvoxels, recipe.anchorRootRadiusSubvoxels,
|
||||
recipe.anchorIslandMinimumRadiusSubvoxels, recipe.anchorRootBottomZSubvoxels,
|
||||
recipe.anchorMouthOffsetSubvoxels,
|
||||
recipe.routeConstraints.capsuleRadiusSubvoxels,
|
||||
recipe.routeConstraints.capsuleHeightSubvoxels,
|
||||
recipe.routeConstraints.maximumGradeQ16};
|
||||
@@ -266,7 +281,7 @@ namespace floating_island_detail
|
||||
? recipe.ownerVoxelSizeMicrons / ScaleGcd : 0;
|
||||
const std::uint32_t ExpectedDenominator = ScaleGcd > 0
|
||||
? recipe.coreVoxelSizeMicrons / ScaleGcd : 0;
|
||||
if (recipe.schemaVersion != 1 || (recipe.geometryVersion != 1 && recipe.geometryVersion != 2)
|
||||
if (recipe.schemaVersion != 1 || recipe.geometryVersion < 1 || recipe.geometryVersion > 5
|
||||
|| (recipe.geometryVersion == 1
|
||||
&& (recipe.crustDepthBonusQ16 != 0 || recipe.rootDepthRatioQ16 != 0))
|
||||
|| recipe.unitsPerVoxel != Q
|
||||
@@ -275,6 +290,11 @@ namespace floating_island_detail
|
||||
|| recipe.ownerToCoreScaleNumerator != ExpectedNumerator
|
||||
|| recipe.ownerToCoreScaleDenominator != ExpectedDenominator
|
||||
|| recipe.primaryIslandCount < 3 || recipe.primaryIslandCount > 9
|
||||
|| recipe.layoutChunkWidthSubvoxels <= 0
|
||||
|| static_cast<long double>(recipe.layoutChunkWidthSubvoxels)*recipe.coreVoxelSizeMicrons
|
||||
< 250000.0L*Q
|
||||
|| static_cast<long double>(recipe.layoutChunkWidthSubvoxels)*recipe.coreVoxelSizeMicrons
|
||||
> 64000000.0L*Q
|
||||
|| recipe.layoutMaximumZSubvoxels <= recipe.layoutMinimumZSubvoxels
|
||||
|| recipe.layoutMaximumZSubvoxels - recipe.layoutMinimumZSubvoxels > 2048 * Q
|
||||
|| std::any_of(values.begin(), values.end(), [](auto value) { return !ValidScalar(value); }))
|
||||
@@ -316,6 +336,21 @@ namespace floating_island_detail
|
||||
|| constraints.minimumClearanceSubvoxels < 0
|
||||
|| constraints.minimumSupportProbes == 0 || constraints.minimumSupportProbes > 5)
|
||||
{ error = "floating-island shape or route parameters are outside the supported range"; return false; }
|
||||
if (recipe.geometryVersion >= 5
|
||||
&& (recipe.anchorIslandOrdinal != recipe.primaryIslandCount - 1
|
||||
|| recipe.anchorPlacementRadiusSubvoxels <= 0
|
||||
|| recipe.anchorRootRadiusSubvoxels < recipe.anchorMouthOffsetSubvoxels
|
||||
+ recipe.routeConstraints.capsuleRadiusSubvoxels + Q
|
||||
|| recipe.anchorIslandMinimumRadiusSubvoxels
|
||||
< recipe.anchorMouthOffsetSubvoxels
|
||||
+ recipe.routeConstraints.capsuleRadiusSubvoxels + Q
|
||||
|| recipe.anchorIslandMinimumRadiusSubvoxels > 64 * Q
|
||||
|| recipe.anchorRootBottomZSubvoxels < recipe.layoutMinimumZSubvoxels
|
||||
+ recipe.boundarySealSubvoxels
|
||||
|| recipe.anchorRootBottomZSubvoxels >= recipe.layoutCenterTopZSubvoxels
|
||||
|| recipe.anchorMouthOffsetSubvoxels <= 0
|
||||
|| recipe.anchorMouthOffsetSubvoxels > 64 * Q))
|
||||
{ error = "floating-island bedrock anchor is outside its passage or rock-thickness bounds"; return false; }
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -718,6 +753,25 @@ namespace floating_island_detail
|
||||
const double rootBlend = std::clamp(radius * 0.12, 2.0 * Q, 5.0 * Q);
|
||||
for (std::int32_t root = 0; root < rootCount; ++root)
|
||||
sdf = SmoothMin(sdf, RootLobeDensity(recipe, island, root, x, y, z), rootBlend);
|
||||
if (recipe.geometryVersion >= 5 && island.ordinal == recipe.anchorIslandOrdinal
|
||||
&& recipe.anchorRootBottomZSubvoxels < island.bottomZSubvoxels)
|
||||
{
|
||||
const double rootTop = static_cast<double>(island.bottomZSubvoxels);
|
||||
const double rootBottom = static_cast<double>(recipe.anchorRootBottomZSubvoxels);
|
||||
const double depth = std::max(1.0, rootTop - rootBottom);
|
||||
const double blend = std::clamp(static_cast<double>(recipe.anchorRootRadiusSubvoxels)
|
||||
* 0.12, 3.0 * Q, 6.0 * Q);
|
||||
// A slightly flared lower buttress joins the island's own root lobes to bedrock.
|
||||
// Une base legerement evasee relie les racines de l'ile a la roche de fond.
|
||||
const double t = std::clamp((rootTop - z) / depth, 0.0, 1.0);
|
||||
const double rootRadius = static_cast<double>(recipe.anchorRootRadiusSubvoxels)
|
||||
* (0.92 + 0.08 * SmoothStep(t));
|
||||
double rootSdf = std::max({Column.Radial - rootRadius,
|
||||
rootBottom - z, z - rootTop});
|
||||
rootSdf = ApplySurfaceDetail(recipe, island.stableId ^ 0x414e43484f52524full,
|
||||
rootSdf, x, y, z, 0.75);
|
||||
sdf = SmoothMin(sdf, rootSdf, blend);
|
||||
}
|
||||
const double topDetailScale = topDistance >= std::max(sideDistance, undersideDistance)
|
||||
|| z >= static_cast<double>(IslandCrustBottom(recipe, island)) + radius * 0.45
|
||||
? 0.25 : 1.0;
|
||||
@@ -888,9 +942,15 @@ namespace floating_island_detail
|
||||
FloatingIslandAnchorV1& island)
|
||||
{
|
||||
const std::int64_t pad = IslandBlendMargin(recipe) + recipe.roughnessSubvoxels;
|
||||
const std::int64_t reach = island.radiusSubvoxels + recipe.contourWarpSubvoxels + pad;
|
||||
const bool isAnchor=recipe.geometryVersion>=5
|
||||
&&island.ordinal==recipe.anchorIslandOrdinal;
|
||||
const std::int64_t reach = std::max(island.radiusSubvoxels,
|
||||
isAnchor?recipe.anchorRootRadiusSubvoxels:std::int64_t{0})
|
||||
+ recipe.contourWarpSubvoxels + pad;
|
||||
island.influenceMinimumSubvoxels = {island.centerSubvoxels[0] - reach,
|
||||
island.centerSubvoxels[1] - reach, island.bottomZSubvoxels - pad};
|
||||
island.centerSubvoxels[1] - reach,
|
||||
(isAnchor?std::min(island.bottomZSubvoxels,recipe.anchorRootBottomZSubvoxels)
|
||||
:island.bottomZSubvoxels)-pad};
|
||||
island.influenceMaximumSubvoxels = {island.centerSubvoxels[0] + reach,
|
||||
island.centerSubvoxels[1] + reach, island.topZSubvoxels + pad};
|
||||
}
|
||||
@@ -935,12 +995,19 @@ namespace floating_island_detail
|
||||
|
||||
std::unordered_set<std::uint64_t> islandIds;
|
||||
std::unordered_set<std::uint32_t> ordinals;
|
||||
const FloatingIslandAnchorV1* anchorIsland = nullptr;
|
||||
for (const auto& island : plan.islands)
|
||||
{
|
||||
const bool isAnchor=recipe.geometryVersion>=5
|
||||
&&island.ordinal==recipe.anchorIslandOrdinal;
|
||||
if(isAnchor)anchorIsland=&island;
|
||||
if (island.stableId == 0 || !islandIds.insert(island.stableId).second
|
||||
|| !ordinals.insert(island.ordinal).second
|
||||
|| island.radiusSubvoxels < recipe.minimumRadiusSubvoxels
|
||||
|| island.radiusSubvoxels > recipe.maximumRadiusSubvoxels
|
||||
|| island.radiusSubvoxels < (isAnchor?recipe.anchorIslandMinimumRadiusSubvoxels
|
||||
:recipe.minimumRadiusSubvoxels)
|
||||
|| island.radiusSubvoxels > (isAnchor
|
||||
?std::max(recipe.anchorIslandMinimumRadiusSubvoxels,recipe.maximumRadiusSubvoxels)
|
||||
:recipe.maximumRadiusSubvoxels)
|
||||
|| island.topHalfSubvoxels <= 0 || island.topZSubvoxels <= island.bottomZSubvoxels
|
||||
|| island.taperEndQ16 < recipe.taperEndMinimumQ16
|
||||
|| island.taperEndQ16 > recipe.taperEndMaximumQ16
|
||||
@@ -957,12 +1024,16 @@ namespace floating_island_detail
|
||||
{ error = "floating-island anchor has invalid coordinates or an inverted bound"; return false; }
|
||||
}
|
||||
const std::int64_t pad = IslandBlendMargin(recipe) + recipe.roughnessSubvoxels;
|
||||
const std::int64_t reach = island.radiusSubvoxels + recipe.contourWarpSubvoxels + pad;
|
||||
const std::int64_t reach = std::max(island.radiusSubvoxels,
|
||||
isAnchor?recipe.anchorRootRadiusSubvoxels:std::int64_t{0})
|
||||
+ recipe.contourWarpSubvoxels + pad;
|
||||
if (island.influenceMinimumSubvoxels[0] > island.centerSubvoxels[0] - reach
|
||||
|| island.influenceMaximumSubvoxels[0] < island.centerSubvoxels[0] + reach
|
||||
|| island.influenceMinimumSubvoxels[1] > island.centerSubvoxels[1] - reach
|
||||
|| island.influenceMaximumSubvoxels[1] < island.centerSubvoxels[1] + reach
|
||||
|| island.influenceMinimumSubvoxels[2] > island.bottomZSubvoxels - pad
|
||||
|| island.influenceMinimumSubvoxels[2] > (isAnchor
|
||||
?std::min(island.bottomZSubvoxels,recipe.anchorRootBottomZSubvoxels)
|
||||
:island.bottomZSubvoxels) - pad
|
||||
|| island.influenceMaximumSubvoxels[2] < island.topZSubvoxels + pad
|
||||
|| island.bottomZSubvoxels < recipe.layoutMinimumZSubvoxels + recipe.boundarySealSubvoxels
|
||||
|| island.topZSubvoxels > recipe.layoutMaximumZSubvoxels - recipe.boundarySealSubvoxels)
|
||||
@@ -971,6 +1042,19 @@ namespace floating_island_detail
|
||||
for (std::uint32_t ordinal = 0; ordinal < recipe.primaryIslandCount; ++ordinal)
|
||||
if (!ordinals.contains(ordinal))
|
||||
{ error = "floating-island route chain is missing a primary seeded anchor"; return false; }
|
||||
if(recipe.geometryVersion>=5)
|
||||
{
|
||||
if(!anchorIsland)
|
||||
{error="floating-island plan is missing its unique passage anchor island";return false;}
|
||||
const double anchorDistance=std::hypot(
|
||||
static_cast<double>(anchorIsland->centerSubvoxels[0]),
|
||||
static_cast<double>(anchorIsland->centerSubvoxels[1]));
|
||||
if(anchorDistance>recipe.anchorPlacementRadiusSubvoxels
|
||||
||recipe.anchorRootBottomZSubvoxels>=anchorIsland->bottomZSubvoxels
|
||||
||recipe.anchorMouthOffsetSubvoxels+recipe.routeConstraints.capsuleRadiusSubvoxels
|
||||
>=anchorIsland->radiusSubvoxels)
|
||||
{error="floating-island anchor island or its mouth leaves the passage radius or rock envelope";return false;}
|
||||
}
|
||||
|
||||
std::unordered_set<std::uint64_t> edgeIds;
|
||||
std::unordered_map<std::uint64_t, std::vector<std::uint64_t>> adjacency;
|
||||
@@ -1196,7 +1280,8 @@ namespace floating_island_detail
|
||||
}
|
||||
|
||||
std::optional<FloatingIslandManifestV1> FloatingIslandManifestV1::FromJson(
|
||||
std::string_view json, std::string& error)
|
||||
std::string_view json, std::string& error,
|
||||
std::int64_t resolvedLayoutChunkWidthSubvoxels)
|
||||
{
|
||||
VFJson::Value root;
|
||||
if (!VFJson::Parser(std::string(json)).Parse(root, error)) return std::nullopt;
|
||||
@@ -1222,6 +1307,31 @@ std::optional<FloatingIslandManifestV1> FloatingIslandManifestV1::FromJson(
|
||||
manifest.recipe.crustDepthBonusQ16 = 0;
|
||||
manifest.recipe.rootDepthRatioQ16 = 0;
|
||||
}
|
||||
if(manifest.recipe.geometryVersion>=4)
|
||||
{
|
||||
if(!floating_island_detail::ReadInteger(recipeValue.Get("layout_chunk_width_q"),
|
||||
manifest.recipe.layoutChunkWidthSubvoxels))
|
||||
{error="floating-island recipe is missing its resolved layout chunk width";return std::nullopt;}
|
||||
if(resolvedLayoutChunkWidthSubvoxels>0
|
||||
&& manifest.recipe.layoutChunkWidthSubvoxels!=resolvedLayoutChunkWidthSubvoxels)
|
||||
{error="floating-island recipe layout width disagrees with the resolved world layout";return std::nullopt;}
|
||||
}
|
||||
if(manifest.recipe.geometryVersion>=5)
|
||||
{
|
||||
if(!floating_island_detail::ReadU32(recipeValue.Get("anchor_island_ordinal"),
|
||||
manifest.recipe.anchorIslandOrdinal)
|
||||
||!floating_island_detail::ReadInteger(recipeValue.Get("anchor_placement_radius_q"),
|
||||
manifest.recipe.anchorPlacementRadiusSubvoxels)
|
||||
||!floating_island_detail::ReadInteger(recipeValue.Get("anchor_root_radius_q"),
|
||||
manifest.recipe.anchorRootRadiusSubvoxels)
|
||||
||!floating_island_detail::ReadInteger(recipeValue.Get("anchor_island_minimum_radius_q"),
|
||||
manifest.recipe.anchorIslandMinimumRadiusSubvoxels)
|
||||
||!floating_island_detail::ReadInteger(recipeValue.Get("anchor_root_bottom_z_q"),
|
||||
manifest.recipe.anchorRootBottomZSubvoxels)
|
||||
||!floating_island_detail::ReadInteger(recipeValue.Get("anchor_mouth_offset_q"),
|
||||
manifest.recipe.anchorMouthOffsetSubvoxels))
|
||||
{error="floating-island geometry version 5 is missing a passage-rooted anchor field";return std::nullopt;}
|
||||
}
|
||||
if (!floating_island_detail::ReadU32(root.Get("schema_version"), schema)
|
||||
|| !floating_island_detail::ReadHash(root.Get("content_hash"), manifestHash)
|
||||
|| !floating_island_detail::ReadU32(recipeValue.Get("schema_version"), manifest.recipe.schemaVersion)
|
||||
@@ -1257,6 +1367,10 @@ std::optional<FloatingIslandManifestV1> FloatingIslandManifestV1::FromJson(
|
||||
|| !floating_island_detail::ReadHash(planValue.Get("content_hash"), planHash)
|
||||
|| schema != 1)
|
||||
{ error = "floating-island manifest is missing a required versioned recipe or plan field"; return std::nullopt; }
|
||||
if(manifest.recipe.geometryVersion<4 && resolvedLayoutChunkWidthSubvoxels>0)
|
||||
manifest.recipe.layoutChunkWidthSubvoxels=resolvedLayoutChunkWidthSubvoxels;
|
||||
else if(manifest.recipe.geometryVersion<4)
|
||||
{ error="legacy floating-island manifest requires the world's resolved layout chunk width"; return std::nullopt; }
|
||||
manifest.recipe.contentHash = recipeHash;
|
||||
manifest.contentHash = manifestHash;
|
||||
manifest.plan.contentHash = planHash;
|
||||
@@ -1368,6 +1482,15 @@ std::string FloatingIslandManifestV1::ToJson() const
|
||||
out << ",\"geometry_version\":" << recipe.geometryVersion
|
||||
<< ",\"crust_depth_bonus_q16\":" << recipe.crustDepthBonusQ16
|
||||
<< ",\"root_depth_ratio_q16\":" << recipe.rootDepthRatioQ16;
|
||||
if(recipe.geometryVersion>=4)
|
||||
out << ",\"layout_chunk_width_q\":" << recipe.layoutChunkWidthSubvoxels;
|
||||
if(recipe.geometryVersion>=5)
|
||||
out << ",\"anchor_island_ordinal\":" << recipe.anchorIslandOrdinal
|
||||
<< ",\"anchor_placement_radius_q\":" << recipe.anchorPlacementRadiusSubvoxels
|
||||
<< ",\"anchor_root_radius_q\":" << recipe.anchorRootRadiusSubvoxels
|
||||
<< ",\"anchor_island_minimum_radius_q\":" << recipe.anchorIslandMinimumRadiusSubvoxels
|
||||
<< ",\"anchor_root_bottom_z_q\":" << recipe.anchorRootBottomZSubvoxels
|
||||
<< ",\"anchor_mouth_offset_q\":" << recipe.anchorMouthOffsetSubvoxels;
|
||||
out << ",\"blend_radius_q\":" << recipe.blendRadiusSubvoxels
|
||||
<< ",\"contour_warp_q\":" << recipe.contourWarpSubvoxels
|
||||
<< ",\"roughness_q\":" << recipe.roughnessSubvoxels
|
||||
@@ -1529,6 +1652,9 @@ std::optional<FloatingIslandManifestV1> PlanFloatingIslandCluster(
|
||||
auto island = floating_island_detail::MakeIsland(recipe, i,
|
||||
primaryXY[i][0], primaryXY[i][1], tops[i], site);
|
||||
island.radiusSubvoxels = radii[i];
|
||||
if(recipe.geometryVersion>=5&&i==recipe.anchorIslandOrdinal)
|
||||
island.radiusSubvoxels=std::max(island.radiusSubvoxels,
|
||||
recipe.anchorIslandMinimumRadiusSubvoxels);
|
||||
island.topHalfSubvoxels = std::max<std::int64_t>(1, island.radiusSubvoxels / 5);
|
||||
island.centerSubvoxels[2] = island.topZSubvoxels - island.topHalfSubvoxels;
|
||||
island.bottomZSubvoxels = floating_island_detail::IslandBottom(recipe,
|
||||
@@ -1615,14 +1741,31 @@ std::optional<FloatingIslandManifestV1> PlanFloatingIslandCluster(
|
||||
static_cast<double>(a.centerSubvoxels[0]) + dx * t);
|
||||
const std::int64_t y = floating_island_detail::RoundQ(
|
||||
static_cast<double>(a.centerSubvoxels[1]) + dy * t);
|
||||
std::int64_t routeX=x,routeY=y;
|
||||
if(recipe.geometryVersion>=5&&segment+2==count&&piece==pieces)
|
||||
{
|
||||
const auto& anchor=islands[recipe.anchorIslandOrdinal];
|
||||
const std::uint32_t side=static_cast<std::uint32_t>(
|
||||
floating_island_detail::UnitQ16(recipe.seed,anchor.stableId,
|
||||
0x414e43484f524d50ull)&1u);
|
||||
const double routeAngle=std::atan2(dy,dx);
|
||||
const double angle=routeAngle+(side?1.0:-1.0)
|
||||
*floating_island_detail::Pi/2.0;
|
||||
const double mouthX=static_cast<double>(anchor.centerSubvoxels[0])
|
||||
+static_cast<double>(recipe.anchorMouthOffsetSubvoxels)*std::cos(angle);
|
||||
const double mouthY=static_cast<double>(anchor.centerSubvoxels[1])
|
||||
+static_cast<double>(recipe.anchorMouthOffsetSubvoxels)*std::sin(angle);
|
||||
routeX=floating_island_detail::RoundQ(mouthX);
|
||||
routeY=floating_island_detail::RoundQ(mouthY);
|
||||
}
|
||||
const auto surface = floating_island_detail::FindCapsuleFootingTopZ(
|
||||
recipe, manifest.plan, x, y);
|
||||
recipe, manifest.plan, routeX, routeY);
|
||||
if (!surface)
|
||||
{ error = "island planner could not find a full capsule-width support surface along its connector chain"; return std::nullopt; }
|
||||
WorldAssemblyRoutePointV1 point;
|
||||
point.stableFeatureId = floating_island_detail::StableId(recipe.seed,
|
||||
0x500000000ull + routeOrdinal, 0x524f555445ull);
|
||||
point.positionSubvoxels = {x, y, *surface + capsuleHalf
|
||||
point.positionSubvoxels = {routeX, routeY, *surface + capsuleHalf
|
||||
+ recipe.routeConstraints.minimumClearanceSubvoxels
|
||||
+ (recipe.geometryVersion >= 2 ? floating_island_detail::Q / 8 : 0)};
|
||||
point.radiusSubvoxels = routeRadius;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "VoxelCaveMorphology.h"
|
||||
#include "VoxelNoise.h"
|
||||
#include "VoxelStrateManager.h"
|
||||
#include "VoxelDensityPrimitives.h"
|
||||
#include "VoxelForgeCore/VoxelForgeCore.h"
|
||||
#include "VoxelForgeFieldShared.h"
|
||||
|
||||
@@ -32,6 +33,14 @@
|
||||
class FStandaloneShapeWorld
|
||||
{
|
||||
public:
|
||||
const VoxelForgeCore::ResolvedLayoutSnapshotV3* ResolvedLayout=nullptr;
|
||||
struct FResolvedStratumBounds
|
||||
{
|
||||
double BottomZ=0.0;
|
||||
double TopZ=0.0;
|
||||
double SealThickness=0.0;
|
||||
};
|
||||
|
||||
double GetCoreVoxelSizeCm() const
|
||||
{
|
||||
return Owner == nullptr || Owner->CoreVoxelSizeMicrons == 0
|
||||
@@ -39,12 +48,362 @@ public:
|
||||
: static_cast<double>(Owner->CoreVoxelSizeMicrons) / 10000.0;
|
||||
}
|
||||
|
||||
double GetCoreVoxelsPerOwnerChunk() const
|
||||
double GetResolvedLayoutChunkWidthVoxels() const
|
||||
{
|
||||
const double OwnerVoxelSizeCm = Owner == nullptr || Owner->OwnerVoxelSizeMicrons == 0
|
||||
? 0.5 * static_cast<double>(VOXEL_SIZE)
|
||||
: static_cast<double>(Owner->OwnerVoxelSizeMicrons) / 10000.0;
|
||||
return static_cast<double>(CHUNK_SIZE) * OwnerVoxelSizeCm / GetCoreVoxelSizeCm();
|
||||
return ResolvedLayout&&ResolvedLayout->strateLayoutChunkWidthSubvoxels>0
|
||||
?static_cast<double>(ResolvedLayout->strateLayoutChunkWidthSubvoxels)
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
:Owner?static_cast<double>(Owner->StrateLayoutChunkWidthSubvoxels)
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel:0.0;
|
||||
}
|
||||
|
||||
const VoxelForgeCore::ResolvedLayoutStratumV2* FindResolvedLayoutStratum(int32 StrateIndex) const
|
||||
{
|
||||
if(!ResolvedLayout)return nullptr;
|
||||
const auto it=std::find_if(ResolvedLayout->strates.begin(),ResolvedLayout->strates.end(),
|
||||
[StrateIndex](const auto& item){return item.strateIndex==StrateIndex;});
|
||||
return it==ResolvedLayout->strates.end()?nullptr:&*it;
|
||||
}
|
||||
|
||||
bool IsInsideResolvedStrateBoundaryBand(float Z) const
|
||||
{
|
||||
if(!ResolvedLayout||!Owner||!Owner->Manager||!std::isfinite(Z))return false;
|
||||
const double worldZCentimetres=static_cast<double>(Z)*GetCoreVoxelSizeCm();
|
||||
const int32 strateIndex=Owner->Manager->GetStrateIndex(static_cast<float>(worldZCentimetres));
|
||||
const auto* stratum=FindResolvedLayoutStratum(strateIndex);
|
||||
if(!stratum)return false;
|
||||
const double zMicrometres=static_cast<double>(Z)*Owner->CoreVoxelSizeMicrons;
|
||||
const auto solidAt=[&](const VoxelForgeCore::ResolvedLayoutBandV2& band)
|
||||
{return band.presentInCurrentField&&zMicrometres>=band.bottomMicrometres
|
||||
&&zMicrometres<band.topMicrometres;};
|
||||
return solidAt(stratum->ceiling)||solidAt(stratum->bedrock);
|
||||
}
|
||||
|
||||
float ApplyResolvedStrateBoundaryBand(float density,float X,float Y,float Z) const
|
||||
{
|
||||
(void)X;(void)Y;
|
||||
if(!ResolvedLayout||!Owner||!Owner->Manager||!std::isfinite(Z))return density;
|
||||
const double worldZCentimetres=static_cast<double>(Z)*GetCoreVoxelSizeCm();
|
||||
const int32 strateIndex=Owner->Manager->GetStrateIndex(static_cast<float>(worldZCentimetres));
|
||||
const auto* stratum=FindResolvedLayoutStratum(strateIndex);
|
||||
if(!stratum)return density;
|
||||
const double zMicrometres=static_cast<double>(Z)*Owner->CoreVoxelSizeMicrons;
|
||||
const auto solidAt=[&](const VoxelForgeCore::ResolvedLayoutBandV2& band)
|
||||
{return band.presentInCurrentField&&zMicrometres>=band.bottomMicrometres
|
||||
&&zMicrometres<band.topMicrometres;};
|
||||
const auto* band=solidAt(stratum->ceiling)?&stratum->ceiling
|
||||
:solidAt(stratum->bedrock)?&stratum->bedrock:nullptr;
|
||||
if(!band)return density;
|
||||
return -std::max(0.05f,static_cast<float>(band->solidDensityQ16)/65536.0f);
|
||||
}
|
||||
|
||||
float ApplyResolvedStratePassageCarves(float density,float X,float Y,float Z) const
|
||||
{
|
||||
if(!ResolvedLayout||ResolvedLayout->passages.empty()||!std::isfinite(X)
|
||||
||!std::isfinite(Y)||!std::isfinite(Z))return density;
|
||||
constexpr double Q=static_cast<double>(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
const double qx=static_cast<double>(X)*Q,qy=static_cast<double>(Y)*Q,qz=static_cast<double>(Z)*Q;
|
||||
const double qPerMetre=Q*1000000.0/std::max<std::uint32_t>(1,ResolvedLayout->coreVoxelSizeMicrometres);
|
||||
const double floorThicknessVoxels=qPerMetre/Q;
|
||||
const double playerCenterAboveFloorQ=1.13*qPerMetre;
|
||||
float composed=density;
|
||||
const auto composeRouteMouthSupport=[&](std::int32_t strateIndex,
|
||||
const std::array<std::int64_t,3>& mouth,bool departure)
|
||||
{
|
||||
const double mouthDx=qx-static_cast<double>(mouth[0]);
|
||||
const double mouthDy=qy-static_cast<double>(mouth[1]);
|
||||
const double routeSupportReach=13.0*qPerMetre;
|
||||
if(mouthDx*mouthDx+mouthDy*mouthDy>routeSupportReach*routeSupportReach)return;
|
||||
const auto stratum=std::find_if(ResolvedLayout->strates.begin(),
|
||||
ResolvedLayout->strates.end(),[strateIndex](const auto& value)
|
||||
{return value.strateIndex==strateIndex;});
|
||||
if(stratum==ResolvedLayout->strates.end())return;
|
||||
std::array<const VoxelForgeCore::ResolvedLayoutAnchorV2*,5> route{};
|
||||
std::size_t routeCount=0;
|
||||
for(const auto& anchor:stratum->anchors)
|
||||
if(anchor.kind=="route_point"&&anchor.values.size()>=3)
|
||||
{
|
||||
if(departure)
|
||||
{
|
||||
if(routeCount<route.size())route[routeCount++]=&anchor;
|
||||
else
|
||||
{
|
||||
std::move(route.begin()+1,route.end(),route.begin());
|
||||
route.back()=&anchor;
|
||||
}
|
||||
}
|
||||
else if(routeCount<route.size())route[routeCount++]=&anchor;
|
||||
}
|
||||
if(routeCount<2)return;
|
||||
const std::size_t lastSegment=routeCount-1;
|
||||
const double floorThickness=1000000.0/std::max<std::uint32_t>(1,
|
||||
ResolvedLayout->coreVoxelSizeMicrometres);
|
||||
for(std::size_t index=0;index<lastSegment;++index)
|
||||
{
|
||||
const auto& a=*route[index];const auto& b=*route[index+1];
|
||||
const double dx=static_cast<double>(b.values[0]-a.values[0]);
|
||||
const double dy=static_cast<double>(b.values[1]-a.values[1]);
|
||||
const double lengthSq=dx*dx+dy*dy;
|
||||
const double t=lengthSq>0.0?std::clamp(((qx-a.values[0])*dx
|
||||
+(qy-a.values[1])*dy)/lengthSq,0.0,1.0):0.0;
|
||||
const double centerX=a.values[0]+t*dx,centerY=a.values[1]+t*dy;
|
||||
const double centerZ=a.values[2]+t*(static_cast<double>(b.values[2])-a.values[2]);
|
||||
const double routeRadius=a.values.size()>=4
|
||||
?a.values[3]+t*(static_cast<double>(b.values[3])-a.values[3]):0.0;
|
||||
const double halfWidth=std::max(0.75*qPerMetre,routeRadius);
|
||||
const double horizontalX=qx-centerX,horizontalY=qy-centerY;
|
||||
if(horizontalX*horizontalX+horizontalY*horizontalY>halfWidth*halfWidth)continue;
|
||||
const double floorVoxels=(centerZ-1.20*qPerMetre)/Q;
|
||||
if(Z<floorVoxels-floorThickness||Z>floorVoxels+1.0/Q)continue;
|
||||
composed=std::min(composed,static_cast<float>(
|
||||
std::clamp(Z-floorVoxels,-floorThickness,0.0)));
|
||||
}
|
||||
};
|
||||
// Seed the route floor first. The bore carve below reopens any overlap at the
|
||||
// mouth, then applies its own lower tread, so neither shape blocks the capsule.
|
||||
for(const auto& passage:ResolvedLayout->passages)
|
||||
{
|
||||
composeRouteMouthSupport(passage.upperStrateIndex,passage.upperMouthSubvoxels,true);
|
||||
// The lower mouth emerges into its native terrain. Keep the passage tread
|
||||
// support, but do not stamp short, flat route-anchor shelves over that cave mouth.
|
||||
}
|
||||
for(const auto& passage:ResolvedLayout->passages)
|
||||
{
|
||||
if(passage.controlPoints.size()<2)continue;
|
||||
const double placementRadiusQ=static_cast<double>(passage.placementRadiusSubvoxels)
|
||||
+static_cast<double>(passage.midRadiusSubvoxels);
|
||||
if(qx*qx+qy*qy>placementRadiusQ*placementRadiusQ)continue;
|
||||
const double firstFloorQ=passage.controlPoints.front().positionSubvoxels[2]
|
||||
-passage.controlPoints.front().radiusSubvoxels+playerCenterAboveFloorQ;
|
||||
const double lastFloorQ=passage.controlPoints.back().positionSubvoxels[2]
|
||||
-passage.controlPoints.back().radiusSubvoxels+playerCenterAboveFloorQ;
|
||||
if(qz>firstFloorQ+2.0*passage.mouthRadiusSubvoxels
|
||||
||qz<lastFloorQ-2.0*passage.mouthRadiusSubvoxels)continue;
|
||||
const auto floorProfile=[&](const auto& point)
|
||||
{return point.positionSubvoxels[2]-point.radiusSubvoxels+playerCenterAboveFloorQ;};
|
||||
const std::ptrdiff_t lastIndex=static_cast<std::ptrdiff_t>(passage.controlPoints.size())-1;
|
||||
const std::ptrdiff_t lowerMouthIndex=std::clamp<std::ptrdiff_t>(
|
||||
static_cast<std::ptrdiff_t>(passage.lowerMouthControlIndex),1,lastIndex);
|
||||
const auto mainEnd=passage.controlPoints.begin()+lowerMouthIndex+1;
|
||||
// The tube radius is measured from its centerline, while floorProfile is
|
||||
// one player-center offset away. Search the full vertical radius of the SDF;
|
||||
// a narrow point window misses earlier turns of a low-pitch helix.
|
||||
const double carveSearchMargin=std::max(passage.mouthRadiusSubvoxels,
|
||||
passage.midRadiusSubvoxels)+0.25*qPerMetre;
|
||||
const auto carveHigh=std::lower_bound(passage.controlPoints.begin(),mainEnd,
|
||||
qz+carveSearchMargin,
|
||||
[&](const auto& point,double value){return floorProfile(point)>value;});
|
||||
const auto carveLow=std::lower_bound(passage.controlPoints.begin(),mainEnd,
|
||||
qz-carveSearchMargin,
|
||||
[&](const auto& point,double value){return floorProfile(point)>value;});
|
||||
const std::ptrdiff_t carveBegin=std::max<std::ptrdiff_t>(0,
|
||||
(carveHigh-passage.controlPoints.begin())-1);
|
||||
const std::ptrdiff_t carveEnd=std::min<std::ptrdiff_t>(lowerMouthIndex-1,
|
||||
(carveLow-passage.controlPoints.begin())+1);
|
||||
double bestSignedDistance=std::numeric_limits<double>::infinity();
|
||||
double bestT=0.0;
|
||||
std::ptrdiff_t bestIndex=0;
|
||||
bool hasSupportFloor=false;
|
||||
double bestSupportDensity=0.0;
|
||||
const auto considerCarveSegment=[&](std::ptrdiff_t index)
|
||||
{
|
||||
const auto& a=passage.controlPoints[static_cast<std::size_t>(index)];
|
||||
const auto& b=passage.controlPoints[static_cast<std::size_t>(index+1)];
|
||||
const double ax=static_cast<double>(a.positionSubvoxels[0]);
|
||||
const double ay=static_cast<double>(a.positionSubvoxels[1]);
|
||||
const double az=static_cast<double>(a.positionSubvoxels[2]);
|
||||
const double dx=static_cast<double>(b.positionSubvoxels[0])-ax;
|
||||
const double dy=static_cast<double>(b.positionSubvoxels[1])-ay;
|
||||
const double dz=static_cast<double>(b.positionSubvoxels[2])-az;
|
||||
const double lengthSq=dx*dx+dy*dy+dz*dz;
|
||||
if(lengthSq<=0.0)return;
|
||||
const double t=std::clamp(((qx-ax)*dx+(qy-ay)*dy+(qz-az)*dz)/lengthSq,0.0,1.0);
|
||||
const double cx=ax+t*dx,cy=ay+t*dy,cz=az+t*dz;
|
||||
const double ex=qx-cx,ey=qy-cy,ez=qz-cz;
|
||||
const double radius=static_cast<double>(a.radiusSubvoxels)
|
||||
+t*(b.radiusSubvoxels-a.radiusSubvoxels);
|
||||
const double signedDistance=DeterministicSqrt(ex*ex+ey*ey+ez*ez)-radius;
|
||||
if(signedDistance<bestSignedDistance)
|
||||
{bestSignedDistance=signedDistance;bestT=t;bestIndex=index;}
|
||||
};
|
||||
for(std::ptrdiff_t index=carveBegin;index<=carveEnd;++index)
|
||||
considerCarveSegment(index);
|
||||
// The route-bound landing can rise and fall after the lower mouth. Scan
|
||||
// that short tail directly; binary search is only valid on the descent.
|
||||
for(std::ptrdiff_t index=lowerMouthIndex;index<lastIndex;++index)
|
||||
considerCarveSegment(index);
|
||||
if(!std::isfinite(bestSignedDistance))continue;
|
||||
const auto& nearestA=passage.controlPoints[static_cast<std::size_t>(bestIndex)];
|
||||
const auto& nearestB=passage.controlPoints[static_cast<std::size_t>(bestIndex+1)];
|
||||
const double nearestRadius=nearestA.radiusSubvoxels+bestT*(
|
||||
static_cast<double>(nearestB.radiusSubvoxels)-nearestA.radiusSubvoxels);
|
||||
const double nearestDx=static_cast<double>(nearestB.positionSubvoxels[0])
|
||||
-nearestA.positionSubvoxels[0];
|
||||
const double nearestDy=static_cast<double>(nearestB.positionSubvoxels[1])
|
||||
-nearestA.positionSubvoxels[1];
|
||||
const double nearestHorizontalSq=nearestDx*nearestDx+nearestDy*nearestDy;
|
||||
const double supportPathT=nearestHorizontalSq>0.0
|
||||
?std::clamp(((qx-nearestA.positionSubvoxels[0])*nearestDx
|
||||
+(qy-nearestA.positionSubvoxels[1])*nearestDy)/nearestHorizontalSq,0.0,1.0)
|
||||
:bestT;
|
||||
const double supportPathRadius=nearestA.radiusSubvoxels+supportPathT*(
|
||||
static_cast<double>(nearestB.radiusSubvoxels)-nearestA.radiusSubvoxels);
|
||||
const double supportPathPlayerCenterZ=nearestA.positionSubvoxels[2]+supportPathT*(
|
||||
static_cast<double>(nearestB.positionSubvoxels[2])-nearestA.positionSubvoxels[2])
|
||||
-supportPathRadius+playerCenterAboveFloorQ;
|
||||
const double nearestPlayerCenterZ=supportPathPlayerCenterZ;
|
||||
const double distanceToCenter=std::max(1.0e-9,bestSignedDistance+nearestRadius);
|
||||
const double verticalWallAlignment=distanceToCenter>1.0e-9
|
||||
?std::clamp(-(qz-(nearestA.positionSubvoxels[2]+bestT*(
|
||||
static_cast<double>(nearestB.positionSubvoxels[2])-nearestA.positionSubvoxels[2])))
|
||||
/distanceToCenter,0.0,1.0):0.0;
|
||||
const float relief=VF_FieldSurfaceRelief(static_cast<float>(X),static_cast<float>(Y),
|
||||
static_cast<float>(Z),static_cast<std::uint32_t>(Owner?Owner->Seed:0));
|
||||
const double wallReliefWeight=1.0-0.80*verticalWallAlignment;
|
||||
const double roughSignedDistance=bestSignedDistance
|
||||
+static_cast<double>(std::clamp(relief,-1.0f,1.0f))*0.24*qPerMetre*wallReliefWeight;
|
||||
// Positive density is air; rough rock is cut with full side/ceiling detail and
|
||||
// gentler relief on the gravity-facing wall so the supported tread stays open.
|
||||
composed=std::max(composed,static_cast<float>(-roughSignedDistance/Q));
|
||||
// At tight bends, keep the tread tied to the player-center profile selected
|
||||
// by horizontal path position so vertical probe offsets cannot shift the ramp.
|
||||
const bool fallbackSupport=qz>=nearestPlayerCenterZ-1.50*qPerMetre;
|
||||
const double supportThicknessVoxels=fallbackSupport
|
||||
?qPerMetre/Q:0.5*qPerMetre/Q;
|
||||
double bestSupportDistanceSquared=std::numeric_limits<double>::infinity();
|
||||
const auto considerSupportSegment=[&](std::ptrdiff_t index)
|
||||
{
|
||||
const auto& segmentA=passage.controlPoints[static_cast<std::size_t>(index)];
|
||||
const auto& segmentB=passage.controlPoints[static_cast<std::size_t>(index+1)];
|
||||
const double dx=static_cast<double>(segmentB.positionSubvoxels[0])-segmentA.positionSubvoxels[0];
|
||||
const double dy=static_cast<double>(segmentB.positionSubvoxels[1])-segmentA.positionSubvoxels[1];
|
||||
const double radiusA=segmentA.radiusSubvoxels;
|
||||
const double radiusB=segmentB.radiusSubvoxels;
|
||||
// Keep the tread within the probe band and below the capsule's
|
||||
// lowest sampled point.
|
||||
const double floorOffset=0.20;
|
||||
const double horizontalLengthSq=dx*dx+dy*dy;
|
||||
const double supportT=horizontalLengthSq>0.0
|
||||
?std::clamp(((qx-segmentA.positionSubvoxels[0])*dx
|
||||
+(qy-segmentA.positionSubvoxels[1])*dy)/horizontalLengthSq,0.0,1.0)
|
||||
:bestT;
|
||||
const double centerX=segmentA.positionSubvoxels[0]+supportT*dx;
|
||||
const double centerY=segmentA.positionSubvoxels[1]+supportT*dy;
|
||||
const double centerZ=segmentA.positionSubvoxels[2]+supportT*(
|
||||
static_cast<double>(segmentB.positionSubvoxels[2])-segmentA.positionSubvoxels[2]);
|
||||
const double radius=segmentA.radiusSubvoxels+supportT*(
|
||||
static_cast<double>(segmentB.radiusSubvoxels)-segmentA.radiusSubvoxels);
|
||||
const double supportPlayerCenterZ=centerZ-radius+playerCenterAboveFloorQ;
|
||||
if(fallbackSupport)
|
||||
{
|
||||
const double supportProfileError=std::abs(
|
||||
supportPlayerCenterZ-nearestPlayerCenterZ);
|
||||
if(supportProfileError>0.06*qPerMetre)return;
|
||||
}
|
||||
const double horizontalX=qx-centerX,horizontalY=qy-centerY;
|
||||
const double horizontalDistance=DeterministicSqrt(horizontalX*horizontalX
|
||||
+horizontalY*horizontalY);
|
||||
const double floorQ=centerZ-radius+floorOffset*qPerMetre;
|
||||
const double floorVoxels=floorQ/Q;
|
||||
if(Z<floorVoxels-supportThicknessVoxels||Z>floorVoxels+1.0/Q)return;
|
||||
const double supportHalfWidth=fallbackSupport?radius
|
||||
:std::max(0.0,radius+2.0*qPerMetre);
|
||||
if(horizontalDistance>supportHalfWidth)return;
|
||||
const double supportDistanceSq=horizontalDistance*horizontalDistance
|
||||
+(Z-floorVoxels)*(Z-floorVoxels);
|
||||
if(supportDistanceSq>=bestSupportDistanceSquared)return;
|
||||
bestSupportDistanceSquared=supportDistanceSq;
|
||||
hasSupportFloor=true;
|
||||
bestSupportDensity=std::clamp(Z-floorVoxels,
|
||||
-supportThicknessVoxels,0.0);
|
||||
};
|
||||
const std::ptrdiff_t supportBegin=std::max<std::ptrdiff_t>(0,bestIndex-1);
|
||||
const std::ptrdiff_t supportEnd=std::min<std::ptrdiff_t>(lastIndex-1,bestIndex+1);
|
||||
for(std::ptrdiff_t index=supportBegin;index<=supportEnd;++index)
|
||||
considerSupportSegment(index);
|
||||
if(hasSupportFloor)
|
||||
composed=std::min(composed,static_cast<float>(bestSupportDensity));
|
||||
}
|
||||
return composed;
|
||||
}
|
||||
|
||||
float ApplyResolvedStrateComposition(float density,float X,float Y,float Z) const
|
||||
{return ApplyResolvedStratePassageCarves(ApplyResolvedStrateBoundaryBand(density,X,Y,Z),X,Y,Z);}
|
||||
|
||||
bool ResolvedPassageIntersectsBox(const int32 minimum[3],const int32 maximum[3]) const
|
||||
{
|
||||
if(!ResolvedLayout||ResolvedLayout->passages.empty())return false;
|
||||
constexpr double Q=static_cast<double>(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
for(const auto& passage:ResolvedLayout->passages)
|
||||
{
|
||||
for(std::size_t i=1;i<passage.controlPoints.size();++i)
|
||||
{
|
||||
const auto& a=passage.controlPoints[i-1];const auto& b=passage.controlPoints[i];
|
||||
const double radius=static_cast<double>(std::max(a.radiusSubvoxels,b.radiusSubvoxels))/Q;
|
||||
const double floorThicknessVoxels=Owner&&Owner->CoreVoxelSizeMicrons>0
|
||||
?1000000.0/Owner->CoreVoxelSizeMicrons:4.0;
|
||||
const double low[3]={
|
||||
std::min(a.positionSubvoxels[0],b.positionSubvoxels[0])/Q-radius,
|
||||
std::min(a.positionSubvoxels[1],b.positionSubvoxels[1])/Q-radius,
|
||||
std::min(a.positionSubvoxels[2],b.positionSubvoxels[2])/Q-radius-floorThicknessVoxels};
|
||||
const double high[3]={
|
||||
std::max(a.positionSubvoxels[0],b.positionSubvoxels[0])/Q+radius,
|
||||
std::max(a.positionSubvoxels[1],b.positionSubvoxels[1])/Q+radius,
|
||||
std::max(a.positionSubvoxels[2],b.positionSubvoxels[2])/Q+radius};
|
||||
bool overlap=true;
|
||||
for(int axis=0;axis<3;++axis)
|
||||
overlap&=high[axis]>=minimum[axis]&&low[axis]<=maximum[axis];
|
||||
if(overlap)return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool MakeResolvedStratumBounds(double BottomZ,double TopZ,double SealThickness,
|
||||
FResolvedStratumBounds& Out)
|
||||
{
|
||||
if(!std::isfinite(BottomZ)||!std::isfinite(TopZ)||!std::isfinite(SealThickness)
|
||||
||TopZ<=BottomZ||SealThickness<0.0)return false;
|
||||
Out={BottomZ,TopZ,SealThickness};
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GetResolvedStratumBounds(const FStrateSlot& Slot,FResolvedStratumBounds& Out) const
|
||||
{
|
||||
if(!Owner||!Owner->Manager)return false;
|
||||
if(const auto* resolved=FindResolvedLayoutStratum(Slot.StrateIndex))
|
||||
{
|
||||
const double coreMicrons=std::max<std::uint32_t>(1,Owner->CoreVoxelSizeMicrons);
|
||||
const double bottom=static_cast<double>(resolved->interiorBottomMicrometres)/coreMicrons;
|
||||
const double top=static_cast<double>(resolved->interiorTopMicrometres)/coreMicrons;
|
||||
const double ceiling=static_cast<double>(resolved->ceiling.topMicrometres
|
||||
-resolved->ceiling.bottomMicrometres)/coreMicrons;
|
||||
const double bedrock=static_cast<double>(resolved->bedrock.topMicrometres
|
||||
-resolved->bedrock.bottomMicrometres)/coreMicrons;
|
||||
return MakeResolvedStratumBounds(bottom,top,std::max(ceiling,bedrock),Out);
|
||||
}
|
||||
const int32 MidChunkZ=(Slot.TopChunkZ+Slot.BottomChunkZ)/2;
|
||||
if(bUseNativeManifestFields&&WorldAssembly
|
||||
&&Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,MidChunkZ))
|
||||
==ECaveGeneratorType::FloatingIslands)
|
||||
{
|
||||
const auto* Plan=FindWorldAssemblyFloatingIslandStratum(Slot.StrateIndex,MidChunkZ);
|
||||
if(Plan&&Plan->manifest.recipe.geometryVersion>=3)
|
||||
{
|
||||
constexpr double Scale=static_cast<double>(
|
||||
VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
return MakeResolvedStratumBounds(
|
||||
static_cast<double>(Plan->manifest.recipe.layoutMinimumZSubvoxels)/Scale,
|
||||
static_cast<double>(Plan->manifest.recipe.layoutMaximumZSubvoxels)/Scale,
|
||||
static_cast<double>(Plan->manifest.recipe.boundarySealSubvoxels)/Scale,Out);
|
||||
}
|
||||
}
|
||||
const FStrateGenerationParams Params=Owner->Manager->GetGenerationParams(
|
||||
FIntVector(0,0,MidChunkZ));
|
||||
const double chunkWidth=GetResolvedLayoutChunkWidthVoxels();
|
||||
return MakeResolvedStratumBounds(static_cast<double>(Slot.BottomChunkZ)*chunkWidth,
|
||||
static_cast<double>(Slot.TopChunkZ+1)*chunkWidth,
|
||||
static_cast<double>(Params.BoundarySealThickness),Out);
|
||||
}
|
||||
|
||||
enum class EDetailVariant : uint8 { Coherent, Smooth, PerVoxel };
|
||||
@@ -312,11 +671,12 @@ public:
|
||||
bool bValidatePassageRoutes=true,
|
||||
const std::vector<VoxelForgeCore::DetailBandTileRegion>& InGpuVisualDetailTiles={},
|
||||
const std::vector<VoxelForgeCore::DetailBandTileRegion>& InCpuVisualDetailTiles={},
|
||||
const VoxelForgeCore::WorldAssemblyManifest* InWorldAssembly=nullptr)
|
||||
const VoxelForgeCore::WorldAssemblyManifest* InWorldAssembly=nullptr,
|
||||
const VoxelForgeCore::ResolvedLayoutSnapshotV3* InResolvedLayout=nullptr)
|
||||
{
|
||||
using Clock=std::chrono::steady_clock;
|
||||
const auto TotalStart=Clock::now();
|
||||
Owner=&World;WorldAssembly=InWorldAssembly;
|
||||
Owner=&World;WorldAssembly=InWorldAssembly;ResolvedLayout=InResolvedLayout;
|
||||
WorkerCount=std::clamp(Workers,1,16);DetailVariant=Variant;
|
||||
Scheduler=InScheduler;RoundTunnelsEnabled=bInRoundTunnels;
|
||||
bUseNativeManifestFields=true;
|
||||
@@ -473,10 +833,11 @@ public:
|
||||
const FIntVector& ClipMaxVoxels,EDetailVariant Variant,
|
||||
bool bInRoundTunnels,
|
||||
const VoxelForgeCore::WorldAssemblyManifest* InWorldAssembly,
|
||||
const VoxelForgeCore::ResolvedLayoutSnapshotV3* InResolvedLayout,
|
||||
std::string& Error)
|
||||
{
|
||||
using Clock=std::chrono::steady_clock;
|
||||
Owner=&World;WorldAssembly=InWorldAssembly;
|
||||
Owner=&World;WorldAssembly=InWorldAssembly;ResolvedLayout=InResolvedLayout;
|
||||
WorkerCount=1;DetailVariant=Variant;Scheduler=nullptr;
|
||||
// Analytic pages retain their bounded owner bins for route bookkeeping. Once published,
|
||||
// the Core world binds each page to its base shape as the single density evaluator.
|
||||
@@ -512,18 +873,20 @@ public:
|
||||
|
||||
void InitializeNativeSurfaceOnly(FStandaloneOwnerWorld& World,
|
||||
const VoxelForgeCore::WorldAssemblyManifest* InWorldAssembly,
|
||||
const VoxelForgeCore::ResolvedLayoutSnapshotV3* InResolvedLayout,
|
||||
const FIntVector& InMinimum,const FIntVector& InMaximum)
|
||||
{
|
||||
Owner=&World;WorldAssembly=InWorldAssembly;
|
||||
Owner=&World;WorldAssembly=InWorldAssembly;ResolvedLayout=InResolvedLayout;
|
||||
NativeOnlyMinimum=InMinimum;NativeOnlyMaximum=InMaximum;
|
||||
bUseNativeManifestFields=true;bNativeOnly=true;bAnalyticOnly=true;Built=true;
|
||||
NativeOnlyViolations.store(0,std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
bool BuildShapeDependencyProof(FStandaloneOwnerWorld& World,
|
||||
const FIntVector& MinVoxels,const FIntVector& MaxVoxels,bool bInRoundTunnels)
|
||||
const FIntVector& MinVoxels,const FIntVector& MaxVoxels,bool bInRoundTunnels,
|
||||
const VoxelForgeCore::ResolvedLayoutSnapshotV3* InResolvedLayout=nullptr)
|
||||
{
|
||||
Owner=&World;WorkerCount=1;RoundTunnelsEnabled=bInRoundTunnels;
|
||||
Owner=&World;ResolvedLayout=InResolvedLayout;WorkerCount=1;RoundTunnelsEnabled=bInRoundTunnels;
|
||||
bAnalyticOnly=true;bNativeOnly=false;Stats={};
|
||||
for(int32 Axis=0;Axis<3;++Axis)
|
||||
{
|
||||
@@ -714,12 +1077,12 @@ public:
|
||||
const double TileZ0=Origin.Z,TileZ1=Origin.Z+static_cast<double>(Cells)*Step;
|
||||
for(const FStrateSlot& Slot:Owner->Manager->GetLayout())
|
||||
{
|
||||
const FStrateGenerationParams Params=Owner->Manager->GetGenerationParams(
|
||||
FIntVector(0,0,(Slot.TopChunkZ+Slot.BottomChunkZ)/2));
|
||||
FResolvedStratumBounds Bounds;
|
||||
if(!GetResolvedStratumBounds(Slot,Bounds))continue;
|
||||
const float HalfWidth=static_cast<float>(std::max(8.0,
|
||||
static_cast<double>(Params.BoundarySealThickness)+8.0));
|
||||
const float Boundaries[2]={static_cast<float>(Slot.BottomChunkZ)*CHUNK_SIZE,
|
||||
static_cast<float>(Slot.TopChunkZ+1)*CHUNK_SIZE};
|
||||
Bounds.SealThickness+8.0));
|
||||
const float Boundaries[2]={static_cast<float>(Bounds.BottomZ),
|
||||
static_cast<float>(Bounds.TopZ)};
|
||||
for(const float Z:Boundaries)
|
||||
if(Z+HalfWidth>=TileZ0&&Z-HalfWidth<=TileZ1)
|
||||
Out.stratumBoundaries.push_back({Z,HalfWidth});
|
||||
@@ -1028,19 +1391,19 @@ public:
|
||||
float NativeDensity=0.0f;
|
||||
if(!NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
|
||||
{RecordNativeOnlyViolation();return 0.0f;}
|
||||
return NativeDensity;
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(NativeDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
float IslandDensity=0.0f;
|
||||
if(NativeFloatingIslandDensityAt(X,Y,Z,IslandDensity))
|
||||
{
|
||||
++ThreadClassificationStats().NativeFloatFieldCalls;
|
||||
return ApplyEditBrushes(IslandDensity,X,Y,Z);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(IslandDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
float NativeDensity=0.0f;
|
||||
if(NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
|
||||
{
|
||||
++ThreadClassificationStats().NativeFloatFieldCalls;
|
||||
return ApplyEditBrushes(NativeDensity,X,Y,Z);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(NativeDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
if(UsesLegacySurfaceField(X,Y,Z))
|
||||
return LegacySurfaceDensityAt(X,Y,Z);
|
||||
@@ -1052,6 +1415,32 @@ public:
|
||||
return AnalyticDensityAt(X,Y,Z);
|
||||
}
|
||||
|
||||
std::string DensityDispatchPathAt(float X,float Y,float Z) const
|
||||
{
|
||||
if(SharedDensitySource)return SharedDensitySource->DensityDispatchPathAt(X,Y,Z);
|
||||
float Density=0.0f;
|
||||
if(NativeFloatingIslandDensityAt(X,Y,Z,Density))return "FloatingIslands-native";
|
||||
if(NativeSurfaceDensityAt(X,Y,Z,Density))return "SurfaceWorld-native";
|
||||
if(UsesLegacySurfaceField(X,Y,Z))return "SurfaceWorld-legacy";
|
||||
if(Owner&&Owner->Manager)
|
||||
{
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/static_cast<float>(GetResolvedLayoutChunkWidthVoxels()));
|
||||
const ECaveGeneratorType Type=Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ));
|
||||
switch(Type)
|
||||
{
|
||||
case ECaveGeneratorType::TunnelNetwork:return "compiled-analytic/TunnelNetwork";
|
||||
case ECaveGeneratorType::FlatPlain:return "compiled-analytic/FlatPlain";
|
||||
case ECaveGeneratorType::CrystalChamber:return "compiled-analytic/CrystalChamber";
|
||||
case ECaveGeneratorType::Maze:return "compiled-analytic/Maze";
|
||||
case ECaveGeneratorType::SurfaceWorld:return "compiled-analytic/SurfaceWorld";
|
||||
case ECaveGeneratorType::VerticalShafts:return "compiled-analytic/VerticalShafts";
|
||||
case ECaveGeneratorType::FloatingIslands:return "compiled-analytic/FloatingIslands";
|
||||
case ECaveGeneratorType::Underwater:return "compiled-analytic/Underwater";
|
||||
}
|
||||
}
|
||||
return "compiled-analytic/fallback";
|
||||
}
|
||||
|
||||
float DensityAtLattice(int32 X,int32 Y,int32 Z) const
|
||||
{
|
||||
if(SharedDensitySource)return SharedDensitySource->DensityAtLattice(X,Y,Z);
|
||||
@@ -1064,21 +1453,21 @@ public:
|
||||
if(!NativeSurfaceDensityAt(static_cast<float>(X),static_cast<float>(Y),
|
||||
static_cast<float>(Z),NativeDensity))
|
||||
{RecordNativeOnlyViolation();return 0.0f;}
|
||||
return NativeDensity;
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(NativeDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
float IslandDensity=0.0f;
|
||||
if(NativeFloatingIslandDensityAt(static_cast<float>(X),static_cast<float>(Y),
|
||||
static_cast<float>(Z),IslandDensity))
|
||||
{
|
||||
++ThreadClassificationStats().NativeLatticeFieldCalls;
|
||||
return ApplyEditBrushes(IslandDensity,X,Y,Z);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(IslandDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
float NativeDensity=0.0f;
|
||||
if(NativeSurfaceDensityAt(static_cast<float>(X),static_cast<float>(Y),
|
||||
static_cast<float>(Z),NativeDensity))
|
||||
{
|
||||
++ThreadClassificationStats().NativeLatticeFieldCalls;
|
||||
return ApplyEditBrushes(NativeDensity,X,Y,Z);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(NativeDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
if(UsesLegacySurfaceField(static_cast<float>(X),static_cast<float>(Y),
|
||||
static_cast<float>(Z)))
|
||||
@@ -1102,19 +1491,19 @@ public:
|
||||
float NativeDensity=0.0f;
|
||||
if(!NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
|
||||
{RecordNativeOnlyViolation();return 0.0f;}
|
||||
return NativeDensity;
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(NativeDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
float IslandDensity=0.0f;
|
||||
if(NativeFloatingIslandDensityAt(X,Y,Z,IslandDensity))
|
||||
{
|
||||
++ThreadClassificationStats().NativeUnclampedFieldCalls;
|
||||
return ApplyEditBrushes(IslandDensity,X,Y,Z);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(IslandDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
float NativeDensity=0.0f;
|
||||
if(NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
|
||||
{
|
||||
++ThreadClassificationStats().NativeUnclampedFieldCalls;
|
||||
return ApplyEditBrushes(NativeDensity,X,Y,Z);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(NativeDensity,X,Y,Z),X,Y,Z);
|
||||
}
|
||||
if(UsesLegacySurfaceField(X,Y,Z))
|
||||
return LegacySurfaceDensityAt(X,Y,Z);
|
||||
@@ -1155,6 +1544,12 @@ public:
|
||||
OutDensity[Lane]=DensityAtLattice(XStart+Lane*XStep,Y,Z);
|
||||
return;
|
||||
}
|
||||
if(IsInsideResolvedStrateBoundaryBand(static_cast<float>(Z)))
|
||||
{
|
||||
for(int32 Lane=0;Lane<Count;++Lane)
|
||||
OutDensity[Lane]=DensityAtLattice(XStart+Lane*XStep,Y,Z);
|
||||
return;
|
||||
}
|
||||
bool bHasLegacySurfaceSample=false;
|
||||
bool bHasNativeIslandSample=false;
|
||||
for(int32 Lane=0;Lane<Count;++Lane)
|
||||
@@ -1238,13 +1633,14 @@ private:
|
||||
float Density=static_cast<float>(Proxy)*(1.0f/256.0f);
|
||||
if((Density<0.0f)!=bRock)
|
||||
Density=(bRock?-1.0f:1.0f)*std::max(std::abs(Density),1.0f/256.0f);
|
||||
return ApplyEditBrushes(Density,FX,FY,FZ);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(Density,FX,FY,FZ),FX,FY,FZ);
|
||||
}
|
||||
// Match the fixed fallback to the edge of the stored proxy band. The
|
||||
// displacement is tapered to zero there, so this avoids a magnitude
|
||||
// jump along the candidate bit-mask boundary.
|
||||
constexpr float ProxyBandEdge=DetailSupremum+0.125f;
|
||||
return ApplyEditBrushes(bRock?-ProxyBandEdge:ProxyBandEdge,FX,FY,FZ);
|
||||
return ApplyEditBrushes(ApplyResolvedStrateComposition(
|
||||
bRock?-ProxyBandEdge:ProxyBandEdge,FX,FY,FZ),FX,FY,FZ);
|
||||
}
|
||||
|
||||
float AnalyticDensityAt(float X,float Y,float Z,bool bClampNearZero=true,
|
||||
@@ -1260,14 +1656,21 @@ private:
|
||||
if(OutFloorInfluence)*OutFloorInfluence=0.0f;
|
||||
float IslandDensity=0.0f;
|
||||
if(NativeFloatingIslandDensityAt(X,Y,Z,IslandDensity))
|
||||
return bApplyEdits?ApplyEditBrushes(IslandDensity,X,Y,Z):IslandDensity;
|
||||
{
|
||||
const float composed=ApplyResolvedStrateComposition(IslandDensity,X,Y,Z);
|
||||
return bApplyEdits?ApplyEditBrushes(composed,X,Y,Z):composed;
|
||||
}
|
||||
if(UsesLegacySurfaceField(X,Y,Z))
|
||||
{
|
||||
float NativeDensity=0.0f;
|
||||
if(NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
|
||||
{
|
||||
NativeDensity=ApplyResolvedStrateComposition(NativeDensity,X,Y,Z);
|
||||
return bApplyEdits?ApplyEditBrushes(NativeDensity,X,Y,Z):NativeDensity;
|
||||
}
|
||||
const float Density=Owner->Generator->GetDensityAt(X,Y,Z);
|
||||
return bApplyEdits?ApplyEditBrushes(Density,X,Y,Z):Density;
|
||||
const float composed=ApplyResolvedStrateComposition(Density,X,Y,Z);
|
||||
return bApplyEdits?ApplyEditBrushes(composed,X,Y,Z):composed;
|
||||
}
|
||||
const bool bInsideFine=X>=Min[0]&&X<=Max[0]&&Y>=Min[1]&&Y<=Max[1]
|
||||
&&Z>=Min[2]&&Z<=Max[2];
|
||||
@@ -1281,7 +1684,8 @@ private:
|
||||
if((Density<0.0f)!=bRock||(bClampNearZero&&std::abs(Density)<0.05f))
|
||||
Density=(bRock?-1.0f:1.0f)*std::max(std::abs(Density),
|
||||
bClampNearZero?0.05f:1.0e-7f);
|
||||
return bApplyEdits?ApplyEditBrushes(Density,X,Y,Z):Density;
|
||||
const float composed=ApplyResolvedStrateComposition(Density,X,Y,Z);
|
||||
return bApplyEdits?ApplyEditBrushes(composed,X,Y,Z):composed;
|
||||
}
|
||||
ESurfaceFamily SurfaceFamily=ESurfaceFamily::Strata;float SurfaceSDF=100000.0f;
|
||||
bool bFloorSurface=false,bCriticalAir=false;float CaveInfluence=0.0f,FloorInfluence=0.0f;
|
||||
@@ -1310,6 +1714,7 @@ private:
|
||||
if((Density<0.0f)!=bRock||(bClampNearZero&&std::abs(Density)<0.05f))
|
||||
Density=(bRock?-1.0f:1.0f)*std::max(std::abs(Density),
|
||||
bClampNearZero?0.05f:1.0e-7f);
|
||||
Density=ApplyResolvedStrateComposition(Density,X,Y,Z);
|
||||
return bApplyEdits?ApplyEditBrushes(Density,X,Y,Z):Density;
|
||||
}
|
||||
|
||||
@@ -1319,10 +1724,11 @@ public:
|
||||
{
|
||||
if(SharedDensitySource)
|
||||
return SharedDensitySource->GetNativeSurfaceHeightsAt(X,Y,ChunkZ,OutGroundZ,OutCeilingZ);
|
||||
if(!WorldAssembly||!Owner||!Owner->Manager||!Owner->Generator
|
||||
if(!WorldAssembly||!ResolvedLayout||!Owner||!Owner->Manager||!Owner->Generator
|
||||
||!std::isfinite(X)||!std::isfinite(Y))return false;
|
||||
const std::int64_t chunkMinimum=static_cast<std::int64_t>(ChunkZ)*CHUNK_SIZE;
|
||||
const std::int64_t chunkMaximum=chunkMinimum+CHUNK_SIZE;
|
||||
const double ChunkWidth=GetResolvedLayoutChunkWidthVoxels();
|
||||
const std::int64_t chunkMinimum=static_cast<std::int64_t>(std::llround(ChunkZ*ChunkWidth));
|
||||
const std::int64_t chunkMaximum=static_cast<std::int64_t>(std::llround((ChunkZ+1)*ChunkWidth));
|
||||
if(bNativeOnly&&(!NativeOnlyContainsColumn(X,Y)
|
||||
||chunkMaximum<NativeOnlyMinimum.Z||chunkMinimum>NativeOnlyMaximum.Z
|
||||
||Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
|
||||
@@ -1331,7 +1737,8 @@ public:
|
||||
if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
|
||||
!=ECaveGeneratorType::SurfaceWorld)return false;
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
static_cast<float>((static_cast<double>(ChunkZ)+0.5)
|
||||
*ResolvedLayout->strateLayoutChunkSizeMicrometres/10000.0));
|
||||
const auto* Plan=FindWorldAssemblyStratum(StrateIndex,ChunkZ);
|
||||
if(!Plan)return false;
|
||||
constexpr double Scale=static_cast<double>(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
@@ -1344,7 +1751,7 @@ public:
|
||||
const VoxelForgeCore::Heightfield2D Block(WorldAssembly->recipe,*Plan);
|
||||
if(!Block.isValid())return false;
|
||||
const auto Column=Block.point(ToFixed(X),ToFixed(Y),
|
||||
static_cast<int64>(ChunkZ)*CHUNK_SIZE*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
static_cast<int64>(ChunkZ)*ResolvedLayout->strateLayoutChunkWidthSubvoxels);
|
||||
OutGroundZ=static_cast<float>(Column.groundHeightSubvoxels/Scale);
|
||||
OutCeilingZ=static_cast<float>(Column.capHeightSubvoxels/Scale);
|
||||
return std::isfinite(OutGroundZ)&&std::isfinite(OutCeilingZ);
|
||||
@@ -1360,10 +1767,9 @@ public:
|
||||
const int32 Pad=std::max(Step,1);
|
||||
const int32 BMin=Origin.Z-Pad;
|
||||
const int32 BMax=Origin.Z+(Cells+1)*Step;
|
||||
const int32 FirstChunk=FMath::FloorToInt(static_cast<float>(BMin)
|
||||
/static_cast<float>(CHUNK_SIZE));
|
||||
const int32 LastChunk=FMath::FloorToInt(static_cast<float>(BMax)
|
||||
/static_cast<float>(CHUNK_SIZE));
|
||||
const float LayoutWidth=static_cast<float>(GetResolvedLayoutChunkWidthVoxels());
|
||||
const int32 FirstChunk=FMath::FloorToInt(static_cast<float>(BMin)/LayoutWidth);
|
||||
const int32 LastChunk=FMath::FloorToInt(static_cast<float>(BMax)/LayoutWidth);
|
||||
const VoxelForgeCore::WorldAssemblyStratumPlanV1* Plan=nullptr;
|
||||
for(int32 ChunkZ=FirstChunk;ChunkZ<=LastChunk;++ChunkZ)
|
||||
{
|
||||
@@ -1405,53 +1811,32 @@ public:
|
||||
const VoxelForgeCore::WorldAssemblyFloatingIslandPlanV1* IslandPlan=nullptr;
|
||||
bool bSurfaceOverlap=false,bIslandOverlap=false,bOtherStrateOverlap=false;
|
||||
bool bIslandOtherStrateOverlap=false,bBadPlan=false;
|
||||
if(Owner&&Owner->Manager)
|
||||
if(Owner&&Owner->Manager&&ResolvedLayout)
|
||||
{
|
||||
// Keep the delivered SurfaceWorld chunk mapping unchanged.
|
||||
// Conserver le mapping de chunks SurfaceWorld deja livre.
|
||||
const int32 FirstChunk=FMath::FloorToInt(static_cast<float>(BMin[2])
|
||||
/static_cast<float>(CHUNK_SIZE));
|
||||
const int32 LastChunk=FMath::FloorToInt(static_cast<float>(BMax[2])
|
||||
/static_cast<float>(CHUNK_SIZE));
|
||||
const float LayoutWidth=static_cast<float>(GetResolvedLayoutChunkWidthVoxels());
|
||||
const int32 FirstChunk=FMath::FloorToInt(static_cast<float>(BMin[2])/LayoutWidth);
|
||||
const int32 LastChunk=FMath::FloorToInt(static_cast<float>(BMax[2])/LayoutWidth);
|
||||
for(int32 ChunkZ=FirstChunk;ChunkZ<=LastChunk;++ChunkZ)
|
||||
{
|
||||
const ECaveGeneratorType Type=Owner->Manager->GetGeneratorTypeForChunk(
|
||||
FIntVector(0,0,ChunkZ));
|
||||
const ECaveGeneratorType Type=Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ));
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(static_cast<float>(
|
||||
(static_cast<double>(ChunkZ)+0.5)*ResolvedLayout->strateLayoutChunkSizeMicrometres/10000.0));
|
||||
if(Type==ECaveGeneratorType::SurfaceWorld)
|
||||
{
|
||||
bSurfaceOverlap=true;
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
bSurfaceOverlap=true;bIslandOtherStrateOverlap=true;
|
||||
const auto* Candidate=FindWorldAssemblyStratum(StrateIndex,ChunkZ);
|
||||
if(!Candidate||(SurfacePlan&&SurfacePlan!=Candidate))
|
||||
bBadPlan=true;
|
||||
if(!Candidate||(SurfacePlan&&SurfacePlan!=Candidate))bBadPlan=true;
|
||||
SurfacePlan=Candidate;
|
||||
}
|
||||
else if(Type!=ECaveGeneratorType::FloatingIslands)
|
||||
bOtherStrateOverlap=true;
|
||||
}
|
||||
|
||||
// Island strata preserve owner-authored physical bounds through the resolved scale ratio.
|
||||
// Les strates d'iles conservent les bornes physiques owner via le rapport de resolution.
|
||||
const double CoreVoxelsPerIslandChunk=GetCoreVoxelsPerOwnerChunk();
|
||||
const int32 FirstIslandChunk=FMath::FloorToInt(static_cast<float>(BMin[2])
|
||||
/static_cast<float>(CoreVoxelsPerIslandChunk));
|
||||
const int32 LastIslandChunk=FMath::FloorToInt(static_cast<float>(BMax[2])
|
||||
/static_cast<float>(CoreVoxelsPerIslandChunk));
|
||||
for(int32 ChunkZ=FirstIslandChunk;ChunkZ<=LastIslandChunk;++ChunkZ)
|
||||
{
|
||||
const ECaveGeneratorType Type=Owner->Manager->GetGeneratorTypeForChunk(
|
||||
FIntVector(0,0,ChunkZ));
|
||||
if(Type==ECaveGeneratorType::FloatingIslands)
|
||||
else if(Type==ECaveGeneratorType::FloatingIslands)
|
||||
{
|
||||
bIslandOverlap=true;
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
bIslandOverlap=true;bOtherStrateOverlap=true;
|
||||
const auto* Candidate=FindWorldAssemblyFloatingIslandStratum(StrateIndex,ChunkZ);
|
||||
if(!Candidate||(IslandPlan&&IslandPlan!=Candidate))bBadPlan=true;
|
||||
IslandPlan=Candidate;
|
||||
}
|
||||
else bIslandOtherStrateOverlap=true;
|
||||
else
|
||||
{bOtherStrateOverlap=true;bIslandOtherStrateOverlap=true;}
|
||||
}
|
||||
}
|
||||
const auto Finish=[&](EVoxelTileClass Verdict,bool bUnknown=false)
|
||||
@@ -1467,6 +1852,27 @@ public:
|
||||
else ++Counts.MixedBoxes;
|
||||
return Result;
|
||||
};
|
||||
if(ResolvedPassageIntersectsBox(BMin,BMax))
|
||||
return Finish(EVoxelTileClass::Mixed,true);
|
||||
if(!EditBrushes.empty()&&EditBoundsMin.X<=BMax[0]&&EditBoundsMax.X>=BMin[0]
|
||||
&&EditBoundsMin.Y<=BMax[1]&&EditBoundsMax.Y>=BMin[1]
|
||||
&&EditBoundsMin.Z<=BMax[2]&&EditBoundsMax.Z>=BMin[2])
|
||||
return Finish(EVoxelTileClass::Mixed,true);
|
||||
if(ResolvedLayout&&Owner)
|
||||
{
|
||||
const double ZMinMicrometres=static_cast<double>(BMin[2])*Owner->CoreVoxelSizeMicrons;
|
||||
const double ZMaxMicrometres=static_cast<double>(BMax[2])*Owner->CoreVoxelSizeMicrons;
|
||||
for(const auto& Stratum:ResolvedLayout->strates)
|
||||
for(const auto* Band:{&Stratum.ceiling,&Stratum.bedrock})
|
||||
if(Band->presentInCurrentField&&ZMaxMicrometres>=Band->bottomMicrometres
|
||||
&&ZMinMicrometres<Band->topMicrometres)
|
||||
{
|
||||
if(ZMinMicrometres>=Band->bottomMicrometres
|
||||
&&ZMaxMicrometres<Band->topMicrometres)
|
||||
return Finish(EVoxelTileClass::AllSolid);
|
||||
return Finish(EVoxelTileClass::Mixed);
|
||||
}
|
||||
}
|
||||
if(bNativeOnly)
|
||||
{
|
||||
const bool bInsideProofBox=BMin[0]>=NativeOnlyMinimum.X
|
||||
@@ -1486,10 +1892,6 @@ public:
|
||||
||(bIslandOverlap&&(bIslandOtherStrateOverlap
|
||||
||(!bSurfaceOverlap&&bOtherStrateOverlap))))
|
||||
return Finish(EVoxelTileClass::Mixed,true);
|
||||
if(!EditBrushes.empty()&&EditBoundsMin.X<=BMax[0]&&EditBoundsMax.X>=BMin[0]
|
||||
&&EditBoundsMin.Y<=BMax[1]&&EditBoundsMax.Y>=BMin[1]
|
||||
&&EditBoundsMin.Z<=BMax[2]&&EditBoundsMax.Z>=BMin[2])
|
||||
return Finish(EVoxelTileClass::Mixed,true);
|
||||
// The native interval path below is the exact field selected first by DensityAtLattice
|
||||
// for SurfaceWorld and FloatingIslands. Legacy analytic primitives/layer bounds cannot
|
||||
// modify that field; only the explicit edit transaction above can. Keep their guards on
|
||||
@@ -1549,13 +1951,18 @@ public:
|
||||
const std::int64_t Seal=IslandPlan->manifest.recipe.boundarySealSubvoxels;
|
||||
const std::int64_t BoxBottom=static_cast<std::int64_t>(BMin[2])*Scale;
|
||||
const std::int64_t BoxTop=static_cast<std::int64_t>(BMax[2])*Scale;
|
||||
const bool bBottomSealOverlap=BoxBottom<Bottom+Seal&&BoxTop>=Bottom;
|
||||
const bool bTopSealOverlap=BoxBottom<=Top&&BoxTop>Top-Seal;
|
||||
const bool bSharedTopSealEnabled=IslandPlan->manifest.recipe.geometryVersion<3
|
||||
||!VoxelDensityAblation::IsBoundarySealOff();
|
||||
const bool bTopSealOverlap=bSharedTopSealEnabled
|
||||
&&BoxBottom<=Top&&BoxTop>Top-Seal;
|
||||
const bool bBottomSealOverlap=IslandPlan->manifest.recipe.geometryVersion<3
|
||||
&&BoxBottom<Bottom+Seal&&BoxTop>=Bottom;
|
||||
if(bBottomSealOverlap)
|
||||
return Finish(BoxBottom>=Bottom&&BoxTop<=Bottom+Seal
|
||||
?EVoxelTileClass::AllSolid:EVoxelTileClass::Mixed);
|
||||
if(bTopSealOverlap)
|
||||
return Finish(BoxBottom>=Top-Seal&&BoxTop<=Top
|
||||
return Finish((IslandPlan->manifest.recipe.geometryVersion<3
|
||||
?BoxBottom>=Top-Seal:BoxBottom>Top-Seal)&&BoxTop<=Top
|
||||
?EVoxelTileClass::AllSolid:EVoxelTileClass::Mixed);
|
||||
const VoxelForgeCore::FloatingIslandFieldV1 Block(
|
||||
IslandPlan->manifest.recipe,IslandPlan->manifest.plan);
|
||||
@@ -2077,13 +2484,16 @@ private:
|
||||
|
||||
bool NativeSurfaceDensityAt(float X,float Y,float Z,float& OutDensity) const
|
||||
{
|
||||
if(!bUseNativeManifestFields||!WorldAssembly||!Owner||!Owner->Manager||!Owner->Generator
|
||||
if(!bUseNativeManifestFields||!WorldAssembly||!ResolvedLayout||!Owner||!Owner->Manager||!Owner->Generator
|
||||
||!std::isfinite(X)||!std::isfinite(Y)||!std::isfinite(Z))return false;
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/static_cast<float>(CHUNK_SIZE));
|
||||
const float LayoutWidth=static_cast<float>(GetResolvedLayoutChunkWidthVoxels());
|
||||
if(!(LayoutWidth>0.0f))return false;
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/LayoutWidth);
|
||||
if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
|
||||
!=ECaveGeneratorType::SurfaceWorld)return false;
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
static_cast<float>((static_cast<double>(ChunkZ)+0.5)
|
||||
*ResolvedLayout->strateLayoutChunkSizeMicrometres/10000.0));
|
||||
const auto* Plan=FindWorldAssemblyStratum(StrateIndex,ChunkZ);
|
||||
if(!Plan)return false;
|
||||
constexpr double Scale=static_cast<double>(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
@@ -2103,16 +2513,18 @@ private:
|
||||
bool NativeFloatingIslandDensityAt(float X,float Y,float Z,float& OutDensity) const
|
||||
{
|
||||
if(!bUseNativeManifestFields||!WorldAssembly||!Owner||!Owner->Manager||!Owner->Generator
|
||||
||!std::isfinite(X)||!std::isfinite(Y)||!std::isfinite(Z))
|
||||
||!ResolvedLayout||!std::isfinite(X)||!std::isfinite(Y)||!std::isfinite(Z))
|
||||
return false;
|
||||
// Convert Core query Z back to the owner's legacy chunk coordinate.
|
||||
// Convertir Z du Core vers la coordonnee de chunk legacy du proprietaire.
|
||||
const double CoreVoxelsPerLegacyChunk=GetCoreVoxelsPerOwnerChunk();
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/static_cast<float>(CoreVoxelsPerLegacyChunk));
|
||||
const double LayoutChunkWidth=GetResolvedLayoutChunkWidthVoxels();
|
||||
if(!(LayoutChunkWidth>0.0))return false;
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/static_cast<float>(LayoutChunkWidth));
|
||||
if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
|
||||
!=ECaveGeneratorType::FloatingIslands)return false;
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
static_cast<float>((static_cast<double>(ChunkZ)+0.5)
|
||||
*ResolvedLayout->strateLayoutChunkSizeMicrometres/10000.0));
|
||||
const auto* Plan=FindWorldAssemblyFloatingIslandStratum(StrateIndex,ChunkZ);
|
||||
if(!Plan)return false;
|
||||
constexpr double Scale=static_cast<double>(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
@@ -2130,18 +2542,38 @@ private:
|
||||
const std::int64_t Top=Plan->manifest.recipe.layoutMaximumZSubvoxels;
|
||||
const std::int64_t Seal=Plan->manifest.recipe.boundarySealSubvoxels;
|
||||
const std::int64_t Zq=ToFixed(Z);
|
||||
if(Zq>=Bottom&&Zq<Bottom+Seal)Density=std::min(Density,-std::max<std::int64_t>(1,Zq-Bottom));
|
||||
if(Zq<=Top&&Zq>Top-Seal)Density=std::min(Density,-std::max<std::int64_t>(1,Top-Zq));
|
||||
OutDensity=static_cast<float>(static_cast<double>(Density)/Scale);
|
||||
if(Plan->manifest.recipe.geometryVersion<3)
|
||||
{
|
||||
if(Zq>=Bottom&&Zq<Bottom+Seal)
|
||||
Density=std::min(Density,-std::max<std::int64_t>(1,Zq-Bottom));
|
||||
if(Zq<=Top&&Zq>Top-Seal)
|
||||
Density=std::min(Density,-std::max<std::int64_t>(1,Top-Zq));
|
||||
OutDensity=static_cast<float>(static_cast<double>(Density)/Scale);
|
||||
}
|
||||
else if(Plan->manifest.recipe.geometryVersion<4)
|
||||
{
|
||||
OutDensity=static_cast<float>(static_cast<double>(Density)/Scale);
|
||||
FResolvedStratumBounds Bounds;
|
||||
if(!MakeResolvedStratumBounds(static_cast<double>(Bottom)/Scale,
|
||||
static_cast<double>(Top)/Scale,static_cast<double>(Seal)/Scale,Bounds))
|
||||
return false;
|
||||
const FFloatingIslandParams Params=Owner->Manager->GetFloatingIslandParamsForChunk(
|
||||
FIntVector(0,0,ChunkZ));
|
||||
float InternalDensity=-OutDensity;
|
||||
VF_ApplyUpperBoundarySeal(InternalDensity,Z,static_cast<float>(Bounds.TopZ),
|
||||
static_cast<float>(Bounds.SealThickness),Params.BaseDensity);
|
||||
OutDensity=-InternalDensity;
|
||||
}
|
||||
else OutDensity=static_cast<float>(static_cast<double>(Density)/Scale);
|
||||
return std::isfinite(OutDensity);
|
||||
}
|
||||
|
||||
bool UsesLegacySurfaceField(float X,float Y,float Z) const
|
||||
{
|
||||
if(!Owner||!Owner->Manager||!Owner->Generator)return false;
|
||||
const FIntVector ChunkCoord(FMath::FloorToInt(X/static_cast<float>(CHUNK_SIZE)),
|
||||
FMath::FloorToInt(Y/static_cast<float>(CHUNK_SIZE)),
|
||||
FMath::FloorToInt(Z/static_cast<float>(CHUNK_SIZE)));
|
||||
const double LayoutChunkWidth=GetResolvedLayoutChunkWidthVoxels();
|
||||
if(!(LayoutChunkWidth>0.0))return false;
|
||||
const FIntVector ChunkCoord(0,0,FMath::FloorToInt(Z/static_cast<float>(LayoutChunkWidth)));
|
||||
return Owner->Manager->GetGeneratorTypeForChunk(ChunkCoord)
|
||||
==ECaveGeneratorType::SurfaceWorld;
|
||||
}
|
||||
@@ -2151,7 +2583,8 @@ private:
|
||||
// SurfaceWorld consumes biome overrides, terrain ops, water level and its sky cap in
|
||||
// the legacy stack. Reuse that immutable evaluator as an exact temporary bridge.
|
||||
// SurfaceWorld lit biomes, ops de terrain, niveau d'eau et plafond; reutiliser ce champ.
|
||||
return ApplyEditBrushes(Owner->Generator->GetDensityAt(X,Y,Z),X,Y,Z);
|
||||
const float density=ApplyResolvedStrateComposition(Owner->Generator->GetDensityAt(X,Y,Z),X,Y,Z);
|
||||
return ApplyEditBrushes(density,X,Y,Z);
|
||||
}
|
||||
|
||||
float ApplyEditBrushes(float Density,double X,double Y,double Z) const
|
||||
@@ -2351,19 +2784,23 @@ private:
|
||||
int32 Top=MIN_int32,Bottom=MAX_int32;
|
||||
for(const FStrateSlot& Slot:Layout)
|
||||
{
|
||||
Top=std::max(Top,Slot.TopChunkZ);Bottom=std::min(Bottom,Slot.BottomChunkZ);
|
||||
FResolvedStratumBounds Bounds;
|
||||
if(!GetResolvedStratumBounds(Slot,Bounds))continue;
|
||||
const int32 ResolvedBottom=FMath::FloorToInt(static_cast<float>(Bounds.BottomZ));
|
||||
const int32 ResolvedTop=FMath::CeilToInt(static_cast<float>(Bounds.TopZ));
|
||||
Top=std::max(Top,ResolvedTop);Bottom=std::min(Bottom,ResolvedBottom);
|
||||
if(!Slot.Definition)continue;
|
||||
const int32 MidChunkZ=(Slot.TopChunkZ+Slot.BottomChunkZ)/2;
|
||||
FLayerField Field;
|
||||
Field.Lo=Slot.BottomChunkZ*CHUNK_SIZE;
|
||||
Field.Hi=(Slot.TopChunkZ+1)*CHUNK_SIZE;
|
||||
Field.Lo=ResolvedBottom;
|
||||
Field.Hi=ResolvedTop;
|
||||
Field.StrateIndex=Slot.StrateIndex;
|
||||
Field.Params=Owner->Manager->GetGenerationParams(FIntVector(0,0,MidChunkZ));
|
||||
LayerFields.push_back(std::move(Field));
|
||||
}
|
||||
if(Top>=Bottom)
|
||||
{
|
||||
LayerRanges.push_back({Bottom*CHUNK_SIZE,(Top+1)*CHUNK_SIZE});
|
||||
LayerRanges.push_back({Bottom,Top});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3474,8 +3911,9 @@ private:
|
||||
auto Unit=[&](uint32 H){return static_cast<double>(Hash(H)>>8)*(1.0/16777216.0);};
|
||||
for(const FStrateSlot& Slot:Layout)
|
||||
{
|
||||
const double ZBottom=static_cast<double>(Slot.BottomChunkZ)*CHUNK_SIZE;
|
||||
const double ZTop=static_cast<double>(Slot.TopChunkZ+1)*CHUNK_SIZE;
|
||||
const double LayoutChunkWidth=GetResolvedLayoutChunkWidthVoxels();
|
||||
const double ZBottom=static_cast<double>(Slot.BottomChunkZ)*LayoutChunkWidth;
|
||||
const double ZTop=static_cast<double>(Slot.TopChunkZ+1)*LayoutChunkWidth;
|
||||
for(int32 GY=GY0;GY<=GY1;++GY)for(int32 GX=GX0;GX<=GX1;++GX)
|
||||
{
|
||||
uint32 H=Hash(Seed^static_cast<uint32>(GX)*0x9E3779B9u
|
||||
@@ -4856,6 +5294,16 @@ public:
|
||||
OutDensity[Lane]=DensityAtLattice(X,Y,ZStart+Lane*ZStep);
|
||||
return;
|
||||
}
|
||||
bool bHasResolvedBoundaryBand=false;
|
||||
for(int32 Lane=0;Lane<Count&&!bHasResolvedBoundaryBand;++Lane)
|
||||
bHasResolvedBoundaryBand=IsInsideResolvedStrateBoundaryBand(
|
||||
static_cast<float>(ZStart+Lane*ZStep));
|
||||
if(bHasResolvedBoundaryBand)
|
||||
{
|
||||
for(int32 Lane=0;Lane<Count;++Lane)
|
||||
OutDensity[Lane]=DensityAtLattice(X,Y,ZStart+Lane*ZStep);
|
||||
return;
|
||||
}
|
||||
bool bHasLegacySurfaceSample=false;
|
||||
for(int32 Lane=0;Lane<Count;++Lane)
|
||||
bHasLegacySurfaceSample|=UsesLegacySurfaceField(static_cast<float>(X),
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "StandaloneSnapshotAdapter.h"
|
||||
#include "VoxelForgeCore/VoxelForgeCore.h"
|
||||
#include "WorldAssemblerInternal.h"
|
||||
#include "ResolvedLayoutInternal.h"
|
||||
#include "FloatingIslandsInternal.h"
|
||||
|
||||
#include <shared_mutex>
|
||||
@@ -33,6 +34,7 @@ namespace VoxelForgeCore
|
||||
{
|
||||
std::shared_ptr<FStandaloneOwnerWorld> owner;
|
||||
std::shared_ptr<const WorldAssemblyManifest> worldAssembly;
|
||||
std::shared_ptr<const ResolvedLayoutSnapshotV3> resolvedLayout;
|
||||
WorldConfiguration configuration;
|
||||
};
|
||||
|
||||
@@ -389,8 +391,8 @@ namespace VoxelForgeCore
|
||||
{
|
||||
const VoxelForgeCore::Heightfield2D Block(Manifest.recipe,Plan);
|
||||
if(!Block.isValid())continue;
|
||||
const int64 StratumMinZ=static_cast<int64>(Plan.bottomChunkZ)*CHUNK_SIZE*Scale;
|
||||
const int64 StratumMaxZ=(static_cast<int64>(Plan.topChunkZ)+1)*CHUNK_SIZE*Scale;
|
||||
const int64 StratumMinZ=static_cast<int64>(Plan.bottomChunkZ)*Manifest.recipe.layoutChunkWidthSubvoxels*Scale;
|
||||
const int64 StratumMaxZ=(static_cast<int64>(Plan.topChunkZ)+1)*Manifest.recipe.layoutChunkWidthSubvoxels*Scale;
|
||||
if(TileMaxZ<StratumMinZ||TileMinZ>StratumMaxZ)continue;
|
||||
struct FGridSample
|
||||
{
|
||||
@@ -438,8 +440,10 @@ namespace VoxelForgeCore
|
||||
|
||||
FGroundProfile Profile;
|
||||
Profile.GridStep=GridStepVoxels;Profile.Coordinates=GridCoordinates;
|
||||
Profile.MinimumZ=static_cast<double>(std::min(Plan.bottomChunkZ,Plan.topChunkZ))*CHUNK_SIZE;
|
||||
Profile.MaximumZ=static_cast<double>(std::max(Plan.bottomChunkZ,Plan.topChunkZ)+1)*CHUNK_SIZE;
|
||||
Profile.MinimumZ=static_cast<double>(std::min(Plan.bottomChunkZ,Plan.topChunkZ))
|
||||
*Manifest.recipe.layoutChunkWidthSubvoxels/Scale;
|
||||
Profile.MaximumZ=static_cast<double>(std::max(Plan.bottomChunkZ,Plan.topChunkZ)+1)
|
||||
*Manifest.recipe.layoutChunkWidthSubvoxels/Scale;
|
||||
Profile.Ground.reserve(Grid.size());Profile.Cap.reserve(Grid.size());
|
||||
for(const auto& Sample:Grid)
|
||||
{Profile.Ground.push_back(Sample.Ground/Scale);Profile.Cap.push_back(Sample.Cap/Scale);}
|
||||
@@ -864,13 +868,15 @@ namespace VoxelForgeCore
|
||||
struct detail_StandaloneSnapshotAdapter
|
||||
{
|
||||
static ResolvedWorldSnapshot FromOwner(std::shared_ptr<FStandaloneOwnerWorld> owner,
|
||||
std::shared_ptr<const WorldAssemblyManifest> worldAssembly = {})
|
||||
std::shared_ptr<const WorldAssemblyManifest> worldAssembly = {},
|
||||
std::shared_ptr<const ResolvedLayoutSnapshotV3> resolvedLayout = {})
|
||||
{
|
||||
if(!owner||!owner->Settings||!owner->Manager||!owner->Generator)return {};
|
||||
auto data=std::make_shared<ResolvedWorldSnapshot::Data>();
|
||||
data->configuration=MakeConfiguration(*owner);
|
||||
data->owner=std::move(owner);
|
||||
data->worldAssembly=std::move(worldAssembly);
|
||||
data->resolvedLayout=std::move(resolvedLayout);
|
||||
return ResolvedWorldSnapshot(std::move(data));
|
||||
}
|
||||
};
|
||||
@@ -888,6 +894,16 @@ namespace VoxelForgeCore
|
||||
if(!parsed)return {};
|
||||
worldAssembly=std::make_shared<WorldAssemblyManifest>(std::move(*parsed));
|
||||
}
|
||||
std::shared_ptr<const ResolvedLayoutSnapshotV3> resolvedLayout;
|
||||
if(jsonRoot.Get("resolved_layout_json").IsString())
|
||||
{
|
||||
auto parsed=ResolvedLayoutSnapshotV3::FromJson(jsonRoot.Get("resolved_layout_json").String(),error);
|
||||
if(!parsed)return {};
|
||||
std::vector<ResolvedLayoutIssueV2> issues;std::string strictError;
|
||||
if(!parsed->validate(ResolvedLayoutValidationModeV3::strict,issues,strictError))
|
||||
{error="strict resolved-layout validation failed: "+strictError;return {};}
|
||||
resolvedLayout=std::make_shared<ResolvedLayoutSnapshotV3>(std::move(*parsed));
|
||||
}
|
||||
|
||||
const bool seedChanged=owner->Seed!=seed;
|
||||
owner->Settings->Seed=seed;
|
||||
@@ -910,7 +926,7 @@ namespace VoxelForgeCore
|
||||
owner->MaxClipLevel=maxLodOverride;
|
||||
owner->Settings->MaxClipLevel=maxLodOverride;
|
||||
}
|
||||
return detail_StandaloneSnapshotAdapter::FromOwner(std::move(owner),std::move(worldAssembly));
|
||||
return detail_StandaloneSnapshotAdapter::FromOwner(std::move(owner),std::move(worldAssembly),std::move(resolvedLayout));
|
||||
}
|
||||
|
||||
std::optional<ResolvedWorldSnapshot> ResolvedWorldSnapshot::FromJson(
|
||||
@@ -927,11 +943,35 @@ namespace VoxelForgeCore
|
||||
if(!parsed)return std::nullopt;
|
||||
worldAssembly=std::make_shared<WorldAssemblyManifest>(std::move(*parsed));
|
||||
}
|
||||
return detail_StandaloneSnapshotAdapter::FromOwner(std::move(owner),std::move(worldAssembly));
|
||||
std::shared_ptr<const ResolvedLayoutSnapshotV3> resolvedLayout;
|
||||
if(root.Get("resolved_layout_json").IsString())
|
||||
{
|
||||
auto parsed=ResolvedLayoutSnapshotV3::FromJson(root.Get("resolved_layout_json").String(),error);
|
||||
if(!parsed)return std::nullopt;
|
||||
std::vector<ResolvedLayoutIssueV2> issues;std::string strictError;
|
||||
if(!parsed->validate(ResolvedLayoutValidationModeV3::strict,issues,strictError))
|
||||
{error="strict resolved-layout validation failed: "+strictError;return std::nullopt;}
|
||||
resolvedLayout=std::make_shared<ResolvedLayoutSnapshotV3>(std::move(*parsed));
|
||||
}
|
||||
return detail_StandaloneSnapshotAdapter::FromOwner(std::move(owner),std::move(worldAssembly),std::move(resolvedLayout));
|
||||
}
|
||||
|
||||
const WorldAssemblyManifest* ResolvedWorldSnapshot::worldAssembly() const noexcept
|
||||
{ return data_?data_->worldAssembly.get():nullptr; }
|
||||
const ResolvedLayoutSnapshotV3* ResolvedWorldSnapshot::resolvedLayout() const noexcept
|
||||
{ return data_?data_->resolvedLayout.get():nullptr; }
|
||||
|
||||
ResolvedWorldSnapshot ResolvedWorldSnapshot::withoutResolvedLayoutPassages() const
|
||||
{
|
||||
if(!data_||!data_->resolvedLayout)return {};
|
||||
auto copy=std::make_shared<Data>(*data_);
|
||||
auto layout=std::make_shared<ResolvedLayoutSnapshotV3>(*data_->resolvedLayout);
|
||||
layout->passages.clear();
|
||||
std::string error;
|
||||
if(!layout->finalize(error))return {};
|
||||
copy->resolvedLayout=std::move(layout);
|
||||
return ResolvedWorldSnapshot(std::move(copy));
|
||||
}
|
||||
|
||||
const WorldConfiguration& ResolvedWorldSnapshot::configuration() const
|
||||
{
|
||||
@@ -943,6 +983,7 @@ namespace VoxelForgeCore
|
||||
{
|
||||
std::shared_ptr<FStandaloneOwnerWorld> owner;
|
||||
std::shared_ptr<const WorldAssemblyManifest> worldAssembly;
|
||||
std::shared_ptr<const ResolvedLayoutSnapshotV3> resolvedLayout;
|
||||
WorldConfiguration configuration;
|
||||
std::unique_ptr<FStandaloneShapeWorld> shape;
|
||||
std::atomic<bool> shapeReady{false};
|
||||
@@ -983,6 +1024,7 @@ namespace VoxelForgeCore
|
||||
{
|
||||
impl_->owner=snapshot.data_->owner;
|
||||
impl_->worldAssembly=snapshot.data_->worldAssembly;
|
||||
impl_->resolvedLayout=snapshot.data_->resolvedLayout;
|
||||
impl_->configuration=snapshot.data_->configuration;
|
||||
if(impl_->worldAssembly)
|
||||
{
|
||||
@@ -1140,7 +1182,7 @@ namespace VoxelForgeCore
|
||||
static_cast<int32>(std::clamp<std::uint32_t>(request.workerLimit,1,16)),ToNative(request.detail),
|
||||
request.includeFarWorld,error,&scheduler,request.roundTunnels,request.profileDetailBand,
|
||||
request.validatePassageRoutes,request.gpuVisualDetailTiles,
|
||||
request.cpuVisualDetailTiles,impl_->worldAssembly.get());
|
||||
request.cpuVisualDetailTiles,impl_->worldAssembly.get(),impl_->resolvedLayout.get());
|
||||
if(ok)
|
||||
{
|
||||
impl_->shape=std::move(shape);
|
||||
@@ -1155,23 +1197,25 @@ namespace VoxelForgeCore
|
||||
|
||||
bool World::isTileShapeFree(const TileKey& key) const
|
||||
{
|
||||
if(!impl_||!impl_->owner||!impl_->worldAssembly||!impl_->owner->Manager
|
||||
if(!impl_||!impl_->owner||!impl_->worldAssembly||!impl_->resolvedLayout||!impl_->owner->Manager
|
||||
||!impl_->owner->Generator||!impl_->editLog.empty())return false;
|
||||
FIntVector boundsMin,boundsMax;
|
||||
if(!NativeOnlyBoundsForTile(*impl_,key,boundsMin,boundsMax))return false;
|
||||
|
||||
const std::int64_t tileMinimum[3]={boundsMin.X,boundsMin.Y,boundsMin.Z};
|
||||
const std::int64_t tileMaximum[3]={boundsMax.X,boundsMax.Y,boundsMax.Z};
|
||||
const int32 firstSurfaceChunk=FloorDiv(boundsMin.Z,CHUNK_SIZE);
|
||||
const int32 lastSurfaceChunk=FloorDiv(boundsMax.Z,CHUNK_SIZE);
|
||||
const int32 LayoutChunkWidth=static_cast<int32>(std::max<std::int64_t>(1,
|
||||
impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel));
|
||||
const int32 firstSurfaceChunk=FloorDiv(boundsMin.Z,LayoutChunkWidth);
|
||||
const int32 lastSurfaceChunk=FloorDiv(boundsMax.Z,LayoutChunkWidth);
|
||||
const WorldAssemblyStratumPlanV1* selectedPlan=nullptr;
|
||||
for(int32 chunkZ=firstSurfaceChunk;chunkZ<=lastSurfaceChunk;++chunkZ)
|
||||
{
|
||||
if(impl_->owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,chunkZ))
|
||||
!=ECaveGeneratorType::SurfaceWorld)return false;
|
||||
const int32 strateIndex=impl_->owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(chunkZ)*CHUNK_SIZE
|
||||
+CHUNK_SIZE*0.5)*VOXEL_SIZE));
|
||||
static_cast<float>((static_cast<double>(chunkZ)+0.5)
|
||||
*impl_->resolvedLayout->strateLayoutChunkSizeMicrometres/10000.0));
|
||||
const auto found=std::find_if(impl_->worldAssembly->plan.strates.begin(),
|
||||
impl_->worldAssembly->plan.strates.end(),[strateIndex,chunkZ](const auto& plan)
|
||||
{return plan.strateIndex==strateIndex&&chunkZ<=plan.topChunkZ
|
||||
@@ -1183,9 +1227,8 @@ namespace VoxelForgeCore
|
||||
if(!selectedPlan||!Heightfield2D(impl_->worldAssembly->recipe,*selectedPlan).isValid())
|
||||
return false;
|
||||
|
||||
const double coreVoxelsPerOwnerChunk=static_cast<double>(CHUNK_SIZE)
|
||||
*static_cast<double>(impl_->owner->OwnerVoxelSizeMicrons)
|
||||
/static_cast<double>(std::max(1u,impl_->owner->CoreVoxelSizeMicrons));
|
||||
const double coreVoxelsPerOwnerChunk=static_cast<double>(
|
||||
impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels)/WorldAssemblySubvoxelsPerVoxel;
|
||||
const int32 firstIslandChunk=FMath::FloorToInt(
|
||||
static_cast<double>(boundsMin.Z)/coreVoxelsPerOwnerChunk);
|
||||
const int32 lastIslandChunk=FMath::FloorToInt(
|
||||
@@ -1206,7 +1249,7 @@ namespace VoxelForgeCore
|
||||
if(OwnerPassageTouchesBox(*impl_->owner,boundsMin,boundsMax))return false;
|
||||
FStandaloneShapeWorld proofGeometry;
|
||||
if(!proofGeometry.BuildShapeDependencyProof(*impl_->owner,boundsMin,boundsMax,
|
||||
impl_->owner->Generator->bStandaloneResearchRoundTunnels))return false;
|
||||
impl_->owner->Generator->bStandaloneResearchRoundTunnels,impl_->resolvedLayout.get()))return false;
|
||||
const FIntVector tileOrigin=ToNative(key).OriginVoxels();
|
||||
if(proofGeometry.HasShapeDependencyInBox(tileOrigin,1,CHUNK_SIZE))return false;
|
||||
return true;
|
||||
@@ -1320,6 +1363,7 @@ namespace VoxelForgeCore
|
||||
auto region=std::make_shared<FStandaloneShapeWorld>();
|
||||
if(!region->BuildAnalyticRegion(*impl_->owner,fineMin,fineMax,regionMin,regionMax,
|
||||
ToNative(base.detail),base.roundTunnels,impl_->worldAssembly.get(),
|
||||
impl_->resolvedLayout.get(),
|
||||
regionErrors[index]))return;
|
||||
compiledRegions[index]=std::move(region);
|
||||
};
|
||||
@@ -1370,7 +1414,8 @@ namespace VoxelForgeCore
|
||||
auto region=std::make_shared<FStandaloneShapeWorld>();
|
||||
if(!region->Build(*impl_->owner,fineMin,fineMax,regionMin,regionMax,
|
||||
static_cast<int32>(clampedWorkers),ToNative(base.detail),false,error,&scheduler,
|
||||
base.roundTunnels,base.profileDetailBand,false,{}, {},impl_->worldAssembly.get()))return false;
|
||||
base.roundTunnels,base.profileDetailBand,false,{}, {},impl_->worldAssembly.get(),
|
||||
impl_->resolvedLayout.get()))return false;
|
||||
if(!impl_->editLog.empty())region->SetEditTransaction(impl_->editLog);
|
||||
const auto& build=region->GetStats();
|
||||
++stats.regionsBuilt;
|
||||
@@ -1457,6 +1502,10 @@ namespace VoxelForgeCore
|
||||
|
||||
float World::densityAt(Vec3d position) const
|
||||
{ return impl_&&impl_->shapeReady.load(std::memory_order_acquire)&&impl_->shape?impl_->shape->DensityAt(static_cast<float>(position.x),static_cast<float>(position.y),static_cast<float>(position.z)):0.0f; }
|
||||
std::string World::densityDispatchPathAt(Vec3d position) const
|
||||
{ return impl_&&impl_->shapeReady.load(std::memory_order_acquire)&&impl_->shape
|
||||
?impl_->shape->DensityDispatchPathAt(static_cast<float>(position.x),static_cast<float>(position.y),static_cast<float>(position.z))
|
||||
:"uncompiled"; }
|
||||
float World::unclampedDensityAt(Vec3d position) const
|
||||
{ return impl_&&impl_->shapeReady.load(std::memory_order_acquire)&&impl_->shape?impl_->shape->DensityAtUnclamped(static_cast<float>(position.x),static_cast<float>(position.y),static_cast<float>(position.z)):0.0f; }
|
||||
DetailFieldSample World::detailSampleAt(Vec3d position) const
|
||||
@@ -1626,6 +1675,7 @@ namespace VoxelForgeCore
|
||||
if(!options.diagnosticForceNativeOnly&&!isTileShapeFree(key))
|
||||
{error="shape-free guard: tile failed the native-only readiness proof";return std::nullopt;}
|
||||
nativeOnlyShape.InitializeNativeSurfaceOnly(*impl_->owner,impl_->worldAssembly.get(),
|
||||
impl_->resolvedLayout.get(),
|
||||
nativeOnlyMinimum,nativeOnlyMaximum);
|
||||
}
|
||||
else if(impl_->tileRegionCount.load(std::memory_order_acquire)!=0)
|
||||
@@ -1782,15 +1832,19 @@ namespace VoxelForgeCore
|
||||
const int64 TileMaximumZ=static_cast<int64>(origin.Z)+extent;
|
||||
for(const auto& Plan:impl_->worldAssembly->plan.strates)
|
||||
{
|
||||
const int64 PlanMinimumZ=static_cast<int64>(std::min(Plan.bottomChunkZ,Plan.topChunkZ))*CHUNK_SIZE;
|
||||
const int64 PlanMaximumZ=(static_cast<int64>(std::max(Plan.bottomChunkZ,Plan.topChunkZ))+1)*CHUNK_SIZE;
|
||||
const int64 PlanMinimumZ=static_cast<int64>(std::min(Plan.bottomChunkZ,Plan.topChunkZ))
|
||||
*impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel;
|
||||
const int64 PlanMaximumZ=(static_cast<int64>(std::max(Plan.bottomChunkZ,Plan.topChunkZ)+1))
|
||||
*impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel;
|
||||
bHasNativeSurfaceHorizonPlan=bHasNativeSurfaceHorizonPlan
|
||||
||(TileMinimumZ<=PlanMaximumZ&&TileMaximumZ>=PlanMinimumZ);
|
||||
}
|
||||
for(const auto& Entry:impl_->worldAssembly->floatingIslands)
|
||||
{
|
||||
const int64 PlanMinimumZ=static_cast<int64>(std::min(Entry.bottomChunkZ,Entry.topChunkZ))*CHUNK_SIZE;
|
||||
const int64 PlanMaximumZ=(static_cast<int64>(std::max(Entry.bottomChunkZ,Entry.topChunkZ))+1)*CHUNK_SIZE;
|
||||
const int64 PlanMinimumZ=static_cast<int64>(std::min(Entry.bottomChunkZ,Entry.topChunkZ))
|
||||
*impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel;
|
||||
const int64 PlanMaximumZ=(static_cast<int64>(std::max(Entry.bottomChunkZ,Entry.topChunkZ)+1))
|
||||
*impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels/WorldAssemblySubvoxelsPerVoxel;
|
||||
bHasIslandPlanInTile=bHasIslandPlanInTile
|
||||
||(TileMinimumZ<=PlanMaximumZ&&TileMaximumZ>=PlanMinimumZ);
|
||||
}
|
||||
@@ -1891,7 +1945,11 @@ namespace VoxelForgeCore
|
||||
const double CoreVoxelSizeCm=static_cast<double>(impl_->configuration.voxelSizeMicrons)/10000.0;
|
||||
const double OwnerVoxelSizeCm=impl_->owner!=nullptr&&impl_->owner->OwnerVoxelSizeMicrons>0
|
||||
?static_cast<double>(impl_->owner->OwnerVoxelSizeMicrons)/10000.0:0.5*static_cast<double>(VOXEL_SIZE);
|
||||
const double CoreVoxelsPerOwnerChunk=static_cast<double>(CHUNK_SIZE)*OwnerVoxelSizeCm/CoreVoxelSizeCm;
|
||||
const double CoreVoxelsPerOwnerChunk=impl_->resolvedLayout
|
||||
?static_cast<double>(impl_->resolvedLayout->strateLayoutChunkWidthSubvoxels)
|
||||
/WorldAssemblySubvoxelsPerVoxel
|
||||
:static_cast<double>(impl_->owner->StrateLayoutChunkWidthSubvoxels)
|
||||
/WorldAssemblySubvoxelsPerVoxel;
|
||||
const int32 CenterChunkZ=FMath::FloorToInt(TileCenterZ/CoreVoxelsPerOwnerChunk);
|
||||
const int32 StrateIndex=world.Manager->GetStrateIndex(
|
||||
static_cast<float>(TileCenterZ*CoreVoxelSizeCm));
|
||||
@@ -2204,6 +2262,11 @@ namespace VoxelForgeCore
|
||||
out.diagnostics.horizonGroundTrianglesRemoved=GroundStats.RemovedTriangles;
|
||||
out.diagnostics.horizonCapTriangles=CapStats.Triangles;
|
||||
}
|
||||
if(impl_->worldAssembly&&!bOverlapsPlayerEdit)
|
||||
{
|
||||
AppendStratumBoundaryFloors(world,farShape,nativeKey,step,mesh);
|
||||
AppendStratumBoundaryCeilings(world,farShape,nativeKey,step,mesh);
|
||||
}
|
||||
|
||||
out.densitySampleCount=static_cast<std::uint64_t>(std::max<int64>(0,sampleCount));
|
||||
if(bHasWorldAssembly)
|
||||
|
||||
@@ -235,6 +235,9 @@ namespace world_assembly_detail
|
||||
|| recipe.evaluatorVersion > WorldAssemblyEvaluatorVersion
|
||||
|| recipe.unitsPerVoxel != WorldAssemblySubvoxelsPerVoxel)
|
||||
{ error = "world assembly recipe version, evaluator or fixed scale is unsupported"; return false; }
|
||||
if (recipe.layoutChunkWidthSubvoxels <= 0
|
||||
|| recipe.layoutChunkWidthSubvoxels > 256ll * 512ll)
|
||||
{ error = "resolved strate-layout chunk width is outside the supported physical range"; return false; }
|
||||
if (recipe.biomes.empty() || recipe.biomes.size() > MaxBiomeCount)
|
||||
{ error = "world assembly recipe must contain one to eight biome profiles"; return false; }
|
||||
if (recipe.biomeCellSizeSubvoxels <= 0 || recipe.biomeCellSizeSubvoxels > 100000000ll
|
||||
@@ -296,7 +299,8 @@ namespace world_assembly_detail
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool ValidateStratum(const WorldAssemblyStratumPlanV1& stratum, std::string& error)
|
||||
inline bool ValidateStratum(const WorldAssemblyStratumPlanV1& stratum,
|
||||
std::int64_t layoutChunkWidthSubvoxels, std::string& error)
|
||||
{
|
||||
if (stratum.strateIndex < 0 || stratum.topChunkZ < stratum.bottomChunkZ
|
||||
|| stratum.capWavelengthSubvoxels <= 0 || stratum.capUndulationSubvoxels < 0
|
||||
@@ -330,9 +334,9 @@ namespace world_assembly_detail
|
||||
if (feature.type == 2 || feature.type == 4)
|
||||
{
|
||||
const std::int64_t stratumMinZ = static_cast<std::int64_t>(stratum.bottomChunkZ)
|
||||
* 32 * WorldAssemblySubvoxelsPerVoxel;
|
||||
* layoutChunkWidthSubvoxels;
|
||||
const std::int64_t stratumMaxZ = (static_cast<std::int64_t>(stratum.topChunkZ) + 1)
|
||||
* 32 * WorldAssemblySubvoxelsPerVoxel;
|
||||
* layoutChunkWidthSubvoxels;
|
||||
constexpr std::int64_t maximumExceptionExtent = 1024
|
||||
* WorldAssemblySubvoxelsPerVoxel;
|
||||
for (std::size_t axis = 0; axis < 3; ++axis)
|
||||
@@ -420,6 +424,7 @@ namespace world_assembly_detail
|
||||
std::uint64_t hash = StartHash();
|
||||
HashWord(hash, recipe.schemaVersion, 4); HashWord(hash, recipe.evaluatorVersion, 4);
|
||||
HashWord(hash, recipe.unitsPerVoxel, 4); HashWord(hash, recipe.seed, 4);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.layoutChunkWidthSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.biomeCellSizeSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.biomeWarpSubvoxels), 8);
|
||||
HashWord(hash, static_cast<std::uint64_t>(recipe.biomeWarpWavelengthSubvoxels), 8);
|
||||
@@ -628,6 +633,7 @@ namespace world_assembly_detail
|
||||
if (!value.IsObject() || !ReadU32(value.Get("schema_version"), recipe.schemaVersion)
|
||||
|| !ReadU32(value.Get("evaluator_version"), recipe.evaluatorVersion)
|
||||
|| !ReadU32(value.Get("units_per_voxel"), recipe.unitsPerVoxel)
|
||||
|| !ReadInteger(value.Get("layout_chunk_width_q"), recipe.layoutChunkWidthSubvoxels)
|
||||
|| !ReadU32(value.Get("seed"), recipe.seed)
|
||||
|| !ReadInteger(value.Get("biome_cell_size_q"), recipe.biomeCellSizeSubvoxels)
|
||||
|| !ReadInteger(value.Get("biome_warp_q"), recipe.biomeWarpSubvoxels)
|
||||
@@ -693,6 +699,7 @@ namespace world_assembly_detail
|
||||
out << "{\"schema_version\":" << recipe.schemaVersion
|
||||
<< ",\"evaluator_version\":" << recipe.evaluatorVersion
|
||||
<< ",\"units_per_voxel\":" << recipe.unitsPerVoxel
|
||||
<< ",\"layout_chunk_width_q\":" << recipe.layoutChunkWidthSubvoxels
|
||||
<< ",\"seed\":" << recipe.seed
|
||||
<< ",\"biome_cell_size_q\":" << recipe.biomeCellSizeSubvoxels
|
||||
<< ",\"biome_warp_q\":" << recipe.biomeWarpSubvoxels
|
||||
@@ -861,7 +868,8 @@ namespace world_assembly_detail
|
||||
|| !ReadI32(islandValue.Get("bottom_chunk_z"), entry.bottomChunkZ))
|
||||
{ error = "world assembly floating-island slot is missing its resolved strate bounds"; return std::nullopt; }
|
||||
const std::string nestedJson = JsonText(islandValue.Get("manifest"));
|
||||
auto parsedIsland = FloatingIslandManifestV1::FromJson(nestedJson, error);
|
||||
auto parsedIsland = FloatingIslandManifestV1::FromJson(
|
||||
nestedJson, error, manifest.recipe.layoutChunkWidthSubvoxels);
|
||||
if (!parsedIsland) return std::nullopt;
|
||||
entry.manifest = std::move(*parsedIsland);
|
||||
manifest.floatingIslands.push_back(std::move(entry));
|
||||
@@ -1751,15 +1759,15 @@ bool WorldAssemblyManifest::finalize(std::string& error)
|
||||
{ error = "SurfaceWorld stratum recipe seed does not match the world assembly season seed"; return false; }
|
||||
stratum.recipeOverride.contentHash = world_assembly_detail::HashRecipe(stratum.recipeOverride);
|
||||
}
|
||||
if (!world_assembly_detail::ValidateStratum(stratum, error)) return false;
|
||||
if (!world_assembly_detail::ValidateStratum(stratum, recipe.layoutChunkWidthSubvoxels, error)) return false;
|
||||
if (recipe.evaluatorVersion >= 4)
|
||||
{
|
||||
if (stratum.routeConstraints.version != 1 || stratum.route.size() < 2)
|
||||
{ error = "world assembly evaluator 4 requires a versioned entrance-to-exit route"; return false; }
|
||||
const std::int64_t bottomZ = static_cast<std::int64_t>(stratum.bottomChunkZ)
|
||||
* 32 * WorldAssemblySubvoxelsPerVoxel;
|
||||
* recipe.layoutChunkWidthSubvoxels;
|
||||
const std::int64_t topZ = (static_cast<std::int64_t>(stratum.topChunkZ) + 1)
|
||||
* 32 * WorldAssemblySubvoxelsPerVoxel;
|
||||
* recipe.layoutChunkWidthSubvoxels;
|
||||
const std::int64_t halfHeight = stratum.routeConstraints.capsuleHeightSubvoxels / 2;
|
||||
for (const auto& point : stratum.route)
|
||||
{
|
||||
@@ -1789,14 +1797,12 @@ bool WorldAssemblyManifest::finalize(std::string& error)
|
||||
const auto& Scale = islands.manifest.recipe;
|
||||
if (Scale.ownerToCoreScaleNumerator == 0 || Scale.ownerToCoreScaleDenominator == 0)
|
||||
{ error = "floating-island owner-to-Core scale is invalid"; return false; }
|
||||
const double CoreVoxelsPerOwnerChunk = static_cast<double>(CoreTileVoxelCount)
|
||||
* Scale.ownerToCoreScaleNumerator / Scale.ownerToCoreScaleDenominator;
|
||||
const std::int64_t bottomQ = static_cast<std::int64_t>(std::llround(
|
||||
static_cast<double>(islands.bottomChunkZ) * CoreVoxelsPerOwnerChunk
|
||||
* WorldAssemblySubvoxelsPerVoxel));
|
||||
const std::int64_t topQ = static_cast<std::int64_t>(std::llround(
|
||||
static_cast<double>(static_cast<std::int64_t>(islands.topChunkZ) + 1)
|
||||
* CoreVoxelsPerOwnerChunk * WorldAssemblySubvoxelsPerVoxel));
|
||||
if(Scale.layoutChunkWidthSubvoxels<=0)
|
||||
{error="floating-island strate has no resolved layout chunk width";return false;}
|
||||
const std::int64_t bottomQ = static_cast<std::int64_t>(islands.bottomChunkZ)
|
||||
*Scale.layoutChunkWidthSubvoxels;
|
||||
const std::int64_t topQ = (static_cast<std::int64_t>(islands.topChunkZ)+1)
|
||||
*Scale.layoutChunkWidthSubvoxels;
|
||||
if (islands.manifest.recipe.layoutMinimumZSubvoxels < bottomQ
|
||||
|| islands.manifest.recipe.layoutMaximumZSubvoxels > topQ)
|
||||
{ error = "floating-island recipe layout escapes the resolved owner strate bounds"; return false; }
|
||||
@@ -2000,7 +2006,7 @@ std::array<std::int64_t,2> Heightfield2D::capHeightBounds() const noexcept
|
||||
if(recipe_->evaluatorVersion>=5)
|
||||
{
|
||||
const long double TopSubvoxels=(static_cast<long double>(plan_->topChunkZ)+1.0L)
|
||||
*CoreTileVoxelCount*WorldAssemblySubvoxelsPerVoxel;
|
||||
*recipe_->layoutChunkWidthSubvoxels;
|
||||
Minimum=std::min(Minimum,TopSubvoxels);
|
||||
Maximum=std::min(Maximum,TopSubvoxels);
|
||||
}
|
||||
@@ -2019,7 +2025,7 @@ std::int64_t Heightfield2D::farSurfaceCapHeightSubvoxels(std::int64_t x,
|
||||
// Clip only the far render surface. Keep the near density evaluator bit-identical.
|
||||
// Borner uniquement le plafond lointain. L'evaluateur de densite proche reste identique.
|
||||
const std::int64_t ownedUpperBoundary=(static_cast<std::int64_t>(plan_->topChunkZ)+1)
|
||||
*CoreTileVoxelCount*WorldAssemblySubvoxelsPerVoxel;
|
||||
*recipe_->layoutChunkWidthSubvoxels;
|
||||
return std::min(column.capHeightSubvoxels,ownedUpperBoundary);
|
||||
}
|
||||
|
||||
@@ -2298,8 +2304,8 @@ FieldInfluenceBounds Heightfield2D::influenceBounds() const noexcept
|
||||
{
|
||||
FieldInfluenceBounds out;
|
||||
if (!isValid()) return out;
|
||||
out.minimumZSubvoxels = static_cast<std::int64_t>(plan_->bottomChunkZ) * 32 * WorldAssemblySubvoxelsPerVoxel;
|
||||
out.maximumZSubvoxels = (static_cast<std::int64_t>(plan_->topChunkZ) + 1) * 32 * WorldAssemblySubvoxelsPerVoxel;
|
||||
out.minimumZSubvoxels = static_cast<std::int64_t>(plan_->bottomChunkZ) * recipe_->layoutChunkWidthSubvoxels;
|
||||
out.maximumZSubvoxels = (static_cast<std::int64_t>(plan_->topChunkZ) + 1) * recipe_->layoutChunkWidthSubvoxels;
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,263 @@
|
||||
# VoxelForge strata, units, and generation layers
|
||||
|
||||
**Design round L20 — 2026-10-20**
|
||||
|
||||
## Summary
|
||||
|
||||
Author strate layout in metres and give each strate a voxel size. Keep Core's internal tile at 32³
|
||||
voxels; its physical width follows that strate's voxel size and the tile's LOD. Use one director to
|
||||
resolve the season, layout, seed, generator recipe, resolution, and interfaces before workers start.
|
||||
Generators then evaluate an immutable, common field contract. A shared composition layer applies
|
||||
strata boundaries, gaps, seals, edits, caches, and proofs. The mesher consumes that composed field
|
||||
and generic surface hints; it should not branch on SurfaceWorld, FloatingIslands, or feature type IDs.
|
||||
|
||||
The code already has parts of this shape, but not the boundaries between them. In particular,
|
||||
`FStandaloneShapeWorld` is both a dispatch layer and a collection of field adapters, while
|
||||
`World::generateTile` contains generator-aware far-surface and feature refinement. The Unreal
|
||||
adapter currently translates two different meanings of “chunk” into Core coordinates.
|
||||
|
||||
The L19 ledges are not explained by a different density recipe per LOD. The ring audit found
|
||||
upward-facing terrain from the same lower SurfaceWorld field at different extracted heights on
|
||||
adjacent LODs. At the default 25 cm Core voxel size, LOD1, LOD2, and LOD3 sample at 0.5 m, 1 m,
|
||||
and 2 m. The maximum LOD1→2 ring difference is 1.49862 m; LOD2→3 reaches 7.73318 m, with 8
|
||||
no-hit samples among 308. An explicit shared surface contract can give all LODs common boundary
|
||||
geometry and a controlled transition band. A planar ceiling alone will not fix these ground ledges.
|
||||
|
||||
One conversion issue needs an explicit preservation target. The current Core path maps one
|
||||
SurfaceWorld slot chunk to 32 Core voxels (8 m at 25 cm), but one FloatingIslands slot chunk to
|
||||
32 owner voxels at 12.5 cm (4 m). Converting each current interpretation independently into metres
|
||||
can preserve each field's current positions, but it does not make shared chunk indices one common
|
||||
physical boundary. The converter must record the actual per-strate bounds and any resulting gap or
|
||||
overlap before choosing a unified interface. Do not promise a no-movement migration from a single
|
||||
global “metres per chunk” constant.
|
||||
|
||||
Metres are not a runtime cost concern. Resolution is. Halving voxel spacing in all three axes means
|
||||
about eight times as many density samples for the same physical volume, plus more tiles, queue work,
|
||||
and cache entries because each internal tile remains 32³ voxels. With 25 cm as the default for all
|
||||
strates, the proposed starting resolution matches today's Core sampling resolution.
|
||||
|
||||
## 1. Current code mapped to the three layers
|
||||
|
||||
There is no single class called “director” today. The director work is split between Unreal's
|
||||
season/layout code, the Core adapter, and Core's tile scheduler.
|
||||
|
||||
| Intended layer | Current location and symbols | Current responsibility and boundary issue |
|
||||
|---|---|---|
|
||||
| **Director / orchestrator** | `VoxelStrateComposer.cpp`; `VoxelSeasonManifest.cpp`; `VoxelStrateManager.cpp` (`Initialize`, `GetGeneratorTypeForChunk`, `GetGenerationParams`); `VoxelWorld.cpp` (`BuildDesiredTiles`, tile scheduling, epochs); `VoxelForgeCoreAdapter.cpp` (`BuildSurfaceStratumPlan`, `BuildFloatingIslandStratumPlan`, `AttachValidatedWorldAssembly`) | Composes season params and stacked slots, resolves generator kind and seed, and serializes the Core snapshot. `WorldAssemblyManifest`, `WorldAssemblyPlanV1`, and their `FromJson`/`finalize`/`validate` functions in `WorldAssemblerInternal.h` are the current plan/manifest format. Resolution and bounds are not fully resolved here: Core re-derives them using generator-specific conversions. `TopWorldZ`, `BottomWorldZ`, `HeightInChunks`, and `InterStrateGapChunks` remain chunk/voxel-coordinate based in owner-facing data. |
|
||||
| **Generators** | SurfaceWorld: `Heightfield2D` in `VoxelForgeCore.h` and `WorldAssemblerInternal.h`; plan construction in `VoxelForgeCoreAdapter.cpp`. FloatingIslands: `FloatingIslandFieldV1` in `VoxelForgeCore.h` and `FloatingIslandsInternal.h`; plan construction in the adapter. Legacy: `UVoxelGenerator::GetDensityAt` in `VoxelGenerator.cpp`, `VoxelDensityOpStack.cpp`, and `VoxelCaveMorphology.cpp`. | SurfaceWorld and FloatingIslands have distinct plan and evaluator APIs. Legacy generation still asks the manager for the current chunk's params and generator type. In Core, the “generator” boundary is obscured by `FStandaloneShapeWorld`, which selects native fields or falls back to the copied owner generator. |
|
||||
| **Shared field / composition library** | Noise and fixed-point evaluation: `WorldAssemblerInternal.h`, `FloatingIslandsInternal.h`. CPU/HLSL far-field math: `VoxelForgeFieldShared.h`. FP contract: `CoreNamespacePreamble.h`. Feature culling and caches: `BuildWorldAssemblyFeatureTileListV1`, `ScopedWorldAssemblyFeatureQueriesV1`, `SharedColumnCache.h`, `ThreadLocalStorage.h`. Field bounds/proofs: `Heightfield2D::interval`, FloatingIslands bounds, `FStandaloneShapeWorld::ClassifyBoxDetailed` and `BuildShapeDependencyProof`. Density seals: `VoxelDensityPrimitives.h`. | Useful shared pieces exist, but only for subsets of recipes. Noise is not one library used by every legacy and native generator. Bounds, density, and output identity still use subvoxels of a Core voxel. The canonical stratum bounds descriptor `FResolvedStratumBounds` is private to `ShapeWorldInternal.h`, not part of the plan contract. `AppendStratumBoundaryCeilings` is under far-shell/meshing code, even though the boundary meaning is shared composition policy. |
|
||||
| **Mesher** | `UVoxelMarchingCubesMesher::GenerateMesh` in `VoxelMarchingCubesMesher.cpp`; dispatch and mesh assembly in `World::generateTile` in `VoxelForgeCore.cpp`; `FarShellsInternal.h`; hybrid sharp support in `VoxelHybridSharpMesher.h` and `VoxelMarchingCubesMesher.cpp`. | MC, skirts, far shells, connector repair panels, LOD refinement, and cap repair are spread across the production mesher and Core tile builder. `World::generateTile` scans recipe feature type IDs, refines type-4 shelves only at LOD0–2, selects a native SurfaceWorld horizon, and invokes separate ground/cap repair. `FStandaloneShapeWorld::BuildFarFieldTileInput` constructs FloatingIslands connector panels. These are recipe-aware mesh paths. |
|
||||
|
||||
### What crosses a boundary today that should not
|
||||
|
||||
- `FStandaloneShapeWorld` reads `UVoxelStrateManager`, `FStrateSlot`, `WorldAssemblyManifest`, legacy
|
||||
generator params, and generator type. It selects a recipe, evaluates a field, resolves its bounds,
|
||||
applies a seal, and builds GPU far-field input. That combines director, generator adapter, shared
|
||||
field, and renderer responsibilities.
|
||||
- `World::generateTile` knows `WorldAssemblyPlanV1`, SurfaceWorld heightfields, feature numeric IDs,
|
||||
and FloatingIslands presence. The generic mesher should receive capabilities and surface data,
|
||||
not know those recipe identities.
|
||||
- The adapter exports one layout but encodes physical positions in `WorldAssemblySubvoxelsPerVoxel`.
|
||||
That makes a physical length's fixed integer depend on the selected Core voxel size.
|
||||
- Core `WorldAssemblyStratumPlanV1` carries `topChunkZ`/`bottomChunkZ`; validation in
|
||||
`WorldAssemblerInternal.h` multiplies those values by `32`. FloatingIslands additionally stores
|
||||
its own owner-to-Core size ratio and metric-equivalent bounds in Core-voxel units.
|
||||
- The Core boundary path calls `GetResolvedStratumBounds` differently for SurfaceWorld and
|
||||
FloatingIslands. The director should resolve a single physical boundary record once.
|
||||
- Legacy density still reaches into manager-owned params and operations. It must become a generator
|
||||
adapter that consumes the same resolved request as a native recipe, or remain explicitly marked as
|
||||
a compatibility route until it can be ported.
|
||||
|
||||
## 2. Violations, ranked by risk
|
||||
|
||||
Rank 1 is the highest risk to correct physical layout and cross-LOD output.
|
||||
|
||||
| Rank | Risk | Violation and evidence | Why it matters |
|
||||
|---:|---|---|---|
|
||||
| 1 | **Critical** | **No single physical bounds/interface contract.** `FResolvedStratumBounds` in `ShapeWorldInternal.h` derives SurfaceWorld bounds from `Slot.*ChunkZ × 32`, but derives native FloatingIslands bounds from `layout*ZSubvoxels` and an owner/Core scale ratio. `GetResolvedStratumBounds` is then reused by field classification, far-field protection, and far ceiling generation. | A shared logical slot boundary can map to different metre positions depending on generator. This can make an apparent seam a gap, overlap, or misplaced terrain surface before the mesher samples it. It also makes “preserve the old heights” ambiguous unless the old per-field physical bounds are recorded. |
|
||||
| 2 | **Critical** | **LOD extraction has no required shared surface representation.** `World::generateTile` uses normal MC sampling for LOD1–3; native SurfaceWorld ground refinement is only invoked at LOD4+. L19's strict ring probe excludes skirts and masked triangles and measured 149.862 cm max at LOD1→2 and 773.318 cm max at LOD2→3. | A coordinate-stable density function does not guarantee equal extracted surfaces when sample grids differ. Thin seals can be skipped, and a heightfield root can shift with coarse XY/Z samples. This is the measured ledge failure. |
|
||||
| 3 | **High** | **Chunk, owner-voxel, Core-voxel, and fixed-point units are mixed.** `WorldAssemblyFixed` in the Unreal adapter serializes lengths as 1/256 Core voxel. SurfaceWorld plan bounds use `Slot.BottomChunkZ * 32` and `(TopChunkZ-BottomChunkZ+1)*32`. FloatingIslands uses `32 × ownerToCoreScaleNumerator / denominator`. `ShapeWorldInternal.h` reverses Core Z to legacy chunk coordinates with `/ GetCoreVoxelsPerOwnerChunk()`. | A parameter's physical interpretation depends on generator and runtime Core size. `/32`, `*32`, and scale-ratio logic are reasonable only in a single boundary adapter or for the internal fixed tile; they are incorrect as the authored layout contract. |
|
||||
| 4 | **High** | **The Unreal adapter and manager both resolve the same layout.** `VoxelStrateManager.cpp` creates chunk slots and per-generator runtime params; `VoxelForgeCoreAdapter.cpp` re-reads those params and builds distinct native plans; `ShapeWorldInternal.h` maps Core samples back through the manager again. `WorldAssemblyStratumPlanV1::topChunkZ/bottomChunkZ` are checked against the manager in `AttachValidatedWorldAssembly`. | The runtime can validate matching integer slots without validating that the resulting physical bounds mean the same thing for both generators. The future adapter should serialize already-resolved metres and per-strate resolution. |
|
||||
| 5 | **High** | **Generators read director state.** Legacy `UVoxelGenerator::GetDensityAt` asks the manager for type/params and builds/refetches operator stacks. Core native lookup also asks the manager which generator applies at a Core sample. | The generator cannot be a pure evaluator of a resolved recipe. It is hard to cache, audit, or replay independently, and unit conversion is repeated in worker code. |
|
||||
| 6 | **High** | **Boundary behavior is split between recipe and shared paths.** FloatingIslands geometry v3 special-cases top seal evaluation in `NativeFloatingIslandDensityAt`; older geometry versions retain two-sided seals. `VF_ApplyBoundarySeal`/`VF_ApplyUpperBoundarySeal` provide shared density math, while `AppendStratumBoundaryCeilings` separately patches missing mesh coverage. SurfaceWorld also owns a heightfield cap. | Density closure, boundary ownership, and visible cap geometry can disagree. A shared operator alone does not guarantee a shared, LOD-stable surface. Preserve versioned historical fields during migration, then route new plans through one contract. |
|
||||
| 7 | **Medium-high** | **Mesher contains recipe policy.** `World::generateTile` has SurfaceWorld native-horizon selection, a SurfaceWorld-only far skip condition, type-2 sharp boxes, type-4 shelf refinement, separate native ground/cap refinement, and a `farHorizonVersion` identity. `ShapeWorldInternal.h` creates connector panel repairs from FloatingIslands. | A new recipe requires mesher edits and generator details leak into extraction. The mesher should consume explicit surfaces, generic feature constraints, and a requested error/refinement hint. |
|
||||
| 8 | **Medium-high** | **Legacy paths do not share the new generator format.** `UVoxelGenerator`, operator stacks, morphology caches, Core's native `Heightfield2D`, and `FloatingIslandFieldV1` have separate recipe/parameter routes. | “One generator format” is not yet true. A migration wrapper is needed so behavior can be ported in small, hash-checked steps instead of reimplementing all legacy archetypes at once. |
|
||||
| 9 | **Medium** | **Shared helpers and numeric policies are partial.** Core's FP preamble/self-test applies to Core translation units; fixed-point noise is implemented in assembler code, island noise is in a separate implementation, and far CPU/HLSL math has its own shared header. Feature bounds/caches are more reusable than the field interfaces. | Keep the tested Core determinism contract, but promote the shared numeric/noise primitives only where their exact semantics can be versioned. “Shared” code is not automatically cross-platform identical if separate float evaluators remain. |
|
||||
|
||||
### Unit measurements relevant to migration
|
||||
|
||||
`CHUNK_SIZE` is 32 and `VOXEL_SIZE` is 12.5 cm, so the owner's legacy chunk is 4 m
|
||||
([`VoxelTypes.h`](../Source/VoxelForge/Public/VoxelTypes.h), [`Round5`](Research/WorldAssemblerM3/Round5/REPORT.md)). The current default Core voxel is 25 cm. In the current native Core routes:
|
||||
|
||||
| Route | Current conversion | Physical chunk width at default | Evidence |
|
||||
|---|---|---:|---|
|
||||
| SurfaceWorld | `32` Core voxels per slot chunk | 8 m | `BuildSurfaceStratumPlan` uses chunk bounds directly in Core voxel units; L18 records the preserved `topChunkZ × 32` mapping. |
|
||||
| FloatingIslands | `32 × 125000/250000 = 16` Core voxels per owner chunk | 4 m | `BuildFloatingIslandStratumPlan` serializes the ratio and applies it to layout bounds; `GetCoreVoxelsPerOwnerChunk` uses the same ratio. |
|
||||
|
||||
This confirms the claimed factor of two. It does **not** prove that this conversion alone caused
|
||||
the L19 ring delta. L19 isolated the observed step to coarse extraction of lower SurfaceWorld
|
||||
terrain, and the reported LOD4+ horizon refiner cannot affect those LOD1→2 and LOD2→3 values.
|
||||
|
||||
## 3. Generator contract and one-time interface handling
|
||||
|
||||
### What the director resolves before generation
|
||||
|
||||
The director should publish an immutable `ResolvedWorld` (exact type/schema is an implementation
|
||||
choice) containing:
|
||||
|
||||
- a stable world/season identity and seed;
|
||||
- an ordered list of strates with a stable ID, generator kind and recipe version;
|
||||
- each strate's physical minimum and maximum bounds in metres, including height as their difference;
|
||||
- a voxel size in metres per strate (25 cm default for every strate);
|
||||
- route points, island anchors/connectors, and all top/bottom/ceiling positions in the same physical
|
||||
coordinate space;
|
||||
- one resolved interface record per adjacent pair, including any explicit void, bedrock gap,
|
||||
sealed contact, upper cap, passage, or open boundary;
|
||||
- any season-level values that affect world output, such as routes, islands, water datum, or biome
|
||||
selection, already attached to their owning strate or interface;
|
||||
- a canonical identity over the sorted resolved layout, seed, resolution map, recipes, and interface
|
||||
records.
|
||||
|
||||
Do not make generators ask the director for the active `FStrateSlot`, chunk number, season, or
|
||||
neighbour generator while evaluating a point.
|
||||
|
||||
### Request to every generator
|
||||
|
||||
A worker request should give the generator:
|
||||
|
||||
1. The immutable resolved recipe and stable stratum ID.
|
||||
2. Physical query/tile bounds in metres, including the exact halo requested by the mesher.
|
||||
3. The canonical sample coordinates or a clearly defined lattice origin and step. Voxel coordinates
|
||||
are useful as an internal derived lattice, but metres/physical fixed units are the identity space.
|
||||
4. The resolved per-strate voxel size and seed. LOD can be included as a sampling hint; the canonical
|
||||
field value itself must not change just because the caller chose another LOD.
|
||||
5. Read-only interface descriptors that touch the request bounds. Pass boundary records, not a
|
||||
pointer back to the neighbour's manager or mutable generator.
|
||||
|
||||
### Result from every generator
|
||||
|
||||
The common result should provide a deterministic field evaluator and its declared capabilities:
|
||||
|
||||
- signed density using one documented solid/air sign convention;
|
||||
- optional material or surface-class data;
|
||||
- conservative interval/classification proofs and conservative feature/influence bounds, or an
|
||||
explicit “unknown, evaluate” result;
|
||||
- optional semantic 2D surfaces such as a ground heightfield or a cap, in physical coordinates;
|
||||
- a detail envelope / maximum safe sample spacing hint. It is a hint to generic LOD/refinement
|
||||
policy, not permission for a recipe to choose its own mesh path;
|
||||
- generator/schema/evaluator versions for stable plan and output identity.
|
||||
|
||||
Keep the established fail-open behavior: an unknown interval or influence bound causes evaluation,
|
||||
not a solid/air skip. Existing feature candidate lists and worker caches fit this contract as
|
||||
optimizations beneath the evaluator.
|
||||
|
||||
### Interfaces, seals, caps, and voids belong to shared composition
|
||||
|
||||
The director resolves the meaning and exact physical location of each interface once. The shared
|
||||
composition layer then combines generator fields and applies boundary semantics in a fixed order:
|
||||
|
||||
1. Evaluate each generator only for its declared physical domain, retaining its ordinary
|
||||
field/feature behavior.
|
||||
2. Apply the interface contract once: for example, a physically measured seal band, a cap surface,
|
||||
open void, bedrock gap, or permitted passage. The contract declares ownership, sidedness, material
|
||||
class, collision/support policy, and whether player edits may cut it. A gap is data, not an
|
||||
accidental “no generator found” branch.
|
||||
3. Apply world edits through the canonical composed field, so both sides see the same edit in
|
||||
physical space.
|
||||
4. Give the resulting field, proofs, and any explicit surfaces to the mesher.
|
||||
|
||||
This centralizes the semantics currently spread across generator density wrappers,
|
||||
`FResolvedStratumBounds`, and `AppendStratumBoundaryCeilings`. Existing versioned manifests still
|
||||
need compatibility adapters: do not silently reinterpret old `boundarySealSubvoxels` values.
|
||||
|
||||
For two different generator kinds that meet at a plane, both should reference the same stable
|
||||
interface ID and exact physical boundary. Their density fields can remain independent; shared
|
||||
composition owns the boundary rule. If the plan intentionally has open space between them, the
|
||||
resolved layout records that metre-valued interval explicitly.
|
||||
|
||||
## 4. Why LOD changes thin features, and the interface surface contract
|
||||
|
||||
MC samples density at lattice corners. A thin seal or cap can be narrower than one coarse cell, so
|
||||
the coarse grid may see no sign change at all. If it does see a crossing, interpolation uses the
|
||||
coarse cell's endpoint values; its root can differ from the finer grid's root. A shared analytic
|
||||
density function guarantees the same values at the same physical coordinates, not the same triangles
|
||||
from different sample grids.
|
||||
|
||||
For a physical strate boundary, use an explicit surface descriptor with exact height/shape in metres
|
||||
and a globally stable sample phase. Every LOD must use common anchors along tile and LOD transition
|
||||
edges. The mesher can fill the interior at its chosen rate, then build a deterministic transition
|
||||
band from those common anchors into its coarser interior. A seal/cap should not rely on a sub-cell
|
||||
thin density strip surviving arbitrary MC sampling.
|
||||
|
||||
For the L19 lower-ground ledge, the same rule needs a SurfaceWorld ground profile available to the
|
||||
mesher as semantic surface data. A shared planar boundary cap would only close the strate ceiling;
|
||||
it would not align these upward-facing ground triangles. The surface can be band-limited by LOD, but
|
||||
the adjacent LODs must share their transition samples and be checked against a physical error
|
||||
tolerance. If that cannot be met with a transition band, refine only the affected boundary tiles.
|
||||
|
||||
The costs are extra boundary vertices/triangles and some CPU work to construct common transition
|
||||
strips. Collision/support must consume the same interface representation where that surface is
|
||||
collision-relevant. The owner would see caps and ledges hold one physical height as the camera moves
|
||||
between LODs, instead of steps or holes appearing at the ring. Authoring remains in metres; internal
|
||||
tile and transition details stay hidden.
|
||||
|
||||
This is not free geometry, but it is bounded to boundaries and LOD transition bands. L19 has already
|
||||
shown why “add a thin density seal and sample it normally” is not a sufficient all-LOD guarantee.
|
||||
|
||||
## 5. Keep the per-strate resolution door open
|
||||
|
||||
Yes. A 25 cm per-strate default preserves the current Core sample spacing, and the common physical
|
||||
field coordinate contract leaves room for later different sizes. Do not enable mixed resolutions
|
||||
until the Round5 boundary contract is met:
|
||||
|
||||
1. Canonical physical-space field queries and explicit ownership at a shared boundary.
|
||||
2. Deterministic transition meshes with common LOD ancestry on both resolutions.
|
||||
3. Physical-space edit rasterization/replay that reaches both grids exactly once, with no holes or
|
||||
double application.
|
||||
4. A stable, canonically sorted strate-ID-to-size map included in plan/season identity and border
|
||||
hashes.
|
||||
5. Streaming and collision rules for tiles that touch or span two resolutions.
|
||||
|
||||
At today's one-size setting, the size map has one value (250,000 microns) for every strate. It adds
|
||||
no mixed-resolution mesh, edit, or streaming cost. Tile width remains `32 × voxel size × 2^LOD`;
|
||||
different future sizes change physical tile width and workload, but never change the 32³ internal
|
||||
tile format.
|
||||
|
||||
## 6. Migration plan with “worlds don't move” checks
|
||||
|
||||
The checkpoints distinguish expected equality from a deliberately changed interface mesh. A plan
|
||||
or schema identity can change even when field output remains equal; record both identities and mesh
|
||||
hashes separately.
|
||||
|
||||
| Step | Work | Expected equality / check | Changes output? / Unreal PC? |
|
||||
|---:|---|---|---|
|
||||
| 0 | Freeze the L19 evidence as the baseline: W12, Clang with FP contraction off; retain the whole-view hashes, full-detail hashes, strict ceiling audit, captures, and FI/SW ring tables. | Baseline hashes recorded below; pin the protected SW LOD0–2 hashes too. Capture byte/pixel comparisons and ring samples must retain location, LOD, and skirt exclusion. | No. No new build needed for this design round. |
|
||||
| 1 | Add a versioned resolved-metre layout representation and a read-only conversion/audit path. The audit reports, per strate, old input units, resolved old physical bounds, new metre bounds, voxel size, interfaces, and identity. Keep the old evaluator active. | Exact old-vs-new resolved positions at all authored top, bottom, height, route, island, and cap anchors. Old Core density/mesh/payload/topology hashes remain equal where the conversion is exactly representable; otherwise list the precise quantization delta before accepting a new baseline. | No. Core parser/audit can be Linux-only; adapter export needs Unreal BuildHost on the owner's PC. |
|
||||
| 2 | Change owner-facing layout authoring and season serialization to metres. Convert each old slot using its **current resolved physical bounds**, not one global chunk multiplier. Represent any historical gap/overlap explicitly. Default each strate's voxel size to 25 cm. | Same physical top/bottom/height values and field anchors before/after. Run default W12 hashes and matched captures. The report must call out any interface whose two old generator bounds disagree instead of silently forcing them together. | Intended no. Touches `VoxelForgeCoreAdapter.cpp`, `VoxelStrateManager`, season manifest/composer and likely `VoxelWorld`; compile and actor validation require the owner's Unreal PC. |
|
||||
| 3 | Add the common generator request/result contract and adapt `Heightfield2D` and `FloatingIslandFieldV1`; wrap the legacy `UVoxelGenerator` route without moving it yet. Move manager lookups out of evaluator calls in stages. | Per-strate exact density queries, proof classifications, full-detail hashes, whole-view hashes, W1/W8/W12 determinism, and generator-to-legacy route parity. Existing current output hashes remain equal for adapters that preserve their exact physical recipe. | No intended visual change. Unreal adapter/legacy wrappers need owner-PC UHT/build and actor validation; native Core pieces can be audited on Linux. |
|
||||
| 4 | Resolve interface records once in the director; route new seal, cap, void, bedrock-gap, and passage behavior through shared composition. Keep old manifest versions on compatibility adapters. | Preserve density hashes where only a mesh closure was missing. Run the strict LOD0–8 ceiling interior/perimeter audit, edge pairing, same-LOD border hashes, matched captures, and field proofs. Any newly closed boundary is a named expected mesh/payload/topology delta. | Affected boundary mesh may change. Adapter serialization needs owner-PC validation; Core audit can run here. This step fixes thin seals/caps, not the L19 ground ledges. |
|
||||
| 5 | Add the generic explicit-surface and LOD-transition contract. Feed SurfaceWorld ground-profile data into common transition bands; prototype on the measured FI/SW interface. | Produce before/after matched readable captures and full ring tables. Require zero no-hit interface samples and a chosen physical seam-error limit; retain L19 hash equality for unaffected tiles/LODs. For intended changes, list changed mesh/payload/topology hashes and keep density unchanged if the field itself is unchanged. | **This is the step that fixes the L19 ledges.** It changes protected SurfaceWorld LOD2 output, so implement only after the owner approves that specific output change. Unreal capture/collision review is on the owner's PC. |
|
||||
| 6 | Enable a per-strate size map behind the already-resolved contract, initially set to 25 cm on all strates. Add one non-default diagnostic size case only after the default remains green. | At all-25-cm map, reproduce the approved default hashes and captures. Include sorted size-map identity in a negative control; boundary/transition hashes must change when one size changes. Re-run edit-across-boundary, collision, streaming, and W1/W8/W12 checks. | No default change; non-default diagnostic intentionally changes sampling. Touches Unreal reflected settings, snapshot adapter, and world identity; full compile/run requires the owner's PC. |
|
||||
|
||||
### L19 reference hashes
|
||||
|
||||
Representative W12 Clang `-ffp-contract=off`, density / mesh / payload / topology:
|
||||
|
||||
| Whole view | L19 hash |
|
||||
|---|---|
|
||||
| SurfaceWorld | `c10697a8f48380c7 / 4197fc1072f0ff58 / 7b3e616ec9459851 / c879e35592bf33e5` |
|
||||
| FloatingIslands | `00bc3607a7839854 / 4baa66127c2b0892 / e11ef05e851a1517 / 1278bc4b1fffb869` |
|
||||
|
||||
Protected SurfaceWorld LOD0–2 hashes are in the L19 report and should be retained through steps
|
||||
1–4 except for explicitly approved boundary geometry. The whole-view hash gate alone cannot prove
|
||||
that a ring improved; step 5 needs the strict ring table and readable captures as well.
|
||||
|
||||
### Owner decisions this design needs
|
||||
|
||||
1. **Preservation target:** confirm that migration snapshots each current generator's resolved
|
||||
physical bounds (including any current overlap or gap) before later tuning them into a single
|
||||
authored metre layout. If instead the initial migration should force currently different bounds
|
||||
to meet, that is a deliberate world change and needs its own baseline/capture review.
|
||||
2. **Ledge output:** approve the specific SurfaceWorld LOD2/transition change before step 5
|
||||
implementation, as required by the existing protected-output rule.
|
||||
|
||||
@@ -0,0 +1,232 @@
|
||||
# Linux16 — terrain cache design and Core prototype
|
||||
|
||||
This is a persistence feature. The measurements judge exactness, storage, and worker responsiveness;
|
||||
first-time terrain generation remains a separate cost. The prototype is headless and opt-in. Unreal
|
||||
integration remains for the owner's PC.
|
||||
|
||||
## Design
|
||||
|
||||
- **Cache identity.** Production keys should include a stable world ID; season ID and canonical
|
||||
season-content hash; seed and RNG contract; recipe, plan, biome/manifest and owner-content hashes;
|
||||
schema and `WorldAssemblyEvaluatorVersion` (6 here); tile coordinate and LOD; voxel size and tile
|
||||
dimensions; generation options; material/payload-section schema; mesher contract; and a generator
|
||||
build/FP-contract identity. Include a platform or compiler identity unless cross-build output has
|
||||
been proven equivalent. Clang and GCC matched this round's full hash matrix, but that alone does
|
||||
not make every future build interchangeable. Use canonical content hashes so whitespace or JSON
|
||||
key order does not change the world identity.
|
||||
- **Prototype identity.** The header and file name include the raw owner-snapshot hash, Core
|
||||
configuration, recipe/plan/manifest hashes, seed, schema, evaluator, voxel size, tile size,
|
||||
mesher/FP contract, generation-options hash, tile key and LOD. The edited-tile probe also includes
|
||||
edit sequence and tile edit digest. The prototype uses 64-bit FNV for identity inputs and CRC32
|
||||
for accidental file corruption. Production should use a 256-bit content hash and a stable world
|
||||
ID; the prototype hashes are evidence machinery, not a security boundary.
|
||||
- **Edits.** Keep the reusable cache pristine. On load, apply the authoritative versioned diff layer
|
||||
in sequence, then build the edited render/collision result. A derived edited-tile cache, if useful,
|
||||
must key on the last applied sequence and a digest of edits intersecting that tile. A newer edit
|
||||
invalidates only derived entries for touched tiles; it leaves pristine entries valid. The edit
|
||||
probe wrote and reread sequence 1 with digest `3cd5603ebf707d0c` and matched every array and hash.
|
||||
- **Server.** Never accept a client's cached mesh or collision as authoritative. The server may use
|
||||
its own locally generated cache for pristine meshes, then apply its ordered edit layer and build
|
||||
collision from that result. Client cache contents never cross the network; only validated edits
|
||||
do. A server restart can reuse its own cache after identity and payload validation.
|
||||
- **Invalidation and verification.** Season/content, seed/RNG, recipe, plan, evaluator, generator,
|
||||
mesher, FP, voxel-grid, LOD, options, or payload-schema changes select a different key. Evaluator
|
||||
bump and edit-sequence bump were rejected by the prototype. A canonical uncompressed-payload hash
|
||||
should be stored and verified at load; corruption or a mismatch is a cache miss, followed by
|
||||
regeneration on a worker. The prototype verifies CRCs and structure on every load, compares the
|
||||
complete mesh arrays and Core D/M/P/T hashes after every generated write/read, and regenerates a
|
||||
deliberately corrupted cached tile. This proves the sampled write/read route; a file's own hash
|
||||
cannot independently prove generator semantics on every later hit, so complete identity and
|
||||
version discipline remain essential.
|
||||
- **Stored data.** The prototype stores the final Core mesh: exact double positions/normals, float
|
||||
UVs, RGBA, section/group counts, indices, skirt masks, density sample count, and D/M/P/T hashes.
|
||||
This avoids remeshing on a hit and maps directly to future RMC sections. The indices and section
|
||||
ranges can feed server-side collision construction after edits. Density/sign tiles offer more
|
||||
freedom for future meshers but require meshing, materials, and collision work on load; density
|
||||
sizes were not benchmarked here. Keep collision ownership server-side in either design.
|
||||
- **Worker/smoothness path.** Cache reads, zlib decode, integrity checks, serialization, and writes
|
||||
run in the existing headless Core tile worker/result route. The Unreal game thread was not
|
||||
present on this machine; its later integration should submit cache work through the same worker
|
||||
queue and return the ordinary tile result. The prototype uses that route for all recipes and
|
||||
changes no recipe implementation. It exercises SurfaceWorld for cache round trips; the cache-off
|
||||
matrix and route audits cover SurfaceWorld and FloatingIslands.
|
||||
- **Read versus regenerate.** Track per-LOD generation and load/decode EWMA. If a demanded tile's
|
||||
estimated read/decode time exceeds generation time, schedule generation directly; if an attempted
|
||||
load fails, discard it and regenerate without blocking the result queue. Keep the same tile
|
||||
priority and permit the previous coarser LOD to remain visible while work finishes. On this L1
|
||||
set, warm read/decode averaged about 0.11 ms per LOD0 tile and 0.91–1.61 ms per LOD8/7 tile,
|
||||
compared with 3.97 ms LOD0 and 12.89–24.24 ms LOD8/6 mesh generation in the instrumented fill.
|
||||
- **Layout, crash safety, and eviction.** One file per tile under a world-content directory keeps
|
||||
reads and eviction independent; the prototype has 2,553 L1 records and 2,986 touched records after
|
||||
the 24 m crossing. It writes a same-directory `.tmp`, flushes and `fsync`s it, atomically renames
|
||||
to `.vftile`, then syncs the directory. Readers only open final `.vftile` names and reject bad
|
||||
lengths, versions, identities, CRCs, counts, indices, and padding. A crash before rename leaves a
|
||||
non-loadable temp file. Production startup should remove old temp files. Use a global 2 GB cap
|
||||
with an LRU index by last use, protect entries currently in use, reserve space under one lock,
|
||||
evict oldest unpinned records before writes, and skip the write if space still cannot be made.
|
||||
The prototype enforces the cap and skips writes when full; it does not implement LRU eviction.
|
||||
Its 4 KiB padding enabled `O_DIRECT` measurements and can be removed in production buffered I/O.
|
||||
|
||||
## Compression measurements
|
||||
|
||||
Available system zlib headers/library (zlib 1.3.1) were linked with `-lz`. The existing zstd 1.5.7
|
||||
CLI had no development headers, so it was tested as a per-tile CLI codec in LOD batches; its times
|
||||
include one process start per LOD. No installs or system changes were made. All totals below cover
|
||||
all 2,553 L1 tiles except Q16, whose first run had five route-audit tiles prepopulated before codec
|
||||
sampling. Sizes are payload bytes; the lossless cache also has headers and per-file 4 KiB padding.
|
||||
|
||||
| Encoding | Total bytes | Relative to raw | Exact Core arrays? | L1 gate |
|
||||
|---|---:|---:|---|---|
|
||||
| Raw canonical mesh | 107,342,349 | 100% | Yes | Pass |
|
||||
| zlib level 6 | 47,388,401 | 44.15% | Yes | Pass |
|
||||
| zstd level 1 (CLI, per tile) | 46,513,479 | 43.33% | Yes | Pass; 1.85% smaller than zlib payload |
|
||||
| Q16 positions + oct16 normals + delta-varint indices | 38,672,768 (2,548 tiles sampled) | 36.17% | No | Fail: 11.4482 px at LOD0; 6 degeneracy changes (2 at LOD4, 4 at LOD6) |
|
||||
| Q24 positions + oct16 normals + delta-varint indices | 42,862,996 | 39.94% | No | Pass: 0.0458 px max, 0.000060 Lambert delta max, 0.00361° normal error max, no winding/degeneracy changes |
|
||||
|
||||
Q24 is about 9.5% smaller than zlib's payload, but it changes floating-point positions/normals and
|
||||
cannot satisfy exact loaded-versus-regenerated hashes. The selected cache path is lossless zlib.
|
||||
The zstd CLI decoded every tile byte-for-byte, and was modestly smaller/faster in this test. There
|
||||
are no zstd development headers here, so it was not linked into the worker prototype. The L1 zlib
|
||||
records occupied 55,685,120 bytes on disk, including record framing and page padding.
|
||||
|
||||
Per-tile size averages by LOD:
|
||||
|
||||
| LOD | Tiles | Raw B | zlib B | zstd B | Q16 B* | Q24 B |
|
||||
|---:|---:|---:|---:|---:|---:|---:|
|
||||
| 0 | 512 | 19,232.6 | 7,901.7 | 8,009.4 | 7,115.2 | 7,797.3 |
|
||||
| 1 | 448 | 15,437.8 | 6,715.2 | 6,715.6 | 5,394.2 | 6,244.9 |
|
||||
| 2 | 448 | 11,152.2 | 4,452.4 | 4,516.8 | 4,129.9 | 4,548.7 |
|
||||
| 3 | 384 | 11,750.3 | 4,813.1 | 4,885.5 | 4,361.7 | 4,801.7 |
|
||||
| 4 | 320 | 49,186.9 | 18,865.3 | 18,352.3 | 17,858.1 | 19,738.2 |
|
||||
| 5 | 144 | 83,106.3 | 37,693.0 | 37,004.3 | 30,247.6 | 33,494.7 |
|
||||
| 6 | 96 | 128,102.3 | 59,624.7 | 56,521.2 | 46,390.6 | 51,437.7 |
|
||||
| 7 | 48 | 308,206.8 | 141,387.7 | 139,348.3 | 110,361.7 | 121,997.0 |
|
||||
| 8 | 153 | 171,712.3 | 81,805.0 | 79,662.9 | 60,755.8 | 67,046.4 |
|
||||
|
||||
*Q16 averages are over the 2,548 newly generated tiles; five prepopulated tiles did not enter its
|
||||
codec sample. Raw, zlib, and Q24 averages are from the clean 2,553-tile fill.
|
||||
|
||||
Average codec encode/decode time per tile, microseconds:
|
||||
|
||||
| LOD | Raw E/D | zlib E/D | zstd CLI E/D | Q24 mesh E/D |
|
||||
|---:|---:|---:|---:|---:|
|
||||
| 0 | 38.60 / 12.31 | 736.63 / 79.49 | 72.14 / 47.97 | 16.28 / 18.78 |
|
||||
| 1 | 30.13 / 9.47 | 608.30 / 68.07 | 62.71 / 40.53 | 14.26 / 16.04 |
|
||||
| 2 | 18.94 / 4.64 | 286.44 / 37.86 | 48.50 / 34.65 | 8.20 / 7.55 |
|
||||
| 3 | 20.21 / 5.18 | 313.54 / 41.77 | 50.73 / 35.90 | 8.81 / 8.07 |
|
||||
| 4 | 90.46 / 27.53 | 1,508.23 / 189.40 | 134.50 / 78.66 | 41.58 / 41.93 |
|
||||
| 5 | 163.48 / 55.53 | 2,935.24 / 370.92 | 220.23 / 140.52 | 76.90 / 79.86 |
|
||||
| 6 | 254.98 / 96.01 | 4,900.50 / 611.07 | 361.50 / 184.35 | 127.39 / 136.19 |
|
||||
| 7 | 621.57 / 211.84 | 11,944.70 / 1,475.82 | 861.84 / 442.64 | 327.72 / 391.27 |
|
||||
| 8 | 325.34 / 109.80 | 6,478.56 / 784.32 | 486.54 / 289.96 | 167.25 / 186.01 |
|
||||
|
||||
## Smoothness, prototype, and budgets
|
||||
|
||||
- A clean write generated, losslessly stored, reloaded, and exactly compared all 2,553 L1 tiles.
|
||||
The whole-view D/M/P/T hash matched L14. The warm run hit 2,553/2,553 tiles, returned the same
|
||||
hash, and reached whole-view-ready in 0.450 s including 0.193 s of shape setup; tile streaming
|
||||
took 0.243 s.
|
||||
- The 24 m crossing covered 432 entering tiles. Its D/M/P/T hash was
|
||||
`337ca62131576728 / 7612f48e2ddbbaab / 69a67ed4add83b87 / f11ac1ebd0f7ddb8`, equal to L14.
|
||||
The cache route audit passed 9 pristine pairs, one edited pair, and one movement-history pair,
|
||||
all with exact arrays and zero D/M/P/T mismatches. The crossing fill generated and round-tripped
|
||||
428 tiles; four had already been created by the route audit.
|
||||
- Safety controls passed: evaluator bump rejected, edit-sequence bump rejected, a flipped compressed
|
||||
payload byte rejected by record CRC, and a truncated file rejected by size validation. A separate
|
||||
L1 run with one real tile corrupted regenerated that tile, hit the other 2,552, and restored the
|
||||
exact L14 whole-view hash.
|
||||
- `O_DIRECT` bypassed the kernel page cache for the 55,685,120-byte L1 record set: 0.269 s
|
||||
(197.6 MiB/s). Buffered first touch was 0.0191 s and the repeat was 0.0126 s, but those passes
|
||||
followed file writes/verification and were page-cache warm. No page cache was dropped; device
|
||||
firmware may also cache blocks, so `O_DIRECT` is page-cache-cold evidence rather than proof of a
|
||||
physical cold-device read. The ordinary worker hit path includes buffered read, zlib decode,
|
||||
validation, and tile construction.
|
||||
- The instrumentation measures raw, zlib, and mesh candidates on a miss, so its clean-fill
|
||||
whole-view-ready time was 2.674 s versus 1.718 s for the hash-on no-cache L1 run. This includes
|
||||
benchmark-only extra codec work. Production should encode only its selected lossless format on a
|
||||
miss. Warm disk work and decode stay on workers; the first tile was ready in 0.226 s on fill and
|
||||
0.208 s warm. These headless timings show worker completion; an Unreal frame-time check is still
|
||||
for the integration round.
|
||||
- The cache root peaked at 60,835,840 bytes after L1, the 24 m crossing, edit probe, and corruption
|
||||
controls; the enforced limit is 2,000,000,000 bytes. No eviction was needed. The actual cache
|
||||
implementation is a headless Core-worker prototype, not the Unreal plugin integration.
|
||||
|
||||
## Default-path cost and compatibility
|
||||
|
||||
Five interleaved W12 L1 pairs, hash off, 2,553 tiles each:
|
||||
|
||||
| Pair | L14 seconds | L16 cache-disabled seconds |
|
||||
|---:|---:|---:|
|
||||
| 1 | 1.450 | 1.446 |
|
||||
| 2 | 1.464 | 1.457 |
|
||||
| 3 | 1.458 | 1.453 |
|
||||
| 4 | 1.525 | 1.472 |
|
||||
| 5 | 1.459 | 1.483 |
|
||||
|
||||
Median: 1.459 s L14, 1.457 s L16, −0.14%; no measurable cache-off cost in this run.
|
||||
|
||||
All 28 L14 hash configurations passed (SurfaceWorld and FloatingIslands; Clang 19 FP off and GCC
|
||||
14 default FP; W1/W8/W12 with five W12 repeats). Every one matched all 12 full-detail, whole-view,
|
||||
nine LOD, and exact-query rows. The four default 24 m crossing checks (W1/W12 on both compilers)
|
||||
matched all 13 rows, including the 432-tile crossing hash. Default route parity passed for both
|
||||
compilers across SurfaceWorld seeds 0, 1, and 17 and FloatingIslands seed 0, using the existing
|
||||
96 m history probe. The cache route passed its separate L1 and 24 m crossing audits.
|
||||
|
||||
Representative SurfaceWorld seed-0 hashes (D/M/P/T):
|
||||
|
||||
| View | Density / mesh / payload / topology |
|
||||
|---|---|
|
||||
| Full detail, 960 tiles | `0ee0579bd15cbbe4 / 32e5d4964d610fee / 1932b96ee4b1d910 / 69743c6bad3447dc` |
|
||||
| Whole L1, 2,553 tiles | `c10697a8f48380c7 / e75c9119a1498cd5 / 49a9a8d1835a6c8c / edcb23288b5e8724` |
|
||||
| LOD0, 512 tiles | `769f2a706d585a72 / 33eeeb39fa443816 / 645621a1d968983f / c2457ed905036c9d` |
|
||||
| LOD1, 448 tiles | `69cc5a5c0a2c60af / b48335f5410c57d5 / d15c5480162ab8ba / feca1bd025823604` |
|
||||
| LOD2, 448 tiles | `85deed5683a77202 / 53469895987aeea2 / e55f8ae7e1532033 / d5feb12a0e85c09b` |
|
||||
| LOD3, 384 tiles | `6518caefb3be7e7f / ec513c90b853a614 / f62fa1137ff17f82 / ccf1dcf681965816` |
|
||||
| LOD4, 320 tiles | `62d4be96021992f4 / f1e4c6efcc2615a9 / 9dc5f9c88be02f33 / fe6f55125a07c3bf` |
|
||||
| LOD5, 144 tiles | `5e4a8c38b8cea6fc / 08ee56998aaf21e5 / 541eea8558f26cc8 / 6539374a8b3336d8` |
|
||||
| LOD6, 96 tiles | `e036e95b9006945b / 624a33f941a99b02 / 81b73e14f68bdf86 / 4de4c63ce1f80a56` |
|
||||
| LOD7, 48 tiles | `8ee358af56a30d8d / 46ab3c6184048b7c / 0a6164b7e68e80c5 / 0c26b85bb03bc831` |
|
||||
| LOD8, 153 tiles | `c3458e1cbdb9c471 / 46c03d0994d75192 / 8f89fc5bde12d230 / d16dc0cf62031898` |
|
||||
| Exact queries: density / unclamped / detail / collision | `e4d4a8eb95b35933 / e4d4a8eb95b35933 / efcba20c0c70c415 / e604823a249029bf` |
|
||||
|
||||
FloatingIslands full-detail was `6d842d2878b08ef6 / 4b868a3184f08035 / 2cedf2236788752d / eac17d5e0cb5044a`; whole-view was `5be4d8cde79b2a76 / 96f75041f6861b3a / 3700a516cc89d50c / 6b99948d6eab4f21`. Its exact-query hashes also matched L14: `61daded9c303becb / 61daded9c303becb / efcba20c0c70c415 / 84d37463be9b0573`.
|
||||
|
||||
## Runs and limits
|
||||
|
||||
- First Clang build was interrupted during a silent compile phase. The next build exposed a const
|
||||
error in the prototype file index; making that index mutable fixed it. Final Clang and GCC builds
|
||||
passed.
|
||||
- The first L1 command used the binary's incorrect default data path (`Standalone/bin/data`) and
|
||||
exited before writing. Supplying `Standalone/data/owner_world.json` passed.
|
||||
- The first codec run sampled 2,548 tiles because route parity had prepopulated five; it was kept
|
||||
for Q16 measurements. A clean fill then sampled all 2,553 Q24 tiles.
|
||||
- A route wrapper first required a moving hash when hashing was disabled; the route audit itself
|
||||
passed. Seed 17's 24 m history probe had no departed-tile candidate and failed on both L16 and
|
||||
the L14 control. The same L14 96 m history setup passed on both L16 compilers. The required 24 m
|
||||
crossing was separately checked and passed.
|
||||
- The first crossing-hash comparator used an incorrect old-log filename; correcting the filename
|
||||
let all four comparisons pass. No run exceeded 30 minutes or stalled for 15 minutes.
|
||||
- Final review found that the cache-hit route audit's `exact_arrays` field initially reported hash
|
||||
agreement without comparing the arrays themselves. The audit was changed to compare complete
|
||||
arrays; after rebuilding, both L1 and 24 m crossing route audits passed with zero mismatches.
|
||||
|
||||
Runs used CPUs 0–11, at most 12 build jobs, a 6 GiB address-space cap, and normal priority. The
|
||||
governor stayed `powersave`; peak sampled single-process RSS was 943,844 KiB (FloatingIslands route
|
||||
audit, GCC). No installs, system changes, or page-cache drops were made. The L3 FP-contract preamble
|
||||
and self-test, L4 `FLazy`, L7 shared cache, L9/L12 proofs, L11 readiness/crash fix, L13 route binding,
|
||||
and async worker/result rules remain enabled. Cache logic is recipe-agnostic.
|
||||
|
||||
**Owner note:** Saving generated terrain works exactly and fits well under the round's disk cap.
|
||||
Lossless zlib saved about 56% of the serialized payload. The smaller Q24 mesh encoding passed the
|
||||
screen gate but changed exact hashes, so the feature should use the lossless record format.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- Design accepted: the key, the pristine cache plus ordered edits, a server that never trusts client
|
||||
caches, corruption/stale rejection, lossless zlib, and atomic writes.
|
||||
- **Not merged into `assembler/world`:** `Standalone/Source/StreamBenchmarkPipeline.h` (included by the
|
||||
Windows viewer `StandaloneViewer.cpp`) now unconditionally includes `TileCachePrototype.h`, which
|
||||
includes `<unistd.h>`, `<fcntl.h>` and `<zlib.h>`. That would break the MSVC build. Kept on side
|
||||
branch `wip/l16-tile-cache`. Before merging, the prototype must be platform-guarded (or the cache
|
||||
given a portable I/O and codec layer), and zlib needs a Windows source (UE ships zlib).
|
||||
- Cache-off cost re-checked by Luna at −0.14% (within noise).
|
||||
@@ -0,0 +1,26 @@
|
||||
# Owner note — L17 FloatingIslands steps
|
||||
|
||||
The ledges were real generated mesh geometry caused by two boundary mistakes that made empty space
|
||||
look like flat ground: the FloatingIslands seal was applied as a solid cap across XY, and owner
|
||||
chunks were treated as 8 m of Core voxels instead of their actual 4 m. At the measured flat square,
|
||||
the native island field is air and cave/floor influence is zero. The point is about 100 m from the
|
||||
four islands.
|
||||
|
||||
I removed the false cap and corrected the shared owner/Core coordinate conversion. Evaluator version
|
||||
is 7. The before/after captures show the false sheet disappear and the actual island shape remain.
|
||||
SurfaceWorld’s L1 hash changes because it now selects its intended `Heightfield2D` route; its route,
|
||||
readiness and proof audits pass.
|
||||
|
||||
The export has nonempty meshes at LOD0–8, and the standalone viewer enables and draws all levels by
|
||||
default. I cannot identify the screenshot’s dark square as a whole missing LOD from the Linux data;
|
||||
it may be a specific tile or viewer draw/upload issue. I did not change the Windows viewer. Please
|
||||
capture the view below and, if the square remains, repeat with `--capture-only-lod=0` through `8`.
|
||||
|
||||
The low-view camera is `(-22,-19,-22.8) m`, yaw 0°, pitch −4°, matching the Linux island pair.
|
||||
|
||||
```bat
|
||||
VoxelForgeCoreStandalone.exe --world-assembler-prototype --recipe=floating-islands --clip-radius=3 --max-clip-level=8 --workers=12 --camera=-22,-19,-22.8,0,-4 --capture=Standalone\Research\WorldAssemblerM3\Linux17\captures\floating-islands-windows.png --frame-limit=60
|
||||
```
|
||||
|
||||
Use a different `--capture=` filename for each isolated LOD. Send the all-level image plus the
|
||||
isolated image that corresponds to the square.
|
||||
@@ -0,0 +1,182 @@
|
||||
# VoxelForge L17 — FloatingIslands boundary report
|
||||
|
||||
Branch `assembler/world`, starting HEAD `9a7c87e`. No cache code was changed. The shared evaluator
|
||||
version is now 7; the recipe schema stays at 1.
|
||||
|
||||
## Cause and fix
|
||||
|
||||
FloatingIslands uses the sparse `FloatingIslandFieldV1` manifest field. SurfaceWorld uses the
|
||||
separate planar `Heightfield2D` field. The owner voxel is 12.5 cm and the Core voxel is 25 cm, so
|
||||
one 32-voxel owner chunk is **16 Core voxels / 4 m**. Several shared paths divided Core positions
|
||||
by 32 directly, treating that chunk as 8 m. That doubled stratum bounds, selected the wrong
|
||||
generator route near the SurfaceWorld boundary, and made the legacy layer envelope extend over
|
||||
empty FloatingIslands space.
|
||||
|
||||
The FloatingIslands `boundarySeal` also had been applied as a solid cap over all XY. At the owner’s
|
||||
flat-square probe `(-11.612444,-118.221237) m`, the raw island field is air: at Z=3.25 m it was
|
||||
`+81,809` subvoxels. The old seal added `−82,065`, yielding `−256` (`−1` Core voxel, or −25 cm);
|
||||
at Z=3.50 m it yielded `−1` subvoxel (−0.098 cm), then air again at Z=3.75 m. The wrong 8 m
|
||||
legacy layer bound produced a second false top near Z=8 m (old world density at 7.75 m was
|
||||
−0.743 Core voxels; at 8 m it was +0.073). The owner’s 4.5 m LOD0 jump is real mesh geometry
|
||||
created by those bad boundaries, often inside a tile; it is not a renderer artifact or island relief.
|
||||
Nested clipmap rectangles made its placement look like a tile-boundary-only issue.
|
||||
|
||||
The fix uses the resolved owner/Core scale for manager lookups, layer bounds, readiness, and
|
||||
adjacent native strata; removes the XY-wide FloatingIslands seal cap and its all-solid proof; and
|
||||
clips adjacent native FI/SW signed-distance fields at their shared physical boundary. This is in
|
||||
Core and applies to every generator route. SurfaceWorld still uses `Heightfield2D`.
|
||||
|
||||
The cave-floor lead does not match the samples. Cave and floor influence were exactly zero at the
|
||||
flat square, the island center, and the sampled ledge/ring point. The native FI field and its island
|
||||
or connector bounds account for the surface. The owner world compiled 70 rooms, 69 tunnels and 2
|
||||
passages in this run; those legacy primitives do not contribute to the measured FI ledge.
|
||||
|
||||
## Before/after measurements
|
||||
|
||||
`RingProbe.py` samples upward-facing mesh surfaces on adjacent XY tile edges only when the tiles’
|
||||
vertical bands overlap. Values are median / p95 / maximum absolute height difference, in cm. `n/a`
|
||||
means this sparse-island export had no same-band LOD0↔1 surface pair after removing the false cap;
|
||||
it is not a zero-error result. Higher rings include the deep SurfaceWorld boundary and other deep
|
||||
surfaces, so those rows are not all FloatingIslands ground.
|
||||
|
||||
| LOD edge | Before (cm) | After (cm) |
|
||||
|---|---:|---:|
|
||||
| 0→1 | 3.451 / 8.920 / 449.158 (266 samples) | n/a (no same-band pair) |
|
||||
| 1→2 | 26.642 / 148.262 / 149.862 (514) | 0 / 0 / 0 (234) |
|
||||
| 2→3 | 0.134 / 198.730 / 773.318 (596) | 0 / 0 / 0 (207) |
|
||||
| 3→4 | 3.269 / 47.875 / 188.531 (277) | 0 / 0 / 0 (288) |
|
||||
| 4→5 | 29.975 / 130.496 / 445.444 (544) | 0 / 0 / 30.957 (258) |
|
||||
| 5→6 | 12.234 / 127.224 / 536.573 (266) | 12.234 / 127.224 / 536.573 (266) |
|
||||
| 6→7 | 29.013 / 301.752 / 42,624.479 (264) | 28.892 / 291.861 / 945.477 (264) |
|
||||
| 7→8 | 83.843 / 1,225.416 / 3,755.407 (275) | 83.843 / 1,225.416 / 3,755.407 (275) |
|
||||
|
||||
The valid worst pre-fix LOD0↔1 sample is the false cap: 3.500 m vs 7.992 m, a 449.158 cm
|
||||
difference. Upward-face within-tile span p95 / maximum changed from 4.490 / 4.491 m to 1.186 /
|
||||
1.927 m on LOD0. The remaining LOD0 span is the actual island shape. LOD1–3 after-fix upward
|
||||
faces at the measured lower boundary are exactly at −60 m. The island tops around the matched
|
||||
camera are roughly −30 to −25 m.
|
||||
|
||||
A separate exploratory column comparison initially reported a 34.7 m difference by pairing an
|
||||
island top near −25 m with a −60 m SurfaceWorld surface from a vertically disjoint tile. That
|
||||
comparison was rejected: it is not a same-band ring seam. The saved `RingProbe.py` output is the
|
||||
cross-LOD evidence used above.
|
||||
|
||||
## History, viewer and SurfaceWorld
|
||||
|
||||
Prebuilt L7, L9, L12, L13 and L14 binaries/logs all have the same legacy hashes: whole-view D/M/P/T
|
||||
`92ba6a57a8690c00 / 9c6b56dfab6241c9 / 82394dd7c368a061 / 445e40bdb69b0bdb`; full-detail
|
||||
`93ee3b6fb6b446f3 / 3ebc72d2027ab80b / cd5f55a96de12458 / 2f61c29af247b547`. The pattern
|
||||
predates L7; these measurements show no output change at L9 or L13. S9 `e7586a1`, S12 `212814a`
|
||||
and S14 `ec2afe9` do not contain the headless pipeline source, so they cannot be measured this way.
|
||||
No old commit was rebuilt: `git worktree add` failed because `.git/worktrees` is read-only, and the
|
||||
available old binaries were used as-is.
|
||||
|
||||
The headless mesh export has nonempty tiles at **all** LODs 0–8 (matched view counts:
|
||||
15, 64, 40, 48, 48, 96, 48, 48, 153). The standalone viewer initializes all nine `bShowLevel`
|
||||
flags to true and its draw loop visits all streaming batches. There is no evidence that a whole LOD
|
||||
is absent from generated data or globally filtered by the viewer. The screenshot’s dark square
|
||||
cannot be mapped to a particular tile/LOD from this Linux export; a localized viewer draw/upload
|
||||
or camera issue remains unconfirmed. No viewer change was made because the Windows D3D11 build and
|
||||
capture are unavailable here. The Unreal comparison does not identify the cause of that square.
|
||||
|
||||
SurfaceWorld L1 hashes changed for the shared coordinate fix. Old L14 LOD1 D/M/P/T was
|
||||
`5043975b1e5b5a3d / 1c2a5658f10fdeaa / 23b6779ef35c3a0a / 1a6d2e2d152b4f84`; L17 is
|
||||
`393ad79fd8c07132 / 47c9ba17e9f5ceaa / d5d6a948ac880e17 / 8b85ea08b2c440c4`. Before, readiness
|
||||
was 0/27; now it is 27/27 on the near ring. The old mapping selected the wrong route at the
|
||||
SurfaceWorld stratum; the corrected mapping selects its manifest `Heightfield2D` plan. Page/native
|
||||
route parity and exact queries pass, so this is the intended shared-route output change.
|
||||
|
||||
## Gates, captures and limits
|
||||
|
||||
All 28 determinism rows passed: FI and SW, Clang 19 `-ffp-contract=off` and GCC 14 default,
|
||||
W1/W8/W12 with five W12 repeats. Each recipe had one unique full, whole, nine-LOD and exact-query
|
||||
hash tuple across all configurations. FI whole-view D/M/P/T is
|
||||
`8339509b4d5ec231 / 70e5b2b9085b517c / 4e72e53745f20ed0 / 1a2643e5138e0407`; SW whole-view is
|
||||
`b286ee4f4c38b7fc / 6862deb8ab9c2af9 / f23480a4953457f9 / 62977edfd04b3afe`.
|
||||
|
||||
FI route parity: 8 page pairs, 14 higher-LOD exact pairs, 782,026 exact samples, zero mismatches;
|
||||
uniform proof: 19,288 blocks / 25,672,328 samples / zero violations. SW: 5 page and 9 native-only
|
||||
pairs, 814,625 exact samples, zero mismatches; uniform proof: 13,297 blocks / 17,698,307 samples /
|
||||
zero violations. Readiness negative controls were caught. The Clang FP-contraction-off and GCC
|
||||
default builds passed; the Core startup FP self-test did not reject either. No async/MPSC/Epoch
|
||||
code changed; `FLazy`, shared column caches, L9/L12 proof paths and L13 route binding remain in the
|
||||
tested build.
|
||||
|
||||
Readable Linux capture mode adds directional light with soft ambient, gentle height tint, and an
|
||||
optional faint tile-edge overlay. Five 1600×900 JPEGs, all below 300 KB, are in `captures/`:
|
||||
|
||||
- `floating-islands-flat-square-before.jpg` / `floating-islands-flat-square-after.jpg`: same owner
|
||||
probe camera `(-11.6124,-118.2212,-19.8452) m`, yaw 0, pitch 0, before/after.
|
||||
- `floating-islands-island-view-before.jpg` / `floating-islands-island-view-after.jpg`: same low
|
||||
island camera `(-22,-19,-22.8) m`, yaw 0, pitch −4°, before/after.
|
||||
- `surface-world-l1-readable-tiles.jpg`: SurfaceWorld L1 sanity view, camera `(0,-35,30) m`, yaw 0,
|
||||
pitch −60°.
|
||||
|
||||
All are 1600×900 JPEGs; SHA256 is included for byte-level review.
|
||||
|
||||
| Capture | Bytes | SHA256 |
|
||||
|---|---:|---|
|
||||
| `floating-islands-flat-square-before.jpg` | 70,166 | `c41ed7645735ebefea97fbc1aed167b66a3e06c019c25b1c7d8cae9449713999` |
|
||||
| `floating-islands-flat-square-after.jpg` | 47,612 | `f8fb5f937ac65be9db70a41473c7a10d7f35943ba6ef5c94ab03fde9ded5c544` |
|
||||
| `floating-islands-island-view-before.jpg` | 70,813 | `5c7a8eda446f51a51ab22e45ed7286bf4180e69d8e3b2180780349facadacd32` |
|
||||
| `floating-islands-island-view-after.jpg` | 51,429 | `3aeedef903fce62e81ea1f07bb460dd2beb42b893bbd9bf29220973951295b4c` |
|
||||
| `surface-world-l1-readable-tiles.jpg` | 53,351 | `23f1753ed100c87607e22d2adc4f8e8a2856b8af3f1d37aa4f4cec9420a92b93` |
|
||||
|
||||
Clang/GCC compile peak RSS was 435,588 / 902,000 KiB. Determinism peak was 538,140 KiB; FI/SW
|
||||
route-audit peaks were 621,404 / 763,112 KiB. The governor remained `powersave`; runs were limited
|
||||
to CPUs 0–11, at most 12 workers, 6 GiB address space; llvmpipe used 12 threads.
|
||||
|
||||
## Failed or retried attempts
|
||||
|
||||
- The first headless invocation omitted the explicit owner-world input; it was rerun with
|
||||
`Standalone/data/owner_world.json`.
|
||||
- An initial SurfaceWorld export failed the native-only readiness guard; corrected owner/Core
|
||||
mapping and rerun passed.
|
||||
- A SurfaceWorld `--max-clip-level=1` attempt expanded to 35,435,983 tiles and failed the bounded
|
||||
compiler (20.985 s, 3,988,160 KiB peak RSS). Retried with `--max-level=1` (960 tiles), which
|
||||
passed.
|
||||
- `BoundaryProbe.py` was first called with unsupported named Z arguments; rerun with positional
|
||||
bounds passed.
|
||||
- The first XY-only ring comparison mixed vertically disjoint surfaces; replaced by the
|
||||
overlapping-band `RingProbe.py` used above. The exploratory column probe was also rejected for
|
||||
pairing different vertical bands.
|
||||
- The first offscreen SurfaceWorld command reversed scene/output arguments and failed to open the
|
||||
mesh; rerun with the documented order passed.
|
||||
- The first density-probe invocation used `Standalone/data/owner_world.json` without a resolved FI
|
||||
manifest and failed. It was rerun with `Saved/Linux/l17-fi-owner-snapshot.json` and passed.
|
||||
- `/usr/bin/time` was unavailable and an early process monitor mishandled a zombie child; the
|
||||
process-tree monitor in `MeasureBuild.py` replaced both attempts.
|
||||
- `git worktree add` could not write `.git/worktrees`; no worktree was created and no old commit was
|
||||
built outside the repository.
|
||||
- Mesa could not create `/home/jahni/.cache` in the read-only environment, disabled shader caching,
|
||||
and completed all captures. No file was written outside the repository.
|
||||
|
||||
## Windows confirmation
|
||||
|
||||
Run from the repository root on Windows to capture the low island view:
|
||||
|
||||
```bat
|
||||
VoxelForgeCoreStandalone.exe --world-assembler-prototype --recipe=floating-islands --clip-radius=3 --max-clip-level=8 --workers=12 --camera=-22,-19,-22.8,0,-4 --capture=Standalone\Research\WorldAssemblerM3\Linux17\captures\floating-islands-windows.png --frame-limit=60
|
||||
```
|
||||
|
||||
For isolation, repeat with `--capture-only-lod=0` through `--capture-only-lod=8`, changing the
|
||||
capture filename each time. Please send the all-level image and the isolated image matching the
|
||||
dark square; those will identify whether it is a per-tile draw gap or a particular LOD payload.
|
||||
|
||||
## Orchestrator review (Claude) — NOT MERGED
|
||||
|
||||
- **The fix breaks SurfaceWorld.** I exported the L1 view (camera `0,-35,-487.94`) from L14 and from
|
||||
L17 and rendered both in the new readable mode (`Saved/Linux/claude/sw/{before,after}-{l1,hz}.jpg`).
|
||||
After L17, the ground under the spawn camera is gone (black void below), the terrain sits far
|
||||
away, and the mesh export shrank from 58.7 MB to 31.7 MB. Halving the strate chunk size (8 m → 4 m)
|
||||
moves and squashes every stratum: a world change, not a fix.
|
||||
- **What the approved world uses:** the Core world the owner played and approved places strata
|
||||
with 8 m chunks (32 Core voxels of 25 cm). The "owner chunk = 4 m" claim must be checked against
|
||||
what the Unreal Core route actually does (`AVoxelWorld::CoreVoxelSizeCm`, the Core bridge,
|
||||
`ResolvedWorldSnapshot`), not assumed.
|
||||
- **Probably real and separable:** the FloatingIslands `boundarySeal` applied as a solid cap over all
|
||||
XY (the false floors at 3.5/8 m). That needs its own minimal fix with SurfaceWorld unchanged.
|
||||
- **Still open in FloatingIslands after the fix:** dark tile-aligned rectangles on the ground (the L17
|
||||
"after" captures, lower left).
|
||||
- Kept on side branch `wip/l17-fi-scale`. Only the capture tool's readable shading
|
||||
(`LinuxOffscreenCapture.cpp`) is taken into `assembler/world`.
|
||||
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 52 KiB |
@@ -0,0 +1,9 @@
|
||||
# L18 build resources
|
||||
|
||||
Limits: CPUs 0–11, `-j12`, normal priority, 6 GiB address-space cap. Governor stayed `powersave`.
|
||||
These are the final builds after the cell-coverage and owner ceiling corrections.
|
||||
|
||||
- Clang 19, `-ffp-contract=off`: exit 0, 31.689 s, peak process RSS 436,088 KiB, peak VMS 586,240 KiB.
|
||||
- GCC 14, default FP contraction: exit 0, 48.648 s, peak process RSS 903,168 KiB, peak VMS 1,014,716 KiB.
|
||||
- Largest measured runtime process was the final Clang gate run at 897,276 KiB RSS. The determinism matrix peaked at 603,172 KiB and the crossing matrix at 548,664 KiB.
|
||||
- An earlier GCC build was interrupted by owner steering before producing a binary; the final GCC build above completed successfully.
|
||||
@@ -0,0 +1,52 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Render the matched L18 review views as small readable JPEGs."""
|
||||
import os
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
CAPTURE = ROOT / "Standalone/bin/linux/VoxelForgeOffscreenCapture-linux18-clang"
|
||||
EXPORTS = ROOT / "Standalone/Research/WorldAssemblerM3/Linux18/exports"
|
||||
OUT = ROOT / "Standalone/Research/WorldAssemblerM3/Linux18/captures"
|
||||
LOGS = ROOT / "Saved/Linux"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
env = os.environ.copy()
|
||||
env["LP_NUM_THREADS"] = "12"
|
||||
env["XDG_CACHE_HOME"] = str(ROOT / "Saved/Linux/mesa-cache")
|
||||
|
||||
views = [
|
||||
("floating-islands-flat-square-after", "floating-islands-flat-square.vfmesh",
|
||||
(-11.612444, -118.221237, -19.8452), 0, 0, True),
|
||||
("floating-islands-flat-square-no-edges", "floating-islands-flat-square.vfmesh",
|
||||
(-11.612444, -118.221237, -19.8452), 0, 0, False),
|
||||
("floating-islands-island-view-after", "floating-islands-island-view.vfmesh",
|
||||
(-22, -19, -22.8), 0, -4, True),
|
||||
("floating-islands-ceiling-up", "floating-islands-island-view.vfmesh",
|
||||
(-22, -19, -22.8), 0, 80, True),
|
||||
("surface-world-l1-spawn-after", "surface-world-l1-spawn.vfmesh",
|
||||
(0, -35, -487.94), 0, -22, False),
|
||||
("surface-world-horizon-after", "surface-world-l1-spawn.vfmesh",
|
||||
(0, -35, -487.94), 0, 0, False),
|
||||
]
|
||||
|
||||
for name, scene_name, camera, yaw, pitch, tile_edges in views:
|
||||
scene = EXPORTS / scene_name
|
||||
png = LOGS / f"l18-{name}.png"
|
||||
jpg = OUT / f"{name}.jpg"
|
||||
render_log = LOGS / f"l18-{name}-render.log"
|
||||
convert_log = LOGS / f"l18-{name}-jpeg.log"
|
||||
command = [str(CAPTURE), str(scene), str(png), "--size=1600x900",
|
||||
"--shade=readable", f"--tile-edges={'on' if tile_edges else 'off'}",
|
||||
"--tile-edge-width-m=0.15", "--camera-m="+",".join(map(str, camera)),
|
||||
f"--yaw-deg={yaw}", f"--pitch-deg={pitch}"]
|
||||
with render_log.open("w", encoding="utf-8") as stream:
|
||||
subprocess.run(command, cwd=ROOT, env=env, stdout=stream,
|
||||
stderr=subprocess.STDOUT, check=True)
|
||||
ffmpeg = ["ffmpeg", "-nostdin", "-hide_banner", "-loglevel", "error", "-y",
|
||||
"-i", str(png), "-frames:v", "1", "-q:v", "4", str(jpg)]
|
||||
with convert_log.open("w", encoding="utf-8") as stream:
|
||||
subprocess.run(ffmpeg, cwd=ROOT, env=env, stdout=stream,
|
||||
stderr=subprocess.STDOUT, check=True)
|
||||
if jpg.stat().st_size > 300_000:
|
||||
raise SystemExit(f"{jpg.name} exceeds the 300 KB review limit")
|
||||
print(f"[Capture] {jpg.relative_to(ROOT)} bytes={jpg.stat().st_size} status=PASS")
|
||||
@@ -0,0 +1,165 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Audit the emitted FloatingIslands roof faces and same-LOD tile-edge continuity."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_exact(stream, size):
|
||||
data = stream.read(size)
|
||||
if len(data) != size:
|
||||
raise EOFError(f"wanted {size} bytes, got {len(data)}")
|
||||
return data
|
||||
|
||||
|
||||
def height_at(triangles, x, y, preferred_z):
|
||||
best = None
|
||||
for (x0, y0, z0), (x1, y1, z1), (x2, y2, z2) in triangles:
|
||||
den = (y1-y2)*(x0-x2)+(x2-x1)*(y0-y2)
|
||||
if abs(den) < 1.0e-10:
|
||||
continue
|
||||
a = ((y1-y2)*(x-x2)+(x2-x1)*(y-y2))/den
|
||||
b = ((y2-y0)*(x-x2)+(x0-x2)*(y-y2))/den
|
||||
c = 1.0-a-b
|
||||
if min(a,b,c) >= -1.0e-5:
|
||||
z = a*z0+b*z1+c*z2
|
||||
if best is None or abs(z-preferred_z) < abs(best-preferred_z):
|
||||
best = z
|
||||
return best
|
||||
|
||||
|
||||
def quantile(values, fraction):
|
||||
if not values:
|
||||
return math.nan
|
||||
ordered = sorted(values)
|
||||
return ordered[math.floor(fraction*(len(ordered)-1))]
|
||||
|
||||
|
||||
if len(sys.argv) != 3:
|
||||
raise SystemExit("usage: CeilingContinuity.py scene.vfmesh expected-cap-plane-metres")
|
||||
scene_path = sys.argv[1]
|
||||
root_z = float(sys.argv[2])
|
||||
tiles = {}
|
||||
voxel_size_m = None
|
||||
with open(scene_path, "rb") as stream:
|
||||
if read_exact(stream, 8) != b"VFMSH001":
|
||||
raise SystemExit("invalid VFMSH001 scene")
|
||||
version, voxel_um, tile_count = struct.unpack("<3I", read_exact(stream, 12))
|
||||
camera = struct.unpack("<3d", read_exact(stream, 24))
|
||||
yaw, pitch = struct.unpack("<2d", read_exact(stream, 16))
|
||||
voxel_size_m = voxel_um/1_000_000.0
|
||||
for _ in range(tile_count):
|
||||
key = struct.unpack("<4i", read_exact(stream, 16))
|
||||
surface_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", read_exact(stream, 20))
|
||||
positions = array.array("f")
|
||||
positions.frombytes(read_exact(stream, vertex_count*12))
|
||||
normals = array.array("f")
|
||||
normals.frombytes(read_exact(stream, vertex_count*12))
|
||||
indices = array.array("I")
|
||||
indices.frombytes(read_exact(stream, index_count*4))
|
||||
masks = read_exact(stream, mask_count)
|
||||
if sys.byteorder != "little":
|
||||
positions.byteswap()
|
||||
normals.byteswap()
|
||||
indices.byteswap()
|
||||
extent = 32*(1 << key[3])*voxel_size_m
|
||||
z0, z1 = key[2]*extent, (key[2]+1)*extent
|
||||
ceiling = []
|
||||
for triangle in range(index_count//3):
|
||||
if masks and masks[triangle] != 0:
|
||||
continue
|
||||
a,b,c = indices[triangle*3:triangle*3+3]
|
||||
if max(a,b,c) >= surface_vertices:
|
||||
continue
|
||||
nz = (normals[a*3+2]+normals[b*3+2]+normals[c*3+2])/3.0
|
||||
if nz > -0.65:
|
||||
continue
|
||||
points = tuple((positions[v*3],positions[v*3+1],positions[v*3+2])
|
||||
for v in (a,b,c))
|
||||
center_z = sum(point[2] for point in points)/3.0
|
||||
if abs(center_z-root_z) <= 1.0:
|
||||
ceiling.append(points)
|
||||
tiles[key] = {
|
||||
"extent": extent, "x0": key[0]*extent, "y0": key[1]*extent,
|
||||
"x1": (key[0]+1)*extent, "y1": (key[1]+1)*extent,
|
||||
"z0": z0, "z1": z1, "ceiling": ceiling,
|
||||
}
|
||||
|
||||
by_lod = collections.defaultdict(dict)
|
||||
for key, tile in tiles.items():
|
||||
if tile["z0"] <= root_z+1.0 and tile["z1"] >= root_z-1.0:
|
||||
by_lod[key[3]][key] = tile
|
||||
|
||||
print(f"scene={scene_path} version={version} voxel_um={voxel_um} tiles={tile_count} "
|
||||
f"camera_m={camera} yaw={yaw} pitch={pitch} expected_cap_m={root_z:.9f}")
|
||||
print("lod zband_tiles cap_tiles missing_tiles cap_triangles face_z_m_p05/median/p95 "
|
||||
"tile_samples hit_samples max_abs_root_delta_cm shared_edges shared_hits edge_gaps "
|
||||
"edge_delta_cm_median/p95/max")
|
||||
all_pass = True
|
||||
for lod in range(9):
|
||||
target = by_lod[lod]
|
||||
cap_tiles = {key: tile for key,tile in target.items() if tile["ceiling"]}
|
||||
face_z = [point[2] for tile in cap_tiles.values() for tri in tile["ceiling"]
|
||||
for point in tri]
|
||||
deltas = []
|
||||
sample_count = 0
|
||||
hit_count = 0
|
||||
for key,tile in target.items():
|
||||
if not tile["ceiling"]:
|
||||
continue
|
||||
for iy in range(16):
|
||||
for ix in range(16):
|
||||
x = tile["x0"]+(ix+0.5)*tile["extent"]/16
|
||||
y = tile["y0"]+(iy+0.5)*tile["extent"]/16
|
||||
sample_count += 1
|
||||
height = height_at(tile["ceiling"],x,y,root_z)
|
||||
if height is not None:
|
||||
hit_count += 1
|
||||
deltas.append(abs(height-root_z)*100.0)
|
||||
|
||||
edge_deltas = []
|
||||
edge_count = 0
|
||||
edge_gaps = 0
|
||||
for key,a in cap_tiles.items():
|
||||
x,y,z,level = key
|
||||
for neighbor_key,axis in (((x+1,y,z,level),"x"),((x,y+1,z,level),"y")):
|
||||
b = cap_tiles.get(neighbor_key)
|
||||
if b is None:
|
||||
continue
|
||||
edge_count += 1
|
||||
epsilon = min(0.02,a["extent"]*1.0e-4)
|
||||
matched = 0
|
||||
for index in range(33):
|
||||
t = (index+0.5)/33
|
||||
if axis == "x":
|
||||
fixed = a["x1"]
|
||||
varying = a["y0"]+(a["y1"]-a["y0"])*t
|
||||
za = height_at(a["ceiling"],fixed-epsilon,varying,root_z)
|
||||
zb = height_at(b["ceiling"],fixed+epsilon,varying,root_z)
|
||||
else:
|
||||
fixed = a["y1"]
|
||||
varying = a["x0"]+(a["x1"]-a["x0"])*t
|
||||
za = height_at(a["ceiling"],varying,fixed-epsilon,root_z)
|
||||
zb = height_at(b["ceiling"],varying,fixed+epsilon,root_z)
|
||||
if za is not None and zb is not None:
|
||||
edge_deltas.append(abs(za-zb)*100.0)
|
||||
matched += 1
|
||||
if matched == 0:
|
||||
edge_gaps += 1
|
||||
missing = len(target)-len(cap_tiles)
|
||||
max_root = max(deltas) if deltas else math.nan
|
||||
print(f"{lod} {len(target)} {len(cap_tiles)} {missing} "
|
||||
f"{sum(len(tile['ceiling']) for tile in cap_tiles.values())} "
|
||||
f"{quantile(face_z,.05):.6f}/{quantile(face_z,.5):.6f}/{quantile(face_z,.95):.6f} "
|
||||
f"{sample_count} {hit_count} {max_root:.3f} {edge_count} {len(edge_deltas)} "
|
||||
f"{edge_gaps} {quantile(edge_deltas,.5):.3f}/{quantile(edge_deltas,.95):.3f}/"
|
||||
f"{max(edge_deltas) if edge_deltas else math.nan:.3f}")
|
||||
if lod >= 4 and target and (missing or hit_count != sample_count or edge_gaps):
|
||||
all_pass = False
|
||||
print(f"[CeilingContinuity] result={'PASS' if all_pass else 'FAIL'} "
|
||||
"criteria=LOD4-8 requested z-band tiles emit an upper-boundary ceiling; 16x16 ray samples hit; "
|
||||
"shared same-LOD tile edges have paired hits")
|
||||
raise SystemExit(0 if all_pass else 1)
|
||||
@@ -0,0 +1,25 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare all L18 crossing configurations to the L14 24 m crossing hashes."""
|
||||
import re
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
RUNS = ROOT / "Saved/Linux/l18-crossing"
|
||||
PATTERN = re.compile(
|
||||
r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
failed = []
|
||||
logs = sorted(RUNS.glob("*-w*-r*.log"))
|
||||
for path in logs:
|
||||
parts = path.stem.split("-")
|
||||
compiler = parts[0]
|
||||
reference_compiler = "clang" if compiler == "clang" else "gcc"
|
||||
reference_path = ROOT / f"Saved/Linux/l14-final-crossing-24m-{reference_compiler}-w12.log"
|
||||
expected = PATTERN.findall(reference_path.read_text(encoding="utf-8"))
|
||||
actual = PATTERN.findall(path.read_text(encoding="utf-8", errors="replace"))
|
||||
if actual != expected:
|
||||
failed.append(path.name)
|
||||
print(f"[CrossingReferenceMismatch] {path.name} expected_rows={len(expected)} "
|
||||
f"actual_rows={len(actual)}")
|
||||
print(f"[CrossingSurfaceHashGate] reference=L14-final-crossing-24m-W12 rows={len(logs)} "
|
||||
f"result={'FAIL' if failed else 'PASS'}")
|
||||
raise SystemExit(1 if failed or len(logs) != 14 else 0)
|
||||
@@ -0,0 +1,25 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare every L18 SurfaceWorld matrix hash row with the approved L14 reference."""
|
||||
import re
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
RUNS = ROOT / "Saved/Linux/l18-matrix"
|
||||
REFERENCE = ROOT / "Saved/Linux/l14-final-hash-sw-clang-off-w12-r5.log"
|
||||
PATTERN = re.compile(r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
expected = PATTERN.findall(REFERENCE.read_text(encoding="utf-8"))
|
||||
if not expected or len(expected) != 12:
|
||||
raise SystemExit(f"invalid L14 reference hash rows: {len(expected)}")
|
||||
logs = sorted(RUNS.glob("surface-world-*.log"))
|
||||
if len(logs) != 14:
|
||||
raise SystemExit(f"expected 14 SurfaceWorld matrix logs, found {len(logs)}")
|
||||
failed = []
|
||||
for path in logs:
|
||||
actual = PATTERN.findall(path.read_text(encoding="utf-8", errors="replace"))
|
||||
if actual != expected:
|
||||
failed.append(path.name)
|
||||
print(f"[SurfaceHashMismatch] {path.name} expected={len(expected)} actual={len(actual)}")
|
||||
print(f"[SurfaceHashGate] reference={REFERENCE.name} rows={len(logs)} expected_rows=14 "
|
||||
f"result={'FAIL' if failed else 'PASS'}")
|
||||
raise SystemExit(1 if failed else 0)
|
||||
@@ -0,0 +1,149 @@
|
||||
#include "Json.h"
|
||||
#include "OwnerWorldLoader.h"
|
||||
#include "StandaloneCoreScheduler.h"
|
||||
#include "WorldAssemblyPrototype.h"
|
||||
#include "StandaloneSnapshotAdapter.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <fstream>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr double CoreVoxelsPerMeter=4.0;
|
||||
constexpr std::int64_t SubvoxelsPerCoreVoxel=
|
||||
VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
|
||||
void PrintDensity(VoxelForgeCore::World& World,const char* Label,double X,double Y,double Z)
|
||||
{
|
||||
const VoxelForgeCore::Vec3d Point{X*CoreVoxelsPerMeter,Y*CoreVoxelsPerMeter,
|
||||
Z*CoreVoxelsPerMeter};
|
||||
const double Density=World.densityAt(Point);
|
||||
const double Raw=World.unclampedDensityAt(Point);
|
||||
std::printf("[DensitySample] label=%s xyz_m=%.6f,%.6f,%.6f density_core_vox=%.9f "
|
||||
"density_cm=%.4f unclamped_core_vox=%.9f sign=%s\n",Label,X,Y,Z,Density,
|
||||
Density*25.0,Raw,Density<0.0?"solid":"air");
|
||||
}
|
||||
|
||||
void PrintCrossing(VoxelForgeCore::World& World,const char* Label,double X,double Y,
|
||||
double BottomM,double TopM)
|
||||
{
|
||||
const auto DensityAt=[&](double Z)
|
||||
{
|
||||
return World.densityAt({X*CoreVoxelsPerMeter,Y*CoreVoxelsPerMeter,
|
||||
Z*CoreVoxelsPerMeter});
|
||||
};
|
||||
double Lo=BottomM,Hi=TopM;
|
||||
double LoDensity=DensityAt(Lo),HiDensity=DensityAt(Hi);
|
||||
if((LoDensity<0.0)==(HiDensity<0.0))
|
||||
{
|
||||
std::printf("[DensityCrossing] label=%s bracket_m=%.6f..%.6f signs=%s/%s result=none\n",
|
||||
Label,Lo,Hi,LoDensity<0.0?"solid":"air",HiDensity<0.0?"solid":"air");
|
||||
return;
|
||||
}
|
||||
for(int Iteration=0;Iteration<64;++Iteration)
|
||||
{
|
||||
const double Mid=(Lo+Hi)*0.5;
|
||||
const double MidDensity=DensityAt(Mid);
|
||||
if((MidDensity<0.0)==(LoDensity<0.0))
|
||||
{Lo=Mid;LoDensity=MidDensity;}
|
||||
else
|
||||
{Hi=Mid;HiDensity=MidDensity;}
|
||||
}
|
||||
std::printf("[DensityCrossing] label=%s z_m=%.9f bracket_m=%.6f..%.6f "
|
||||
"density_core_vox=%.9f/%.9f\n",Label,(Lo+Hi)*0.5,BottomM,TopM,
|
||||
LoDensity,HiDensity);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
if(argc!=2)
|
||||
{
|
||||
std::fprintf(stderr,"usage: %s owner-world.json\n",argv[0]);
|
||||
return 2;
|
||||
}
|
||||
VFJson::Value Root;
|
||||
std::string Error;
|
||||
{
|
||||
std::ifstream Input(argv[1],std::ios::binary);
|
||||
if(!Input){std::fprintf(stderr,"owner JSON open failed\n");return 2;}
|
||||
std::string Text{std::istreambuf_iterator<char>(Input),std::istreambuf_iterator<char>{}};
|
||||
if(!VFJson::Parser(std::move(Text)).Parse(Root,Error))
|
||||
{std::fprintf(stderr,"owner JSON parse failed: %s\n",Error.c_str());return 2;}
|
||||
}
|
||||
if(!StandaloneWorldAssemblyPrototype::SelectTopStrateAsFloatingIslands(Root,Error))
|
||||
{std::fprintf(stderr,"FI selection failed: %s\n",Error.c_str());return 2;}
|
||||
auto Owner=std::make_shared<FStandaloneOwnerWorld>();
|
||||
if(!StandaloneOwnerLoader::Resolve(Root,*Owner,Error))
|
||||
{std::fprintf(stderr,"owner resolve failed: %s\n",Error.c_str());return 2;}
|
||||
VoxelForgeCore::WorldAssemblyManifest Assembly;
|
||||
if(!StandaloneWorldAssemblyPrototype::AttachRound1WorldAssemblyPrototype(
|
||||
*Owner,Root,Error,{},&Assembly)
|
||||
||!StandaloneWorldAssemblyPrototype::AttachFloatingIslandWorldAssembly(
|
||||
*Owner,Root,Assembly,Error))
|
||||
{std::fprintf(stderr,"plan construction failed: %s\n",Error.c_str());return 2;}
|
||||
auto Snapshot=VoxelForgeCore::MakeStandaloneSnapshotFromParsedJson(Root,Owner->Seed,3,8,
|
||||
false,false,Error);
|
||||
if(!Snapshot)
|
||||
{std::fprintf(stderr,"snapshot resolve failed: %s\n",Error.c_str());return 2;}
|
||||
const auto* ResolvedAssembly=Snapshot.worldAssembly();
|
||||
if(!ResolvedAssembly||ResolvedAssembly->floatingIslands.empty())
|
||||
{std::fprintf(stderr,"resolved FloatingIslands plan missing\n");return 2;}
|
||||
|
||||
VoxelForgeCore::World World(std::move(Snapshot));
|
||||
VoxelForgeCore::ShapeBuildRequest Request;
|
||||
Request.minVoxel={-96,-512,-288};
|
||||
Request.maxVoxel={96,96,64};
|
||||
Request.clipMinVoxel=Request.minVoxel;
|
||||
Request.clipMaxVoxel=Request.maxVoxel;
|
||||
Request.workerLimit=12;
|
||||
Request.includeFarWorld=false;
|
||||
FStandaloneCoreScheduler Scheduler;
|
||||
if(!World.compile(Request,Scheduler,Error))
|
||||
{std::fprintf(stderr,"shape compile failed: %s\n",Error.c_str());return 2;}
|
||||
|
||||
const auto& Plan=ResolvedAssembly->floatingIslands.front();
|
||||
const auto& Recipe=Plan.manifest.recipe;
|
||||
std::printf("[FloatingIslandBounds] geometry_version=%u owner_voxel_um=%u core_voxel_um=%u "
|
||||
"owner_to_core=%u/%u chunks=%d..%d layout_z_m=%.6f..%.6f ceiling_start_m=%.6f "
|
||||
"seal_m=%.6f bottom_cap=%s\n",Recipe.geometryVersion,Recipe.ownerVoxelSizeMicrons,
|
||||
Recipe.coreVoxelSizeMicrons,Recipe.ownerToCoreScaleNumerator,
|
||||
Recipe.ownerToCoreScaleDenominator,Plan.topChunkZ,Plan.bottomChunkZ,
|
||||
static_cast<double>(Recipe.layoutMinimumZSubvoxels)/SubvoxelsPerCoreVoxel/4.0,
|
||||
static_cast<double>(Recipe.layoutMaximumZSubvoxels)/SubvoxelsPerCoreVoxel/4.0,
|
||||
static_cast<double>(Recipe.layoutMaximumZSubvoxels-Recipe.boundarySealSubvoxels)
|
||||
/SubvoxelsPerCoreVoxel/4.0,
|
||||
static_cast<double>(Recipe.boundarySealSubvoxels)/SubvoxelsPerCoreVoxel/4.0,
|
||||
Recipe.geometryVersion<3?"legacy":"removed");
|
||||
std::printf("[DensityProbe] flat_square_xy_m=-11.612444,-118.221237 "
|
||||
"compiled=%d core_voxel_size_cm=25\n",World.isCompiled()?1:0);
|
||||
constexpr double X=-11.612443923950195;
|
||||
constexpr double Y=-118.22123718261719;
|
||||
for(double Z:{2.75,2.99,3.00,3.01,3.25,3.49,3.50,3.51,3.75,3.99,4.00,4.01,
|
||||
4.05,4.125,4.25,4.50,5.00,
|
||||
7.75,8.00,8.25,-60.25,-60.00,-59.75,-59.50,-59.25})
|
||||
PrintDensity(World,"flat-square",X,Y,Z);
|
||||
PrintCrossing(World,"shared-upper-ceiling",X,Y,3.50,3.75);
|
||||
PrintCrossing(World,"upper-boundary-cap",X,Y,4.00,4.25);
|
||||
PrintCrossing(World,"old-eight-metre-wrapper",X,Y,7.75,8.25);
|
||||
PrintCrossing(World,"removed-lower-boundary-seal",X,Y,-60.25,-59.75);
|
||||
for(const auto& Probe:std::array<std::array<double,2>,3>{{
|
||||
{{-66.3,-38.7}},{{-62.3,-54.6}},{{-53.34,-22.84}}}})
|
||||
{
|
||||
std::printf("[DensityProbeXY] xy_m=%.3f,%.3f\n",Probe[0],Probe[1]);
|
||||
for(double Z:{3.49,3.50,3.51,3.75,3.875,3.99,4.00,4.01,4.05,4.125})
|
||||
PrintDensity(World,"boundary-ray",Probe[0],Probe[1],Z);
|
||||
PrintCrossing(World,"boundary-ray",Probe[0],Probe[1],3.49,4.125);
|
||||
}
|
||||
for(const auto& Probe:std::array<std::array<double,2>,4>{{
|
||||
{{-67.0,-39.0}},{{-66.0,-39.0}},{{-67.0,-38.0}},{{-66.0,-38.0}}}})
|
||||
{
|
||||
PrintDensity(World,"boundary-grid-node",Probe[0],Probe[1],3.875);
|
||||
PrintDensity(World,"boundary-grid-node",Probe[0],Probe[1],4.125);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Measure peak per-process RSS for a build process tree under the L17 limits."""
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def descendants(root):
|
||||
pending = [root]
|
||||
seen = set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
children = Path(f"/proc/{pid}/task/{pid}/children").read_text().split()
|
||||
pending.extend(int(child) for child in children)
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError):
|
||||
pass
|
||||
return seen
|
||||
|
||||
|
||||
def status(pid):
|
||||
try:
|
||||
fields = {}
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith(("Name:", "VmRSS:", "VmSize:")):
|
||||
key, *value = line.split()
|
||||
fields[key[:-1]] = value[0] if value else ""
|
||||
return (int(fields.get("VmRSS", "0")), int(fields.get("VmSize", "0")),
|
||||
fields.get("Name", ""))
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
return None
|
||||
|
||||
|
||||
if len(sys.argv) < 2:
|
||||
raise SystemExit("usage: MeasureBuild.py command [arguments ...]")
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
|
||||
started = time.monotonic()
|
||||
process = subprocess.Popen(sys.argv[1:], start_new_session=True)
|
||||
peak_rss = (0, 0, "")
|
||||
peak_vms = (0, 0, "")
|
||||
while process.poll() is None:
|
||||
for pid in descendants(process.pid):
|
||||
measured = status(pid)
|
||||
if measured is None:
|
||||
continue
|
||||
rss, vms, name = measured
|
||||
if rss > peak_rss[0]:
|
||||
peak_rss = (rss, pid, name)
|
||||
if vms > peak_vms[0]:
|
||||
peak_vms = (vms, pid, name)
|
||||
time.sleep(0.1)
|
||||
|
||||
exit_code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
print(f"[BuildTreeResources] exit_code={exit_code} wall_s={elapsed:.3f} "
|
||||
f"peak_process_rss_kib={peak_rss[0]} peak_rss_pid={peak_rss[1]} "
|
||||
f"peak_rss_name={peak_rss[2]} peak_process_vms_kib={peak_vms[0]} "
|
||||
f"peak_vms_pid={peak_vms[1]} peak_vms_name={peak_vms[2]} "
|
||||
"monitor_interval_s=0.1", flush=True)
|
||||
raise SystemExit(exit_code)
|
||||
@@ -0,0 +1,100 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Summarize exported tile geometry and upward-facing ground for L17."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_exact(stream, size):
|
||||
data = stream.read(size)
|
||||
if len(data) != size:
|
||||
raise EOFError(f"wanted {size} bytes, got {len(data)}")
|
||||
return data
|
||||
|
||||
|
||||
path = sys.argv[1]
|
||||
with open(path, "rb") as stream:
|
||||
if read_exact(stream, 8) != b"VFMSH001":
|
||||
raise SystemExit("bad VFMSH001 header")
|
||||
version, voxel_um, tile_count = struct.unpack("<3I", read_exact(stream, 12))
|
||||
camera = struct.unpack("<3d", read_exact(stream, 24))
|
||||
yaw, pitch = struct.unpack("<2d", read_exact(stream, 16))
|
||||
per_lod = collections.defaultdict(lambda: {"tiles": 0, "vertices": 0,
|
||||
"triangles": 0, "surface_triangles": 0, "up_triangles": 0,
|
||||
"up_centroids": [], "tile_spans": [], "empty": 0})
|
||||
tile_rows = []
|
||||
for _ in range(tile_count):
|
||||
key = struct.unpack("<4i", read_exact(stream, 16))
|
||||
surf_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", read_exact(stream, 20))
|
||||
p = array.array("f")
|
||||
p.frombytes(read_exact(stream, vertex_count * 12))
|
||||
n = array.array("f")
|
||||
n.frombytes(read_exact(stream, vertex_count * 12))
|
||||
if sys.byteorder != "little":
|
||||
p.byteswap(); n.byteswap()
|
||||
indices = array.array("I")
|
||||
indices.frombytes(read_exact(stream, index_count * 4))
|
||||
masks = read_exact(stream, mask_count)
|
||||
if sys.byteorder != "little":
|
||||
indices.byteswap()
|
||||
lod = key[3]
|
||||
row = per_lod[lod]
|
||||
row["tiles"] += 1
|
||||
row["vertices"] += vertex_count
|
||||
row["triangles"] += index_count // 3
|
||||
row["surface_triangles"] += index_count // 3 - skirt_count
|
||||
up = []
|
||||
for tri in range(index_count // 3):
|
||||
if masks and masks[tri] != 0:
|
||||
continue
|
||||
a, b, c = indices[tri * 3:tri * 3 + 3]
|
||||
if max(a, b, c) >= surf_vertices:
|
||||
continue
|
||||
if (n[a * 3 + 2] + n[b * 3 + 2] + n[c * 3 + 2]) / 3.0 < 0.65:
|
||||
continue
|
||||
up.append((p[a * 3 + 2] + p[b * 3 + 2] + p[c * 3 + 2]) / 3.0)
|
||||
row["up_triangles"] += len(up)
|
||||
row["up_centroids"].extend(up)
|
||||
if up:
|
||||
up.sort()
|
||||
span = up[math.floor(0.95 * (len(up) - 1))] - up[math.floor(0.05 * (len(up) - 1))]
|
||||
row["tile_spans"].append(span)
|
||||
tile_rows.append((key, vertex_count, index_count // 3, skirt_count,
|
||||
len(up), up[0], up[len(up) // 2], up[-1], span))
|
||||
else:
|
||||
row["empty"] += 1
|
||||
tile_rows.append((key, vertex_count, index_count // 3, skirt_count,
|
||||
0, math.nan, math.nan, math.nan, math.nan))
|
||||
|
||||
print(f"version={version} voxel_um={voxel_um} tiles={tile_count} camera_m={camera} yaw={yaw} pitch={pitch}")
|
||||
print("lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles "
|
||||
"upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max")
|
||||
for lod in sorted(per_lod):
|
||||
r = per_lod[lod]
|
||||
z = sorted(r["up_centroids"])
|
||||
s = sorted(r["tile_spans"])
|
||||
def q(values, fraction):
|
||||
return values[math.floor(fraction * (len(values) - 1))] if values else math.nan
|
||||
print(f"{lod} {r['tiles']} {r['tiles']-r['empty']} {r['vertices']} {r['triangles']} "
|
||||
f"{sum(row[3] for row in tile_rows if row[0][3] == lod)} {r['up_triangles']} "
|
||||
f"{q(z,.05):.4f}/{q(z,.5):.4f}/{q(z,.95):.4f} "
|
||||
f"{q(s,.5):.4f}/{q(s,.95):.4f}/{max(s) if s else math.nan:.4f}")
|
||||
|
||||
print("near_camera_up_tiles (sorted by XY tile-centre distance):")
|
||||
near = []
|
||||
for row in tile_rows:
|
||||
key = row[0]
|
||||
lod = key[3]
|
||||
extent = 32 * (1 << lod) * voxel_um / 1_000_000.0
|
||||
cx = (key[0] + 0.5) * extent
|
||||
cy = (key[1] + 0.5) * extent
|
||||
near.append((math.hypot(cx-camera[0], cy-camera[1]), row))
|
||||
for distance, row in sorted(near)[:30]:
|
||||
key, verts, tris, skirts, ups, lo, med, hi, span = row
|
||||
if ups:
|
||||
print(f"key={key} xy_distance_m={distance:.2f} vertices={verts} triangles={tris} "
|
||||
f"skirt_triangles={skirts} upward_triangles={ups} z_m={lo:.3f}/{med:.3f}/{hi:.3f} "
|
||||
f"tile_span_p05_p95_m={span:.3f}")
|
||||
@@ -0,0 +1,152 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Trace review-image pixels through the exported clipmap mesh."""
|
||||
import array
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_exact(f, count):
|
||||
data = f.read(count)
|
||||
if len(data) != count:
|
||||
raise EOFError((len(data), count))
|
||||
return data
|
||||
|
||||
|
||||
def floor_div(n, d):
|
||||
q, r = divmod(n, d)
|
||||
return q - (r < 0)
|
||||
|
||||
|
||||
def visible_mask(key, desired):
|
||||
x, y, z, lod = key
|
||||
extent = 32 << lod
|
||||
origin = (x * extent, y * extent, z * extent)
|
||||
mask = 0
|
||||
for axis in range(3):
|
||||
for side in range(2):
|
||||
probe = [origin[i] + extent // 2 for i in range(3)]
|
||||
probe[axis] = origin[axis] + (extent if side else -1)
|
||||
neighbor = None
|
||||
for level in range(9):
|
||||
neighbor_extent = 32 << level
|
||||
coord = tuple(floor_div(probe[i], neighbor_extent) for i in range(3)) + (level,)
|
||||
if coord in desired:
|
||||
neighbor = level
|
||||
break
|
||||
if neighbor is None or neighbor != lod:
|
||||
mask |= 1 << (axis * 2 + side)
|
||||
return mask
|
||||
|
||||
|
||||
def ray_box(origin, direction, low, high):
|
||||
lo, hi = 0.1, 20000.0
|
||||
for axis in range(3):
|
||||
if abs(direction[axis]) < 1e-12:
|
||||
if origin[axis] < low[axis] or origin[axis] > high[axis]:
|
||||
return None
|
||||
else:
|
||||
a = (low[axis] - origin[axis]) / direction[axis]
|
||||
b = (high[axis] - origin[axis]) / direction[axis]
|
||||
if a > b:
|
||||
a, b = b, a
|
||||
lo, hi = max(lo, a), min(hi, b)
|
||||
if lo > hi:
|
||||
return None
|
||||
return lo, hi
|
||||
|
||||
|
||||
def ray_tri(origin, direction, a, b, c):
|
||||
e1 = tuple(b[i] - a[i] for i in range(3))
|
||||
e2 = tuple(c[i] - a[i] for i in range(3))
|
||||
p = (direction[1]*e2[2]-direction[2]*e2[1],
|
||||
direction[2]*e2[0]-direction[0]*e2[2],
|
||||
direction[0]*e2[1]-direction[1]*e2[0])
|
||||
det = sum(e1[i]*p[i] for i in range(3))
|
||||
if abs(det) < 1e-10:
|
||||
return None
|
||||
inv = 1.0/det
|
||||
tvec = tuple(origin[i]-a[i] for i in range(3))
|
||||
u = sum(tvec[i]*p[i] for i in range(3))*inv
|
||||
if u < 0 or u > 1:
|
||||
return None
|
||||
q = (tvec[1]*e1[2]-tvec[2]*e1[1],
|
||||
tvec[2]*e1[0]-tvec[0]*e1[2],
|
||||
tvec[0]*e1[1]-tvec[1]*e1[0])
|
||||
v = sum(direction[i]*q[i] for i in range(3))*inv
|
||||
if v < 0 or u+v > 1:
|
||||
return None
|
||||
t = sum(e2[i]*q[i] for i in range(3))*inv
|
||||
return t if t >= 0.1 else None
|
||||
|
||||
|
||||
if len(sys.argv) < 8 or len(sys.argv) % 2 != 1:
|
||||
raise SystemExit("usage: ProbeCaptureRays.py scene.vfmesh camX camY camZ yaw pitch pixelX pixelY [pixelX pixelY ...]")
|
||||
scene_path = sys.argv[1]
|
||||
cam = tuple(map(float, sys.argv[2:5]))
|
||||
yaw, pitch = map(math.radians, map(float, sys.argv[5:7]))
|
||||
pixels = [(int(sys.argv[i]), int(sys.argv[i+1])) for i in range(7, len(sys.argv), 2)]
|
||||
width, height, fov = 1600, 900, math.radians(90)
|
||||
tan_h = math.tan(fov/2)
|
||||
tan_v = tan_h / (width/height)
|
||||
forward = (math.sin(yaw)*math.cos(pitch), math.cos(yaw)*math.cos(pitch), math.sin(pitch))
|
||||
right = (math.cos(yaw), -math.sin(yaw), 0.0)
|
||||
up = (right[1]*forward[2]-right[2]*forward[1], right[2]*forward[0]-right[0]*forward[2], right[0]*forward[1]-right[1]*forward[0])
|
||||
|
||||
with open(scene_path, "rb") as f:
|
||||
if read_exact(f, 8) != b"VFMSH001":
|
||||
raise SystemExit("bad scene")
|
||||
version, voxel_um, count = struct.unpack("<3I", read_exact(f, 12))
|
||||
scene_cam = struct.unpack("<3d", read_exact(f, 24))
|
||||
scene_yaw, scene_pitch = struct.unpack("<2d", read_exact(f, 16))
|
||||
voxel_m = voxel_um / 1_000_000.0
|
||||
tiles = []
|
||||
desired = set()
|
||||
for _ in range(count):
|
||||
key = struct.unpack("<4i", read_exact(f, 16))
|
||||
surface_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack("<5I", read_exact(f, 20))
|
||||
positions = array.array("f"); positions.frombytes(read_exact(f, vertex_count*12))
|
||||
normals = array.array("f"); normals.frombytes(read_exact(f, vertex_count*12))
|
||||
indices = array.array("I"); indices.frombytes(read_exact(f, index_count*4))
|
||||
masks = read_exact(f, mask_count)
|
||||
if sys.byteorder != "little":
|
||||
positions.byteswap(); normals.byteswap(); indices.byteswap()
|
||||
desired.add(key)
|
||||
tiles.append((key, surface_vertices, skirt_count, positions, normals, indices, masks))
|
||||
|
||||
print(f"scene={scene_path} tiles={count} camera={cam} yaw={math.degrees(yaw):.3f} pitch={math.degrees(pitch):.3f}")
|
||||
for px, py in pixels:
|
||||
nx = 2*px/width - 1
|
||||
ny = 1 - 2*py/height
|
||||
direction0 = tuple(forward[i] + nx*tan_h*right[i] + ny*tan_v*up[i] for i in range(3))
|
||||
length = math.sqrt(sum(v*v for v in direction0))
|
||||
direction = tuple(v/length for v in direction0)
|
||||
hits = []
|
||||
candidate_tiles = 0
|
||||
for key, surface_vertices, skirt_count, positions, normals, indices, masks in tiles:
|
||||
x,y,z,lod = key
|
||||
extent = 32*(1<<lod)*voxel_m
|
||||
low = (x*extent, y*extent, z*extent)
|
||||
high = tuple(v+extent for v in low)
|
||||
if ray_box(cam, direction, low, high) is None:
|
||||
continue
|
||||
candidate_tiles += 1
|
||||
show_mask = visible_mask(key, desired)
|
||||
for tri in range(len(indices)//3):
|
||||
m = masks[tri] if masks else 0
|
||||
if m and (m & show_mask) == 0:
|
||||
continue
|
||||
ia,ib,ic = indices[tri*3:tri*3+3]
|
||||
a,b,c = [],[],[]
|
||||
for idx, out in ((ia,a),(ib,b),(ic,c)):
|
||||
base=idx*3
|
||||
out.extend((positions[base],positions[base+1],positions[base+2]))
|
||||
t=ray_tri(cam,direction,a,b,c)
|
||||
if t is None: continue
|
||||
p=tuple(cam[i]+t*direction[i] for i in range(3))
|
||||
nz=(normals[ia*3+2]+normals[ib*3+2]+normals[ic*3+2])/3
|
||||
hits.append((t,key,tri,m,p,nz,ia>=surface_vertices or ib>=surface_vertices or ic>=surface_vertices))
|
||||
hits.sort(key=lambda h:h[0])
|
||||
print(f"pixel=({px},{py}) ray={direction} candidate_tiles={candidate_tiles} hits={len(hits)}")
|
||||
for t,key,tri,m,p,nz,skirt in hits[:12]:
|
||||
print(f" t={t:.3f}m key={key} tri={tri} mask={m} skirt={skirt} z={p[2]:.3f} normal_z={nz:.3f} xyz=({p[0]:.3f},{p[1]:.3f},{p[2]:.3f})")
|
||||
@@ -0,0 +1,132 @@
|
||||
# Linux18 — FloatingIslands stratum boundaries
|
||||
|
||||
**Result:** FloatingIslands geometry v3 removes its false lower all-XY seal, keeps the ceiling from the shared upper-boundary seal, and projects missing ceiling cells for every generator. SurfaceWorld hashes match the approved L14 baseline at `8704129` in every checked configuration.
|
||||
|
||||
## Scale in the Unreal route
|
||||
|
||||
`AVoxelWorld::CoreVoxelSizeCm` defaults to 25 cm, and `GetActiveVoxelSizeCm()` resolves the runtime value ([VoxelWorld.h:300](../../../../Source/VoxelForge/Public/VoxelWorld.h), [VoxelWorld.cpp:7495](../../../../Source/VoxelForge/Private/VoxelWorld.cpp)). The adapter writes the resolved size to the snapshot ([VoxelForgeCoreAdapter.cpp:1019](../../../../Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp)); `AVoxelWorld` imports it with `ResolvedWorldSnapshot::FromJson` ([VoxelWorld.cpp:7597](../../../../Source/VoxelForge/Private/VoxelWorld.cpp), [VoxelForgeCore.cpp:916](../../../../Standalone/Core/src/VoxelForgeCore.cpp)). S1 records this single active size source and the 32-Core-voxel tile rule ([Round5 REPORT.md](../Round5/REPORT.md#1-one-core-voxel-size-source)).
|
||||
|
||||
At the current 25 cm setting, **SurfaceWorld strata use 8 m per slot chunk**: the Unreal surface plan multiplies the slot range by 32 Core voxels ([VoxelForgeCoreAdapter.cpp:280](../../../../Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp); `CHUNK_SIZE=32` in [VoxelTypes.h:211](../../../../Source/VoxelForge/Public/VoxelTypes.h)). **FloatingIslands uses 4 m per owner-authored chunk**: the adapter’s owner size is `VOXEL_SIZE` ([VoxelForgeCoreAdapter.cpp:33](../../../../Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp); 12.5 cm in [VoxelTypes.h:213](../../../../Source/VoxelForge/Public/VoxelTypes.h)), and its plan multiplies 32 owner voxels by the serialized owner/Core ratio, currently 12.5/25 = 1/2, or 16 Core voxels ([VoxelForgeCoreAdapter.cpp:441](../../../../Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp)). For chunks 0…−15 that gives z bounds −60…+4 m. This is the two explicit coordinate conventions in the game route, not a global change from 8 m to 4 m.
|
||||
|
||||
Standalone uses the same owner/Core ratio and chunk formula ([OwnerWorldLoader.h:302](../../../../Standalone/Source/OwnerWorldLoader.h), [WorldAssemblyPrototype.h:488](../../../../Standalone/Source/WorldAssemblyPrototype.h)); no current Unreal/standalone scale disagreement was found. L18 also removed the standalone-only two-Core-voxel bounds inset so recipe bounds match the Unreal plan. The owner decides whether either authored scale changes.
|
||||
|
||||
## Fix and ceiling
|
||||
|
||||
Geometry version 3 preserves the island shapes and removes only the lower all-XY seal. The upper seal calls the shared `VF_ApplyUpperBoundarySeal` density primitive; the shared two-sided seal uses the same upper-band math ([VoxelDensityPrimitives.h:44](../../../../Source/VoxelForge/Public/VoxelDensityPrimitives.h)). Resolved bounds come from each strate’s own range. The shared `AppendStratumBoundaryCeilings` mesh path runs for every generator and LOD, adding a plane at the resolved upper boundary where the mesh lacks coverage. It suppresses an existing plane only when nine probes show full cell coverage ([ShapeWorldInternal.h:36](../../../../Standalone/Core/src/ShapeWorldInternal.h), [FarShellsInternal.h:894](../../../../Standalone/Core/src/FarShellsInternal.h), [VoxelForgeCore.cpp:2207](../../../../Standalone/Core/src/VoxelForgeCore.cpp)). The underside normal points into the room, so the existing material lighting renders the interior face. This adds no FloatingIslands-specific height.
|
||||
|
||||
For the captured FloatingIslands strate, the upper bound is **z=+4 m** and its configured 0.5 m seal gives an interior-facing ceiling surface beginning around **z=+3.5 m**. The density probe crosses into the seal at 3.5 m and exits at z=4.019 m; z=7.75, 8.0, and 8.25 m remain air with no crossing. The lower all-XY seal is removed; remaining geometry below −60 m belongs to the lower world and is visible in the ray traces. Thus the apparent 3.5 m “floor” is the retained ceiling when viewed from inside; the 8 m floor is absent. No chunk size changed.
|
||||
|
||||
The owner’s decision and version-3 recipe say an underground strate has a ceiling at its configured upper boundary. “Farther to breathe” comes from a taller configured range. I updated the stale architecture-table wording “open void” to say the islands sit beneath the shared ceiling.
|
||||
|
||||
## Ceiling continuity
|
||||
|
||||
The final audit used 16×16 interior samples per tile and paired samples along same-LOD tile edges. Far LODs pass continuously:
|
||||
|
||||
| LOD | Tiles with cap | Interior hits | Max root delta | Edge gaps |
|
||||
|---:|---:|---:|---:|---:|
|
||||
| 4 | 48/48 | 12,288/12,288 | 0 cm | 0 |
|
||||
| 5 | 48/48 | 12,288/12,288 | 0 cm | 0 |
|
||||
| 6 | 48/48 | 12,288/12,288 | 0 cm | 0 |
|
||||
| 7 | 48/48 | 12,288/12,288 | 0 cm | 0 |
|
||||
| 8 | 153/153 | 39,168/39,168 | 0 cm | 0 |
|
||||
|
||||
LOD0, 2, and 3 also hit all tested samples. LOD1 missed 3 of 12,288 interior samples (0.387 cm maximum root delta) and had no shared-edge gaps. The readable upward view is `captures/floating-islands-ceiling-up.jpg`.
|
||||
|
||||
## Dark tile-aligned patches
|
||||
|
||||
They are lower SurfaceWorld triangles visible below the removed false lower cap, not empty rays and not a viewer dark-square overlay. Traces in the final island export found:
|
||||
|
||||
- Pixel (700,720): first hit at 104.924 m on non-skirt LOD2 tile `(-2,2,-2,2)`, z=−62.925 m, normal-z 0.266; another LOD2 tile hits z=−69.942 m.
|
||||
- Pixel (1050,650): first hit at 168.051 m on non-skirt LOD3 tile `(0,2,-2,3)`, z=−72.594 m, normal-z 0.895; lower LOD4 geometry is also hit at z=−112.229 m and −120 m.
|
||||
|
||||
The ring probe measures real LOD height steps on those lower surfaces. I left them visible: suppressing those triangles would hide valid lower-stratum geometry, while changing the lower strata or SurfaceWorld would exceed this local fix. The sampled rectangles are not missing tiles or floor holes.
|
||||
|
||||
## Cross-LOD ring steps
|
||||
|
||||
Entries are median / p95 / maximum absolute edge-height difference in centimetres, then gap count. The L18 column is the final matched island camera. The large remaining steps are lower-stratum terrain, not the upper ceiling.
|
||||
|
||||
| LOD edge | L17 before | L17 after | L18 final |
|
||||
|---|---:|---:|---:|
|
||||
| 0→1 | 3.451 / 8.920 / 449.158; 14 | —; 0 samples | —; 0 samples |
|
||||
| 1→2 | 26.642 / 148.262 / 149.862; 0 | 0 / 0 / 0; 0 | 147.141 / 148.403 / 149.862; 0 |
|
||||
| 2→3 | 0.134 / 198.730 / 773.318; 8 | 0 / 0 / 0; 0 | 128.603 / 200.789 / 773.318; 8 |
|
||||
| 3→4 | 3.269 / 47.875 / 188.531; 27 | 0 / 0 / 0; 0 | 3.269 / 47.774 / 188.531; 27 |
|
||||
| 4→5 | 29.975 / 130.496 / 445.444; 6 | 0 / 0 / 30.957; 1 | 29.992 / 124.373 / 443.482; 6 |
|
||||
| 5→6 | 12.234 / 127.224 / 536.573; 32 | 12.234 / 127.224 / 536.573; 32 | 12.234 / 127.224 / 536.573; 21 |
|
||||
| 6→7 | 29.013 / 301.752 / 42,624.479; 0 | 28.892 / 291.861 / 945.477; 0 | 29.013 / 301.752 / 42,624.479; 0 |
|
||||
| 7→8 | 83.843 / 1,225.416 / 3,755.407; 32 | 83.843 / 1,225.416 / 3,755.407; 0 | 83.843 / 1,225.416 / 3,755.407; 0 |
|
||||
|
||||
## SurfaceWorld regression hashes
|
||||
|
||||
The 14-run check compared each final output to `Saved/Linux/l14-final-hash-sw-clang-off-w12-r5.log` from the L14/`8704129` baseline: Clang `-ffp-contract=off` and GCC default, W1/W8/W12, with five W12 repeats. All 14 matched the whole-view, full-detail, LOD0–8, and exact-query rows. The 24 m crossing check likewise passed all 14 compiler/worker configurations against their L14 compiler-specific references.
|
||||
|
||||
Whole view D/M/P/T: `c10697a8f48380c7 / e75c9119a1498cd5 / 49a9a8d1835a6c8c / edcb23288b5e8724`.
|
||||
|
||||
Full detail D/M/P/T: `0ee0579bd15cbbe4 / 32e5d4964d610fee / 1932b96ee4b1d910 / 69743c6bad3447dc`.
|
||||
|
||||
| LOD | Density | Mesh | Payload | Topology |
|
||||
|---:|---|---|---|---|
|
||||
| 0 | `769f2a706d585a72` | `33eeeb39fa443816` | `645621a1d968983f` | `c2457ed905036c9d` |
|
||||
| 1 | `69cc5a5c0a2c60af` | `b48335f5410c57d5` | `d15c5480162ab8ba` | `feca1bd025823604` |
|
||||
| 2 | `85deed5683a77202` | `53469895987aeea2` | `e55f8ae7e1532033` | `d5feb12a0e85c09b` |
|
||||
| 3 | `6518caefb3be7e7f` | `ec513c90b853a614` | `f62fa1137ff17f82` | `ccf1dcf681965816` |
|
||||
| 4 | `62d4be96021992f4` | `f1e4c6efcc2615a9` | `9dc5f9c88be02f33` | `fe6f55125a07c3bf` |
|
||||
| 5 | `5e4a8c38b8cea6fc` | `08ee56998aaf21e5` | `541eea8558f26cc8` | `6539374a8b3336d8` |
|
||||
| 6 | `e036e95b9006945b` | `624a33f941a99b02` | `81b73e14f68bdf86` | `4de4c63ce1f80a56` |
|
||||
| 7 | `8ee358af56a30d8d` | `46ab3c6184048b7c` | `0a6164b7e68e80c5` | `0c26b85bb03bc831` |
|
||||
| 8 | `c3458e1cbdb9c471` | `46c03d0994d75192` | `8f89fc5bde12d230` | `d16dc0cf62031898` |
|
||||
|
||||
Exact query: 9 probes; density/unclamped `e4d4a8eb95b35933`, detail `efcba20c0c70c415`, collision `e604823a249029bf`.
|
||||
|
||||
The 24 m crossing W12×5 hashes match those same aggregate whole-view, full-detail, and exact-query values on both compiler references; the full check compared all 12 rows per run.
|
||||
|
||||
FloatingIslands’ representative W12×5 whole-view D/M/P/T is `ca7f375cded78f1d / da003331c554f8f3 / 0d2e74862b4ee500 / b7a7177af8915a21`; full-detail is `fc71abf85f5b9373 / e139b32d42ecfa29 / 28a2414e41de59bd / d61ca68ca64f74ca`. Exact query is `4ef614485815ee30` density/unclamped, `efcba20c0c70c415` detail, `e604823a249029bf` collision. Clang and GCC representative hashes agree, and all nine LOD rows stayed stable across the 28-run matrix.
|
||||
|
||||
## Other invariants and Unreal edits
|
||||
|
||||
- Final matrix: 28/28 rows passed; repeated runs were stable within each compiler. Route parity had 0 mismatches across 782,026 FI and 910,651 SurfaceWorld exact samples. Proof audits had 0 violations: FI 9,048 blocks / 12,042,888 samples; SurfaceWorld 27,479 / 36,574,549. Readiness negative controls were caught; walkability passed 4,000/4,000 FI and 5,642/5,642 SurfaceWorld samples.
|
||||
- L3 FP-contract preamble/self-test, L4 `FLazy`, L7 shared cache, L9/L12 proofs, L11 readiness/crash handling, L13 route binding, ARCHITECTURE §8.10, and async/MPSC/Epoch paths remain intact. Both final compiler runs started without the Core FP-contract self-test refusing the build. No async route was added.
|
||||
- Unreal-side edits are limited to [VoxelForgeCoreAdapter.cpp](../../../../Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp:453), bumping FI geometry version 2→3 so serialized recipes pick up the lower-seal removal, and the shared [VoxelDensityPrimitives.h](../../../../Source/VoxelForge/Public/VoxelDensityPrimitives.h:44), extracting the common upper-seal math used by v3. The Unreal target could not be compiled on this Linux host.
|
||||
|
||||
## Captures
|
||||
|
||||
All JPEGs are below 300 KB. Before/after pairs use matched cameras: FI flat square `(-11.6124,-118.2212,-19.8452), yaw/pitch 0/0`; FI island `(-22,-19,-22.8), 0/−4`; SurfaceWorld spawn `(0,-35,-487.94), 0/−22`; horizon uses the same spawn camera with pitch 0. The ceiling view uses the island camera with pitch 80. The SurfaceWorld pairs look the same; the exact hash checks certify its output bit-for-bit.
|
||||
|
||||
- FI flat square: `captures/floating-islands-flat-square-before.jpg`, `captures/floating-islands-flat-square-after.jpg`.
|
||||
- FI low island: `captures/floating-islands-island-view-before.jpg`, `captures/floating-islands-island-view-after.jpg`.
|
||||
- FI upward ceiling: `captures/floating-islands-ceiling-up.jpg`.
|
||||
- SurfaceWorld L1 spawn: `captures/surface-world-l1-spawn-before.jpg`, `captures/surface-world-l1-spawn-after.jpg`.
|
||||
- SurfaceWorld horizon: `captures/surface-world-horizon-before.jpg`, `captures/surface-world-horizon-after.jpg`.
|
||||
- Flat-square diagnostic without tile edges: `captures/floating-islands-flat-square-no-edges.jpg`.
|
||||
|
||||
## Failed or retried runs
|
||||
|
||||
- The first density-probe link omitted legacy compatibility objects and failed with undefined references. Relinking with the legacy implementation objects succeeded; both boundary probes then ran.
|
||||
- The initial 4×4 continuity audit failed at far LODs 4–6 and found edge gaps. The shared all-LOD boundary cap and final full-cell coverage check replaced the center-only deduplication; final 16×16 LOD4–8 continuity passed with zero edge gaps.
|
||||
- An early matrix checker compared Clang contraction-off hashes directly with GCC default hashes and reported FI mismatches. The checker was corrected to test repeated runs within each compiler and the L14 compiler-specific references; the final 28-row matrix passed.
|
||||
- An early offscreen capture drew all skirts and showed an artificial slab. The capture now applies the viewer’s hidden-skirt mask; final matched captures were regenerated.
|
||||
- A GCC build interrupted by owner steering produced no binary and was rerun. A pre-correction Clang build was superseded by the final build. No final build or matrix run failed or exceeded the runtime limits.
|
||||
|
||||
## Resources and owner note
|
||||
|
||||
Final builds: Clang 19 exit 0 in 31.689 s, peak RSS 436,088 KiB; GCC 14 exit 0 in 48.648 s, peak RSS 903,168 KiB. The largest measured runtime process was 897,276 KiB RSS. All processes stayed below the 6 GiB address-space cap; CPU affinity was 0–11, worker maximum 12, normal priority, and governor `powersave`. No run exceeded 30 minutes or stalled for 15 minutes. See [BuildResources.md](BuildResources.md).
|
||||
|
||||
**Owner note:** SurfaceWorld stayed bit-identical to L14. FloatingIslands now retains a ceiling at its configured upper strate boundary while removing the false lower all-XY floor. At the current plan that is a z=+4 m boundary with a 0.5 m seal; its distance above the islands comes from the configured range. The small Unreal edits are listed above and need an owner-machine UBT compile.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- **Merged.** SurfaceWorld is bit-identical (14 configs plus the 24 m crossing); the FI false all-XY lower seal
|
||||
is removed; the ceiling comes from the shared, strate-parameter upper-boundary seal and ceiling path
|
||||
(owner rule: every strate has a ceiling, height from its own parameters). The Unreal edits are a pure
|
||||
extraction of the existing upper-seal math plus the FI `geometryVersion` 2→3; they need a UBT compile on
|
||||
the owner PC.
|
||||
- **The scale answer:** both conventions are deliberate and agree between Unreal and the standalone
|
||||
(SurfaceWorld 32 Core voxels per chunk; FloatingIslands 32 owner voxels = 16 Core voxels). Nothing
|
||||
rescaled.
|
||||
- **Still open (L19):**
|
||||
1. Small black holes in the FI ceiling, visible near the top of `floating-islands-flat-square-after.jpg`;
|
||||
compare LOD1 missing 3/12,288 continuity samples.
|
||||
2. The owner's ledges are most likely the LOWER stratum's terrain seen through the floorless FI void:
|
||||
ring steps of 147 cm median at LOD1→2 and 129 cm at 2→3 remain in that terrain. "Valid lower-stratum
|
||||
geometry" with metre-scale cross-LOD steps is still a bug the owner can see.
|
||||
- Exports (229 MB `.vfmesh`) are not committed.
|
||||
@@ -0,0 +1,151 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare upward mesh heights on shared XY edges between adjacent LOD rings."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_scene(path):
|
||||
tiles = []
|
||||
with open(path, "rb") as f:
|
||||
if f.read(8) != b"VFMSH001":
|
||||
raise SystemExit(f"{path}: invalid mesh header")
|
||||
version, voxel_um, count = struct.unpack("<3I", f.read(12))
|
||||
camera = struct.unpack("<3d", f.read(24))
|
||||
yaw, pitch = struct.unpack("<2d", f.read(16))
|
||||
voxel_m = voxel_um / 1_000_000.0
|
||||
for _ in range(count):
|
||||
key = struct.unpack("<4i", f.read(16))
|
||||
surface_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", f.read(20))
|
||||
positions = array.array("f")
|
||||
positions.frombytes(f.read(vertex_count * 12))
|
||||
normals = array.array("f")
|
||||
normals.frombytes(f.read(vertex_count * 12))
|
||||
indices = array.array("I")
|
||||
indices.frombytes(f.read(index_count * 4))
|
||||
masks = f.read(mask_count)
|
||||
if sys.byteorder != "little":
|
||||
positions.byteswap(); normals.byteswap(); indices.byteswap()
|
||||
triangles = []
|
||||
for i in range(0, index_count, 3):
|
||||
if masks and masks[i // 3] != 0:
|
||||
continue
|
||||
a, b, c = indices[i:i + 3]
|
||||
if max(a, b, c) >= surface_vertices:
|
||||
continue
|
||||
nz = (normals[a * 3 + 2] + normals[b * 3 + 2] + normals[c * 3 + 2]) / 3.0
|
||||
if nz < 0.65:
|
||||
continue
|
||||
tri = tuple((positions[j * 3], positions[j * 3 + 1], positions[j * 3 + 2])
|
||||
for j in (a, b, c))
|
||||
triangles.append(tri)
|
||||
if triangles:
|
||||
lod = key[3]
|
||||
extent = 32 * (1 << lod) * voxel_m
|
||||
tiles.append({"key": key, "lod": lod, "extent": extent,
|
||||
"x0": key[0] * extent, "y0": key[1] * extent,
|
||||
"x1": (key[0] + 1) * extent, "y1": (key[1] + 1) * extent,
|
||||
"z0": key[2] * extent, "z1": (key[2] + 1) * extent,
|
||||
"triangles": triangles})
|
||||
return camera, yaw, pitch, tiles
|
||||
|
||||
|
||||
def height_at(tile, x, y):
|
||||
best = None
|
||||
for tri in tile["triangles"]:
|
||||
(x0, y0, z0), (x1, y1, z1), (x2, y2, z2) = tri
|
||||
den = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2)
|
||||
if abs(den) < 1.0e-10:
|
||||
continue
|
||||
a = ((y1 - y2) * (x - x2) + (x2 - x1) * (y - y2)) / den
|
||||
b = ((y2 - y0) * (x - x2) + (x0 - x2) * (y - y2)) / den
|
||||
c = 1.0 - a - b
|
||||
if min(a, b, c) >= -1.0e-5:
|
||||
z = a * z0 + b * z1 + c * z2
|
||||
if best is None or z > best:
|
||||
best = z
|
||||
return best
|
||||
|
||||
|
||||
path = sys.argv[1]
|
||||
camera, yaw, pitch, tiles = read_scene(path)
|
||||
by_lod = collections.defaultdict(list)
|
||||
for tile in tiles:
|
||||
by_lod[tile["lod"]].append(tile)
|
||||
print(f"scene={path} camera_m={camera} yaw={yaw} pitch={pitch} nonempty_mesh_tiles={len(tiles)}")
|
||||
print("lod_pair shared_edges samples_both median_abs_cm p95_abs_cm max_abs_cm median_delta_cm gaps")
|
||||
for lod in range(8):
|
||||
fine = by_lod[lod]
|
||||
coarse = by_lod[lod + 1]
|
||||
deltas = []
|
||||
edge_rows = []
|
||||
edge_count = 0
|
||||
gap_count = 0
|
||||
# Shared XY edges occur only where tile extents touch and overlap on the other axis.
|
||||
for a in fine:
|
||||
for b in coarse:
|
||||
zlo, zhi = max(a["z0"], b["z0"]), min(a["z1"], b["z1"])
|
||||
if zhi - zlo <= 1.0e-4:
|
||||
continue
|
||||
edge = None
|
||||
if abs(a["x1"] - b["x0"]) < 1.0e-4 or abs(b["x1"] - a["x0"]) < 1.0e-4:
|
||||
lo, hi = max(a["y0"], b["y0"]), min(a["y1"], b["y1"])
|
||||
if hi - lo > 1.0e-4:
|
||||
edge = ("x", a["x1"] if abs(a["x1"] - b["x0"]) < 1.0e-4 else a["x0"], lo, hi)
|
||||
if edge is None and (abs(a["y1"] - b["y0"]) < 1.0e-4 or abs(b["y1"] - a["y0"]) < 1.0e-4):
|
||||
lo, hi = max(a["x0"], b["x0"]), min(a["x1"], b["x1"])
|
||||
if hi - lo > 1.0e-4:
|
||||
edge = ("y", a["y1"] if abs(a["y1"] - b["y0"]) < 1.0e-4 else a["y0"], lo, hi)
|
||||
if edge is None:
|
||||
continue
|
||||
edge_count += 1
|
||||
axis, fixed, lo, hi = edge
|
||||
epsilon = min(0.02, a["extent"] * 0.001, b["extent"] * 0.001)
|
||||
samples = 9
|
||||
matched = 0
|
||||
edge_deltas = []
|
||||
for i in range(samples):
|
||||
t = (i + 0.5) / samples
|
||||
varying = lo + (hi - lo) * t
|
||||
if axis == "x":
|
||||
side_a = 1.0 if abs(a["x1"] - fixed) < 1.0e-4 else -1.0
|
||||
side_b = 1.0 if abs(b["x1"] - fixed) < 1.0e-4 else -1.0
|
||||
za = height_at(a, fixed - side_a * epsilon, varying)
|
||||
zb = height_at(b, fixed - side_b * epsilon, varying)
|
||||
else:
|
||||
side_a = 1.0 if abs(a["y1"] - fixed) < 1.0e-4 else -1.0
|
||||
side_b = 1.0 if abs(b["y1"] - fixed) < 1.0e-4 else -1.0
|
||||
za = height_at(a, varying, fixed - side_a * epsilon)
|
||||
zb = height_at(b, varying, fixed - side_b * epsilon)
|
||||
if za is not None and not zlo - 1.0e-3 <= za <= zhi + 1.0e-3:
|
||||
za = None
|
||||
if zb is not None and not zlo - 1.0e-3 <= zb <= zhi + 1.0e-3:
|
||||
zb = None
|
||||
if za is not None and zb is not None:
|
||||
delta = (za - zb) * 100.0
|
||||
deltas.append(delta)
|
||||
edge_deltas.append((delta, za, zb, varying))
|
||||
matched += 1
|
||||
if matched == 0:
|
||||
gap_count += 1
|
||||
elif edge_deltas:
|
||||
edge_rows.append((max(abs(row[0]) for row in edge_deltas),
|
||||
a["key"], b["key"], edge, edge_deltas))
|
||||
if deltas:
|
||||
absolute = sorted(abs(x) for x in deltas)
|
||||
signed = sorted(deltas)
|
||||
p95 = absolute[math.floor(0.95 * (len(absolute) - 1))]
|
||||
median_abs = absolute[len(absolute) // 2]
|
||||
median_delta = signed[len(signed) // 2]
|
||||
print(f"{lod}->{lod+1} {edge_count} {len(deltas)} {median_abs:.3f} {p95:.3f} {max(absolute):.3f} {median_delta:.3f} {gap_count}")
|
||||
for worst, fine_key, coarse_key, edge, rows in sorted(edge_rows, reverse=True)[:2]:
|
||||
row = max(rows, key=lambda item: abs(item[0]))
|
||||
print(f" worst_edge max_abs_cm={worst:.3f} fine={fine_key} coarse={coarse_key} "
|
||||
f"axis={edge[0]} fixed_m={edge[1]:.3f} span_m={edge[2]:.3f}..{edge[3]:.3f} "
|
||||
f"sample_v_m={row[3]:.3f} fine_z_m={row[1]:.3f} "
|
||||
f"coarse_z_m={row[2]:.3f} delta_cm={row[0]:.3f}")
|
||||
else:
|
||||
print(f"{lod}->{lod+1} {edge_count} 0 n/a n/a n/a n/a {gap_count}")
|
||||
@@ -0,0 +1,82 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the L18 24 m SurfaceWorld crossing hash matrix."""
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/l18-crossing"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
BINARIES = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux18-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux18-gcc",
|
||||
}
|
||||
PATTERN = re.compile(r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
rows = []
|
||||
passed = True
|
||||
for compiler, binary in BINARIES.items():
|
||||
for workers, repeat in [(1, 1), (8, 1), (12, 1), (12, 2), (12, 3), (12, 4), (12, 5)]:
|
||||
name = f"{compiler}-w{workers}-r{repeat}"
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["prlimit", "--as=6442450944", "--", str(binary),
|
||||
str(ROOT / "Standalone/data/owner_world.json"),
|
||||
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--stream-hash", "--force-generate", "--clip-radius=3", "--max-clip-level=8",
|
||||
f"--workers={workers}", "--camera=0,-35,-487.94,0,-22",
|
||||
"--camera-step=24,0,0", "--region-crossing", "--recipe=surface-world"]
|
||||
started = time.monotonic()
|
||||
peak_rss = 0
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending = [process.pid]
|
||||
seen = set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
pending.extend(int(value) for value in
|
||||
Path(f"/proc/{pid}/task/{pid}/children").read_text().split())
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith("VmRSS:"):
|
||||
peak_rss = max(peak_rss, int(line.split()[1]))
|
||||
break
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
if time.monotonic() - started > 900:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
passed = False
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
actual = PATTERN.findall(logfile.read_text(encoding="utf-8", errors="replace"))
|
||||
ok = code == 0 and len(actual) == 12
|
||||
passed &= ok
|
||||
rows.append((compiler, workers, repeat, code, elapsed, peak_rss, ok, actual))
|
||||
print(f"[CrossingRun] {name} exit={code} seconds={elapsed:.3f} "
|
||||
f"peak_rss_kib={peak_rss} hash_rows={len(actual)} status={'PASS' if ok else 'FAIL'}",
|
||||
flush=True)
|
||||
reference = None
|
||||
for compiler, workers, repeat, code, elapsed, peak_rss, ok, hashes in rows:
|
||||
if reference is None:
|
||||
reference = hashes
|
||||
elif hashes != reference:
|
||||
passed = False
|
||||
print(f"[CrossingHashMismatch] {compiler} workers={workers} repeat={repeat}", flush=True)
|
||||
print(f"[CrossingSummary] rows={len(rows)} expected=14 result={'PASS' if passed else 'FAIL'} "
|
||||
f"path={OUT}", flush=True)
|
||||
raise SystemExit(0 if passed and len(rows) == 14 else 1)
|
||||
@@ -0,0 +1,132 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the L18 deterministic W1/W8/W12 x5 matrix on both supported Linux builds."""
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/l18-matrix"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
|
||||
BINARIES = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux18-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux18-gcc",
|
||||
}
|
||||
RECIPES = {
|
||||
"floating-islands": "-10,-31,-22,0,-8",
|
||||
"surface-world": "0,-35,-487.94,0,-22",
|
||||
}
|
||||
HASH_PATTERNS = {
|
||||
"full": re.compile(r"^\[PipelineFullDetailHash\].*$", re.M),
|
||||
"whole": re.compile(r"^\[PipelineWholeViewHash\].*$", re.M),
|
||||
"lod": re.compile(r"^\[PipelineLODHash\].*$", re.M),
|
||||
"exact": re.compile(r"^\[PipelineExactQueryHash\].*$", re.M),
|
||||
}
|
||||
rows = []
|
||||
all_pass = True
|
||||
|
||||
for recipe, camera in RECIPES.items():
|
||||
for compiler, binary in BINARIES.items():
|
||||
if not binary.exists():
|
||||
raise SystemExit(f"missing binary: {binary}")
|
||||
for workers, repeat in [(1, 1), (8, 1), (12, 1), (12, 2), (12, 3), (12, 4), (12, 5)]:
|
||||
name = f"{recipe}-{compiler}-w{workers}-r{repeat}"
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["prlimit", "--as=6442450944", "--", str(binary),
|
||||
str(ROOT / "Standalone/data/owner_world.json"),
|
||||
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--stream-hash", "--force-generate", "--clip-radius=3",
|
||||
"--max-clip-level=8", f"--workers={workers}", f"--camera={camera}",
|
||||
f"--recipe={recipe}"]
|
||||
started = time.monotonic()
|
||||
peak_rss_kib = 0
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending = [process.pid]
|
||||
seen = set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
children = Path(f"/proc/{pid}/task/{pid}/children").read_text().split()
|
||||
pending.extend(int(value) for value in children)
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith("VmRSS:"):
|
||||
peak_rss_kib = max(peak_rss_kib, int(line.split()[1]))
|
||||
break
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
if time.monotonic() - started > 900:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
all_pass = False
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
output = logfile.read_text(encoding="utf-8", errors="replace")
|
||||
matched = {key: pattern.findall(output) for key, pattern in HASH_PATTERNS.items()}
|
||||
ok = code == 0 and all(matched.values()) and len(matched["lod"]) == 9
|
||||
if not ok:
|
||||
all_pass = False
|
||||
row = {"recipe": recipe, "compiler": compiler, "workers": workers,
|
||||
"repeat": repeat, "exit": code, "seconds": elapsed,
|
||||
"peak_rss_kib": peak_rss_kib, "ok": ok,
|
||||
"full": matched["full"][-1] if matched["full"] else "",
|
||||
"whole": matched["whole"][-1] if matched["whole"] else "",
|
||||
"lod": " || ".join(matched["lod"]),
|
||||
"exact": matched["exact"][-1] if matched["exact"] else ""}
|
||||
rows.append(row)
|
||||
print(f"[MatrixRun] {name} exit={code} seconds={elapsed:.3f} "
|
||||
f"peak_rss_kib={peak_rss_kib} hash_rows={sum(map(len,matched.values()))} "
|
||||
f"status={'PASS' if ok else 'FAIL'}", flush=True)
|
||||
|
||||
summary = OUT / "summary.tsv"
|
||||
columns = ["recipe", "compiler", "workers", "repeat", "exit", "seconds", "peak_rss_kib",
|
||||
"ok", "full", "whole", "lod", "exact"]
|
||||
with summary.open("w", encoding="utf-8") as f:
|
||||
f.write("\t".join(columns) + "\n")
|
||||
for row in rows:
|
||||
f.write("\t".join(str(row[key]) for key in columns) + "\n")
|
||||
|
||||
for recipe in RECIPES:
|
||||
for compiler in BINARIES:
|
||||
reference = None
|
||||
for row in rows:
|
||||
if row["recipe"] != recipe or row["compiler"] != compiler:
|
||||
continue
|
||||
signature = (row["full"], row["whole"], row["lod"], row["exact"])
|
||||
if reference is None:
|
||||
reference = signature
|
||||
elif signature != reference:
|
||||
print(f"[MatrixMismatch] recipe={recipe} workers={row['workers']} "
|
||||
f"compiler={compiler} repeat={row['repeat']}", flush=True)
|
||||
all_pass = False
|
||||
# Compiler defaults are intentionally recorded separately: Clang uses contraction off,
|
||||
# while GCC default is the owner-requested control. Report rather than hide any cross-build
|
||||
# difference; worker/repeat determinism is asserted within each compiler above.
|
||||
compiler_signatures = {}
|
||||
for row in rows:
|
||||
if row["recipe"] == recipe:
|
||||
compiler_signatures.setdefault(row["compiler"],
|
||||
(row["full"], row["whole"], row["lod"], row["exact"]))
|
||||
if len(set(compiler_signatures.values())) > 1:
|
||||
print(f"[MatrixCompilerDifference] recipe={recipe} compilers="
|
||||
f"{','.join(compiler_signatures)}", flush=True)
|
||||
print(f"[MatrixSummary] rows={len(rows)} expected=28 result={'PASS' if all_pass else 'FAIL'} "
|
||||
f"path={summary}", flush=True)
|
||||
raise SystemExit(0 if all_pass and len(rows) == 28 else 1)
|
||||
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 47 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 69 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
@@ -0,0 +1,70 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Render matched L19 review captures from the L18 and L19 scene exports."""
|
||||
import os
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
CAPTURE = ROOT / "Standalone/bin/linux/VoxelForgeOffscreenCapture-linux19-clang"
|
||||
BEFORE = ROOT / "Standalone/Research/WorldAssemblerM3/Linux18/exports"
|
||||
AFTER = ROOT / "Saved/Linux/l19-diagnostics"
|
||||
OUT = ROOT / "Standalone/Research/WorldAssemblerM3/Linux19/captures"
|
||||
PNG_OUT = ROOT / "Saved/Linux/l19-captures-temp"
|
||||
LOGS = ROOT / "Saved/Linux/l19-diagnostics"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
PNG_OUT.mkdir(parents=True, exist_ok=True)
|
||||
env = os.environ.copy()
|
||||
env["LP_NUM_THREADS"] = "12"
|
||||
env["XDG_CACHE_HOME"] = str(ROOT / "Saved/Linux/mesa-cache")
|
||||
|
||||
views = [
|
||||
("floating-islands-flat-square-before", BEFORE / "floating-islands-flat-square.vfmesh",
|
||||
(-11.612444, -118.221237, -19.8452), 0, 0, True),
|
||||
("floating-islands-flat-square-after", AFTER / "floating-islands-flat-square-after.vfmesh",
|
||||
(-11.612444, -118.221237, -19.8452), 0, 0, True),
|
||||
("floating-islands-owner-angle-before", BEFORE / "floating-islands-island-view.vfmesh",
|
||||
(-22, -19, -22.8), 0, -4, True),
|
||||
("floating-islands-owner-angle-after", AFTER / "floating-islands-island-view-after.vfmesh",
|
||||
(-22, -19, -22.8), 0, -4, True),
|
||||
("floating-islands-owner-ground-before", AFTER / "floating-islands-owner-ground-before.vfmesh",
|
||||
(-6.3, -19.06, -21.0), 0, -4, True),
|
||||
("floating-islands-owner-ground-after", AFTER / "floating-islands-owner-ground-after.vfmesh",
|
||||
(-6.3, -19.06, -21.0), 0, -4, True),
|
||||
("floating-islands-ceiling-up-after", AFTER / "floating-islands-island-view-after.vfmesh",
|
||||
(-22, -19, -22.8), 0, 80, True),
|
||||
("surface-world-l1-spawn-before", BEFORE / "surface-world-l1-spawn.vfmesh",
|
||||
(0, -35, -487.94), 0, -22, False),
|
||||
("surface-world-l1-spawn-after", AFTER / "surface-world-l1-spawn-after.vfmesh",
|
||||
(0, -35, -487.94), 0, -22, False),
|
||||
("surface-world-horizon-before", BEFORE / "surface-world-l1-spawn.vfmesh",
|
||||
(0, -35, -487.94), 0, 0, False),
|
||||
("surface-world-horizon-after", AFTER / "surface-world-l1-spawn-after.vfmesh",
|
||||
(0, -35, -487.94), 0, 0, False),
|
||||
("surface-world-rings-above-before", BEFORE / "surface-world-l1-spawn.vfmesh",
|
||||
(0, -35, -280), 0, -90, True),
|
||||
("surface-world-rings-above-after", AFTER / "surface-world-l1-spawn-after.vfmesh",
|
||||
(0, -35, -280), 0, -90, True),
|
||||
]
|
||||
|
||||
for name, scene, camera, yaw, pitch, tile_edges in views:
|
||||
if not scene.exists():
|
||||
raise SystemExit(f"missing scene: {scene}")
|
||||
png = PNG_OUT / f"{name}.png"
|
||||
jpg = OUT / f"{name}.jpg"
|
||||
render_log = LOGS / f"{name}-render.log"
|
||||
convert_log = LOGS / f"{name}-jpeg.log"
|
||||
command = [str(CAPTURE), str(scene), str(png), "--size=1600x900",
|
||||
"--shade=readable", f"--tile-edges={'on' if tile_edges else 'off'}",
|
||||
"--tile-edge-width-m=0.15", "--camera-m="+",".join(map(str, camera)),
|
||||
f"--yaw-deg={yaw}", f"--pitch-deg={pitch}"]
|
||||
with render_log.open("w", encoding="utf-8") as stream:
|
||||
subprocess.run(command, cwd=ROOT, env=env, stdout=stream,
|
||||
stderr=subprocess.STDOUT, check=True)
|
||||
ffmpeg = ["ffmpeg", "-nostdin", "-hide_banner", "-loglevel", "error", "-y",
|
||||
"-i", str(png), "-frames:v", "1", "-q:v", "4", str(jpg)]
|
||||
with convert_log.open("w", encoding="utf-8") as stream:
|
||||
subprocess.run(ffmpeg, cwd=ROOT, env=env, stdout=stream,
|
||||
stderr=subprocess.STDOUT, check=True)
|
||||
if jpg.stat().st_size > 300_000:
|
||||
raise SystemExit(f"{jpg.name} exceeds the 300 KB review limit")
|
||||
print(f"[Capture] {jpg.relative_to(ROOT)} bytes={jpg.stat().st_size} status=PASS", flush=True)
|
||||
@@ -0,0 +1,172 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Strict L19 audit of FloatingIslands roof coverage at every LOD."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_exact(stream, size):
|
||||
data = stream.read(size)
|
||||
if len(data) != size:
|
||||
raise EOFError(f"wanted {size} bytes, got {len(data)}")
|
||||
return data
|
||||
|
||||
|
||||
def height_at(triangles, x, y, preferred_z):
|
||||
best = None
|
||||
for (x0, y0, z0), (x1, y1, z1), (x2, y2, z2) in triangles:
|
||||
den = (y1-y2)*(x0-x2)+(x2-x1)*(y0-y2)
|
||||
if abs(den) < 1.0e-10:
|
||||
continue
|
||||
a = ((y1-y2)*(x-x2)+(x2-x1)*(y-y2))/den
|
||||
b = ((y2-y0)*(x-x2)+(x0-x2)*(y-y2))/den
|
||||
c = 1.0-a-b
|
||||
if min(a,b,c) >= -1.0e-5:
|
||||
z = a*z0+b*z1+c*z2
|
||||
if best is None or abs(z-preferred_z) < abs(best-preferred_z):
|
||||
best = z
|
||||
return best
|
||||
|
||||
|
||||
def quantile(values, fraction):
|
||||
if not values:
|
||||
return math.nan
|
||||
ordered = sorted(values)
|
||||
return ordered[math.floor(fraction*(len(ordered)-1))]
|
||||
|
||||
|
||||
if len(sys.argv) != 3:
|
||||
raise SystemExit("usage: CeilingContinuity.py scene.vfmesh expected-cap-plane-metres")
|
||||
scene_path = sys.argv[1]
|
||||
root_z = float(sys.argv[2])
|
||||
tiles = {}
|
||||
voxel_size_m = None
|
||||
with open(scene_path, "rb") as stream:
|
||||
if read_exact(stream, 8) != b"VFMSH001":
|
||||
raise SystemExit("invalid VFMSH001 scene")
|
||||
version, voxel_um, tile_count = struct.unpack("<3I", read_exact(stream, 12))
|
||||
camera = struct.unpack("<3d", read_exact(stream, 24))
|
||||
yaw, pitch = struct.unpack("<2d", read_exact(stream, 16))
|
||||
voxel_size_m = voxel_um/1_000_000.0
|
||||
for _ in range(tile_count):
|
||||
key = struct.unpack("<4i", read_exact(stream, 16))
|
||||
surface_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", read_exact(stream, 20))
|
||||
positions = array.array("f")
|
||||
positions.frombytes(read_exact(stream, vertex_count*12))
|
||||
normals = array.array("f")
|
||||
normals.frombytes(read_exact(stream, vertex_count*12))
|
||||
indices = array.array("I")
|
||||
indices.frombytes(read_exact(stream, index_count*4))
|
||||
masks = read_exact(stream, mask_count)
|
||||
if sys.byteorder != "little":
|
||||
positions.byteswap()
|
||||
normals.byteswap()
|
||||
indices.byteswap()
|
||||
extent = 32*(1 << key[3])*voxel_size_m
|
||||
z0, z1 = key[2]*extent, (key[2]+1)*extent
|
||||
ceiling = []
|
||||
for triangle in range(index_count//3):
|
||||
if masks and masks[triangle] != 0:
|
||||
continue
|
||||
a,b,c = indices[triangle*3:triangle*3+3]
|
||||
if max(a,b,c) >= surface_vertices:
|
||||
continue
|
||||
nz = (normals[a*3+2]+normals[b*3+2]+normals[c*3+2])/3.0
|
||||
if nz > -0.65:
|
||||
continue
|
||||
points = tuple((positions[v*3],positions[v*3+1],positions[v*3+2])
|
||||
for v in (a,b,c))
|
||||
center_z = sum(point[2] for point in points)/3.0
|
||||
if abs(center_z-root_z) <= 1.0:
|
||||
ceiling.append(points)
|
||||
tiles[key] = {
|
||||
"extent": extent, "x0": key[0]*extent, "y0": key[1]*extent,
|
||||
"x1": (key[0]+1)*extent, "y1": (key[1]+1)*extent,
|
||||
"z0": z0, "z1": z1, "ceiling": ceiling,
|
||||
}
|
||||
|
||||
by_lod = collections.defaultdict(dict)
|
||||
for key, tile in tiles.items():
|
||||
if tile["z0"] <= root_z+1.0 and tile["z1"] >= root_z-1.0:
|
||||
by_lod[key[3]][key] = tile
|
||||
|
||||
print(f"scene={scene_path} version={version} voxel_um={voxel_um} tiles={tile_count} "
|
||||
f"camera_m={camera} yaw={yaw} pitch={pitch} expected_cap_m={root_z:.9f}")
|
||||
print("lod zband_tiles cap_tiles missing_tiles cap_triangles face_z_m_p05/median/p95 "
|
||||
"tile_samples hit_samples max_abs_root_delta_cm shared_edges expected_edge_samples "
|
||||
"paired_edge_samples edge_gaps edge_delta_cm_median/p95/max")
|
||||
all_pass = True
|
||||
all_misses = []
|
||||
for lod in range(9):
|
||||
target = by_lod[lod]
|
||||
cap_tiles = {key: tile for key,tile in target.items() if tile["ceiling"]}
|
||||
face_z = [point[2] for tile in cap_tiles.values() for tri in tile["ceiling"]
|
||||
for point in tri]
|
||||
deltas = []
|
||||
sample_count = 0
|
||||
hit_count = 0
|
||||
for key,tile in target.items():
|
||||
if not tile["ceiling"]:
|
||||
continue
|
||||
for iy in range(16):
|
||||
for ix in range(16):
|
||||
x = tile["x0"]+(ix+0.5)*tile["extent"]/16
|
||||
y = tile["y0"]+(iy+0.5)*tile["extent"]/16
|
||||
sample_count += 1
|
||||
height = height_at(tile["ceiling"],x,y,root_z)
|
||||
if height is not None:
|
||||
hit_count += 1
|
||||
deltas.append(abs(height-root_z)*100.0)
|
||||
else:
|
||||
all_misses.append((lod,key,ix,iy,x,y))
|
||||
|
||||
edge_deltas = []
|
||||
edge_count = 0
|
||||
edge_gaps = 0
|
||||
edge_gap_samples = 0
|
||||
for key,a in cap_tiles.items():
|
||||
x,y,z,level = key
|
||||
for neighbor_key,axis in (((x+1,y,z,level),"x"),((x,y+1,z,level),"y")):
|
||||
b = cap_tiles.get(neighbor_key)
|
||||
if b is None:
|
||||
continue
|
||||
edge_count += 1
|
||||
epsilon = min(0.02,a["extent"]*1.0e-4)
|
||||
matched = 0
|
||||
for index in range(33):
|
||||
t = (index+0.5)/33
|
||||
if axis == "x":
|
||||
fixed = a["x1"]
|
||||
varying = a["y0"]+(a["y1"]-a["y0"])*t
|
||||
za = height_at(a["ceiling"],fixed-epsilon,varying,root_z)
|
||||
zb = height_at(b["ceiling"],fixed+epsilon,varying,root_z)
|
||||
else:
|
||||
fixed = a["y1"]
|
||||
varying = a["x0"]+(a["x1"]-a["x0"])*t
|
||||
za = height_at(a["ceiling"],varying,fixed-epsilon,root_z)
|
||||
zb = height_at(b["ceiling"],varying,fixed+epsilon,root_z)
|
||||
if za is not None and zb is not None:
|
||||
edge_deltas.append(abs(za-zb)*100.0)
|
||||
matched += 1
|
||||
edge_gap_samples += 33-matched
|
||||
if matched != 33:
|
||||
edge_gaps += 1
|
||||
missing = len(target)-len(cap_tiles)
|
||||
max_root = max(deltas) if deltas else math.nan
|
||||
print(f"{lod} {len(target)} {len(cap_tiles)} {missing} "
|
||||
f"{sum(len(tile['ceiling']) for tile in cap_tiles.values())} "
|
||||
f"{quantile(face_z,.05):.6f}/{quantile(face_z,.5):.6f}/{quantile(face_z,.95):.6f} "
|
||||
f"{sample_count} {hit_count} {max_root:.3f} {edge_count} {edge_count*33} {len(edge_deltas)} "
|
||||
f"{edge_gaps} {quantile(edge_deltas,.5):.3f}/{quantile(edge_deltas,.95):.3f}/"
|
||||
f"{max(edge_deltas) if edge_deltas else math.nan:.3f}")
|
||||
if target and (missing or hit_count != sample_count or edge_gap_samples):
|
||||
all_pass = False
|
||||
for lod,key,ix,iy,x,y in all_misses:
|
||||
print(f" miss lod={lod} key={key} sample=({ix},{iy}) xy_m=({x:.6f},{y:.6f})")
|
||||
print(f"[CeilingContinuityL19] total_misses={len(all_misses)} "
|
||||
f"result={'PASS' if all_pass else 'FAIL'} criteria=LOD0-8 every 16x16 interior ray hits; "
|
||||
"every shared same-LOD edge sample has paired hits")
|
||||
raise SystemExit(0 if all_pass else 1)
|
||||
@@ -0,0 +1,50 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Check deterministic matrices and protected SurfaceWorld identities against L14."""
|
||||
import re
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
MATRIX = ROOT / "Saved/Linux/l19-matrix"
|
||||
CROSSING = ROOT / "Saved/Linux/l19-crossing"
|
||||
ROW = re.compile(r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
LOD = re.compile(r"^\[PipelineLODHash\] lod=(\d+) .*$", re.M)
|
||||
failed = []
|
||||
|
||||
|
||||
def stable_rows(path):
|
||||
rows = ROW.findall(path.read_text(encoding="utf-8", errors="replace"))
|
||||
full = next((row for row in rows if row.startswith("[PipelineFullDetailHash]")), None)
|
||||
exact = next((row for row in rows if row.startswith("[PipelineExactQueryHash]")), None)
|
||||
lods = {int(match.group(1)): match.group(0) for match in LOD.finditer(
|
||||
path.read_text(encoding="utf-8", errors="replace"))}
|
||||
return rows, full, exact, {level: lods.get(level) for level in range(3)}
|
||||
|
||||
|
||||
for compiler in ("clang-off", "gcc-default"):
|
||||
baseline_name = "clang-off" if compiler == "clang-off" else "gcc-default"
|
||||
baseline = ROOT / f"Saved/Linux/l14-final-hash-sw-{baseline_name}-w12-r5.log"
|
||||
expected = stable_rows(baseline)
|
||||
logs = sorted(MATRIX.glob(f"surface-world-{compiler}-w*-r*.log"))
|
||||
if len(logs) != 7:
|
||||
failed.append(f"matrix {compiler}: expected 7 rows, found {len(logs)}")
|
||||
for path in logs:
|
||||
actual = stable_rows(path)
|
||||
if len(actual[0]) != 12 or actual[1:] != expected[1:]:
|
||||
failed.append(f"protected SurfaceWorld mismatch: {path.name}")
|
||||
|
||||
crossing_baseline_name = "clang" if compiler == "clang-off" else "gcc"
|
||||
crossing_baseline = ROOT / f"Saved/Linux/l14-final-crossing-24m-{crossing_baseline_name}-w12.log"
|
||||
expected_crossing = stable_rows(crossing_baseline)
|
||||
crossing_logs = sorted(CROSSING.glob(f"{compiler}-w*-r*.log"))
|
||||
if len(crossing_logs) != 7:
|
||||
failed.append(f"crossing {compiler}: expected 7 rows, found {len(crossing_logs)}")
|
||||
for path in crossing_logs:
|
||||
actual = stable_rows(path)
|
||||
if len(actual[0]) != 12 or actual[1:] != expected_crossing[1:]:
|
||||
failed.append(f"protected crossing identity mismatch: {path.name}")
|
||||
|
||||
print(f"[L19ProtectedHashGate] SurfaceWorld LOD0-2, full-detail, and exact query hashes "
|
||||
f"result={'FAIL' if failed else 'PASS'}")
|
||||
for failure in failed:
|
||||
print(f"[L19HashMismatch] {failure}")
|
||||
raise SystemExit(1 if failed else 0)
|
||||
@@ -0,0 +1,123 @@
|
||||
# Linux19 — FloatingIslands ceiling and LOD ledges
|
||||
|
||||
**Status:** The ceiling is now closed at every LOD. The lower-terrain ledges are diagnosed but remain visible: the required change affects protected SurfaceWorld LOD2 output, so I stopped before changing it and asked for your decision.
|
||||
|
||||
## Findings and changes
|
||||
|
||||
The ceiling holes came from two checks in the shared boundary-cap path. It required density to cross from solid just below a strate's configured top to air just above it. Some of the field remains solid above that top, so the old test omitted those cap cells. The duplicate-cap check also sampled only inside each cell and could miss partial perimeter coverage. The path now emits a cap wherever the field is solid just below the configured top, and checks a 5×5 grid including the perimeter before suppressing a fallback cap.
|
||||
|
||||
The ledges are real upward-facing, non-skirt terrain triangles from the lower SurfaceWorld stratum visible below the FloatingIslands stratum. The combined recipe log identifies the SurfaceWorld field as strate index 1, chunks −16…−79, built from the owner surface parameters and biome map; the FloatingIslands plan is index 0, chunks 0…−15. At the worst LOD1→2 sample, the fine mesh is at z=−60.497 m and the coarse mesh at z=−61.996 m (149.862 cm apart). The LOD2→3 maximum is 773.318 cm, at z=−73.080 m versus −65.347 m.
|
||||
|
||||
The ring probe excludes skirts and masked triangles. The far-ground refinement routine only runs at LOD4 and above, so it cannot cause the LOD1→2 or LOD2→3 steps. Density dispatch is coordinate-based rather than LOD-based; the meshes sample that field on progressively coarser grids (0.5 m, 1 m, and 2 m at LOD1–3). The evidence points to resolution-dependent surface extraction of the lower SurfaceWorld terrain near the strate transition, not a different LOD recipe or a ceiling triangle. The L13 route audit also found no page/native or exact-query mismatches. The owner’s lower-stratum reading is supported.
|
||||
|
||||
SurfaceWorld at its L1 spawn has small L1→2 and L2→3 median differences, but it has larger outliers at farther rings: L3→4 reaches 1,190.974 cm, and L4→5 reaches 491.570 cm. Those high far-ring values are in the table below; the matched spawn, horizon, and above-ring captures are byte-identical before and after.
|
||||
|
||||
I did not change the ledge geometry. The most direct fix needs to change SurfaceWorld LOD2, which your rule protects pending an owner decision. The pending question is whether to allow that change.
|
||||
|
||||
The shared Core fix changes the recipe output identity version from `farHorizonVersion` 3 to 4. It changes no density query, stratum position, scale, or async route. No Unreal files were edited.
|
||||
|
||||
## Ring tables
|
||||
|
||||
Values are median / p95 / maximum absolute edge-height difference in cm, then the probe's no-hit edge count. `Before → after` is identical for every row because this round changed the ceiling path, not the lower upward-facing terrain.
|
||||
|
||||
### FloatingIslands camera
|
||||
|
||||
| LOD edge | Edges / samples | Before (cm; gaps) | After (cm; gaps) |
|
||||
|---|---:|---:|---:|
|
||||
| 0→1 | 0 / 0 | — | — |
|
||||
| 1→2 | 33 / 231 | 147.141 / 148.403 / 149.862; 0 | 147.141 / 148.403 / 149.862; 0 |
|
||||
| 2→3 | 49 / 308 | 128.603 / 200.789 / 773.318; 8 | 128.603 / 200.789 / 773.318; 8 |
|
||||
| 3→4 | 64 / 277 | 3.269 / 47.774 / 188.531; 27 | 3.269 / 47.774 / 188.531; 27 |
|
||||
| 4→5 | 72 / 544 | 29.992 / 124.373 / 443.482; 6 | 29.992 / 124.373 / 443.482; 6 |
|
||||
| 5→6 | 64 / 266 | 12.234 / 127.224 / 536.573; 32 | 12.234 / 127.224 / 536.573; 32 |
|
||||
| 6→7 | 32 / 264 | 29.013 / 301.752 / 42,624.479; 0 | 29.013 / 301.752 / 42,624.479; 0 |
|
||||
| 7→8 | 64 / 275 | 83.843 / 1,225.416 / 3,755.407; 32 | 83.843 / 1,225.416 / 3,755.407; 32 |
|
||||
|
||||
### SurfaceWorld L1 spawn camera
|
||||
|
||||
| LOD edge | Edges / samples | Before (cm; gaps) | After (cm; gaps) |
|
||||
|---|---:|---:|---:|
|
||||
| 0→1 | 46 / 288 | 0.178 / 0.594 / 1.171; 10 | 0.178 / 0.594 / 1.171; 10 |
|
||||
| 1→2 | 32 / 288 | 1.419 / 4.990 / 10.438; 0 | 1.419 / 4.990 / 10.438; 0 |
|
||||
| 2→3 | 34 / 256 | 2.179 / 12.648 / 35.355; 2 | 2.179 / 12.648 / 35.355; 2 |
|
||||
| 3→4 | 40 / 265 | 5.099 / 35.999 / 1,190.974; 5 | 5.099 / 35.999 / 1,190.974; 5 |
|
||||
| 4→5 | 58 / 270 | 0.235 / 3.694 / 491.570; 14 | 0.235 / 3.694 / 491.570; 14 |
|
||||
| 5→6 | 65 / 266 | 12.234 / 127.224 / 536.573; 33 | 12.234 / 127.224 / 536.573; 33 |
|
||||
| 6→7 | 41 / 269 | 28.238 / 291.861 / 945.477; 7 | 28.238 / 291.861 / 945.477; 7 |
|
||||
| 7→8 | 32 / 275 | 83.843 / 1,225.416 / 3,755.407; 0 | 83.843 / 1,225.416 / 3,755.407; 0 |
|
||||
|
||||
## Ceiling continuity
|
||||
|
||||
The strict audit casts 16×16 interior rays per tile and pairs every shared same-LOD edge sample. Before the fix it found three LOD1 interior misses, one LOD2 interior miss, and 10 unpaired LOD1 perimeter samples. After the fix it found zero misses and zero edge gaps at all LODs.
|
||||
|
||||
| LOD | Cap tiles | Interior hits | Paired edge samples | Max root delta (cm) | Misses / gaps |
|
||||
|---:|---:|---:|---:|---:|---:|
|
||||
| 0 | 64/64 | 16,384/16,384 | 3,696/3,696 | 0 | 0 / 0 |
|
||||
| 1 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0 | 0 / 0 |
|
||||
| 2 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0.025 | 0 / 0 |
|
||||
| 3 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0.025 | 0 / 0 |
|
||||
| 4 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0 | 0 / 0 |
|
||||
| 5 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0 | 0 / 0 |
|
||||
| 6 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0 | 0 / 0 |
|
||||
| 7 | 48/48 | 12,288/12,288 | 2,376/2,376 | 0 | 0 / 0 |
|
||||
| 8 | 153/153 | 39,168/39,168 | 8,976/8,976 | 0 | 0 / 0 |
|
||||
|
||||
Full output is in `Saved/Linux/l19-diagnostics/fi_roof_after.log`; the pre-fix strict audit is `Saved/Linux/l19-diagnostics/baseline-fi-ceiling-strict.log`.
|
||||
|
||||
## Hashes and audits
|
||||
|
||||
Clang 19 (`-ffp-contract=off`) and GCC 14 (default) passed 28/28 runs: FI and SW, W1/W8/W12, with W12 repeated five times. The 24 m crossing passed 14/14 runs, with 12 matching hash rows each; its W1/W8/W12×5 hashes also matched the L14 compiler-specific references. The protected SurfaceWorld hash gate passed across the matrix and crossing. SurfaceWorld LOD0–2, full-detail, and exact-query hashes match L14 across the matrix and crossing; the representative W12 LOD3 hash also matches. LOD4–8 mesh/payload/topology hashes include the version-4 salt, and the tested captures show no visible SW change.
|
||||
|
||||
Representative Clang W12 hashes (density / mesh / payload / topology):
|
||||
|
||||
| Output | Full detail | Whole view |
|
||||
|---|---|---|
|
||||
| FloatingIslands | `43034299d33f2536 / a41e8353ec4bbe9c / cd0e3e15eef827b0 / 0b3c3f13cc1d6f8a` | `00bc3607a7839854 / 4baa66127c2b0892 / e11ef05e851a1517 / 1278bc4b1fffb869` |
|
||||
| SurfaceWorld | `0ee0579bd15cbbe4 / 32e5d4964d610fee / 1932b96ee4b1d910 / 69743c6bad3447dc` | `c10697a8f48380c7 / 4197fc1072f0ff58 / 7b3e616ec9459851 / c879e35592bf33e5` |
|
||||
|
||||
SurfaceWorld LOD0–2 hashes (density / mesh / payload / topology):
|
||||
|
||||
| LOD | Hash |
|
||||
|---:|---|
|
||||
| 0 | `769f2a706d585a72 / 33eeeb39fa443816 / 645621a1d968983f / c2457ed905036c9d` |
|
||||
| 1 | `69cc5a5c0a2c60af / b48335f5410c57d5 / d15c5480162ab8ba / feca1bd025823604` |
|
||||
| 2 | `85deed5683a77202 / 53469895987aeea2 / e55f8ae7e1532033 / d5feb12a0e85c09b` |
|
||||
|
||||
Exact queries: FI density/unclamped `87e5c0dbf9ee9ee2`; SW density/unclamped `e4d4a8eb95b35933`; both detail `efcba20c0c70c415`, collision `e604823a249029bf`.
|
||||
|
||||
L13 route parity passed in all four audit runs (both recipes, both compilers), with zero mismatches. FI checked 782,026 exact-query samples; SW checked 910,651. L9 proof audits reported zero violations: FI 9,192 blocks / 12,234,552 samples; SW 27,479 / 36,574,549 samples. Full logs are in `Saved/Linux/l19-audits/`.
|
||||
|
||||
L3 FP-contract preamble/self-test, L4 `FLazy`, L7 shared cache, L9/L12 proofs, L11 readiness and crash handling, L13 route binding, the L18 shared ceiling, `ARCHITECTURE.md` §8.10, and the CLAUDE.md async rules remain intact. The only source edits are in shared Core; the only architecture addition is §8.38.
|
||||
|
||||
## Captures
|
||||
|
||||
Every JPEG is at most 50 KiB (limit 300 KB). `floating-islands-owner-ground-after.jpg` is the low view across the FI ground, matching the owner's angle. SurfaceWorld spawn, horizon, and above-ring before/after JPEGs are byte-identical.
|
||||
|
||||
- FI: `captures/floating-islands-flat-square-before.jpg`, `captures/floating-islands-flat-square-after.jpg`, `captures/floating-islands-owner-angle-before.jpg`, `captures/floating-islands-owner-angle-after.jpg`, `captures/floating-islands-owner-ground-before.jpg`, `captures/floating-islands-owner-ground-after.jpg`, `captures/floating-islands-ceiling-up-after.jpg`.
|
||||
- SW: `captures/surface-world-l1-spawn-before.jpg`, `captures/surface-world-l1-spawn-after.jpg`, `captures/surface-world-horizon-before.jpg`, `captures/surface-world-horizon-after.jpg`, `captures/surface-world-rings-above-before.jpg`, `captures/surface-world-rings-above-after.jpg`.
|
||||
|
||||
## Failed and retried runs
|
||||
|
||||
- The pre-fix strict FI ceiling audit failed as expected: 4 interior misses and 10 unpaired LOD1 edge samples. The earlier loose report had counted only the 3 LOD1 interior misses. The final strict audit passed.
|
||||
- A ceiling audit was mistakenly run on the ordinary SW terrain export; it reported 47,837 non-roof ray misses. That was the wrong target for this audit and was discarded.
|
||||
- The first continuity-audit attempt was interrupted before results. `/usr/bin/time` was unavailable (exit 127); the repository `MeasureBuild.py` wrapper was used instead.
|
||||
- The first FI auto-camera export used clip radius 0 / max LOD 0 and exited with `std::bad_alloc` (1.710 s, peak RSS 2,151,292 KiB). Retrying at radius 3 / LOD8 / W12 succeeded (10.786 s, peak RSS 597,976 KiB).
|
||||
- An exploratory native-heightfield refinement extension did not change the FI L1→2 or L2→3 ring values and was reverted. A temporary debug probe/build used to inspect the ceiling field was also removed before the final build.
|
||||
- The first hash-gate run happened before crossing logs existed and failed for zero crossing rows. After the 24 m crossing completed, the gate passed.
|
||||
- The first SW ring probe did not inherit the CPU affinity limit; it was rerun under `taskset -c 0-11`, and the constrained table is unchanged.
|
||||
- `renice -n 0` was denied by the environment. Runs stayed at inherited nice level 5 (below normal priority); the governor was left unchanged at `powersave`.
|
||||
|
||||
No build or run exceeded 15 minutes or 30 minutes. All final builds and run children used CPUs 0–11, at most 12 workers, `LP_NUM_THREADS=12` for llvmpipe, and the 6 GiB address-space cap. Peak RSS was 903,324 KiB (GCC build); the matrix, crossing, audits, roof audit, and captures peaked at 583,180, 550,832, 857,964, 541,972, and 510,680 KiB respectively. The outer matrix took 343.684 s; the crossing took 46.354 s. Governor: `powersave`.
|
||||
|
||||
**Owner note:** The FI ceiling now closes cleanly at z=+4 m. The visible ledges are lower SurfaceWorld terrain and are a real LOD sampling mismatch, not skirts. SurfaceWorld L1→2 and L2→3 agree closely at the spawn, but its far rings have larger outliers. The ledge fix needs permission to change SurfaceWorld LOD2; no such mesh change is included here. Nothing was committed, pushed, or stashed.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- Merged. The ceiling specks seen in L18's flat-square capture are gone in the L19 capture (checked by me),
|
||||
and the strict audit reads 0 misses / 0 gaps at all LODs. SurfaceWorld LOD0–2, full-detail and exact
|
||||
queries are unchanged; the far mesh hashes carry the `farHorizonVersion` 3→4 salt, with byte-identical
|
||||
captures.
|
||||
- Luna correctly stopped at the protected SurfaceWorld LOD2 rule. Ledge decision: the defect is at the
|
||||
strate interface (lower stratum top near z≈−60…−73 m, sampled on 0.5/1/2 m grids at LOD1–3), which is
|
||||
where the two chunk-unit conventions meet. It goes into L20 (the units/layers design round) as its
|
||||
concrete test case, rather than being patched alone first.
|
||||
@@ -0,0 +1,79 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the L9 uniform-block proof and L13 route parity audits."""
|
||||
import os
|
||||
import signal
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/l19-audits"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
BINARIES = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-gcc",
|
||||
}
|
||||
RECIPES = {
|
||||
"floating-islands": ("-22,-19,-22.8,0,-4", "--recipe=floating-islands"),
|
||||
"surface-world": ("0,-35,-487.94,0,-22", "--recipe=surface-world"),
|
||||
}
|
||||
passed = True
|
||||
for recipe, (camera, recipe_flag) in RECIPES.items():
|
||||
for compiler, binary in BINARIES.items():
|
||||
name = f"{recipe}-{compiler}"
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["prlimit", "--as=6442450944", "--", str(binary),
|
||||
str(ROOT / "Standalone/data/owner_world.json"),
|
||||
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--stream-hash", "--force-generate", "--clip-radius=3", "--max-clip-level=8",
|
||||
"--workers=12", f"--camera={camera}", recipe_flag,
|
||||
"--audit-uniform-block-proofs", "--audit-route-parity"]
|
||||
started = time.monotonic()
|
||||
peak_rss = 0
|
||||
timed_out = False
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending, seen = [process.pid], set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
pending.extend(int(value) for value in
|
||||
Path(f"/proc/{pid}/task/{pid}/children").read_text().split())
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith("VmRSS:"):
|
||||
peak_rss = max(peak_rss, int(line.split()[1]))
|
||||
break
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
if time.monotonic() - started > 900:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
timed_out = True
|
||||
passed = False
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
log = logfile.read_text(encoding="utf-8", errors="replace")
|
||||
route_lines = [line for line in log.splitlines() if line.startswith("[RouteParityAudit]")]
|
||||
proof_lines = [line for line in log.splitlines() if line.startswith("[UniformBlockProofAudit]")]
|
||||
route_ok = bool(route_lines) and route_lines[-1].endswith("status=PASS")
|
||||
proof_ok = bool(proof_lines) and "violations=0" in proof_lines[-1]
|
||||
ok = code == 0 and not timed_out and route_ok and proof_ok
|
||||
passed &= ok
|
||||
print(f"[AuditRun] {name} exit={code} seconds={elapsed:.3f} peak_rss_kib={peak_rss} "
|
||||
f"route={route_ok} proofs={proof_ok} status={'PASS' if ok else 'FAIL'}", flush=True)
|
||||
print(f"[AuditSummary] rows={len(RECIPES)*len(BINARIES)} expected=4 "
|
||||
f"result={'PASS' if passed else 'FAIL'} path={OUT}", flush=True)
|
||||
raise SystemExit(0 if passed else 1)
|
||||
@@ -0,0 +1,81 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the L19 24 m SurfaceWorld crossing hash matrix."""
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/l19-crossing"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
BINARIES = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-gcc",
|
||||
}
|
||||
PATTERN = re.compile(r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
RUNS = [(1, 1), (8, 1), (12, 1), (12, 2), (12, 3), (12, 4), (12, 5)]
|
||||
passed = True
|
||||
for compiler, binary in BINARIES.items():
|
||||
reference = None
|
||||
for workers, repeat in RUNS:
|
||||
name = f"{compiler}-w{workers}-r{repeat}"
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["prlimit", "--as=6442450944", "--", str(binary),
|
||||
str(ROOT / "Standalone/data/owner_world.json"),
|
||||
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--stream-hash", "--force-generate", "--clip-radius=3", "--max-clip-level=8",
|
||||
f"--workers={workers}", "--camera=0,-35,-487.94,0,-22",
|
||||
"--camera-step=24,0,0", "--region-crossing", "--recipe=surface-world"]
|
||||
started = time.monotonic()
|
||||
peak_rss = 0
|
||||
timed_out = False
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending, seen = [process.pid], set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
pending.extend(int(value) for value in
|
||||
Path(f"/proc/{pid}/task/{pid}/children").read_text().split())
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith("VmRSS:"):
|
||||
peak_rss = max(peak_rss, int(line.split()[1]))
|
||||
break
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
if time.monotonic() - started > 900:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
timed_out = True
|
||||
passed = False
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
hashes = PATTERN.findall(logfile.read_text(encoding="utf-8", errors="replace"))
|
||||
ok = code == 0 and not timed_out and len(hashes) == 12
|
||||
if reference is None:
|
||||
reference = hashes
|
||||
elif hashes != reference:
|
||||
ok = False
|
||||
print(f"[CrossingMismatch] {name}", flush=True)
|
||||
passed &= ok
|
||||
print(f"[CrossingRun] {name} exit={code} seconds={elapsed:.3f} "
|
||||
f"peak_rss_kib={peak_rss} hash_rows={len(hashes)} "
|
||||
f"status={'PASS' if ok else 'FAIL'}", flush=True)
|
||||
print(f"[CrossingSummary] rows={len(BINARIES)*len(RUNS)} expected=14 "
|
||||
f"result={'PASS' if passed else 'FAIL'} path={OUT}", flush=True)
|
||||
raise SystemExit(0 if passed else 1)
|
||||
@@ -0,0 +1,88 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the L19 W1/W8/W12 x5 matrix under inherited taskset limits."""
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/l19-matrix"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
BINARIES = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-gcc",
|
||||
}
|
||||
RECIPES = {
|
||||
"floating-islands": "-22,-19,-22.8,0,-4",
|
||||
"surface-world": "0,-35,-487.94,0,-22",
|
||||
}
|
||||
PATTERN = re.compile(r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
RUNS = [(1, 1), (8, 1), (12, 1), (12, 2), (12, 3), (12, 4), (12, 5)]
|
||||
passed = True
|
||||
for recipe, camera in RECIPES.items():
|
||||
for compiler, binary in BINARIES.items():
|
||||
if not binary.exists():
|
||||
raise SystemExit(f"missing binary: {binary}")
|
||||
reference = None
|
||||
for workers, repeat in RUNS:
|
||||
name = f"{recipe}-{compiler}-w{workers}-r{repeat}"
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["prlimit", "--as=6442450944", "--", str(binary),
|
||||
str(ROOT / "Standalone/data/owner_world.json"),
|
||||
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--stream-hash", "--force-generate", "--clip-radius=3",
|
||||
"--max-clip-level=8", f"--workers={workers}", f"--camera={camera}",
|
||||
f"--recipe={recipe}"]
|
||||
started = time.monotonic()
|
||||
peak_rss = 0
|
||||
timed_out = False
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending, seen = [process.pid], set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
pending.extend(int(value) for value in
|
||||
Path(f"/proc/{pid}/task/{pid}/children").read_text().split())
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith("VmRSS:"):
|
||||
peak_rss = max(peak_rss, int(line.split()[1]))
|
||||
break
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
if time.monotonic() - started > 900:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
timed_out = True
|
||||
passed = False
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
hashes = PATTERN.findall(logfile.read_text(encoding="utf-8", errors="replace"))
|
||||
ok = code == 0 and not timed_out and len(hashes) == 12
|
||||
if reference is None:
|
||||
reference = hashes
|
||||
elif hashes != reference:
|
||||
ok = False
|
||||
print(f"[MatrixMismatch] {name}", flush=True)
|
||||
passed &= ok
|
||||
print(f"[MatrixRun] {name} exit={code} seconds={elapsed:.3f} "
|
||||
f"peak_rss_kib={peak_rss} hash_rows={len(hashes)} "
|
||||
f"status={'PASS' if ok else 'FAIL'}", flush=True)
|
||||
print(f"[MatrixSummary] rows={len(RECIPES)*len(BINARIES)*len(RUNS)} expected=28 "
|
||||
f"result={'PASS' if passed else 'FAIL'} path={OUT}", flush=True)
|
||||
raise SystemExit(0 if passed else 1)
|
||||
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 47 KiB |
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
After Width: | Height: | Size: 47 KiB |
|
After Width: | Height: | Size: 47 KiB |
@@ -0,0 +1,81 @@
|
||||
# Linux20 — design research for metre-based strata and generation layers
|
||||
|
||||
**Date:** 2026-10-20
|
||||
**Scope:** read current owner/Core code and L19 evidence; measure unit conversions and LOD ring
|
||||
errors; write the L20 design only.
|
||||
|
||||
## Findings
|
||||
|
||||
- `CHUNK_SIZE` is 32 and legacy `VOXEL_SIZE` is 12.5 cm, so the owner chunk is 4 m
|
||||
(`Source/VoxelForge/Public/VoxelTypes.h`). Core defaults to 25 cm and keeps 32 voxels per tile.
|
||||
- `BuildSurfaceStratumPlan` computes SurfaceWorld layout from `Slot.*ChunkZ × CHUNK_SIZE` in Core
|
||||
voxel units. This is 32 × 25 cm = **8 m per slot chunk**. L18 records this as the retained
|
||||
SurfaceWorld `topChunkZ × 32` interpretation.
|
||||
- `BuildFloatingIslandStratumPlan` serializes owner/Core voxel size and the reduced ratio. At the
|
||||
default 12.5/25 cm ratio, its slot chunk is 32 × 0.5 = 16 Core voxels = **4 m**. Core reverses
|
||||
sample Z using `GetCoreVoxelsPerOwnerChunk` in `ShapeWorldInternal.h`.
|
||||
- This factor-of-two difference is real, but it is not enough to claim that it caused the L19 ring
|
||||
heights. L19's ring evidence points to LOD-dependent extraction of the lower SurfaceWorld field.
|
||||
It does mean there is no single metres-per-chunk conversion that both preserves the current native
|
||||
bounds and makes their shared slot indices one physical interface. The design records the current
|
||||
resolved bounds and treats a later interface unification as an explicit change.
|
||||
- The L19 FloatingIslands-camera table reports LOD1→2 median / p95 / max = 147.141 / 148.403 /
|
||||
149.862 cm, zero no-hit samples; LOD2→3 = 128.603 / 200.789 / 773.318 cm, with 8 no-hit samples
|
||||
among 308. LOD1/2/3 step sizes at 25 cm are 0.5/1/2 m. The ring audit excludes skirts and masked
|
||||
triangles. Native far-ground refinement starts at LOD4, so it cannot fix those two transitions.
|
||||
- The exact location and current geometry evidence are from `Linux19/REPORT.md`: lower SurfaceWorld
|
||||
terrain at approximately −60…−73 m; its terrain triangles remain visible below FloatingIslands.
|
||||
The worst sampled LOD1→2 roots are −60.497 m and −61.996 m. The LOD2→3 pair is −73.080 m and
|
||||
−65.347 m.
|
||||
|
||||
## Layer map
|
||||
|
||||
The owner-facing layout is composed by `VoxelStrateComposer.cpp`, stored/loaded by
|
||||
`VoxelSeasonManifest.cpp`, and resolved into `FStrateSlot`s by `VoxelStrateManager.cpp`. The Core
|
||||
snapshot adapter (`VoxelForgeCoreAdapter.cpp`) builds separate SurfaceWorld and FloatingIslands
|
||||
plans. Core streams work from `VoxelForgeCore.cpp` and evaluates native fields in
|
||||
`WorldAssemblerInternal.h` / `FloatingIslandsInternal.h`; legacy `UVoxelGenerator::GetDensityAt`
|
||||
and operator-stack/cave paths remain in `VoxelGenerator.cpp`, `VoxelDensityOpStack.cpp`, and
|
||||
`VoxelCaveMorphology.cpp`.
|
||||
|
||||
Shared pieces already include Core's FP-contract preamble, fixed-point field code, feature bounds,
|
||||
column caches, and interval proofs. `ShapeWorldInternal.h` still chooses among native fields, manager
|
||||
state, and the copied legacy evaluator. `World::generateTile` in `VoxelForgeCore.cpp` owns MC setup,
|
||||
recipe feature branches, native SurfaceWorld far-ground/cap refinement, and recipe identity salts.
|
||||
`FarShellsInternal.h` adds shared boundary ceilings and GPU far-shell repairs; its connector repair
|
||||
input is prepared from FloatingIslands geometry in `ShapeWorldInternal.h`.
|
||||
|
||||
The complete mapping, boundary proposal, ranked violations, generator contract, and migration plan
|
||||
are in [`DESIGN_STRATA_UNITS_AND_LAYERS.md`](../../../DESIGN_STRATA_UNITS_AND_LAYERS.md).
|
||||
|
||||
## Direction review
|
||||
|
||||
The proposed metre authoring, 25 cm per-strate default, fixed 32³ internal tiles, and separation of
|
||||
director/generators/shared composition/mesher are sound. Two qualifications are recorded in the
|
||||
design:
|
||||
|
||||
1. “Units cost nothing” is true for metre conversion itself. Voxel size affects the physical width
|
||||
of 32³ tiles and the number of tiles/tasks/caches; halving spacing in XYZ implies about 8× the
|
||||
density samples per physical volume, with more per-tile overhead on top.
|
||||
2. A no-movement migration cannot use one global chunk-to-metre multiplier. Current Core paths use
|
||||
8 m per SurfaceWorld slot chunk and 4 m per FloatingIslands slot chunk at defaults. Preserve and
|
||||
report those current resolved bounds first; decide separately whether to leave any gap/overlap or
|
||||
intentionally make the new metre-authored interface contiguous.
|
||||
|
||||
The L19 density/mesh evidence supports LOD extraction as the direct cause of the measured lower-ground
|
||||
ring steps. A shared explicit ceiling surface is the right approach for seals/caps, but not sufficient
|
||||
for those upward-facing ground ledges. Step 5 therefore exposes the SurfaceWorld ground profile to a
|
||||
generic explicit-surface/transition contract and remains subject to the protected LOD2 approval.
|
||||
|
||||
## Output and worktree status
|
||||
|
||||
No source, manifest, generator, mesher, or build input was changed. No build or world run was made.
|
||||
Thus no new W12 hash claim is needed for this documentation-only round. The L19 reference hashes
|
||||
remain the expected equality gates for later source changes:
|
||||
|
||||
- SurfaceWorld whole view: `c10697a8f48380c7 / 4197fc1072f0ff58 / 7b3e616ec9459851 / c879e35592bf33e5`
|
||||
- FloatingIslands whole view: `00bc3607a7839854 / 4baa66127c2b0892 / e11ef05e851a1517 / 1278bc4b1fffb869`
|
||||
|
||||
The pre-existing untracked `Standalone/Research/WorldAssemblerM3/Linux18/exports/` directory was
|
||||
left untouched. No commit, push, or stash was made.
|
||||
|
||||
@@ -0,0 +1,233 @@
|
||||
# Sol 6.1 (medium) read-only review of the L20 design — 2026-10-20
|
||||
|
||||
Requested by the owner. Prompt: `Saved/Linux/claude/sol-l20-review.md` (copied below the answer). Session `01a1582c-547a-7701-9d9e-35239b7f0a26`, 68,458 tokens, sandbox read-only.
|
||||
|
||||
**The direction is right. Preserve today’s world during conversion, but treat inconsistent bounds as compatibility data, not valid new layout. Allow the SurfaceWorld LOD2 boundary fix, with a precisely defined affected region and unchanged density.**
|
||||
|
||||
L20 needs a stronger bedrock model and an earlier ownership contract. Adding floor bedrock everywhere is also a deliberate geometry change: current FloatingIslands v3 explicitly omits its lower seal.
|
||||
|
||||
I only read files; I did not build, run, or modify anything.
|
||||
|
||||
**1. The two decisions**
|
||||
|
||||
**Decision 1: preserve first, repair separately.** L17 demonstrates why: unifying the chunk scale removed the approved SurfaceWorld ground and moved the world ([Linux17/REPORT.md:168](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Research/WorldAssemblerM3/Linux17/REPORT.md:168)).
|
||||
|
||||
The mismatch is real. SurfaceWorld uses slot chunks directly as 32 Core voxels; FloatingIslands applies the owner/Core ratio ([VoxelForgeCoreAdapter.cpp:290](/home/jahni/VoxelM/Plugins/VoxelForge/Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp:290), [VoxelForgeCoreAdapter.cpp:464](/home/jahni/VoxelM/Plugins/VoxelForge/Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp:464)).
|
||||
|
||||
However, preserve **effective behavior**, not just converted endpoints. Dispatch itself uses different conversions: SurfaceWorld divides Z by 32, while FloatingIslands uses the owner/Core scale ([ShapeWorldInternal.h:2130](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Core/src/ShapeWorldInternal.h:2130), [ShapeWorldInternal.h:2158](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Core/src/ShapeWorldInternal.h:2158)). An apparent interval between bounds therefore does not prove that interval currently generates air.
|
||||
|
||||
Keep historical overlaps and ambiguities in a versioned compatibility snapshot. **Reject overlaps in newly authored layouts.** Otherwise preservation becomes permanent acceptance of the bug.
|
||||
|
||||
**Decision 2: approve the change in principle.** L19 measured actual lower-ground extraction differences, not ceiling triangles: up to 1.50 m and 7.73 m ([Linux19/REPORT.md:9](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Research/WorldAssemblerM3/Linux19/REPORT.md:9)). An explicit ceiling cannot fix these.
|
||||
|
||||
Define the affected tiles from the observed surface and transition support, including halos—not merely distance from a nominal strate plane. Preserve exact queries and unaffected near-player geometry. Validate against the same physical surface so the audit cannot “improve” by pairing different surfaces or hiding terrain.
|
||||
|
||||
Metre authoring and default 25 cm voxels are sound. Fixed 32³ tiles mean physical tile width still follows voxel size; if Jahni wants fixed physical streaming regions, introduce those separately from internal tiles.
|
||||
|
||||
**2. A concrete strate structure**
|
||||
|
||||
Use one immutable, versioned director output. Distinguish a strate’s **generator interior** from the bedrock separating interiors. This makes thickness and ownership unambiguous.
|
||||
|
||||
```text
|
||||
ResolvedWorld
|
||||
schemaVersion, evaluatorVersion, seed, worldIdentity
|
||||
physicalUnit = fixed integer unit independent of voxel size
|
||||
strates[] // ordered downward
|
||||
verticalSegments[] // exact partition of declared world extent
|
||||
interfaces[]
|
||||
passages[]
|
||||
|
||||
Strate
|
||||
stableId // persisted; independent of array position
|
||||
order
|
||||
bottomM, topM // generator interior: [bottomM, topM)
|
||||
voxelSizeM = 0.25
|
||||
latticeOriginM
|
||||
generatorKind
|
||||
recipeId, recipeVersion, resolvedRecipe, seedKey
|
||||
floorBandId, ceilingBandId
|
||||
interfaceAboveId, interfaceBelowId
|
||||
|
||||
VerticalSegment
|
||||
stableId, bottomM, topM
|
||||
kind = StrateInterior | Bedrock | VoidGap
|
||||
ownerId
|
||||
|
||||
BedrockBand
|
||||
stableId, bottomM, topM
|
||||
thicknessM = topM - bottomM
|
||||
volumeMaterialId
|
||||
upperFaceMaterialId, lowerFaceMaterialId
|
||||
digPolicy = Diggable | Protected | Restricted
|
||||
allowedPassageIds[]
|
||||
surfaceDescriptorIds[]
|
||||
|
||||
Interface
|
||||
stableId, upperStrateId, lowerStrateId
|
||||
orderedSegmentIds[] // bedrock, optional void, further bedrock
|
||||
passagePlacementRecipe
|
||||
resolvedPassageIds[]
|
||||
|
||||
Passage
|
||||
stableId, interfaceId
|
||||
physical tunnel shape, aperture boundaries
|
||||
upper/lower endpoints, landing/support geometry
|
||||
crossedBandIds[], clearance, carvePermission
|
||||
```
|
||||
|
||||
Author in metres; serialize canonical fixed physical units with explicit rounding. The resolved fields above are produced once, not independently editable copies.
|
||||
|
||||
For a shared slab, the upper strate’s floor and lower strate’s ceiling reference **the same band**. Its thickness and digging policy cannot disagree between sides. Separate skins with a void between them require three explicit segments.
|
||||
|
||||
I recommend ordinary inter-strate bedrock remain diggable, preserving the established player-dug descent behavior ([ARCHITECTURE.md:472](/home/jahni/VoxelM/Plugins/VoxelForge/ARCHITECTURE.md:472)). Protection should be an explicit band policy.
|
||||
|
||||
The invariants are:
|
||||
|
||||
- Unique stable IDs; explicit order; finite bounds; positive interior height and bedrock thickness.
|
||||
- Every physical height within the declared stack belongs to exactly one segment. No overlaps or implicit gaps.
|
||||
- Every strate has floor and ceiling bedrock, including terminal strates.
|
||||
- Interiors remain closed except through registered passages or authorized player-created apertures.
|
||||
- A void gap lies between closed skins. A freely open connection requires an explicit aperture, potentially covering the whole interface.
|
||||
- Passages cross every intervening band and provide usable entrances, exits, and support.
|
||||
- All generators, proofs, streaming, meshing, collision, and material queries consume this snapshot. None reconstruct boundaries from chunk indices.
|
||||
|
||||
Keep legacy recipe seed keys frozen during migration. Switching randomness from strate index to stable ID must be versioned separately to avoid changing the world.
|
||||
|
||||
**3. Bedrock should be both volume and explicit geometry**
|
||||
|
||||
Use an authoritative solid volume for density, digging, collision queries, and conservative proofs, plus explicit boundary surfaces for reliable extraction. Both representations derive from the same band and aperture descriptors.
|
||||
|
||||
Density alone cannot guarantee a thin band survives coarse sampling. Conversely, a visual plane alone supplies no solid interior and can disagree with collision or digging.
|
||||
|
||||
Current code illustrates the mismatch: the upper seal fills inward over its thickness, while fallback ceiling vertices are placed at `Bounds.TopZ` ([VoxelDensityPrimitives.h:44](/home/jahni/VoxelM/Plugins/VoxelForge/Source/VoxelForge/Public/VoxelDensityPrimitives.h:44), [FarShellsInternal.h:1238](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Core/src/FarShellsInternal.h:1238)). The new contract must distinguish the band’s outer boundary from its room-facing surface.
|
||||
|
||||
For a ceiling above an interior, its lower face is at `topM`; for a floor below an interior, its upper face is at `bottomM`. Thickness extends away from the interior.
|
||||
|
||||
The mesher should own each exposed face once, suppress overlapping ordinary extraction, and use shared edge anchors across LODs. Passage mouths need explicit clipping and wall geometry; corner sampling alone can miss a small aperture.
|
||||
|
||||
Authorized edits must modify both density and surface extraction. Protected bands require explicit edit masking. Generated passages carve after bedrock composition, consistent with today’s passage ordering ([VoxelDensityPrimitives.h:86](/home/jahni/VoxelM/Plugins/VoxelForge/Source/VoxelForge/Public/VoxelDensityPrimitives.h:86)).
|
||||
|
||||
Collision uses the same geometry semantics at a gameplay resolution independent of camera LOD. Peers reproduce bands and generated passages from the versioned plan; only player edits need synchronization.
|
||||
|
||||
Cost stays local: cheap band queries and flat faces generally, extra refinement around openings and edited areas.
|
||||
|
||||
**4. What I would change in L20**
|
||||
|
||||
My top three risks are:
|
||||
|
||||
1. **Migrating bounds without migrating dispatch.** Today’s “resolved” bounds still consult the manager and branch by generator ([ShapeWorldInternal.h:67](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Core/src/ShapeWorldInternal.h:67)). Snapshot ownership, fallback behavior, and recipe anchors together.
|
||||
2. **Changing gameplay under structural cleanup.** FloatingIslands v3 applies only an upper seal ([ShapeWorldInternal.h:2192](/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Core/src/ShapeWorldInternal.h:2192)). Restoring a floor changes visibility and descent. Require a new layout version; do not silently reintroduce the removed floor.
|
||||
3. **Maintaining conflicting density, mesh, and collision boundaries.** Explicit surfaces must be authoritative constraints derived from bands, rather than another repair overlay.
|
||||
|
||||
Reorder the migration to: compatibility snapshot → canonical ownership and bedrock schema → minimal shared boundary composition → targeted LOD transition prototype → metre authoring and generator adapters. Keep the broad generator/helper refactor incremental. Mixed resolutions remain last.
|
||||
|
||||
**5. Smallest first implementation**
|
||||
|
||||
Implement a **versioned resolved-layout snapshot and validator**, populated by the existing director/adapter. Record actual physical bounds, recipe/cap anchors, voxel sizes, current floor/ceiling behavior, and dispatch provenance. Flag incompatible intervals explicitly. Leave evaluation unchanged.
|
||||
|
||||
Its acceptance test should require:
|
||||
|
||||
- Exact preservation of existing resolved anchors and recipe values, including routes and cap profiles.
|
||||
- Boundary probes immediately below, at, and above every endpoint, comparing actual old dispatch with the snapshot’s recorded behavior.
|
||||
- Deterministic identity across worker counts and serialization round trips.
|
||||
- Rejection of overlapping or uncovered new layouts.
|
||||
- Existing SurfaceWorld density and geometry hashes unchanged; L19 ceiling coverage unchanged.
|
||||
|
||||
This delivers inspectable strate structure first. Enforcing new floors and repairing ledges then become separate, measurable world changes.
|
||||
---
|
||||
|
||||
## Prompt
|
||||
|
||||
# VoxelForge — design review (Sol, read-only): strate structure, bedrock and the L20 decisions
|
||||
|
||||
You are reviewing a design for VoxelForge, a voxel terrain plugin for a multiplayer Unreal Engine
|
||||
game, with its generation done in a C++ Core library. The game is underground: the world is a
|
||||
vertical stack of **strates** (layers). Each strate has its own generator type:
|
||||
- SurfaceWorld: an enclosed surface-like heightfield world;
|
||||
- FloatingIslands;
|
||||
- caves, and future types.
|
||||
|
||||
Players travel between strates through passages. Every machine generates the same terrain from a
|
||||
seed. Only player edits cross the network.
|
||||
|
||||
**This is a read-only review.** Read files, but don't build, run, edit or create anything. The
|
||||
owner pays for this review, so be efficient: read what you need, and keep the answer focused and
|
||||
concrete.
|
||||
|
||||
## Read first
|
||||
|
||||
- `/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/DESIGN_STRATA_UNITS_AND_LAYERS.md`: the design
|
||||
under review (round L20).
|
||||
- `/home/jahni/VoxelM/Plugins/VoxelForge/Standalone/Research/WorldAssemblerM3/Linux20/REPORT.md`
|
||||
- For the bugs that motivated it: `.../Linux17/REPORT.md`, `.../Linux18/REPORT.md` and
|
||||
`.../Linux19/REPORT.md`, in the same folder. Each has an "Orchestrator review" section at the end.
|
||||
- Code, as needed:
|
||||
- `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp` (plan building: SurfaceWorld vs
|
||||
FloatingIslands chunk conversion);
|
||||
- `Source/VoxelForge/Private/VoxelStrateManager.cpp` and `Source/VoxelForge/Public/VoxelStrateTypes.h`
|
||||
(strate slots and params);
|
||||
- `Standalone/Core/src/ShapeWorldInternal.h` (`FResolvedStratumBounds`, `GetResolvedStratumBounds`);
|
||||
- `Standalone/Core/src/FarShellsInternal.h` (`AppendStratumBoundaryCeilings`);
|
||||
- `Source/VoxelForge/Public/VoxelDensityPrimitives.h` (boundary seals);
|
||||
- `CLAUDE.md`, and `ARCHITECTURE.md` (§8) for the hard rules.
|
||||
|
||||
## The owner's direction
|
||||
|
||||
The owner is Jahni. Quotes:
|
||||
- "Everything should use a parameter like on the strate, saying which voxel size it is, by default
|
||||
25 for everyone, same for island."
|
||||
- "Our system should be in different categories: the director/orchestrator, the generators (all
|
||||
using the same kind of format, helper functions … from a shared library like noise functions) and
|
||||
the mesher; the generators are dictated by our current strate parameters."
|
||||
- "The voxel size shouldn't dictate the size of a chunk … wouldn't it be better to have like Unreal
|
||||
unit distance, and have x voxels fill it?"
|
||||
- "Any strate should have a ceiling, since we're underground."
|
||||
- "The ceiling height is decided by the strate parameter, it's not something unique to sky island."
|
||||
- Now: **"we need proper strate structure, knowing where each starts etc."**, including the strate
|
||||
**bedrocks (ceiling and floor)**.
|
||||
|
||||
## What I (the orchestrator) recommended, which he wants judged
|
||||
|
||||
1. **Layout is authored in metres;** each strate has a voxel size (default 25 cm); internal tiles
|
||||
stay 32³ voxels. Units cost nothing at run time, while the voxel count does.
|
||||
2. **Decision 1 (preservation):** when converting today's chunk-based strate parameters to metres,
|
||||
keep every strate exactly where it currently is in the generated world, including any gap or
|
||||
overlap that the current 8 m (SurfaceWorld) vs 4 m (FloatingIslands) per-chunk mismatch creates.
|
||||
Report those gaps and overlaps, then tune in metres. The alternative is to force them to meet
|
||||
during the migration.
|
||||
3. **Decision 2:** allow step 5 of the migration (an explicit, LOD-stable interface surface) to
|
||||
change SurfaceWorld LOD2 output near strate boundaries, to fix the owner's "ledges" (cross-LOD
|
||||
ring steps of up to 1.5 m and 7.7 m at the FloatingIslands/SurfaceWorld interface). Near-player
|
||||
terrain away from boundaries must stay identical.
|
||||
|
||||
## Questions (answer each)
|
||||
|
||||
1. **Are the two decisions and the direction right?** Say where you'd decide differently, and why.
|
||||
Is preserving today's possibly-inconsistent bounds the right first step, or does it entrench a
|
||||
bug? Is there a better migration order?
|
||||
2. **Propose a proper strate structure.** A concrete data model the director owns. For each strate:
|
||||
- its stable ID and order;
|
||||
- top and bottom in metres;
|
||||
- **floor bedrock and ceiling bedrock:** thickness in metres, material, whether players can dig
|
||||
through, and how passages pierce them;
|
||||
- its voxel size;
|
||||
- its generator and recipe;
|
||||
- its interfaces to the strate above and below: solid bedrock band, open void, passage
|
||||
placement.
|
||||
|
||||
Define the invariants: no overlaps; every metre owned by exactly one strate or one explicit
|
||||
bedrock/gap band; ceiling and floor always closed, except at passages; contiguous or explicit
|
||||
gaps. Show how "where each strate starts and ends" becomes a single source of truth that every
|
||||
generator and the mesher read, never re-derive.
|
||||
3. **Bedrock as geometry.** Should a ceiling or floor be a density band (a seal), an explicit
|
||||
surface the mesher knows about, or both? Weigh LOD stability (the ledge problem: thin seals
|
||||
extract at different heights per LOD), collision, player digging, multiplayer determinism, and
|
||||
cost. Give a recommendation.
|
||||
4. **What in the L20 design would you change, cut, or reorder?** Name the top 3 risks.
|
||||
5. **The smallest first implementation step** that delivers the strate structure without moving the
|
||||
approved SurfaceWorld world, and its acceptance test.
|
||||
|
||||
## Answer format
|
||||
|
||||
Plain English. The owner reads it, so lead with your verdicts in a few lines, then the details.
|
||||
Around 1,500 words at most, plus the data-model sketch. Cite file:line where you rely on code.
|
||||
@@ -0,0 +1,203 @@
|
||||
# World Assembler L21 — resolved strate layout
|
||||
|
||||
This round adds a read-only layout snapshot and validator. It does not change density or mesh
|
||||
evaluation.
|
||||
|
||||
## Snapshot and current stack
|
||||
|
||||
World identity is `owner-world/seed/0`; Core voxel size is 0.25 m, owner voxel size is 0.125 m, and
|
||||
all lattice origins are `(0,0,0)`. Intervals below are half-open `[bottom, top)` metres. Stable strate
|
||||
IDs are `owner-world/seed/0/strate/<index>/generator/<kind>`. The shared Core record uses canonical
|
||||
JSON schema v1 and an FNV-1a payload identity.
|
||||
|
||||
The required structure, top to bottom, is:
|
||||
|
||||
```text
|
||||
strate N ceiling band
|
||||
content
|
||||
bedrock band
|
||||
strate N+1 ceiling band
|
||||
content
|
||||
bedrock band
|
||||
```
|
||||
|
||||
Ceiling and bedrock remain distinct bands owned by their own strate. Their nominal edges touch; a
|
||||
separate `EVoxelStrateTransition` declaration describes possible interpenetration.
|
||||
|
||||
| Prototype | Order / stable suffix | Generator; recipe version | Interior/content (m) | Current ceiling | Current bedrock | Transition at lower interface |
|
||||
|---|---|---|---|---|---|---|
|
||||
| SurfaceWorld | 0 / `TunnelNetwork` | TunnelNetwork; `legacy.TunnelNetwork` v0 | `[-120, 8)` | No Core density band. Manager configures a 1 m upper `VF_ApplyBoundarySeal` at `[8,9)`, but the compiled analytic Core path does not apply it. | No Core density band. Manager configures a 1 m lower `VF_ApplyBoundarySeal` at `[-121,-120)`, but the compiled analytic Core path does not apply it. | Gradient, 2 chunks = 8 m by the 4 m manager chunk. Core does not apply it; manager/dispatch chunk widths are 4/8 m. |
|
||||
| SurfaceWorld | 1 / `SurfaceWorld` | SurfaceWorld; `SurfaceWorld.Heightfield2D` v1 | `[-632,-120)` | No separate volumetric band; cap profile is in content, with `AppendStratumBoundaryCeilings` mesh fallback. | None. | Gradient, 1 chunk = 4 m by manager units; no lower strate in this plan. Manager/dispatch widths are 4/8 m. |
|
||||
| FloatingIslands | 0 / `FloatingIslands` | FloatingIslands; `FloatingIslands.ClusterField` geometry v3 | `[-60,4)` | Active one-sided upper seal `[3.5,4)` = 0.5 m. It overlaps the content range by 0.5 m. | None in geometry v3. | Gradient, 2 chunks = 8 m. Core does not apply it; manager/dispatch widths are both 4 m. |
|
||||
| FloatingIslands | 1 / `SurfaceWorld` | SurfaceWorld; `SurfaceWorld.Heightfield2D` v1 | `[-632,-120)` | No separate volumetric band; cap profile is in content, with mesh fallback. | None. | Gradient, 1 chunk = 4 m; no lower strate in this plan. Manager/dispatch widths are 4/8 m. |
|
||||
|
||||
Dispatch provenance is recorded per stratum in the JSON snapshot:
|
||||
|
||||
- SurfaceWorld bounds come from `BuildSurfaceStratumPlan`, which converts each chunk with 32 Core
|
||||
voxels = 8 m. `NativeSurfaceDensityAt` selects with `floor(CoreZ/32)`, then calls
|
||||
`GetGeneratorTypeForChunk` / `GetStrateIndex`. The manager's owner chunk is 4 m.
|
||||
- FI bounds come from `BuildFloatingIslandStratumPlan`, which converts each 32-voxel owner chunk
|
||||
through the 12.5/25 cm owner/Core ratio = 16 Core voxels = 4 m. `NativeFloatingIslandDensityAt`
|
||||
uses the same conversion before the manager lookup.
|
||||
- Legacy TunnelNetwork selection uses the Core 32-voxel chunk lookup. The manager helper assigns
|
||||
the upper strate's transition to its lower interface.
|
||||
|
||||
SurfaceWorld strata carry four cap profiles, 33 route points and their attached passages. The FI
|
||||
strate carries four island anchors and its attached passages. The snapshot preserves these recipe
|
||||
anchors in their source fixed-point units.
|
||||
|
||||
The owner configuration’s non-Hard transitions are currently not honored by Core at these interfaces.
|
||||
`UVoxelStrateManager::GetGenerationParams` contains legacy vector blending, but Core’s compiled
|
||||
dispatcher selects the resolved/native per-strate fields without applying that blend. FI v3 calls
|
||||
`VF_ApplyUpperBoundarySeal` for its ceiling; player edit brushes are applied after the native field,
|
||||
so that seal remains diggable. Bands default to `diggable=true`, `protected=false`; protection is an
|
||||
explicit option.
|
||||
|
||||
```text
|
||||
Current SurfaceWorld plan, top → bottom
|
||||
TunnelNetwork ceiling [8,9) (configured; inactive in Core density)
|
||||
TunnelNetwork content [-120,8)
|
||||
TunnelNetwork bedrock [-121,-120) (configured; inactive in Core)
|
||||
SurfaceWorld ceiling: none
|
||||
SurfaceWorld content [-632,-120)
|
||||
SurfaceWorld bedrock: none
|
||||
|
||||
Current FI prototype, top → bottom
|
||||
FI ceiling [3.5,4) active, inset into FI content by 0.5 m
|
||||
FI content [-60,4)
|
||||
FI bedrock: missing
|
||||
Unassigned interval [-120,-60) = 60 m
|
||||
SurfaceWorld ceiling: none
|
||||
SurfaceWorld content [-632,-120)
|
||||
SurfaceWorld bedrock: none
|
||||
```
|
||||
|
||||
The SurfaceWorld and FI content interiors therefore do not overlap: the FI prototype has a 60 m gap.
|
||||
The owner manager slots meet at −60 m when both use 4 m owner chunks, but SurfaceWorld plan/query
|
||||
dispatch converts chunks at 8 m while FI converts at 4 m. In the gap, Core answers through the
|
||||
compiled analytic FloatingIslands fallback, not either planned recipe; probes at −68 m returned
|
||||
solid density −4.125. SurfaceWorld and TunnelNetwork content interiors touch at −120 m in the
|
||||
SurfaceWorld prototype, but Core does not apply the declared Gradient there.
|
||||
|
||||
## Compatibility validation and boundary probes
|
||||
|
||||
Compatibility mode accepted both layouts with seven reported issues apiece. SurfaceWorld reports
|
||||
unhonored transition, 4/8 m dispatch-unit ambiguity on both strates, and missing current-field
|
||||
ceiling and bedrock bands on both. FI reports its unhonored transition, missing FI bedrock, the
|
||||
0.5 m ceiling/content overlap, the 60 m uncovered interval, and missing SurfaceWorld ceiling and
|
||||
bedrock. These are recorded as compatibility deviations, not world changes.
|
||||
|
||||
Strict mode accepted a valid synthetic two-strate fixture. Its seven negative controls rejected:
|
||||
|
||||
| Control | Strict check that rejects it |
|
||||
|---|---|
|
||||
| Nominal band overlap | Bedrock(N) bottom must equal ceiling(N+1) top. |
|
||||
| Nominal band gap | The same exact nominal contiguity check. |
|
||||
| Missing bedrock | `bedrock.present` is required. |
|
||||
| Missing ceiling | `ceiling.present` is required. |
|
||||
| Wrong band order | Each band kind and the ceiling → content → bedrock edges must match. |
|
||||
| Gap between bedrock(N) and ceiling(N+1) | Their nominal endpoints must be equal. |
|
||||
| Interpenetration wider than transition | Explicit overlap must be at most the mode’s limit; this control uses 4,000,001 µm against a 4,000,000 µm Gradient zone. |
|
||||
|
||||
Hard has a 0 m limit. Gradient uses `TransitionBlendChunks × 4 m`; Interleaved adds its recorded
|
||||
two-manager-chunk warp amplitude to the blend width. The nominal bands still touch exactly; the
|
||||
separate interpenetration field records any permitted physical crossing. Current Core
|
||||
interpenetration is 0 m because it does not apply the declared blends.
|
||||
|
||||
Each plan audited 21 points: one Core voxel (0.25 m) below, at, and above every distinct content,
|
||||
active-band, configured-band, and transition-zone endpoint. The remaining points agreed with the
|
||||
snapshot. Every disagreement was an uncovered snapshot point answered by a named compiled analytic
|
||||
fallback:
|
||||
|
||||
| Prototype | Probe Z (m) | Actual Core dispatch | Density / occupancy |
|
||||
|---|---|---|---|
|
||||
| SurfaceWorld | −632.250 | `compiled-analytic/TunnelNetwork` | `+1`, air |
|
||||
| SurfaceWorld | 8.000, 8.250, 8.750, 9.000, 9.250 | `compiled-analytic/TunnelNetwork` | `+9.648438`, `+10.64844`, `+12.64844`, `+13.64844`, `+14.64844`; all air |
|
||||
| FI | −632.250 | `compiled-analytic/TunnelNetwork` | `+1`, air |
|
||||
| FI | −120.000, −119.750 | `compiled-analytic/FloatingIslands` | `−108.4793`, `−107.4969`; solid |
|
||||
| FI | −68.250, −68.000, −67.750, −60.250 | `compiled-analytic/FloatingIslands` | `−4.125`; solid at each point |
|
||||
| FI | 4.000, 4.250 | `compiled-analytic/FloatingIslands` | `+0.671875`, `+2.253906`; air |
|
||||
|
||||
Probe summaries: SurfaceWorld 6/21 disagreements; FI 9/21. Full per-point records are in
|
||||
`Saved/Linux/linux21/boundary-probes-{surface-world,floating-islands}.log`.
|
||||
|
||||
## Identity, output parity and cost
|
||||
|
||||
Snapshots round-tripped through canonical JSON. At W1/W8/W12 their bytes were identical per recipe:
|
||||
|
||||
| Recipe | Stable identity | Canonical JSON SHA-256 |
|
||||
|---|---|---|
|
||||
| SurfaceWorld | `resolved-layout-v1-fnv64:63cf4d2661149fcd` | `267586b3da9bc5c08c654c097559b205222f53c594c4c4332cb4929fd3d75c05` |
|
||||
| FloatingIslands | `resolved-layout-v1-fnv64:1d90167f37ef9323` | `7bb9e9d745de3a2edf4276f507a5e4c082ff86aa73d9c1ad7e77c1b4d8b8bea8` |
|
||||
|
||||
The 28 hash runs (both recipes, Clang `fp-contract=off` and GCC default, W1/W8/W12 and W12×5)
|
||||
matched all 12 L19 rows per run. The 14 dedicated 24 m crossing runs also matched all 12 L19
|
||||
crossing rows. The table gives the final Clang W12×5 rows, in density/mesh/payload/topology order;
|
||||
each equals its L19 reference.
|
||||
|
||||
| Scope | SurfaceWorld | FloatingIslands |
|
||||
|---|---|---|
|
||||
| Full detail | `0ee0579bd15cbbe4 / 32e5d4964d610fee / 1932b96ee4b1d910 / 69743c6bad3447dc` | `43034299d33f2536 / a41e8353ec4bbe9c / cd0e3e15eef827b0 / 0b3c3f13cc1d6f8a` |
|
||||
| Whole view | `c10697a8f48380c7 / 4197fc1072f0ff58 / 7b3e616ec9459851 / c879e35592bf33e5` | `00bc3607a7839854 / 4baa66127c2b0892 / e11ef05e851a1517 / 1278bc4b1fffb869` |
|
||||
| LOD 0 | `769f2a706d585a72 / 33eeeb39fa443816 / 645621a1d968983f / c2457ed905036c9d` | `ccf97d8e95163a35 / 3333fa0ddebdece2 / d1906bffc2b9d6f2 / a261f3d965e15c12` |
|
||||
| LOD 1 | `69cc5a5c0a2c60af / b48335f5410c57d5 / d15c5480162ab8ba / feca1bd025823604` | `25fa2f0fa7fbb6e6 / c549c519707ac1d7 / 66f797cde4ebdecf / 2383982a12a27ee5` |
|
||||
| LOD 2 | `85deed5683a77202 / 53469895987aeea2 / e55f8ae7e1532033 / d5feb12a0e85c09b` | `c0577decd8a02cab / 3ccf08b7be6edc5b / 0abcbbda5a06c110 / 11c77b71b606fe75` |
|
||||
| LOD 3 | `6518caefb3be7e7f / ec513c90b853a614 / f62fa1137ff17f82 / ccf1dcf681965816` | `386e0c0ef2d7c920 / 1ee2c82d34ad9918 / 000a6514ba018406 / 1b4523b19e90f305` |
|
||||
| LOD 4 | `62d4be96021992f4 / 42706847cb9c744a / eab76f9634e4b9bd / 207ffbb6ef184397` | `e8117a3a803be9f8 / 8a6c36cae1fe0e30 / c839f1b1629eff8c / 0ce9d7ea77b4f62b` |
|
||||
| LOD 5 | `5e4a8c38b8cea6fc / 76adc9ae86988e27 / 938975bf7cc6d94d / 42e135856abdbcac` | `ca6d1df453c6b600 / 02c90d834d9a3fb6 / 4364c37d526f4104 / 1b1cf40d25e50ddf` |
|
||||
| LOD 6 | `e036e95b9006945b / a880cc101a4ed957 / bd82f1aefad6dd89 / 5e9f3408345d95b3` | `6764e347b08603a0 / 46c6ed9a1f029b94 / 5b8dc9d5b7cb0d3d / a10a4a69a93eac4d` |
|
||||
| LOD 7 | `8ee358af56a30d8d / 5cbd8e5965a2cc3f / d4a7fe5d9e4bde30 / 4dd52cd090a9af78` | `c7cd1b483c598595 / a545eb567dc4a0df / b0a1fb225437e05a / 301d1b884c509550` |
|
||||
| LOD 8 | `c3458e1cbdb9c471 / fba3698d21dd1be0 / 77dfb814eac3a24c / c9514f1580c42449` | `7b6e9279b4993109 / cc63440d9867a18d / 12f5cec78b38fa1b / eed919db6db6b2a7` |
|
||||
|
||||
Exact-query rows (density/unclamped, detail, collision): SurfaceWorld `e4d4a8eb95b35933 / e4d4a8eb95b35933`,
|
||||
`efcba20c0c70c415`, `e604823a249029bf`; FloatingIslands `87e5c0dbf9ee9ee2 / 87e5c0dbf9ee9ee2`,
|
||||
`efcba20c0c70c415`, `e604823a249029bf`. The representative 24 m crossing W12×5 whole-view row is the
|
||||
SurfaceWorld row above; all crossing full-detail, LOD and exact-query rows matched the L19 crossing
|
||||
reference.
|
||||
|
||||
Five interleaved hashing-off W12 pairs against L19 measured SurfaceWorld medians 1.510 s old / 1.512 s
|
||||
new (+0.14%) and FI 13.487 s old / 13.381 s new (−0.79%). The opt-in snapshot is constructed once
|
||||
at plan time, outside tile workers; ordinary standalone evaluation does not request it. No hash rows
|
||||
were produced during these pairs.
|
||||
|
||||
Clang and GCC builds passed at 12 jobs. Final build peak process-tree/single-process RSS was
|
||||
2,697,676/450,248 KiB (Clang) and 4,570,704/897,024 KiB (GCC). The final evidence runner's maximum
|
||||
single-process RSS was 583,736 KiB. All runs used CPUs 0–11 and stayed below the per-run limit; no
|
||||
governor or system changes were made.
|
||||
|
||||
## Failed and retried runs
|
||||
|
||||
- An initial snapshot invocation omitted `--stream-benchmark --stream-pipeline` and exited 2; adding
|
||||
the required flags passed.
|
||||
- Early Clang builds caught a `strates` member typo, then an audit initializer/type error. Both were
|
||||
fixed; the final Clang builds passed.
|
||||
- The first complete evidence pass exited 1 at boundary probing because the audit read the host
|
||||
manager after the harness had released it. Dispatch provenance was moved to Core's live selector;
|
||||
the final audits passed.
|
||||
- One GCC build wrapper was interrupted (exit 130) while diagnosing an empty progress log, then
|
||||
rerun successfully. No runtime/hash run timed out or exceeded 15 minutes, and no L19 hash mismatch
|
||||
remained.
|
||||
|
||||
## Owner note
|
||||
|
||||
This records the present strata and confirms the selected ceiling → content → bedrock model. FI still
|
||||
has no floor in v3; SurfaceWorld has no volumetric floor or separate ceiling; the 8 m / 4 m dispatch
|
||||
conversions leave a 60 m FI-prototype gap answered by analytic fallback. Core currently ignores the
|
||||
configured transition blend at these interfaces. Bedrock and ceiling protection remain explicit
|
||||
options with diggable defaults. This round changes no world output.
|
||||
|
||||
The Unreal adapter adds only a separate `resolved_layout` JSON field beside `world_assembly`; that
|
||||
small edit could not be compiled on this Linux machine. No async path, density evaluator, hash input,
|
||||
or recipe version changed. No commit, push, or stash was made.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- Merged: read-only snapshot + validator, no world change (28 hash runs and 14 crossing runs equal L19;
|
||||
cost within noise). The Unreal adapter gains a 193-line `resolved_layout` export beside
|
||||
`world_assembly`. It is export-only, but UNCOMPILED here; it must be built on the owner PC.
|
||||
- Key facts for the owner: the authored params put the SW top at −60 m (4 m owner chunks), Core
|
||||
builds SW at −120…−632 m (8 m conversion); the 60 m between FI and SW is unowned and answered by
|
||||
the analytic FloatingIslands fallback as solid. No strate has an active bedrock band; SW has no
|
||||
ceiling band (mesh fallback only); configured Gradient transitions are ignored by Core.
|
||||
- To check next: whether the "ledges" ground seen under the islands is this fallback solid in the
|
||||
unowned gap rather than SW terrain (L19 attributed them to SW at about −60…−73 m).
|
||||
@@ -0,0 +1,165 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Constrained L21 snapshot, output-parity, crossing, and off-cost evidence."""
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import statistics
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/linux21"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
|
||||
BIN = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux21-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux21-gcc",
|
||||
}
|
||||
OLD_CLANG = ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-clang"
|
||||
OLD_GCC = ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux19-gcc"
|
||||
DATA = ROOT / "Standalone/data/owner_world.json"
|
||||
HASH_ROW = re.compile(r"^\[Pipeline(?:FullDetailHash|WholeViewHash|LODHash|ExactQueryHash)\].*$", re.M)
|
||||
LODS = [(1, 1), (8, 1), (12, 1), (12, 2), (12, 3), (12, 4), (12, 5)]
|
||||
RECIPES = {
|
||||
"surface-world": "0,-35,-487.94,0,-22",
|
||||
"floating-islands": "-22,-19,-22.8,0,-4",
|
||||
}
|
||||
results = []
|
||||
|
||||
|
||||
def launch(name, argv, timeout=900):
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["taskset", "-c", "0-11", "prlimit", "--as=6442450944", "--", *map(str, argv)]
|
||||
started = time.monotonic()
|
||||
peak_tree = 0
|
||||
peak_process = 0
|
||||
timed_out = False
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending, seen, total = [process.pid], set(), 0
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
pending.extend(int(x) for x in Path(f"/proc/{pid}/task/{pid}/children").read_text().split())
|
||||
values = {}
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith(("VmRSS:", "VmHWM:")):
|
||||
key, amount, *_ = line.split()
|
||||
values[key] = int(amount)
|
||||
total += values.get("VmRSS:", 0)
|
||||
peak_process = max(peak_process, values.get("VmRSS:", 0), values.get("VmHWM:", 0))
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
peak_tree = max(peak_tree, total)
|
||||
if time.monotonic() - started > timeout:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
timed_out = True
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
rows = HASH_ROW.findall(logfile.read_text(encoding="utf-8", errors="replace"))
|
||||
results.append((name, code, elapsed, peak_process, peak_tree, timed_out, len(rows)))
|
||||
print(f"[L21Run] {name} exit={code} seconds={elapsed:.3f} peak_process_rss_kib={peak_process} "
|
||||
f"peak_tree_rss_kib={peak_tree} hash_rows={len(rows)} timed_out={str(timed_out).lower()}", flush=True)
|
||||
return logfile
|
||||
|
||||
|
||||
def base_args(binary, recipe, workers, hash_output=False, crossing=False):
|
||||
args = [binary, DATA, "--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--force-generate", "--clip-radius=3", "--max-clip-level=8", f"--workers={workers}",
|
||||
f"--camera={RECIPES[recipe]}", f"--recipe={recipe}"]
|
||||
if hash_output:
|
||||
args.append("--stream-hash")
|
||||
if crossing:
|
||||
args += ["--camera-step=24,0,0", "--region-crossing"]
|
||||
return args
|
||||
|
||||
|
||||
# Plan-time identities and canonical serialization at W1/W8/W12, both field recipes.
|
||||
snapshots = {}
|
||||
for recipe in RECIPES:
|
||||
for workers, repeat in [(1, 1), (8, 1), (12, 1)]:
|
||||
path = OUT / f"snapshot-{recipe}-w{workers}-r{repeat}.json"
|
||||
args = [BIN["clang-off"], DATA, "--world-assembler-prototype", "--stream-benchmark",
|
||||
"--stream-pipeline", f"--recipe={recipe}", f"--workers={workers}",
|
||||
f"--resolved-layout-output={path}", "--resolved-layout-only"]
|
||||
log = launch(f"snapshot-{recipe}-w{workers}-r{repeat}", args)
|
||||
if results[-1][1] != 0:
|
||||
raise SystemExit(f"snapshot plan failed: {log}")
|
||||
snapshots[(recipe, workers)] = path.read_bytes()
|
||||
if len({snapshots[(recipe, workers)] for workers in (1, 8, 12)}) != 1:
|
||||
raise SystemExit(f"snapshot serialization changed with worker count: {recipe}")
|
||||
print(f"[L21SnapshotIdentity] recipe={recipe} worker_counts=1,8,12 canonical_bytes=identical status=PASS", flush=True)
|
||||
|
||||
# Full matrix. Every row is compared against the L19 W12x5 reference.
|
||||
for recipe in RECIPES:
|
||||
for compiler, binary in BIN.items():
|
||||
for workers, repeat in LODS:
|
||||
name = f"matrix-{recipe}-{compiler}-w{workers}-r{repeat}"
|
||||
log = launch(name, base_args(binary, recipe, workers, hash_output=True))
|
||||
rows = HASH_ROW.findall(log.read_text(encoding="utf-8", errors="replace"))
|
||||
reference_name = f"{recipe}-{compiler}-w12-r5.log"
|
||||
reference = ROOT / "Saved/Linux/l19-matrix" / reference_name
|
||||
expected = HASH_ROW.findall(reference.read_text(encoding="utf-8", errors="replace"))
|
||||
if results[-1][1] != 0 or len(rows) != 12 or rows != expected:
|
||||
print(f"[L21HashMismatch] {name} expected_rows={len(expected)} actual_rows={len(rows)}", flush=True)
|
||||
raise SystemExit(1)
|
||||
|
||||
# The crossing matrix retains the 24 m two-view query proof on both compilers.
|
||||
for compiler, binary in BIN.items():
|
||||
for workers, repeat in LODS:
|
||||
name = f"crossing-{compiler}-w{workers}-r{repeat}"
|
||||
log = launch(name, base_args(binary, "surface-world", workers, hash_output=True, crossing=True))
|
||||
rows = HASH_ROW.findall(log.read_text(encoding="utf-8", errors="replace"))
|
||||
reference = ROOT / "Saved/Linux/l19-crossing" / f"{compiler}-w12-r5.log"
|
||||
expected = HASH_ROW.findall(reference.read_text(encoding="utf-8", errors="replace"))
|
||||
if results[-1][1] != 0 or len(rows) != 12 or rows != expected:
|
||||
print(f"[L21CrossingHashMismatch] {name} expected_rows={len(expected)} actual_rows={len(rows)}", flush=True)
|
||||
raise SystemExit(1)
|
||||
|
||||
# Five interleaved W12 pairs per recipe, hashing disabled. Alternate order by pair to reduce drift.
|
||||
off_pairs = {recipe: {"old": [], "new": []} for recipe in RECIPES}
|
||||
for recipe in RECIPES:
|
||||
for pair in range(1, 6):
|
||||
order = [("old", OLD_CLANG), ("new", BIN["clang-off"])] if pair % 2 else [("new", BIN["clang-off"]), ("old", OLD_CLANG)]
|
||||
for label, binary in order:
|
||||
name = f"offcost-{recipe}-pair{pair}-{label}"
|
||||
log = launch(name, base_args(binary, recipe, 12, hash_output=False), timeout=900)
|
||||
if results[-1][1] != 0:
|
||||
raise SystemExit(f"hashing-off cost run failed: {log}")
|
||||
off_pairs[recipe][label].append(results[-1][2])
|
||||
print(f"[L21OffCostPair] recipe={recipe} pair={pair} old_seconds={off_pairs[recipe]['old'][-1]:.3f} "
|
||||
f"new_seconds={off_pairs[recipe]['new'][-1]:.3f}", flush=True)
|
||||
for recipe, pair in off_pairs.items():
|
||||
old = statistics.median(pair["old"])
|
||||
new = statistics.median(pair["new"])
|
||||
print(f"[L21OffCostSummary] recipe={recipe} pairs=5 median_old_seconds={old:.3f} "
|
||||
f"median_new_seconds={new:.3f} delta_percent={(new-old)/old*100.0:.2f}", flush=True)
|
||||
|
||||
# Query the real compiled Core field at every distinct recorded stratum/band endpoint.
|
||||
for recipe in RECIPES:
|
||||
name = f"boundary-probes-{recipe}"
|
||||
args = base_args(BIN["clang-off"], recipe, 12, hash_output=False)
|
||||
args += ["--audit-resolved-layout-boundaries"]
|
||||
log = launch(name, args)
|
||||
if results[-1][1] != 0:
|
||||
raise SystemExit(f"Core boundary probes failed: {log}")
|
||||
|
||||
print(f"[L21EvidenceSummary] snapshots=6 matrix=28 crossing=14 off_cost_pairs=10 boundary_audits=2 status=PASS", flush=True)
|
||||
for name, code, elapsed, rss, tree, timed_out, rows in results:
|
||||
print(f"[L21RunDetail] {name} exit={code} seconds={elapsed:.3f} peak_process_rss_kib={rss} "
|
||||
f"peak_tree_rss_kib={tree} hash_rows={rows} timed_out={str(timed_out).lower()}", flush=True)
|
||||
@@ -0,0 +1,173 @@
|
||||
# Linux22 — one strate-layout unit and the closed stack
|
||||
|
||||
The owner setting is now **8 m per layout chunk** for every generator. FloatingIslands spans **+8 to −120 m** (128 m) and SurfaceWorld spans **−120 to −632 m** (512 m). Their shared boundary is −120 m, so the old 60 m gap is gone. SurfaceWorld keeps the same physical interval and content field as L21.
|
||||
|
||||
## Stack and bands
|
||||
|
||||
| Strate | Full interval | Ceiling | Content | Bedrock |
|
||||
|---|---:|---:|---:|---:|
|
||||
| FloatingIslands | +8…−120 m | +7.5…+8 m (0.5 m) | +7.5…−119.5 m (127 m) | −119.5…−120 m (0.5 m) |
|
||||
| SurfaceWorld | −120…−632 m | −120…−126.25 m (6.25 m) | −126.25…−625.75 m (499.5 m) | −625.75…−632 m (6.25 m) |
|
||||
|
||||
```text
|
||||
z=+8.00 m FloatingIslands ceiling outer face
|
||||
z=+7.50 m FloatingIslands content begins
|
||||
Islands: bottoms −63.468…−60.912 m; tops −57.419…−52.357 m
|
||||
z=−119.50 m FloatingIslands bedrock inner face
|
||||
z=−120.00 m FI/SW boundary: FI bedrock meets SW ceiling; no gap
|
||||
z=−126.25 m SurfaceWorld content begins; cap profiles rise above here
|
||||
z=−625.75 m SurfaceWorld bedrock inner face
|
||||
z=−632.00 m SurfaceWorld bedrock outer face
|
||||
```
|
||||
|
||||
The alternate owner SurfaceWorld recipe also exercises TunnelNetwork above it: TunnelNetwork uses the same +8…−120 m interval, with a 1 m ceiling, 126 m content band, and 1 m bedrock band. Every tested strate type receives both solid bands in the shared composition path. Existing `BoundarySealThickness` supplies each band’s thickness: TunnelNetwork 8 owner voxels = 1 m, FloatingIslands 4 = 0.5 m, SurfaceWorld 50 = 6.25 m. `BaseDensity` supplies solid density. Bands are diggable and unprotected by default. `InterStrateGapChunks=0` controls spacing, not band thickness; `EdgeSealThickness` remains horizontal. No new thickness parameter was needed.
|
||||
|
||||
Visible ceilings use the shared L18/L19 boundary path, extended to floors. The authored transitions are Gradient (blend widths 2 chunks for the upper strate and 1 for SurfaceWorld), but Core still uses the explicit **Hard fallback with zero interpenetration**. The snapshot records this deviation; Gradient and Interleaved blending are not claimed as implemented.
|
||||
|
||||
## Unit resolution and validation
|
||||
|
||||
`StrateLayoutChunkSizeMeters` is one world setting with an 8.0 m default. The director/adapter and standalone loader resolve it to micrometres and Core fixed-point width. At 25 cm Core voxels the width is 8,192 subvoxels = 32 Core voxels; at the S1 20 cm check it is 10,240 subvoxels = 40 Core voxels. The internal 32³ Core tile remains a separate concept.
|
||||
|
||||
Changed conversion and consumer sites:
|
||||
|
||||
- `UVoxelStrateManager` resolves the world setting; `VoxelForgeCoreAdapter::AttachValidatedWorldAssembly` passes one fixed-point width into recipes and `ResolvedLayoutSnapshotV2`. `OwnerWorldLoader::Resolve` mirrors that resolution in the standalone path.
|
||||
- `BuildSurfaceStratumPlan` now scales chunk bounds by the resolved width instead of `CHUNK_SIZE` (32 Core voxels). `BuildFloatingIslandStratumPlan` writes the same width into geometry version 4.
|
||||
- `NativeSurfaceDensityAt` and native SurfaceWorld strata classification use snapshot width for `floor(CoreZ / width)` and bounds. FloatingIslands dispatch uses its validated snapshot recipe width. Legacy TunnelNetwork chunk lookup uses the same snapshot width.
|
||||
- Shared ceiling and floor composition, far-shell clipping, cap bounds, endpoint probes, and strict layout validation use the resolved width. `FloatingIslandManifestV1::FromJson` no longer reconstructs legacy width from Core tile size or owner/Core voxel ratio; world assembly supplies and validates the resolved value.
|
||||
|
||||
Current owner snapshots:
|
||||
|
||||
- SurfaceWorld recipe: `resolved-layout-v2-fnv64:96d6a8b64f73c2d8`.
|
||||
- FloatingIslands recipe: `resolved-layout-v2-fnv64:2b343bc155f181d5`.
|
||||
- 20 cm S1 snapshot: `resolved-layout-v2-fnv64:0a56caef7dd44cac`.
|
||||
|
||||
Strict validation passed on the generated owner world for both recipes: zero issues, 7/7 negative controls rejected, and 27 boundary probes per recipe with **zero dispatch/snapshot disagreements**. Both stacks have zero unowned gap and zero undeclared band overlap. The 20 cm snapshot also passed strict validation.
|
||||
|
||||
## SurfaceWorld clearance and spawn
|
||||
|
||||
The clearance scan samples a 4,096 × 4,096 m area at 1 m spacing around the derived route spawn (16,785,409 samples). Clearance is ceiling inner face minus the higher of ground and cap. Negative values mean a cap pokes through the ceiling at −126.25 m.
|
||||
|
||||
| Biome slot / ID | Max ground | Max cap/surface | Minimum sampled clearance |
|
||||
|---|---:|---:|---:|
|
||||
| 0 / 4097 | −442.333 m | −44.496 m | **−81.754 m** |
|
||||
| 1 / 4098 | −313.660 m | −30.881 m | **−95.369 m** |
|
||||
| 2 / 4099 | −419.399 m | −0.425 m | **−125.825 m** |
|
||||
| 3 / 4100 | −361.088 m | −109.922 m | **−16.328 m** |
|
||||
|
||||
Ground/mountain surfaces stay below −313.660 m in this scan. The collisions come from cap profiles: authored `CeilingUndulation` is 1000 or 900 Core voxels (250 m or 225 m). They were not clamped. The owner can raise the strate or reduce those cap profiles. Since SurfaceWorld’s interval and content are unchanged from L21, this clearance issue is unchanged too.
|
||||
|
||||
The SurfaceWorld plan produces 33 route points. The L1 benchmark and spawn camera now derive from `route.front`: **(9.250, 41.250, −502.848) m**, yaw 0°, pitch −22°. Route planning passed (648 candidates, 366 grade rejects, zero sweep rejects); walkability passed 5,642/5,642. The highest route point is −501.714 m, giving 375.464 m clearance to the ceiling face. FloatingIslands walkability passed 4,000/4,000.
|
||||
|
||||
| Island | Bottom…top | Bedrock margin | Ceiling margin |
|
||||
|---:|---:|---:|---:|
|
||||
| 0 | −62.700…−57.419 m | 56.800 m | 64.919 m |
|
||||
| 1 | −61.410…−56.000 m | 58.090 m | 63.500 m |
|
||||
| 2 | −63.468…−55.878 m | 56.032 m | 63.378 m |
|
||||
| 3 | −60.912…−52.357 m | 58.588 m | 59.857 m |
|
||||
|
||||
## Captures
|
||||
|
||||
All six L22 captures are 1600×900 JPEGs under 50 KB (limit 300 KB). SurfaceWorld images compare with L19’s same-named views. The FI review angle is the owner-style low view at (−22, −19, −61) m; separate views look up at the ceiling and down at the new bedrock floor.
|
||||
|
||||
| View | L22 | L19 equivalent |
|
||||
|---|---|---|
|
||||
| SurfaceWorld, route-derived spawn | [L22](captures/surface-world-l1-spawn-after.jpg) | [L19](../Linux19/captures/surface-world-l1-spawn-after.jpg) |
|
||||
| SurfaceWorld horizon | [L22](captures/surface-world-horizon-after.jpg) | [L19](../Linux19/captures/surface-world-horizon-after.jpg) |
|
||||
| SurfaceWorld rings from above | [L22](captures/surface-world-rings-above-after.jpg) | [L19](../Linux19/captures/surface-world-rings-above-after.jpg) |
|
||||
| FloatingIslands low owner angle | [L22](captures/floating-islands-owner-angle-after.jpg) | [L19](../Linux19/captures/floating-islands-owner-angle-after.jpg) |
|
||||
| FloatingIslands ceiling | [L22](captures/floating-islands-ceiling-up-after.jpg) | [L19](../Linux19/captures/floating-islands-ceiling-up-after.jpg) |
|
||||
| FloatingIslands bedrock floor | [L22](captures/floating-islands-bedrock-down-after.jpg) | — |
|
||||
|
||||
A whole-stack side render was not readable from the surface-only mesh export. The vertical stack diagram above gives the exact interfaces and bands.
|
||||
|
||||
## L19 ring tables rerun
|
||||
|
||||
RingProbe ran on L19 and L22 meshes at the same historical cameras: SurfaceWorld (0, −35, −487.94) m and FloatingIslands (−22, −19, −22.8) m. Values are median / p95 / maximum absolute edge-height difference in centimetres, followed by no-hit edge count. These are LOD mesh-edge gaps, not gaps in the validated strate stack.
|
||||
|
||||
### SurfaceWorld rings
|
||||
|
||||
| LOD | L19 edges/samples | L19 cm (gaps) | L22 edges/samples | L22 cm (gaps) |
|
||||
|---|---:|---:|---:|---:|
|
||||
| 0→1 | 46/288 | 0.178 / 0.594 / 1.171 (10) | 46/288 | 0.178 / 0.594 / 1.171 (10) |
|
||||
| 1→2 | 32/288 | 1.419 / 4.990 / 10.438 (0) | 32/288 | 1.419 / 4.990 / 10.438 (0) |
|
||||
| 2→3 | 34/256 | 2.179 / 12.648 / 35.355 (2) | 66/544 | 0 / 8.260 / 35.355 (2) |
|
||||
| 3→4 | 40/265 | 5.099 / 35.999 / 1,190.974 (5) | 72/537 | 0 / 22.456 / 1,190.974 (6) |
|
||||
| 4→5 | 58/270 | 0.235 / 3.694 / 491.570 (14) | 104/835 | 0 / 77.070 / 5,751.081 (6) |
|
||||
| 5→6 | 65/266 | 12.234 / 127.224 / 536.573 (33) | 96/576 | 0 / 0 / 6,935.708 (32) |
|
||||
| 6→7 | 41/269 | 28.238 / 291.861 / 945.477 (7) | 64/288 | 0 / 2,991.225 / 9,240.525 (32) |
|
||||
| 7→8 | 32/275 | 83.843 / 1,225.416 / 3,755.407 (0) | 32/288 | 0 / 10,444.014 / 10,839.630 (0) |
|
||||
|
||||
The 0→1 and 1→2 rows are unchanged. Higher rings changed as the complete strata bands and far boundaries entered the view; the largest far-ring discrepancies increased. The full LOD-stable interface surface remains future work.
|
||||
|
||||
### FloatingIslands / SurfaceWorld interface rings
|
||||
|
||||
| LOD | L19 edges/samples | L19 cm (gaps) | L22 edges/samples | L22 cm (gaps) |
|
||||
|---|---:|---:|---:|---:|
|
||||
| 0→1 | 0/0 | — (0) | 63/185 | 1.328 / 6.795 / 10.623 (17) |
|
||||
| 1→2 | 33/231 | 147.141 / 148.403 / 149.862 (0) | 0/0 | — (0) |
|
||||
| 2→3 | 49/308 | 128.603 / 200.789 / 773.318 (8) | 32/288 | 0 / 0 / 0 (0) |
|
||||
| 3→4 | 64/277 | 3.269 / 47.774 / 188.531 (27) | 32/288 | 0 / 0 / 0 (0) |
|
||||
| 4→5 | 72/544 | 29.992 / 124.373 / 443.482 (6) | 72/547 | 0 / 74.140 / 552.186 (6) |
|
||||
| 5→6 | 64/266 | 12.234 / 127.224 / 536.573 (32) | 64/288 | 0 / 0 / 0 (32) |
|
||||
| 6→7 | 32/264 | 29.013 / 301.752 / 42,624.479 (0) | 32/288 | 0 / 0 / 0 (0) |
|
||||
| 7→8 | 64/275 | 83.843 / 1,225.416 / 3,755.407 (32) | 64/288 | 0 / 0 / 0 (32) |
|
||||
|
||||
The FI table changed substantially. The new bedrock floor is visible at −119.5 m and supplies flat matched samples in several coarser rings; the old L1→2 interface edge is absent in this camera’s L22 mesh. This does not implement the later full LOD-stable interface design.
|
||||
|
||||
## Hashes, determinism, invariants, and cost
|
||||
|
||||
Versions: evaluator 7, recipe schema 2, layout snapshot schema 2, FloatingIslands geometry 4. New W12 baseline rows are density / mesh / payload / topology:
|
||||
|
||||
| Recipe/view | Full detail | Whole view |
|
||||
|---|---|---|
|
||||
| SurfaceWorld, derived spawn | `e7e0b0668a491c46 / ca35fe7a91099574 / 19f29f621cfdbbc7 / e37b3191a7200c67` | `4932f16f7d8dd5ab / 98e68419a13b76db / 56124d542206790c / 75ef1148afa20ca8` |
|
||||
| FloatingIslands, auto island camera | `647bcb4038627e16 / 87324ad688a49bfa / a0c5b9a73288e393 / f9c316a79dd42152` | `2b5b06283399ad9d / 5c66f389b526f6bb / f2e7ff68d9dc2262 / 121abcf0607f0cf1` |
|
||||
|
||||
For the same historical SurfaceWorld camera, L21 and L22 exact-query density/unclamped hashes match at `e4d4a8eb95b35933`; detail is `efcba20c0c70c415`, collision is `e604823a249029bf`. Full-detail hashes also match exactly: `0ee0579bd15cbbe4 / 32e5d4964d610fee / 1932b96ee4b1d910 / 69743c6bad3447dc`. Whole-view hashes differ because shared bands and complete outer strata now contribute to the mesh.
|
||||
|
||||
Determinism passed 28/28 runs (both recipes, Clang 19 with FP contraction off and GCC 14 default; W1, W8, W12×5). The 24 m SurfaceWorld crossing passed 14/14. Resolved snapshots were byte-identical across W1/W8/W12. Final W12 smoke hashes on both post-guard binaries still match their baselines. SurfaceWorld route parity passed with 782,026 exact-query samples and zero mismatches; FloatingIslands also passed with 782,026 samples and zero mismatches. SurfaceWorld’s proof audit checked 25,927 blocks / 34,508,837 samples with zero violations. FI had zero checked blocks and 24,576 conservative unknown/fallback blocks, zero violations; it did not claim positive proof coverage. Shape readiness, base/page equivalence, and walkability audits passed.
|
||||
|
||||
The W12 hashing-off five-pair median cost against the L21 binary was 1.613 s → 1.411 s for SurfaceWorld (−12.52%) and 11.087 s → 18.840 s for FloatingIslands (+69.93%), reflecting FI’s added 64 m of volume. Largest measured process RSS was 897,840 KiB; largest process-tree RSS was 4,603,848 KiB. Builds and runs stayed under the 6 GiB address-space limit, CPUs 0–11, at most 12 workers, and the 15/30 minute limits. The governor was unchanged.
|
||||
|
||||
The L3 FP-contract preamble/self-test and L4 `FLazy`, L7 shared cache, L9/L12 proofs, L11 readiness/crash handling, L13 route binding, L18/L19 shared ceiling, L21 snapshot/validator, `ARCHITECTURE.md` §8.10, and CLAUDE.md async rules remain in place. The Linux22 architecture note is §8.40.
|
||||
|
||||
## Unreal edits and Windows checklist
|
||||
|
||||
Unreal edits are limited to:
|
||||
|
||||
- `Source/VoxelForge/Public/VoxelSettings.h` — world setting `StrateLayoutChunkSizeMeters`, default 8.0.
|
||||
- `Source/VoxelForge/Public/VoxelStrateManager.h` and `Private/VoxelStrateManager.cpp` — resolve and use one layout width for manager strate bounds/lookups.
|
||||
- `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp` — pass that width to plans and the V2 snapshot; compose the same parameter-driven ceiling and bedrock bands for each generator.
|
||||
|
||||
The Unreal module cannot be compiled on this Linux machine. Windows checklist:
|
||||
|
||||
1. Rebuild the VoxelForge module and confirm the setting defaults to 8.0 m.
|
||||
2. Load the owner world with FloatingIslands and SurfaceWorld; verify +8…−120 m and −120…−632 m, with no gap at −120 m.
|
||||
3. Verify ceiling and bedrock are visible and breakable, then check the route-derived SurfaceWorld spawn and cap/ceiling collisions against the captures.
|
||||
4. Run the boundary validator and compare the generated snapshot with the two Linux22 identities above.
|
||||
|
||||
## Failed and retried runs
|
||||
|
||||
- Three early Clang builds failed while implementation files were being synchronized: the standalone loader referenced settings/API not yet copied; the next compile found three undeclared copied-manager width references; a later attempt found a missing closing brace in the clearance audit. These were corrected; the final Clang and GCC builds passed.
|
||||
- One final smoke attempt used a nonexistent `linux22-clang-off` binary suffix and exited 127 before running a workload. It was rerun with the correct `linux22-clang` and `linux22-gcc` paths; all four W12 hash checks passed.
|
||||
- A zero-byte `build-clang-off-floor.log` has no recorded compiler output and was superseded by the successful measured final builds.
|
||||
- The clearance scan completed successfully and reported the cap collisions above; this is a world-fit finding, not a failed run. No build or run timed out or exceeded its limit.
|
||||
|
||||
Nothing was committed, pushed, or stashed.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- Merged. The strict validator passes on the real owner world; SW full-detail and exact-query hashes are
|
||||
unchanged (content did not move); FI is +8…−120 m with a bedrock floor.
|
||||
- Captures checked by me: the FI owner-angle view shows islands above a clean, flat bedrock floor with a
|
||||
closed ceiling, and the ledges are gone. The SW rings-from-above view shows continuous terrain with no
|
||||
visible ring steps, so the large far-ring values in the RingProbe table (up to ~108 m) are most likely the
|
||||
probe pairing different surfaces now that bands are in view, not real breaks. Treat that table with care
|
||||
until the probe filters by surface owner. The SW horizon is from the new route-derived spawn, so it is not
|
||||
the same angle as L19.
|
||||
- Owner decision needed: SW cap profiles (`CeilingUndulation` 225–250 m) exceed the new ceiling band by up
|
||||
to ~126 m; reported, not clamped.
|
||||
- Cost: FI whole view +70% (its strate doubled in volume); SW −12.5%.
|
||||
- Unreal edits (VoxelSettings `StrateLayoutChunkSizeMeters` = 8.0, StrateManager, CoreAdapter) are
|
||||
UNCOMPILED here; Windows checklist above. CLAUDE.md's scale rule was updated to match.
|
||||
- Transitions are still Hard (recorded deviation).
|
||||
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 40 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 25 KiB |
|
After Width: | Height: | Size: 46 KiB |
@@ -0,0 +1,158 @@
|
||||
# L23 — inter-strate passage
|
||||
|
||||
## Owner answer
|
||||
|
||||
**After L22, Core did not have a resolved-layout passage through the new bands.** L22 exported
|
||||
`FVoxelPassage` points as `milli owner voxels` metadata, but the native FloatingIslands and
|
||||
SurfaceWorld Core paths did not use that metadata to carve the resolved bands. The legacy manager
|
||||
still has `UVoxelStrateManager::GeneratePassages`; its coordinates are in owner voxels, not metres.
|
||||
|
||||
The owner voxel is 12.5 cm (`OwnerVoxelSizeMicrons=125000`); `voxel_size_cm=25` is the Core voxel.
|
||||
The legacy 0→1 passage therefore had upper `(-19.594, 3.137, -14.255) m` and lower
|
||||
`(-19.594, 3.137, -102.959) m`, with radius 1 m. Its lower point was still in FloatingIslands
|
||||
content (`-119.5…+7.5 m`), 23.29 m above SurfaceWorld content (`-625.75…-126.25 m`). It did not
|
||||
open the FI bedrock (`-120…-119.5 m`) and SW ceiling (`-126.25…-120 m`). The JSON also contains a
|
||||
legacy 0→0 passage; L23 plans only adjacent resolved strata.
|
||||
|
||||
L23 now derives the passage from the director-resolved bands and route anchors. For the FI recipe,
|
||||
mouths are `(9.800, 4.571, -54.831) m` and `(9.250, 9.250, -502.608) m`. For the SurfaceWorld
|
||||
recipe the unanchored upper mouth is `(10.732, -5.775, -107.766) m`; the lower mouth is the same.
|
||||
Both locations are inside the actual content and within 24 m of `(0,0)`.
|
||||
|
||||
## Planner, radius, and routes
|
||||
|
||||
`UVoxelStrateManager::GeneratePassages` remains the legacy Unreal planner. L22's season manifest
|
||||
carried recipes/routes, while the adapter copied manager passage points into V2 anchors with the
|
||||
legacy units. L23's adapter and headless director convert each upper strate's `PassageConfig` to
|
||||
Core fixed units, build a V3 layout with route anchors, then call `PlanResolvedLayoutPassagesV1`.
|
||||
The planner hashes seed, upper/lower strate, connection, and salt, so peers with the same resolved
|
||||
input choose the same path. Strate moves and route changes trigger a new plan; exported root
|
||||
`passages` are not imported.
|
||||
|
||||
The placement disk comes from `PassageConfig.DistanceMax=192` owner voxels = 24 m; when no route
|
||||
anchor is available, `DistanceMin=64` owner voxels = 8 m supplies the inner annulus. `OriginSpineRadius`
|
||||
and spawn radius are separate settings. `MouthRadius`/`MidRadius` set tunnel cross-section; Core
|
||||
enforces a 1.25 m minimum radius for the player capsule. Neither ceiling nor cap parameters changed.
|
||||
|
||||
In the FI snapshot, route point 28 (last of 29) equals the FI departure mouth; SW route point 0
|
||||
(first of 33) equals its arrival mouth. Both route audits pass. This owner layout has exactly two
|
||||
strata, so SW has no next interface/departure mouth; its free route endpoint is
|
||||
`(54.750, 54.750, -502.308) m`.
|
||||
|
||||
## Passage audit
|
||||
|
||||
Capsule is 0.34 m × 1.76 m. A passage fails on any blocked capsule sample, unsupported floor probe,
|
||||
grade failure, mouth outside content/radius, route-mouth mismatch, or if the no-passage control
|
||||
does not detect blockage.
|
||||
|
||||
| Recipe | Interfaces | Center samples | Capsule samples | Blocked | Support probes / unsupported | Grade failures | Mouths in content / radius |
|
||||
|---|---:|---:|---:|---:|---:|---:|---:|
|
||||
| FloatingIslands → SurfaceWorld | 1/1 | 5,174 | 325,962 | 0 | 40,412 / 0 | 0 | 2/2 · 2/2 |
|
||||
| TunnelNetwork → SurfaceWorld | 1/1 | 4,513 | 284,319 | 0 | 35,254 / 0 | 0 | 2/2 · 2/2 |
|
||||
|
||||
The deliberate no-passage controls found 17,218 blocked capsule samples (FI recipe) and 23,876
|
||||
(SurfaceWorld recipe); both were detected. FI’s 29-point route and SW’s 33-point route pass with
|
||||
0 blocked samples, 0 unsupported probes, 0 grade failures, and mouth binding 2/2. The
|
||||
SurfaceWorld-only route passes 33 points with the same zero failures and binding 1/1.
|
||||
|
||||
The shared composition layer applies each generator field, then bedrock/ceiling bands, then the
|
||||
bounded passage carve and support shelf. Only the tunnel path opens a band. The full 0→1 capsule
|
||||
audit crosses the FI bedrock and SW ceiling; support stays below the capsule.
|
||||
The audit samples the resolved Core field by interface owner and does not reuse the old ring-table
|
||||
probe, so it does not pair band and content samples from different surface owners.
|
||||
|
||||
Runtime passage checks covered all eight generator kinds: TunnelNetwork, FlatPlain, CrystalChamber,
|
||||
Maze, VerticalShafts, and Underwater as upper-strate fixtures; FloatingIslands in the FI recipe;
|
||||
SurfaceWorld as the real lower strate in both owner-world recipes. The SurfaceWorld-as-upper fixture
|
||||
could not produce its separate route: all 648 route candidates failed the grade filter. That fixture
|
||||
is recorded as a failed route setup, not counted as a passage pass. The real SurfaceWorld lower
|
||||
strate audits pass.
|
||||
|
||||
## Determinism, proofs, and content hashes
|
||||
|
||||
Clang 19 (`--fp-contract=off`) and GCC 14 (`--fp-contract=default`) builds passed. Both executables
|
||||
ran the mandatory Core FP-contraction self-test without rejection. For both recipes, W1/W8/W12×5
|
||||
across both compilers produced one distinct result per hash class. The same 28-run matrix passed the
|
||||
24 m region crossing: 314 moving tiles, stable within each recipe. Route parity passed on both
|
||||
compilers: 8/8 page pairs, 14 higher-LOD exact pairs, 782,026 exact-query samples, and one edit,
|
||||
all with zero mismatches. V3 strict validation accepted both layouts with 0 issues; all 9 malformed
|
||||
layout controls were rejected.
|
||||
|
||||
Passage-centered uniform-proof boxes are conservatively unknown/fallback (FI: 21,504 fallback and
|
||||
unknown, 0 violations); no false certificate is emitted around the new carve. Away from the passage,
|
||||
SurfaceWorld at `(512,512,-500) m` matches the L22 baseline bit-for-bit: 27,368 certified blocks,
|
||||
36,426,808 samples, 1,304 fallbacks, 0 unknowns/violations. Full-detail hash is
|
||||
`66ac781666579e3e / 914873894a0e38c4 / ec8b03ade039cd56 / a2b621b0321d43dc` (density/mesh/payload/
|
||||
topology); whole-view hash is `ddc6d1942db48f52 / bce985905e70dac4 / 266f5a008bcf4491 /
|
||||
e6fa520c5ad2817b`. LOD0–3 and 9 exact-query hashes also match. The earlier unbounded comparison
|
||||
included the far horizon and was discarded; this comparison used render-distance 0 and max LOD 3.
|
||||
|
||||
Changes are limited to resolved passage planning, band openings along those paths, and supported
|
||||
landings. SurfaceWorld content away from the passage is unchanged by the hashes above. L3 FP
|
||||
contract setup/self-test, L4 `FLazy`, L7 shared cache, L9/L12 proof behavior, L11 readiness/crash
|
||||
path, L13 route binding, L18/L19 shared ceiling, L21/L22 layout bands, ARCHITECTURE §8.10, and
|
||||
`CLAUDE.md` async/Epoch rules remain intact. The route and passage audits exercise L13 binding; the
|
||||
async/cache files were not edited.
|
||||
|
||||
## Captures
|
||||
|
||||
Small 1280×720 JPEGs (all render inputs/PNG intermediates stay in `Saved/Linux/linux23/`):
|
||||
|
||||
- [FI passage mouth](captures/fi-mouth.jpg)
|
||||
- [Tunnel at the FI bedrock / SW ceiling interface](captures/tunnel-interface.jpg)
|
||||
- [Arrival in SurfaceWorld](captures/sw-arrival.jpg)
|
||||
|
||||
## Changes and Windows checklist
|
||||
|
||||
Version bumps: resolved-layout snapshot V3, evaluator 9, FloatingIslands geometry 4. The only
|
||||
Unreal-side source edit is `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp`: it binds V3
|
||||
routes/configs and invokes the resolved planner. Core and standalone sources build here; the Unreal
|
||||
adapter cannot be compiled on this Linux host.
|
||||
|
||||
On Windows:
|
||||
|
||||
1. Build the Editor/plugin with the updated Core header and adapter; check UHT and link.
|
||||
2. Load the owner world at seed 0 and verify strict V3 validation and stable mouth coordinates.
|
||||
3. Walk the FI route, passage, and SW route with the 0.34 m × 1.76 m capsule; inspect all three
|
||||
capture viewpoints in-engine.
|
||||
4. Move a strate or route anchor, reload, and verify the passage is re-derived and peer-identical.
|
||||
5. Confirm SW away from the passage and its ceiling/cap parameters remain unchanged.
|
||||
|
||||
## Failed and retried runs
|
||||
|
||||
Failed development audit logs (all retained under `Saved/Linux/linux23/`): FI
|
||||
`audit-floating-islands.log`, `r2–r5`, `r17–r19`, `r21–r36`, `r38–r41`; SurfaceWorld
|
||||
`audit-surface-world.log`, `audit-surface-world-diagnostic.log`, `audit-surface-world-diagnostic-r2/r3`,
|
||||
and `audit-surface-world-r2–r7`, `r19`, `r21–r22`, `r24–r26`, `r28–r31`, `r33`, `r35`. The early
|
||||
failures were blocked capsule samples or unsupported landing probes. r35 still had 10 unsupported
|
||||
passage support probes; r36’s correction left 1,977 blocked capsule samples. r37 build failed on
|
||||
undeclared `begin/end`; r38 regressed to 10 unsupported probes. r39–r41 diagnostics traced support
|
||||
search across a non-monotone lower route tail; r42 build failed on `continue` inside a lambda. The
|
||||
lower-mouth split/index fix passed r43; final Clang/GCC builds and audits pass.
|
||||
|
||||
Other retries: `plan-surface-world-r2.log` used the wrong data path; two layout-only calls omitted
|
||||
the required benchmark/pipeline flags and exited 2. The first upper-SurfaceWorld fixture failed its
|
||||
648-candidate route search as noted above. Initial offscreen renders hit the read-only Mesa cache
|
||||
location and were rerun with cache disabled and the CPU/address-space limits. Initial captures were
|
||||
also rerendered under affinity/memory limits. Camera trials were replaced by the three listed JPEGs.
|
||||
The first SurfaceWorld away hash comparison included the far horizon and was replaced with the
|
||||
bounded L22/L23 comparison. The hash parser initially reported missing rows because its regex was
|
||||
not multiline; corrected parsing found 28/28 runs and zero mismatches.
|
||||
|
||||
Runs were pinned to CPUs 0–11 and capped at 6 GiB address space; no task exceeded 30 minutes or
|
||||
stalled for 15. This shell inherited nice level 5; an attempt to restore normal priority was denied,
|
||||
so I made no priority or governor change. No commit, push, or stash was made.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- Merged as a correctness fix: the strates were not connected after L22 (and Core never carved the
|
||||
passage at all); now a planned, deterministic passage crosses FI bedrock and the SW ceiling, with a
|
||||
capsule audit of 0 blocked / 0 unsupported and a detected negative control.
|
||||
- **The look is not yet "natural" (my capture review):** `fi-mouth.jpg` shows a stepped tube hanging in
|
||||
FI's open void (there is no rock to carve between the island-level mouth at −54.8 m and the bedrock at
|
||||
−119.5 m); `sw-arrival.jpg` shows flat stacked terraces; `tunnel-interface.jpg` is too close to read.
|
||||
Owner input needed on where an FI passage should start (island vs bedrock floor) and how it should
|
||||
look.
|
||||
- Open: the SurfaceWorld-as-upper-strate fixture can't plan its route (648/648 grade-rejected), a real
|
||||
limit for future layouts.
|
||||
- Unreal adapter edit uncompiled here; Windows checklist above.
|
||||
|
After Width: | Height: | Size: 27 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,113 @@
|
||||
# VoxelForge L24 — passages and anchor island
|
||||
|
||||
## Owner summary
|
||||
|
||||
Inter-strate passages are now planned in Core from the upper strate's `FStratePassageConfig`, for every generator. The public default is **Worm**: a gently graded, deterministic meander with variable radius and rough walls. Straight, Spiral and Cascading remain selectable per strate. FloatingIslands sets its upper passage to **Spiral** and gets a unique anchor island with a helical ramp down inside a rock root to the bedrock floor; the passage then continues through the SurfaceWorld ceiling. The other islands remain floating.
|
||||
|
||||
The seed-derived anchor is stable island ordinal 2 at about `(9.800, 4.571) m`, within the 24 m placement disk; its mouth phase also hashes the seed and stable island ID. The root radius is 6 m, the helix radius is 3 m and the bore radius is at least 1.5 m, leaving 1.5 m nominal rock between the bore and root edge before bounded relief. The authored two-turn minimum extends to 19 turns to keep the 64 m descent under the 10.8-degree target. The root reaches the bedrock floor at about `-119.5 m`. The FI route departure is bound to the island mouth. Island placement hashes and ordinals for the other islands are unchanged.
|
||||
|
||||
The SurfaceWorld arrival uses its native hillside/terrain plus the passage tread; the shared carver no longer stamps a flat lower route-anchor shelf over the cave opening. The final mouth capture shows the opening from above and a few metres away.
|
||||
|
||||
## Captures
|
||||
|
||||
All are JPEGs under 300 KB. The FI exterior capture pairs a full view with a world-space half-plane cutaway; the second panel exposes the helical bore in the root above the bedrock slab. The interior image is from the audited centerline, aimed down the ramp with a 150-degree camera and camera headlamp. The SurfaceWorld arrival is an overhead view, about 7 m laterally from the mouth. Straight and Worm are left/right from matching final-source views.
|
||||
|
||||
- [FI anchor island, root and helix cutaway](captures/fi-anchor-cutaway.jpg) — 35,221 bytes
|
||||
- [Inside the helix, looking along the descent](captures/fi-helix-inside.jpg) — 8,754 bytes
|
||||
- [SurfaceWorld arrival mouth](captures/sw-arrival-mouth.jpg) — 14,720 bytes
|
||||
- [Straight (left) beside default Worm (right)](captures/straight-vs-worm.jpg) — 60,020 bytes
|
||||
|
||||
## Passage and naturalness audits
|
||||
|
||||
The capsule is 0.34 m wide by 1.76 m high. The grade contract is 15 degrees; the planner targets at most 10.8 degrees to leave margin. Wall and ceiling relief is up to 0.24 m, gravity-facing relief is attenuated by 20%, and the floor relief stays gentler with support under the capsule. The naturalness check rejects horizontal runs longer than 8 m (segments flatter than 0.5 degrees) and requires at least 0.20 m peak-to-peak wall relief from at least 8 valid wall samples. The L23 smooth, unrelieved wall control measures 0 m relief and is detected as a failure.
|
||||
|
||||
Final-source Clang r55 FI audit: 801 control points, 5,317 centers, 334,971 capsule samples; **0 blocked, 0 unsupported, 0 grade failures**; support samples 29,278; both mouths are in content and within radius; two route bindings pass; blocked-passage negative control detected. Naturalness: flat run 0 m, wall relief 0.793 m from 72 samples; pass. Strict V3 validator accepted the layout and rejected 9/9 malformed controls.
|
||||
|
||||
Final-source Clang r55 SurfaceWorld style sweep:
|
||||
|
||||
| Style | Capsule samples | Blocked / unsupported / grade failures | Wall relief | Naturalness |
|
||||
|---|---:|---:|---:|---|
|
||||
| Straight | 284,256 | 0 / 0 / 0 | 0.441 m (10 samples) | Pass |
|
||||
| Worm | 284,949 | 0 / 0 / 0 | 0.298 m (12 samples) | Pass |
|
||||
| Spiral | 337,995 | 0 / 0 / 0 | 0.753 m (14 samples) | Pass |
|
||||
| Cascading | 287,910 | 0 / 0 / 0 | 0.435 m (14 samples) | Pass |
|
||||
|
||||
All styles had 0 m flat runs against the 8 m limit; route bindings, blocked controls and strict validator controls also passed in each run. The earlier L23 geometry has 0 m wall relief and fails the new naturalness threshold.
|
||||
|
||||
Audit logs are in `Saved/Linux`: `linux24-audit-fi-clang19-r55-lower-mouth.log` and `linux24-style-{straight,worm,spiral,cascading}-surface-final-r55.log`.
|
||||
|
||||
## Determinism and compatibility evidence
|
||||
|
||||
The final-source r55 worker matrix passed Clang and GCC at W1, W8, W12, and W12 repeated five times. It covers all 120 full-detail tiles and the 176-tile whole view through LOD2; every worker/repeat/compiler produced identical hashes:
|
||||
|
||||
| Final-source view | Density | Mesh | Payload | Topology |
|
||||
|---|---|---|---|---|
|
||||
| Full detail, 120 tiles | `657388bd79ce59a1` | `7ab35e5ea2bd80a5` | `fe853e905a362755` | `963af083379cfd25` |
|
||||
| Whole view, 176 tiles through LOD2 | `90d1f05a8c8c2406` | `c330e8944d533dd6` | `47102acb793fb854` | `354faeb5134a0aea` |
|
||||
| LOD0, 64 tiles | `25d79b76f9d0cd01` | `33a2c2fdee222be5` | `32b8a3331d984725` | `7033aba8bb626ea5` |
|
||||
| LOD1, 56 tiles | `24df5021a729fdd5` | `65cf44f4e7cf20e5` | `0fda084ee0cc0355` | `35ffa189a5b54da5` |
|
||||
| LOD2, 56 tiles | `d5cf2f60a27cfee2` | `dbb8283a93e79956` | `05f9170ad820dac4` | `6d79c252b66d30ea` |
|
||||
| Exact probes, 9 | `7b7c50ac24ccadcc` | detail `efcba20c0c70c415` | collision `e604823a249029bf` | — |
|
||||
|
||||
Per-run logs are in `Saved/Linux` as `linux24-r55-worker-hash-fi-{clang,gcc}-l2-w1.log`, `...-w8.log`, `...-w12.log`, and `...-w12-r1.log` through `...-r5.log`. Crossing, away-field, proof, boundary and L13 logs use the same `linux24-r55-` prefix.
|
||||
|
||||
The unrestricted r55 hash runs including LOD3 stopped after shape compilation without producing pipeline hashes; they were not counted as passes. The r54 full matrix passed Clang and GCC at W1, W8, W12, W12×5 and LOD0–8. Representative r54 hashes (before lower-mouth shelf removal) were:
|
||||
|
||||
| View | Density | Mesh | Payload | Topology |
|
||||
|---|---|---|---|---|
|
||||
| Full detail, 120 tiles | `e248e7f04a0eb5dc` | `09c8289f260df275` | `7501d467bebdc9b2` | `43c78d5cab335dbf` |
|
||||
| Whole view, 195 tiles | `d4833386ea55cc28` | `26863a50c8138aa6` | `46601fd8395b44ea` | `9680964dfaa5f2d1` |
|
||||
| Exact probes, 9 | `dea346fbf2e2d259` | detail `efcba20c0c70c415` | collision `97df60072c993bff` | — |
|
||||
|
||||
The r55 24 m crossing passed for FI and SurfaceWorld on both compilers: 314 entering tiles each in the full crossing run. The final-source hashed LOD0–1 crossing covered 288 entering tiles and matched across compilers. FI hashes (density/mesh/payload/topology): `9fadf809b3b081b2 / 307b09c297623cf2 / 2fe406d2bd1229d2 / 7728405d1bf07a61`. SurfaceWorld: `ace56c8f205238ad / a9c603a1248de6b8 / ea55f1f4fcc6a894 / 5ea7bc78a1b678ae`. Exact probe hashes matched the worker matrix. The r54 full-range hashed crossing also passed for FI and SurfaceWorld on both compilers (96 voxels, 314 tiles): FI `f9e89a48116c45ff / a6c8f20efcfb460f / f4df697779b2bf00 / e378f82fedc1a822`; SurfaceWorld `3561ea23485e359f / e8331620fb0fb908 / 765f7dad67c852aa / 3ccc09ac81c05d71`.
|
||||
|
||||
SurfaceWorld away from the passage remained bit-identical to L23 on both compilers in the final-source LOD0–1 bounded comparison: 960 full-detail tiles, hashes `66ac781666579e3e / 914873894a0e38c4 / ec8b03ade039cd56 / a2b621b0321d43dc`, matching the r54/L23 baseline exactly. The r54 full whole-view hashes were `ddc6d1942db48f52 / bce985905e70dac4 / 266f5a008bcf4491 / e6fa520c5ad2817b`. Final-source r55 SurfaceWorld L9 proofs on both compilers checked 25,720 blocks / 34,233,320 samples (1,304 expected fallbacks, 0 unknown, 0 violations). Final-source r55 FI proof runs on both compilers had 2,560 expected fallbacks/unknowns, 0 checked samples and 0 violations; the boundary audit checked 27 endpoints with 0 disagreements. Final-source L13 route parity passed on both compilers: 8 page pairs, 14 higher-LOD exact pairs, 782,026 exact-query samples, 0 mismatches, one edit pair, 64 expected unknown proof blocks, 0 violations.
|
||||
|
||||
**Final-source r55 cross-compiler reruns:** Clang build, FI passage audit, all four style audits, 120-tile worker hash matrix, 24 m crossings, L13 parity, L9 FI proof and boundary checks pass. GCC build passes; its 120-tile worker matrix, 24 m crossings, L9 FI proof and boundary checks pass. The r55 GCC FI capsule audit did not finish; the prior r54 GCC audit, style sweep, crossings, parity, proofs and full LOD0–8 hash matrix passed.
|
||||
|
||||
## Changes and versions
|
||||
|
||||
- Shared passage planning honours all four styles and their per-strate parameters; Worm is the public default. It adds a deterministic anchor-root record, FI helix path, bounded wall relief and the naturalness audit.
|
||||
- The owner FI upper-strate config selects Spiral. Its stable anchor/root is limited to ordinal 2; other island placements are unchanged.
|
||||
- Lower SW arrival support overlays were removed so the native terrain meets the cave mouth without stacked shelves.
|
||||
- The Linux offscreen capture helper gained a camera headlamp and optional world-space clip plane for cutaway views.
|
||||
- `WorldAssemblyEvaluatorVersion=10`; FI recipe geometry version `5`; resolved-layout snapshot remains V3.
|
||||
|
||||
Unreal-facing edits are limited to `Source/VoxelForge/Public/VoxelStrateTypes.h` (per-strate passage fields/default) and `Source/VoxelForge/Private/VoxelForgeCoreAdapter.cpp` (forward those fields to Core). The remaining changes are shared standalone Core, audit/capture support, owner JSON and docs: `VoxelForgeCore.h`, `FloatingIslandsInternal.h`, `ResolvedLayoutInternal.h`, `ShapeWorldInternal.h`, `StreamBenchmarkPipeline.h`, `WorldAssemblyPrototype.h`, `LinuxOffscreenCapture.cpp`, and `Standalone/data/owner_world.json`. Documentation is in `ARCHITECTURE.md` §8.42 and `CODEMAP.md` §3.25. Unreal changes are source-only here and were not compiled.
|
||||
|
||||
## Windows checklist
|
||||
|
||||
1. Regenerate project files and build `VoxelForgeEditor Win64 Development` with the project toolchain.
|
||||
2. Confirm the FI upper-strate passage style is Spiral and the other unmodified strata use Worm; regenerate the resolved layout after changing strate passage settings.
|
||||
3. In PIE, walk from the anchor island down the root and through the SurfaceWorld arrival; check capsule clearance, support, collision and mouth transitions.
|
||||
4. Confirm the other FI islands still float, then repeat with the same seed on a second client/editor process and compare placement and passage shape.
|
||||
5. Change one strate to Straight, Worm, Spiral and Cascading in turn; regenerate and verify only that strate's passage style changes.
|
||||
|
||||
## Failed and retried runs
|
||||
|
||||
- Early route calibration r32–r34 found 3–4 blocked capsule samples; r35–r42 radius/bore adjustments alternated blocked and unsupported samples. r39 also failed strict validation because a mouth exceeded the placement radius.
|
||||
- r43 added diagnostics. r44 corrected XY projection. r45's 0.25 m lift produced 1,124 blocked samples and 4 unsupported; r46's 0.20 m lift left 4 unsupported; r47's 0.25 m lift produced 1,042 blocked; r48's relaxed support rule produced 5,660 blocked.
|
||||
- r49 build failed on an undeclared `DeterministicSqrt`; r50 corrected the name but still had 5,609 blocked; r51 narrowed support and reached zero blocked/unsupported. r52 removed the fixture's FI style override and restored the L23 geometry comparison.
|
||||
- r53's 0.16 m relief failed the valid-wall-sample threshold for some styles. r54 increased relief to 0.24 m and set the minimum to 8 samples; all four styles passed. r55 removed lower-mouth support shelves; Clang FI and style audits still pass.
|
||||
- GCC r55 style sweep was interrupted after its Straight case emitted capsule and naturalness PASS results, before a complete style summary. A separate GCC r55 FI capsule-audit retry remained silent and was stopped after roughly 8 minutes. GCC r54 audits passed.
|
||||
- Three unrestricted r55 stream-hash attempts (FI W1, FI W12, and SurfaceWorld W12) stopped after shape compilation with no pipeline summary. Limiting the final-source matrix to LOD0–2 completed 120 full-detail plus 56 LOD2 tiles and passed across both compilers and worker counts. A `max-clip-level=1` trial was rejected by Core's bounded 4,096-node shape compiler envelope; retrying with the supported clip limit and `max-level=1` passed.
|
||||
- An LOD0–3 FI proof invocation remained silent after shape compilation; the LOD0–1 FI proof retry and the 960-tile SurfaceWorld proof completed on both compilers with zero violations. Camera trials replaced a horizontal SW view that showed flat bands with the downward arrival view; a closer oblique trial also exposed stair-like bands and was discarded. Low-FOV interior trials showed only a close wall, so the final interior view uses a 150-degree camera and headlamp.
|
||||
- Two initial r55 capture exports at `max-level=1` wrote empty 4,380-byte mesh scenes; the renderer rejected them for containing no triangles. An unrestricted `max-level=3` capture export reached 593,068 desired tiles, grew to an incomplete 1.7 GB mesh and was stopped. Bounded exports without an explicit camera used the profile viewer start away from the anchor; repeating them at `(9.8, 4.6, -85) m` produced the intended 195-tile views. A three-value `--camera` argument was rejected (exit 2) and corrected to the required five-value form. An early bounded export with the wrong camera and coarse mesh was discarded. Initial Mesa cache writes targeted the read-only home cache and were disabled; subsequent renders used `Saved/Linux/mesa-shader-cache`. No system changes were made.
|
||||
- One initial headless invocation omitted required flags (exit 2), and one GCC binary name typo returned 127; both were corrected. The offscreen capture helper was rebuilt after adding clip-plane cutaways and brighter headlamp shading.
|
||||
|
||||
No commit, push or stash was made. No Unreal build was available on this machine.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- **Re-run by me, full view (LOD0–8, 2,370 tiles), Clang W1/W8/W12 + GCC W12:** identical whole-view hashes
|
||||
(SW `c817c4c84eb82e11/53e2e3b2358d2cb1/2c4f1724df03c3da/61a51ac3091f9e8f`, FI
|
||||
`ea50fd77bea1fc9f/b4344b2b80a63eb3/8839f2e0fd20290b/9c98918b7ca4e2e8`); SW 1.44 s, FI 15.3 s whole view.
|
||||
The "unrestricted r55 runs stopped after shape compilation" were command-line issues, not a code hang.
|
||||
- Merged for: per-strate passage styles honoured in Core, Worm as the natural default, the naturalness
|
||||
check with an L23 negative control, and the removed SW lower shelves.
|
||||
- **Not as the owner asked (my capture review):** in `straight-vs-worm.jpg` the FI helix appears as a
|
||||
jagged spiral **ribbon hanging in open air around the pillar** (wider than the pillar, and continuing
|
||||
below the floor), not a tunnel enclosed inside the rock root. `sw-arrival-mouth.jpg` and
|
||||
`fi-helix-inside.jpg` are too close or blurry to judge. Next round: the helix enclosed in rock, no
|
||||
tread or support geometry in open air, readable wide captures.
|
||||
- Unreal edits (`VoxelStrateTypes.h` passage fields/default, CoreAdapter) uncompiled here.
|
||||
|
After Width: | Height: | Size: 34 KiB |
|
After Width: | Height: | Size: 8.5 KiB |
|
After Width: | Height: | Size: 59 KiB |
|
After Width: | Height: | Size: 14 KiB |
@@ -16,6 +16,7 @@
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
@@ -25,6 +26,8 @@ namespace
|
||||
float Position[3];
|
||||
float Normal[3];
|
||||
float Height;
|
||||
float WorldPosition[3];
|
||||
float TileData[4];
|
||||
};
|
||||
|
||||
struct FScene
|
||||
@@ -32,12 +35,73 @@ namespace
|
||||
std::uint32_t VoxelSizeMicrons=0;
|
||||
std::array<double,3> CameraMeters{};
|
||||
double YawDegrees=0.0,PitchDegrees=0.0;
|
||||
float MinimumHeight=std::numeric_limits<float>::infinity();
|
||||
float MaximumHeight=-std::numeric_limits<float>::infinity();
|
||||
std::vector<FVertex> Vertices;
|
||||
std::vector<std::uint32_t> Indices;
|
||||
struct FTileRange
|
||||
{
|
||||
std::array<std::int32_t,4> Key{};
|
||||
std::size_t IndexBegin=0;
|
||||
std::uint32_t IndexCount=0;
|
||||
std::vector<std::uint8_t> FaceMasks;
|
||||
};
|
||||
std::vector<FTileRange> Tiles;
|
||||
std::uint64_t Triangles=0,SkirtTriangles=0;
|
||||
std::uint64_t VisibleSkirtTriangles=0,HiddenSameLodSkirtTriangles=0;
|
||||
std::uint64_t DrawnTriangles=0;
|
||||
std::uint32_t TileCount=0;
|
||||
};
|
||||
|
||||
struct FTileKeyHash
|
||||
{
|
||||
std::size_t operator()(const std::array<std::int32_t,4>& Key) const noexcept
|
||||
{
|
||||
std::size_t Hash=0xcbf29ce484222325ull;
|
||||
for(const std::int32_t Value:Key)
|
||||
{
|
||||
Hash^=static_cast<std::uint32_t>(Value);
|
||||
Hash*=0x100000001b3ull;
|
||||
}
|
||||
return Hash;
|
||||
}
|
||||
};
|
||||
|
||||
std::int32_t FloorDiv(std::int64_t Value,std::int64_t Divisor)
|
||||
{
|
||||
const std::int64_t Quotient=Value/Divisor, Remainder=Value%Divisor;
|
||||
return static_cast<std::int32_t>(Quotient-((Remainder<0)?1:0));
|
||||
}
|
||||
|
||||
std::uint8_t ComputeVisibleSkirtFaceMask(
|
||||
const std::array<std::int32_t,4>& Tile,
|
||||
const std::unordered_set<std::array<std::int32_t,4>,FTileKeyHash>& Desired)
|
||||
{
|
||||
const std::int64_t Extent=static_cast<std::int64_t>(32)<<Tile[3];
|
||||
const std::int64_t Origin[3]={static_cast<std::int64_t>(Tile[0])*Extent,
|
||||
static_cast<std::int64_t>(Tile[1])*Extent,static_cast<std::int64_t>(Tile[2])*Extent};
|
||||
std::uint8_t Mask=0;
|
||||
for(std::int32_t Axis=0;Axis<3;++Axis)for(std::int32_t Side=0;Side<2;++Side)
|
||||
{
|
||||
std::int64_t Probe[3]={Origin[0]+Extent/2,Origin[1]+Extent/2,
|
||||
Origin[2]+Extent/2};
|
||||
Probe[Axis]=Side?Origin[Axis]+Extent:Origin[Axis]-1;
|
||||
std::int32_t NeighborLevel=-1;
|
||||
for(std::int32_t Level=0;Level<=8;++Level)
|
||||
{
|
||||
const std::int64_t NeighborExtent=static_cast<std::int64_t>(32)<<Level;
|
||||
const std::array<std::int32_t,4> Neighbor={
|
||||
FloorDiv(Probe[0],NeighborExtent),FloorDiv(Probe[1],NeighborExtent),
|
||||
FloorDiv(Probe[2],NeighborExtent),Level};
|
||||
if(Desired.contains(Neighbor))
|
||||
{NeighborLevel=Level;break;}
|
||||
}
|
||||
if(NeighborLevel<0||NeighborLevel!=Tile[3])
|
||||
Mask|=static_cast<std::uint8_t>(1u<<(Axis*2+Side));
|
||||
}
|
||||
return Mask;
|
||||
}
|
||||
|
||||
template<typename T> bool Read(std::ifstream& File,T& Value)
|
||||
{
|
||||
File.read(reinterpret_cast<char*>(&Value),sizeof(Value));
|
||||
@@ -70,7 +134,8 @@ namespace
|
||||
if(!Read(File,SurfaceVertices)||!Read(File,SkirtCount)||!Read(File,VertexCount)
|
||||
||!Read(File,IndexCount)||!Read(File,MaskCount)
|
||||
||VertexCount>10000000||IndexCount>60000000||MaskCount>20000000
|
||||
||IndexCount%3!=0||(MaskCount!=0&&MaskCount!=IndexCount/3))
|
||||
||IndexCount%3!=0||(MaskCount!=0&&MaskCount!=IndexCount/3)
|
||||
||Key[3]<0||Key[3]>8)
|
||||
{Error="tile mesh header is malformed";return false;}
|
||||
if(TotalVertices+VertexCount>std::numeric_limits<std::uint32_t>::max()
|
||||
||TotalIndices+IndexCount>std::numeric_limits<std::size_t>::max())
|
||||
@@ -86,6 +151,25 @@ namespace
|
||||
for(float& Value:Scene.Vertices[I].Normal)if(!Read(File,Value))
|
||||
{Error="tile normals are truncated";return false;}
|
||||
Scene.Vertices[I].Height=Scene.Vertices[I].Position[2];
|
||||
Scene.MinimumHeight=std::min(Scene.MinimumHeight,Scene.Vertices[I].Height);
|
||||
Scene.MaximumHeight=std::max(Scene.MaximumHeight,Scene.Vertices[I].Height);
|
||||
}
|
||||
const double TileVoxels=static_cast<double>(32u<<Key[3]);
|
||||
const float TileExtentMeters=static_cast<float>(TileVoxels
|
||||
*static_cast<double>(Scene.VoxelSizeMicrons)/1000000.0);
|
||||
const float TileOriginX=static_cast<float>(static_cast<double>(Key[0])
|
||||
*TileExtentMeters);
|
||||
const float TileOriginY=static_cast<float>(static_cast<double>(Key[1])
|
||||
*TileExtentMeters);
|
||||
for(std::size_t I=Base;I<Base+VertexCount;++I)
|
||||
{
|
||||
FVertex& Vertex=Scene.Vertices[I];
|
||||
std::copy(std::begin(Vertex.Position),std::end(Vertex.Position),
|
||||
std::begin(Vertex.WorldPosition));
|
||||
Vertex.TileData[0]=TileOriginX;
|
||||
Vertex.TileData[1]=TileOriginY;
|
||||
Vertex.TileData[2]=TileExtentMeters;
|
||||
Vertex.TileData[3]=static_cast<float>(Key[3]);
|
||||
}
|
||||
const std::size_t IndexOffset=Scene.Indices.size();
|
||||
Scene.Indices.resize(IndexOffset+IndexCount);
|
||||
@@ -102,11 +186,36 @@ namespace
|
||||
}
|
||||
Scene.Triangles+=IndexCount/3;
|
||||
Scene.SkirtTriangles+=SkirtCount;
|
||||
Scene.Tiles.push_back({{Key[0],Key[1],Key[2],Key[3]},IndexOffset,
|
||||
IndexCount,std::move(Masks)});
|
||||
TotalVertices+=VertexCount;TotalIndices+=IndexCount;
|
||||
}
|
||||
if(File.peek()!=std::char_traits<char>::eof())
|
||||
{Error="mesh scene has trailing bytes";return false;}
|
||||
if(Scene.Indices.empty()){Error="mesh scene contains no triangles";return false;}
|
||||
std::unordered_set<std::array<std::int32_t,4>,FTileKeyHash> Desired;
|
||||
Desired.reserve(Scene.Tiles.size());
|
||||
for(const auto& Tile:Scene.Tiles)Desired.insert(Tile.Key);
|
||||
std::vector<std::uint32_t> VisibleIndices;
|
||||
VisibleIndices.reserve(Scene.Indices.size());
|
||||
for(const auto& Tile:Scene.Tiles)
|
||||
{
|
||||
const std::uint8_t VisibleMask=ComputeVisibleSkirtFaceMask(Tile.Key,Desired);
|
||||
for(std::uint32_t Triangle=0;Triangle<Tile.IndexCount/3;++Triangle)
|
||||
{
|
||||
const std::size_t MaskIndex=Triangle;
|
||||
const std::uint8_t FaceMask=MaskIndex<Tile.FaceMasks.size()
|
||||
?Tile.FaceMasks[MaskIndex]:0;
|
||||
if(FaceMask!=0&&(FaceMask&VisibleMask)==0)
|
||||
{++Scene.HiddenSameLodSkirtTriangles;continue;}
|
||||
if(FaceMask!=0)++Scene.VisibleSkirtTriangles;
|
||||
const std::size_t Index=Tile.IndexBegin+static_cast<std::size_t>(Triangle)*3;
|
||||
VisibleIndices.insert(VisibleIndices.end(),Scene.Indices.begin()+Index,
|
||||
Scene.Indices.begin()+Index+3);
|
||||
}
|
||||
}
|
||||
Scene.Indices=std::move(VisibleIndices);
|
||||
Scene.DrawnTriangles=Scene.Indices.size()/3;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -151,8 +260,12 @@ precision highp float;
|
||||
layout(location=0) in vec3 inCameraPosition;
|
||||
layout(location=1) in vec3 inNormal;
|
||||
layout(location=2) in float inHeight;
|
||||
layout(location=3) in vec3 inWorldPosition;
|
||||
layout(location=4) in vec4 inTileData;
|
||||
out vec3 vNormal;
|
||||
out float vHeight;
|
||||
out vec3 vWorldPosition;
|
||||
out vec4 vTileData;
|
||||
uniform float uTanHalfHorizontal;
|
||||
uniform float uTanHalfVertical;
|
||||
uniform float uNear;
|
||||
@@ -165,19 +278,58 @@ void main()
|
||||
inCameraPosition.y/uTanHalfVertical,clipZ,z);
|
||||
vNormal=normalize(inNormal);
|
||||
vHeight=inHeight;
|
||||
vWorldPosition=inWorldPosition;
|
||||
vTileData=inTileData;
|
||||
})GLSL";
|
||||
static constexpr char FragmentSource[]=R"GLSL(#version 300 es
|
||||
precision highp float;
|
||||
in vec3 vNormal;
|
||||
in float vHeight;
|
||||
in vec3 vWorldPosition;
|
||||
in vec4 vTileData;
|
||||
out vec4 outColor;
|
||||
uniform int uReadableMode;
|
||||
uniform int uTileEdges;
|
||||
uniform float uHeightCenter;
|
||||
uniform float uHeightRange;
|
||||
uniform float uTileEdgeWidth;
|
||||
uniform vec3 uLightDirection;
|
||||
uniform int uHeadlamp;
|
||||
uniform int uClipEnabled;
|
||||
uniform vec4 uClipPlane;
|
||||
void main()
|
||||
{
|
||||
if(uClipEnabled!=0&&dot(vec4(vWorldPosition,1.0),uClipPlane)<0.0)discard;
|
||||
vec3 n=normalize(vNormal);
|
||||
vec3 normalColor=abs(n)*0.78+vec3(0.12);
|
||||
float band=mod(floor((vHeight+10000.0)/80.0),2.0);
|
||||
vec3 bandColor=mix(vec3(0.24,0.31,0.37),vec3(0.39,0.42,0.35),band);
|
||||
outColor=vec4(mix(bandColor,normalColor,0.68),1.0);
|
||||
vec3 color;
|
||||
if(uReadableMode==0)
|
||||
{
|
||||
vec3 normalColor=abs(n)*0.78+vec3(0.12);
|
||||
float band=mod(floor((vHeight+10000.0)/80.0),2.0);
|
||||
vec3 bandColor=mix(vec3(0.24,0.31,0.37),vec3(0.39,0.42,0.35),band);
|
||||
color=mix(bandColor,normalColor,0.68);
|
||||
}
|
||||
else
|
||||
{
|
||||
float heightT=clamp(0.5+(vHeight-uHeightCenter)/max(uHeightRange,0.001),0.0,1.0);
|
||||
vec3 heightTint=mix(vec3(0.80,0.91,1.0),vec3(1.0,0.91,0.77),heightT);
|
||||
float diffuse=max(dot(n,normalize(uLightDirection)),0.0);
|
||||
float illumination=uHeadlamp!=0?0.78+0.34*diffuse:0.62+0.38*diffuse;
|
||||
color=vec3(0.64,0.62,0.56)*heightTint*illumination;
|
||||
}
|
||||
if(uTileEdges!=0&&vTileData.z>0.0)
|
||||
{
|
||||
vec2 local=mod(vWorldPosition.xy-vTileData.xy,vTileData.z);
|
||||
vec2 edge=min(local,vec2(vTileData.z)-local);
|
||||
float distanceToTileEdge=min(edge.x,edge.y);
|
||||
float antialias=max(fwidth(distanceToTileEdge),0.005);
|
||||
float line=1.0-smoothstep(uTileEdgeWidth-antialias,
|
||||
uTileEdgeWidth+antialias,distanceToTileEdge);
|
||||
vec3 edgeColor=mix(vec3(0.16,0.22,0.25),vec3(0.30,0.23,0.14),
|
||||
clamp(vTileData.w/8.0,0.0,1.0));
|
||||
color=mix(color,edgeColor,0.32*line);
|
||||
}
|
||||
outColor=vec4(color,1.0);
|
||||
})GLSL";
|
||||
const GLuint VS=CompileShader(GL_VERTEX_SHADER,VertexSource);
|
||||
const GLuint FS=CompileShader(GL_FRAGMENT_SHADER,FragmentSource);
|
||||
@@ -224,7 +376,9 @@ void main()
|
||||
}
|
||||
|
||||
bool Render(FScene& Scene,const std::filesystem::path& Output,int Width,int Height,
|
||||
double HorizontalFovDegrees)
|
||||
double HorizontalFovDegrees,bool ReadableMode,bool Headlamp,bool TileEdges,
|
||||
double TileEdgeWidthMeters,bool ClipPlaneEnabled,
|
||||
const std::array<double,4>& ClipPlane)
|
||||
{
|
||||
EGLDisplay Display=MakeDisplay();
|
||||
EGLint Major=0,Minor=0;
|
||||
@@ -304,6 +458,10 @@ void main()
|
||||
reinterpret_cast<void*>(offsetof(FVertex,Normal)));
|
||||
glEnableVertexAttribArray(2);glVertexAttribPointer(2,1,GL_FLOAT,GL_FALSE,sizeof(FVertex),
|
||||
reinterpret_cast<void*>(offsetof(FVertex,Height)));
|
||||
glEnableVertexAttribArray(3);glVertexAttribPointer(3,3,GL_FLOAT,GL_FALSE,sizeof(FVertex),
|
||||
reinterpret_cast<void*>(offsetof(FVertex,WorldPosition)));
|
||||
glEnableVertexAttribArray(4);glVertexAttribPointer(4,4,GL_FLOAT,GL_FALSE,sizeof(FVertex),
|
||||
reinterpret_cast<void*>(offsetof(FVertex,TileData)));
|
||||
glViewport(0,0,Width,Height);glDisable(GL_CULL_FACE);glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);glClearColor(0.035f,0.055f,0.075f,1.0f);
|
||||
glClearDepthf(1.0f);glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
@@ -312,6 +470,22 @@ void main()
|
||||
glUniform1f(glGetUniformLocation(Program,"uTanHalfVertical"),static_cast<float>(TanHalfVertical));
|
||||
glUniform1f(glGetUniformLocation(Program,"uNear"),static_cast<float>(Near));
|
||||
glUniform1f(glGetUniformLocation(Program,"uFar"),static_cast<float>(Far));
|
||||
glUniform1i(glGetUniformLocation(Program,"uReadableMode"),ReadableMode?1:0);
|
||||
glUniform1i(glGetUniformLocation(Program,"uTileEdges"),TileEdges?1:0);
|
||||
glUniform1f(glGetUniformLocation(Program,"uHeightCenter"),
|
||||
static_cast<float>(Scene.CameraMeters[2]));
|
||||
glUniform1f(glGetUniformLocation(Program,"uHeightRange"),64.0f);
|
||||
glUniform1f(glGetUniformLocation(Program,"uTileEdgeWidth"),
|
||||
static_cast<float>(TileEdgeWidthMeters));
|
||||
glUniform1i(glGetUniformLocation(Program,"uClipEnabled"),ClipPlaneEnabled?1:0);
|
||||
glUniform1i(glGetUniformLocation(Program,"uHeadlamp"),Headlamp?1:0);
|
||||
glUniform4f(glGetUniformLocation(Program,"uClipPlane"),
|
||||
static_cast<float>(ClipPlane[0]),static_cast<float>(ClipPlane[1]),
|
||||
static_cast<float>(ClipPlane[2]),static_cast<float>(ClipPlane[3]));
|
||||
glUniform3f(glGetUniformLocation(Program,"uLightDirection"),
|
||||
Headlamp?static_cast<float>(-Forward[0]):-0.42f,
|
||||
Headlamp?static_cast<float>(-Forward[1]):-0.58f,
|
||||
Headlamp?static_cast<float>(-Forward[2]):0.70f);
|
||||
glDrawElements(GL_TRIANGLES,static_cast<GLsizei>(Scene.Indices.size()),GL_UNSIGNED_INT,nullptr);
|
||||
glFinish();
|
||||
std::vector<std::uint8_t> Pixels(static_cast<std::size_t>(Width)*Height*4);
|
||||
@@ -323,9 +497,15 @@ void main()
|
||||
{
|
||||
std::error_code SizeError;
|
||||
const auto Bytes=std::filesystem::file_size(Output,SizeError);
|
||||
std::printf("[OffscreenCapture] triangles=%llu tiles=%u skirts=%llu png_bytes=%llu status=PASS path=%s\n",
|
||||
static_cast<unsigned long long>(Scene.Triangles),Scene.TileCount,
|
||||
std::printf("[OffscreenCapture] source_triangles=%llu drawn_triangles=%llu tiles=%u "
|
||||
"skirts=%llu visible_skirt_triangles=%llu hidden_same_lod_skirt_triangles=%llu "
|
||||
"shading=%s tile_edges=%s edge_width_m=%.3f png_bytes=%llu status=PASS path=%s\n",
|
||||
static_cast<unsigned long long>(Scene.Triangles),
|
||||
static_cast<unsigned long long>(Scene.DrawnTriangles),Scene.TileCount,
|
||||
static_cast<unsigned long long>(Scene.SkirtTriangles),
|
||||
static_cast<unsigned long long>(Scene.VisibleSkirtTriangles),
|
||||
static_cast<unsigned long long>(Scene.HiddenSameLodSkirtTriangles),
|
||||
ReadableMode?"readable":"normal",TileEdges?"on":"off",TileEdgeWidthMeters,
|
||||
static_cast<unsigned long long>(SizeError?0:Bytes),Output.string().c_str());
|
||||
}
|
||||
glDeleteProgram(Program);glDeleteBuffers(1,&Ebo);glDeleteBuffers(1,&Vbo);
|
||||
@@ -341,12 +521,14 @@ int main(int argc,char** argv)
|
||||
{
|
||||
if(argc<3)
|
||||
{
|
||||
std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N]\n",argv[0]);
|
||||
std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N] [--shade=readable|normal] [--headlamp=on|off] [--tile-edges=on|off] [--tile-edge-width-m=N] [--clip-plane=NX,NY,NZ,D]\n",argv[0]);
|
||||
return 2;
|
||||
}
|
||||
int Width=2560,Height=1440;double Fov=90.0;
|
||||
bool HasYaw=false,HasPitch=false;double Yaw=0.0,Pitch=0.0;
|
||||
bool HasCamera=false;std::array<double,3> Camera{};
|
||||
bool ReadableMode=true,TileEdges=false,Headlamp=false;double TileEdgeWidthMeters=0.15;
|
||||
bool ClipPlaneEnabled=false;std::array<double,4> ClipPlane{};
|
||||
for(int I=3;I<argc;++I)
|
||||
{
|
||||
const std::string_view Arg(argv[I]);
|
||||
@@ -380,6 +562,46 @@ int main(int argc,char** argv)
|
||||
{std::fprintf(stderr,"Invalid camera angle\n");return 2;}
|
||||
if(IsYaw){Yaw=Parsed;HasYaw=true;}else{Pitch=Parsed;HasPitch=true;}
|
||||
}
|
||||
else if(Arg.starts_with("--shade="))
|
||||
{
|
||||
const std::string_view Mode=Arg.substr(8);
|
||||
if(Mode=="readable")ReadableMode=true;
|
||||
else if(Mode=="normal")ReadableMode=false;
|
||||
else {std::fprintf(stderr,"Invalid shading mode\n");return 2;}
|
||||
}
|
||||
else if(Arg.starts_with("--headlamp="))
|
||||
{
|
||||
const std::string_view Mode=Arg.substr(11);
|
||||
if(Mode=="on")Headlamp=true;
|
||||
else if(Mode=="off")Headlamp=false;
|
||||
else {std::fprintf(stderr,"Invalid headlamp mode\n");return 2;}
|
||||
}
|
||||
else if(Arg.starts_with("--tile-edges="))
|
||||
{
|
||||
const std::string_view Mode=Arg.substr(13);
|
||||
if(Mode=="on")TileEdges=true;
|
||||
else if(Mode=="off")TileEdges=false;
|
||||
else {std::fprintf(stderr,"Invalid tile-edge mode\n");return 2;}
|
||||
}
|
||||
else if(Arg.starts_with("--tile-edge-width-m="))
|
||||
{
|
||||
char* End=nullptr;const std::string Value(Arg.substr(20));
|
||||
TileEdgeWidthMeters=std::strtod(Value.c_str(),&End);
|
||||
if(End==Value.c_str()||*End!='\0'||!std::isfinite(TileEdgeWidthMeters)
|
||||
||TileEdgeWidthMeters<=0.0||TileEdgeWidthMeters>5.0)
|
||||
{std::fprintf(stderr,"Invalid tile-edge width\n");return 2;}
|
||||
}
|
||||
else if(Arg.starts_with("--clip-plane="))
|
||||
{
|
||||
const std::string Value(Arg.substr(13));
|
||||
if(std::sscanf(Value.c_str(),"%lf,%lf,%lf,%lf",&ClipPlane[0],&ClipPlane[1],
|
||||
&ClipPlane[2],&ClipPlane[3])!=4
|
||||
||!std::isfinite(ClipPlane[0])||!std::isfinite(ClipPlane[1])
|
||||
||!std::isfinite(ClipPlane[2])||!std::isfinite(ClipPlane[3])
|
||||
||std::hypot(ClipPlane[0],ClipPlane[1],ClipPlane[2])<=0.0)
|
||||
{std::fprintf(stderr,"Invalid clip plane; use NX,NY,NZ,D with a non-zero normal\n");return 2;}
|
||||
ClipPlaneEnabled=true;
|
||||
}
|
||||
else {std::fprintf(stderr,"Unknown option: %.*s\n",static_cast<int>(Arg.size()),Arg.data());return 2;}
|
||||
}
|
||||
FScene Scene;std::string Error;
|
||||
@@ -388,10 +610,12 @@ int main(int argc,char** argv)
|
||||
if(HasCamera)Scene.CameraMeters=Camera;
|
||||
if(HasYaw)Scene.YawDegrees=Yaw;
|
||||
if(HasPitch)Scene.PitchDegrees=Pitch;
|
||||
std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f vertices=%zu triangles=%llu\n",
|
||||
std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f height_m=%.3f..%.3f shade=%s tile_edges=%s vertices=%zu triangles=%llu\n",
|
||||
1000000.0/Scene.VoxelSizeMicrons,Scene.CameraMeters[0],Scene.CameraMeters[1],Scene.CameraMeters[2],
|
||||
Scene.YawDegrees,Scene.PitchDegrees,Scene.Vertices.size(),
|
||||
Scene.YawDegrees,Scene.PitchDegrees,Scene.MinimumHeight,Scene.MaximumHeight,
|
||||
ReadableMode?"readable":"normal",TileEdges?"on":"off",Scene.Vertices.size(),
|
||||
static_cast<unsigned long long>(Scene.Triangles));
|
||||
return Render(Scene,argv[2],Width,Height,Fov)?0:3;
|
||||
return Render(Scene,argv[2],Width,Height,Fov,ReadableMode,Headlamp,TileEdges,
|
||||
TileEdgeWidthMeters,ClipPlaneEnabled,ClipPlane)?0:3;
|
||||
}
|
||||
|
||||
@@ -43,6 +43,8 @@ struct FStandaloneOwnerWorld
|
||||
int32 LODOctaveDrop = 0;
|
||||
std::uint32_t OwnerVoxelSizeMicrons = 125000;
|
||||
std::uint32_t CoreVoxelSizeMicrons = 250000;
|
||||
std::uint32_t StrateLayoutChunkSizeMicrometres = 8000000;
|
||||
std::int64_t StrateLayoutChunkWidthSubvoxels = 8192;
|
||||
};
|
||||
|
||||
namespace StandaloneOwnerLoader
|
||||
@@ -378,6 +380,21 @@ namespace StandaloneOwnerLoader
|
||||
ReadField(Root,"strate_content_cut_min_level",Out.Settings->StrateContentCutMinLevel);
|
||||
ReadField(SettingsJson,"TotalStrates",Out.Settings->TotalStrates);
|
||||
ReadField(SettingsJson,"InterStrateGapChunks",Out.Settings->InterStrateGapChunks);
|
||||
ReadField(SettingsJson,"StrateLayoutChunkSizeMeters",Out.Settings->StrateLayoutChunkSizeMeters);
|
||||
const VFJson::Value& LayoutChunkMicrometres=Root.Get("strate_layout_chunk_size_um");
|
||||
const double LayoutChunkSizeMicrometres=LayoutChunkMicrometres.IsNumber()
|
||||
?LayoutChunkMicrometres.Number()
|
||||
:static_cast<double>(Out.Settings->StrateLayoutChunkSizeMeters)*1000000.0;
|
||||
if(!std::isfinite(LayoutChunkSizeMicrometres)||LayoutChunkSizeMicrometres<250000.0
|
||||
||LayoutChunkSizeMicrometres>64000000.0
|
||||
||std::abs(LayoutChunkSizeMicrometres-std::round(LayoutChunkSizeMicrometres))>0.001)
|
||||
{Error="strate layout chunk size must be an integral micrometre value between 0.25 m and 64 m";return false;}
|
||||
Out.StrateLayoutChunkSizeMicrometres=static_cast<std::uint32_t>(std::llround(LayoutChunkSizeMicrometres));
|
||||
Out.Settings->StrateLayoutChunkSizeMeters=static_cast<float>(LayoutChunkSizeMicrometres/1000000.0);
|
||||
Out.StrateLayoutChunkWidthSubvoxels=static_cast<std::int64_t>(std::llround(
|
||||
LayoutChunkSizeMicrometres*256.0/CoreMicrons));
|
||||
if(Out.StrateLayoutChunkWidthSubvoxels<=0)
|
||||
{Error="strate layout chunk size resolves to no Core subvoxels";return false;}
|
||||
Out.Settings->StratePool.Reset();
|
||||
Out.Settings->FixedStrates.Empty();
|
||||
const auto& Strates = Root.Get("strates").AsArray();
|
||||
@@ -398,6 +415,7 @@ namespace StandaloneOwnerLoader
|
||||
Error = "copied strate manager rejected the owner settings snapshot";
|
||||
return false;
|
||||
}
|
||||
Out.Manager->SetHardTransitionFallbackForAssembly(true);
|
||||
Out.Generator = std::make_unique<UVoxelGenerator>();
|
||||
Out.Generator->InitializeSettings(Out.Settings.get());
|
||||
Out.Generator->SetStrateManager(Out.Manager.get());
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <iostream>
|
||||
#include <iterator>
|
||||
#include <limits>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
@@ -63,6 +64,11 @@ namespace
|
||||
float CameraYawDegrees=0.0f;
|
||||
float CameraPitchDegrees=0.0f;
|
||||
std::filesystem::path MeshExportPath;
|
||||
std::filesystem::path ResolvedLayoutOutputPath;
|
||||
bool ResolvedLayoutOnly=false;
|
||||
bool AuditResolvedLayoutBoundaries=false;
|
||||
bool AuditResolvedLayoutPassages=false;
|
||||
bool AuditSurfaceClearance=false;
|
||||
};
|
||||
|
||||
bool ParseInteger(std::string_view text,int& output)
|
||||
@@ -117,6 +123,11 @@ namespace
|
||||
" --mesh-export=FILE (write the exact generated tile meshes for offline rendering)\n"
|
||||
" --profile-column-overlap --far-horizon-lod8-step=N --force-generate\n"
|
||||
" --seed=N --recipe=surface-world|floating-islands\n"
|
||||
" --resolved-layout-output=FILE (canonical plan-time layout snapshot)\n"
|
||||
" --resolved-layout-only (exit after plan and snapshot validation)\n"
|
||||
" --audit-resolved-layout-boundaries (query Core at each recorded endpoint)\n"
|
||||
" --audit-resolved-layout-passages (capsule, support, route-binding and blocked-control audit)\n"
|
||||
" --audit-surface-clearance (sample biome terrain/caps against the resolved ceiling)\n"
|
||||
" --auto-surface-camera (place the 27-tile cube on this seed's surface)\n"
|
||||
" --mesh-coverage (report non-empty tiles and indexed triangles)\n"
|
||||
" --screen-space-gate (measure display error and historical negative controls)\n"
|
||||
@@ -134,6 +145,10 @@ namespace
|
||||
return false;
|
||||
}
|
||||
if(arg=="--world-assembler-prototype")options.WorldAssemblerPrototype=true;
|
||||
else if(arg=="--resolved-layout-only")options.ResolvedLayoutOnly=true;
|
||||
else if(arg=="--audit-resolved-layout-boundaries")options.AuditResolvedLayoutBoundaries=true;
|
||||
else if(arg=="--audit-resolved-layout-passages")options.AuditResolvedLayoutPassages=true;
|
||||
else if(arg=="--audit-surface-clearance")options.AuditSurfaceClearance=true;
|
||||
else if(arg=="--stream-benchmark")options.StreamBenchmark=true;
|
||||
else if(arg=="--stream-pipeline")options.StreamPipeline=true;
|
||||
else if(arg=="--stream-hash")options.StreamHash=true;
|
||||
@@ -155,6 +170,8 @@ namespace
|
||||
else if(recipe=="floating-islands")options.FloatingIslandsRecipe=true;
|
||||
else {std::fprintf(stderr,"Invalid --recipe value: %.*s\n",static_cast<int>(recipe.size()),recipe.data());return false;}
|
||||
}
|
||||
else if(arg.starts_with("--resolved-layout-output="))
|
||||
options.ResolvedLayoutOutputPath=std::string(arg.substr(std::string_view("--resolved-layout-output=").size()));
|
||||
else if(arg.starts_with("--seed="))
|
||||
{if(!readInt("--seed=",options.SeedOverride))return false;options.HasSeedOverride=true;}
|
||||
else if(arg.starts_with("--render-distance-chunks="))
|
||||
@@ -303,7 +320,11 @@ int main(int argc,char** argv)
|
||||
|
||||
FVector cameraVoxels=ownerWorld->ViewerStartVoxels;
|
||||
if(options.HasCamera)
|
||||
cameraVoxels=FVector(options.CameraMeters.X*4.0f,options.CameraMeters.Y*4.0f,options.CameraMeters.Z*4.0f);
|
||||
{
|
||||
const float VoxelsPerMetre=1000000.0f/std::max<std::uint32_t>(1,ownerWorld->CoreVoxelSizeMicrons);
|
||||
cameraVoxels=FVector(options.CameraMeters.X*VoxelsPerMetre,
|
||||
options.CameraMeters.Y*VoxelsPerMetre,options.CameraMeters.Z*VoxelsPerMetre);
|
||||
}
|
||||
|
||||
const auto planStart=Clock::now();
|
||||
VoxelForgeCore::WorldAssemblyManifest worldAssembly;
|
||||
@@ -314,6 +335,165 @@ int main(int argc,char** argv)
|
||||
&&!StandaloneWorldAssemblyPrototype::AttachFloatingIslandWorldAssembly(
|
||||
*ownerWorld,ownerJsonRoot,worldAssembly,error))
|
||||
{std::fprintf(stderr,"Floating-island assembly setup failed: %s\n",error.c_str());return 2;}
|
||||
VoxelForgeCore::ResolvedLayoutSnapshotV3 resolvedLayout;
|
||||
{
|
||||
const std::string_view variant=options.FloatingIslandsRecipe?"floating-islands":"surface-world";
|
||||
if(!StandaloneWorldAssemblyPrototype::BuildResolvedLayoutSnapshot(
|
||||
*ownerWorld,worldAssembly,variant,resolvedLayout,error))
|
||||
{std::fprintf(stderr,"Resolved-layout snapshot failed: %s\n",error.c_str());return 2;}
|
||||
const std::string layoutJson=resolvedLayout.ToJson();
|
||||
const auto roundTrip=VoxelForgeCore::ResolvedLayoutSnapshotV3::FromJson(layoutJson,error);
|
||||
if(!roundTrip||roundTrip->ToJson()!=layoutJson||roundTrip->stableIdentity!=resolvedLayout.stableIdentity)
|
||||
{if(error.empty())error="resolved-layout canonical serialization did not round-trip";
|
||||
std::fprintf(stderr,"Resolved-layout round trip failed: %s\n",error.c_str());return 2;}
|
||||
if(!options.ResolvedLayoutOutputPath.empty())
|
||||
{
|
||||
if(!options.ResolvedLayoutOutputPath.parent_path().empty())
|
||||
std::filesystem::create_directories(options.ResolvedLayoutOutputPath.parent_path());
|
||||
std::ofstream output(options.ResolvedLayoutOutputPath,std::ios::binary);
|
||||
if(!output){std::fprintf(stderr,"Could not write resolved-layout snapshot: %s\n",options.ResolvedLayoutOutputPath.c_str());return 2;}
|
||||
output.write(layoutJson.data(),static_cast<std::streamsize>(layoutJson.size()));
|
||||
if(!output){std::fprintf(stderr,"Resolved-layout snapshot write failed: %s\n",options.ResolvedLayoutOutputPath.c_str());return 2;}
|
||||
}
|
||||
const auto controls=VoxelForgeCore::AuditResolvedLayoutValidatorV3();
|
||||
std::vector<VoxelForgeCore::ResolvedLayoutIssueV2> compatibilityIssues;
|
||||
std::string compatibilityError;
|
||||
const bool compatibilityAccepted=resolvedLayout.validate(
|
||||
VoxelForgeCore::ResolvedLayoutValidationModeV3::compatibility,
|
||||
compatibilityIssues,compatibilityError);
|
||||
std::vector<VoxelForgeCore::ResolvedLayoutIssueV2> strictIssues;
|
||||
std::string strictError;
|
||||
const bool strictAccepted=resolvedLayout.validate(
|
||||
VoxelForgeCore::ResolvedLayoutValidationModeV3::strict,strictIssues,strictError);
|
||||
std::printf("[ResolvedLayoutSnapshot] schema=%u stable_identity=%s strata=%zu bytes=%zu round_trip=PASS\n",
|
||||
resolvedLayout.schemaVersion,resolvedLayout.stableIdentity.c_str(),resolvedLayout.strates.size(),layoutJson.size());
|
||||
std::printf("[ResolvedLayoutCompatibility] accepted=%s issues=%zu error=%s\n",
|
||||
compatibilityAccepted?"true":"false",compatibilityIssues.size(),compatibilityError.c_str());
|
||||
for(const auto& issue:compatibilityIssues)
|
||||
std::printf("[ResolvedLayoutCompatibilityIssue] code=%s detail=%s\n",
|
||||
issue.code.c_str(),issue.detail.c_str());
|
||||
if(!compatibilityAccepted)
|
||||
{std::fprintf(stderr,"Resolved-layout compatibility validation failed: %s\n",compatibilityError.c_str());return 2;}
|
||||
std::printf("[ResolvedLayoutStrict] accepted=%s issues=%zu error=%s\n",
|
||||
strictAccepted?"true":"false",strictIssues.size(),strictError.c_str());
|
||||
for(const auto& issue:strictIssues)
|
||||
std::printf("[ResolvedLayoutStrictIssue] code=%s detail=%s\n",issue.code.c_str(),issue.detail.c_str());
|
||||
if(!strictAccepted)
|
||||
{std::fprintf(stderr,"Resolved-layout strict validation failed: %s\n",strictError.c_str());return 2;}
|
||||
std::printf("[ResolvedLayoutValidatorControls] rejected=%u/%u status=%s\n",
|
||||
controls.controlsRejectedAsExpected,controls.controlsRun,controls.passed?"PASS":"FAIL");
|
||||
if(!controls.passed)
|
||||
{for(const auto& failure:controls.failures)std::printf("[ResolvedLayoutValidatorControlFailure] %s %s\n",failure.code.c_str(),failure.detail.c_str());return 2;}
|
||||
if(!options.ResolvedLayoutOutputPath.empty())
|
||||
std::printf("[ResolvedLayoutSnapshotOutput] path=%s\n",options.ResolvedLayoutOutputPath.c_str());
|
||||
if(auto* root=std::get_if<VFJson::Value::Object>(&ownerJsonRoot.Data))
|
||||
{VFJson::Value layoutText;layoutText.Data=layoutJson;(*root)["resolved_layout_json"]=std::move(layoutText);}
|
||||
else
|
||||
{std::fprintf(stderr,"Owner snapshot root cannot carry its resolved layout.\n");return 2;}
|
||||
if(options.AuditSurfaceClearance)
|
||||
{
|
||||
if(options.FloatingIslandsRecipe)
|
||||
{std::fprintf(stderr,"--audit-surface-clearance requires --recipe=surface-world\n");return 2;}
|
||||
const auto surface=std::find_if(resolvedLayout.strates.begin(),resolvedLayout.strates.end(),
|
||||
[](const auto& Stratum){return Stratum.generatorKind=="SurfaceWorld";});
|
||||
const auto plan=surface==resolvedLayout.strates.end()?worldAssembly.plan.strates.end()
|
||||
:std::find_if(worldAssembly.plan.strates.begin(),worldAssembly.plan.strates.end(),
|
||||
[&](const auto& Stratum){return Stratum.strateIndex==surface->strateIndex;});
|
||||
if(surface==resolvedLayout.strates.end()||plan==worldAssembly.plan.strates.end()
|
||||
||!surface->ceiling.presentInCurrentField)
|
||||
{std::fprintf(stderr,"SurfaceWorld clearance audit could not resolve its plan/ceiling\n");return 2;}
|
||||
const VoxelForgeCore::Heightfield2D Field(worldAssembly.recipe,*plan);
|
||||
if(!Field.isValid())
|
||||
{std::fprintf(stderr,"SurfaceWorld clearance audit field is invalid\n");return 2;}
|
||||
constexpr std::int64_t HalfExtentMetres=2048,StepMetres=1;
|
||||
const double CoreMicrometres=std::max<std::uint32_t>(1,ownerWorld->CoreVoxelSizeMicrons);
|
||||
const double MetresPerSubvoxel=CoreMicrometres
|
||||
/(1000000.0*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
double CenterX=0.0,CenterY=0.0;
|
||||
if(!plan->route.empty())
|
||||
{CenterX=plan->route.front().positionSubvoxels[0]*MetresPerSubvoxel;
|
||||
CenterY=plan->route.front().positionSubvoxels[1]*MetresPerSubvoxel;}
|
||||
const std::int64_t CenterXQ=static_cast<std::int64_t>(std::llround(
|
||||
CenterX/MetresPerSubvoxel));
|
||||
const std::int64_t CenterYQ=static_cast<std::int64_t>(std::llround(
|
||||
CenterY/MetresPerSubvoxel));
|
||||
const std::int64_t StepQ=static_cast<std::int64_t>(std::llround(
|
||||
StepMetres/MetresPerSubvoxel));
|
||||
struct FBiomeClearance
|
||||
{
|
||||
std::uint64_t Samples=0;
|
||||
double MaximumGround=-std::numeric_limits<double>::infinity();
|
||||
double MaximumCap=-std::numeric_limits<double>::infinity();
|
||||
double MaximumSurface=-std::numeric_limits<double>::infinity();
|
||||
double MinimumClearance=std::numeric_limits<double>::infinity();
|
||||
double AtX=0.0,AtY=0.0,AtHeight=0.0;
|
||||
std::int64_t MaximumCapQ=std::numeric_limits<std::int64_t>::min();
|
||||
};
|
||||
std::map<std::uint32_t,FBiomeClearance> ByBiome;
|
||||
const double CeilingFace=static_cast<double>(surface->ceiling.bottomMicrometres)/1000000.0;
|
||||
for(std::int64_t Y=-HalfExtentMetres;Y<=HalfExtentMetres;Y+=StepMetres)
|
||||
for(std::int64_t X=-HalfExtentMetres;X<=HalfExtentMetres;X+=StepMetres)
|
||||
{
|
||||
const auto Sample=Field.point(CenterXQ+(X/StepMetres)*StepQ,
|
||||
CenterYQ+(Y/StepMetres)*StepQ,0);
|
||||
const double Ground=Sample.groundHeightSubvoxels*MetresPerSubvoxel;
|
||||
const double Cap=Sample.capHeightSubvoxels*MetresPerSubvoxel;
|
||||
const double SurfaceHeight=std::max(Ground,Cap);
|
||||
auto& Stats=ByBiome[Sample.biomeId];
|
||||
++Stats.Samples;
|
||||
Stats.MaximumGround=std::max(Stats.MaximumGround,Ground);
|
||||
Stats.MaximumCap=std::max(Stats.MaximumCap,Cap);
|
||||
Stats.MaximumCapQ=std::max(Stats.MaximumCapQ,Sample.capHeightSubvoxels);
|
||||
Stats.MaximumSurface=std::max(Stats.MaximumSurface,SurfaceHeight);
|
||||
const double Clearance=CeilingFace-SurfaceHeight;
|
||||
if(Clearance<Stats.MinimumClearance)
|
||||
{Stats.MinimumClearance=Clearance;Stats.AtX=CenterX+X;Stats.AtY=CenterY+Y;
|
||||
Stats.AtHeight=SurfaceHeight;}
|
||||
}
|
||||
double MaximumRouteZ=-std::numeric_limits<double>::infinity();
|
||||
for(const auto& Point:plan->route)
|
||||
MaximumRouteZ=std::max(MaximumRouteZ,Point.positionSubvoxels[2]*MetresPerSubvoxel);
|
||||
const auto CapBounds=Field.capHeightBounds();
|
||||
const auto RouteSample=plan->route.empty()?VoxelForgeCore::HeightfieldPointSample{}
|
||||
:Field.point(plan->route.front().positionSubvoxels[0],
|
||||
plan->route.front().positionSubvoxels[1],0);
|
||||
std::printf("[SurfaceClearancePlan] has_recipe_override=%s layout_chunk_q=%lld plan_cap_q=%lld cap_bounds_q=(%lld,%lld)\n",
|
||||
plan->hasRecipeOverride?"true":"false",
|
||||
static_cast<long long>(worldAssembly.recipe.layoutChunkWidthSubvoxels),
|
||||
static_cast<long long>(plan->capHeightSubvoxels),
|
||||
static_cast<long long>(CapBounds[0]),static_cast<long long>(CapBounds[1]));
|
||||
for(const auto& Profile:worldAssembly.recipe.biomes)
|
||||
std::printf("[SurfaceClearanceProfile] biome_id=%u has_cap=%s cap_q=%lld undulation_q=%lld detail_q=%lld ridge_q=%lld\n",
|
||||
Profile.stableId,Profile.hasCapProfile?"true":"false",
|
||||
static_cast<long long>(Profile.capHeightSubvoxels),
|
||||
static_cast<long long>(Profile.capUndulationSubvoxels),
|
||||
static_cast<long long>(Profile.capDetailAmplitudeSubvoxels),
|
||||
static_cast<long long>(Profile.capRidgeAmplitudeSubvoxels));
|
||||
std::printf("[SurfaceClearanceAudit] box_m=4096x4096 step_m=%lld samples=%lld ceiling_inner_face_m=%.3f unmodified_field=true\n",
|
||||
static_cast<long long>(StepMetres),
|
||||
static_cast<long long>((2*HalfExtentMetres/StepMetres+1)*(2*HalfExtentMetres/StepMetres+1)),
|
||||
CeilingFace);
|
||||
std::printf("[SurfaceClearanceCapRange] plan_min_m=%.3f plan_max_m=%.3f spawn_cap_m=%.3f spawn_ground_m=%.3f\n",
|
||||
CapBounds[0]*MetresPerSubvoxel,CapBounds[1]*MetresPerSubvoxel,
|
||||
RouteSample.capHeightSubvoxels*MetresPerSubvoxel,
|
||||
RouteSample.groundHeightSubvoxels*MetresPerSubvoxel);
|
||||
for(const auto& Feature:plan->features)
|
||||
std::printf("[SurfaceClearanceFeature] type=%u params_q=(%lld,%lld,%lld,%lld)\n",
|
||||
Feature.type,static_cast<long long>(Feature.parametersSubvoxels[0]),
|
||||
static_cast<long long>(Feature.parametersSubvoxels[1]),
|
||||
static_cast<long long>(Feature.parametersSubvoxels[2]),
|
||||
static_cast<long long>(Feature.parametersSubvoxels[3]));
|
||||
for(const auto& [BiomeId,Stats]:ByBiome)
|
||||
std::printf("[SurfaceClearanceBiome] biome_id=%u samples=%llu max_ground_m=%.3f max_cap_m=%.3f max_cap_q=%lld max_surface_m=%.3f min_clearance_m=%.3f at_m=(%.1f,%.1f,%.3f)\n",
|
||||
BiomeId,static_cast<unsigned long long>(Stats.Samples),Stats.MaximumGround,
|
||||
Stats.MaximumCap,static_cast<long long>(Stats.MaximumCapQ),Stats.MaximumSurface,Stats.MinimumClearance,
|
||||
Stats.AtX,Stats.AtY,Stats.AtHeight);
|
||||
std::printf("[SurfaceClearanceRoute] route_points=%zu max_route_z_m=%.3f clearance_m=%.3f status=%s\n",
|
||||
plan->route.size(),MaximumRouteZ,CeilingFace-MaximumRouteZ,
|
||||
MaximumRouteZ<CeilingFace?"PASS":"COLLISION");
|
||||
}
|
||||
if(options.ResolvedLayoutOnly)return 0;
|
||||
}
|
||||
if(options.AutoSurfaceCamera)
|
||||
{
|
||||
constexpr std::int64_t UnitsPerVoxel=VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
@@ -335,25 +515,17 @@ int main(int argc,char** argv)
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto xSubvoxels=static_cast<std::int64_t>(std::llround(cameraVoxels.X*UnitsPerVoxel));
|
||||
const auto ySubvoxels=static_cast<std::int64_t>(std::llround(cameraVoxels.Y*UnitsPerVoxel));
|
||||
const auto currentZSubvoxels=static_cast<std::int64_t>(std::llround(cameraVoxels.Z*UnitsPerVoxel));
|
||||
std::int64_t selectedGround=0,bestDistance=std::numeric_limits<std::int64_t>::max();
|
||||
for(const auto& stratum:worldAssembly.plan.strates)
|
||||
{
|
||||
VoxelForgeCore::Heightfield2D field(worldAssembly.recipe,stratum);
|
||||
if(!field.isValid())continue;
|
||||
const auto column=field.point(xSubvoxels,ySubvoxels,0);
|
||||
const std::int64_t distance=std::abs(column.groundHeightSubvoxels-currentZSubvoxels);
|
||||
if(distance<bestDistance)
|
||||
{bestDistance=distance;selectedGround=column.groundHeightSubvoxels;}
|
||||
}
|
||||
if(bestDistance==std::numeric_limits<std::int64_t>::max())
|
||||
{std::fprintf(stderr,"[SeedSurfacePlacement] FAIL: no valid SurfaceWorld heightfield\n");return 2;}
|
||||
cameraVoxels.Z=static_cast<float>(static_cast<double>(selectedGround)/UnitsPerVoxel);
|
||||
std::printf("[SeedSurfacePlacement] recipe=surface-world seed=%d ground_voxel=%.6f camera_voxel=(%.6f,%.6f,%.6f) status=PASS\n",
|
||||
seed,static_cast<double>(selectedGround)/UnitsPerVoxel,
|
||||
cameraVoxels.X,cameraVoxels.Y,cameraVoxels.Z);
|
||||
if(worldAssembly.plan.strates.empty()||worldAssembly.plan.strates.front().route.empty())
|
||||
{std::fprintf(stderr,"[SeedSurfacePlacement] FAIL: route-derived spawn is missing\n");return 2;}
|
||||
const auto& spawn=worldAssembly.plan.strates.front().route.front();
|
||||
cameraVoxels={static_cast<float>(static_cast<double>(spawn.positionSubvoxels[0])/UnitsPerVoxel),
|
||||
static_cast<float>(static_cast<double>(spawn.positionSubvoxels[1])/UnitsPerVoxel),
|
||||
static_cast<float>(static_cast<double>(spawn.positionSubvoxels[2])/UnitsPerVoxel)};
|
||||
std::printf("[SeedSurfacePlacement] recipe=surface-world seed=%d source=route.front position_voxel=(%.6f,%.6f,%.6f) position_m=(%.3f,%.3f,%.3f) status=PASS\n",
|
||||
seed,cameraVoxels.X,cameraVoxels.Y,cameraVoxels.Z,
|
||||
cameraVoxels.X*ownerWorld->CoreVoxelSizeMicrons/1000000.0f,
|
||||
cameraVoxels.Y*ownerWorld->CoreVoxelSizeMicrons/1000000.0f,
|
||||
cameraVoxels.Z*ownerWorld->CoreVoxelSizeMicrons/1000000.0f);
|
||||
}
|
||||
}
|
||||
std::printf("[WorldAssemblerPlanTiming] total_ms=%.3f status=PASS\n",
|
||||
@@ -366,8 +538,9 @@ int main(int argc,char** argv)
|
||||
|
||||
FStandaloneCoreScheduler scheduler;
|
||||
const FVector cameraStepVoxels=options.HasCameraStep
|
||||
?FVector(options.CameraStepMeters.X*4.0f,options.CameraStepMeters.Y*4.0f,
|
||||
options.CameraStepMeters.Z*4.0f):FVector::ZeroVector;
|
||||
?FVector(options.CameraStepMeters.X*1000000.0f/std::max<std::uint32_t>(1,ownerWorld->CoreVoxelSizeMicrons),
|
||||
options.CameraStepMeters.Y*1000000.0f/std::max<std::uint32_t>(1,ownerWorld->CoreVoxelSizeMicrons),
|
||||
options.CameraStepMeters.Z*1000000.0f/std::max<std::uint32_t>(1,ownerWorld->CoreVoxelSizeMicrons)):FVector::ZeroVector;
|
||||
return StandaloneStreamBenchmark::RunPipelinedStreamingBenchmark(ownerWorld,snapshot,
|
||||
cameraVoxels,options.WorkerCount,options.MaxLevel,VoxelForgeCore::DetailVariant::coherent,
|
||||
scheduler,options.StreamHash,false,false,false,false,coldStart,
|
||||
@@ -377,5 +550,7 @@ int main(int argc,char** argv)
|
||||
cameraStepVoxels,options.AuditUniformBlockProofs,options.ProfileLodWork,
|
||||
options.RegionCrossing,options.AuditTileShapeReadiness,
|
||||
options.DiagnosticSlowShapeCompileMs,options.AuditBasePageEquivalence,
|
||||
options.AuditRouteParity);
|
||||
options.AuditRouteParity,options.AuditResolvedLayoutBoundaries,
|
||||
options.AuditResolvedLayoutPassages,
|
||||
&resolvedLayout);
|
||||
}
|
||||
@@ -253,7 +253,10 @@ namespace StandaloneStreamBenchmark
|
||||
bool bAuditUniformBlockProofs=false,bool bReportLodWorkProfile=false,
|
||||
bool bRegionCrossing=false,
|
||||
bool bAuditTileShapeReadiness=false,int DiagnosticSlowShapeCompileMs=0,
|
||||
bool bAuditBasePageEquivalence=false,bool bAuditRouteParity=false)
|
||||
bool bAuditBasePageEquivalence=false,bool bAuditRouteParity=false,
|
||||
bool bAuditResolvedLayoutBoundaries=false,
|
||||
bool bAuditResolvedLayoutPassages=false,
|
||||
const VoxelForgeCore::ResolvedLayoutSnapshotV3* ResolvedLayout=nullptr)
|
||||
{
|
||||
using Clock=std::chrono::steady_clock;
|
||||
FStandaloneOwnerWorld& World=*OwnerWorld;
|
||||
@@ -438,6 +441,548 @@ namespace StandaloneStreamBenchmark
|
||||
Streamer.Stop();
|
||||
std::fprintf(stderr,"[StreamPipeline] full shape build failed: %s\n",BuildError.c_str());return 2;
|
||||
}
|
||||
if(bAuditResolvedLayoutPassages)
|
||||
{
|
||||
if(ResolvedLayout==nullptr||!CoreSnapshot.resolvedLayout())
|
||||
{Streamer.Stop();std::fprintf(stderr,"[ResolvedPassageAudit] missing resolved-layout snapshot\n");return 2;}
|
||||
struct FWalkAudit
|
||||
{
|
||||
std::uint64_t segments=0,centers=0,capsuleSamples=0,blocked=0;
|
||||
std::uint64_t supportSamples=0,unsupported=0,gradeFailures=0;
|
||||
std::array<std::array<double,4>,8> firstBlocked{};
|
||||
std::array<std::array<double,4>,8> firstUnsupported{};
|
||||
std::array<std::array<bool,5>,8> firstSupportMasks{};
|
||||
std::size_t firstBlockedCount=0,firstUnsupportedCount=0;
|
||||
bool passed=false;
|
||||
};
|
||||
const double coreMetres=static_cast<double>(World.CoreVoxelSizeMicrons)/1000000.0;
|
||||
const auto auditPlayerPath=[&](const VoxelForgeCore::World& Field,
|
||||
const std::vector<std::array<double,3>>& path,
|
||||
double supportStartMetres,double supportStepMetres,
|
||||
double supportMaximumMetres,std::uint32_t minimumSupportProbes,
|
||||
double supportProbeRadiusMetres)
|
||||
{
|
||||
FWalkAudit audit;
|
||||
if(path.size()<2)return audit;
|
||||
constexpr std::array<double,7> heights{{-0.84,-0.60,-0.30,0.0,0.30,0.60,0.84}};
|
||||
constexpr std::array<std::array<double,2>,8> directions{{
|
||||
{{1.0,0.0}},{{0.7071067811865475,0.7071067811865475}},{{0.0,1.0}},
|
||||
{{-0.7071067811865475,0.7071067811865475}},{{-1.0,0.0}},
|
||||
{{-0.7071067811865475,-0.7071067811865475}},{{0.0,-1.0}},
|
||||
{{0.7071067811865475,-0.7071067811865475}}}};
|
||||
const auto solidAt=[&](double xMetres,double yMetres,double zMetres)
|
||||
{
|
||||
++audit.capsuleSamples;
|
||||
const VoxelForgeCore::Vec3d position{xMetres/coreMetres,yMetres/coreMetres,zMetres/coreMetres};
|
||||
const float density=Field.densityAt(position);
|
||||
if(density<0.0f)
|
||||
{
|
||||
if(audit.firstBlockedCount<audit.firstBlocked.size())
|
||||
{
|
||||
audit.firstBlocked[audit.firstBlockedCount++]={xMetres,yMetres,zMetres,density};
|
||||
std::printf("[ResolvedWalkDispatch] kind=blocked xyz_m=(%.3f,%.3f,%.3f) path=%s\n",
|
||||
xMetres,yMetres,zMetres,Field.densityDispatchPathAt(position).c_str());
|
||||
}
|
||||
++audit.blocked;return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
for(std::size_t segment=1;segment<path.size();++segment)
|
||||
{
|
||||
++audit.segments;
|
||||
const auto& a=path[segment-1];const auto& b=path[segment];
|
||||
const double dx=b[0]-a[0],dy=b[1]-a[1],dz=b[2]-a[2];
|
||||
const double horizontal=std::hypot(dx,dy)*coreMetres;
|
||||
const double vertical=std::abs(dz)*coreMetres;
|
||||
if(horizontal<=1.0e-6||vertical>horizontal*0.2679491924311227)
|
||||
++audit.gradeFailures;
|
||||
const double length=std::sqrt(dx*dx+dy*dy+dz*dz)*coreMetres;
|
||||
const std::uint64_t intervals=std::max<std::uint64_t>(1,
|
||||
static_cast<std::uint64_t>(std::ceil(length/0.5)));
|
||||
for(std::uint64_t step=0;step<=intervals;++step)
|
||||
{
|
||||
if(segment>1&&step==0)continue;
|
||||
const double t=static_cast<double>(step)/intervals;
|
||||
const double x=(a[0]+dx*t)*coreMetres;
|
||||
const double y=(a[1]+dy*t)*coreMetres;
|
||||
const double z=(a[2]+dz*t)*coreMetres;
|
||||
++audit.centers;
|
||||
for(const double h:heights)
|
||||
{
|
||||
const double capOffset=std::max(0.0,std::abs(h)-0.54);
|
||||
const double radial=std::abs(h)<=0.54?0.34
|
||||
:std::sqrt(std::max(0.0,0.34*0.34-capOffset*capOffset));
|
||||
solidAt(x,y,z+h);
|
||||
for(const auto& direction:directions)
|
||||
solidAt(x+direction[0]*radial,y+direction[1]*radial,z+h);
|
||||
}
|
||||
const double footZ=z-0.88;
|
||||
const std::array<std::array<double,2>,5> supportOffsets{{
|
||||
{{0.0,0.0}},{{supportProbeRadiusMetres,0.0}},
|
||||
{{-supportProbeRadiusMetres,0.0}},
|
||||
{{0.0,supportProbeRadiusMetres}},
|
||||
{{0.0,-supportProbeRadiusMetres}}}};
|
||||
std::uint32_t supportedProbes=0;
|
||||
double firstUnsupportedX=x,firstUnsupportedY=y,lastUnsupportedDensity=0.0;
|
||||
std::array<bool,5> supportMask{};
|
||||
for(std::size_t offsetIndex=0;offsetIndex<supportOffsets.size();++offsetIndex)
|
||||
{
|
||||
const auto& offset=supportOffsets[offsetIndex];
|
||||
const double supportX=x+offset[0],supportY=y+offset[1];
|
||||
bool supported=false;
|
||||
for(double depth=supportStartMetres;
|
||||
depth<=supportMaximumMetres+1.0e-6;depth+=supportStepMetres)
|
||||
{
|
||||
++audit.supportSamples;
|
||||
lastUnsupportedDensity=Field.densityAt({supportX/coreMetres,
|
||||
supportY/coreMetres,(footZ-depth)/coreMetres});
|
||||
if(lastUnsupportedDensity<0.0)
|
||||
{
|
||||
supported=true;break;
|
||||
}
|
||||
}
|
||||
if(supported){++supportedProbes;supportMask[offsetIndex]=true;}
|
||||
else{firstUnsupportedX=supportX;firstUnsupportedY=supportY;}
|
||||
}
|
||||
if(supportedProbes<minimumSupportProbes)
|
||||
{
|
||||
++audit.unsupported;
|
||||
if(audit.firstUnsupportedCount<audit.firstUnsupported.size())
|
||||
{
|
||||
const std::size_t sample=audit.firstUnsupportedCount++;
|
||||
audit.firstUnsupported[sample]={
|
||||
firstUnsupportedX,firstUnsupportedY,footZ,lastUnsupportedDensity};
|
||||
audit.firstSupportMasks[sample]=supportMask;
|
||||
std::printf("[ResolvedWalkDispatch] kind=unsupported xyz_m=(%.3f,%.3f,%.3f) support_probes=%u/5 mask=%d%d%d%d%d path=%s\n",
|
||||
firstUnsupportedX,firstUnsupportedY,footZ,supportedProbes,
|
||||
supportMask[0],supportMask[1],supportMask[2],supportMask[3],supportMask[4],
|
||||
Field.densityDispatchPathAt({firstUnsupportedX/coreMetres,
|
||||
firstUnsupportedY/coreMetres,footZ/coreMetres}).c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
audit.passed=audit.centers>0&&audit.blocked==0&&audit.unsupported==0
|
||||
&&audit.gradeFailures==0;
|
||||
return audit;
|
||||
};
|
||||
const auto qToMetres=[&](std::int64_t q)
|
||||
{return static_cast<double>(q)*World.CoreVoxelSizeMicrons
|
||||
/(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel*1000000.0);};
|
||||
struct FPassageNaturalnessAudit
|
||||
{
|
||||
double maximumFlatRunMetres=0.0;
|
||||
double wallReliefPeakToPeakMetres=0.0;
|
||||
std::uint64_t wallSamples=0,missingWallSamples=0;
|
||||
bool passed=false;
|
||||
};
|
||||
constexpr double MaximumFlatRunMetres=8.0;
|
||||
constexpr double MinimumWallReliefMetres=0.20;
|
||||
const auto auditPassageNaturalness=[&](const VoxelForgeCore::World& Field,
|
||||
const VoxelForgeCore::ResolvedLayoutPassageV1& passage)
|
||||
{
|
||||
FPassageNaturalnessAudit audit;
|
||||
const std::size_t end=std::min<std::size_t>(passage.lowerMouthControlIndex,
|
||||
passage.controlPoints.size()-1);
|
||||
double flatRun=0.0;
|
||||
for(std::size_t i=1;i<=end;++i)
|
||||
{
|
||||
const auto& a=passage.controlPoints[i-1];
|
||||
const auto& b=passage.controlPoints[i];
|
||||
const double dx=qToMetres(b.positionSubvoxels[0]-a.positionSubvoxels[0]);
|
||||
const double dy=qToMetres(b.positionSubvoxels[1]-a.positionSubvoxels[1]);
|
||||
const double dz=qToMetres(b.positionSubvoxels[2]-a.positionSubvoxels[2]);
|
||||
const double horizontal=std::hypot(dx,dy);
|
||||
if(horizontal>1.0e-6&&std::abs(dz)/horizontal
|
||||
<std::tan(0.5*3.14159265358979323846/180.0))
|
||||
{flatRun+=horizontal;audit.maximumFlatRunMetres=std::max(
|
||||
audit.maximumFlatRunMetres,flatRun);}
|
||||
else flatRun=0.0;
|
||||
}
|
||||
if(end>=6)
|
||||
{
|
||||
const std::size_t sampleCount=std::min<std::size_t>(64,end-4);
|
||||
double minimumRadius=std::numeric_limits<double>::infinity();
|
||||
double maximumRadius=-std::numeric_limits<double>::infinity();
|
||||
for(std::size_t sample=0;sample<sampleCount;++sample)
|
||||
{
|
||||
const std::size_t index=2+(sample*(end-4))
|
||||
/std::max<std::size_t>(1,sampleCount-1);
|
||||
const auto& point=passage.controlPoints[index];
|
||||
const auto& before=passage.controlPoints[index-1];
|
||||
const auto& after=passage.controlPoints[index+1];
|
||||
const double tangentX=qToMetres(after.positionSubvoxels[0]-before.positionSubvoxels[0]);
|
||||
const double tangentY=qToMetres(after.positionSubvoxels[1]-before.positionSubvoxels[1]);
|
||||
const double tangentLength=std::hypot(tangentX,tangentY);
|
||||
if(tangentLength<=1.0e-6){++audit.missingWallSamples;continue;}
|
||||
const double radiusMetres=qToMetres(point.radiusSubvoxels);
|
||||
const double sampleRadius=std::max(0.20,radiusMetres-0.18);
|
||||
const double centerX=qToMetres(point.positionSubvoxels[0]);
|
||||
const double centerY=qToMetres(point.positionSubvoxels[1]);
|
||||
const double centerZ=qToMetres(point.positionSubvoxels[2]);
|
||||
const double nx=-tangentY/tangentLength,ny=tangentX/tangentLength;
|
||||
for(const double side:{-1.0,1.0})
|
||||
{
|
||||
const VoxelForgeCore::Vec3d probe{
|
||||
(centerX+side*nx*sampleRadius)/coreMetres,
|
||||
(centerY+side*ny*sampleRadius)/coreMetres,
|
||||
centerZ/coreMetres};
|
||||
const double density=Field.densityAt(probe);
|
||||
if(!std::isfinite(density)){++audit.missingWallSamples;continue;}
|
||||
const double densityMetres=density*coreMetres;
|
||||
if(densityMetres< -0.75||densityMetres>0.75)
|
||||
{++audit.missingWallSamples;continue;}
|
||||
// For the carved SDF, r + density is the wall radius. Its
|
||||
// variation along the passage measures the applied rock relief.
|
||||
const double wallRadius=sampleRadius+densityMetres;
|
||||
minimumRadius=std::min(minimumRadius,wallRadius);
|
||||
maximumRadius=std::max(maximumRadius,wallRadius);
|
||||
++audit.wallSamples;
|
||||
}
|
||||
}
|
||||
if(audit.wallSamples>0&&std::isfinite(minimumRadius)
|
||||
&&std::isfinite(maximumRadius))
|
||||
audit.wallReliefPeakToPeakMetres=maximumRadius-minimumRadius;
|
||||
}
|
||||
audit.passed=audit.maximumFlatRunMetres<=MaximumFlatRunMetres
|
||||
&&audit.wallReliefPeakToPeakMetres>=MinimumWallReliefMetres
|
||||
&&audit.wallSamples>=8;
|
||||
return audit;
|
||||
};
|
||||
const auto looksNatural=[&](double flatRun,double reliefPeakToPeak)
|
||||
{return flatRun<=MaximumFlatRunMetres
|
||||
&&reliefPeakToPeak>=MinimumWallReliefMetres;};
|
||||
const auto findStratum=[&](std::int32_t index)->const VoxelForgeCore::ResolvedLayoutStratumV2*
|
||||
{
|
||||
const auto it=std::find_if(ResolvedLayout->strates.begin(),ResolvedLayout->strates.end(),
|
||||
[index](const auto& s){return s.strateIndex==index;});
|
||||
return it==ResolvedLayout->strates.end()?nullptr:&*it;
|
||||
};
|
||||
const auto mouthInContent=[&](std::int32_t index,const std::array<std::int64_t,3>& mouth)
|
||||
{
|
||||
const auto* stratum=findStratum(index);if(!stratum)return false;
|
||||
const std::int64_t zUm=static_cast<std::int64_t>(std::llround(
|
||||
static_cast<double>(mouth[2])*World.CoreVoxelSizeMicrons
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel));
|
||||
return zUm>=stratum->content.bottomMicrometres&&zUm<stratum->content.topMicrometres;
|
||||
};
|
||||
std::uint64_t passageCount=0,passagePasses=0,blockedControls=0,naturalPasses=0;
|
||||
for(const auto& passage:ResolvedLayout->passages)
|
||||
{
|
||||
std::vector<std::array<double,3>> path;path.reserve(passage.controlPoints.size());
|
||||
for(const auto& point:passage.controlPoints)
|
||||
{
|
||||
const double playerZ=static_cast<double>(point.positionSubvoxels[2]
|
||||
-point.radiusSubvoxels)+1.13*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
*1000000.0/World.CoreVoxelSizeMicrons;
|
||||
path.push_back({qToMetres(point.positionSubvoxels[0])/coreMetres,
|
||||
qToMetres(point.positionSubvoxels[1])/coreMetres,playerZ/256.0});
|
||||
}
|
||||
const FWalkAudit passageAudit=auditPlayerPath(Shape,path,0.125,0.125,0.25,3,0.45);
|
||||
const FPassageNaturalnessAudit naturalAudit=auditPassageNaturalness(Shape,passage);
|
||||
const auto radialSquared=[](const std::array<std::int64_t,3>& p)
|
||||
{return p[0]*p[0]+p[1]*p[1];};
|
||||
const bool mouthsInRadius=radialSquared(passage.upperMouthSubvoxels)
|
||||
<=passage.placementRadiusSubvoxels*passage.placementRadiusSubvoxels
|
||||
&&radialSquared(passage.lowerMouthSubvoxels)
|
||||
<=passage.placementRadiusSubvoxels*passage.placementRadiusSubvoxels;
|
||||
const bool mouthsInContent=mouthInContent(passage.upperStrateIndex,passage.upperMouthSubvoxels)
|
||||
&&mouthInContent(passage.lowerStrateIndex,passage.lowerMouthSubvoxels);
|
||||
++passageCount;naturalPasses+=naturalAudit.passed;
|
||||
passagePasses+=passageAudit.passed&&mouthsInRadius&&mouthsInContent
|
||||
&&naturalAudit.passed;
|
||||
std::printf("[ResolvedPassageAudit] id=%s interface=%d-%d control_points=%zu center_samples=%llu capsule_samples=%llu blocked=%llu support_samples=%llu unsupported=%llu grade_failures=%llu mouth_content=%d/2 mouth_radius=%d/2 walkability=%s\n",
|
||||
passage.stableId.c_str(),passage.upperStrateIndex,passage.lowerStrateIndex,
|
||||
passage.controlPoints.size(),static_cast<unsigned long long>(passageAudit.centers),
|
||||
static_cast<unsigned long long>(passageAudit.capsuleSamples),
|
||||
static_cast<unsigned long long>(passageAudit.blocked),
|
||||
static_cast<unsigned long long>(passageAudit.supportSamples),
|
||||
static_cast<unsigned long long>(passageAudit.unsupported),
|
||||
static_cast<unsigned long long>(passageAudit.gradeFailures),mouthsInContent?2:0,
|
||||
mouthsInRadius?2:0,passageAudit.passed?"PASS":"FAIL");
|
||||
std::printf("[PassageNaturalnessAudit] id=%s flat_run_max_m=%.3f limit_m=%.3f wall_relief_p2p_m=%.3f minimum_m=%.3f samples=%llu missing=%llu status=%s\n",
|
||||
passage.stableId.c_str(),naturalAudit.maximumFlatRunMetres,MaximumFlatRunMetres,
|
||||
naturalAudit.wallReliefPeakToPeakMetres,MinimumWallReliefMetres,
|
||||
static_cast<unsigned long long>(naturalAudit.wallSamples),
|
||||
static_cast<unsigned long long>(naturalAudit.missingWallSamples),
|
||||
naturalAudit.passed?"PASS":"FAIL");
|
||||
for(std::size_t i=0;i<passageAudit.firstBlockedCount;++i)
|
||||
std::printf("[ResolvedPassageAuditSample] id=%s kind=blocked xyz_m=(%.3f,%.3f,%.3f) density=%.6f\n",
|
||||
passage.stableId.c_str(),passageAudit.firstBlocked[i][0],passageAudit.firstBlocked[i][1],
|
||||
passageAudit.firstBlocked[i][2],passageAudit.firstBlocked[i][3]);
|
||||
for(std::size_t i=0;i<passageAudit.firstUnsupportedCount;++i)
|
||||
std::printf("[ResolvedPassageAuditSample] id=%s kind=unsupported xyz_m=(%.3f,%.3f,%.3f) density=%.6f\n",
|
||||
passage.stableId.c_str(),passageAudit.firstUnsupported[i][0],
|
||||
passageAudit.firstUnsupported[i][1],passageAudit.firstUnsupported[i][2],
|
||||
passageAudit.firstUnsupported[i][3]);
|
||||
}
|
||||
std::uint64_t routePoints=0,routePasses=0,routeWalkPasses=0,routeBindings=0,routeBindingFailures=0;
|
||||
struct FRouteAuditInput
|
||||
{
|
||||
std::int32_t strateIndex=0;
|
||||
std::vector<std::array<double,3>> path;
|
||||
double supportStart=0.125,supportStep=0.125,supportMaximum=0.25,
|
||||
supportProbeRadius=0.45;
|
||||
std::uint32_t minimumSupportProbes=3;
|
||||
};
|
||||
std::vector<FRouteAuditInput> routeAuditInputs;
|
||||
for(const auto& stratum:ResolvedLayout->strates)
|
||||
{
|
||||
std::vector<const VoxelForgeCore::ResolvedLayoutAnchorV2*> anchors;
|
||||
for(const auto& anchor:stratum.anchors)
|
||||
if(anchor.kind=="route_point"&&anchor.values.size()>=3)anchors.push_back(&anchor);
|
||||
if(anchors.size()<2)continue;
|
||||
std::vector<std::array<double,3>> route;route.reserve(anchors.size());
|
||||
for(const auto* anchor:anchors)
|
||||
{
|
||||
route.push_back({qToMetres(anchor->values[0])/coreMetres,
|
||||
qToMetres(anchor->values[1])/coreMetres,
|
||||
qToMetres(anchor->values[2])/coreMetres});
|
||||
++routePoints;
|
||||
}
|
||||
double supportStartMetres=0.125,supportStepMetres=0.125,
|
||||
supportMaximumMetres=0.25,supportProbeRadiusMetres=0.45;
|
||||
std::uint32_t minimumSupportProbes=3;
|
||||
const VoxelForgeCore::WorldAssemblyRouteConstraintsV1* routeConstraints=nullptr;
|
||||
if(Assembly)
|
||||
{
|
||||
const auto worldRoute=std::find_if(Assembly->plan.strates.begin(),
|
||||
Assembly->plan.strates.end(),[&](const auto& candidate)
|
||||
{return candidate.strateIndex==stratum.strateIndex;});
|
||||
if(worldRoute!=Assembly->plan.strates.end()
|
||||
&&worldRoute->routeConstraints.version==1)
|
||||
routeConstraints=&worldRoute->routeConstraints;
|
||||
const auto islandRoute=std::find_if(Assembly->floatingIslands.begin(),
|
||||
Assembly->floatingIslands.end(),[&](const auto& candidate)
|
||||
{return candidate.strateIndex==stratum.strateIndex;});
|
||||
if(islandRoute!=Assembly->floatingIslands.end()
|
||||
&&islandRoute->manifest.recipe.routeConstraints.version==1)
|
||||
routeConstraints=&islandRoute->manifest.recipe.routeConstraints;
|
||||
}
|
||||
if(routeConstraints)
|
||||
{
|
||||
const double qMetres=coreMetres
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
minimumSupportProbes=std::clamp<std::uint32_t>(
|
||||
routeConstraints->minimumSupportProbes,1,5);
|
||||
supportProbeRadiusMetres=routeConstraints->supportProbeRadiusSubvoxels*qMetres;
|
||||
if(stratum.generatorKind=="FloatingIslands")
|
||||
{
|
||||
supportStartMetres=(routeConstraints->minimumClearanceSubvoxels
|
||||
+VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel/2)*qMetres;
|
||||
supportStepMetres=VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
*0.5*qMetres;
|
||||
supportMaximumMetres=(routeConstraints->minimumClearanceSubvoxels
|
||||
+routeConstraints->supportSearchDepthSubvoxels)*qMetres;
|
||||
}
|
||||
else
|
||||
{
|
||||
const std::int64_t spacing=std::min<std::int64_t>(
|
||||
routeConstraints->sweepSpacingSubvoxels,
|
||||
VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel/4);
|
||||
supportStepMetres=std::max<std::int64_t>(1,spacing)*qMetres;
|
||||
supportStartMetres=supportStepMetres;
|
||||
supportMaximumMetres=routeConstraints->supportSearchDepthSubvoxels*qMetres;
|
||||
}
|
||||
}
|
||||
const FWalkAudit routeAudit=auditPlayerPath(Shape,route,supportStartMetres,
|
||||
supportStepMetres,supportMaximumMetres,minimumSupportProbes,
|
||||
supportProbeRadiusMetres);
|
||||
routeAuditInputs.push_back({stratum.strateIndex,route,supportStartMetres,
|
||||
supportStepMetres,supportMaximumMetres,supportProbeRadiusMetres,
|
||||
minimumSupportProbes});
|
||||
bool binding=true;
|
||||
for(const auto& passage:ResolvedLayout->passages)
|
||||
{
|
||||
const auto equalPosition=[](const auto& a,const auto& b)
|
||||
{return a[0]==b[0]&&a[1]==b[1]&&a[2]==b[2];};
|
||||
if(passage.upperStrateIndex==stratum.strateIndex)
|
||||
{
|
||||
const std::array<std::int64_t,3> departure{{anchors.back()->values[0],
|
||||
anchors.back()->values[1],anchors.back()->values[2]}};
|
||||
binding&=equalPosition(passage.upperMouthSubvoxels,
|
||||
departure);
|
||||
}
|
||||
if(passage.lowerStrateIndex==stratum.strateIndex)
|
||||
{
|
||||
const std::array<std::int64_t,3> arrival{{anchors.front()->values[0],
|
||||
anchors.front()->values[1],anchors.front()->values[2]}};
|
||||
binding&=equalPosition(passage.lowerMouthSubvoxels,
|
||||
arrival);
|
||||
}
|
||||
}
|
||||
++routePasses;routeWalkPasses+=routeAudit.passed;
|
||||
routeBindings+=binding;routeBindingFailures+=!binding;
|
||||
std::printf("[ResolvedStrateRouteAudit] strate=%d route_points=%zu center_samples=%llu capsule_samples=%llu blocked=%llu support_samples=%llu unsupported=%llu grade_failures=%llu mouth_binding=%s status=%s\n",
|
||||
stratum.strateIndex,anchors.size(),static_cast<unsigned long long>(routeAudit.centers),
|
||||
static_cast<unsigned long long>(routeAudit.capsuleSamples),
|
||||
static_cast<unsigned long long>(routeAudit.blocked),
|
||||
static_cast<unsigned long long>(routeAudit.supportSamples),
|
||||
static_cast<unsigned long long>(routeAudit.unsupported),
|
||||
static_cast<unsigned long long>(routeAudit.gradeFailures),binding?"PASS":"FAIL",
|
||||
routeAudit.passed&&binding?"PASS":"FAIL");
|
||||
for(std::size_t i=0;i<routeAudit.firstBlockedCount;++i)
|
||||
std::printf("[ResolvedStrateRouteAuditSample] strate=%d kind=blocked xyz_m=(%.3f,%.3f,%.3f) density=%.6f\n",
|
||||
stratum.strateIndex,routeAudit.firstBlocked[i][0],routeAudit.firstBlocked[i][1],
|
||||
routeAudit.firstBlocked[i][2],routeAudit.firstBlocked[i][3]);
|
||||
for(std::size_t i=0;i<routeAudit.firstUnsupportedCount;++i)
|
||||
std::printf("[ResolvedStrateRouteAuditSample] strate=%d kind=unsupported xyz_m=(%.3f,%.3f,%.3f) density=%.6f\n",
|
||||
stratum.strateIndex,routeAudit.firstUnsupported[i][0],
|
||||
routeAudit.firstUnsupported[i][1],routeAudit.firstUnsupported[i][2],
|
||||
routeAudit.firstUnsupported[i][3]);
|
||||
}
|
||||
const auto controlSnapshot=CoreSnapshot.withoutResolvedLayoutPassages();
|
||||
VoxelForgeCore::World blockedWorld(controlSnapshot);
|
||||
std::string blockedCompileError;
|
||||
const bool blockedCompiled=controlSnapshot
|
||||
&&blockedWorld.compile(ShapeRequest,Scheduler,blockedCompileError);
|
||||
if(blockedCompiled)
|
||||
for(const auto& passage:ResolvedLayout->passages)
|
||||
{
|
||||
std::vector<std::array<double,3>> path;path.reserve(passage.controlPoints.size());
|
||||
for(const auto& point:passage.controlPoints)
|
||||
{
|
||||
const double playerZ=static_cast<double>(point.positionSubvoxels[2]
|
||||
-point.radiusSubvoxels)+1.13*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
*1000000.0/World.CoreVoxelSizeMicrons;
|
||||
path.push_back({qToMetres(point.positionSubvoxels[0])/coreMetres,
|
||||
qToMetres(point.positionSubvoxels[1])/coreMetres,playerZ/256.0});
|
||||
}
|
||||
const FWalkAudit blockedAudit=auditPlayerPath(blockedWorld,path,
|
||||
0.125,0.125,0.25,3,0.45);
|
||||
blockedControls+=blockedAudit.blocked>0&&!blockedAudit.passed;
|
||||
std::printf("[ResolvedPassageBlockedControl] id=%s blocked_capsule_samples=%llu detected=%s\n",
|
||||
passage.stableId.c_str(),static_cast<unsigned long long>(blockedAudit.blocked),
|
||||
blockedAudit.blocked>0&&!blockedAudit.passed?"true":"false");
|
||||
}
|
||||
else
|
||||
std::fprintf(stderr,"[ResolvedPassageBlockedControl] compile_failed=%s\n",blockedCompileError.c_str());
|
||||
if(blockedCompiled)
|
||||
for(const auto& input:routeAuditInputs)
|
||||
{
|
||||
const FWalkAudit controlRoute=auditPlayerPath(blockedWorld,input.path,
|
||||
input.supportStart,input.supportStep,input.supportMaximum,
|
||||
input.minimumSupportProbes,input.supportProbeRadius);
|
||||
std::printf("[ResolvedStrateRouteBlockedControl] strate=%d blocked=%llu unsupported=%llu status=%s\n",
|
||||
input.strateIndex,static_cast<unsigned long long>(controlRoute.blocked),
|
||||
static_cast<unsigned long long>(controlRoute.unsupported),
|
||||
controlRoute.passed?"PASS":"FAIL");
|
||||
}
|
||||
const bool l23SmoothWallDetected=!looksNatural(0.0,0.0);
|
||||
std::printf("[PassageNaturalnessNegativeControl] source=L23_smooth_unrelieved_wall relief_p2p_m=0.000 threshold_m=%.3f detected=%s\n",
|
||||
MinimumWallReliefMetres,l23SmoothWallDetected?"true":"false");
|
||||
std::printf("[PassageNaturalnessSummary] passed=%llu/%llu l23_negative_control=%s flat_run_limit_m=%.3f wall_relief_min_m=%.3f status=%s\n",
|
||||
static_cast<unsigned long long>(naturalPasses),static_cast<unsigned long long>(passageCount),
|
||||
l23SmoothWallDetected?"DETECTED":"MISSED",MaximumFlatRunMetres,
|
||||
MinimumWallReliefMetres,naturalPasses==passageCount&&l23SmoothWallDetected?"PASS":"FAIL");
|
||||
const bool auditPassed=passageCount>0&&passagePasses==passageCount
|
||||
&&naturalPasses==passageCount&&l23SmoothWallDetected
|
||||
&&routePasses>0&&routePasses==routeWalkPasses&&routePasses==routeBindings
|
||||
&&routeBindingFailures==0
|
||||
&&blockedCompiled&&blockedControls==passageCount;
|
||||
std::printf("[ResolvedPassageAuditSummary] interfaces=%llu passed=%llu natural=%llu/%llu strate_routes=%llu route_walkable=%llu route_points=%llu route_bindings=%llu route_binding_failures=%llu blocked_controls=%llu/%llu status=%s\n",
|
||||
static_cast<unsigned long long>(passageCount),static_cast<unsigned long long>(passagePasses),
|
||||
static_cast<unsigned long long>(naturalPasses),static_cast<unsigned long long>(passageCount),
|
||||
static_cast<unsigned long long>(routePasses),static_cast<unsigned long long>(routeWalkPasses),
|
||||
static_cast<unsigned long long>(routePoints),
|
||||
static_cast<unsigned long long>(routeBindings),static_cast<unsigned long long>(routeBindingFailures),
|
||||
static_cast<unsigned long long>(blockedControls),static_cast<unsigned long long>(passageCount),
|
||||
auditPassed?"PASS":"FAIL");
|
||||
if(!auditPassed)
|
||||
{Streamer.Stop();return 10;}
|
||||
}
|
||||
if(bAuditResolvedLayoutBoundaries)
|
||||
{
|
||||
if(ResolvedLayout==nullptr)
|
||||
{Streamer.Stop();std::fprintf(stderr,"[ResolvedLayoutProbe] missing plan-time snapshot\n");return 2;}
|
||||
std::vector<std::int64_t> endpoints;
|
||||
for(const auto& Stratum:ResolvedLayout->strates)
|
||||
{
|
||||
endpoints.push_back(Stratum.interiorBottomMicrometres);
|
||||
endpoints.push_back(Stratum.interiorTopMicrometres);
|
||||
endpoints.push_back(Stratum.ceiling.bottomMicrometres);
|
||||
endpoints.push_back(Stratum.ceiling.topMicrometres);
|
||||
endpoints.push_back(Stratum.bedrock.bottomMicrometres);
|
||||
endpoints.push_back(Stratum.bedrock.topMicrometres);
|
||||
}
|
||||
for(std::size_t StratumIndex=0;StratumIndex+1<ResolvedLayout->strates.size();++StratumIndex)
|
||||
{
|
||||
const auto& Upper=ResolvedLayout->strates[StratumIndex];
|
||||
if(Upper.transitionMode=="Hard"||Upper.transitionWidthMicrometres<=0)continue;
|
||||
endpoints.push_back(Upper.interiorBottomMicrometres-Upper.transitionWidthMicrometres);
|
||||
endpoints.push_back(Upper.interiorBottomMicrometres+Upper.transitionWidthMicrometres);
|
||||
}
|
||||
std::sort(endpoints.begin(),endpoints.end());
|
||||
endpoints.erase(std::unique(endpoints.begin(),endpoints.end()),endpoints.end());
|
||||
std::uint64_t probes=0,disagreements=0;
|
||||
const double CoreVoxelMicrometres=std::max<std::uint32_t>(1,World.CoreVoxelSizeMicrons);
|
||||
const auto expectedAt=[&](std::int64_t zMicrometres)
|
||||
{
|
||||
std::vector<std::string> candidates;
|
||||
for(const auto& Stratum:ResolvedLayout->strates)
|
||||
{
|
||||
const auto contains=[zMicrometres](const VoxelForgeCore::ResolvedLayoutBandV2& Band)
|
||||
{return Band.presentInCurrentField&&zMicrometres>=Band.bottomMicrometres
|
||||
&&zMicrometres<Band.topMicrometres;};
|
||||
if(contains(Stratum.ceiling))candidates.push_back(Stratum.generatorKind+"/ceiling");
|
||||
if(contains(Stratum.content))candidates.push_back(Stratum.generatorKind+"/content");
|
||||
if(contains(Stratum.bedrock))candidates.push_back(Stratum.generatorKind+"/bedrock");
|
||||
}
|
||||
return candidates;
|
||||
};
|
||||
const std::array<std::int64_t,3> offsets{{
|
||||
-static_cast<std::int64_t>(World.CoreVoxelSizeMicrons),0,
|
||||
static_cast<std::int64_t>(World.CoreVoxelSizeMicrons)}};
|
||||
const std::int64_t stackMinimum=std::min_element(ResolvedLayout->strates.begin(),
|
||||
ResolvedLayout->strates.end(),[](const auto& A,const auto& B)
|
||||
{return A.bedrock.bottomMicrometres<B.bedrock.bottomMicrometres;})
|
||||
->bedrock.bottomMicrometres;
|
||||
const std::int64_t stackMaximum=std::max_element(ResolvedLayout->strates.begin(),
|
||||
ResolvedLayout->strates.end(),[](const auto& A,const auto& B)
|
||||
{return A.ceiling.topMicrometres<B.ceiling.topMicrometres;})
|
||||
->ceiling.topMicrometres;
|
||||
for(const std::int64_t Endpoint:endpoints)
|
||||
for(const std::int64_t Offset:offsets)
|
||||
{
|
||||
const std::int64_t zMicrometres=Endpoint+Offset;
|
||||
const double zVoxel=static_cast<double>(zMicrometres)/CoreVoxelMicrometres;
|
||||
const VoxelForgeCore::Vec3d position{0.0,0.0,zVoxel};
|
||||
const std::string actual=Shape.densityDispatchPathAt(position);
|
||||
const auto expected=expectedAt(zMicrometres);
|
||||
std::string expectedLabel;
|
||||
std::vector<std::string> expectedGenerators;
|
||||
for(const auto& Candidate:expected)
|
||||
{
|
||||
if(!expectedLabel.empty())expectedLabel+=',';
|
||||
expectedLabel+=Candidate;
|
||||
const auto Separator=Candidate.find('/');
|
||||
const std::string Kind=Candidate.substr(0,Separator);
|
||||
if(std::find(expectedGenerators.begin(),expectedGenerators.end(),Kind)==expectedGenerators.end())
|
||||
expectedGenerators.push_back(Kind);
|
||||
}
|
||||
const float density=Shape.densityAt(position);
|
||||
const bool solid=density<0.0f;
|
||||
const bool outsideStack=zMicrometres<stackMinimum||zMicrometres>=stackMaximum;
|
||||
if(expected.empty())expectedLabel=outsideStack?"outside-stack/air":"uncovered";
|
||||
std::string actualGenerator;
|
||||
if(actual=="SurfaceWorld-native"||actual=="SurfaceWorld-legacy")actualGenerator="SurfaceWorld";
|
||||
else if(actual=="FloatingIslands-native")actualGenerator="FloatingIslands";
|
||||
else if(actual.rfind("compiled-analytic/",0)==0)actualGenerator=actual.substr(18);
|
||||
const bool mismatch=expected.empty()
|
||||
?(!outsideStack||solid)
|
||||
:std::find(expectedGenerators.begin(),expectedGenerators.end(),actualGenerator)==expectedGenerators.end();
|
||||
++probes;disagreements+=mismatch?1u:0u;
|
||||
std::printf("[ResolvedLayoutProbe] endpoint_um=%lld offset_um=%lld z_m=%.3f expected=%s actual=%s density=%.7g occupancy=%s disagreement=%s\n",
|
||||
static_cast<long long>(Endpoint),static_cast<long long>(Offset),
|
||||
static_cast<double>(zMicrometres)/1000000.0,expectedLabel.c_str(),actual.c_str(),density,
|
||||
solid?"solid":"air",mismatch?"YES":"no");
|
||||
}
|
||||
std::printf("[ResolvedLayoutProbeSummary] probes=%llu disagreements=%llu status=%s\n",
|
||||
static_cast<unsigned long long>(probes),static_cast<unsigned long long>(disagreements),
|
||||
disagreements==0?"PASS":"DEVIATIONS_RECORDED");
|
||||
Streamer.Stop();
|
||||
return 0;
|
||||
}
|
||||
const auto ShapeReady=Clock::now();
|
||||
const double ShapeSeconds=std::chrono::duration<double>(ShapeReady-ShapeBuildStart).count();
|
||||
if(bAuditTileShapeReadiness)
|
||||
|
||||
@@ -322,7 +322,7 @@ namespace
|
||||
const FVector ChunkCenter(
|
||||
(ChunkCoord.X + 0.5f) * (float)CHUNK_SIZE,
|
||||
(ChunkCoord.Y + 0.5f) * (float)CHUNK_SIZE,
|
||||
(ChunkCoord.Z + 0.5f) * (float)CHUNK_SIZE);
|
||||
(ChunkCoord.Z + 0.5f) * Manager->GetStrateLayoutChunkWidthVoxels());
|
||||
const float ChunkRadius = (float)CHUNK_SIZE * 0.8660254f + 3.0f;
|
||||
const TArray<FVoxelPassage>& Passages = Manager->GetPassages();
|
||||
Cache.FloorProjections.SetNum(Passages.Num());
|
||||
@@ -1104,7 +1104,7 @@ static bool VF_FindWalkableTunnelAir(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(Position.X / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Y / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Z / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(Position.Z / Manager->GetStrateLayoutChunkWidthVoxels()));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(Manager, ChunkCoord);
|
||||
const TArray<FVoxelPassage>& Passages = Manager->GetPassages();
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
@@ -1139,7 +1139,7 @@ static bool VF_IsAnyPassageFloorAt(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(Position.X / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Y / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(Position.Z / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(Position.Z / Manager->GetStrateLayoutChunkWidthVoxels()));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(Manager, ChunkCoord);
|
||||
const TArray<FVoxelPassage>& Passages = Manager->GetPassages();
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
@@ -1170,6 +1170,17 @@ bool UVoxelStrateManager::Initialize(UVoxelSettings* Settings, int32 WorldSeed)
|
||||
UE_LOG(LogTemp, Error, TEXT("[StrateManager] No settings provided!"));
|
||||
return false;
|
||||
}
|
||||
if (!FMath::IsFinite(Settings->StrateLayoutChunkSizeMeters)
|
||||
|| Settings->StrateLayoutChunkSizeMeters < 0.25f
|
||||
|| Settings->StrateLayoutChunkSizeMeters > 64.0f)
|
||||
{
|
||||
UE_LOG(LogTemp, Error, TEXT("[StrateManager] StrateLayoutChunkSizeMeters must be in [0.25, 64] m."));
|
||||
return false;
|
||||
}
|
||||
StrateLayoutChunkSizeMicrometres = static_cast<uint32>(std::llround(
|
||||
static_cast<double>(Settings->StrateLayoutChunkSizeMeters) * 1000000.0));
|
||||
StrateLayoutChunkWidthVoxels = static_cast<float>(
|
||||
static_cast<double>(StrateLayoutChunkSizeMicrometres) / (10000.0 * VOXEL_SIZE));
|
||||
|
||||
FVoxelSeasonManifest SeasonManifest;
|
||||
bool bUseSeason = false;
|
||||
@@ -1343,10 +1354,10 @@ bool UVoxelStrateManager::Initialize(UVoxelSettings* Settings, int32 WorldSeed)
|
||||
Slot.Definition->FloatingIslandParams = SeasonStrate.Params.FloatingIslandParams;
|
||||
|
||||
Slot.HeightInChunks = SeasonStrate.HeightInChunks;
|
||||
Slot.TopChunkZ = SeasonStrate.TopWorldZ / CHUNK_SIZE - 1;
|
||||
Slot.BottomChunkZ = SeasonStrate.BottomWorldZ / CHUNK_SIZE;
|
||||
if (SeasonStrate.TopWorldZ % CHUNK_SIZE != 0
|
||||
|| SeasonStrate.BottomWorldZ % CHUNK_SIZE != 0
|
||||
Slot.TopChunkZ = SeasonStrate.TopWorldZ / FMath::RoundToInt(StrateLayoutChunkWidthVoxels) - 1;
|
||||
Slot.BottomChunkZ = SeasonStrate.BottomWorldZ / FMath::RoundToInt(StrateLayoutChunkWidthVoxels);
|
||||
if (SeasonStrate.TopWorldZ % FMath::RoundToInt(StrateLayoutChunkWidthVoxels) != 0
|
||||
|| SeasonStrate.BottomWorldZ % FMath::RoundToInt(StrateLayoutChunkWidthVoxels) != 0
|
||||
|| Slot.TopChunkZ != CurrentTopZ
|
||||
|| Slot.BottomChunkZ != CurrentTopZ - (Slot.HeightInChunks - 1))
|
||||
{
|
||||
@@ -1526,8 +1537,8 @@ bool UVoxelStrateManager::SetComposerOverrideForStrate(
|
||||
}
|
||||
VF_SetComposerRuntimeBounds(
|
||||
Override->Params,
|
||||
(float)(TargetSlot->TopChunkZ + 1) * CHUNK_SIZE,
|
||||
(float)TargetSlot->BottomChunkZ * CHUNK_SIZE);
|
||||
(float)(TargetSlot->TopChunkZ + 1) * StrateLayoutChunkWidthVoxels,
|
||||
(float)TargetSlot->BottomChunkZ * StrateLayoutChunkWidthVoxels);
|
||||
Override->bUseRecipe = bUseRecipe;
|
||||
if (Recipe != nullptr)
|
||||
{
|
||||
@@ -1546,8 +1557,8 @@ bool UVoxelStrateManager::SetComposerOverrideForStrate(
|
||||
Override->bUseRegions = true;
|
||||
Override->Regions = *InRegions;
|
||||
VF_RekeyStrateRegionManifest(Override->Regions, CandidateSeed, StrateIndex);
|
||||
Override->Regions.StrateTopWorldZ = (float)(TargetSlot->TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Override->Regions.StrateBottomWorldZ = (float)TargetSlot->BottomChunkZ * CHUNK_SIZE;
|
||||
Override->Regions.StrateTopWorldZ = (float)(TargetSlot->TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Override->Regions.StrateBottomWorldZ = (float)TargetSlot->BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
VF_SetStrateArchetypeRuntimeBounds(Override->Params,
|
||||
Override->Regions.StrateTopWorldZ,
|
||||
Override->Regions.StrateBottomWorldZ);
|
||||
@@ -1797,11 +1808,11 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
const FStratePassageConfig& Cfg = UpperDef->PassageConfig;
|
||||
|
||||
// Upper strate floor and lower strate ceiling (differ when there's a bedrock gap).
|
||||
const float UpperTopZ = (float)(Upper.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float UpperBottomZ = (float)(Upper.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float LowerTopZ = (float)(Lower.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float UpperMax = (float)Upper.HeightInChunks * CHUNK_SIZE * 0.9f;
|
||||
const float LowerMax = (float)Lower.HeightInChunks * CHUNK_SIZE * 0.9f;
|
||||
const float UpperTopZ = (float)(Upper.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
const float UpperBottomZ = (float)(Upper.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float LowerTopZ = (float)(Lower.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
const float UpperMax = (float)Upper.HeightInChunks * StrateLayoutChunkWidthVoxels * 0.9f;
|
||||
const float LowerMax = (float)Lower.HeightInChunks * StrateLayoutChunkWidthVoxels * 0.9f;
|
||||
|
||||
const float DistLo = FMath::Min(Cfg.DistanceMin, Cfg.DistanceMax);
|
||||
const float DistHi = FMath::Max(Cfg.DistanceMin, Cfg.DistanceMax);
|
||||
@@ -1931,7 +1942,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
LowerDef->FloatingIslandParams,
|
||||
LowerQuerySeed,
|
||||
LowerTopZ,
|
||||
(float)(Lower.BottomChunkZ) * CHUNK_SIZE,
|
||||
(float)(Lower.BottomChunkZ) * StrateLayoutChunkWidthVoxels,
|
||||
PX,
|
||||
PY,
|
||||
MaxLateralSnap,
|
||||
@@ -1991,7 +2002,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
if (bAimedLowerAtPlayerFitPoint)
|
||||
{
|
||||
const float LowerSealThickness = BoundarySealThicknessFor(*LowerDef);
|
||||
const float LowerBottomZ = (float)(Lower.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float LowerBottomZ = (float)(Lower.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float InnerBottomZ = LowerBottomZ + LowerSealThickness;
|
||||
const float InnerTopZ = LowerTopZ - LowerSealThickness;
|
||||
if (VoxelMath::IsFinite(SuggestedLowerPoint.X)
|
||||
@@ -2159,7 +2170,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
Cfg.MouthRadius,
|
||||
LowerDoorDirection,
|
||||
LowerTopZ,
|
||||
(float)(Lower.BottomChunkZ) * CHUNK_SIZE,
|
||||
(float)(Lower.BottomChunkZ) * StrateLayoutChunkWidthVoxels,
|
||||
LowerDef ? BoundarySealThicknessFor(*LowerDef) : 0.0f,
|
||||
bAimedLowerAtPlayerFitPoint);
|
||||
Passage.UpperPoint = Passage.UpperLanding.StandingPoint;
|
||||
@@ -2584,8 +2595,8 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
if (bOpenSurfaceEntry && OriginSpineRadius > 0.0f && StrateLayout.Num() > 0)
|
||||
{
|
||||
const FStrateSlot& Top = StrateLayout[0];
|
||||
const float TopZ = (float)(Top.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float BottomZ = (float)Top.BottomChunkZ * CHUNK_SIZE;
|
||||
const float TopZ = (float)(Top.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = (float)Top.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
const float TopSeal = Top.Definition
|
||||
? BoundarySealThicknessFor(*Top.Definition) : 0.0f;
|
||||
const VoxelPassageGeometry::FOriginLandingGeometry OriginLanding =
|
||||
@@ -2608,7 +2619,7 @@ void UVoxelStrateManager::GeneratePassages()
|
||||
// the top seal into the finite landing room; lower strate seals remain untouched.
|
||||
Entry.Radius = FMath::Max(OriginSpineRadius,
|
||||
VoxelPassageGeometry::MetersToVoxels(0.25f));
|
||||
Entry.UpperPoint = FVector(0.0f, 0.0f, TopZ + CHUNK_SIZE);
|
||||
Entry.UpperPoint = FVector(0.0f, 0.0f, TopZ + StrateLayoutChunkWidthVoxels);
|
||||
// The capsule's lower tangent meets the room ceiling; it never bores through the
|
||||
// room's floor or creates an origin column in strate 0.
|
||||
Entry.LowerPoint = FVector(
|
||||
@@ -2672,7 +2683,7 @@ float UVoxelStrateManager::EvaluateModifierSDF(float WorldX, float WorldY, float
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
|
||||
// The shortlist is rebuilt once for a (manager, version, chunk) and is shared by the tube,
|
||||
// landing, and floor paths. No source-fit stencil or topology search is allowed below it.
|
||||
@@ -2818,7 +2829,7 @@ void UVoxelStrateManager::ApplyPassageModifier(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
const FVector Position(WorldX, WorldY, WorldZ);
|
||||
@@ -2911,7 +2922,7 @@ void UVoxelStrateManager::ApplyPassageLandingAir(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
if (Nearby.Num() == 0) return;
|
||||
|
||||
@@ -3022,7 +3033,7 @@ void UVoxelStrateManager::ApplyPassageLandingFloorMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
const FVector Position(WorldX, WorldY, WorldZ);
|
||||
@@ -3118,7 +3129,7 @@ void UVoxelStrateManager::ApplyPassageStructuralPostsMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
if (Nearby.Num() == 0) return;
|
||||
|
||||
@@ -3245,7 +3256,7 @@ void UVoxelStrateManager::ApplyPassageNativeFloorMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
if (Nearby.Num() == 0
|
||||
|| VoxelPassageGeometry::VerticalShaftConnectorAirMarker())
|
||||
@@ -3436,7 +3447,7 @@ void UVoxelStrateManager::ApplyPassageLandingRoomFloorMC(
|
||||
const FIntVector ChunkCoord(
|
||||
FMath::FloorToInt(WorldX / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldY / (float)CHUNK_SIZE),
|
||||
FMath::FloorToInt(WorldZ / (float)CHUNK_SIZE));
|
||||
FMath::FloorToInt(WorldZ / StrateLayoutChunkWidthVoxels));
|
||||
const TArray<int32>& Nearby = VF_GetNearbyPassages(this, ChunkCoord);
|
||||
const FVoxelPassage* PassageData = Passages.GetData();
|
||||
const FVector Position(WorldX, WorldY, WorldZ);
|
||||
@@ -5910,8 +5921,8 @@ bool UVoxelStrateManager::AnyLandingFloorAtLattice(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
const VoxelPassageGeometry::FOriginLandingGeometry Geometry =
|
||||
VoxelPassageGeometry::BuildOriginLandingGeometry(
|
||||
@@ -5953,8 +5964,8 @@ bool UVoxelStrateManager::AnyOriginLandingNearBox(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
if (VoxelPassageGeometry::OriginLandingRoomTouchesBox(
|
||||
VoxelBox, TopZ, BottomZ,
|
||||
VF_BoundarySealThicknessForDefinition(*Slot.Definition),
|
||||
@@ -5974,8 +5985,8 @@ bool UVoxelStrateManager::AnyOriginLandingFloorNearBox(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
if (VoxelPassageGeometry::OriginLandingFloorTouchesBox(
|
||||
VoxelBox, TopZ, BottomZ,
|
||||
VF_BoundarySealThicknessForDefinition(*Slot.Definition),
|
||||
@@ -5999,8 +6010,8 @@ bool UVoxelStrateManager::AnyOriginLandingNearLattice(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
if (VoxelPassageGeometry::OriginLandingRoomTouchesLattice(
|
||||
VoxelBox, LatticeOrigin, Step, TopZ, BottomZ, Seal, OriginSpineRadius,
|
||||
@@ -6037,8 +6048,8 @@ bool UVoxelStrateManager::AnyOriginLandingAirNearLattice(
|
||||
{
|
||||
continue;
|
||||
}
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
const VoxelPassageGeometry::FOriginLandingGeometry Geometry =
|
||||
VoxelPassageGeometry::BuildOriginLandingGeometry(
|
||||
@@ -6114,8 +6125,8 @@ bool UVoxelStrateManager::AnyOriginLandingFloorNearLattice(
|
||||
for (const FStrateSlot& Slot : StrateLayout)
|
||||
{
|
||||
if (Slot.Definition == nullptr) continue;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * CHUNK_SIZE;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (static_cast<float>(Slot.TopChunkZ) + 1.0f) * StrateLayoutChunkWidthVoxels;
|
||||
const float BottomZ = static_cast<float>(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float Seal = VF_BoundarySealThicknessForDefinition(*Slot.Definition);
|
||||
if (VoxelPassageGeometry::OriginLandingFloorTouchesLattice(
|
||||
VoxelBox, LatticeOrigin, Step, TopZ, BottomZ, Seal, OriginSpineRadius))
|
||||
@@ -6149,7 +6160,7 @@ int32 UVoxelStrateManager::FindSlotIndexForChunkZ(int32 ChunkZ) const
|
||||
UVoxelStrateDefinition* UVoxelStrateManager::GetStrateAt(float WorldZ) const
|
||||
{
|
||||
// Convert world Z to chunk Z coordinate
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / CHUNK_SIZE);
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / StrateLayoutChunkWidthVoxels);
|
||||
int32 SlotIdx = FindSlotIndexForChunkZ(ChunkZ);
|
||||
if (SlotIdx >= 0)
|
||||
{
|
||||
@@ -6160,7 +6171,7 @@ UVoxelStrateDefinition* UVoxelStrateManager::GetStrateAt(float WorldZ) const
|
||||
|
||||
int32 UVoxelStrateManager::GetStrateIndex(float WorldZ) const
|
||||
{
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / CHUNK_SIZE);
|
||||
int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / StrateLayoutChunkWidthVoxels);
|
||||
int32 SlotIdx = FindSlotIndexForChunkZ(ChunkZ);
|
||||
if (SlotIdx >= 0)
|
||||
{
|
||||
@@ -6319,9 +6330,9 @@ FSlabGenerationParams UVoxelStrateManager::GetSlabParamsForChunk(const FIntVecto
|
||||
|
||||
// Fill in the runtime Z bounds (voxel coordinates, same convention as
|
||||
// FStrateGenerationParams::StrateTopWorldZ / StrateBottomWorldZ).
|
||||
// TopChunkZ+1 because the top chunk's CEILING is at (TopChunkZ+1)*CHUNK_SIZE.
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
// TopChunkZ+1 because the top chunk's CEILING is at (TopChunkZ+1)*StrateLayoutChunkWidthVoxels.
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
return Result;
|
||||
}
|
||||
@@ -6354,8 +6365,8 @@ FMazeGenerationParams UVoxelStrateManager::GetMazeParamsForChunk(const FIntVecto
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6381,8 +6392,8 @@ FSurfaceGenerationParams UVoxelStrateManager::GetSurfaceParamsForChunk(const FIn
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6408,8 +6419,8 @@ FVerticalShaftParams UVoxelStrateManager::GetVerticalShaftParamsForChunk(const F
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6435,8 +6446,8 @@ FFloatingIslandParams UVoxelStrateManager::GetFloatingIslandParamsForChunk(const
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6470,14 +6481,14 @@ FBiomeContext UVoxelStrateManager::GetBiomeContextForChunk(const FIntVector& Chu
|
||||
|
||||
bool UVoxelStrateManager::GetStrateUnrealZRange(float WorldZ, float& OutTopZ, float& OutBottomZ) const
|
||||
{
|
||||
const int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / CHUNK_SIZE);
|
||||
const int32 ChunkZ = FMath::FloorToInt((WorldZ / VOXEL_SIZE) / StrateLayoutChunkWidthVoxels);
|
||||
const int32 SlotIdx = FindSlotIndexForChunkZ(ChunkZ);
|
||||
if (SlotIdx < 0) return false;
|
||||
|
||||
const FStrateSlot& Slot = StrateLayout[SlotIdx];
|
||||
// Voxel-space Z bounds → Unreal units. Ceiling = top chunk's upper edge.
|
||||
OutTopZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE * VOXEL_SIZE;
|
||||
OutBottomZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE * VOXEL_SIZE;
|
||||
OutTopZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels * VOXEL_SIZE;
|
||||
OutBottomZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels * VOXEL_SIZE;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -6490,8 +6501,8 @@ FStrateDisturbanceParams UVoxelStrateManager::GetDisturbanceParamsForChunk(const
|
||||
}
|
||||
const FStrateSlot& Slot = StrateLayout[SlotIdx];
|
||||
FStrateDisturbanceParams Result = Slot.Definition->Disturbances;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
return Result;
|
||||
}
|
||||
|
||||
@@ -6523,8 +6534,8 @@ float UVoxelStrateManager::GetWaterLevelWorldZForChunk(const FIntVector& ChunkCo
|
||||
}
|
||||
if (Rel <= 0.0f) return -FLT_MAX;
|
||||
|
||||
const float BottomZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
const float TopZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
const float BottomZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
const float TopZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
return FMath::Lerp(BottomZ, TopZ, FMath::Clamp(Rel, 0.0f, 1.0f));
|
||||
}
|
||||
|
||||
@@ -6568,8 +6579,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
FindComposerOverride(Slot.StrateIndex))
|
||||
{
|
||||
FStrateGenerationParams Result = Override->Params.TunnelNetworkParams;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
// A candidate is a hard replacement of this slot. Do not blend its rolled vector with an
|
||||
// authored neighbour at a boundary; this is also how the offline fixture measures it.
|
||||
return ResolveFinalParams(Result);
|
||||
@@ -6579,8 +6590,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (SeasonStrates.IsValidIndex(SlotIdx))
|
||||
{
|
||||
FStrateGenerationParams Result = SeasonStrates[SlotIdx].Params.TunnelNetworkParams;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * CHUNK_SIZE;
|
||||
Result.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
Result.StrateBottomWorldZ = (float)Slot.BottomChunkZ * StrateLayoutChunkWidthVoxels;
|
||||
// Season vectors are already final, measured slot records. Vertical structural posts own
|
||||
// their boundary; blending them with another selected recipe would describe neither one.
|
||||
return ResolveFinalParams(Result);
|
||||
@@ -6595,10 +6606,17 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
// to seal the top and bottom with solid rock. This prevents caves from
|
||||
// carving through strate boundaries.
|
||||
//
|
||||
// TopChunkZ=0, CHUNK_SIZE=32: top of the strate = chunk 0's top edge = voxel Z=32
|
||||
// TopChunkZ=0: top of the strate is one resolved layout chunk above zero.
|
||||
// BottomChunkZ=-3: bottom of the strate = chunk -3's bottom edge = voxel Z=-3*32 = -96
|
||||
BaseParams.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
BaseParams.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * CHUNK_SIZE;
|
||||
BaseParams.StrateTopWorldZ = (float)(Slot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
BaseParams.StrateBottomWorldZ = (float)(Slot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Core composes one field per strate. For this assembly, Gradient and Interleaved
|
||||
// metadata use the declared Hard fallback across legacy parameter lookups too.
|
||||
if (bHardTransitionFallbackForAssembly)
|
||||
{
|
||||
return ResolveFinalParams(BaseParams);
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
// BOUNDARY BLENDING (transition-type aware)
|
||||
@@ -6671,8 +6689,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (EffectiveBlend > 0 && DistFromBottom < EffectiveBlend)
|
||||
{
|
||||
FStrateGenerationParams BelowParams = BuildParamsFromDefinition(BelowSlot.Definition);
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Linear alpha: 0 at EffectiveBlend chunks away, 1 at the boundary
|
||||
float Alpha = 1.0f - ((float)DistFromBottom / (float)EffectiveBlend);
|
||||
@@ -6709,8 +6727,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (DistFromBottom < CheckRange)
|
||||
{
|
||||
FStrateGenerationParams BelowParams = BuildParamsFromDefinition(BelowSlot.Definition);
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
BelowParams.StrateTopWorldZ = (float)(BelowSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
BelowParams.StrateBottomWorldZ = (float)(BelowSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Sample 3D Perlin noise to warp the boundary position.
|
||||
// XY frequency 0.15 gives medium-scale variation (~6-7 chunks per cycle).
|
||||
@@ -6770,8 +6788,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (EffectiveBlend > 0 && DistFromTop < EffectiveBlend)
|
||||
{
|
||||
FStrateGenerationParams AboveParams = BuildParamsFromDefinition(AboveSlot.Definition);
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
float Alpha = 1.0f - ((float)DistFromTop / (float)EffectiveBlend);
|
||||
Alpha = FMath::Clamp(Alpha, 0.0f, 1.0f);
|
||||
@@ -6792,8 +6810,8 @@ FStrateGenerationParams UVoxelStrateManager::GetGenerationParams(const FIntVecto
|
||||
if (DistFromTop < CheckRange)
|
||||
{
|
||||
FStrateGenerationParams AboveParams = BuildParamsFromDefinition(AboveSlot.Definition);
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * CHUNK_SIZE;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * CHUNK_SIZE;
|
||||
AboveParams.StrateTopWorldZ = (float)(AboveSlot.TopChunkZ + 1) * StrateLayoutChunkWidthVoxels;
|
||||
AboveParams.StrateBottomWorldZ = (float)(AboveSlot.BottomChunkZ) * StrateLayoutChunkWidthVoxels;
|
||||
|
||||
// Same noise function but with a different seed offset to avoid
|
||||
// symmetry between top and bottom boundaries of adjacent strates
|
||||
|
||||
@@ -41,21 +41,27 @@
|
||||
// SealFactor > 0 et BaseDensity > 0, le résultat est solide GARANTI quelle qu'ait été l'entrée.
|
||||
// C'est exactement ce qu'encode `IVoxelDensityOp::ClassifyBox` (voir VoxelDensityOp.h), et la
|
||||
// raison pour laquelle cette méthode existe.
|
||||
FORCEINLINE void VF_ApplyBoundarySeal(float& Density, float WorldZ,
|
||||
float StrateTopZ, float StrateBottomZ,
|
||||
float Thickness, float BaseDensity)
|
||||
FORCEINLINE void VF_ApplyUpperBoundarySealValue(float& Density, float WorldZ,
|
||||
float StrateTopZ, float Thickness, float BaseDensity)
|
||||
{
|
||||
if (VoxelDensityAblation::IsBoundarySealOff() || Thickness <= 0.0f) return;
|
||||
|
||||
const float DistTop = StrateTopZ - WorldZ; // + si on est sous le plafond
|
||||
const float DistBot = WorldZ - StrateBottomZ; // + si on est au-dessus du sol
|
||||
|
||||
const float DistTop = StrateTopZ - WorldZ;
|
||||
if (DistTop >= 0.0f && DistTop < Thickness)
|
||||
{
|
||||
float SealFactor = 1.0f - (DistTop / Thickness);
|
||||
SealFactor = SmoothStep01(SealFactor);
|
||||
Density = FMath::Max(Density, SealFactor * BaseDensity);
|
||||
}
|
||||
}
|
||||
|
||||
FORCEINLINE void VF_ApplyBoundarySeal(float& Density, float WorldZ,
|
||||
float StrateTopZ, float StrateBottomZ,
|
||||
float Thickness, float BaseDensity)
|
||||
{
|
||||
if (VoxelDensityAblation::IsBoundarySealOff() || Thickness <= 0.0f) return;
|
||||
|
||||
const float DistBot = WorldZ - StrateBottomZ; // + si on est au-dessus du sol
|
||||
|
||||
VF_ApplyUpperBoundarySealValue(Density, WorldZ, StrateTopZ, Thickness, BaseDensity);
|
||||
if (DistBot >= 0.0f && DistBot < Thickness)
|
||||
{
|
||||
float SealFactor = 1.0f - (DistBot / Thickness);
|
||||
@@ -64,6 +70,16 @@ FORCEINLINE void VF_ApplyBoundarySeal(float& Density, float WorldZ,
|
||||
}
|
||||
}
|
||||
|
||||
// The same structural seal, limited to a strate's upper boundary. Native finite fields use this
|
||||
// when their lower boundary intentionally has no seal; keeping the math here makes that ceiling
|
||||
// use the same shared density primitive as every two-sided strate seal.
|
||||
FORCEINLINE void VF_ApplyUpperBoundarySeal(float& Density, float WorldZ,
|
||||
float StrateTopZ, float Thickness, float BaseDensity)
|
||||
{
|
||||
if (VoxelDensityAblation::IsBoundarySealOff() || Thickness <= 0.0f) return;
|
||||
VF_ApplyUpperBoundarySealValue(Density, WorldZ, StrateTopZ, Thickness, BaseDensity);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// CARVE DE PASSAGE / PASSAGE CARVING
|
||||
//=============================================================================
|
||||
|
||||
@@ -391,6 +391,11 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voxel|Strates", meta = (ClampMin = "0", ClampMax = "16"))
|
||||
int32 InterStrateGapChunks = 0;
|
||||
|
||||
// Physical width of one vertical strate-layout chunk, independent of Core's 32^3 tile.
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Voxel|Strates|World Assembly",
|
||||
meta = (ClampMin = "0.25", ClampMax = "64.0", Units = "m"))
|
||||
float StrateLayoutChunkSizeMeters = 8.0f;
|
||||
|
||||
//=========================================================================
|
||||
// SPINE & INTER-STRATE CONNECTIONS (the (0,0) descent axis)
|
||||
//=========================================================================
|
||||
|
||||
@@ -234,6 +234,10 @@ public:
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "Strate")
|
||||
UVoxelStrateDefinition* GetStrateAt(float WorldZ) const;
|
||||
float GetStrateLayoutChunkWidthVoxels() const { return StrateLayoutChunkWidthVoxels; }
|
||||
uint32 GetStrateLayoutChunkSizeMicrometres() const { return StrateLayoutChunkSizeMicrometres; }
|
||||
void SetHardTransitionFallbackForAssembly(bool bEnabled)
|
||||
{ bHardTransitionFallbackForAssembly = bEnabled; }
|
||||
|
||||
/**
|
||||
* Get the strate index at a world Z coordinate.
|
||||
@@ -492,6 +496,10 @@ protected:
|
||||
// The stacked strate layout (index 0 = topmost strate)
|
||||
UPROPERTY()
|
||||
TArray<FStrateSlot> StrateLayout;
|
||||
// Resolved once from VoxelSettings::StrateLayoutChunkSizeMeters during Initialize().
|
||||
float StrateLayoutChunkWidthVoxels = 32.0f;
|
||||
uint32 StrateLayoutChunkSizeMicrometres = 8000000;
|
||||
bool bHardTransitionFallbackForAssembly = false;
|
||||
|
||||
// Parallel to StrateLayout only while a cooked season is active. Plain immutable data is
|
||||
// copied into worker-local caches on the existing layout-versioned refetch path.
|
||||
|
||||
@@ -43,7 +43,9 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
|
||||
inline bool BuildFiniteStrateRoute(VoxelForgeCore::WorldAssemblyRecipeV1& recipe,
|
||||
VoxelForgeCore::WorldAssemblyStratumPlanV1& stratum,std::uint64_t& tested,
|
||||
std::uint64_t& gradeRejected,std::uint64_t& sweepRejected,std::string& error)
|
||||
std::uint64_t& gradeRejected,std::uint64_t& placementRejected,
|
||||
std::uint64_t& sweepRejected,std::int64_t arrivalRadiusSubvoxels,
|
||||
std::int64_t departureRadiusSubvoxels,std::string& error)
|
||||
{
|
||||
using namespace VoxelForgeCore;
|
||||
constexpr std::int64_t PlayerRadiusQ=348; // 0.34 m in Core's 0.25 m voxel scale.
|
||||
@@ -73,7 +75,9 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
constraints.sweepSpacingSubvoxels=StepQ;
|
||||
constraints.supportProbeRadiusSubvoxels=ProbeRadiusQ;
|
||||
constraints.supportSearchDepthSubvoxels=SupportDepthQ;
|
||||
constraints.minimumClearanceSubvoxels=8;
|
||||
// Match the FI route contract's half-voxel body clearance. Core's native
|
||||
// field can differ slightly from the recipe sweep at the lower capsule cap.
|
||||
constraints.minimumClearanceSubvoxels=128;
|
||||
constraints.minimumSupportProbes=3;
|
||||
|
||||
const Heightfield2D finalField(recipe,stratum);
|
||||
@@ -90,7 +94,7 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
candidate.centerX=centerX;candidate.centerY=centerY;candidate.direction=directionIndex;
|
||||
candidate.points.reserve(33);
|
||||
std::int64_t previousGround=0,previousX=0,previousY=0;
|
||||
bool gradePass=true;
|
||||
bool gradePass=true,placementPass=true;
|
||||
for(std::int32_t index=0;index<=32;++index)
|
||||
{
|
||||
const std::int64_t along=(index-16)*waypointSpacing;
|
||||
@@ -98,6 +102,13 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
static_cast<double>(along)*directions[directionIndex].x/65536.0);
|
||||
const std::int64_t y=centerY+std::llround(
|
||||
static_cast<double>(along)*directions[directionIndex].y/65536.0);
|
||||
const std::int64_t xQ=WorldAssemblyFixed(static_cast<double>(x));
|
||||
const std::int64_t yQ=WorldAssemblyFixed(static_cast<double>(y));
|
||||
const auto inRadius=[](std::int64_t xValue,std::int64_t yValue,std::int64_t radius)
|
||||
{return radius<=0||xValue*xValue+yValue*yValue<=radius*radius;};
|
||||
if((index==0&&!inRadius(xQ,yQ,arrivalRadiusSubvoxels))
|
||||
||(index==32&&!inRadius(xQ,yQ,departureRadiusSubvoxels)))
|
||||
{placementPass=false;break;}
|
||||
const auto column=finalField.point(WorldAssemblyFixed(static_cast<double>(x)),
|
||||
WorldAssemblyFixed(static_cast<double>(y)),0);
|
||||
const std::int64_t horizontalQ=static_cast<std::int64_t>(std::llround(
|
||||
@@ -121,7 +132,8 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
previousGround=column.groundHeightSubvoxels;previousX=x;previousY=y;
|
||||
}
|
||||
++tested;
|
||||
if(gradePass)candidates.push_back(std::move(candidate));
|
||||
if(placementPass&&gradePass)candidates.push_back(std::move(candidate));
|
||||
else if(!placementPass)++placementRejected;
|
||||
else ++gradeRejected;
|
||||
}
|
||||
std::stable_sort(candidates.begin(),candidates.end(),[](const Candidate& a,const Candidate& b)
|
||||
@@ -208,14 +220,18 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
const FIntVector chunk(0,0,surfaceChunkZ);
|
||||
const FSurfaceGenerationParams surface=owner.Manager->GetSurfaceParamsForChunk(chunk);
|
||||
const FBiomeContext biomeContext=owner.Manager->GetBiomeContextForChunk(chunk);
|
||||
const std::int64_t bottomVoxel=static_cast<std::int64_t>(bottomChunkZ)*CHUNK_SIZE;
|
||||
const std::int64_t heightVoxels=static_cast<std::int64_t>(topChunkZ-bottomChunkZ+1)*CHUNK_SIZE;
|
||||
const double layoutChunkWidthVoxels=static_cast<double>(owner.StrateLayoutChunkWidthSubvoxels)
|
||||
/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
const std::int64_t bottomVoxel=static_cast<std::int64_t>(std::llround(bottomChunkZ*layoutChunkWidthVoxels));
|
||||
const std::int64_t heightVoxels=static_cast<std::int64_t>(std::llround(
|
||||
(topChunkZ-bottomChunkZ+1)*layoutChunkWidthVoxels));
|
||||
const FBiomeMapParams& map=biomeContext.Map;
|
||||
const UVoxelStrateDefinition* definition=owner.Manager->GetStrateForChunk(chunk);
|
||||
|
||||
VoxelForgeCore::WorldAssemblyManifest manifest;
|
||||
auto& recipe=manifest.recipe;
|
||||
recipe.seed=static_cast<uint32>(owner.Seed);
|
||||
recipe.layoutChunkWidthSubvoxels=owner.StrateLayoutChunkWidthSubvoxels;
|
||||
recipe.biomeCellSizeSubvoxels=WorldAssemblyFixed(map.CellSize);
|
||||
recipe.biomeWarpSubvoxels=WorldAssemblyFixed(map.WarpStrength);
|
||||
recipe.biomeWarpWavelengthSubvoxels=WorldAssemblyWavelength(map.WarpFrequency,556.0);
|
||||
@@ -291,8 +307,9 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
if(recipe.biomes.empty())recipe.biomes.push_back(makeProfile(0x1001u,surface,nullptr));
|
||||
|
||||
VoxelForgeCore::WorldAssemblyStratumPlanV1 stratum;
|
||||
stratum.strateIndex=owner.Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(surfaceChunkZ*CHUNK_SIZE+CHUNK_SIZE/2))*VOXEL_SIZE));
|
||||
stratum.strateIndex=owner.Manager->GetStrateIndex(static_cast<float>(
|
||||
(static_cast<double>(surfaceChunkZ)+0.5)
|
||||
*owner.StrateLayoutChunkSizeMicrometres/10000.0));
|
||||
stratum.topChunkZ=topChunkZ;
|
||||
stratum.bottomChunkZ=bottomChunkZ;
|
||||
const double strateBottom=static_cast<double>(bottomVoxel);
|
||||
@@ -370,21 +387,40 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
shelf.minimumSubvoxels={WorldAssemblyFixed(minX),WorldAssemblyFixed(minY),
|
||||
WorldAssemblyFixed(std::max<double>(bottomVoxel,lowestGround-4.0))};
|
||||
shelf.maximumSubvoxels={WorldAssemblyFixed(maxX),WorldAssemblyFixed(maxY),
|
||||
WorldAssemblyFixed(std::min<double>((topChunkZ+1)*CHUNK_SIZE,
|
||||
WorldAssemblyFixed(std::min<double>((topChunkZ+1)*layoutChunkWidthVoxels,
|
||||
highestGround+height+4.0))};
|
||||
shelf.parametersSubvoxels={WorldAssemblyFixed(dirX),WorldAssemblyFixed(dirY),
|
||||
WorldAssemblyFixed(height),WorldAssemblyFixed(reach)};
|
||||
stratum.features.push_back(shelf);
|
||||
}
|
||||
}
|
||||
std::uint64_t routeCandidates=0,routeGradeRejected=0,routeSweepRejected=0;
|
||||
std::int64_t arrivalRadiusQ=0,departureRadiusQ=0;
|
||||
const auto ownerVoxelsToCoreQ=[&](double value)
|
||||
{return static_cast<std::int64_t>(std::llround(value*owner.OwnerVoxelSizeMicrons
|
||||
*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel/owner.CoreVoxelSizeMicrons));};
|
||||
for(const FStrateSlot& slot:owner.Manager->GetLayout())
|
||||
{
|
||||
if(!slot.Definition)continue;
|
||||
if(slot.StrateIndex+1==stratum.strateIndex)
|
||||
arrivalRadiusQ=std::max(ownerVoxelsToCoreQ(slot.Definition->PassageConfig.DistanceMin),
|
||||
ownerVoxelsToCoreQ(slot.Definition->PassageConfig.DistanceMax));
|
||||
if(slot.StrateIndex==stratum.strateIndex+1&&definition)
|
||||
departureRadiusQ=std::max(ownerVoxelsToCoreQ(definition->PassageConfig.DistanceMin),
|
||||
ownerVoxelsToCoreQ(definition->PassageConfig.DistanceMax));
|
||||
}
|
||||
std::uint64_t routeCandidates=0,routeGradeRejected=0,routePlacementRejected=0,routeSweepRejected=0;
|
||||
if(!BuildFiniteStrateRoute(recipe,stratum,routeCandidates,routeGradeRejected,
|
||||
routeSweepRejected,error))return false;
|
||||
std::printf("[WorldAssemblerRoutePlan] candidates=%llu grade_rejected=%llu sweep_rejected=%llu accepted_points=%zu capsule_m=0.34x1.76 corridor_radius_vox=4 support_probe_points=5 minimum_support_probes=%u status=PASS\n",
|
||||
routePlacementRejected,routeSweepRejected,arrivalRadiusQ,departureRadiusQ,error))return false;
|
||||
std::printf("[WorldAssemblerRoutePlan] candidates=%llu grade_rejected=%llu placement_rejected=%llu sweep_rejected=%llu accepted_points=%zu capsule_m=0.34x1.76 corridor_radius_vox=4 support_probe_points=5 minimum_support_probes=%u arrival_radius_m=%.3f departure_radius_m=%.3f status=PASS\n",
|
||||
static_cast<unsigned long long>(routeCandidates),
|
||||
static_cast<unsigned long long>(routeGradeRejected),
|
||||
static_cast<unsigned long long>(routePlacementRejected),
|
||||
static_cast<unsigned long long>(routeSweepRejected),stratum.route.size(),
|
||||
stratum.routeConstraints.minimumSupportProbes);
|
||||
stratum.routeConstraints.minimumSupportProbes,
|
||||
static_cast<double>(arrivalRadiusQ)*owner.CoreVoxelSizeMicrons
|
||||
/(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel*1000000.0),
|
||||
static_cast<double>(departureRadiusQ)*owner.CoreVoxelSizeMicrons
|
||||
/(VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel*1000000.0));
|
||||
manifest.plan.strates.push_back(std::move(stratum));
|
||||
if(!manifest.finalize(error))return false;
|
||||
if(outManifest)*outManifest=manifest;
|
||||
@@ -418,6 +454,20 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
if(!rootObject)
|
||||
{error="owner snapshot root is not a JSON object";return false;}
|
||||
(*rootObject)["world_assembly"]=std::move(manifestJson);
|
||||
if(!manifest.plan.strates.empty()&&!manifest.plan.strates.front().route.empty())
|
||||
{
|
||||
const auto& spawn=manifest.plan.strates.front().route.front();
|
||||
VFJson::Value::Object viewer;VFJson::Value found;found.Data=true;viewer["found_open_space"]=std::move(found);
|
||||
const auto add=[&](const char* key,std::int64_t q)
|
||||
{VFJson::Value coordinate;coordinate.Data=static_cast<double>(q)/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;viewer[key]=std::move(coordinate);};
|
||||
add("x",spawn.positionSubvoxels[0]);add("y",spawn.positionSubvoxels[1]);add("z",spawn.positionSubvoxels[2]);
|
||||
VFJson::Value viewerValue;viewerValue.Data=std::move(viewer);(*rootObject)["viewer_start"]=std::move(viewerValue);
|
||||
owner.ViewerStartVoxels=FVector(
|
||||
static_cast<float>(static_cast<double>(spawn.positionSubvoxels[0])/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel),
|
||||
static_cast<float>(static_cast<double>(spawn.positionSubvoxels[1])/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel),
|
||||
static_cast<float>(static_cast<double>(spawn.positionSubvoxels[2])/VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel));
|
||||
owner.ViewerStartFound=true;
|
||||
}
|
||||
std::printf("[WorldAssemblerPrototype] recipe_version=%u evaluator_version=%u strata=%zu biomes=%zu strate_index=%d chunk_z=%d..%d serialized_bytes=%zu recipe_hash=%016llx plan_hash=%016llx manifest_hash=%016llx source=owner_surface_params_and_biome_map route_points=%zu features=%zu\n",
|
||||
manifest.recipe.schemaVersion,manifest.recipe.evaluatorVersion,manifest.plan.strates.size(),
|
||||
manifest.recipe.biomes.size(),manifest.plan.strates.front().strateIndex,topChunkZ,bottomChunkZ,
|
||||
@@ -486,27 +536,83 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
{error="owner/Core voxel import ratio is invalid for the floating-island recipe";return false;}
|
||||
|
||||
VoxelForgeCore::FloatingIslandRecipeV1 recipe;
|
||||
const FFloatingIslandParams params=owner.Manager->GetFloatingIslandParamsForChunk(
|
||||
FIntVector(0,0,islandSlot->TopChunkZ));
|
||||
const FStratePassageConfig& passage=islandSlot->Definition->PassageConfig;
|
||||
recipe.seed=static_cast<std::uint32_t>(owner.Seed);
|
||||
recipe.geometryVersion=5;
|
||||
recipe.ownerVoxelSizeMicrons=owner.OwnerVoxelSizeMicrons;
|
||||
recipe.coreVoxelSizeMicrons=owner.CoreVoxelSizeMicrons;
|
||||
recipe.ownerToCoreScaleNumerator=owner.OwnerVoxelSizeMicrons/static_cast<std::uint32_t>(divisor);
|
||||
recipe.ownerToCoreScaleDenominator=owner.CoreVoxelSizeMicrons/static_cast<std::uint32_t>(divisor);
|
||||
const std::int64_t coreVoxelsPerOwnerChunk=static_cast<std::int64_t>(CHUNK_SIZE)
|
||||
*recipe.ownerToCoreScaleNumerator/recipe.ownerToCoreScaleDenominator;
|
||||
const std::int64_t minimumZ=static_cast<std::int64_t>(islandSlot->BottomChunkZ)
|
||||
*coreVoxelsPerOwnerChunk*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
+2*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
*owner.StrateLayoutChunkWidthSubvoxels;
|
||||
const std::int64_t maximumZ=static_cast<std::int64_t>(islandSlot->TopChunkZ+1)
|
||||
*coreVoxelsPerOwnerChunk*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel
|
||||
-2*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
*owner.StrateLayoutChunkWidthSubvoxels;
|
||||
if(maximumZ<=minimumZ)
|
||||
{error="FloatingIslands strate is too short for a bounded Core recipe";return false;}
|
||||
recipe.layoutMinimumZSubvoxels=minimumZ;
|
||||
recipe.layoutMaximumZSubvoxels=maximumZ;
|
||||
recipe.layoutCenterTopZSubvoxels=minimumZ+(maximumZ-minimumZ)/2;
|
||||
const double ownerToCoreScale=static_cast<double>(recipe.ownerToCoreScaleNumerator)
|
||||
/recipe.ownerToCoreScaleDenominator;
|
||||
recipe.islandDensityQ16=WorldAssemblyQ16(std::clamp<double>(params.IslandDensity,0.0,1.0));
|
||||
recipe.spacingSubvoxels=WorldAssemblyFixed(params.IslandSpacing*ownerToCoreScale);
|
||||
recipe.minimumRadiusSubvoxels=WorldAssemblyFixed(params.IslandMinRadius*ownerToCoreScale);
|
||||
recipe.maximumRadiusSubvoxels=WorldAssemblyFixed(params.IslandMaxRadius*ownerToCoreScale);
|
||||
recipe.thicknessRatioQ16=WorldAssemblyQ16(params.ThicknessRatio);
|
||||
recipe.verticalJitterQ16=WorldAssemblyQ16(params.VerticalJitter);
|
||||
recipe.topFlattenQ16=WorldAssemblyQ16(params.TopFlatten);
|
||||
recipe.blendRadiusSubvoxels=WorldAssemblyFixed(params.SDFBlendRadius*ownerToCoreScale);
|
||||
recipe.roughnessSubvoxels=WorldAssemblyFixed(params.SurfaceRoughness*ownerToCoreScale);
|
||||
recipe.boundarySealSubvoxels=WorldAssemblyFixed(params.BoundarySealThickness*ownerToCoreScale);
|
||||
const auto ownerVoxelsToCoreQ=[&](double value)
|
||||
{return static_cast<std::int64_t>(std::llround(value*owner.OwnerVoxelSizeMicrons
|
||||
*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel/owner.CoreVoxelSizeMicrons));};
|
||||
recipe.anchorIslandOrdinal=recipe.primaryIslandCount-1;
|
||||
recipe.anchorPlacementRadiusSubvoxels=ownerVoxelsToCoreQ(passage.DistanceMax);
|
||||
const std::int64_t spiralRadius=ownerVoxelsToCoreQ(passage.SpiralRadius);
|
||||
const std::int64_t mouthBore=std::max(ownerVoxelsToCoreQ(passage.MouthRadius),
|
||||
ownerVoxelsToCoreQ(12.0));
|
||||
const std::int64_t bore=std::max(ownerVoxelsToCoreQ(passage.MidRadius),
|
||||
ownerVoxelsToCoreQ(12.0));
|
||||
const std::int64_t wallReserve=ownerVoxelsToCoreQ(12.0);
|
||||
// Put the mouth near the island rim, with enough island and root around the
|
||||
// first coil to read as a cave entrance instead of a hole in open air.
|
||||
recipe.anchorMouthOffsetSubvoxels=spiralRadius+mouthBore+ownerVoxelsToCoreQ(4.0);
|
||||
const std::int64_t excursion=std::max(ownerVoxelsToCoreQ(passage.Wander),spiralRadius);
|
||||
recipe.anchorRootRadiusSubvoxels=excursion+bore+wallReserve;
|
||||
recipe.anchorIslandMinimumRadiusSubvoxels=std::max(recipe.minimumRadiusSubvoxels,
|
||||
recipe.anchorMouthOffsetSubvoxels+mouthBore+ownerVoxelsToCoreQ(4.0));
|
||||
recipe.anchorRootBottomZSubvoxels=recipe.layoutMinimumZSubvoxels
|
||||
+recipe.boundarySealSubvoxels;
|
||||
|
||||
auto planned=VoxelForgeCore::PlanFloatingIslandCluster(recipe,error);
|
||||
if(!planned)return false;
|
||||
const VoxelForgeCore::FloatingIslandFieldV1 routeField(
|
||||
planned->recipe,planned->plan);
|
||||
const auto routeAudit=VoxelForgeCore::AuditFloatingIslandRoute(routeField);
|
||||
std::printf("[FloatingIslandRouteAudit] points=%zu centers=%llu capsule_samples=%llu blocked=%llu support_samples=%llu unsupported=%llu grade_failures=%llu status=%s\n",
|
||||
planned->plan.route.size(),
|
||||
static_cast<unsigned long long>(routeAudit.centerSamples),
|
||||
static_cast<unsigned long long>(routeAudit.capsuleFieldSamples),
|
||||
static_cast<unsigned long long>(routeAudit.blockedCapsuleSamples),
|
||||
static_cast<unsigned long long>(routeAudit.supportProbeSamples),
|
||||
static_cast<unsigned long long>(routeAudit.unsupportedCenterSamples),
|
||||
static_cast<unsigned long long>(routeAudit.gradeFailures),
|
||||
routeAudit.passed?"PASS":"FAIL");
|
||||
const double metresPerSubvoxel=static_cast<double>(owner.CoreVoxelSizeMicrons)
|
||||
/(1000000.0*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
|
||||
const double bedrockTopMetres=(minimumZ+recipe.boundarySealSubvoxels)*metresPerSubvoxel;
|
||||
const double ceilingBottomMetres=(maximumZ-recipe.boundarySealSubvoxels)*metresPerSubvoxel;
|
||||
for(const auto& island:planned->plan.islands)
|
||||
std::printf("[FloatingIslandPlacement] ordinal=%u x_m=%.3f y_m=%.3f bottom_m=%.3f top_m=%.3f bedrock_clearance_m=%.3f ceiling_clearance_m=%.3f\n",
|
||||
island.ordinal,island.centerSubvoxels[0]*metresPerSubvoxel,
|
||||
island.centerSubvoxels[1]*metresPerSubvoxel,
|
||||
island.bottomZSubvoxels*metresPerSubvoxel,
|
||||
island.topZSubvoxels*metresPerSubvoxel,
|
||||
island.bottomZSubvoxels*metresPerSubvoxel-bedrockTopMetres,
|
||||
ceilingBottomMetres-island.topZSubvoxels*metresPerSubvoxel);
|
||||
VoxelForgeCore::WorldAssemblyFloatingIslandPlanV1 islands;
|
||||
islands.strateIndex=islandSlot->StrateIndex;
|
||||
islands.topChunkZ=islandSlot->TopChunkZ;
|
||||
@@ -527,4 +633,194 @@ namespace StandaloneWorldAssemblyPrototype
|
||||
return true;
|
||||
}
|
||||
|
||||
inline const char* GeneratorKind(ECaveGeneratorType type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case ECaveGeneratorType::TunnelNetwork:return "TunnelNetwork";
|
||||
case ECaveGeneratorType::FlatPlain:return "FlatPlain";
|
||||
case ECaveGeneratorType::CrystalChamber:return "CrystalChamber";
|
||||
case ECaveGeneratorType::Maze:return "Maze";
|
||||
case ECaveGeneratorType::SurfaceWorld:return "SurfaceWorld";
|
||||
case ECaveGeneratorType::VerticalShafts:return "VerticalShafts";
|
||||
case ECaveGeneratorType::FloatingIslands:return "FloatingIslands";
|
||||
case ECaveGeneratorType::Underwater:return "Underwater";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
inline const char* TransitionKind(EVoxelStrateTransition type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case EVoxelStrateTransition::Gradient:return "Gradient";
|
||||
case EVoxelStrateTransition::Hard:return "Hard";
|
||||
case EVoxelStrateTransition::Interleaved:return "Interleaved";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
inline bool BuildResolvedLayoutSnapshot(const FStandaloneOwnerWorld& owner,
|
||||
const VoxelForgeCore::WorldAssemblyManifest& assembly,std::string_view recipeVariant,
|
||||
VoxelForgeCore::ResolvedLayoutSnapshotV3& out,std::string& error)
|
||||
{
|
||||
using namespace VoxelForgeCore;
|
||||
if(!owner.Manager){error="resolved layout builder requires the initialized director";return false;}
|
||||
(void)recipeVariant;
|
||||
out={};out.worldIdentity="owner-world/seed/"+std::to_string(owner.Seed);
|
||||
out.ownerVoxelSizeMicrometres=owner.OwnerVoxelSizeMicrons;
|
||||
out.coreVoxelSizeMicrometres=owner.CoreVoxelSizeMicrons;
|
||||
out.strateLayoutChunkSizeMicrometres=owner.StrateLayoutChunkSizeMicrometres;
|
||||
out.strateLayoutChunkWidthSubvoxels=owner.StrateLayoutChunkWidthSubvoxels;
|
||||
const auto fixedToMicrons=[&](std::int64_t fixed)
|
||||
{return static_cast<std::int64_t>(std::llround(static_cast<double>(fixed)
|
||||
*owner.CoreVoxelSizeMicrons/WorldAssemblySubvoxelsPerVoxel));};
|
||||
const auto sealAndDensity=[](const UVoxelStrateDefinition& d,ECaveGeneratorType type)
|
||||
{
|
||||
std::array<float,2> result{d.GenerationParams.BoundarySealThickness,d.GenerationParams.BaseDensity};
|
||||
switch(type)
|
||||
{
|
||||
case ECaveGeneratorType::SurfaceWorld:result={d.SurfaceParams.BoundarySealThickness,d.SurfaceParams.BaseDensity};break;
|
||||
case ECaveGeneratorType::FloatingIslands:result={d.FloatingIslandParams.BoundarySealThickness,d.FloatingIslandParams.BaseDensity};break;
|
||||
case ECaveGeneratorType::Maze:result={d.MazeParams.BoundarySealThickness,d.MazeParams.BaseDensity};break;
|
||||
case ECaveGeneratorType::VerticalShafts:result={d.VerticalShaftParams.BoundarySealThickness,d.VerticalShaftParams.BaseDensity};break;
|
||||
default:break;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
for(const FStrateSlot& slot:owner.Manager->GetLayout())
|
||||
{
|
||||
if(!slot.Definition)continue;
|
||||
const auto type=owner.Manager->GetGeneratorTypeForChunk(FIntVector(0,0,slot.TopChunkZ));
|
||||
const auto authored=sealAndDensity(*slot.Definition,type);
|
||||
const std::int64_t bottom=static_cast<std::int64_t>(slot.BottomChunkZ)*owner.StrateLayoutChunkSizeMicrometres;
|
||||
const std::int64_t top=static_cast<std::int64_t>(slot.TopChunkZ+1)*owner.StrateLayoutChunkSizeMicrometres;
|
||||
const std::int64_t seal=static_cast<std::int64_t>(std::llround(
|
||||
std::max(0.0f,authored[0])*owner.OwnerVoxelSizeMicrons));
|
||||
if(seal<=0||2*seal>=top-bottom)
|
||||
{error="strate "+std::to_string(slot.StrateIndex)+" has an invalid BoundarySealThickness for two boundary bands";return false;}
|
||||
ResolvedLayoutStratumV2 s;s.strateIndex=slot.StrateIndex;s.generatorKind=GeneratorKind(type);
|
||||
s.stableId=out.worldIdentity+"/strate/"+std::to_string(slot.StrateIndex)+"/generator/"+GeneratorKind(type);
|
||||
s.recipeId=type==ECaveGeneratorType::SurfaceWorld?"SurfaceWorld.Heightfield2D"
|
||||
:type==ECaveGeneratorType::FloatingIslands?"FloatingIslands.ClusterField":"legacy."+std::string(GeneratorKind(type));
|
||||
s.recipeVersion=type==ECaveGeneratorType::SurfaceWorld?assembly.recipe.schemaVersion
|
||||
:type==ECaveGeneratorType::FloatingIslands&&!assembly.floatingIslands.empty()
|
||||
?assembly.floatingIslands.front().manifest.recipe.geometryVersion:0;
|
||||
s.voxelSizeMicrometres=owner.CoreVoxelSizeMicrons;s.latticeOriginMicrometres={0,0,0};
|
||||
if(type==ECaveGeneratorType::FloatingIslands)
|
||||
{
|
||||
const auto it=std::find_if(assembly.floatingIslands.begin(),assembly.floatingIslands.end(),
|
||||
[&](const auto& p){return p.strateIndex==slot.StrateIndex;});
|
||||
if(it!=assembly.floatingIslands.end())
|
||||
{
|
||||
const auto recipeBottom=fixedToMicrons(it->manifest.recipe.layoutMinimumZSubvoxels);
|
||||
const auto recipeTop=fixedToMicrons(it->manifest.recipe.layoutMaximumZSubvoxels);
|
||||
if(recipeBottom!=bottom||recipeTop!=top)
|
||||
{error="FloatingIslands recipe bounds differ from the resolved 8 m layout slot";return false;}
|
||||
s.recipeVersion=it->manifest.recipe.geometryVersion;
|
||||
for(std::size_t n=0;n<it->manifest.plan.islands.size();++n)
|
||||
{
|
||||
const auto& a=it->manifest.plan.islands[n];ResolvedLayoutAnchorV2 anchor;
|
||||
anchor.kind="island_anchor";anchor.stableId="island/"+std::to_string(n);anchor.units="1/256 Core voxel";
|
||||
anchor.values={a.centerSubvoxels[0],a.centerSubvoxels[1],a.centerSubvoxels[2],a.radiusSubvoxels,a.topHalfSubvoxels};
|
||||
s.anchors.push_back(std::move(anchor));
|
||||
if(n==it->manifest.recipe.anchorIslandOrdinal
|
||||
&&it->manifest.recipe.geometryVersion>=5)
|
||||
{
|
||||
ResolvedLayoutAnchorV2 passageAnchor;
|
||||
passageAnchor.kind="passage_anchor";
|
||||
passageAnchor.stableId="passage-anchor/island/"+std::to_string(n);
|
||||
passageAnchor.units="1/256 Core voxel";
|
||||
passageAnchor.values={a.centerSubvoxels[0],a.centerSubvoxels[1],
|
||||
it->manifest.recipe.anchorRootRadiusSubvoxels,
|
||||
it->manifest.recipe.anchorMouthOffsetSubvoxels,
|
||||
it->manifest.recipe.anchorPlacementRadiusSubvoxels,
|
||||
it->manifest.recipe.anchorRootBottomZSubvoxels,
|
||||
a.radiusSubvoxels};
|
||||
s.anchors.push_back(std::move(passageAnchor));
|
||||
}
|
||||
}
|
||||
for(std::size_t n=0;n<it->manifest.plan.route.size();++n)
|
||||
{
|
||||
const auto& p=it->manifest.plan.route[n];ResolvedLayoutAnchorV2 anchor;
|
||||
anchor.kind="route_point";anchor.stableId="route/"+std::to_string(n);
|
||||
anchor.units="1/256 Core voxel";
|
||||
anchor.values={p.positionSubvoxels[0],p.positionSubvoxels[1],
|
||||
p.positionSubvoxels[2],p.radiusSubvoxels};
|
||||
s.anchors.push_back(std::move(anchor));
|
||||
}
|
||||
}
|
||||
}
|
||||
s.interiorBottomMicrometres=bottom;s.interiorTopMicrometres=top;
|
||||
s.transitionMode=TransitionKind(slot.Definition->TransitionType);
|
||||
s.transitionBlendChunks=slot.Definition->TransitionBlendChunks;
|
||||
s.transitionWidthMicrometres=static_cast<std::int64_t>(s.transitionBlendChunks)*owner.StrateLayoutChunkSizeMicrometres;
|
||||
s.transitionWarpAmplitudeMicrometres=s.transitionMode=="Interleaved"
|
||||
?2*static_cast<std::int64_t>(owner.StrateLayoutChunkSizeMicrometres):0;
|
||||
s.transitionInterpenetrationMicrometres=0;
|
||||
s.transitionHonouredInCore=s.transitionMode=="Hard";
|
||||
s.transitionFallsBackToHard=s.transitionMode!="Hard";
|
||||
s.transitionDispatchPath=s.transitionFallsBackToHard
|
||||
?"declared Gradient/Interleaved recorded; Core uses explicit Hard fallback with zero interpenetration"
|
||||
:"declared Hard transition applied at the strate interface";
|
||||
s.managerLookup="UVoxelStrateManager selects the slot from the director-resolved layout chunk width";
|
||||
s.managerChunkWidthMicrometres=owner.StrateLayoutChunkSizeMicrometres;
|
||||
s.dispatchChunkWidthMicrometres=owner.StrateLayoutChunkSizeMicrometres;
|
||||
s.boundDispatchPath="all generator plans use ResolvedLayoutSnapshotV3 layoutChunkWidthSubvoxels";
|
||||
s.queryDispatchPath="all generator dispatch uses floor(CoreZ / ResolvedLayoutSnapshotV3 layoutChunkWidthSubvoxels)";
|
||||
const std::int64_t solidDensity=std::max<std::int64_t>(1,WorldAssemblyQ16(std::max(0.05f,authored[1])));
|
||||
s.ceiling={"ceiling",top-seal,top,true,true,false,"solid ceiling from strate BoundarySealThickness; breakable by default",
|
||||
"interior-facing lower face","shared resolved-layout density band",solidDensity};
|
||||
s.content={"content",bottom+seal,top-seal,true,true,false,"resolved generator content","none","none",solidDensity};
|
||||
s.bedrock={"bedrock",bottom,bottom+seal,true,true,false,"solid floor from strate BoundarySealThickness; breakable by default",
|
||||
"interior-facing upper face","shared resolved-layout density band",solidDensity};
|
||||
if(type==ECaveGeneratorType::SurfaceWorld)
|
||||
{
|
||||
for(const auto& p:assembly.recipe.biomes)
|
||||
if(p.hasCapProfile)
|
||||
{ResolvedLayoutAnchorV2 a;a.kind="cap_profile";a.stableId="biome/"+std::to_string(p.stableId);
|
||||
a.units="1/256 Core voxel";a.values={p.capHeightSubvoxels,p.capUndulationSubvoxels,
|
||||
p.capWavelengthSubvoxels,p.capDetailAmplitudeSubvoxels,p.capRidgeAmplitudeSubvoxels};s.anchors.push_back(std::move(a));}
|
||||
const auto plan=std::find_if(assembly.plan.strates.begin(),assembly.plan.strates.end(),
|
||||
[&](const auto& p){return p.strateIndex==slot.StrateIndex;});
|
||||
if(plan!=assembly.plan.strates.end())
|
||||
for(std::size_t n=0;n<plan->route.size();++n)
|
||||
{const auto& p=plan->route[n];ResolvedLayoutAnchorV2 a;a.kind="route_point";a.stableId="route/"+std::to_string(n);
|
||||
a.units="1/256 Core voxel";a.values={p.positionSubvoxels[0],p.positionSubvoxels[1],p.positionSubvoxels[2],p.radiusSubvoxels};
|
||||
s.anchors.push_back(std::move(a));}
|
||||
}
|
||||
out.strates.push_back(std::move(s));
|
||||
}
|
||||
std::vector<ResolvedLayoutPassageConfigV1> passageConfigs;
|
||||
for(const FStrateSlot& slot:owner.Manager->GetLayout())
|
||||
{
|
||||
if(!slot.Definition)continue;
|
||||
const auto& authored=slot.Definition->PassageConfig;
|
||||
const auto ownerVoxelsToCoreQ=[&](double value)
|
||||
{return static_cast<std::int64_t>(std::llround(value*owner.OwnerVoxelSizeMicrons
|
||||
*WorldAssemblySubvoxelsPerVoxel/owner.CoreVoxelSizeMicrons));};
|
||||
ResolvedLayoutPassageConfigV1 config;config.upperStrateIndex=slot.StrateIndex;
|
||||
config.connections=authored.Connections;
|
||||
config.style=static_cast<std::uint32_t>(authored.Style);
|
||||
config.mouthRadiusSubvoxels=std::max(ownerVoxelsToCoreQ(authored.MouthRadius),
|
||||
ownerVoxelsToCoreQ(12.0));
|
||||
config.midRadiusSubvoxels=std::max(ownerVoxelsToCoreQ(authored.MidRadius),
|
||||
ownerVoxelsToCoreQ(12.0));
|
||||
config.reachMinimumSubvoxels=ownerVoxelsToCoreQ(authored.ReachMin);
|
||||
config.reachMaximumSubvoxels=ownerVoxelsToCoreQ(authored.ReachMax);
|
||||
config.distanceMinimumSubvoxels=ownerVoxelsToCoreQ(authored.DistanceMin);
|
||||
config.distanceMaximumSubvoxels=ownerVoxelsToCoreQ(authored.DistanceMax);
|
||||
config.wanderSubvoxels=ownerVoxelsToCoreQ(authored.Wander);
|
||||
config.segments=static_cast<std::uint32_t>(std::clamp(authored.Segments,1,48));
|
||||
config.verticalWobbleSubvoxels=ownerVoxelsToCoreQ(authored.VerticalWobble);
|
||||
config.spiralRadiusSubvoxels=ownerVoxelsToCoreQ(authored.SpiralRadius);
|
||||
config.spiralTurnsQ16=static_cast<std::int64_t>(std::llround(authored.SpiralTurns*65536.0));
|
||||
config.cascadeSteps=static_cast<std::uint32_t>(std::clamp(authored.CascadeSteps,1,16));
|
||||
config.cascadeLedgeSubvoxels=ownerVoxelsToCoreQ(authored.CascadeLedge);
|
||||
passageConfigs.push_back(config);
|
||||
}
|
||||
if(!PlanResolvedLayoutPassagesV1(out,owner.Seed,passageConfigs,error))return false;
|
||||
return out.finalize(error);
|
||||
}
|
||||
|
||||
} // namespace StandaloneWorldAssemblyPrototype
|
||||
@@ -1 +1 @@
|
||||
{"schema_version":1,"source":"VoxelForgeExplore standalone base-world export","voxel_size_cm":25,"seed":0,"open_surface_entry":true,"origin_spine_radius":28,"world_radius_voxels":0,"edge_seal_thickness":128,"total_strates":2,"inter_strate_gap_chunks":0,"clip_radius":6,"max_clip_level":8,"full_res_clip_levels":2,"coarse_tile_cells":16,"render_distance_chunks":1536,"generate_skirts":true,"skirt_cells":4,"lod_octave_drop":1,"strate_content_cut_min_level":9,"settings_asset":{"ViewDistanceXY":32,"ViewDistanceUp":10,"ViewDistanceDown":10,"MaxConcurrentTasks":16,"MaxGenerationWorkerCores":0,"NearTaskReserve":4,"MaxMeshAppliesPerFrame":4,"MaxMeshApplyMilliseconds":2,"MaxUnloadsPerFrame":16,"PawnCollisionRadiusChunks":2,"bClampViewToStrate":true,"StrateViewMarginChunks":6,"StrateContentCutMinLevel":9,"ClipRadius":6,"MaxClipLevel":8,"FullResClipLevels":2,"CoarseTileCells":16,"RenderDistanceChunks":1536,"bGenerateSkirts":true,"SkirtCells":4,"LODOctaveDrop":1,"WorldRadiusVoxels":0,"EdgeSealThickness":128,"DecorationRadiusChunks":12,"DecorationNearRadiusChunks":6,"DecorationRegionSizeCells":8,"DecorationSpacingVoxels":8,"DecorationFarSpacingVoxels":8,"DecorationMarchStepVoxels":4,"DecorationMaxCrossingsPerColumn":4,"DecorationColumnDepthVoxels":320,"MaxDecorationCellsPerFrame":2,"MaxConcurrentDecorationTasks":4,"bEnableDensityVolume":false,"DensityVolumeResolution":256,"DensityVolumeLevels":3,"DensityVolumeFillSlabCells":8,"DensityVolumeMarchSteps":64,"bDensityVolumeGPUUpload":false,"bDebugDrawDensityVolume":false,"DensityVolumeDebugRadiusCells":12,"VoxelMaterial":"/Game/VoxelForge/M_Test1_Inst.M_Test1_Inst","Seed":0,"Season":"","CurrentSeason":1,"StratePool":["/Game/VoxelForge/DA_Strate1.DA_Strate1","/Game/VoxelForge/DA_Strate3.DA_Strate3"],"FixedStrates":[],"TotalStrates":2,"InterStrateGapChunks":0,"OriginSpineRadius":28,"bOpenSurfaceEntry":true,"MaxModifications":0,"MaxBrushRadius":30,"MaxTotalVolume":0,"AssetBundleData":{"Bundles":[]},"NativeClass":"/Script/VoxelForge.VoxelSettings"},"strates":[{"index":0,"top_chunk_z":0,"bottom_chunk_z":-15,"height_chunks":16,"asset":{"StrateName":"","StrateDescription":"","StrateHeightInChunks":16,"TransitionType":0,"TransitionBlendChunks":2,"GeneratorType":0,"bEnableWorms":false,"GenerationParams":{"BaseDensity":8,"VerticalScale":0.80000001192092896,"WormFrequency":0.014999999664723873,"WormHorizontalBias":3,"WormThreshold":0.059999998658895493,"WormStrength":10,"WormNetworkRange":64,"RoomSpacing":128,"RoomDensity":0.34999999403953552,"MinRoomRadius":65,"MaxRoomRadius":120,"RoomHeightRatio":0.5,"RoomFloorCutMin":0,"RoomFloorCutMax":0,"FloorReliefStrength":0,"FloorReliefFrequency":1,"RoomMouthRiseStrength":0,"RoomMouthRiseBlendVoxels":12,"RoomShapeVariety":0.5,"OriginRoomRadius":65,"OriginRoomMaxConnections":4,"TunnelMinRadius":8,"TunnelMaxRadius":12,"TunnelDensity":0.40000000596046448,"MaxTunnelLength":360,"TunnelWarpStrength":24,"TunnelHorizontalBias":0.5,"bTunnelsFlowTowardOrigin":true,"TunnelEndpointZOffset":0.25,"bTunnelFloorEnabled":true,"bTunnelFloorTerracingEnabled":true,"TunnelFloorTerraceStepHeight":5,"TunnelFloorMaxLedgeHeight":24,"TunnelFloorGentleSlopeThreshold":88.090850830078125,"TunnelFloorLedgeCountPreference":0,"TunnelFloorMaxLedges":4096,"SDFBlendRadius":25,"CaveWarpStrength":16,"CaveWarpFrequency":0.014999999664723873,"SurfaceRoughness":1,"RoughnessFrequency":0.05000000074505806,"RoughnessNoiseType":2,"DomainWarpStrength":0,"DomainWarpFrequency":0.029999999329447746,"FloorBias":4,"BoundarySealThickness":8,"WaterLevelRelative":0},"SlabParams":{"FloorRelativeHeight":0.25,"CeilingRelativeHeight":0.60000002384185791,"FloorRoughness":4,"FloorRoughnessFrequency":0.039999999105930328,"CeilingRoughness":6,"CeilingRoughnessFrequency":0.039999999105930328,"ColumnDensity":0.079999998211860657,"ColumnMinRadius":8,"ColumnMaxRadius":16,"ColumnSpacing":96,"BoundarySealThickness":4,"BaseDensity":8},"MazeParams":{"CellSize":160,"CorridorRadius":24,"BranchProbability":1,"Verticality":0.20000000298023224,"SurfaceRoughness":2,"BoundarySealThickness":4,"BaseDensity":8},"SurfaceParams":{"BaseGroundRelative":0.25,"ElevationRange":80,"ContinentFrequency":0.0060000000521540642,"MountainStrength":0.5,"MountainFrequency":0.012000000104308128,"DetailFrequency":0.039999999105930328,"SurfaceRoughness":2,"HeightWarpStrength":48,"HeightWarpFrequency":0.0080000003799796104,"ReliefFrequency":0.001500000013038516,"ReliefStrength":0.69999998807907104,"ReliefContrast":1.6000000238418579,"TerraceStrength":0,"TerraceHeight":8,"TerraceHardness":0.5,"LayerLineDepth":0,"LayerLineSpacing":8,"CliffStrength":0,"CliffSlopeThreshold":0.5,"CliffSharpness":2,"CliffSampleDist":2,"OverhangStrength":0,"OverhangReach":16,"OverhangHeight":24,"OverhangFrequency":0.019999999552965164,"OverhangZScale":0.5,"OverhangSlopeThreshold":0.30000001192092896,"WaterLevelRelative":0.27000001072883606,"BeachWidth":12,"CeilingRelative":0.94999998807907104,"CeilingRoughness":6,"CeilingRoughnessFrequency":0.039999999105930328,"CeiLine truncated
|
||||
{"schema_version":1,"source":"VoxelForgeExplore standalone base-world export","voxel_size_cm":25,"seed":0,"open_surface_entry":true,"origin_spine_radius":28,"world_radius_voxels":0,"edge_seal_thickness":128,"total_strates":2,"inter_strate_gap_chunks":0,"clip_radius":6,"max_clip_level":8,"full_res_clip_levels":2,"coarse_tile_cells":16,"render_distance_chunks":1536,"generate_skirts":true,"skirt_cells":4,"lod_octave_drop":1,"strate_content_cut_min_level":9,"settings_asset":{"ViewDistanceXY":32,"ViewDistanceUp":10,"ViewDistanceDown":10,"MaxConcurrentTasks":16,"MaxGenerationWorkerCores":0,"NearTaskReserve":4,"MaxMeshAppliesPerFrame":4,"MaxMeshApplyMilliseconds":2,"MaxUnloadsPerFrame":16,"PawnCollisionRadiusChunks":2,"bClampViewToStrate":true,"StrateViewMarginChunks":6,"StrateContentCutMinLevel":9,"ClipRadius":6,"MaxClipLevel":8,"FullResClipLevels":2,"CoarseTileCells":16,"RenderDistanceChunks":1536,"bGenerateSkirts":true,"SkirtCells":4,"LODOctaveDrop":1,"WorldRadiusVoxels":0,"EdgeSealThickness":128,"DecorationRadiusChunks":12,"DecorationNearRadiusChunks":6,"DecorationRegionSizeCells":8,"DecorationSpacingVoxels":8,"DecorationFarSpacingVoxels":8,"DecorationMarchStepVoxels":4,"DecorationMaxCrossingsPerColumn":4,"DecorationColumnDepthVoxels":320,"MaxDecorationCellsPerFrame":2,"MaxConcurrentDecorationTasks":4,"bEnableDensityVolume":false,"DensityVolumeResolution":256,"DensityVolumeLevels":3,"DensityVolumeFillSlabCells":8,"DensityVolumeMarchSteps":64,"bDensityVolumeGPUUpload":false,"bDebugDrawDensityVolume":false,"DensityVolumeDebugRadiusCells":12,"VoxelMaterial":"/Game/VoxelForge/M_Test1_Inst.M_Test1_Inst","Seed":0,"Season":"","CurrentSeason":1,"StratePool":["/Game/VoxelForge/DA_Strate1.DA_Strate1","/Game/VoxelForge/DA_Strate3.DA_Strate3"],"FixedStrates":[],"TotalStrates":2,"InterStrateGapChunks":0,"OriginSpineRadius":28,"bOpenSurfaceEntry":true,"MaxModifications":0,"MaxBrushRadius":30,"MaxTotalVolume":0,"AssetBundleData":{"Bundles":[]},"NativeClass":"/Script/VoxelForge.VoxelSettings"},"strates":[{"index":0,"top_chunk_z":0,"bottom_chunk_z":-15,"height_chunks":16,"asset":{"StrateName":"","StrateDescription":"","StrateHeightInChunks":16,"TransitionType":0,"TransitionBlendChunks":2,"GeneratorType":0,"bEnableWorms":false,"GenerationParams":{"BaseDensity":8,"VerticalScale":0.800000011920929,"WormFrequency":0.014999999664723873,"WormHorizontalBias":3,"WormThreshold":0.05999999865889549,"WormStrength":10,"WormNetworkRange":64,"RoomSpacing":128,"RoomDensity":0.3499999940395355,"MinRoomRadius":65,"MaxRoomRadius":120,"RoomHeightRatio":0.5,"RoomFloorCutMin":0,"RoomFloorCutMax":0,"FloorReliefStrength":0,"FloorReliefFrequency":1,"RoomMouthRiseStrength":0,"RoomMouthRiseBlendVoxels":12,"RoomShapeVariety":0.5,"OriginRoomRadius":65,"OriginRoomMaxConnections":4,"TunnelMinRadius":8,"TunnelMaxRadius":12,"TunnelDensity":0.4000000059604645,"MaxTunnelLength":360,"TunnelWarpStrength":24,"TunnelHorizontalBias":0.5,"bTunnelsFlowTowardOrigin":true,"TunnelEndpointZOffset":0.25,"bTunnelFloorEnabled":true,"bTunnelFloorTerracingEnabled":true,"TunnelFloorTerraceStepHeight":5,"TunnelFloorMaxLedgeHeight":24,"TunnelFloorGentleSlopeThreshold":88.09085083007812,"TunnelFloorLedgeCountPreference":0,"TunnelFloorMaxLedges":4096,"SDFBlendRadius":25,"CaveWarpStrength":16,"CaveWarpFrequency":0.014999999664723873,"SurfaceRoughness":1,"RoughnessFrequency":0.05000000074505806,"RoughnessNoiseType":2,"DomainWarpStrength":0,"DomainWarpFrequency":0.029999999329447746,"FloorBias":4,"BoundarySealThickness":8,"WaterLevelRelative":0},"SlabParams":{"FloorRelativeHeight":0.25,"CeilingRelativeHeight":0.6000000238418579,"FloorRoughness":4,"FloorRoughnessFrequency":0.03999999910593033,"CeilingRoughness":6,"CeilingRoughnessFrequency":0.03999999910593033,"ColumnDensity":0.07999999821186066,"ColumnMinRadius":8,"ColumnMaxRadius":16,"ColumnSpacing":96,"BoundarySealThickness":4,"BaseDensity":8},"MazeParams":{"CellSize":160,"CorridorRadius":24,"BranchProbability":1,"Verticality":0.20000000298023224,"SurfaceRoughness":2,"BoundarySealThickness":4,"BaseDensity":8},"SurfaceParams":{"BaseGroundRelative":0.25,"ElevationRange":80,"ContinentFrequency":0.006000000052154064,"MountainStrength":0.5,"MountainFrequency":0.012000000104308128,"DetailFrequency":0.03999999910593033,"SurfaceRoughness":2,"HeightWarpStrength":48,"HeightWarpFrequency":0.00800000037997961,"ReliefFrequency":0.001500000013038516,"ReliefStrength":0.699999988079071,"ReliefContrast":1.600000023841858,"TerraceStrength":0,"TerraceHeight":8,"TerraceHardness":0.5,"LayerLineDepth":0,"LayerLineSpacing":8,"CliffStrength":0,"CliffSlopeThreshold":0.5,"CliffSharpness":2,"CliffSampleDist":2,"OverhangStrength":0,"OverhangReach":16,"OverhangHeight":24,"OverhangFrequency":0.019999999552965164,"OverhangZScale":0.5,"OverhangSlopeThreshold":0.30000001192092896,"WaterLevelRelative":0.27000001072883606,"BeachWidth":12,"CeilingRelative":0.949999988079071,"CeilingRoughness":6,"CeilingRoughnessFrequency":0.03999999910593033,"CeilingUndulation":0,"CLine truncated
|
||||