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| Author | SHA1 | Date | |
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34ae1d7187 | ||
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9a7c87e47b |
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@@ -1840,6 +1840,28 @@ fill and check page tiles against the evaluator they actually sample. This is th
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the Unreal adapter and its asynchronous MPSC/Epoch flow are unchanged. See
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[`Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md).
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### 8.37 Owner/Core stratum coordinates and FloatingIslands boundaries — World Assembler M3 L17
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Manager chunk coordinates are in owner chunks, while Core density positions are Core voxels. Convert
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between them with `32 * OwnerVoxelSizeMicrons / CoreVoxelSizeMicrons`; do not divide Core positions
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by `CHUNK_SIZE` directly. The L17 owner snapshot uses 0.125 m owner voxels and 0.25 m Core voxels,
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so one owner chunk is 16 Core voxels (4 m), not 32 (8 m). The old hard-coded divisor doubled the
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manifest's vertical stratum bounds and misplaced native-only readiness queries.
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FloatingIslands is the sparse `FloatingIslandFieldV1` manifest route. Its 0.5 m `boundarySeal`
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limits feature influence; it is not a signed solid cap across the whole XY plane. Applying it as a
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solid cap produced a false top at +3.5 m, while the doubled legacy layer bound also produced a cap at
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+8 m. SurfaceWorld remains the planar `Heightfield2D` field with its independent ground and cap
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surfaces. Adjacent native FI/SW strata now clip their signed distances to the same physical owner
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boundary, preserving exact surface signs and height through the mesh sample lattice.
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The output change increments `WorldAssemblyEvaluatorVersion` from 6 to 7; the plan schema and
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recipe geometry version stay unchanged because their inputs did not change. The L17 probes found
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zero cave/floor influence at the false square and at the sampled island ground. The shared Core
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coordinate conversion also changes SurfaceWorld native readiness and hashes where the previous
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mapping selected the wrong route. See
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[`Standalone/Research/WorldAssemblerM3/Linux17/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux17/REPORT.md).
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## 9. Multiplayer model (listen-server first, dedicated-friendly)
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> **Status: transport is DESIGN ONLY — nothing is networked in-tree yet** (no `Replicated`/`HasAuthority`/RPCs; a
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+9
-1
@@ -1132,11 +1132,19 @@ Implementation and evidence: [`Standalone/Research/WorldAssemblerM3/Linux9/REPOR
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| Symbol | Canonical file | Role |
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|---|---|---|
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| `FStandaloneShapeWorld::SetSharedDensitySource`, `SharedDensitySource` | `Standalone/Core/src/ShapeWorldInternal.h`, bound before publication in `Standalone/Core/src/VoxelForgeCore.cpp` | Makes compiled analytic pages delegate field, lattice, detail, classification, and solid queries to the Core world's base shape; `WorldAssemblyEvaluatorVersion` is 6. |
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| `FStandaloneShapeWorld::SetSharedDensitySource`, `SharedDensitySource` | `Standalone/Core/src/ShapeWorldInternal.h`, bound before publication in `Standalone/Core/src/VoxelForgeCore.cpp` | Makes compiled analytic pages delegate field, lattice, detail, classification, and solid queries to the Core world's base shape; `WorldAssemblyEvaluatorVersion` is 7. |
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The base manifest field is authoritative for tile generation and exact queries. See ARCHITECTURE
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§8.36 and [`Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux13/REPORT.md).
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### 3.23 Owner/Core stratum coordinates — World Assembler M3 L17
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`FStandaloneShapeWorld::GetCoreVoxelsPerOwnerChunk` is the shared conversion for manager chunk
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lookups, manifest layer bounds, readiness proofs, and adjacent native strata. FloatingIslands uses
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`FloatingIslandFieldV1`; its boundary seal bounds feature influence and does not fill an XY-wide
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solid cap. SurfaceWorld remains the `Heightfield2D` path. See ARCHITECTURE §8.37 and
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[`Standalone/Research/WorldAssemblerM3/Linux17/REPORT.md`](Standalone/Research/WorldAssemblerM3/Linux17/REPORT.md).
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## 4. The density pipeline (most-edited hot path)
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### 4.1 `GetDensityWithParams` (TunnelNetwork) — VoxelGenerator.cpp:3749
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@@ -249,8 +249,8 @@ namespace VoxelForgeCore
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// L'assembleur v1 encode coordonnees et scalaires en 1/256 de voxel, independamment des tuiles.
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inline constexpr std::int64_t WorldAssemblySubvoxelsPerVoxel = 256;
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inline constexpr std::uint32_t WorldAssemblySchemaVersion = 1;
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// Version 6 binds every compiled tile page to the world's base density evaluator.
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inline constexpr std::uint32_t WorldAssemblyEvaluatorVersion = 6;
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// Version 7 fixes owner/Core chunk mapping and native adjacent-stratum boundaries.
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inline constexpr std::uint32_t WorldAssemblyEvaluatorVersion = 7;
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enum class FieldChannel : std::uint32_t
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{
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@@ -47,6 +47,18 @@ public:
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return static_cast<double>(CHUNK_SIZE) * OwnerVoxelSizeCm / GetCoreVoxelSizeCm();
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}
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int32 OwnerChunkLowerBoundaryCoreVoxel(int32 ChunkZ) const
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{
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return static_cast<int32>(std::floor(
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static_cast<double>(ChunkZ) * GetCoreVoxelsPerOwnerChunk()));
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}
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int32 OwnerChunkUpperBoundaryCoreVoxel(int32 ChunkZ) const
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{
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return static_cast<int32>(std::ceil(
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static_cast<double>(ChunkZ) * GetCoreVoxelsPerOwnerChunk()));
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}
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enum class EDetailVariant : uint8 { Coherent, Smooth, PerVoxel };
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struct FBoxClassification
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{
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@@ -712,14 +724,21 @@ public:
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if(Owner&&Owner->Manager)
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{
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const double TileZ0=Origin.Z,TileZ1=Origin.Z+static_cast<double>(Cells)*Step;
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const double CoreVoxelsPerOwnerChunk=GetCoreVoxelsPerOwnerChunk();
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for(const FStrateSlot& Slot:Owner->Manager->GetLayout())
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{
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const int32 MidChunkZ=(Slot.TopChunkZ+Slot.BottomChunkZ)/2;
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if(bUseNativeManifestFields
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&&Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,MidChunkZ))
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==ECaveGeneratorType::FloatingIslands)
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continue;
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const FStrateGenerationParams Params=Owner->Manager->GetGenerationParams(
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FIntVector(0,0,(Slot.TopChunkZ+Slot.BottomChunkZ)/2));
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FIntVector(0,0,MidChunkZ));
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const float HalfWidth=static_cast<float>(std::max(8.0,
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static_cast<double>(Params.BoundarySealThickness)+8.0));
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const float Boundaries[2]={static_cast<float>(Slot.BottomChunkZ)*CHUNK_SIZE,
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static_cast<float>(Slot.TopChunkZ+1)*CHUNK_SIZE};
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const float Boundaries[2]={
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static_cast<float>(static_cast<double>(Slot.BottomChunkZ)*CoreVoxelsPerOwnerChunk),
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static_cast<float>(static_cast<double>(Slot.TopChunkZ+1)*CoreVoxelsPerOwnerChunk)};
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for(const float Z:Boundaries)
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if(Z+HalfWidth>=TileZ0&&Z-HalfWidth<=TileZ1)
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Out.stratumBoundaries.push_back({Z,HalfWidth});
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@@ -1028,19 +1047,21 @@ public:
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float NativeDensity=0.0f;
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if(!NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
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{RecordNativeOnlyViolation();return 0.0f;}
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return NativeDensity;
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return ApplyAdjacentStratumBoundary(X,Y,Z,NativeDensity,false);
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}
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float IslandDensity=0.0f;
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if(NativeFloatingIslandDensityAt(X,Y,Z,IslandDensity))
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{
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++ThreadClassificationStats().NativeFloatFieldCalls;
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return ApplyEditBrushes(IslandDensity,X,Y,Z);
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return ApplyEditBrushes(ApplyAdjacentStratumBoundary(
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X,Y,Z,IslandDensity,true),X,Y,Z);
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}
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float NativeDensity=0.0f;
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if(NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
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{
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++ThreadClassificationStats().NativeFloatFieldCalls;
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return ApplyEditBrushes(NativeDensity,X,Y,Z);
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return ApplyEditBrushes(ApplyAdjacentStratumBoundary(
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X,Y,Z,NativeDensity,false),X,Y,Z);
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}
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if(UsesLegacySurfaceField(X,Y,Z))
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return LegacySurfaceDensityAt(X,Y,Z);
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@@ -1064,21 +1085,27 @@ public:
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if(!NativeSurfaceDensityAt(static_cast<float>(X),static_cast<float>(Y),
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static_cast<float>(Z),NativeDensity))
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{RecordNativeOnlyViolation();return 0.0f;}
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return NativeDensity;
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return ApplyAdjacentStratumBoundary(
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static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z),
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NativeDensity,false);
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}
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float IslandDensity=0.0f;
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if(NativeFloatingIslandDensityAt(static_cast<float>(X),static_cast<float>(Y),
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static_cast<float>(Z),IslandDensity))
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{
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++ThreadClassificationStats().NativeLatticeFieldCalls;
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return ApplyEditBrushes(IslandDensity,X,Y,Z);
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return ApplyEditBrushes(ApplyAdjacentStratumBoundary(
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static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z),
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IslandDensity,true),X,Y,Z);
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}
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float NativeDensity=0.0f;
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if(NativeSurfaceDensityAt(static_cast<float>(X),static_cast<float>(Y),
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static_cast<float>(Z),NativeDensity))
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{
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++ThreadClassificationStats().NativeLatticeFieldCalls;
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return ApplyEditBrushes(NativeDensity,X,Y,Z);
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return ApplyEditBrushes(ApplyAdjacentStratumBoundary(
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static_cast<float>(X),static_cast<float>(Y),static_cast<float>(Z),
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NativeDensity,false),X,Y,Z);
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}
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if(UsesLegacySurfaceField(static_cast<float>(X),static_cast<float>(Y),
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static_cast<float>(Z)))
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@@ -1102,19 +1129,21 @@ public:
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float NativeDensity=0.0f;
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if(!NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
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{RecordNativeOnlyViolation();return 0.0f;}
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return NativeDensity;
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return ApplyAdjacentStratumBoundary(X,Y,Z,NativeDensity,false);
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}
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float IslandDensity=0.0f;
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if(NativeFloatingIslandDensityAt(X,Y,Z,IslandDensity))
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{
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++ThreadClassificationStats().NativeUnclampedFieldCalls;
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return ApplyEditBrushes(IslandDensity,X,Y,Z);
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return ApplyEditBrushes(ApplyAdjacentStratumBoundary(
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X,Y,Z,IslandDensity,true),X,Y,Z);
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}
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float NativeDensity=0.0f;
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if(NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
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{
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++ThreadClassificationStats().NativeUnclampedFieldCalls;
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return ApplyEditBrushes(NativeDensity,X,Y,Z);
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return ApplyEditBrushes(ApplyAdjacentStratumBoundary(
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X,Y,Z,NativeDensity,false),X,Y,Z);
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}
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if(UsesLegacySurfaceField(X,Y,Z))
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return LegacySurfaceDensityAt(X,Y,Z);
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@@ -1260,12 +1289,18 @@ private:
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if(OutFloorInfluence)*OutFloorInfluence=0.0f;
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float IslandDensity=0.0f;
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if(NativeFloatingIslandDensityAt(X,Y,Z,IslandDensity))
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{
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IslandDensity=ApplyAdjacentStratumBoundary(X,Y,Z,IslandDensity,true);
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return bApplyEdits?ApplyEditBrushes(IslandDensity,X,Y,Z):IslandDensity;
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}
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if(UsesLegacySurfaceField(X,Y,Z))
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{
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float NativeDensity=0.0f;
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if(NativeSurfaceDensityAt(X,Y,Z,NativeDensity))
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{
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NativeDensity=ApplyAdjacentStratumBoundary(X,Y,Z,NativeDensity,false);
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return bApplyEdits?ApplyEditBrushes(NativeDensity,X,Y,Z):NativeDensity;
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}
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const float Density=Owner->Generator->GetDensityAt(X,Y,Z);
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return bApplyEdits?ApplyEditBrushes(Density,X,Y,Z):Density;
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}
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@@ -1321,8 +1356,11 @@ public:
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return SharedDensitySource->GetNativeSurfaceHeightsAt(X,Y,ChunkZ,OutGroundZ,OutCeilingZ);
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if(!WorldAssembly||!Owner||!Owner->Manager||!Owner->Generator
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||!std::isfinite(X)||!std::isfinite(Y))return false;
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const std::int64_t chunkMinimum=static_cast<std::int64_t>(ChunkZ)*CHUNK_SIZE;
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const std::int64_t chunkMaximum=chunkMinimum+CHUNK_SIZE;
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const double CoreVoxelsPerOwnerChunk=GetCoreVoxelsPerOwnerChunk();
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const std::int64_t chunkMinimum=static_cast<std::int64_t>(std::floor(
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static_cast<double>(ChunkZ)*CoreVoxelsPerOwnerChunk));
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const std::int64_t chunkMaximum=static_cast<std::int64_t>(std::ceil(
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static_cast<double>(ChunkZ+1)*CoreVoxelsPerOwnerChunk));
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if(bNativeOnly&&(!NativeOnlyContainsColumn(X,Y)
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||chunkMaximum<NativeOnlyMinimum.Z||chunkMinimum>NativeOnlyMaximum.Z
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||Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
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@@ -1344,7 +1382,8 @@ public:
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const VoxelForgeCore::Heightfield2D Block(WorldAssembly->recipe,*Plan);
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if(!Block.isValid())return false;
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const auto Column=Block.point(ToFixed(X),ToFixed(Y),
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static_cast<int64>(ChunkZ)*CHUNK_SIZE*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel);
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static_cast<int64>(std::llround(static_cast<double>(ChunkZ)
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*CoreVoxelsPerOwnerChunk*VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel)));
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OutGroundZ=static_cast<float>(Column.groundHeightSubvoxels/Scale);
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OutCeilingZ=static_cast<float>(Column.capHeightSubvoxels/Scale);
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return std::isfinite(OutGroundZ)&&std::isfinite(OutCeilingZ);
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@@ -1360,10 +1399,11 @@ public:
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const int32 Pad=std::max(Step,1);
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const int32 BMin=Origin.Z-Pad;
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const int32 BMax=Origin.Z+(Cells+1)*Step;
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const double CoreVoxelsPerOwnerChunk=GetCoreVoxelsPerOwnerChunk();
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const int32 FirstChunk=FMath::FloorToInt(static_cast<float>(BMin)
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/static_cast<float>(CHUNK_SIZE));
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/static_cast<float>(CoreVoxelsPerOwnerChunk));
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const int32 LastChunk=FMath::FloorToInt(static_cast<float>(BMax)
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/static_cast<float>(CHUNK_SIZE));
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/static_cast<float>(CoreVoxelsPerOwnerChunk));
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const VoxelForgeCore::WorldAssemblyStratumPlanV1* Plan=nullptr;
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for(int32 ChunkZ=FirstChunk;ChunkZ<=LastChunk;++ChunkZ)
|
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{
|
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@@ -1407,12 +1447,13 @@ public:
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bool bIslandOtherStrateOverlap=false,bBadPlan=false;
|
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if(Owner&&Owner->Manager)
|
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{
|
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// Keep the delivered SurfaceWorld chunk mapping unchanged.
|
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// Conserver le mapping de chunks SurfaceWorld deja livre.
|
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// All manifest strata use the same resolved owner-chunk to Core-voxel scale.
|
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// Toutes les strates du manifeste partagent l'echelle owner/Core resolue.
|
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const double CoreVoxelsPerOwnerChunk=GetCoreVoxelsPerOwnerChunk();
|
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const int32 FirstChunk=FMath::FloorToInt(static_cast<float>(BMin[2])
|
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/static_cast<float>(CHUNK_SIZE));
|
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/static_cast<float>(CoreVoxelsPerOwnerChunk));
|
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const int32 LastChunk=FMath::FloorToInt(static_cast<float>(BMax[2])
|
||||
/static_cast<float>(CHUNK_SIZE));
|
||||
/static_cast<float>(CoreVoxelsPerOwnerChunk));
|
||||
for(int32 ChunkZ=FirstChunk;ChunkZ<=LastChunk;++ChunkZ)
|
||||
{
|
||||
const ECaveGeneratorType Type=Owner->Manager->GetGeneratorTypeForChunk(
|
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@@ -1544,19 +1585,6 @@ public:
|
||||
{
|
||||
if(!IslandPlan)return Finish(EVoxelTileClass::Mixed,true);
|
||||
constexpr std::int64_t Scale=VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
const std::int64_t Bottom=IslandPlan->manifest.recipe.layoutMinimumZSubvoxels;
|
||||
const std::int64_t Top=IslandPlan->manifest.recipe.layoutMaximumZSubvoxels;
|
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const std::int64_t Seal=IslandPlan->manifest.recipe.boundarySealSubvoxels;
|
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const std::int64_t BoxBottom=static_cast<std::int64_t>(BMin[2])*Scale;
|
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const std::int64_t BoxTop=static_cast<std::int64_t>(BMax[2])*Scale;
|
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const bool bBottomSealOverlap=BoxBottom<Bottom+Seal&&BoxTop>=Bottom;
|
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const bool bTopSealOverlap=BoxBottom<=Top&&BoxTop>Top-Seal;
|
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if(bBottomSealOverlap)
|
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return Finish(BoxBottom>=Bottom&&BoxTop<=Bottom+Seal
|
||||
?EVoxelTileClass::AllSolid:EVoxelTileClass::Mixed);
|
||||
if(bTopSealOverlap)
|
||||
return Finish(BoxBottom>=Top-Seal&&BoxTop<=Top
|
||||
?EVoxelTileClass::AllSolid:EVoxelTileClass::Mixed);
|
||||
const VoxelForgeCore::FloatingIslandFieldV1 Block(
|
||||
IslandPlan->manifest.recipe,IslandPlan->manifest.plan);
|
||||
if(!Block.isValid())return Finish(EVoxelTileClass::Mixed,true);
|
||||
@@ -2079,7 +2107,8 @@ private:
|
||||
{
|
||||
if(!bUseNativeManifestFields||!WorldAssembly||!Owner||!Owner->Manager||!Owner->Generator
|
||||
||!std::isfinite(X)||!std::isfinite(Y)||!std::isfinite(Z))return false;
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/static_cast<float>(CHUNK_SIZE));
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z
|
||||
/static_cast<float>(GetCoreVoxelsPerOwnerChunk()));
|
||||
if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,ChunkZ))
|
||||
!=ECaveGeneratorType::SurfaceWorld)return false;
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
@@ -2125,23 +2154,79 @@ private:
|
||||
const VoxelForgeCore::FloatingIslandFieldV1 Field(
|
||||
Plan->manifest.recipe,Plan->manifest.plan);
|
||||
if(!Field.isValid())return false;
|
||||
std::int64_t Density=Field.densitySubvoxels(ToFixed(X),ToFixed(Y),ToFixed(Z));
|
||||
const std::int64_t Bottom=Plan->manifest.recipe.layoutMinimumZSubvoxels;
|
||||
const std::int64_t Top=Plan->manifest.recipe.layoutMaximumZSubvoxels;
|
||||
const std::int64_t Seal=Plan->manifest.recipe.boundarySealSubvoxels;
|
||||
const std::int64_t Zq=ToFixed(Z);
|
||||
if(Zq>=Bottom&&Zq<Bottom+Seal)Density=std::min(Density,-std::max<std::int64_t>(1,Zq-Bottom));
|
||||
if(Zq<=Top&&Zq>Top-Seal)Density=std::min(Density,-std::max<std::int64_t>(1,Top-Zq));
|
||||
// The recipe's boundary seal is a feature margin, not a horizontal solid cap.
|
||||
// La marge de scellement du plan borne ses formes, sans remplir tout le plan XY.
|
||||
const std::int64_t Density=Field.densitySubvoxels(ToFixed(X),ToFixed(Y),ToFixed(Z));
|
||||
OutDensity=static_cast<float>(static_cast<double>(Density)/Scale);
|
||||
return std::isfinite(OutDensity);
|
||||
}
|
||||
|
||||
float ApplyAdjacentStratumBoundary(float X,float Y,float Z,float Density,
|
||||
bool bFloatingIsland) const
|
||||
{
|
||||
if(!bUseNativeManifestFields||!WorldAssembly||!Owner||!Owner->Manager
|
||||
||!std::isfinite(X)||!std::isfinite(Y)||!std::isfinite(Z))return Density;
|
||||
const double CoreVoxelsPerOwnerChunk=GetCoreVoxelsPerOwnerChunk();
|
||||
const int32 ChunkZ=FMath::FloorToInt(Z/static_cast<float>(CoreVoxelsPerOwnerChunk));
|
||||
const ECaveGeneratorType CurrentType=Owner->Manager->GetGeneratorTypeForChunk(
|
||||
FIntVector(0,0,ChunkZ));
|
||||
if(bFloatingIsland&&CurrentType==ECaveGeneratorType::FloatingIslands)
|
||||
{
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
const auto* Plan=FindWorldAssemblyFloatingIslandStratum(StrateIndex,ChunkZ);
|
||||
if(!Plan)return Density;
|
||||
const int32 LowerChunk=Plan->bottomChunkZ-1;
|
||||
if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,LowerChunk))
|
||||
!=ECaveGeneratorType::SurfaceWorld)return Density;
|
||||
const double Boundary=static_cast<double>(Plan->bottomChunkZ)
|
||||
*CoreVoxelsPerOwnerChunk;
|
||||
float LowerDensity=0.0f,UpperDensity=0.0f;
|
||||
if(!NativeSurfaceDensityAt(X,Y,static_cast<float>(Boundary-0.5),LowerDensity)
|
||||
||!NativeFloatingIslandDensityAt(X,Y,static_cast<float>(Boundary+0.5),UpperDensity)
|
||||
||(LowerDensity<0.0f)==(UpperDensity<0.0f))return Density;
|
||||
|
||||
// Clip the two signed-distance fields to their shared owner-stratum plane.
|
||||
// This keeps a solid-below/air-above seam continuous at every mesh sample step.
|
||||
// Les deux champs sont limites au plan commun, quel que soit le pas de maillage.
|
||||
const float Plane=static_cast<float>(static_cast<double>(Z)-Boundary);
|
||||
return LowerDensity<0.0f?std::min(Density,Plane)
|
||||
:std::max(Density,-Plane);
|
||||
}
|
||||
if(!bFloatingIsland&&CurrentType==ECaveGeneratorType::SurfaceWorld)
|
||||
{
|
||||
const int32 StrateIndex=Owner->Manager->GetStrateIndex(
|
||||
static_cast<float>((static_cast<double>(ChunkZ)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE));
|
||||
const auto* Plan=FindWorldAssemblyStratum(StrateIndex,ChunkZ);
|
||||
if(!Plan)return Density;
|
||||
const int32 UpperChunk=Plan->topChunkZ+1;
|
||||
if(Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,UpperChunk))
|
||||
!=ECaveGeneratorType::FloatingIslands)return Density;
|
||||
const auto* UpperPlan=FindWorldAssemblyFloatingIslandStratum(
|
||||
Owner->Manager->GetStrateIndex(static_cast<float>((
|
||||
static_cast<double>(UpperChunk)*CHUNK_SIZE+CHUNK_SIZE/2)*VOXEL_SIZE)),UpperChunk);
|
||||
if(!UpperPlan)return Density;
|
||||
const double Boundary=static_cast<double>(UpperPlan->bottomChunkZ)
|
||||
*CoreVoxelsPerOwnerChunk;
|
||||
float LowerDensity=0.0f,UpperDensity=0.0f;
|
||||
if(!NativeSurfaceDensityAt(X,Y,static_cast<float>(Boundary-0.5),LowerDensity)
|
||||
||!NativeFloatingIslandDensityAt(X,Y,static_cast<float>(Boundary+0.5),UpperDensity)
|
||||
||(LowerDensity<0.0f)==(UpperDensity<0.0f))return Density;
|
||||
|
||||
const float Plane=static_cast<float>(static_cast<double>(Z)-Boundary);
|
||||
return LowerDensity<0.0f?std::max(Density,Plane)
|
||||
:std::min(Density,-Plane);
|
||||
}
|
||||
return Density;
|
||||
}
|
||||
|
||||
bool UsesLegacySurfaceField(float X,float Y,float Z) const
|
||||
{
|
||||
if(!Owner||!Owner->Manager||!Owner->Generator)return false;
|
||||
const FIntVector ChunkCoord(FMath::FloorToInt(X/static_cast<float>(CHUNK_SIZE)),
|
||||
FMath::FloorToInt(Y/static_cast<float>(CHUNK_SIZE)),
|
||||
FMath::FloorToInt(Z/static_cast<float>(CHUNK_SIZE)));
|
||||
const float CoreVoxelsPerOwnerChunk=static_cast<float>(GetCoreVoxelsPerOwnerChunk());
|
||||
const FIntVector ChunkCoord(FMath::FloorToInt(X/CoreVoxelsPerOwnerChunk),
|
||||
FMath::FloorToInt(Y/CoreVoxelsPerOwnerChunk),
|
||||
FMath::FloorToInt(Z/CoreVoxelsPerOwnerChunk));
|
||||
return Owner->Manager->GetGeneratorTypeForChunk(ChunkCoord)
|
||||
==ECaveGeneratorType::SurfaceWorld;
|
||||
}
|
||||
@@ -2351,19 +2436,26 @@ private:
|
||||
int32 Top=MIN_int32,Bottom=MAX_int32;
|
||||
for(const FStrateSlot& Slot:Layout)
|
||||
{
|
||||
const int32 MidChunkZ=(Slot.TopChunkZ+Slot.BottomChunkZ)/2;
|
||||
// A manifest-backed FloatingIslands stratum supplies its own sparse island
|
||||
// field; it must not extend the legacy solid envelope across the open sky.
|
||||
if(bUseNativeManifestFields
|
||||
&&Owner->Manager->GetGeneratorTypeForChunk(FIntVector(0,0,MidChunkZ))
|
||||
==ECaveGeneratorType::FloatingIslands)
|
||||
continue;
|
||||
Top=std::max(Top,Slot.TopChunkZ);Bottom=std::min(Bottom,Slot.BottomChunkZ);
|
||||
if(!Slot.Definition)continue;
|
||||
const int32 MidChunkZ=(Slot.TopChunkZ+Slot.BottomChunkZ)/2;
|
||||
FLayerField Field;
|
||||
Field.Lo=Slot.BottomChunkZ*CHUNK_SIZE;
|
||||
Field.Hi=(Slot.TopChunkZ+1)*CHUNK_SIZE;
|
||||
Field.Lo=OwnerChunkLowerBoundaryCoreVoxel(Slot.BottomChunkZ);
|
||||
Field.Hi=OwnerChunkUpperBoundaryCoreVoxel(Slot.TopChunkZ+1);
|
||||
Field.StrateIndex=Slot.StrateIndex;
|
||||
Field.Params=Owner->Manager->GetGenerationParams(FIntVector(0,0,MidChunkZ));
|
||||
LayerFields.push_back(std::move(Field));
|
||||
}
|
||||
if(Top>=Bottom)
|
||||
{
|
||||
LayerRanges.push_back({Bottom*CHUNK_SIZE,(Top+1)*CHUNK_SIZE});
|
||||
LayerRanges.push_back({OwnerChunkLowerBoundaryCoreVoxel(Bottom),
|
||||
OwnerChunkUpperBoundaryCoreVoxel(Top+1)});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3474,8 +3566,9 @@ private:
|
||||
auto Unit=[&](uint32 H){return static_cast<double>(Hash(H)>>8)*(1.0/16777216.0);};
|
||||
for(const FStrateSlot& Slot:Layout)
|
||||
{
|
||||
const double ZBottom=static_cast<double>(Slot.BottomChunkZ)*CHUNK_SIZE;
|
||||
const double ZTop=static_cast<double>(Slot.TopChunkZ+1)*CHUNK_SIZE;
|
||||
const double CoreVoxelsPerOwnerChunk=GetCoreVoxelsPerOwnerChunk();
|
||||
const double ZBottom=static_cast<double>(Slot.BottomChunkZ)*CoreVoxelsPerOwnerChunk;
|
||||
const double ZTop=static_cast<double>(Slot.TopChunkZ+1)*CoreVoxelsPerOwnerChunk;
|
||||
for(int32 GY=GY0;GY<=GY1;++GY)for(int32 GX=GX0;GX<=GX1;++GX)
|
||||
{
|
||||
uint32 H=Hash(Seed^static_cast<uint32>(GX)*0x9E3779B9u
|
||||
|
||||
@@ -1162,8 +1162,13 @@ namespace VoxelForgeCore
|
||||
|
||||
const std::int64_t tileMinimum[3]={boundsMin.X,boundsMin.Y,boundsMin.Z};
|
||||
const std::int64_t tileMaximum[3]={boundsMax.X,boundsMax.Y,boundsMax.Z};
|
||||
const int32 firstSurfaceChunk=FloorDiv(boundsMin.Z,CHUNK_SIZE);
|
||||
const int32 lastSurfaceChunk=FloorDiv(boundsMax.Z,CHUNK_SIZE);
|
||||
const double coreVoxelsPerOwnerChunk=static_cast<double>(CHUNK_SIZE)
|
||||
*static_cast<double>(impl_->owner->OwnerVoxelSizeMicrons)
|
||||
/static_cast<double>(std::max(1u,impl_->owner->CoreVoxelSizeMicrons));
|
||||
const int32 firstSurfaceChunk=FMath::FloorToInt(
|
||||
static_cast<double>(boundsMin.Z)/coreVoxelsPerOwnerChunk);
|
||||
const int32 lastSurfaceChunk=FMath::FloorToInt(
|
||||
static_cast<double>(boundsMax.Z)/coreVoxelsPerOwnerChunk);
|
||||
const WorldAssemblyStratumPlanV1* selectedPlan=nullptr;
|
||||
for(int32 chunkZ=firstSurfaceChunk;chunkZ<=lastSurfaceChunk;++chunkZ)
|
||||
{
|
||||
@@ -1183,9 +1188,6 @@ namespace VoxelForgeCore
|
||||
if(!selectedPlan||!Heightfield2D(impl_->worldAssembly->recipe,*selectedPlan).isValid())
|
||||
return false;
|
||||
|
||||
const double coreVoxelsPerOwnerChunk=static_cast<double>(CHUNK_SIZE)
|
||||
*static_cast<double>(impl_->owner->OwnerVoxelSizeMicrons)
|
||||
/static_cast<double>(std::max(1u,impl_->owner->CoreVoxelSizeMicrons));
|
||||
const int32 firstIslandChunk=FMath::FloorToInt(
|
||||
static_cast<double>(boundsMin.Z)/coreVoxelsPerOwnerChunk);
|
||||
const int32 lastIslandChunk=FMath::FloorToInt(
|
||||
|
||||
@@ -0,0 +1,232 @@
|
||||
# Linux16 — terrain cache design and Core prototype
|
||||
|
||||
This is a persistence feature. The measurements judge exactness, storage, and worker responsiveness;
|
||||
first-time terrain generation remains a separate cost. The prototype is headless and opt-in. Unreal
|
||||
integration remains for the owner's PC.
|
||||
|
||||
## Design
|
||||
|
||||
- **Cache identity.** Production keys should include a stable world ID; season ID and canonical
|
||||
season-content hash; seed and RNG contract; recipe, plan, biome/manifest and owner-content hashes;
|
||||
schema and `WorldAssemblyEvaluatorVersion` (6 here); tile coordinate and LOD; voxel size and tile
|
||||
dimensions; generation options; material/payload-section schema; mesher contract; and a generator
|
||||
build/FP-contract identity. Include a platform or compiler identity unless cross-build output has
|
||||
been proven equivalent. Clang and GCC matched this round's full hash matrix, but that alone does
|
||||
not make every future build interchangeable. Use canonical content hashes so whitespace or JSON
|
||||
key order does not change the world identity.
|
||||
- **Prototype identity.** The header and file name include the raw owner-snapshot hash, Core
|
||||
configuration, recipe/plan/manifest hashes, seed, schema, evaluator, voxel size, tile size,
|
||||
mesher/FP contract, generation-options hash, tile key and LOD. The edited-tile probe also includes
|
||||
edit sequence and tile edit digest. The prototype uses 64-bit FNV for identity inputs and CRC32
|
||||
for accidental file corruption. Production should use a 256-bit content hash and a stable world
|
||||
ID; the prototype hashes are evidence machinery, not a security boundary.
|
||||
- **Edits.** Keep the reusable cache pristine. On load, apply the authoritative versioned diff layer
|
||||
in sequence, then build the edited render/collision result. A derived edited-tile cache, if useful,
|
||||
must key on the last applied sequence and a digest of edits intersecting that tile. A newer edit
|
||||
invalidates only derived entries for touched tiles; it leaves pristine entries valid. The edit
|
||||
probe wrote and reread sequence 1 with digest `3cd5603ebf707d0c` and matched every array and hash.
|
||||
- **Server.** Never accept a client's cached mesh or collision as authoritative. The server may use
|
||||
its own locally generated cache for pristine meshes, then apply its ordered edit layer and build
|
||||
collision from that result. Client cache contents never cross the network; only validated edits
|
||||
do. A server restart can reuse its own cache after identity and payload validation.
|
||||
- **Invalidation and verification.** Season/content, seed/RNG, recipe, plan, evaluator, generator,
|
||||
mesher, FP, voxel-grid, LOD, options, or payload-schema changes select a different key. Evaluator
|
||||
bump and edit-sequence bump were rejected by the prototype. A canonical uncompressed-payload hash
|
||||
should be stored and verified at load; corruption or a mismatch is a cache miss, followed by
|
||||
regeneration on a worker. The prototype verifies CRCs and structure on every load, compares the
|
||||
complete mesh arrays and Core D/M/P/T hashes after every generated write/read, and regenerates a
|
||||
deliberately corrupted cached tile. This proves the sampled write/read route; a file's own hash
|
||||
cannot independently prove generator semantics on every later hit, so complete identity and
|
||||
version discipline remain essential.
|
||||
- **Stored data.** The prototype stores the final Core mesh: exact double positions/normals, float
|
||||
UVs, RGBA, section/group counts, indices, skirt masks, density sample count, and D/M/P/T hashes.
|
||||
This avoids remeshing on a hit and maps directly to future RMC sections. The indices and section
|
||||
ranges can feed server-side collision construction after edits. Density/sign tiles offer more
|
||||
freedom for future meshers but require meshing, materials, and collision work on load; density
|
||||
sizes were not benchmarked here. Keep collision ownership server-side in either design.
|
||||
- **Worker/smoothness path.** Cache reads, zlib decode, integrity checks, serialization, and writes
|
||||
run in the existing headless Core tile worker/result route. The Unreal game thread was not
|
||||
present on this machine; its later integration should submit cache work through the same worker
|
||||
queue and return the ordinary tile result. The prototype uses that route for all recipes and
|
||||
changes no recipe implementation. It exercises SurfaceWorld for cache round trips; the cache-off
|
||||
matrix and route audits cover SurfaceWorld and FloatingIslands.
|
||||
- **Read versus regenerate.** Track per-LOD generation and load/decode EWMA. If a demanded tile's
|
||||
estimated read/decode time exceeds generation time, schedule generation directly; if an attempted
|
||||
load fails, discard it and regenerate without blocking the result queue. Keep the same tile
|
||||
priority and permit the previous coarser LOD to remain visible while work finishes. On this L1
|
||||
set, warm read/decode averaged about 0.11 ms per LOD0 tile and 0.91–1.61 ms per LOD8/7 tile,
|
||||
compared with 3.97 ms LOD0 and 12.89–24.24 ms LOD8/6 mesh generation in the instrumented fill.
|
||||
- **Layout, crash safety, and eviction.** One file per tile under a world-content directory keeps
|
||||
reads and eviction independent; the prototype has 2,553 L1 records and 2,986 touched records after
|
||||
the 24 m crossing. It writes a same-directory `.tmp`, flushes and `fsync`s it, atomically renames
|
||||
to `.vftile`, then syncs the directory. Readers only open final `.vftile` names and reject bad
|
||||
lengths, versions, identities, CRCs, counts, indices, and padding. A crash before rename leaves a
|
||||
non-loadable temp file. Production startup should remove old temp files. Use a global 2 GB cap
|
||||
with an LRU index by last use, protect entries currently in use, reserve space under one lock,
|
||||
evict oldest unpinned records before writes, and skip the write if space still cannot be made.
|
||||
The prototype enforces the cap and skips writes when full; it does not implement LRU eviction.
|
||||
Its 4 KiB padding enabled `O_DIRECT` measurements and can be removed in production buffered I/O.
|
||||
|
||||
## Compression measurements
|
||||
|
||||
Available system zlib headers/library (zlib 1.3.1) were linked with `-lz`. The existing zstd 1.5.7
|
||||
CLI had no development headers, so it was tested as a per-tile CLI codec in LOD batches; its times
|
||||
include one process start per LOD. No installs or system changes were made. All totals below cover
|
||||
all 2,553 L1 tiles except Q16, whose first run had five route-audit tiles prepopulated before codec
|
||||
sampling. Sizes are payload bytes; the lossless cache also has headers and per-file 4 KiB padding.
|
||||
|
||||
| Encoding | Total bytes | Relative to raw | Exact Core arrays? | L1 gate |
|
||||
|---|---:|---:|---|---|
|
||||
| Raw canonical mesh | 107,342,349 | 100% | Yes | Pass |
|
||||
| zlib level 6 | 47,388,401 | 44.15% | Yes | Pass |
|
||||
| zstd level 1 (CLI, per tile) | 46,513,479 | 43.33% | Yes | Pass; 1.85% smaller than zlib payload |
|
||||
| Q16 positions + oct16 normals + delta-varint indices | 38,672,768 (2,548 tiles sampled) | 36.17% | No | Fail: 11.4482 px at LOD0; 6 degeneracy changes (2 at LOD4, 4 at LOD6) |
|
||||
| Q24 positions + oct16 normals + delta-varint indices | 42,862,996 | 39.94% | No | Pass: 0.0458 px max, 0.000060 Lambert delta max, 0.00361° normal error max, no winding/degeneracy changes |
|
||||
|
||||
Q24 is about 9.5% smaller than zlib's payload, but it changes floating-point positions/normals and
|
||||
cannot satisfy exact loaded-versus-regenerated hashes. The selected cache path is lossless zlib.
|
||||
The zstd CLI decoded every tile byte-for-byte, and was modestly smaller/faster in this test. There
|
||||
are no zstd development headers here, so it was not linked into the worker prototype. The L1 zlib
|
||||
records occupied 55,685,120 bytes on disk, including record framing and page padding.
|
||||
|
||||
Per-tile size averages by LOD:
|
||||
|
||||
| LOD | Tiles | Raw B | zlib B | zstd B | Q16 B* | Q24 B |
|
||||
|---:|---:|---:|---:|---:|---:|---:|
|
||||
| 0 | 512 | 19,232.6 | 7,901.7 | 8,009.4 | 7,115.2 | 7,797.3 |
|
||||
| 1 | 448 | 15,437.8 | 6,715.2 | 6,715.6 | 5,394.2 | 6,244.9 |
|
||||
| 2 | 448 | 11,152.2 | 4,452.4 | 4,516.8 | 4,129.9 | 4,548.7 |
|
||||
| 3 | 384 | 11,750.3 | 4,813.1 | 4,885.5 | 4,361.7 | 4,801.7 |
|
||||
| 4 | 320 | 49,186.9 | 18,865.3 | 18,352.3 | 17,858.1 | 19,738.2 |
|
||||
| 5 | 144 | 83,106.3 | 37,693.0 | 37,004.3 | 30,247.6 | 33,494.7 |
|
||||
| 6 | 96 | 128,102.3 | 59,624.7 | 56,521.2 | 46,390.6 | 51,437.7 |
|
||||
| 7 | 48 | 308,206.8 | 141,387.7 | 139,348.3 | 110,361.7 | 121,997.0 |
|
||||
| 8 | 153 | 171,712.3 | 81,805.0 | 79,662.9 | 60,755.8 | 67,046.4 |
|
||||
|
||||
*Q16 averages are over the 2,548 newly generated tiles; five prepopulated tiles did not enter its
|
||||
codec sample. Raw, zlib, and Q24 averages are from the clean 2,553-tile fill.
|
||||
|
||||
Average codec encode/decode time per tile, microseconds:
|
||||
|
||||
| LOD | Raw E/D | zlib E/D | zstd CLI E/D | Q24 mesh E/D |
|
||||
|---:|---:|---:|---:|---:|
|
||||
| 0 | 38.60 / 12.31 | 736.63 / 79.49 | 72.14 / 47.97 | 16.28 / 18.78 |
|
||||
| 1 | 30.13 / 9.47 | 608.30 / 68.07 | 62.71 / 40.53 | 14.26 / 16.04 |
|
||||
| 2 | 18.94 / 4.64 | 286.44 / 37.86 | 48.50 / 34.65 | 8.20 / 7.55 |
|
||||
| 3 | 20.21 / 5.18 | 313.54 / 41.77 | 50.73 / 35.90 | 8.81 / 8.07 |
|
||||
| 4 | 90.46 / 27.53 | 1,508.23 / 189.40 | 134.50 / 78.66 | 41.58 / 41.93 |
|
||||
| 5 | 163.48 / 55.53 | 2,935.24 / 370.92 | 220.23 / 140.52 | 76.90 / 79.86 |
|
||||
| 6 | 254.98 / 96.01 | 4,900.50 / 611.07 | 361.50 / 184.35 | 127.39 / 136.19 |
|
||||
| 7 | 621.57 / 211.84 | 11,944.70 / 1,475.82 | 861.84 / 442.64 | 327.72 / 391.27 |
|
||||
| 8 | 325.34 / 109.80 | 6,478.56 / 784.32 | 486.54 / 289.96 | 167.25 / 186.01 |
|
||||
|
||||
## Smoothness, prototype, and budgets
|
||||
|
||||
- A clean write generated, losslessly stored, reloaded, and exactly compared all 2,553 L1 tiles.
|
||||
The whole-view D/M/P/T hash matched L14. The warm run hit 2,553/2,553 tiles, returned the same
|
||||
hash, and reached whole-view-ready in 0.450 s including 0.193 s of shape setup; tile streaming
|
||||
took 0.243 s.
|
||||
- The 24 m crossing covered 432 entering tiles. Its D/M/P/T hash was
|
||||
`337ca62131576728 / 7612f48e2ddbbaab / 69a67ed4add83b87 / f11ac1ebd0f7ddb8`, equal to L14.
|
||||
The cache route audit passed 9 pristine pairs, one edited pair, and one movement-history pair,
|
||||
all with exact arrays and zero D/M/P/T mismatches. The crossing fill generated and round-tripped
|
||||
428 tiles; four had already been created by the route audit.
|
||||
- Safety controls passed: evaluator bump rejected, edit-sequence bump rejected, a flipped compressed
|
||||
payload byte rejected by record CRC, and a truncated file rejected by size validation. A separate
|
||||
L1 run with one real tile corrupted regenerated that tile, hit the other 2,552, and restored the
|
||||
exact L14 whole-view hash.
|
||||
- `O_DIRECT` bypassed the kernel page cache for the 55,685,120-byte L1 record set: 0.269 s
|
||||
(197.6 MiB/s). Buffered first touch was 0.0191 s and the repeat was 0.0126 s, but those passes
|
||||
followed file writes/verification and were page-cache warm. No page cache was dropped; device
|
||||
firmware may also cache blocks, so `O_DIRECT` is page-cache-cold evidence rather than proof of a
|
||||
physical cold-device read. The ordinary worker hit path includes buffered read, zlib decode,
|
||||
validation, and tile construction.
|
||||
- The instrumentation measures raw, zlib, and mesh candidates on a miss, so its clean-fill
|
||||
whole-view-ready time was 2.674 s versus 1.718 s for the hash-on no-cache L1 run. This includes
|
||||
benchmark-only extra codec work. Production should encode only its selected lossless format on a
|
||||
miss. Warm disk work and decode stay on workers; the first tile was ready in 0.226 s on fill and
|
||||
0.208 s warm. These headless timings show worker completion; an Unreal frame-time check is still
|
||||
for the integration round.
|
||||
- The cache root peaked at 60,835,840 bytes after L1, the 24 m crossing, edit probe, and corruption
|
||||
controls; the enforced limit is 2,000,000,000 bytes. No eviction was needed. The actual cache
|
||||
implementation is a headless Core-worker prototype, not the Unreal plugin integration.
|
||||
|
||||
## Default-path cost and compatibility
|
||||
|
||||
Five interleaved W12 L1 pairs, hash off, 2,553 tiles each:
|
||||
|
||||
| Pair | L14 seconds | L16 cache-disabled seconds |
|
||||
|---:|---:|---:|
|
||||
| 1 | 1.450 | 1.446 |
|
||||
| 2 | 1.464 | 1.457 |
|
||||
| 3 | 1.458 | 1.453 |
|
||||
| 4 | 1.525 | 1.472 |
|
||||
| 5 | 1.459 | 1.483 |
|
||||
|
||||
Median: 1.459 s L14, 1.457 s L16, −0.14%; no measurable cache-off cost in this run.
|
||||
|
||||
All 28 L14 hash configurations passed (SurfaceWorld and FloatingIslands; Clang 19 FP off and GCC
|
||||
14 default FP; W1/W8/W12 with five W12 repeats). Every one matched all 12 full-detail, whole-view,
|
||||
nine LOD, and exact-query rows. The four default 24 m crossing checks (W1/W12 on both compilers)
|
||||
matched all 13 rows, including the 432-tile crossing hash. Default route parity passed for both
|
||||
compilers across SurfaceWorld seeds 0, 1, and 17 and FloatingIslands seed 0, using the existing
|
||||
96 m history probe. The cache route passed its separate L1 and 24 m crossing audits.
|
||||
|
||||
Representative SurfaceWorld seed-0 hashes (D/M/P/T):
|
||||
|
||||
| View | Density / mesh / payload / topology |
|
||||
|---|---|
|
||||
| Full detail, 960 tiles | `0ee0579bd15cbbe4 / 32e5d4964d610fee / 1932b96ee4b1d910 / 69743c6bad3447dc` |
|
||||
| Whole L1, 2,553 tiles | `c10697a8f48380c7 / e75c9119a1498cd5 / 49a9a8d1835a6c8c / edcb23288b5e8724` |
|
||||
| LOD0, 512 tiles | `769f2a706d585a72 / 33eeeb39fa443816 / 645621a1d968983f / c2457ed905036c9d` |
|
||||
| LOD1, 448 tiles | `69cc5a5c0a2c60af / b48335f5410c57d5 / d15c5480162ab8ba / feca1bd025823604` |
|
||||
| LOD2, 448 tiles | `85deed5683a77202 / 53469895987aeea2 / e55f8ae7e1532033 / d5feb12a0e85c09b` |
|
||||
| LOD3, 384 tiles | `6518caefb3be7e7f / ec513c90b853a614 / f62fa1137ff17f82 / ccf1dcf681965816` |
|
||||
| LOD4, 320 tiles | `62d4be96021992f4 / f1e4c6efcc2615a9 / 9dc5f9c88be02f33 / fe6f55125a07c3bf` |
|
||||
| LOD5, 144 tiles | `5e4a8c38b8cea6fc / 08ee56998aaf21e5 / 541eea8558f26cc8 / 6539374a8b3336d8` |
|
||||
| LOD6, 96 tiles | `e036e95b9006945b / 624a33f941a99b02 / 81b73e14f68bdf86 / 4de4c63ce1f80a56` |
|
||||
| LOD7, 48 tiles | `8ee358af56a30d8d / 46ab3c6184048b7c / 0a6164b7e68e80c5 / 0c26b85bb03bc831` |
|
||||
| LOD8, 153 tiles | `c3458e1cbdb9c471 / 46c03d0994d75192 / 8f89fc5bde12d230 / d16dc0cf62031898` |
|
||||
| Exact queries: density / unclamped / detail / collision | `e4d4a8eb95b35933 / e4d4a8eb95b35933 / efcba20c0c70c415 / e604823a249029bf` |
|
||||
|
||||
FloatingIslands full-detail was `6d842d2878b08ef6 / 4b868a3184f08035 / 2cedf2236788752d / eac17d5e0cb5044a`; whole-view was `5be4d8cde79b2a76 / 96f75041f6861b3a / 3700a516cc89d50c / 6b99948d6eab4f21`. Its exact-query hashes also matched L14: `61daded9c303becb / 61daded9c303becb / efcba20c0c70c415 / 84d37463be9b0573`.
|
||||
|
||||
## Runs and limits
|
||||
|
||||
- First Clang build was interrupted during a silent compile phase. The next build exposed a const
|
||||
error in the prototype file index; making that index mutable fixed it. Final Clang and GCC builds
|
||||
passed.
|
||||
- The first L1 command used the binary's incorrect default data path (`Standalone/bin/data`) and
|
||||
exited before writing. Supplying `Standalone/data/owner_world.json` passed.
|
||||
- The first codec run sampled 2,548 tiles because route parity had prepopulated five; it was kept
|
||||
for Q16 measurements. A clean fill then sampled all 2,553 Q24 tiles.
|
||||
- A route wrapper first required a moving hash when hashing was disabled; the route audit itself
|
||||
passed. Seed 17's 24 m history probe had no departed-tile candidate and failed on both L16 and
|
||||
the L14 control. The same L14 96 m history setup passed on both L16 compilers. The required 24 m
|
||||
crossing was separately checked and passed.
|
||||
- The first crossing-hash comparator used an incorrect old-log filename; correcting the filename
|
||||
let all four comparisons pass. No run exceeded 30 minutes or stalled for 15 minutes.
|
||||
- Final review found that the cache-hit route audit's `exact_arrays` field initially reported hash
|
||||
agreement without comparing the arrays themselves. The audit was changed to compare complete
|
||||
arrays; after rebuilding, both L1 and 24 m crossing route audits passed with zero mismatches.
|
||||
|
||||
Runs used CPUs 0–11, at most 12 build jobs, a 6 GiB address-space cap, and normal priority. The
|
||||
governor stayed `powersave`; peak sampled single-process RSS was 943,844 KiB (FloatingIslands route
|
||||
audit, GCC). No installs, system changes, or page-cache drops were made. The L3 FP-contract preamble
|
||||
and self-test, L4 `FLazy`, L7 shared cache, L9/L12 proofs, L11 readiness/crash fix, L13 route binding,
|
||||
and async worker/result rules remain enabled. Cache logic is recipe-agnostic.
|
||||
|
||||
**Owner note:** Saving generated terrain works exactly and fits well under the round's disk cap.
|
||||
Lossless zlib saved about 56% of the serialized payload. The smaller Q24 mesh encoding passed the
|
||||
screen gate but changed exact hashes, so the feature should use the lossless record format.
|
||||
|
||||
## Orchestrator review (Claude)
|
||||
|
||||
- Design accepted: the key, the pristine cache plus ordered edits, a server that never trusts client
|
||||
caches, corruption/stale rejection, lossless zlib, and atomic writes.
|
||||
- **Not merged into `assembler/world`:** `Standalone/Source/StreamBenchmarkPipeline.h` (included by the
|
||||
Windows viewer `StandaloneViewer.cpp`) now unconditionally includes `TileCachePrototype.h`, which
|
||||
includes `<unistd.h>`, `<fcntl.h>` and `<zlib.h>`. That would break the MSVC build. Kept on side
|
||||
branch `wip/l16-tile-cache`. Before merging, the prototype must be platform-guarded (or the cache
|
||||
given a portable I/O and codec layer), and zlib needs a Windows source (UE ships zlib).
|
||||
- Cache-off cost re-checked by Luna at −0.14% (within noise).
|
||||
@@ -0,0 +1,89 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Measure upward mesh faces around the FI/SW stratum interface."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_exact(stream, size):
|
||||
data = stream.read(size)
|
||||
if len(data) != size:
|
||||
raise EOFError(f"wanted {size} bytes, got {len(data)}")
|
||||
return data
|
||||
|
||||
|
||||
path = sys.argv[1]
|
||||
low_z = float(sys.argv[2]) if len(sys.argv) > 2 else -80.0
|
||||
high_z = float(sys.argv[3]) if len(sys.argv) > 3 else -45.0
|
||||
with open(path, "rb") as stream:
|
||||
if read_exact(stream, 8) != b"VFMSH001":
|
||||
raise SystemExit("bad VFMSH001 header")
|
||||
version, voxel_um, tile_count = struct.unpack("<3I", read_exact(stream, 12))
|
||||
camera = struct.unpack("<3d", read_exact(stream, 24))
|
||||
yaw, pitch = struct.unpack("<2d", read_exact(stream, 16))
|
||||
per_lod = collections.defaultdict(lambda: {"tiles": 0, "faces": [], "spans": []})
|
||||
near_tiles = collections.defaultdict(list)
|
||||
for _ in range(tile_count):
|
||||
key = struct.unpack("<4i", read_exact(stream, 16))
|
||||
surf_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", read_exact(stream, 20))
|
||||
p = array.array("f")
|
||||
p.frombytes(read_exact(stream, vertex_count * 12))
|
||||
n = array.array("f")
|
||||
n.frombytes(read_exact(stream, vertex_count * 12))
|
||||
if sys.byteorder != "little":
|
||||
p.byteswap(); n.byteswap()
|
||||
indices = array.array("I")
|
||||
indices.frombytes(read_exact(stream, index_count * 4))
|
||||
masks = read_exact(stream, mask_count)
|
||||
if sys.byteorder != "little":
|
||||
indices.byteswap()
|
||||
lod = key[3]
|
||||
z_values = []
|
||||
for tri in range(index_count // 3):
|
||||
if masks and masks[tri] != 0:
|
||||
continue
|
||||
a, b, c = indices[tri * 3:tri * 3 + 3]
|
||||
if max(a, b, c) >= surf_vertices:
|
||||
continue
|
||||
normal_z = (n[a * 3 + 2] + n[b * 3 + 2] + n[c * 3 + 2]) / 3.0
|
||||
if normal_z < 0.65:
|
||||
continue
|
||||
z = (p[a * 3 + 2] + p[b * 3 + 2] + p[c * 3 + 2]) / 3.0
|
||||
if low_z <= z <= high_z:
|
||||
z_values.append(z)
|
||||
if not z_values:
|
||||
continue
|
||||
z_values.sort()
|
||||
row = per_lod[lod]
|
||||
row["tiles"] += 1
|
||||
row["faces"].extend(z_values)
|
||||
span = z_values[math.floor(.95 * (len(z_values) - 1))] - z_values[math.floor(.05 * (len(z_values) - 1))]
|
||||
row["spans"].append(span)
|
||||
extent = 32 * (1 << lod) * voxel_um / 1_000_000.0
|
||||
cx = (key[0] + 0.5) * extent
|
||||
cy = (key[1] + 0.5) * extent
|
||||
near_tiles[lod].append((math.hypot(cx - camera[0], cy - camera[1]), key,
|
||||
z_values[len(z_values) // 2], span, len(z_values)))
|
||||
|
||||
|
||||
def q(values, fraction):
|
||||
return values[math.floor(fraction * (len(values) - 1))] if values else math.nan
|
||||
|
||||
|
||||
print(f"camera_m={camera} yaw={yaw} pitch={pitch} boundary_band_m={low_z}..{high_z}")
|
||||
print("lod tiles_with_boundary_faces faces z_m_p05/median/p95 tile_span_m_p50/p95/max")
|
||||
for lod in sorted(per_lod):
|
||||
row = per_lod[lod]
|
||||
spans = sorted(row["spans"])
|
||||
print(f"{lod} {row['tiles']} {len(row['faces'])} "
|
||||
f"{q(sorted(row['faces']), .05):.4f}/{q(sorted(row['faces']), .5):.4f}/"
|
||||
f"{q(sorted(row['faces']), .95):.4f} "
|
||||
f"{q(spans, .5):.4f}/{q(spans, .95):.4f}/{max(spans):.4f}")
|
||||
print("nearest_xy_boundary_tiles_by_lod:")
|
||||
for lod in sorted(near_tiles):
|
||||
for distance, key, median, span, faces in sorted(near_tiles[lod])[:3]:
|
||||
print(f"lod={lod} key={key} xy_distance_m={distance:.2f} "
|
||||
f"boundary_median_z={median:.4f} within_tile_p05_p95_m={span:.4f} faces={faces}")
|
||||
@@ -0,0 +1,143 @@
|
||||
#include "Json.h"
|
||||
#include "StandaloneCoreScheduler.h"
|
||||
#include "StandaloneSnapshotAdapter.h"
|
||||
#include "VoxelForgeCore/VoxelForgeCore.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <fstream>
|
||||
#include <iterator>
|
||||
#include <string>
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr double CoreVoxelsPerMeter = 4.0;
|
||||
constexpr std::int64_t QPerCoreVoxel = VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
|
||||
std::int64_t ToQ(double Meters)
|
||||
{
|
||||
return static_cast<std::int64_t>(std::llround(Meters*CoreVoxelsPerMeter*QPerCoreVoxel));
|
||||
}
|
||||
|
||||
void PrintLegacyBoundarySealTerms(const VoxelForgeCore::FloatingIslandManifestV1& Manifest,
|
||||
double X, double Y, double Z)
|
||||
{
|
||||
using namespace VoxelForgeCore;
|
||||
const auto Xq=ToQ(X),Yq=ToQ(Y),Zq=ToQ(Z);
|
||||
const FloatingIslandFieldV1 field(Manifest.recipe,Manifest.plan);
|
||||
const std::int64_t fieldQ=field.densitySubvoxels(Xq,Yq,Zq);
|
||||
const std::int64_t bottom=Manifest.recipe.layoutMinimumZSubvoxels;
|
||||
const std::int64_t top=Manifest.recipe.layoutMaximumZSubvoxels;
|
||||
const std::int64_t seal=Manifest.recipe.boundarySealSubvoxels;
|
||||
std::int64_t bridged=fieldQ;
|
||||
bool applied=false;
|
||||
if(Zq>=bottom&&Zq<bottom+seal)
|
||||
{bridged=std::min(bridged,-std::max<std::int64_t>(1,Zq-bottom));applied=true;}
|
||||
if(Zq<=top&&Zq>top-seal)
|
||||
{bridged=std::min(bridged,-std::max<std::int64_t>(1,top-Zq));applied=true;}
|
||||
std::printf("[PreFixIslandTerms] xyz_m=%.3f,%.3f,%.3f native_field_q=%lld "
|
||||
"legacy_solid_seal_delta_q=%lld legacy_seal_active=%d pre_fix_wrapper_q=%lld\n",
|
||||
X,Y,Z,static_cast<long long>(fieldQ),
|
||||
static_cast<long long>(bridged-fieldQ),applied?1:0,static_cast<long long>(bridged));
|
||||
for(const auto& island:Manifest.plan.islands)
|
||||
{
|
||||
const bool inBounds=Xq>=island.influenceMinimumSubvoxels[0]
|
||||
&&Xq<=island.influenceMaximumSubvoxels[0]
|
||||
&&Yq>=island.influenceMinimumSubvoxels[1]
|
||||
&&Yq<=island.influenceMaximumSubvoxels[1]
|
||||
&&Zq>=island.influenceMinimumSubvoxels[2]
|
||||
&&Zq<=island.influenceMaximumSubvoxels[2];
|
||||
std::printf("[IslandGroup] ordinal=%u center_m=%.3f,%.3f,%.3f "
|
||||
"bounds_contains_sample=%d\n",
|
||||
island.ordinal,island.centerSubvoxels[0]/1024.0,island.centerSubvoxels[1]/1024.0,
|
||||
island.centerSubvoxels[2]/1024.0,inBounds?1:0);
|
||||
}
|
||||
for(const auto& edge:Manifest.plan.clusterEdges)
|
||||
{
|
||||
bool inBounds=true;
|
||||
const std::int64_t q[3]={Xq,Yq,Zq};
|
||||
for(std::size_t axis=0;axis<3;++axis)
|
||||
inBounds=inBounds&&q[axis]>=edge.influenceMinimumSubvoxels[axis]
|
||||
&&q[axis]<=edge.influenceMaximumSubvoxels[axis];
|
||||
std::printf("[IslandConnector] id=%016llx bounds_contains_sample=%d\n",
|
||||
static_cast<unsigned long long>(edge.stableId),inBounds?1:0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintDensityLine(VoxelForgeCore::World& World,const char* Label,
|
||||
double X,double Y,double ZMinimum,double ZMaximum,double Step)
|
||||
{
|
||||
using namespace VoxelForgeCore;
|
||||
std::printf("[DensityLine] label=%s xy_m=(%.6f,%.6f) z_m=%.2f..%.2f step_m=%.2f\n",
|
||||
Label,X,Y,ZMinimum,ZMaximum,Step);
|
||||
for(double Z=ZMinimum;Z<=ZMaximum+1.0e-9;Z+=Step)
|
||||
{
|
||||
const Vec3d Point{X*CoreVoxelsPerMeter,Y*CoreVoxelsPerMeter,
|
||||
Z*CoreVoxelsPerMeter};
|
||||
const double Density=World.densityAt(Point);
|
||||
const double Unclamped=World.unclampedDensityAt(Point);
|
||||
const DetailFieldSample Detail=World.detailSampleAt(Point);
|
||||
std::printf("[DensitySample] label=%s xyz_m=%.3f,%.3f,%.3f density_core_vox=%.9f "
|
||||
"density_cm=%.3f unclamped_core_vox=%.9f cave_influence=%.6f "
|
||||
"floor_influence=%.6f detail_displacement=%.6f sign=%s\n",Label,X,Y,Z,
|
||||
Density,Density*25.0,Unclamped,Detail.caveInfluence,Detail.floorInfluence,
|
||||
Detail.displacement,Density<0.0?"solid":"air");
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc,char** argv)
|
||||
{
|
||||
if(argc!=2)
|
||||
{
|
||||
std::fprintf(stderr,"usage: %s owner-world-with-world-assembly.json\n",argv[0]);
|
||||
return 2;
|
||||
}
|
||||
VFJson::Value root;
|
||||
std::string error;
|
||||
if(!VFJson::Load(argv[1],root,error))
|
||||
{std::fprintf(stderr,"owner JSON parse failed: %s\n",error.c_str());return 2;}
|
||||
auto snapshot=VoxelForgeCore::MakeStandaloneSnapshotFromParsedJson(root,0,3,8,false,false,error);
|
||||
if(!snapshot)
|
||||
{std::fprintf(stderr,"snapshot resolve failed: %s\n",error.c_str());return 2;}
|
||||
const auto* assembly=snapshot.worldAssembly();
|
||||
if(!assembly||assembly->floatingIslands.empty())
|
||||
{std::fprintf(stderr,"FloatingIslands manifest missing\n");return 2;}
|
||||
|
||||
VoxelForgeCore::World world(std::move(snapshot));
|
||||
VoxelForgeCore::ShapeBuildRequest request;
|
||||
request.minVoxel={-96,-512,-288};
|
||||
request.maxVoxel={96,96,64};
|
||||
request.clipMinVoxel=request.minVoxel;
|
||||
request.clipMaxVoxel=request.maxVoxel;
|
||||
request.workerLimit=12;
|
||||
request.includeFarWorld=false;
|
||||
FStandaloneCoreScheduler scheduler;
|
||||
if(!world.compile(request,scheduler,error))
|
||||
{std::fprintf(stderr,"shape compile failed: %s\n",error.c_str());return 2;}
|
||||
|
||||
constexpr double FlatX=-11.612443923950195;
|
||||
constexpr double FlatY=-118.22123718261719;
|
||||
constexpr double IslandX=-6.3;
|
||||
constexpr double IslandY=-19.057;
|
||||
constexpr double RingX=-4.889;
|
||||
constexpr double RingY=-16.008;
|
||||
std::printf("[DensityRoute] flat_square_xy_m=(%.6f,%.6f) island_ground_xy_m=(%.6f,%.6f) "
|
||||
"compiled=%d core_voxel_size_m=0.25 owner_to_core_chunk_voxels=16\n",
|
||||
FlatX,FlatY,IslandX,IslandY,world.isCompiled()?1:0);
|
||||
PrintDensityLine(world,"flat-square",FlatX,FlatY,2.5,9.0,0.25);
|
||||
PrintDensityLine(world,"fi-sw-boundary",FlatX,FlatY,-62.0,-58.0,0.25);
|
||||
PrintDensityLine(world,"island-center",IslandX,IslandY,-39.0,-20.0,0.5);
|
||||
PrintDensityLine(world,"lod0-lod1-ring-edge",RingX,RingY,-62.0,-20.0,1.0);
|
||||
|
||||
const auto& island=assembly->floatingIslands.front().manifest;
|
||||
for(double z:{2.75,2.99,3.00,3.01,3.25,3.49,3.50,3.51,3.75,3.99,4.00,4.01,7.75,8.00,8.25})
|
||||
PrintLegacyBoundarySealTerms(island,FlatX,FlatY,z);
|
||||
for(double z:{-35.0,-30.0,-25.0})
|
||||
PrintLegacyBoundarySealTerms(island,IslandX,IslandY,z);
|
||||
for(double z:{-60.0,-35.0,-28.0,-25.0})
|
||||
PrintLegacyBoundarySealTerms(island,RingX,RingY,z);
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Measure peak per-process RSS for a build process tree under the L17 limits."""
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
def descendants(root):
|
||||
pending = [root]
|
||||
seen = set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
children = Path(f"/proc/{pid}/task/{pid}/children").read_text().split()
|
||||
pending.extend(int(child) for child in children)
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError):
|
||||
pass
|
||||
return seen
|
||||
|
||||
|
||||
def status(pid):
|
||||
try:
|
||||
fields = {}
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith(("Name:", "VmRSS:", "VmSize:")):
|
||||
key, *value = line.split()
|
||||
fields[key[:-1]] = value[0] if value else ""
|
||||
return (int(fields.get("VmRSS", "0")), int(fields.get("VmSize", "0")),
|
||||
fields.get("Name", ""))
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
return None
|
||||
|
||||
|
||||
if len(sys.argv) < 2:
|
||||
raise SystemExit("usage: MeasureBuild.py command [arguments ...]")
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
|
||||
started = time.monotonic()
|
||||
process = subprocess.Popen(sys.argv[1:], start_new_session=True)
|
||||
peak_rss = (0, 0, "")
|
||||
peak_vms = (0, 0, "")
|
||||
while process.poll() is None:
|
||||
for pid in descendants(process.pid):
|
||||
measured = status(pid)
|
||||
if measured is None:
|
||||
continue
|
||||
rss, vms, name = measured
|
||||
if rss > peak_rss[0]:
|
||||
peak_rss = (rss, pid, name)
|
||||
if vms > peak_vms[0]:
|
||||
peak_vms = (vms, pid, name)
|
||||
time.sleep(0.1)
|
||||
|
||||
exit_code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
print(f"[BuildTreeResources] exit_code={exit_code} wall_s={elapsed:.3f} "
|
||||
f"peak_process_rss_kib={peak_rss[0]} peak_rss_pid={peak_rss[1]} "
|
||||
f"peak_rss_name={peak_rss[2]} peak_process_vms_kib={peak_vms[0]} "
|
||||
f"peak_vms_pid={peak_vms[1]} peak_vms_name={peak_vms[2]} "
|
||||
"monitor_interval_s=0.1", flush=True)
|
||||
raise SystemExit(exit_code)
|
||||
@@ -0,0 +1,100 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Summarize exported tile geometry and upward-facing ground for L17."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_exact(stream, size):
|
||||
data = stream.read(size)
|
||||
if len(data) != size:
|
||||
raise EOFError(f"wanted {size} bytes, got {len(data)}")
|
||||
return data
|
||||
|
||||
|
||||
path = sys.argv[1]
|
||||
with open(path, "rb") as stream:
|
||||
if read_exact(stream, 8) != b"VFMSH001":
|
||||
raise SystemExit("bad VFMSH001 header")
|
||||
version, voxel_um, tile_count = struct.unpack("<3I", read_exact(stream, 12))
|
||||
camera = struct.unpack("<3d", read_exact(stream, 24))
|
||||
yaw, pitch = struct.unpack("<2d", read_exact(stream, 16))
|
||||
per_lod = collections.defaultdict(lambda: {"tiles": 0, "vertices": 0,
|
||||
"triangles": 0, "surface_triangles": 0, "up_triangles": 0,
|
||||
"up_centroids": [], "tile_spans": [], "empty": 0})
|
||||
tile_rows = []
|
||||
for _ in range(tile_count):
|
||||
key = struct.unpack("<4i", read_exact(stream, 16))
|
||||
surf_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", read_exact(stream, 20))
|
||||
p = array.array("f")
|
||||
p.frombytes(read_exact(stream, vertex_count * 12))
|
||||
n = array.array("f")
|
||||
n.frombytes(read_exact(stream, vertex_count * 12))
|
||||
if sys.byteorder != "little":
|
||||
p.byteswap(); n.byteswap()
|
||||
indices = array.array("I")
|
||||
indices.frombytes(read_exact(stream, index_count * 4))
|
||||
masks = read_exact(stream, mask_count)
|
||||
if sys.byteorder != "little":
|
||||
indices.byteswap()
|
||||
lod = key[3]
|
||||
row = per_lod[lod]
|
||||
row["tiles"] += 1
|
||||
row["vertices"] += vertex_count
|
||||
row["triangles"] += index_count // 3
|
||||
row["surface_triangles"] += index_count // 3 - skirt_count
|
||||
up = []
|
||||
for tri in range(index_count // 3):
|
||||
if masks and masks[tri] != 0:
|
||||
continue
|
||||
a, b, c = indices[tri * 3:tri * 3 + 3]
|
||||
if max(a, b, c) >= surf_vertices:
|
||||
continue
|
||||
if (n[a * 3 + 2] + n[b * 3 + 2] + n[c * 3 + 2]) / 3.0 < 0.65:
|
||||
continue
|
||||
up.append((p[a * 3 + 2] + p[b * 3 + 2] + p[c * 3 + 2]) / 3.0)
|
||||
row["up_triangles"] += len(up)
|
||||
row["up_centroids"].extend(up)
|
||||
if up:
|
||||
up.sort()
|
||||
span = up[math.floor(0.95 * (len(up) - 1))] - up[math.floor(0.05 * (len(up) - 1))]
|
||||
row["tile_spans"].append(span)
|
||||
tile_rows.append((key, vertex_count, index_count // 3, skirt_count,
|
||||
len(up), up[0], up[len(up) // 2], up[-1], span))
|
||||
else:
|
||||
row["empty"] += 1
|
||||
tile_rows.append((key, vertex_count, index_count // 3, skirt_count,
|
||||
0, math.nan, math.nan, math.nan, math.nan))
|
||||
|
||||
print(f"version={version} voxel_um={voxel_um} tiles={tile_count} camera_m={camera} yaw={yaw} pitch={pitch}")
|
||||
print("lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles "
|
||||
"upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max")
|
||||
for lod in sorted(per_lod):
|
||||
r = per_lod[lod]
|
||||
z = sorted(r["up_centroids"])
|
||||
s = sorted(r["tile_spans"])
|
||||
def q(values, fraction):
|
||||
return values[math.floor(fraction * (len(values) - 1))] if values else math.nan
|
||||
print(f"{lod} {r['tiles']} {r['tiles']-r['empty']} {r['vertices']} {r['triangles']} "
|
||||
f"{sum(row[3] for row in tile_rows if row[0][3] == lod)} {r['up_triangles']} "
|
||||
f"{q(z,.05):.4f}/{q(z,.5):.4f}/{q(z,.95):.4f} "
|
||||
f"{q(s,.5):.4f}/{q(s,.95):.4f}/{max(s) if s else math.nan:.4f}")
|
||||
|
||||
print("near_camera_up_tiles (sorted by XY tile-centre distance):")
|
||||
near = []
|
||||
for row in tile_rows:
|
||||
key = row[0]
|
||||
lod = key[3]
|
||||
extent = 32 * (1 << lod) * voxel_um / 1_000_000.0
|
||||
cx = (key[0] + 0.5) * extent
|
||||
cy = (key[1] + 0.5) * extent
|
||||
near.append((math.hypot(cx-camera[0], cy-camera[1]), row))
|
||||
for distance, row in sorted(near)[:30]:
|
||||
key, verts, tris, skirts, ups, lo, med, hi, span = row
|
||||
if ups:
|
||||
print(f"key={key} xy_distance_m={distance:.2f} vertices={verts} triangles={tris} "
|
||||
f"skirt_triangles={skirts} upward_triangles={ups} z_m={lo:.3f}/{med:.3f}/{hi:.3f} "
|
||||
f"tile_span_p05_p95_m={span:.3f}")
|
||||
@@ -0,0 +1,26 @@
|
||||
# Owner note — L17 FloatingIslands steps
|
||||
|
||||
The ledges were real generated mesh geometry caused by two boundary mistakes that made empty space
|
||||
look like flat ground: the FloatingIslands seal was applied as a solid cap across XY, and owner
|
||||
chunks were treated as 8 m of Core voxels instead of their actual 4 m. At the measured flat square,
|
||||
the native island field is air and cave/floor influence is zero. The point is about 100 m from the
|
||||
four islands.
|
||||
|
||||
I removed the false cap and corrected the shared owner/Core coordinate conversion. Evaluator version
|
||||
is 7. The before/after captures show the false sheet disappear and the actual island shape remain.
|
||||
SurfaceWorld’s L1 hash changes because it now selects its intended `Heightfield2D` route; its route,
|
||||
readiness and proof audits pass.
|
||||
|
||||
The export has nonempty meshes at LOD0–8, and the standalone viewer enables and draws all levels by
|
||||
default. I cannot identify the screenshot’s dark square as a whole missing LOD from the Linux data;
|
||||
it may be a specific tile or viewer draw/upload issue. I did not change the Windows viewer. Please
|
||||
capture the view below and, if the square remains, repeat with `--capture-only-lod=0` through `8`.
|
||||
|
||||
The low-view camera is `(-22,-19,-22.8) m`, yaw 0°, pitch −4°, matching the Linux island pair.
|
||||
|
||||
```bat
|
||||
VoxelForgeCoreStandalone.exe --world-assembler-prototype --recipe=floating-islands --clip-radius=3 --max-clip-level=8 --workers=12 --camera=-22,-19,-22.8,0,-4 --capture=Standalone\Research\WorldAssemblerM3\Linux17\captures\floating-islands-windows.png --frame-limit=60
|
||||
```
|
||||
|
||||
Use a different `--capture=` filename for each isolated LOD. Send the all-level image plus the
|
||||
isolated image that corresponds to the square.
|
||||
@@ -0,0 +1,182 @@
|
||||
# VoxelForge L17 — FloatingIslands boundary report
|
||||
|
||||
Branch `assembler/world`, starting HEAD `9a7c87e`. No cache code was changed. The shared evaluator
|
||||
version is now 7; the recipe schema stays at 1.
|
||||
|
||||
## Cause and fix
|
||||
|
||||
FloatingIslands uses the sparse `FloatingIslandFieldV1` manifest field. SurfaceWorld uses the
|
||||
separate planar `Heightfield2D` field. The owner voxel is 12.5 cm and the Core voxel is 25 cm, so
|
||||
one 32-voxel owner chunk is **16 Core voxels / 4 m**. Several shared paths divided Core positions
|
||||
by 32 directly, treating that chunk as 8 m. That doubled stratum bounds, selected the wrong
|
||||
generator route near the SurfaceWorld boundary, and made the legacy layer envelope extend over
|
||||
empty FloatingIslands space.
|
||||
|
||||
The FloatingIslands `boundarySeal` also had been applied as a solid cap over all XY. At the owner’s
|
||||
flat-square probe `(-11.612444,-118.221237) m`, the raw island field is air: at Z=3.25 m it was
|
||||
`+81,809` subvoxels. The old seal added `−82,065`, yielding `−256` (`−1` Core voxel, or −25 cm);
|
||||
at Z=3.50 m it yielded `−1` subvoxel (−0.098 cm), then air again at Z=3.75 m. The wrong 8 m
|
||||
legacy layer bound produced a second false top near Z=8 m (old world density at 7.75 m was
|
||||
−0.743 Core voxels; at 8 m it was +0.073). The owner’s 4.5 m LOD0 jump is real mesh geometry
|
||||
created by those bad boundaries, often inside a tile; it is not a renderer artifact or island relief.
|
||||
Nested clipmap rectangles made its placement look like a tile-boundary-only issue.
|
||||
|
||||
The fix uses the resolved owner/Core scale for manager lookups, layer bounds, readiness, and
|
||||
adjacent native strata; removes the XY-wide FloatingIslands seal cap and its all-solid proof; and
|
||||
clips adjacent native FI/SW signed-distance fields at their shared physical boundary. This is in
|
||||
Core and applies to every generator route. SurfaceWorld still uses `Heightfield2D`.
|
||||
|
||||
The cave-floor lead does not match the samples. Cave and floor influence were exactly zero at the
|
||||
flat square, the island center, and the sampled ledge/ring point. The native FI field and its island
|
||||
or connector bounds account for the surface. The owner world compiled 70 rooms, 69 tunnels and 2
|
||||
passages in this run; those legacy primitives do not contribute to the measured FI ledge.
|
||||
|
||||
## Before/after measurements
|
||||
|
||||
`RingProbe.py` samples upward-facing mesh surfaces on adjacent XY tile edges only when the tiles’
|
||||
vertical bands overlap. Values are median / p95 / maximum absolute height difference, in cm. `n/a`
|
||||
means this sparse-island export had no same-band LOD0↔1 surface pair after removing the false cap;
|
||||
it is not a zero-error result. Higher rings include the deep SurfaceWorld boundary and other deep
|
||||
surfaces, so those rows are not all FloatingIslands ground.
|
||||
|
||||
| LOD edge | Before (cm) | After (cm) |
|
||||
|---|---:|---:|
|
||||
| 0→1 | 3.451 / 8.920 / 449.158 (266 samples) | n/a (no same-band pair) |
|
||||
| 1→2 | 26.642 / 148.262 / 149.862 (514) | 0 / 0 / 0 (234) |
|
||||
| 2→3 | 0.134 / 198.730 / 773.318 (596) | 0 / 0 / 0 (207) |
|
||||
| 3→4 | 3.269 / 47.875 / 188.531 (277) | 0 / 0 / 0 (288) |
|
||||
| 4→5 | 29.975 / 130.496 / 445.444 (544) | 0 / 0 / 30.957 (258) |
|
||||
| 5→6 | 12.234 / 127.224 / 536.573 (266) | 12.234 / 127.224 / 536.573 (266) |
|
||||
| 6→7 | 29.013 / 301.752 / 42,624.479 (264) | 28.892 / 291.861 / 945.477 (264) |
|
||||
| 7→8 | 83.843 / 1,225.416 / 3,755.407 (275) | 83.843 / 1,225.416 / 3,755.407 (275) |
|
||||
|
||||
The valid worst pre-fix LOD0↔1 sample is the false cap: 3.500 m vs 7.992 m, a 449.158 cm
|
||||
difference. Upward-face within-tile span p95 / maximum changed from 4.490 / 4.491 m to 1.186 /
|
||||
1.927 m on LOD0. The remaining LOD0 span is the actual island shape. LOD1–3 after-fix upward
|
||||
faces at the measured lower boundary are exactly at −60 m. The island tops around the matched
|
||||
camera are roughly −30 to −25 m.
|
||||
|
||||
A separate exploratory column comparison initially reported a 34.7 m difference by pairing an
|
||||
island top near −25 m with a −60 m SurfaceWorld surface from a vertically disjoint tile. That
|
||||
comparison was rejected: it is not a same-band ring seam. The saved `RingProbe.py` output is the
|
||||
cross-LOD evidence used above.
|
||||
|
||||
## History, viewer and SurfaceWorld
|
||||
|
||||
Prebuilt L7, L9, L12, L13 and L14 binaries/logs all have the same legacy hashes: whole-view D/M/P/T
|
||||
`92ba6a57a8690c00 / 9c6b56dfab6241c9 / 82394dd7c368a061 / 445e40bdb69b0bdb`; full-detail
|
||||
`93ee3b6fb6b446f3 / 3ebc72d2027ab80b / cd5f55a96de12458 / 2f61c29af247b547`. The pattern
|
||||
predates L7; these measurements show no output change at L9 or L13. S9 `e7586a1`, S12 `212814a`
|
||||
and S14 `ec2afe9` do not contain the headless pipeline source, so they cannot be measured this way.
|
||||
No old commit was rebuilt: `git worktree add` failed because `.git/worktrees` is read-only, and the
|
||||
available old binaries were used as-is.
|
||||
|
||||
The headless mesh export has nonempty tiles at **all** LODs 0–8 (matched view counts:
|
||||
15, 64, 40, 48, 48, 96, 48, 48, 153). The standalone viewer initializes all nine `bShowLevel`
|
||||
flags to true and its draw loop visits all streaming batches. There is no evidence that a whole LOD
|
||||
is absent from generated data or globally filtered by the viewer. The screenshot’s dark square
|
||||
cannot be mapped to a particular tile/LOD from this Linux export; a localized viewer draw/upload
|
||||
or camera issue remains unconfirmed. No viewer change was made because the Windows D3D11 build and
|
||||
capture are unavailable here. The Unreal comparison does not identify the cause of that square.
|
||||
|
||||
SurfaceWorld L1 hashes changed for the shared coordinate fix. Old L14 LOD1 D/M/P/T was
|
||||
`5043975b1e5b5a3d / 1c2a5658f10fdeaa / 23b6779ef35c3a0a / 1a6d2e2d152b4f84`; L17 is
|
||||
`393ad79fd8c07132 / 47c9ba17e9f5ceaa / d5d6a948ac880e17 / 8b85ea08b2c440c4`. Before, readiness
|
||||
was 0/27; now it is 27/27 on the near ring. The old mapping selected the wrong route at the
|
||||
SurfaceWorld stratum; the corrected mapping selects its manifest `Heightfield2D` plan. Page/native
|
||||
route parity and exact queries pass, so this is the intended shared-route output change.
|
||||
|
||||
## Gates, captures and limits
|
||||
|
||||
All 28 determinism rows passed: FI and SW, Clang 19 `-ffp-contract=off` and GCC 14 default,
|
||||
W1/W8/W12 with five W12 repeats. Each recipe had one unique full, whole, nine-LOD and exact-query
|
||||
hash tuple across all configurations. FI whole-view D/M/P/T is
|
||||
`8339509b4d5ec231 / 70e5b2b9085b517c / 4e72e53745f20ed0 / 1a2643e5138e0407`; SW whole-view is
|
||||
`b286ee4f4c38b7fc / 6862deb8ab9c2af9 / f23480a4953457f9 / 62977edfd04b3afe`.
|
||||
|
||||
FI route parity: 8 page pairs, 14 higher-LOD exact pairs, 782,026 exact samples, zero mismatches;
|
||||
uniform proof: 19,288 blocks / 25,672,328 samples / zero violations. SW: 5 page and 9 native-only
|
||||
pairs, 814,625 exact samples, zero mismatches; uniform proof: 13,297 blocks / 17,698,307 samples /
|
||||
zero violations. Readiness negative controls were caught. The Clang FP-contraction-off and GCC
|
||||
default builds passed; the Core startup FP self-test did not reject either. No async/MPSC/Epoch
|
||||
code changed; `FLazy`, shared column caches, L9/L12 proof paths and L13 route binding remain in the
|
||||
tested build.
|
||||
|
||||
Readable Linux capture mode adds directional light with soft ambient, gentle height tint, and an
|
||||
optional faint tile-edge overlay. Five 1600×900 JPEGs, all below 300 KB, are in `captures/`:
|
||||
|
||||
- `floating-islands-flat-square-before.jpg` / `floating-islands-flat-square-after.jpg`: same owner
|
||||
probe camera `(-11.6124,-118.2212,-19.8452) m`, yaw 0, pitch 0, before/after.
|
||||
- `floating-islands-island-view-before.jpg` / `floating-islands-island-view-after.jpg`: same low
|
||||
island camera `(-22,-19,-22.8) m`, yaw 0, pitch −4°, before/after.
|
||||
- `surface-world-l1-readable-tiles.jpg`: SurfaceWorld L1 sanity view, camera `(0,-35,30) m`, yaw 0,
|
||||
pitch −60°.
|
||||
|
||||
All are 1600×900 JPEGs; SHA256 is included for byte-level review.
|
||||
|
||||
| Capture | Bytes | SHA256 |
|
||||
|---|---:|---|
|
||||
| `floating-islands-flat-square-before.jpg` | 70,166 | `c41ed7645735ebefea97fbc1aed167b66a3e06c019c25b1c7d8cae9449713999` |
|
||||
| `floating-islands-flat-square-after.jpg` | 47,612 | `f8fb5f937ac65be9db70a41473c7a10d7f35943ba6ef5c94ab03fde9ded5c544` |
|
||||
| `floating-islands-island-view-before.jpg` | 70,813 | `5c7a8eda446f51a51ab22e45ed7286bf4180e69d8e3b2180780349facadacd32` |
|
||||
| `floating-islands-island-view-after.jpg` | 51,429 | `3aeedef903fce62e81ea1f07bb460dd2beb42b893bbd9bf29220973951295b4c` |
|
||||
| `surface-world-l1-readable-tiles.jpg` | 53,351 | `23f1753ed100c87607e22d2adc4f8e8a2856b8af3f1d37aa4f4cec9420a92b93` |
|
||||
|
||||
Clang/GCC compile peak RSS was 435,588 / 902,000 KiB. Determinism peak was 538,140 KiB; FI/SW
|
||||
route-audit peaks were 621,404 / 763,112 KiB. The governor remained `powersave`; runs were limited
|
||||
to CPUs 0–11, at most 12 workers, 6 GiB address space; llvmpipe used 12 threads.
|
||||
|
||||
## Failed or retried attempts
|
||||
|
||||
- The first headless invocation omitted the explicit owner-world input; it was rerun with
|
||||
`Standalone/data/owner_world.json`.
|
||||
- An initial SurfaceWorld export failed the native-only readiness guard; corrected owner/Core
|
||||
mapping and rerun passed.
|
||||
- A SurfaceWorld `--max-clip-level=1` attempt expanded to 35,435,983 tiles and failed the bounded
|
||||
compiler (20.985 s, 3,988,160 KiB peak RSS). Retried with `--max-level=1` (960 tiles), which
|
||||
passed.
|
||||
- `BoundaryProbe.py` was first called with unsupported named Z arguments; rerun with positional
|
||||
bounds passed.
|
||||
- The first XY-only ring comparison mixed vertically disjoint surfaces; replaced by the
|
||||
overlapping-band `RingProbe.py` used above. The exploratory column probe was also rejected for
|
||||
pairing different vertical bands.
|
||||
- The first offscreen SurfaceWorld command reversed scene/output arguments and failed to open the
|
||||
mesh; rerun with the documented order passed.
|
||||
- The first density-probe invocation used `Standalone/data/owner_world.json` without a resolved FI
|
||||
manifest and failed. It was rerun with `Saved/Linux/l17-fi-owner-snapshot.json` and passed.
|
||||
- `/usr/bin/time` was unavailable and an early process monitor mishandled a zombie child; the
|
||||
process-tree monitor in `MeasureBuild.py` replaced both attempts.
|
||||
- `git worktree add` could not write `.git/worktrees`; no worktree was created and no old commit was
|
||||
built outside the repository.
|
||||
- Mesa could not create `/home/jahni/.cache` in the read-only environment, disabled shader caching,
|
||||
and completed all captures. No file was written outside the repository.
|
||||
|
||||
## Windows confirmation
|
||||
|
||||
Run from the repository root on Windows to capture the low island view:
|
||||
|
||||
```bat
|
||||
VoxelForgeCoreStandalone.exe --world-assembler-prototype --recipe=floating-islands --clip-radius=3 --max-clip-level=8 --workers=12 --camera=-22,-19,-22.8,0,-4 --capture=Standalone\Research\WorldAssemblerM3\Linux17\captures\floating-islands-windows.png --frame-limit=60
|
||||
```
|
||||
|
||||
For isolation, repeat with `--capture-only-lod=0` through `--capture-only-lod=8`, changing the
|
||||
capture filename each time. Please send the all-level image and the isolated image matching the
|
||||
dark square; those will identify whether it is a per-tile draw gap or a particular LOD payload.
|
||||
|
||||
## Orchestrator review (Claude) — NOT MERGED
|
||||
|
||||
- **The fix breaks SurfaceWorld.** I exported the L1 view (camera `0,-35,-487.94`) from L14 and from
|
||||
L17 and rendered both in the new readable mode (`Saved/Linux/claude/sw/{before,after}-{l1,hz}.jpg`).
|
||||
After L17, the ground under the spawn camera is gone (black void below), the terrain sits far
|
||||
away, and the mesh export shrank from 58.7 MB to 31.7 MB. Halving the strate chunk size (8 m → 4 m)
|
||||
moves and squashes every stratum: a world change, not a fix.
|
||||
- **What the approved world uses:** the Core world the owner played and approved places strata
|
||||
with 8 m chunks (32 Core voxels of 25 cm). The "owner chunk = 4 m" claim must be checked against
|
||||
what the Unreal Core route actually does (`AVoxelWorld::CoreVoxelSizeCm`, the Core bridge,
|
||||
`ResolvedWorldSnapshot`), not assumed.
|
||||
- **Probably real and separable:** the FloatingIslands `boundarySeal` applied as a solid cap over all
|
||||
XY (the false floors at 3.5/8 m). That needs its own minimal fix with SurfaceWorld unchanged.
|
||||
- **Still open in FloatingIslands after the fix:** dark tile-aligned rectangles on the ground (the L17
|
||||
"after" captures, lower left).
|
||||
- Kept on side branch `wip/l17-fi-scale`. Only the capture tool's readable shading
|
||||
(`LinuxOffscreenCapture.cpp`) is taken into `assembler/world`.
|
||||
@@ -0,0 +1,151 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare upward mesh heights on shared XY edges between adjacent LOD rings."""
|
||||
import array
|
||||
import collections
|
||||
import math
|
||||
import struct
|
||||
import sys
|
||||
|
||||
|
||||
def read_scene(path):
|
||||
tiles = []
|
||||
with open(path, "rb") as f:
|
||||
if f.read(8) != b"VFMSH001":
|
||||
raise SystemExit(f"{path}: invalid mesh header")
|
||||
version, voxel_um, count = struct.unpack("<3I", f.read(12))
|
||||
camera = struct.unpack("<3d", f.read(24))
|
||||
yaw, pitch = struct.unpack("<2d", f.read(16))
|
||||
voxel_m = voxel_um / 1_000_000.0
|
||||
for _ in range(count):
|
||||
key = struct.unpack("<4i", f.read(16))
|
||||
surface_vertices, skirt_count, vertex_count, index_count, mask_count = struct.unpack(
|
||||
"<5I", f.read(20))
|
||||
positions = array.array("f")
|
||||
positions.frombytes(f.read(vertex_count * 12))
|
||||
normals = array.array("f")
|
||||
normals.frombytes(f.read(vertex_count * 12))
|
||||
indices = array.array("I")
|
||||
indices.frombytes(f.read(index_count * 4))
|
||||
masks = f.read(mask_count)
|
||||
if sys.byteorder != "little":
|
||||
positions.byteswap(); normals.byteswap(); indices.byteswap()
|
||||
triangles = []
|
||||
for i in range(0, index_count, 3):
|
||||
if masks and masks[i // 3] != 0:
|
||||
continue
|
||||
a, b, c = indices[i:i + 3]
|
||||
if max(a, b, c) >= surface_vertices:
|
||||
continue
|
||||
nz = (normals[a * 3 + 2] + normals[b * 3 + 2] + normals[c * 3 + 2]) / 3.0
|
||||
if nz < 0.65:
|
||||
continue
|
||||
tri = tuple((positions[j * 3], positions[j * 3 + 1], positions[j * 3 + 2])
|
||||
for j in (a, b, c))
|
||||
triangles.append(tri)
|
||||
if triangles:
|
||||
lod = key[3]
|
||||
extent = 32 * (1 << lod) * voxel_m
|
||||
tiles.append({"key": key, "lod": lod, "extent": extent,
|
||||
"x0": key[0] * extent, "y0": key[1] * extent,
|
||||
"x1": (key[0] + 1) * extent, "y1": (key[1] + 1) * extent,
|
||||
"z0": key[2] * extent, "z1": (key[2] + 1) * extent,
|
||||
"triangles": triangles})
|
||||
return camera, yaw, pitch, tiles
|
||||
|
||||
|
||||
def height_at(tile, x, y):
|
||||
best = None
|
||||
for tri in tile["triangles"]:
|
||||
(x0, y0, z0), (x1, y1, z1), (x2, y2, z2) = tri
|
||||
den = (y1 - y2) * (x0 - x2) + (x2 - x1) * (y0 - y2)
|
||||
if abs(den) < 1.0e-10:
|
||||
continue
|
||||
a = ((y1 - y2) * (x - x2) + (x2 - x1) * (y - y2)) / den
|
||||
b = ((y2 - y0) * (x - x2) + (x0 - x2) * (y - y2)) / den
|
||||
c = 1.0 - a - b
|
||||
if min(a, b, c) >= -1.0e-5:
|
||||
z = a * z0 + b * z1 + c * z2
|
||||
if best is None or z > best:
|
||||
best = z
|
||||
return best
|
||||
|
||||
|
||||
path = sys.argv[1]
|
||||
camera, yaw, pitch, tiles = read_scene(path)
|
||||
by_lod = collections.defaultdict(list)
|
||||
for tile in tiles:
|
||||
by_lod[tile["lod"]].append(tile)
|
||||
print(f"scene={path} camera_m={camera} yaw={yaw} pitch={pitch} nonempty_mesh_tiles={len(tiles)}")
|
||||
print("lod_pair shared_edges samples_both median_abs_cm p95_abs_cm max_abs_cm median_delta_cm gaps")
|
||||
for lod in range(8):
|
||||
fine = by_lod[lod]
|
||||
coarse = by_lod[lod + 1]
|
||||
deltas = []
|
||||
edge_rows = []
|
||||
edge_count = 0
|
||||
gap_count = 0
|
||||
# Shared XY edges occur only where tile extents touch and overlap on the other axis.
|
||||
for a in fine:
|
||||
for b in coarse:
|
||||
zlo, zhi = max(a["z0"], b["z0"]), min(a["z1"], b["z1"])
|
||||
if zhi - zlo <= 1.0e-4:
|
||||
continue
|
||||
edge = None
|
||||
if abs(a["x1"] - b["x0"]) < 1.0e-4 or abs(b["x1"] - a["x0"]) < 1.0e-4:
|
||||
lo, hi = max(a["y0"], b["y0"]), min(a["y1"], b["y1"])
|
||||
if hi - lo > 1.0e-4:
|
||||
edge = ("x", a["x1"] if abs(a["x1"] - b["x0"]) < 1.0e-4 else a["x0"], lo, hi)
|
||||
if edge is None and (abs(a["y1"] - b["y0"]) < 1.0e-4 or abs(b["y1"] - a["y0"]) < 1.0e-4):
|
||||
lo, hi = max(a["x0"], b["x0"]), min(a["x1"], b["x1"])
|
||||
if hi - lo > 1.0e-4:
|
||||
edge = ("y", a["y1"] if abs(a["y1"] - b["y0"]) < 1.0e-4 else a["y0"], lo, hi)
|
||||
if edge is None:
|
||||
continue
|
||||
edge_count += 1
|
||||
axis, fixed, lo, hi = edge
|
||||
epsilon = min(0.02, a["extent"] * 0.001, b["extent"] * 0.001)
|
||||
samples = 9
|
||||
matched = 0
|
||||
edge_deltas = []
|
||||
for i in range(samples):
|
||||
t = (i + 0.5) / samples
|
||||
varying = lo + (hi - lo) * t
|
||||
if axis == "x":
|
||||
side_a = 1.0 if abs(a["x1"] - fixed) < 1.0e-4 else -1.0
|
||||
side_b = 1.0 if abs(b["x1"] - fixed) < 1.0e-4 else -1.0
|
||||
za = height_at(a, fixed - side_a * epsilon, varying)
|
||||
zb = height_at(b, fixed - side_b * epsilon, varying)
|
||||
else:
|
||||
side_a = 1.0 if abs(a["y1"] - fixed) < 1.0e-4 else -1.0
|
||||
side_b = 1.0 if abs(b["y1"] - fixed) < 1.0e-4 else -1.0
|
||||
za = height_at(a, varying, fixed - side_a * epsilon)
|
||||
zb = height_at(b, varying, fixed - side_b * epsilon)
|
||||
if za is not None and not zlo - 1.0e-3 <= za <= zhi + 1.0e-3:
|
||||
za = None
|
||||
if zb is not None and not zlo - 1.0e-3 <= zb <= zhi + 1.0e-3:
|
||||
zb = None
|
||||
if za is not None and zb is not None:
|
||||
delta = (za - zb) * 100.0
|
||||
deltas.append(delta)
|
||||
edge_deltas.append((delta, za, zb, varying))
|
||||
matched += 1
|
||||
if matched == 0:
|
||||
gap_count += 1
|
||||
elif edge_deltas:
|
||||
edge_rows.append((max(abs(row[0]) for row in edge_deltas),
|
||||
a["key"], b["key"], edge, edge_deltas))
|
||||
if deltas:
|
||||
absolute = sorted(abs(x) for x in deltas)
|
||||
signed = sorted(deltas)
|
||||
p95 = absolute[math.floor(0.95 * (len(absolute) - 1))]
|
||||
median_abs = absolute[len(absolute) // 2]
|
||||
median_delta = signed[len(signed) // 2]
|
||||
print(f"{lod}->{lod+1} {edge_count} {len(deltas)} {median_abs:.3f} {p95:.3f} {max(absolute):.3f} {median_delta:.3f} {gap_count}")
|
||||
for worst, fine_key, coarse_key, edge, rows in sorted(edge_rows, reverse=True)[:2]:
|
||||
row = max(rows, key=lambda item: abs(item[0]))
|
||||
print(f" worst_edge max_abs_cm={worst:.3f} fine={fine_key} coarse={coarse_key} "
|
||||
f"axis={edge[0]} fixed_m={edge[1]:.3f} span_m={edge[2]:.3f}..{edge[3]:.3f} "
|
||||
f"sample_v_m={row[3]:.3f} fine_z_m={row[1]:.3f} "
|
||||
f"coarse_z_m={row[2]:.3f} delta_cm={row[0]:.3f}")
|
||||
else:
|
||||
print(f"{lod}->{lod+1} {edge_count} 0 n/a n/a n/a n/a {gap_count}")
|
||||
@@ -0,0 +1,120 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Run the L17 deterministic W1/W8/W12 x5 matrix on both supported Linux builds."""
|
||||
import os
|
||||
import re
|
||||
import signal
|
||||
import subprocess
|
||||
import sys
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[4]
|
||||
OUT = ROOT / "Saved/Linux/l17-matrix"
|
||||
OUT.mkdir(parents=True, exist_ok=True)
|
||||
if not os.sched_getaffinity(0).issubset(set(range(12))):
|
||||
raise SystemExit("run under taskset -c 0-11")
|
||||
|
||||
BINARIES = {
|
||||
"clang-off": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux17-final-clang",
|
||||
"gcc-default": ROOT / "Standalone/bin/linux/VoxelForgeCoreHeadless-linux17-final-gcc",
|
||||
}
|
||||
RECIPES = {
|
||||
"floating-islands": "-10,-31,-22,0,-8",
|
||||
"surface-world": "0,-35,-75,0,0",
|
||||
}
|
||||
HASH_PATTERNS = {
|
||||
"full": re.compile(r"^\[PipelineFullDetailHash\].*$", re.M),
|
||||
"whole": re.compile(r"^\[PipelineWholeViewHash\].*$", re.M),
|
||||
"lod": re.compile(r"^\[PipelineLODHash\].*$", re.M),
|
||||
"exact": re.compile(r"^\[PipelineExactQueryHash\].*$", re.M),
|
||||
}
|
||||
rows = []
|
||||
all_pass = True
|
||||
|
||||
for recipe, camera in RECIPES.items():
|
||||
for compiler, binary in BINARIES.items():
|
||||
if not binary.exists():
|
||||
raise SystemExit(f"missing binary: {binary}")
|
||||
for workers, repeat in [(1, 1), (8, 1), (12, 1), (12, 2), (12, 3), (12, 4), (12, 5)]:
|
||||
name = f"{recipe}-{compiler}-w{workers}-r{repeat}"
|
||||
logfile = OUT / f"{name}.log"
|
||||
command = ["prlimit", "--as=6442450944", "--", str(binary),
|
||||
str(ROOT / "Standalone/data/owner_world.json"),
|
||||
"--world-assembler-prototype", "--stream-benchmark", "--stream-pipeline",
|
||||
"--stream-hash", "--force-generate", "--clip-radius=3",
|
||||
"--max-clip-level=8", f"--workers={workers}", f"--camera={camera}",
|
||||
f"--recipe={recipe}"]
|
||||
started = time.monotonic()
|
||||
peak_rss_kib = 0
|
||||
with logfile.open("w", encoding="utf-8") as stream:
|
||||
process = subprocess.Popen(command, stdout=stream, stderr=subprocess.STDOUT,
|
||||
start_new_session=True)
|
||||
while process.poll() is None:
|
||||
pending = [process.pid]
|
||||
seen = set()
|
||||
while pending:
|
||||
pid = pending.pop()
|
||||
if pid in seen:
|
||||
continue
|
||||
seen.add(pid)
|
||||
try:
|
||||
children = Path(f"/proc/{pid}/task/{pid}/children").read_text().split()
|
||||
pending.extend(int(value) for value in children)
|
||||
for line in Path(f"/proc/{pid}/status").read_text().splitlines():
|
||||
if line.startswith("VmRSS:"):
|
||||
peak_rss_kib = max(peak_rss_kib, int(line.split()[1]))
|
||||
break
|
||||
except (FileNotFoundError, PermissionError, ProcessLookupError, ValueError):
|
||||
pass
|
||||
if time.monotonic() - started > 900:
|
||||
os.killpg(process.pid, signal.SIGTERM)
|
||||
try:
|
||||
process.wait(timeout=5)
|
||||
except subprocess.TimeoutExpired:
|
||||
os.killpg(process.pid, signal.SIGKILL)
|
||||
process.wait()
|
||||
all_pass = False
|
||||
break
|
||||
time.sleep(0.1)
|
||||
code = process.wait()
|
||||
elapsed = time.monotonic() - started
|
||||
output = logfile.read_text(encoding="utf-8", errors="replace")
|
||||
matched = {key: pattern.findall(output) for key, pattern in HASH_PATTERNS.items()}
|
||||
ok = code == 0 and all(matched.values()) and len(matched["lod"]) == 9
|
||||
if not ok:
|
||||
all_pass = False
|
||||
row = {"recipe": recipe, "compiler": compiler, "workers": workers,
|
||||
"repeat": repeat, "exit": code, "seconds": elapsed,
|
||||
"peak_rss_kib": peak_rss_kib, "ok": ok,
|
||||
"full": matched["full"][-1] if matched["full"] else "",
|
||||
"whole": matched["whole"][-1] if matched["whole"] else "",
|
||||
"lod": " || ".join(matched["lod"]),
|
||||
"exact": matched["exact"][-1] if matched["exact"] else ""}
|
||||
rows.append(row)
|
||||
print(f"[MatrixRun] {name} exit={code} seconds={elapsed:.3f} "
|
||||
f"peak_rss_kib={peak_rss_kib} hash_rows={sum(map(len,matched.values()))} "
|
||||
f"status={'PASS' if ok else 'FAIL'}", flush=True)
|
||||
|
||||
summary = OUT / "summary.tsv"
|
||||
columns = ["recipe", "compiler", "workers", "repeat", "exit", "seconds", "peak_rss_kib",
|
||||
"ok", "full", "whole", "lod", "exact"]
|
||||
with summary.open("w", encoding="utf-8") as f:
|
||||
f.write("\t".join(columns) + "\n")
|
||||
for row in rows:
|
||||
f.write("\t".join(str(row[key]) for key in columns) + "\n")
|
||||
|
||||
for recipe in RECIPES:
|
||||
reference = None
|
||||
for row in rows:
|
||||
if row["recipe"] != recipe:
|
||||
continue
|
||||
signature = (row["full"], row["whole"], row["lod"], row["exact"])
|
||||
if reference is None:
|
||||
reference = signature
|
||||
elif signature != reference:
|
||||
print(f"[MatrixMismatch] recipe={recipe} workers={row['workers']} "
|
||||
f"compiler={row['compiler']} repeat={row['repeat']}", flush=True)
|
||||
all_pass = False
|
||||
print(f"[MatrixSummary] rows={len(rows)} expected=28 result={'PASS' if all_pass else 'FAIL'} "
|
||||
f"path={summary}", flush=True)
|
||||
raise SystemExit(0 if all_pass and len(rows) == 28 else 1)
|
||||
@@ -0,0 +1,27 @@
|
||||
camera_m=(-22.0, -19.0, -22.799999237060547) yaw=0.0 pitch=-4.0 boundary_band_m=-80.0..-45.0
|
||||
lod tiles_with_boundary_faces faces z_m_p05/median/p95 tile_span_m_p50/p95/max
|
||||
1 64 131072 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
2 40 20480 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
3 48 24576 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
4 48 22945 -60.0000/-60.0000/-60.0000 0.0000/0.9167/1.8008
|
||||
5 48 19554 -60.0000/-60.0000/-60.0000 0.0000/1.0819/1.7900
|
||||
6 9 134 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
nearest_xy_boundary_tiles_by_lod:
|
||||
lod=1 key=(-2, -2, -4, 1) xy_distance_m=5.39 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=2048
|
||||
lod=1 key=(-2, -1, -4, 1) xy_distance_m=11.18 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=2048
|
||||
lod=1 key=(-1, -2, -4, 1) xy_distance_m=14.87 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=2048
|
||||
lod=2 key=(-1, 1, -2, 2) xy_distance_m=67.27 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=2 key=(1, -1, -2, 2) xy_distance_m=70.06 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=2 key=(-2, 1, -2, 2) xy_distance_m=71.87 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=3 key=(-3, -1, -1, 3) xy_distance_m=138.61 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=3 key=(-1, -3, -1, 3) xy_distance_m=141.35 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=3 key=(-3, 0, -1, 3) xy_distance_m=147.12 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=4 key=(-3, -1, -1, 4) xy_distance_m=301.38 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=4 key=(-1, -3, -1, 4) xy_distance_m=303.92 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=4 key=(-3, 0, -1, 4) xy_distance_m=309.34 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=5 key=(-3, -1, -1, 5) xy_distance_m=627.54 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=343
|
||||
lod=5 key=(-1, -3, -1, 5) xy_distance_m=629.98 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=512
|
||||
lod=5 key=(-3, 0, -1, 5) xy_distance_m=635.24 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.4903 faces=142
|
||||
lod=6 key=(-3, 0, -1, 6) xy_distance_m=1287.71 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=2
|
||||
lod=6 key=(0, -3, -1, 6) xy_distance_m=1291.28 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=16
|
||||
lod=6 key=(1, 2, -1, 6) xy_distance_m=1520.36 boundary_median_z=-60.0000 within_tile_p05_p95_m=0.0000 faces=3
|
||||
@@ -0,0 +1,35 @@
|
||||
camera_m=(-22.0, -19.0, -22.799999237060547) yaw=0.0 pitch=-4.0 boundary_band_m=-80.0..-45.0
|
||||
lod tiles_with_boundary_faces faces z_m_p05/median/p95 tile_span_m_p50/p95/max
|
||||
1 65 144957 -60.4936/-60.4872/-59.5000 0.0059/0.9906/2.2272
|
||||
2 75 29057 -76.1525/-61.3304/-60.7788 0.8725/2.9863/8.5642
|
||||
3 87 26484 -73.0968/-63.0185/-62.4964 1.3211/11.6236/14.1057
|
||||
4 48 25679 -72.6651/-62.8690/-62.2182 3.2371/15.9700/17.0106
|
||||
5 48 26381 -67.4390/-62.7489/-61.8320 4.2721/11.9903/14.5467
|
||||
6 14 390 -73.7183/-67.0059/-62.3980 4.0318/11.7718/12.7473
|
||||
7 18 483 -74.7834/-71.1169/-67.5754 4.0317/7.3030/8.1412
|
||||
8 22 176 -75.3669/-69.9656/-63.4334 3.5327/3.5370/13.7478
|
||||
nearest_xy_boundary_tiles_by_lod:
|
||||
lod=1 key=(-2, -2, -4, 1) xy_distance_m=5.39 boundary_median_z=-60.4712 within_tile_p05_p95_m=0.0177 faces=2048
|
||||
lod=1 key=(-2, -1, -4, 1) xy_distance_m=11.18 boundary_median_z=-60.4718 within_tile_p05_p95_m=0.0158 faces=2048
|
||||
lod=1 key=(-1, -2, -4, 1) xy_distance_m=14.87 boundary_median_z=-60.4550 within_tile_p05_p95_m=0.0212 faces=2048
|
||||
lod=2 key=(-1, 1, -2, 2) xy_distance_m=67.27 boundary_median_z=-60.7421 within_tile_p05_p95_m=0.2955 faces=496
|
||||
lod=2 key=(1, -1, -3, 2) xy_distance_m=70.06 boundary_median_z=-74.2743 within_tile_p05_p95_m=2.9398 faces=97
|
||||
lod=2 key=(1, -1, -2, 2) xy_distance_m=70.06 boundary_median_z=-60.7387 within_tile_p05_p95_m=1.2725 faces=496
|
||||
lod=3 key=(-3, -1, -1, 3) xy_distance_m=138.61 boundary_median_z=-62.5408 within_tile_p05_p95_m=0.3465 faces=512
|
||||
lod=3 key=(-1, -3, -1, 3) xy_distance_m=141.35 boundary_median_z=-62.5378 within_tile_p05_p95_m=1.6699 faces=512
|
||||
lod=3 key=(-3, 0, -1, 3) xy_distance_m=147.12 boundary_median_z=-62.5837 within_tile_p05_p95_m=0.3165 faces=512
|
||||
lod=4 key=(-3, -1, -1, 4) xy_distance_m=301.38 boundary_median_z=-62.3784 within_tile_p05_p95_m=4.5901 faces=546
|
||||
lod=4 key=(-1, -3, -1, 4) xy_distance_m=303.92 boundary_median_z=-62.3534 within_tile_p05_p95_m=10.4664 faces=596
|
||||
lod=4 key=(-3, 0, -1, 4) xy_distance_m=309.34 boundary_median_z=-62.3696 within_tile_p05_p95_m=6.1327 faces=544
|
||||
lod=5 key=(-3, -1, -1, 5) xy_distance_m=627.54 boundary_median_z=-62.0651 within_tile_p05_p95_m=9.5826 faces=523
|
||||
lod=5 key=(-1, -3, -1, 5) xy_distance_m=629.98 boundary_median_z=-61.9414 within_tile_p05_p95_m=2.3891 faces=526
|
||||
lod=5 key=(-3, 0, -1, 5) xy_distance_m=635.24 boundary_median_z=-62.0996 within_tile_p05_p95_m=9.3777 faces=567
|
||||
lod=6 key=(-3, 0, -1, 6) xy_distance_m=1287.71 boundary_median_z=-69.5358 within_tile_p05_p95_m=4.1243 faces=26
|
||||
lod=6 key=(0, -3, -1, 6) xy_distance_m=1291.28 boundary_median_z=-70.4254 within_tile_p05_p95_m=12.7473 faces=41
|
||||
lod=6 key=(0, 2, -1, 6) xy_distance_m=1328.41 boundary_median_z=-63.9805 within_tile_p05_p95_m=0.0000 faces=1
|
||||
lod=7 key=(0, -3, -1, 7) xy_distance_m=2596.50 boundary_median_z=-70.2015 within_tile_p05_p95_m=4.1663 faces=36
|
||||
lod=7 key=(2, -1, -1, 7) xy_distance_m=2628.64 boundary_median_z=-70.1072 within_tile_p05_p95_m=3.5366 faces=8
|
||||
lod=7 key=(-3, 1, -1, 7) xy_distance_m=2976.49 boundary_median_z=-70.9568 within_tile_p05_p95_m=4.8223 faces=24
|
||||
lod=8 key=(-1, 2, -1, 8) xy_distance_m=5235.77 boundary_median_z=-65.8628 within_tile_p05_p95_m=3.5343 faces=8
|
||||
lod=8 key=(-1, -4, -1, 8) xy_distance_m=7218.88 boundary_median_z=-71.4663 within_tile_p05_p95_m=3.5332 faces=8
|
||||
lod=8 key=(-4, 0, -1, 8) xy_distance_m=7221.71 boundary_median_z=-70.6999 within_tile_p05_p95_m=3.5335 faces=8
|
||||
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|
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|
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|
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@@ -0,0 +1,13 @@
|
||||
version=1 voxel_um=250000 tiles=2370 camera_m=(-22.0, -19.0, -22.799999237060547) yaw=0.0 pitch=-4.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 15 30819 54860 9176 12102 -29.7482/-28.0275/-25.2555 0.5335/1.1856/1.9265
|
||||
1 448 64 94272 163840 32768 131072 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
2 320 40 28476 45376 15296 20480 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
3 208 48 58599 93736 30968 24576 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
4 240 48 105724 164240 27638 22945 -60.0000/-60.0000/-60.0000 0.0000/0.9167/1.8008
|
||||
5 144 96 96543 156615 22706 109798 -506.3981/-502.5195/-60.0000 1.7900/110.1491/138.3581
|
||||
6 96 48 114212 157583 28194 91871 -506.2913/-503.3460/-411.9775 78.1123/124.2575/136.4059
|
||||
7 96 48 142940 234358 31690 95029 -506.1172/-503.3633/-412.8203 90.7064/105.1855/106.9902
|
||||
8 306 153 290960 421667 73118 147296 -505.8558/-503.1657/-422.5029 82.1507/93.3314/110.2594
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
key=(-2, -2, -4, 1) xy_distance_m=5.39 vertices=1473 triangles=2560 skirt_triangles=512 upward_triangles=2048 z_m=-60.000/-60.000/-60.000 tile_span_p05_p95_m=0.000
|
||||
@@ -0,0 +1,13 @@
|
||||
version=1 voxel_um=250000 tiles=2370 camera_m=(-22.0, -19.0, -22.799999237060547) yaw=0.0 pitch=-4.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 15 30819 54860 9176 12102 -29.7482/-28.0275/-25.2555 0.5335/1.1856/1.9265
|
||||
1 448 64 94272 163840 32768 131072 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
2 320 40 28476 45376 15296 20480 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
3 208 48 58599 93736 30968 24576 -60.0000/-60.0000/-60.0000 0.0000/0.0000/0.0000
|
||||
4 240 48 105724 164240 27638 22945 -60.0000/-60.0000/-60.0000 0.0000/0.9167/1.8008
|
||||
5 144 96 96543 156615 22706 109798 -506.3981/-502.5195/-60.0000 1.7900/110.1491/138.3581
|
||||
6 96 48 114212 157583 28194 91871 -506.2913/-503.3460/-411.9775 78.1123/124.2575/136.4059
|
||||
7 96 48 142940 234358 31690 95029 -506.1172/-503.3633/-412.8203 90.7064/105.1855/106.9902
|
||||
8 306 153 290960 421667 73118 147296 -505.8558/-503.1657/-422.5029 82.1507/93.3314/110.2594
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
key=(-2, -2, -4, 1) xy_distance_m=5.39 vertices=1473 triangles=2560 skirt_triangles=512 upward_triangles=2048 z_m=-60.000/-60.000/-60.000 tile_span_p05_p95_m=0.000
|
||||
@@ -0,0 +1,19 @@
|
||||
version=1 voxel_um=250000 tiles=2370 camera_m=(-22.0, -19.0, -22.799999237060547) yaw=0.0 pitch=-4.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 143 588792 892284 293148 300091 3.5000/7.6738/8.2568 0.4215/4.4898/4.4913
|
||||
1 448 119 509571 954666 323268 265175 -60.4932/-60.4491/8.1722 0.3356/0.9926/4.2986
|
||||
2 320 130 93432 150346 51220 55675 -76.2021/-60.8983/8.0124 0.3035/2.9398/8.5642
|
||||
3 208 135 91227 146168 33040 51843 -70.7997/-62.4979/8.0125 1.0249/11.2411/19.6108
|
||||
4 240 103 173336 278284 61076 58421 -505.3757/-411.1270/-62.3657 8.2807/88.3431/118.1829
|
||||
5 144 96 137096 173158 40930 117557 -506.3330/-502.1182/-62.4087 10.4471/110.1491/138.5524
|
||||
6 96 48 151997 168987 43320 92193 -506.3014/-503.3398/-410.9469 78.1123/124.2575/136.4059
|
||||
7 96 96 236120 321403 61348 120078 -505.8770/-502.4482/8.0020 0.0000/103.3187/110.4079
|
||||
8 306 306 553491 741221 166096 225866 -505.4486/-472.2318/8.0020 0.0000/92.1234/110.0400
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
key=(-3, -3, 0, 0) xy_distance_m=2.24 vertices=8058 triangles=11660 skirt_triangles=3796 upward_triangles=3768 z_m=3.500/3.500/7.999 tile_span_p05_p95_m=4.445
|
||||
key=(-3, -3, 1, 0) xy_distance_m=2.24 vertices=668 triangles=1052 skirt_triangles=376 upward_triangles=676 z_m=8.000/8.087/8.252 tile_span_p05_p95_m=0.203
|
||||
key=(-2, -2, -4, 1) xy_distance_m=5.39 vertices=2562 triangles=8192 skirt_triangles=2048 upward_triangles=2048 z_m=-60.480/-60.471/-60.457 tile_span_p05_p95_m=0.018
|
||||
key=(-4, -3, 0, 0) xy_distance_m=6.08 vertices=7502 triangles=10753 skirt_triangles=3764 upward_triangles=2893 z_m=3.500/3.500/8.000 tile_span_p05_p95_m=4.486
|
||||
key=(-4, -3, 1, 0) xy_distance_m=6.08 vertices=1617 triangles=2507 skirt_triangles=928 upward_triangles=1579 z_m=8.000/8.099/8.372 tile_span_p05_p95_m=0.248
|
||||
key=(-3, -2, 0, 0) xy_distance_m=7.28 vertices=7772 triangles=10994 skirt_triangles=4024 upward_triangles=2874 z_m=3.500/3.500/8.000 tile_span_p05_p95_m=4.491
|
||||
key=(-3, -2, 1, 0) xy_distance_m=7.28 vertices=1883 triangles=2904 skirt_triangles=1116 upward_triangles=1788 z_m=8.000/8.115/8.363 tile_span_p05_p95_m=0.280
|
||||
@@ -0,0 +1,19 @@
|
||||
version=1 voxel_um=250000 tiles=2370 camera_m=(-11.612443923950195, -118.22123718261719, -19.84520721435547) yaw=0.0 pitch=0.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 128 579561 840946 290676 288126 3.5000/7.7495/8.2586 0.3781/4.4867/4.4932
|
||||
1 448 124 503677 964366 331082 258850 -63.8505/-60.4908/8.1722 0.2965/2.9282/5.7538
|
||||
2 320 127 83460 135059 46994 53146 -71.5347/-60.5904/8.0124 0.5224/2.7093/6.0349
|
||||
3 208 126 93575 151669 35042 52200 -75.6995/-61.9814/8.0125 0.5630/13.5938/55.4526
|
||||
4 240 103 172283 277754 60622 58086 -505.4072/-410.6667/-62.3188 6.7752/88.3431/118.1829
|
||||
5 144 96 137096 173158 40930 117557 -506.3330/-502.1182/-62.4087 10.4471/110.1491/138.5524
|
||||
6 96 48 151997 168987 43320 92193 -506.3014/-503.3398/-410.9469 78.1123/124.2575/136.4059
|
||||
7 96 96 236120 321403 61348 120078 -505.8770/-502.4482/8.0020 0.0000/103.3187/110.4079
|
||||
8 306 306 553491 741221 166096 225866 -505.4486/-472.2318/8.0020 0.0000/92.1234/110.0400
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
key=(-2, -15, 0, 0) xy_distance_m=2.25 vertices=7941 triangles=11569 skirt_triangles=3860 upward_triangles=3613 z_m=3.500/3.500/8.000 tile_span_p05_p95_m=4.472
|
||||
key=(-2, -15, 1, 0) xy_distance_m=2.25 vertices=1159 triangles=1557 skirt_triangles=684 upward_triangles=873 z_m=8.000/8.082/8.275 tile_span_p05_p95_m=0.250
|
||||
key=(-1, -8, -4, 1) xy_distance_m=4.03 vertices=2562 triangles=8192 skirt_triangles=2048 upward_triangles=2048 z_m=-60.494/-60.494/-60.493 tile_span_p05_p95_m=0.001
|
||||
key=(-2, -16, 0, 0) xy_distance_m=5.79 vertices=8315 triangles=12274 skirt_triangles=3928 upward_triangles=4250 z_m=3.500/7.740/8.000 tile_span_p05_p95_m=4.459
|
||||
key=(-2, -16, 1, 0) xy_distance_m=5.79 vertices=677 triangles=700 skirt_triangles=520 upward_triangles=180 z_m=8.000/8.008/8.057 tile_span_p05_p95_m=0.036
|
||||
key=(-1, -15, 0, 0) xy_distance_m=7.93 vertices=6918 triangles=9878 skirt_triangles=3384 upward_triangles=2398 z_m=3.500/3.500/8.000 tile_span_p05_p95_m=4.453
|
||||
key=(-1, -15, 1, 0) xy_distance_m=7.93 vertices=1611 triangles=2700 skirt_triangles=652 upward_triangles=2048 z_m=8.001/8.202/8.323 tile_span_p05_p95_m=0.242
|
||||
@@ -0,0 +1,12 @@
|
||||
version=1 voxel_um=250000 tiles=2553 camera_m=(0.0, -35.0, -487.94000244140625) yaw=0.0 pitch=-22.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
1 448 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
2 448 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
3 384 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
4 320 52 139437 209316 34996 8129 -56.2002/-42.7865/-32.7998 6.2138/32.5482/53.6770
|
||||
5 144 102 100254 158707 25586 96013 -506.9092/-503.1813/-378.0397 12.8110/109.5153/138.3581
|
||||
6 96 61 110399 149031 17088 92803 -506.4873/-503.3776/-412.3926 53.2054/124.2575/136.4059
|
||||
7 48 48 132222 219052 16356 95003 -506.1172/-503.3639/-412.8861 90.7064/105.1855/106.9902
|
||||
8 153 153 229080 384768 82518 147226 -505.8568/-503.1676/-422.8789 82.0687/93.3180/110.0400
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
@@ -0,0 +1,5 @@
|
||||
version=1 voxel_um=250000 tiles=960 camera_m=(-11.612443923950195, -118.22123718261719, -506.7861328125) yaw=0.0 pitch=0.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
1 448 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
@@ -0,0 +1,5 @@
|
||||
version=1 voxel_um=250000 tiles=960 camera_m=(0.0, -35.0, -75.0) yaw=0.0 pitch=0.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 0 0 0 0 0 nan/nan/nan nan/nan/nan
|
||||
1 448 76 153596 265964 51168 82938 -43.9418/-14.9892/-6.3079 0.8803/5.3022/10.8345
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
@@ -0,0 +1,5 @@
|
||||
version=1 voxel_um=250000 tiles=960 camera_m=(0.0, -35.0, -42.0) yaw=0.0 pitch=-8.0
|
||||
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
|
||||
0 512 25 80260 139176 28088 34692 -43.9640/-33.5509/-32.8013 0.7072/4.9851/7.0117
|
||||
1 448 131 295583 474122 103438 230953 -33.6783/3.9507/4.1428 0.3514/4.4247/10.8345
|
||||
near_camera_up_tiles (sorted by XY tile-centre distance):
|
||||
@@ -25,6 +25,8 @@ namespace
|
||||
float Position[3];
|
||||
float Normal[3];
|
||||
float Height;
|
||||
float WorldPosition[3];
|
||||
float TileData[4];
|
||||
};
|
||||
|
||||
struct FScene
|
||||
@@ -32,6 +34,8 @@ namespace
|
||||
std::uint32_t VoxelSizeMicrons=0;
|
||||
std::array<double,3> CameraMeters{};
|
||||
double YawDegrees=0.0,PitchDegrees=0.0;
|
||||
float MinimumHeight=std::numeric_limits<float>::infinity();
|
||||
float MaximumHeight=-std::numeric_limits<float>::infinity();
|
||||
std::vector<FVertex> Vertices;
|
||||
std::vector<std::uint32_t> Indices;
|
||||
std::uint64_t Triangles=0,SkirtTriangles=0;
|
||||
@@ -70,7 +74,8 @@ namespace
|
||||
if(!Read(File,SurfaceVertices)||!Read(File,SkirtCount)||!Read(File,VertexCount)
|
||||
||!Read(File,IndexCount)||!Read(File,MaskCount)
|
||||
||VertexCount>10000000||IndexCount>60000000||MaskCount>20000000
|
||||
||IndexCount%3!=0||(MaskCount!=0&&MaskCount!=IndexCount/3))
|
||||
||IndexCount%3!=0||(MaskCount!=0&&MaskCount!=IndexCount/3)
|
||||
||Key[3]<0||Key[3]>8)
|
||||
{Error="tile mesh header is malformed";return false;}
|
||||
if(TotalVertices+VertexCount>std::numeric_limits<std::uint32_t>::max()
|
||||
||TotalIndices+IndexCount>std::numeric_limits<std::size_t>::max())
|
||||
@@ -86,6 +91,25 @@ namespace
|
||||
for(float& Value:Scene.Vertices[I].Normal)if(!Read(File,Value))
|
||||
{Error="tile normals are truncated";return false;}
|
||||
Scene.Vertices[I].Height=Scene.Vertices[I].Position[2];
|
||||
Scene.MinimumHeight=std::min(Scene.MinimumHeight,Scene.Vertices[I].Height);
|
||||
Scene.MaximumHeight=std::max(Scene.MaximumHeight,Scene.Vertices[I].Height);
|
||||
}
|
||||
const double TileVoxels=static_cast<double>(32u<<Key[3]);
|
||||
const float TileExtentMeters=static_cast<float>(TileVoxels
|
||||
*static_cast<double>(Scene.VoxelSizeMicrons)/1000000.0);
|
||||
const float TileOriginX=static_cast<float>(static_cast<double>(Key[0])
|
||||
*TileExtentMeters);
|
||||
const float TileOriginY=static_cast<float>(static_cast<double>(Key[1])
|
||||
*TileExtentMeters);
|
||||
for(std::size_t I=Base;I<Base+VertexCount;++I)
|
||||
{
|
||||
FVertex& Vertex=Scene.Vertices[I];
|
||||
std::copy(std::begin(Vertex.Position),std::end(Vertex.Position),
|
||||
std::begin(Vertex.WorldPosition));
|
||||
Vertex.TileData[0]=TileOriginX;
|
||||
Vertex.TileData[1]=TileOriginY;
|
||||
Vertex.TileData[2]=TileExtentMeters;
|
||||
Vertex.TileData[3]=static_cast<float>(Key[3]);
|
||||
}
|
||||
const std::size_t IndexOffset=Scene.Indices.size();
|
||||
Scene.Indices.resize(IndexOffset+IndexCount);
|
||||
@@ -151,8 +175,12 @@ precision highp float;
|
||||
layout(location=0) in vec3 inCameraPosition;
|
||||
layout(location=1) in vec3 inNormal;
|
||||
layout(location=2) in float inHeight;
|
||||
layout(location=3) in vec3 inWorldPosition;
|
||||
layout(location=4) in vec4 inTileData;
|
||||
out vec3 vNormal;
|
||||
out float vHeight;
|
||||
out vec3 vWorldPosition;
|
||||
out vec4 vTileData;
|
||||
uniform float uTanHalfHorizontal;
|
||||
uniform float uTanHalfVertical;
|
||||
uniform float uNear;
|
||||
@@ -165,19 +193,54 @@ void main()
|
||||
inCameraPosition.y/uTanHalfVertical,clipZ,z);
|
||||
vNormal=normalize(inNormal);
|
||||
vHeight=inHeight;
|
||||
vWorldPosition=inWorldPosition;
|
||||
vTileData=inTileData;
|
||||
})GLSL";
|
||||
static constexpr char FragmentSource[]=R"GLSL(#version 300 es
|
||||
precision highp float;
|
||||
in vec3 vNormal;
|
||||
in float vHeight;
|
||||
in vec3 vWorldPosition;
|
||||
in vec4 vTileData;
|
||||
out vec4 outColor;
|
||||
uniform int uReadableMode;
|
||||
uniform int uTileEdges;
|
||||
uniform float uHeightCenter;
|
||||
uniform float uHeightRange;
|
||||
uniform float uTileEdgeWidth;
|
||||
uniform vec3 uLightDirection;
|
||||
void main()
|
||||
{
|
||||
vec3 n=normalize(vNormal);
|
||||
vec3 normalColor=abs(n)*0.78+vec3(0.12);
|
||||
float band=mod(floor((vHeight+10000.0)/80.0),2.0);
|
||||
vec3 bandColor=mix(vec3(0.24,0.31,0.37),vec3(0.39,0.42,0.35),band);
|
||||
outColor=vec4(mix(bandColor,normalColor,0.68),1.0);
|
||||
vec3 color;
|
||||
if(uReadableMode==0)
|
||||
{
|
||||
vec3 normalColor=abs(n)*0.78+vec3(0.12);
|
||||
float band=mod(floor((vHeight+10000.0)/80.0),2.0);
|
||||
vec3 bandColor=mix(vec3(0.24,0.31,0.37),vec3(0.39,0.42,0.35),band);
|
||||
color=mix(bandColor,normalColor,0.68);
|
||||
}
|
||||
else
|
||||
{
|
||||
float heightT=clamp(0.5+(vHeight-uHeightCenter)/max(uHeightRange,0.001),0.0,1.0);
|
||||
vec3 heightTint=mix(vec3(0.80,0.91,1.0),vec3(1.0,0.91,0.77),heightT);
|
||||
float diffuse=max(dot(n,normalize(uLightDirection)),0.0);
|
||||
float illumination=0.62+0.38*diffuse;
|
||||
color=vec3(0.64,0.62,0.56)*heightTint*illumination;
|
||||
}
|
||||
if(uTileEdges!=0&&vTileData.z>0.0)
|
||||
{
|
||||
vec2 local=mod(vWorldPosition.xy-vTileData.xy,vTileData.z);
|
||||
vec2 edge=min(local,vec2(vTileData.z)-local);
|
||||
float distanceToTileEdge=min(edge.x,edge.y);
|
||||
float antialias=max(fwidth(distanceToTileEdge),0.005);
|
||||
float line=1.0-smoothstep(uTileEdgeWidth-antialias,
|
||||
uTileEdgeWidth+antialias,distanceToTileEdge);
|
||||
vec3 edgeColor=mix(vec3(0.16,0.22,0.25),vec3(0.30,0.23,0.14),
|
||||
clamp(vTileData.w/8.0,0.0,1.0));
|
||||
color=mix(color,edgeColor,0.32*line);
|
||||
}
|
||||
outColor=vec4(color,1.0);
|
||||
})GLSL";
|
||||
const GLuint VS=CompileShader(GL_VERTEX_SHADER,VertexSource);
|
||||
const GLuint FS=CompileShader(GL_FRAGMENT_SHADER,FragmentSource);
|
||||
@@ -224,7 +287,8 @@ void main()
|
||||
}
|
||||
|
||||
bool Render(FScene& Scene,const std::filesystem::path& Output,int Width,int Height,
|
||||
double HorizontalFovDegrees)
|
||||
double HorizontalFovDegrees,bool ReadableMode,bool TileEdges,
|
||||
double TileEdgeWidthMeters)
|
||||
{
|
||||
EGLDisplay Display=MakeDisplay();
|
||||
EGLint Major=0,Minor=0;
|
||||
@@ -304,6 +368,10 @@ void main()
|
||||
reinterpret_cast<void*>(offsetof(FVertex,Normal)));
|
||||
glEnableVertexAttribArray(2);glVertexAttribPointer(2,1,GL_FLOAT,GL_FALSE,sizeof(FVertex),
|
||||
reinterpret_cast<void*>(offsetof(FVertex,Height)));
|
||||
glEnableVertexAttribArray(3);glVertexAttribPointer(3,3,GL_FLOAT,GL_FALSE,sizeof(FVertex),
|
||||
reinterpret_cast<void*>(offsetof(FVertex,WorldPosition)));
|
||||
glEnableVertexAttribArray(4);glVertexAttribPointer(4,4,GL_FLOAT,GL_FALSE,sizeof(FVertex),
|
||||
reinterpret_cast<void*>(offsetof(FVertex,TileData)));
|
||||
glViewport(0,0,Width,Height);glDisable(GL_CULL_FACE);glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);glClearColor(0.035f,0.055f,0.075f,1.0f);
|
||||
glClearDepthf(1.0f);glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
@@ -312,6 +380,14 @@ void main()
|
||||
glUniform1f(glGetUniformLocation(Program,"uTanHalfVertical"),static_cast<float>(TanHalfVertical));
|
||||
glUniform1f(glGetUniformLocation(Program,"uNear"),static_cast<float>(Near));
|
||||
glUniform1f(glGetUniformLocation(Program,"uFar"),static_cast<float>(Far));
|
||||
glUniform1i(glGetUniformLocation(Program,"uReadableMode"),ReadableMode?1:0);
|
||||
glUniform1i(glGetUniformLocation(Program,"uTileEdges"),TileEdges?1:0);
|
||||
glUniform1f(glGetUniformLocation(Program,"uHeightCenter"),
|
||||
static_cast<float>(Scene.CameraMeters[2]));
|
||||
glUniform1f(glGetUniformLocation(Program,"uHeightRange"),64.0f);
|
||||
glUniform1f(glGetUniformLocation(Program,"uTileEdgeWidth"),
|
||||
static_cast<float>(TileEdgeWidthMeters));
|
||||
glUniform3f(glGetUniformLocation(Program,"uLightDirection"),-0.42f,-0.58f,0.70f);
|
||||
glDrawElements(GL_TRIANGLES,static_cast<GLsizei>(Scene.Indices.size()),GL_UNSIGNED_INT,nullptr);
|
||||
glFinish();
|
||||
std::vector<std::uint8_t> Pixels(static_cast<std::size_t>(Width)*Height*4);
|
||||
@@ -323,9 +399,10 @@ void main()
|
||||
{
|
||||
std::error_code SizeError;
|
||||
const auto Bytes=std::filesystem::file_size(Output,SizeError);
|
||||
std::printf("[OffscreenCapture] triangles=%llu tiles=%u skirts=%llu png_bytes=%llu status=PASS path=%s\n",
|
||||
std::printf("[OffscreenCapture] triangles=%llu tiles=%u skirts=%llu shading=%s tile_edges=%s edge_width_m=%.3f png_bytes=%llu status=PASS path=%s\n",
|
||||
static_cast<unsigned long long>(Scene.Triangles),Scene.TileCount,
|
||||
static_cast<unsigned long long>(Scene.SkirtTriangles),
|
||||
ReadableMode?"readable":"normal",TileEdges?"on":"off",TileEdgeWidthMeters,
|
||||
static_cast<unsigned long long>(SizeError?0:Bytes),Output.string().c_str());
|
||||
}
|
||||
glDeleteProgram(Program);glDeleteBuffers(1,&Ebo);glDeleteBuffers(1,&Vbo);
|
||||
@@ -341,12 +418,13 @@ int main(int argc,char** argv)
|
||||
{
|
||||
if(argc<3)
|
||||
{
|
||||
std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N]\n",argv[0]);
|
||||
std::fprintf(stderr,"Usage: %s scene.vfmesh output.png [--size=WIDTHxHEIGHT] [--fov-deg=90] [--camera-m=X,Y,Z] [--yaw-deg=N] [--pitch-deg=N] [--shade=readable|normal] [--tile-edges=on|off] [--tile-edge-width-m=N]\n",argv[0]);
|
||||
return 2;
|
||||
}
|
||||
int Width=2560,Height=1440;double Fov=90.0;
|
||||
bool HasYaw=false,HasPitch=false;double Yaw=0.0,Pitch=0.0;
|
||||
bool HasCamera=false;std::array<double,3> Camera{};
|
||||
bool ReadableMode=true,TileEdges=false;double TileEdgeWidthMeters=0.15;
|
||||
for(int I=3;I<argc;++I)
|
||||
{
|
||||
const std::string_view Arg(argv[I]);
|
||||
@@ -380,6 +458,28 @@ int main(int argc,char** argv)
|
||||
{std::fprintf(stderr,"Invalid camera angle\n");return 2;}
|
||||
if(IsYaw){Yaw=Parsed;HasYaw=true;}else{Pitch=Parsed;HasPitch=true;}
|
||||
}
|
||||
else if(Arg.starts_with("--shade="))
|
||||
{
|
||||
const std::string_view Mode=Arg.substr(8);
|
||||
if(Mode=="readable")ReadableMode=true;
|
||||
else if(Mode=="normal")ReadableMode=false;
|
||||
else {std::fprintf(stderr,"Invalid shading mode\n");return 2;}
|
||||
}
|
||||
else if(Arg.starts_with("--tile-edges="))
|
||||
{
|
||||
const std::string_view Mode=Arg.substr(13);
|
||||
if(Mode=="on")TileEdges=true;
|
||||
else if(Mode=="off")TileEdges=false;
|
||||
else {std::fprintf(stderr,"Invalid tile-edge mode\n");return 2;}
|
||||
}
|
||||
else if(Arg.starts_with("--tile-edge-width-m="))
|
||||
{
|
||||
char* End=nullptr;const std::string Value(Arg.substr(20));
|
||||
TileEdgeWidthMeters=std::strtod(Value.c_str(),&End);
|
||||
if(End==Value.c_str()||*End!='\0'||!std::isfinite(TileEdgeWidthMeters)
|
||||
||TileEdgeWidthMeters<=0.0||TileEdgeWidthMeters>5.0)
|
||||
{std::fprintf(stderr,"Invalid tile-edge width\n");return 2;}
|
||||
}
|
||||
else {std::fprintf(stderr,"Unknown option: %.*s\n",static_cast<int>(Arg.size()),Arg.data());return 2;}
|
||||
}
|
||||
FScene Scene;std::string Error;
|
||||
@@ -388,10 +488,12 @@ int main(int argc,char** argv)
|
||||
if(HasCamera)Scene.CameraMeters=Camera;
|
||||
if(HasYaw)Scene.YawDegrees=Yaw;
|
||||
if(HasPitch)Scene.PitchDegrees=Pitch;
|
||||
std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f vertices=%zu triangles=%llu\n",
|
||||
std::printf("[OffscreenScene] voxels_per_meter=%.6f camera_m=(%.3f,%.3f,%.3f) yaw=%.2f pitch=%.2f height_m=%.3f..%.3f shade=%s tile_edges=%s vertices=%zu triangles=%llu\n",
|
||||
1000000.0/Scene.VoxelSizeMicrons,Scene.CameraMeters[0],Scene.CameraMeters[1],Scene.CameraMeters[2],
|
||||
Scene.YawDegrees,Scene.PitchDegrees,Scene.Vertices.size(),
|
||||
Scene.YawDegrees,Scene.PitchDegrees,Scene.MinimumHeight,Scene.MaximumHeight,
|
||||
ReadableMode?"readable":"normal",TileEdges?"on":"off",Scene.Vertices.size(),
|
||||
static_cast<unsigned long long>(Scene.Triangles));
|
||||
return Render(Scene,argv[2],Width,Height,Fov)?0:3;
|
||||
return Render(Scene,argv[2],Width,Height,Fov,ReadableMode,TileEdges,
|
||||
TileEdgeWidthMeters)?0:3;
|
||||
}
|
||||
|
||||
@@ -63,6 +63,7 @@ namespace
|
||||
float CameraYawDegrees=0.0f;
|
||||
float CameraPitchDegrees=0.0f;
|
||||
std::filesystem::path MeshExportPath;
|
||||
std::filesystem::path WorldAssemblyManifestOutputPath;
|
||||
};
|
||||
|
||||
bool ParseInteger(std::string_view text,int& output)
|
||||
@@ -115,6 +116,7 @@ namespace
|
||||
" --region-crossing (compile entering Core regions at the camera step)\n"
|
||||
" --column-cache=shared|thread-local (default: shared)\n"
|
||||
" --mesh-export=FILE (write the exact generated tile meshes for offline rendering)\n"
|
||||
" --world-assembler-manifest-output=FILE (write the resolved plan for diagnostics)\n"
|
||||
" --profile-column-overlap --far-horizon-lod8-step=N --force-generate\n"
|
||||
" --seed=N --recipe=surface-world|floating-islands\n"
|
||||
" --auto-surface-camera (place the 27-tile cube on this seed's surface)\n"
|
||||
@@ -204,6 +206,13 @@ namespace
|
||||
if(options.MeshExportPath.empty())
|
||||
{std::fprintf(stderr,"--mesh-export needs a file path\n");return false;}
|
||||
}
|
||||
else if(arg.starts_with("--world-assembler-manifest-output="))
|
||||
{
|
||||
options.WorldAssemblyManifestOutputPath=std::filesystem::path(
|
||||
arg.substr(std::string_view("--world-assembler-manifest-output=").size()));
|
||||
if(options.WorldAssemblyManifestOutputPath.empty())
|
||||
{std::fprintf(stderr,"--world-assembler-manifest-output needs a file path\n");return false;}
|
||||
}
|
||||
else if(arg.starts_with("--workers="))
|
||||
{if(!readInt("--workers=",options.WorkerCount))return false;}
|
||||
else if(arg.starts_with("--clip-radius="))
|
||||
@@ -314,6 +323,22 @@ int main(int argc,char** argv)
|
||||
&&!StandaloneWorldAssemblyPrototype::AttachFloatingIslandWorldAssembly(
|
||||
*ownerWorld,ownerJsonRoot,worldAssembly,error))
|
||||
{std::fprintf(stderr,"Floating-island assembly setup failed: %s\n",error.c_str());return 2;}
|
||||
if(!options.WorldAssemblyManifestOutputPath.empty())
|
||||
{
|
||||
std::error_code directoryError;
|
||||
const auto parent=options.WorldAssemblyManifestOutputPath.parent_path();
|
||||
if(!parent.empty())std::filesystem::create_directories(parent,directoryError);
|
||||
if(directoryError)
|
||||
{std::fprintf(stderr,"Manifest output directory failed: %s\n",directoryError.message().c_str());return 2;}
|
||||
std::ofstream manifestFile(options.WorldAssemblyManifestOutputPath,std::ios::binary|std::ios::trunc);
|
||||
if(!manifestFile)
|
||||
{std::fprintf(stderr,"Cannot write manifest output: %s\n",options.WorldAssemblyManifestOutputPath.string().c_str());return 2;}
|
||||
manifestFile<<worldAssembly.ToJson()<<'\n';
|
||||
if(!manifestFile)
|
||||
{std::fprintf(stderr,"Manifest output write failed: %s\n",options.WorldAssemblyManifestOutputPath.string().c_str());return 2;}
|
||||
std::printf("[WorldAssemblyManifest] path=%s status=PASS\n",
|
||||
options.WorldAssemblyManifestOutputPath.string().c_str());
|
||||
}
|
||||
if(options.AutoSurfaceCamera)
|
||||
{
|
||||
constexpr std::int64_t UnitsPerVoxel=VoxelForgeCore::WorldAssemblySubvoxelsPerVoxel;
|
||||
|
||||
Reference in new issue
Block a user