0a7492ffab01705264f915bcefe9d275460eb3e6
Editor-only, default off. Seeded chamber graph (jittered XY grid, spanning tree, optional loops, tunnels, shafts, pillars, ledges, spires, floating masses, basins), 8 profiles, four detail bands at every surface-affecting 25 cm sample, sound brick proofs. 259^3 ring, six workers, medians of 3: 404-570 ms (worst TerracedBasin 570.0 ms). Detail, seam, bound-audit (0 violations, undersized control caught), determinism (1 vs 6 workers) and TraversalSeeds all pass; live tests untouched. Not accepted yet: the profiles are 81-97% open air. In the slices a "TightNetwork" is a large void with scattered solid blobs (rooms of 0.5-0.76 x pitch overlap and merge), and the finest detail band shows as salt-and-pepper speckle with 22-109 separate 1 m components per ring: fast partly because air bricks skip, and the look needs the owner's judgement. Also missing vs live: maze, flat/plain, crystal-chamber, surface-world and underwater grammars; water geometry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01MmSoF64BbRFmk9C3p1VsBJ
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