26fbf0c9995a620aea645140afbfa26be9235b77
- §8.10 render-distance paragraph: remove the F18 far "sheet" ring description (GenerateSheetMesh, SheetHole*, sheet re-queue). The ring is plain level-MaxClipLevel MC tiles; bFarSheetRing/FarSheetSpanLevels are documented as unused settings the runtime always passes as false. All other §8.10 invariants are kept; the budgeted-teardown note now says what UnloadTile does today (park the component), not ClearChunk. - Fix the claim that GetLODForChunk/LODToStep/IsChunkInRange/ GetStrateChunkZBounds and the ViewDistance settings are dead (the first three are gone, the last two are used); only the ceiling settings are. - §8.5: decoration results are BuildId-guarded region builds applied by ApplyRegion (no ReadyResults/DecoEpoch/ApplyDecoResult); water is one player-following plane (UpdateWater), not per-tile planes; palette tags are per-grid EntryBiome; FStrateSetPiece no longer "coming" (folded into landmarks); drop the dead ContentMaxLevel/MaxLODLevel notes. - §9.3: anchors fold in after the player clipmap (no sheet ring). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01URDGLsu7c4nunqNFPJEFPU
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