Files
VoxelForge/Standalone/Research/WorldAssemblerM3/Linux17/mesh-sw-l1-cap-after-summary.txt
T
Fr0zkaandClaude Opus 5.5 34ae1d7187 wip(L17, side branch): FloatingIslands seal-cap fix + owner/Core chunk-scale change (breaks SurfaceWorld)
Not for assembler/world: the 8 m -> 4 m strate chunk change moves every stratum, so the SurfaceWorld
spawn camera floats in a void and the L1 mesh export shrank 58.7 -> 31.7 MB. Kept for its
diagnostics, the boundarySeal finding and the readable capture shading. See Linux17/REPORT.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
2026-10-20 05:52:59 +02:00

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version=1 voxel_um=250000 tiles=960 camera_m=(0.0, -35.0, -75.0) yaw=0.0 pitch=0.0
lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
0 512 0 0 0 0 0 nan/nan/nan nan/nan/nan
1 448 76 153596 265964 51168 82938 -43.9418/-14.9892/-6.3079 0.8803/5.3022/10.8345
near_camera_up_tiles (sorted by XY tile-centre distance):