110ae9d0ed81c479d8086dba065e7e8e2410da5a
Jahni walked the maze end to end while the metric called it 309 disconnected pockets whose largest held 176 cells, with the arrival mouth in a THREE-CELL pocket. Direct observation beat the instrument, again. Cause, found exactly: the stencil demanded a solid cell at precisely (X,Y,Z-1). No supporting-surface search, no slope tolerance, no step height. At step 1 a floor that slopes even slightly loses its solid cell under most of its air, so a walkable corridor dissolved into specks. Now: a bounded downward search for a COHERENT SUPPORTING SURFACE within a step-height tolerance (MaxStepHeight 45 cm = 1.8 voxels), a walkable-slope normal test (WalkableFloorAngle 44 deg), then the full capsule re-tested at the resolved support height. Deliberately NOT "any solid within N cells", which would accept ledges and isolated pixels. ⭐ ON THE WALKED MAZE (seed 0, index 50, slot 4): components 309 -> 96 largest 176 -> 1401 fit cells 2801 -> 6668 mouth comps 43/81 -> 147/1401 The 300-pocket world was a measurement artifact. Fifth time this session the instrument was the suspect; fourth time it was the culprit. ⚠️ AND IT IS NOT SELF-FLATTERING -- a metric change that only ever makes numbers rise is worthless, so it ships with controls that must REJECT: vertical shaft wall 0 fit cells isolated 1-voxel ledge 0 fit cells overhang underside 0 fit cells ramp steeper than 44 deg 0 fit cells coarse step 4 refused, not guessed Open flat-floor control: 6.13% of air cells fit, ONE component of 12,168 -- sensible, since only near-floor poses qualify in a tall room. ⚠️ BUT THE ROUTE STILL DOES NOT EXIST, and that part of H3 survives. The law is 1/8 before and after -- what changed is its honesty: the one connection used to be FloatingIslands through FOUR cells, and is now FlatPlain through 2,221 with a zero gap. Seven archetypes still have both mouths in separate player-fit components 56-169 voxels (14-42 m) apart, and those components are now large and real (663-2902 cells), not specks. ⇒ So the world HAS substantial connected player-sized space. The passage MOUTHS are not landing in it. That is the Tier 1 landing problem again, one level down: VF_SuggestLandingPoint aims at open AIR, and air is not where a body fits. Next task. Codex found three errors in my baseline quoting, all mine: I wrote "0/8 connected" while also saying one connects through four cells (it was 1/8), misquoted SurfaceWorld's gap as 1101 when the saved value is 110.648, and mixed provenance on the VerticalShafts row. Build clean, 31 succeeded / 0 failed. The 2 warnings are both deliberate: the lateral-regions gate, and a test reporting that its own sample "barely asked its question". Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01K8V9my1PL68pmQb2gutZZV
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