0a98da6fd0fd7964aa8d831ecf63f2f53b3e9a91
Predicted passage-overlap tiles are scheduled earlier (FI worst tile rank 116 -> 69, dispatch 0.95 -> 0.82 s); LOD0-1 publish from the base shape before far parents, which are built before LOD2 is queued. Every tile hash identical to L83 (all four whole views). Fast tier PASS. Cold LOD0-2 W8 / W12: SW 1.02 / 0.99, FI 2.26 / 2.18, TN 2.27 / 2.15, VS 1.13 / 1.09 s. Heaviest tiles (FI/TN junction band, z=-93) still take 0.5-0.7 s each, mostly full-grid fill; idealized floor ~0.92 s. Unreal scheduler not yet updated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016dhxM43dnWvUu2B5Ph1iG1
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