Not for assembler/world: the 8 m -> 4 m strate chunk change moves every stratum, so the SurfaceWorld spawn camera floats in a void and the L1 mesh export shrank 58.7 -> 31.7 MB. Kept for its diagnostics, the boundarySeal finding and the readable capture shading. See Linux17/REPORT.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01CSFYgsdW8ejZSyiMf4qRSX
6 lines
452 B
Plaintext
6 lines
452 B
Plaintext
version=1 voxel_um=250000 tiles=960 camera_m=(0.0, -35.0, -42.0) yaw=0.0 pitch=-8.0
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lod tiles mesh_tiles vertices triangles skirt_triangles upward_surface_triangles upward_centroid_z_m_p05/median/p95 tile_up_z_span_m_p50/p95/max
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0 512 25 80260 139176 28088 34692 -43.9640/-33.5509/-32.8013 0.7072/4.9851/7.0117
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1 448 131 295583 474122 103438 230953 -33.6783/3.9507/4.1428 0.3514/4.4247/10.8345
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near_camera_up_tiles (sorted by XY tile-centre distance):
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